Instant speed discard is fine for a one shot effect. It isn't really even worth running just to strip away a random card they just drew if they get to topdeck mode. It just makes people question what would happen when you make it repeatable.
discards main weakness is that it has so many dead cards once someone is out of a hand, they can still pull steam off top deck. instant speed makes that a non issue.
How about "You may discard your hand, pay 5 life, rip this card, remove 3 digits from any number of target fingers you control, and concede at the end of the next end step rather than pay It Will Go Through!!'s mana cost.
Instant speed discard is essentially countermagic therefore it's unfair in wizards eyes because they hate countermagic. When you draw a card and it's your only card and your opponent funeral charms it out of your hand they effectively countered your spell. It's very demoralizing. People also never understand what I mean when I say "during your draw step" as they don't know the rules/don't realize that drawing your first card during your draw step happens immediately before anyone gets priority.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
That still doesn't make Funeral Charm/Piracy Charm/Esper Charm/Haunting Hymn good or anything. It's a counterspell when their hand is empty, but you have to spend mana and a card before you know what you're countering. Just imagine how bad counterspells would be if the first step to casting a spell was the "counterspell phase" that came up as soon as they announced they wanted to cast a spell and before revealing the card. If that were the only time you could play a counterspell, they would be unplayable garbage. Seriously, we had 3 instant discard spells in Time Spiral block.
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Still would love to see more of it though.
Modern
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