Originally posted by mondu_the_fat: One minute you're arguing about meatlof and the next thing you know someone's sex life is being dredged up.
My playgroup: four people total.
We use the Legacy B&R list.
My meta consists of combo, control and some aggro / midrange decks.
My group uses proxies, so budget is not an issue. Because of this, things can get out of hand.
I think they could give each color a llanowar elves equivalent, but they would have to have drawbacks that both fit the color pie, and were proportionate to how out-of-color a mana dork is for that color. It wouldn't be too far out for red and black, as they occasionally have gotten acceleration/fast mana, but a blue mana dork would need a horrible drawback like "Add U then target opponent draws three cards." to pay the price for being out of its element.
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My decks
Standard - RIP Cat
Modern - Death & Taxes
Commander - Mazirek, Trostani, Angry Omnath
I'm pretty sure the OP is asking for a group of one-mana green creatures that tap for each of the colours, not creatures of each colour that tap for mana.
I do think that they've decided to do this, but to make it slow. We've already got Llanowar Elves and Avacyn's Pilgrim so I imagine it's just a matter of creating one that taps for a different colour in each standard season so that they aren't taking up too much set space at one time.
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Those who fear the darkness have never seen what the light can do.
I'm pretty sure the OP is asking for a group of one-mana green creatures that tap for each of the colours, not creatures of each colour that tap for mana.
I do think that they've decided to do this, but to make it slow. We've already got Llanowar Elves and Avacyn's Pilgrim so I imagine it's just a matter of creating one that taps for a different colour in each standard season so that they aren't taking up too much set space at one time.
I think they could give each color a llanowar elves equivalent, but they would have to have drawbacks that both fit the color pie, and were proportionate to how out-of-color a mana dork is for that color. It wouldn't be too far out for red and black, as they occasionally have gotten acceleration/fast mana, but a blue mana dork would need a horrible drawback like "Add U then target opponent draws three cards." to pay the price for being out of its element.
That would probably help a blue deck. I know I wouldn't want to draw 3 cards every time my opponents turn came around. Eventually I would be forced into discards or bad plays.
Your kidding right? You wouldn't want to draw 3 extra cards a turn if your opponet got 1 extra mana from it? Can you explain why you wouldn't want that cause I'm confused.
That seems like a ripoff. Why would anyone play that when the next spell you cast will make your opponents draw a bunch of cards? It does not even look good for mill decks.
I'm hoping for an Avacyn's Pilgrim for red mana. Not necessarily in GTC or DGM, but eventually. We already have white and black, and red is now the colour of rituals, so giving them fast mana isn't colour pie sacrilege.
I don't think a new card that has no "pain" like Elves of Deep Shadow would be unfair in any way. Green has always had cards that could tap for off-colour mana. Urborg Elf costs two and taps for 3 different colours, so removing 1 from the cost and removing two of the possible colours seems fair.
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Those who fear the darkness have never seen what the light can do.
If they were all Green creatures, completing the "cycle" of Llanowar Elves and Avacyn's Pilgrim, that wouldn't be too outlandish.
Blue and White don't need 1-drops that make mana. Black is probably not allowed creatures like this any more, but Blood Pet exists. Similarly, Wild Cantor is a Red (and Green) card.
It wouldn't be too far out for red and black, as they occasionally have gotten acceleration/fast mana, but a blue mana dork would need a horrible drawback like "Add U then target opponent draws three cards." to pay the price for being out of its element.
Interestingly, such an ability would not be a mana ability (because it has a target), which means it would go on the stack and could be responded to.
Your kidding right? You wouldn't want to draw 3 extra cards a turn if your opponet got 1 extra mana from it? Can you explain why you wouldn't want that cause I'm confused.
I did explain that. It would be a form of milling, leading me to discard. Imagine if someone dropped that turn one and after I played one card I was then forced to draw three on his turn. I would have 9 cards in hand before my 2nd turn came around. If those cards weren't low mana cost then I discard at least one and have to draw three more next turn. It would only help with lots of mana on my board.
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My casual decks
:symg::symb: Titans
:symw::symb: Control
:symb::symr: Destruction
Eldrazi
Goblins
Lifegain
Mill
...not only is the total number of players expanding very quickly, but at the same time a greater and greater number of those players are being pushed to only desire a small subset of the available cards. These combined forces drastically increase demand for those cards and cause the values of just those specific cards to often balloon out of proportion.
But thats the thing, your opponet is just going to accelarate your draws into you getting all the mana your deck needs so quickly that you can just start casting a lot of stuff. If my opponet is making me draw 3 every turn i'm pretty sure its impossbile for me to lose. Drawing what becomes 4 cards a turn is just such a huge advantage I just dont get why you wouldn't want that.
That seems like a ripoff. Why would anyone play that when the next spell you cast will make your opponents draw a bunch of cards? It does not even look good for mill decks.
But thats the thing, your opponet is just going to accelarate your draws into you getting all the mana your deck needs so quickly that you can just start casting a lot of stuff. If my opponet is making me draw 3 every turn i'm pretty sure its impossbile for me to lose. Drawing what becomes 4 cards a turn is just such a huge advantage I just dont get why you wouldn't want that.
Because drawing 4 cards every turn in the early game would kill cards I need. Lets just assume that you play first and put a land down so you have 6 cards in hand. Your opponent plays and puts his mana dork with draw 3 down. Now my turn 2 comes and I draw to 7 and play a land back to 6 cards and maybe 1 spell to get to 5. Now I pass turn and have to draw 3 because he tapped his mana dork. At the end of his turn I discard one. Now I draw back to 8 play a land to 7 and maybe a spell for 3 CmC. Now it's his turn again and I draw back to 9. See how that's a problem? It's free mill and I don't want my cards being milled. It's only an advantage IMO in the late game.
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My casual decks
:symg::symb: Titans
:symw::symb: Control
:symb::symr: Destruction
Eldrazi
Goblins
Lifegain
Mill
Because drawing 4 cards every turn in the early game would kill cards I need. Lets just assume that you play first and put a land down so you have 6 cards in hand. Your opponent plays and puts his mana dork with draw 3 down. Now my turn 2 comes and I draw to 7 and play a land back to 6 cards and maybe 1 spell to get to 5. Now I pass turn and have to draw 3 because he tapped his mana dork. At the end of his turn I discard one. Now I draw back to 8 play a land to 7 and maybe a spell for 3 CmC. Now it's his turn again and I draw back to 9. See how that's a problem? It's free mill and I don't want my cards being milled. It's only an advantage IMO in the late game.
But you get to discard your worst cards and keep the best. Why do you think people play Merfolk Looter? Milling doesn't matter at all if you're gonna win in a few turns anyway. Do you get bonus points for winning with more cards left in your library? I can't believe this is a real post.
Apparently not, I guess drawing too many cards is bad, Jace the Mind Sculptor should shoot down in price at this revelation. and I can pick em up on the cheapsies.
That seems like a ripoff. Why would anyone play that when the next spell you cast will make your opponents draw a bunch of cards? It does not even look good for mill decks.
Because drawing 4 cards every turn in the early game would kill cards I need. Lets just assume that you play first and put a land down so you have 6 cards in hand. Your opponent plays and puts his mana dork with draw 3 down. Now my turn 2 comes and I draw to 7 and play a land back to 6 cards and maybe 1 spell to get to 5. Now I pass turn and have to draw 3 because he tapped his mana dork. At the end of his turn I discard one. Now I draw back to 8 play a land to 7 and maybe a spell for 3 CmC. Now it's his turn again and I draw back to 9. See how that's a problem? It's free mill and I don't want my cards being milled. It's only an advantage IMO in the late game.
This is absolutely nuts. I cannot conceive how any magic player could possibly believe this. Drawing cards is pretty much always sweet. OH NO, I have too many cards in my hand, how will I ever win...
No offence intended, but this is just foolish. Ancestral Recall is one of the most powerful cards ever printed, and now I'm being told that you wouldn't take it's effect every turn in exchange for letting your opponent play Birds of Paradise off blue mana. There must be some level of irony or sarcasm that I'm just not seeing.:confused2:
...not only is the total number of players expanding very quickly, but at the same time a greater and greater number of those players are being pushed to only desire a small subset of the available cards. These combined forces drastically increase demand for those cards and cause the values of just those specific cards to often balloon out of proportion.
I'm assuming the person in probably a newer player and doesn't understand the power of drawing what amounts to 4 cards a turn, because when I first started playing I never realized its power either. Thats the only thing that makes sense to me. I mean look at the quote in my sig as hilarious as I see it, its just someone who is more than likely inexperience at magic thats all. I was the same way too when I started first playing. But what the difference is when people would try to help me and explain to me why my thinking was wrong and why something was better than I thought, I actually listened to what they were saying and its made me a better player, when people just refuse to listen to what anyone says and trying to show you how its better every single time regardless of what you may think then your kind of a lost cause since you wont listen to anyones advice. I was that person, then finally started listeing to what other players were saying.
That seems like a ripoff. Why would anyone play that when the next spell you cast will make your opponents draw a bunch of cards? It does not even look good for mill decks.
Anyway they already made the green one, the white one, and the black one; but you know as soon as they make the blue one there will be endless *****ing on the forums about how blue is overpowered, so i doubt WotC will ever make it. They'll make the red one soon enough tho.
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I mean it would be awesome to be able to tap a one drop for red or blue. And add some ramp to other colors.
Mana Dorks (for those who don't know) as explained to me, one drops that tap for a single mana, Llanowar Elves, Birds of Paridise, Avacyn's Pilgrim,
I think stuff like the Mana Myrs were enough, and basically what you are talking about. Though colorless.
Gold Mry
Silver Myr
Leaden Myr
Iron Myr
Copper Myr
My playgroup: four people total.
We use the Legacy B&R list.
My meta consists of combo, control and some aggro / midrange decks.
My group uses proxies, so budget is not an issue. Because of this, things can get out of hand.
They shouldn't, at least not efficiently. Mana bleed already happens too much. Give green some of the love.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Cycles don't work that way. If everything in a cycle were a single color, each 1/1 would tap to do something relevant to the color identity.
Anything else would be such a flavor mismatch for many colors (blue getting mana? WHITE getting mana?) that it would never ever be printed.
I could see a cycle of mana tappers but they would all be green creatures, or artifact creatures.
Standard - RIP Cat
Modern - Death & Taxes
Commander - Mazirek, Trostani, Angry Omnath
I do think that they've decided to do this, but to make it slow. We've already got Llanowar Elves and Avacyn's Pilgrim so I imagine it's just a matter of creating one that taps for a different colour in each standard season so that they aren't taking up too much set space at one time.
elves of deep shadow
That would probably help a blue deck. I know I wouldn't want to draw 3 cards every time my opponents turn came around. Eventually I would be forced into discards or bad plays.
My casual decks
:symg::symb: Titans
:symw::symb: Control
:symb::symr: Destruction
Eldrazi
Goblins
Lifegain
Mill
Standard - :symb::symg: Aggro
Modern -:symr::symu: - Storm / :symb::symg::symr: - Dredgevine / :symw::symu: - Eggs / :symw::symu::symb::symr::symg: - Doman Zoo / - Soul Sisters
Legacy - :symr::symw::symg: - Zoo / :symr::symg: - Belcher
On the Standstill Promo
I don't always post about Rafiq of the Many, but when I do, I cardlink to the original artwork, and not the supplementary product version.
"I trust myself to do my duty, even unto death. It's what comes after that I'm afraid of."
"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."
Modern: Jund
Legacy: Pox
EDH: Chainer Reanimation and The Dragon Show, with Zirilan of the Claw
I don't think a new card that has no "pain" like Elves of Deep Shadow would be unfair in any way. Green has always had cards that could tap for off-colour mana. Urborg Elf costs two and taps for 3 different colours, so removing 1 from the cost and removing two of the possible colours seems fair.
Blue and White don't need 1-drops that make mana. Black is probably not allowed creatures like this any more, but Blood Pet exists. Similarly, Wild Cantor is a Red (and Green) card.
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I did explain that. It would be a form of milling, leading me to discard. Imagine if someone dropped that turn one and after I played one card I was then forced to draw three on his turn. I would have 9 cards in hand before my 2nd turn came around. If those cards weren't low mana cost then I discard at least one and have to draw three more next turn. It would only help with lots of mana on my board.
My casual decks
:symg::symb: Titans
:symw::symb: Control
:symb::symr: Destruction
Eldrazi
Goblins
Lifegain
Mill
We have already forgotten the Deranged Assistant. No love; it's no wonder the poor guy went mad.
Standard - :symb::symg: Aggro
Modern -:symr::symu: - Storm / :symb::symg::symr: - Dredgevine / :symw::symu: - Eggs / :symw::symu::symb::symr::symg: - Doman Zoo / - Soul Sisters
Legacy - :symr::symw::symg: - Zoo / :symr::symg: - Belcher
On the Standstill Promo
Because drawing 4 cards every turn in the early game would kill cards I need. Lets just assume that you play first and put a land down so you have 6 cards in hand. Your opponent plays and puts his mana dork with draw 3 down. Now my turn 2 comes and I draw to 7 and play a land back to 6 cards and maybe 1 spell to get to 5. Now I pass turn and have to draw 3 because he tapped his mana dork. At the end of his turn I discard one. Now I draw back to 8 play a land to 7 and maybe a spell for 3 CmC. Now it's his turn again and I draw back to 9. See how that's a problem? It's free mill and I don't want my cards being milled. It's only an advantage IMO in the late game.
My casual decks
:symg::symb: Titans
:symw::symb: Control
:symb::symr: Destruction
Eldrazi
Goblins
Lifegain
Mill
But you get to discard your worst cards and keep the best. Why do you think people play Merfolk Looter? Milling doesn't matter at all if you're gonna win in a few turns anyway. Do you get bonus points for winning with more cards left in your library? I can't believe this is a real post.
Standard:
UWRB Jeskai Black
Modern:
RGB Jund
RUG Tarmo Twin
UW Eggs
Legacy:
BUG Shardless BUG
UWR Miracles
RUG RUG Delver
Instant
Target player adds U to his or her mana pool and you draw 4 cards. Cast this card only during your opponents main phase.
Nobody would play this?
Standard - :symb::symg: Aggro
Modern -:symr::symu: - Storm / :symb::symg::symr: - Dredgevine / :symw::symu: - Eggs / :symw::symu::symb::symr::symg: - Doman Zoo / - Soul Sisters
Legacy - :symr::symw::symg: - Zoo / :symr::symg: - Belcher
On the Standstill Promo
This is absolutely nuts. I cannot conceive how any magic player could possibly believe this. Drawing cards is pretty much always sweet. OH NO, I have too many cards in my hand, how will I ever win...
No offence intended, but this is just foolish. Ancestral Recall is one of the most powerful cards ever printed, and now I'm being told that you wouldn't take it's effect every turn in exchange for letting your opponent play Birds of Paradise off blue mana. There must be some level of irony or sarcasm that I'm just not seeing.:confused2:
Standard - :symb::symg: Aggro
Modern -:symr::symu: - Storm / :symb::symg::symr: - Dredgevine / :symw::symu: - Eggs / :symw::symu::symb::symr::symg: - Doman Zoo / - Soul Sisters
Legacy - :symr::symw::symg: - Zoo / :symr::symg: - Belcher
On the Standstill Promo
Anyway they already made the green one, the white one, and the black one; but you know as soon as they make the blue one there will be endless *****ing on the forums about how blue is overpowered, so i doubt WotC will ever make it. They'll make the red one soon enough tho.