Add to the unbeatable board - Limited Resources, the player with the unbeatable position has ten (or more through cheating them in) lands in play and you have none.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Rule of Law only lets you cast one spell per turn, so anything you cascade you won't be able to cast anyway and it'll just go on the bottom of your library.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Change the spell-lock portion to Rule of Law/Arcane Laboratory + Teferi, Mage of Zhalfir + Knowledge Pool. This makes all of the "can't be countered" spells moot while maintaining the one spell per turn limit. It effectively neuters storm, but doesn't stop replicate. The saving grace here is that any of the relevant replicate spells have to target something and Djinn Illuminatus will never hit the battlefield because of the spell-lock.
The biggest potential hole comes from morph cards, namely Bane of the Living. A sufficiently pumped up flip of Bane will take out all of the creatures and allow an opening for something like Emrakul to do something. You cannot interact with morph with a permanent, other than making it more expensive (Exiled Doomsayer). The saving grace here is that the lock is in place from the beginning, so a morphed Bane can never be cast. If the opponent can somehow manage a morphed Bane of the Living before the lock comes down, then they could start to crack the lock.
Edit: Provided that the lock is not in place at the beginning of the game, an Apocalypse copied by a morphed Mischievous Quanar should get you out of a passive lock. You just need to get the morphed Quanar down before the lock shuts to have a chance. If the lock starts in play from the get-go, then you are pretty much hosed.
Rule of Law only lets you cast one spell per turn, so anything you cascade you won't be able to cast anyway and it'll just go on the bottom of your library.
oh yeah, forgot about that...another try then.
since there's no rules about how many turn we have:
Turn 1: Cast Spellbreaker Behemoth.
Turn 2: Cast Kederekt Leviathan.
Turn 3: Cast Emrakul, the Aeons Torn.
Turn 4-999: Attack with Emrakul, forcing the opponent to eventually sacrifice the combo pieces, including the Platinum Angel.
Moral of the story: Combo needs The Abyss added to deal with Spellbreaker Behemoth shenanigans.
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Doesn't Abrupt Decay break this by getting rid of Rule of Law and Erayo's Essence (not sure on Erayo's CMC when flipped). Once the spell lock is gone a Black Suns Zenith could clear your creatures.
Edit: NM, I just saw that Fountain Watch stops the Abrupt Decay from hitting the spell lock.
Turn 1: Cast Spellbreaker Behemoth.
Turn 2: Cast Kederekt Leviathan.
Turn 3: Cast Emrakul, the Aeons Torn.
Turn 4-999: Attack with Emrakul, forcing the opponent to eventually sacrifice the combo pieces, including the Platinum Angel.
Moral of the story: Combo needs The Abyss added to deal with Spellbreaker Behemoth shenanigans.
If you replace Erayo with Knowledge Pool, Spellbreaker Behemoth can't help anymore. Cast Spellbreaker as your spell for the turn and the Pool exiles it, getting around the "can't be countered" clause. Since you cast the Behemoth, Arcane Lab prevents you from getting a spell out of the Pool.
Even then, the Leviathan won't help since Torpor Orb prevents the ability from triggering.
This beats both the Erayo's Essence and Knowledge Pool locks.
Pass turn until you have to discard. Discard Bane of the Living, then Ixidron the turn after, and then lab maniac the turn after that. Then cast Artisan of Kozilek, returning Bane with the trigger. Next turn cast a second Artisan, returning Ixidron with the trigger. Bane gets turned face down, unmorph for a billion. Next turn, cast a third artisan, returning Lab Maniac, wait for one of you to deck out.
This beats both the Erayo's Essence and Knowledge Pool locks.
Pass turn until you have to discard. Discard Bane of the Living, then Ixidron the turn after, and then lab maniac the turn after that. Then cast Artisan of Kozilek, returning Bane with the trigger. Next turn cast a second Artisan, returning Ixidron with the trigger. Bane gets turned face down, unmorph for a billion. Next turn, cast a third artisan, returning Lab Maniac, wait for one of you to deck out.
Layline of the void stops that. Otherwise you could play Bruma (Via spellbreaker's uncounterablity), cheat a tackklemaggot into play, and then let that kill all of their things very slowly and eventually kill them.
One thing to consider if we are allowing UNland is the potential for Timemecheen, which would allow you to have up 4 permants put in to game bypassing all the nasty effects in the current field.
So my solution is Time mecheen in divine intervention which will in two turns stop you from winning and create a draw.
Destroys all of your opponents' lands, preventing them from using utility/manlands to break out of the lock. Also incidentally gains you infinite life. Then pick any manland you want of your own to win with.
I don't think there's anything that gets around that rather convoluted set-up, but I'd be interested to see if it can be done.
How does Faerie Macabre interact here? Exiling the Strip Mine in the graveyard stops the land destruction which frees up all your lands and gives you a number of solutions.
The best way to make an unbreakable lock that I have seen is:
Dovescape Humility Blood Moon - Between the three of these, you shut off all creatures, counterable non-creatures, and non-basic lands. This only leaves uncounterable spells and non-spell effects like Cycling.
The only thing that can possibly interact at that point is Skyscribing, which could cause you to draw a card, which could in theory deck you out, or cause you to lose to Gibbering Descent's pinging. Pursuit of Knowledge or an empty Parallel Thoughts can allow you to skip Skyscribing's draws.
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Big Johnny.
Black Lotus (and Naturalize, could it be cast) is countered by Dovescape.
Edit: But Wreak Havoc cast from Elvish Spirit Guide and Simian Spirit Guide would be enough to take out a piece. Guess you could dodge that one with Darksteel Forge.
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how about playing Spellbreaker Behemoth, then Maelstrom Wanderer, then first cascade to Apocalypse, 2nd cascade to Barren Glory to win the game.
Wreak Havoc - the strip mine
Petravark
But you could dodge both with other cards.
The idea isn't bad. You just don't have a platnium angel.
- To my youngest sister when she was 6.
- To my youngest sister when she was 6.
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Big Johnny.
The biggest potential hole comes from morph cards, namely Bane of the Living. A sufficiently pumped up flip of Bane will take out all of the creatures and allow an opening for something like Emrakul to do something. You cannot interact with morph with a permanent, other than making it more expensive (Exiled Doomsayer). The saving grace here is that the lock is in place from the beginning, so a morphed Bane can never be cast. If the opponent can somehow manage a morphed Bane of the Living before the lock comes down, then they could start to crack the lock.
Primal Surge to set the lock (59 permanents in the deck), Laboratory Maniac to win the game.
Edit: Provided that the lock is not in place at the beginning of the game, an Apocalypse copied by a morphed Mischievous Quanar should get you out of a passive lock. You just need to get the morphed Quanar down before the lock shuts to have a chance. If the lock starts in play from the get-go, then you are pretty much hosed.
oh yeah, forgot about that...another try then.
since there's no rules about how many turn we have:
What about:
Your turn: Root Sliver
opponent turn: Quick Sliver
Your turn: Shadow Sliver
opponent turn: Ward Sliver (choose white)
Your turn: Might Sliver
Opponent: Horned Sliver
Your Turn: Sinew Sliver
Opponent Turn: Muscle Sliver
Your turn: Heart Sliver
Opponent turn: Sliver Legion
just attacked pass through their creatures..
edit: oh, forgot again about the Platinum Angel!!!
Turn 2: Cast Kederekt Leviathan.
Turn 3: Cast Emrakul, the Aeons Torn.
Turn 4-999: Attack with Emrakul, forcing the opponent to eventually sacrifice the combo pieces, including the Platinum Angel.
Moral of the story: Combo needs The Abyss added to deal with Spellbreaker Behemoth shenanigans.
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Edit: NM, I just saw that Fountain Watch stops the Abrupt Decay from hitting the spell lock.
If you replace Erayo with Knowledge Pool, Spellbreaker Behemoth can't help anymore. Cast Spellbreaker as your spell for the turn and the Pool exiles it, getting around the "can't be countered" clause. Since you cast the Behemoth, Arcane Lab prevents you from getting a spell out of the Pool.
Even then, the Leviathan won't help since Torpor Orb prevents the ability from triggering.
Pass turn until you have to discard. Discard Bane of the Living, then Ixidron the turn after, and then lab maniac the turn after that. Then cast Artisan of Kozilek, returning Bane with the trigger. Next turn cast a second Artisan, returning Ixidron with the trigger. Bane gets turned face down, unmorph for a billion. Next turn, cast a third artisan, returning Lab Maniac, wait for one of you to deck out.
Layline of the void stops that. Otherwise you could play Bruma (Via spellbreaker's uncounterablity), cheat a tackklemaggot into play, and then let that kill all of their things very slowly and eventually kill them.
maybe stone rain on a panoptic mirror for good measure
So my solution is Time mecheen in divine intervention which will in two turns stop you from winning and create a draw.
How does Faerie Macabre interact here? Exiling the Strip Mine in the graveyard stops the land destruction which frees up all your lands and gives you a number of solutions.
Dovescape
Humility
Blood Moon - Between the three of these, you shut off all creatures, counterable non-creatures, and non-basic lands. This only leaves uncounterable spells and non-spell effects like Cycling.
Any two of Privileged Position, Greater Auramancy, and Sterling Grove makes all of your enchantments untargetable, which gets around Resounding Wave and Abrupt Decay. You run no creatures, artifacts, or relevant lands, so Obliterate and Supreme Verdict do nothing to you.
Solitary Confinement + Gibbering Descent makes you unable to be damaged or targeted.
The only thing that can possibly interact at that point is Skyscribing, which could cause you to draw a card, which could in theory deck you out, or cause you to lose to Gibbering Descent's pinging. Pursuit of Knowledge or an empty Parallel Thoughts can allow you to skip Skyscribing's draws.
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