How was Reserve List created?

  • #1
    Can someone help me understand how was Reserve List created?
    How did Wizard decide which card went into the list?
    It seems quite random too me.
    Any link to such info is would also be great.
    Current decks:
    Legacy:
    UR UR Delver
    UBR Ad Nauseam Tendril
    W Death & Tax

    Modern deck:
    UW UW control (with Spreading Seas and Wall of Omens)
    BRG Vengevine!
  • #2
    In the wake of the outrage that came when Chronicles was made devaluing lots of cards, so wizards made a promise to collectors

    The list included all the cards from Alpha that had rotated out of print before Fourth Edition along with all the uncommons and rares from Antiquities, Arabian Nights, and Legends. In addition, from Ice Age through Urza’s Destiny, all the rares had only one opportunity to get reprinted in a base set and after that they were added to the reserved list, never to be printed again.
    DCI level 3 Judge
  • #3
    Here is the original reserved list with the original announcement, from 16 years ago Smile

    Magic: The GatheringR Card Reprint Policy
    March 4, 1996

    Introduction


    Wizards of the Coast understands that many of you were surprised by the
    quantity and selection of cards from the Arabian Nights(R), Antiquities(R),
    Legends(TM), and The Dark(TM) expansion sets that we reprinted in Magic:
    The Gathering-Fourth Edition(TM) and Chronicles(TM). We have therefore
    created this Magic: The Gathering(R) Card Reprint Policy to explain why we
    choose to reprint cards and how many cards from which expansion sets you
    can expect to see reprinted in future Magic products.


    Why Magic Cards Are Reprinted


    Magic: The Gathering has tremendous appeal both as a game and as a
    collectible; however, Wizards of the Coast is a game company, and we
    believe that Magic is first and foremost a supreme game of strategy and
    skill. We choose to reprint certain cards from limited expansion sets in
    products like Fourth Edition and Chronicles because we believe that the
    cards we reprint make for enjoyable game play and that Magic players
    deserve an opportunity to play with these cards.


    Wizards of the Coast understands that Magic also appeals to many of you as
    a collectible. For this reason, it has always been our policy to print any
    card with a new card power in black border before or at the same time as it
    is printed in white border. It has also been our policy never to reprint in
    black border a previously published Magic card using identical art and card
    power. The purpose of these policies was to make the black-bordered,
    limited edition versions of Magic cards as collectible as possible.


    We have discovered, however, that, in addition to the limited nature of our
    black-bordered products, much of the collectibility of a Magic card is
    determined by its availability for game-play purposes. Accordingly, we have
    decided to expand on our previous policies by creating a new category of
    cards, called "Reserved Cards," that we will never print again in black or
    white border in game-functionally identical form.


    Reserved Cards


    As mentioned above, "Reserved Cards" are cards that we will never print
    again in black or white border in game-functionally identical form. For
    this purpose, a card is game-functionally identical if it has the same card
    power and casting cost as another card. Note that the exclusion of any
    particular card from the Reserved Card list does not indicate that we have
    any plans to reprint that card.


    The current list of Reserved Cards includes: (1) all cards from Alpha/Beta
    Editions that do not appear in Fourth Edition or Ice Age(TM); (2) all
    uncommon and rare cards from Arabian Nights and Antiquities that have not
    yet been reprinted in white border (i.e., that do not appear in Revised(TM)
    [Third Edition], Fourth Edition, or Chronicles); and (3) all rare cards
    from Legends and The Dark that have not yet been reprinted in white border.
    Appended to this Magic: The Gathering(R) Card Reprint Policy is a current
    list of all Reserved Cards.


    Reprinting Cards from Fallen Empires(TM) and Subsequent Products


    In order to create products that are enjoyable for Magic players, Wizards
    of the Coast may reprint cards from the Fallen Empires, Ice Age,
    Homelands(TM), and subsequent limited expansion sets, as well as cards from
    Chronicles. In order to maintain the collectibility of these products,
    however, Wizards of the Coast will reprint in white border no more than 25
    percent of the rarest cards from Chronicles, Fallen Empires, or any
    subsequent limited expansion set. At least 75 percent of the rarest cards
    from each of these sets will never be reprinted in either black or white
    border. For this purpose, the rarest cards from a given expansion set are
    all of those cards that appear with the lowest frequency on the rarest
    press sheet used to print that expansion (i.e., cards from Fallen Empires,
    Chronicles, and Homelands designated "Uncommon 1" and cards from Ice Age
    designated "Rare 1" in The Duelist (TM) magazine's cardlists for these
    sets).


    In conjunction with the release of each new edition of the basic game, such
    as Fifth Edition, we will announce which sets were considered eligible to
    have cards from them rotated into the basic game. Any rare card from those
    sets not rotated into the basic game at that time will become a Reserved
    Card and thus will never be printed again in black or white border in
    game-functionally identical form.


    Non-English-Language Editions


    Note that the foregoing policies apply both to English-language and
    non-English-language cards. The only exception to this is that special
    considerations which arise when commencing publication of Magic in a new
    language may force us to publish some cards in that new language in
    white-border form (e.g., as part of Fourth Edition) without first
    publishing all of those cards in that new language in black-border form.


    In addition, note that the Arabian Nights, Antiquities, Legends, and The
    Dark expansion sets will not be printed in black- or white-border form in
    any additional languages, although cards from these expansion sets may be
    printed in additional languages in black- or white-border form as part of
    non-English-language editions of the basic game or Chronicles. Chronicles,
    Fallen Empires, and subsequent limited expansion sets may be printed in
    black border in additional languages. Wizards of the Coast will
    periodically announce when any of these products are being removed from
    consideration for reprinting in additional languages.


    Special-Purpose Reprints


    All of the policies described herein apply only to standard,
    tournament-legal Magic cards of standard size and bearing the standard
    Magic card back. Wizards of the Coast has and may continue to print
    non-standard versions of cards for sale or promotional use, such as factory
    sets and oversized cards.

    Magic: The Gathering Card Reprint Policy
    February 26, 1996
    Reserved Card List

    Alpha/Beta Editions
    Ancestral Recall
    Badlands
    Basalt Monolith
    Bayou
    Berserk
    Black Lotus
    Blaze of Glory
    Braingeyser
    Camouflage
    Chaos Orb
    Clone
    Consecrate Land
    Contract from Below
    Copper Tablet
    Copy Artifact
    Cyclopean Tomb
    Darkpact
    Demonic Attorney
    Demonic Hordes
    Demonic Tutor
    Dwarven Demolition Team
    Earthbind
    False Orders
    Farmstead
    Fastbond
    Forcefield
    Fork
    Gauntlet of Might
    Granite Gargoyle
    Guardian Angel
    Ice Storm
    Illusionary Mask
    Invisibility
    Jade Statue
    Juggernaut
    Kudzu
    Lance
    Lich
    Living Wall
    Mox Emerald
    Mox Jet
    Mox Pearl
    Mox Ruby
    Mox Sapphire
    Natural Selection
    Nettling Imp
    Plateau (Brudi)
    Plateau (Tucker)
    Psionic Blast
    Raging River
    Regrowth
    Resurrection
    Roc of Kher Ridges
    Rock Hydra
    Sacrifice
    Savannah
    Scrubland
    Sedge Troll
    Sinkhole
    Sol Ring
    Taiga
    Time Vault
    Time Walk
    Timetwister
    Tropical Island
    Tundra
    Two-Headed Giant of Foriys
    Underground Sea
    Vesuvan Doppelganger
    Veteran Bodyguard
    Volcanic Island
    Wheel of Fortune
    Word of Command

    Arabian Nights
    Ali from Cairo
    Bazaar of Baghdad
    City in a Bottle
    Diamond Valley
    Drop of Honey
    Elephant Graveyard
    Guardian Beast
    Ifh-Biff Efreet
    Island of Wak-Wak
    Jihad
    Juzam Djinn
    Khabal Ghoul
    King Suleiman
    Library of Alexandria
    Merchant Ship
    Old Man of the Sea
    Pyramids
    Ring of Ma'ruf
    Sandals of Abdallah
    Serendib Djinn
    Shahrazad
    Singing Tree
    Ydwen Efreet

    Antiquities
    Argivian Archaeologist
    Candelabra of Tawnos
    Citanul Druid
    Damping Field
    Gaea's Avenger
    Gate to Phyrexia
    Golgothian Sylex
    Haunting Wind
    Martyrs of Korlis
    Mightstone
    Mishra's Workshop
    Power Artifact
    Powerleech
    Su-Chi
    Tawnos's Coffin
    Transmute Artifact
    Urza's Miter
    Weakstone

    Legends
    The Abyss
    Acid Rain
    Adun Oakenshield
    Al-abara's Carpet
    Alchor's Tomb
    All Hallow's Eve
    Angus Mackenzie
    Bartel Runeaxe
    Boris Devilboon
    Caverns of Despair
    Chains of Mephistopheles
    Cleanse
    Disharmony
    Divine Intervention
    Elder Spawn
    Eureka
    Falling Star
    Field of Dreams
    Firestorm Phoenix
    Forethought Amulet
    Gosta Dirk
    Gravity Sphere
    Gwendlyn Di Corci
    Halfdane
    Hazezon Tamar
    Hellfire
    Imprison
    In the Eye of Chaos
    Infinite Authority
    Invoke Prejudice
    Jacques le Vert
    Jovial Evil
    Knowledge Vault
    Kobold Overlord
    Lady Caleria
    Lady Evangela
    Land Equilibrium
    Life Matrix
    Lifeblood
    Living Plane
    Livonya Silone
    Mana Matrix
    Master of the Hunt
    Mirror Universe
    Moat
    Mold Demon
    Nether Void
    North Star
    Nova Pentacle
    Pixie Queen
    Planar Gate
    Quarum Trench Gnomes
    Ragnar
    Ramses Overdark
    Rapid Fire
    Rasputin Dreamweaver
    Reverberation
    Ring of Immortals
    Rohgahh of Kher Keep
    Spinal Villain
    Spiritual Sanctuary
    Storm World
    Sword of the Ages
    The Tabernacle at
    Pendrell Vale
    Telekinesis
    Tetsuo Umezawa
    Thunder Spirit
    Tuknir Deathlock
    Typhoon
    Ur-Drago
    Willow Satyr
    Wood Elemental

    The Dark
    City of Shadows
    Cleansing
    Eternal Flame
    Exorcist
    Frankenstein's Monster
    Goblin Wizard
    Grave Robbers
    Hidden Path
    Knights of Thorn
    Lurker
    Mana Vortex
    Martyr's Cry
    Nameless Race
    Niall Silvain
    Preacher
    Psychic Allergy
    Scarwood Bandits
    Season of the Witch
    Sorrow's Path
    Stone Calendar
    Tracker
    Worms of the Earth
    Wormwood Treefolk
  • #4
    Quote from AQJ
    In the wake of the outrage that came when Chronicles was made devaluing lots of cards, so wizards made a promise to collectors


    Chronicles and Fourth Edition destroyed values of cards big time (cards that were on par with Moxes at that time (70 bucks) crashed to 1/10 - 1/100 of their original values.

    Magic was not so stable at that time (far from the phenomenon it is today). You didn't have a 20 year history but a 20 month history (30 months). WOTC initiated the list to prevent the majority of people from rage-quiting...
    Signed card collector

    Current signed cards count (12.04.14):
    Diff. signed cards: 15'595
    Artist alters: 653
    Beta Project 2014: >1300
    Grand Total signed cards: 38'190

    Highlights (22.02.14):
    Alpha: 288/295 signed
    Beta/UNL/RV/AN/AQ/LG/DK/FE/HL/IA/AL/MO: 100% signed

    Visit Markers'World
    Me@WOTC
  • #5
    The reserve list has changed over time. A major update happened in 2002 when many cards were removed and others were added:
    http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/rb9
    http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/rb29

    And in 2010 when they closed the premium loophole:
    http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/other/031810a
    The Collection:

    Every English card ever printed: 99.02%
    Arabian Nights through Lorwyn: Complete
    Alpha: 94.2% Beta: 95.0%
    Unlimited through M10: Complete
  • #6
    I have a hunch there are certain cards that are on the No Reprint list not for there collectability, but because they are game warping and/or difficult rules wise.

    Humility is probably a good example of a card that is both game warping AND capable of causing some strange difficult to understand game interactions but isn't horribly expensive last I checked.

    | UW Merfolk | UR Delver Burn| UW Stoneblade | B Landless Dredge |
  • #7
    Quote from Rignes
    I have a hunch there are certain cards that are on the No Reprint list not for there collectability, but because they are game warping and/or difficult rules wise.
    Doubtful. If Wizards doesn't want to reprint a card for power/balance/complexity reasons, they can simply choose not to reprint it. They don't have to make a binding promise never to reprint something for that.
    DCI Level 1 Judge
  • #8
    Quote from Rignes
    I have a hunch there are certain cards that are on the No Reprint list not for there collectability, but because they are game warping and/or difficult rules wise.

    Humility is probably a good example of a card that is both game warping AND capable of causing some strange difficult to understand game interactions but isn't horribly expensive last I checked.


    Read the original explanation of the policy. Power level had nothing to do with the reserve list's creation, some of the cards on it just happen to be powerful. Some happen to not be.

    "I am confident that if anyone actually
    penetrates our facades, even the most
    perceptive would still be fundamentally
    unprepared for the truth of House Dimir."

    — Szadek Dimir
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