Nowadays, you cant play a Magic deck without it being tribal in some way. Whatever happened to the days around Invasion where it was slightly tribal but was more just a mix of cards without a tribal theme being attached?
I just get tired of making a deck and majority of the cards are 1 creature type.
Uh..I can't really think of many tier 1 decks that are really tribal. I guess legacy has elves, goblins, and merfolk. Standard has zombies. I don't follow Modern so no clue there. EDH can have tribal decks, but again I almost never see 'em, and certainly none that are competitive.
It's nothing like in Yugioh where you are pretty much forced into an archetype (i.e. six sams, x-sabers, inzektors, etc.)
So yeah, where are all these tribal decks everyone is being forced into? We're even in a pseudo-tribal block and there's not much in the way of tribal decks.
Standard isn't very tribal at all right now, a few brews of humans and some zombies.
You also have spirits but that's kind of incidental since there are a lot of good UW cards that are/produce spirits (they don't have a lot of tribal synergy just goodstuff.deck)
Modern is very un-tribal with only goblins really seeing any play as a tribe
Legacy does have a few tribal decks but they are t dominating
Since innistrad has a tribal subtheme I'd say tribal is really underperforming atm
Speaking of standard...is anyone besides maybe zombies even using lords?
Standard isn't very tribal at all right now, a few brews of humans and some zombies.
You also have spirits but that's kind of incidental since there are a lot of good UW cards that are/produce spirits (they don't have a lot of tribal synergy just goodstuff.deck)
Modern is very un-tribal with only goblins really seeing any play as a tribe
Legacy does have a few tribal decks but they are t dominating
Since innistrad has a tribal subtheme I'd say tribal is really underperforming atm
Speaking of standard...is anyone besides maybe zombies even using lords?
I think spirits are using Drogkol Captain still. Like many others, I'm wondering where the OP is coming for with these statements, as almost nothing is Tribal LOL. I'm even wondering if he's still stuck in the Llorwyn-Shadowmoor Era.
Well my friends and I always do tribal decks. They're fun! But, Magic isn't totally dominated by tribal. Like NGW said, you're not forced into these things, unless you're playing Onslaught ot Lorwyn
Mtg has been tribal since forever. People like the flavour of tribal, and it has always been the simplest way of making synergistic decks. I agree that innistrad was a little too tribal for my likings, but not very block is like that.
There are a lot of good non-tribal decks and there are a lot of competent tribal decks. I think the mix right now is great. You're just trolling us bro.
Tribal is one of the ways newer players first really seem to grasp card synergy. You see newer players and all of them have the elf deck, the goblin deck, the zombie deck, and so on, and some even try their hands at dragon decks or angel decks, although those are harder because of the mana cost of most of the decent cards (getting a bit easier with angels right now).
Casual players will always love tribal.
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Standard: WBRG Aggro-Reanimator Humans GRBW
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When did airing a grievance of yours become trolling?
I guess I'm in the minority of having so many cards that have so much synergy with eachother. It just gets boring to me. When I first started in Torment, there wasn't much tribal to be seen(I'm not speaking tournament btw, never have never will) and you had a random mix of cards that worked more by abilities than by what their creature type was.
Lately there's just so much creature type stuff I just get easily bored. Oh look, I'll make a B deck. Well it's either going to be Zombies or Vampires these days. G is 98% elf cards, R is 99% Goblins.......I'd just like some more variety I suppose.
Can't seem to make a deck these days without it having to resort to tribal elements.
Then that's your problem, either because of your budget or your lack of creativity. If you don't like making or playing against Tribal decks, then a) stop making mono-colored decks, and b) start going to tournaments.
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Unless youre playing kitchen table decks tribal is not a factor. Legacy goblins, merfolk and elves are the only threatning tribal decks and all 3 of those fold rather easily to lots of other popular decks.. I have 3 fully powered legacy decks 2 fully powered modern decks and about 10 semi casual decks and the only tribal deck out of those is legacy goblins and a kobold skullclamp combo deck. Like someone else said before inexperienced people tend to gravitate to tribal decks because of the obvious synergy.
In my opinion tribal is simply a fun build. A lot of people don't play tribal, and the ones who do play very casual decks. So in reality it isn't that big of a deal. Tribal is just another style of playing that isn't even utalized a lot. And like I said before, tribal is fun
I actually enjoy where tribal is right now. It's viable of you really want to play one (humans/spirits) but generally not considered to be Tier 1. Being able to have tribal synergies in limited is also quite fun, but you're hardly forced into them.
I've also found that with few exceptions (Humans) most of the same-tribe cards are incidental. You can't just slap a bunch of random goblins in a deck and call it a day, and there are very few cards printed right now that actively do something based on tribe.
standard has always had tribal decks. Just because they arent top 16'd at SCG doesnt mean they arent competetive. THanks to ISD block yes - its tribal themed. I hated Lorwyn for the same thing (stupid faeries). If you played Zendikar casual then eldrazi decks were abuntant and vamps were competitive, now humans, and all of this beside the usual pile of goblins and elves...
Keep in mind that not everyone plays in tournaments, guys. If you're a casual Magic player or have friends who are, it's very easy to suffer from Tribal overload. Back when I first started playing Magic at my LGS, EVERYONE and their mother had an Elf deck (some even had multiple elf decks; the shop owner has like 5 different Elf decks...).
Right now, the friend who I play Magic with the most has 7 different decks. They are:
So yeah, I kind of get where the OP is coming from. And it's hard to believe that Innistrad isn't a tribal block. I know I'm getting pretty sick of the tribes (except Werewolves, of course).
It really does seem like Magic is catering to Tribal more and more these days, but Tribal sells. Casual players eat it up and the decks are straight forward and practically build themselves, so what can you do.
If you played Zendikar casual then eldrazi decks were abuntant and vamps were competitive, now humans, and all of this beside the usual pile of goblins and elves...
Not only that, they're trying their hardest to push vampires again from the looks of it. Which, given that I was That Player(tm) who kept bringing vampires to FNM back during Zendikar, means I'm currently way too jaded to imagine they'll be any better this time around. Kind of a shame, really, since Wizards is ridiculously hit-or-miss as to whether they understand tribal synergy or not (pushing Nocturnus when vampires are apparently supposed to be a dual-colour tribe? Really?).
Well, I can see where the OP is coming from if all of his casual buddies are playing Tribal, but if that's the case, they've probably got stuff from sets that were made a long time ago. Therefore, I don't think "anymore" is really a good way to put it--that makes it sounds like the most current Standard Meta is over-taken my Tribal stuff.
Either way, I think Wizards should keep making Tribal stuff as it has massive appeal to both casual and competetive players. I love it, though I haven't played against it too much, but it makes it easier to develop a theme or idea when you're relatively new to deck-building.
While competitive play is an entirely different story, you've got good chances of winnign in casual environments if you stick to tribal themes because people lack the budget/will to spend enough money, to build powerful decks. Tribal comes in handy because for relatively small amounts of money they offer good and quite powerful builds.
As a strictly casual strictly budget player (who loves tribal) In my main decks I have 8 tribal decks: Goblins, Wizards, Vampires, Angels/humans, Elves/Treefolk, Thalid, Slivers and Myr.
I have 5 that are based off mechanics: Morph, Ping, Ninjitsu, Creature Steal, Modular.
A couple that are based off color interactions: White/Blue from Morningtide, and Five with plenty of triple color lands.
And then a few misc stategies: Mana Ramp to Evasive Green Stompers, Reanimate, Cheap as free artifacts.
And one based off an infinite attack combo.
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Even though I prefer Tribal 11/19 of the decks I play regularly are not Tribal at all. Tribal is a powerful tool, but there are other strategies just as powerful as tribal for casual.
Not only that, they're trying their hardest to push vampires again from the looks of it. Which, given that I was That Player(tm) who kept bringing vampires to FNM back during Zendikar, means I'm currently way too jaded to imagine they'll be any better this time around. Kind of a shame, really, since Wizards is ridiculously hit-or-miss as to whether they understand tribal synergy or not (pushing Nocturnus when vampires are apparently supposed to be a dual-colour tribe? Really?).
Vampires were only dual-color on Innistrad that was a special world thing. In the general Magic gameplan Vampires are meant to be blacks new representative replacing Zombies.
I just get tired of making a deck and majority of the cards are 1 creature type.
It's nothing like in Yugioh where you are pretty much forced into an archetype (i.e. six sams, x-sabers, inzektors, etc.)
So yeah, where are all these tribal decks everyone is being forced into? We're even in a pseudo-tribal block and there's not much in the way of tribal decks.
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UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
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You also have spirits but that's kind of incidental since there are a lot of good UW cards that are/produce spirits (they don't have a lot of tribal synergy just goodstuff.deck)
Modern is very un-tribal with only goblins really seeing any play as a tribe
Legacy does have a few tribal decks but they are t dominating
Since innistrad has a tribal subtheme I'd say tribal is really underperforming atm
Speaking of standard...is anyone besides maybe zombies even using lords?
BEtched Champion/InfectB
WSoilders/knightsW
WUVenser SplicerWU
RRDWR
GFeed the Pack comboG
WUPool of ExhaustionWU
EDH
GEzuri, Elf OverrunG
BGeth, GraverobberB
UThada Adel, ThiefU
RUrabrask, Big RedR
WElesh Norn, CrusadeW
WUGAngus Makenzie, Bant ControlWUG
Extended
WGElvesWG
Legacy
RGoblinsR
UBGFariesUBG
UBGRaffinityUBG
I think spirits are using Drogkol Captain still. Like many others, I'm wondering where the OP is coming for with these statements, as almost nothing is Tribal LOL. I'm even wondering if he's still stuck in the Llorwyn-Shadowmoor Era.
http://forums.mtgsalvation.com/showthread.php?t=409478
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And even then the only ones you see in standard right now are zombies and I guess boros humans.
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Casual players will always love tribal.
Standard:
WBRG Aggro-Reanimator Humans GRBW
Modern:
UR Twinning RU
G Venus Fly Trap G
U Artifacts Aggro U
Legacy:
B Reanimator B
WU Stoneblade UW
EDH
WBGGhave, Guru of SporesGBW
URGRiku of the Two ReflectionsGRU
WUBRGScion of the Ur-DragonGRBUW
Casual
Far too many to list
I guess I'm in the minority of having so many cards that have so much synergy with eachother. It just gets boring to me. When I first started in Torment, there wasn't much tribal to be seen(I'm not speaking tournament btw, never have never will) and you had a random mix of cards that worked more by abilities than by what their creature type was.
Lately there's just so much creature type stuff I just get easily bored. Oh look, I'll make a B deck. Well it's either going to be Zombies or Vampires these days. G is 98% elf cards, R is 99% Goblins.......I'd just like some more variety I suppose.
Can't seem to make a deck these days without it having to resort to tribal elements.
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Wolf Run Ramp
U/W Delver
R/G Aggro
Tier 2:
Humans
Tokens
Spirit Delver
Frites
Zombies
Birthing Pod
Out of those I count 3 tribal decks, none of which are tier 1. What game are you playing, exactly?
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I've also found that with few exceptions (Humans) most of the same-tribe cards are incidental. You can't just slap a bunch of random goblins in a deck and call it a day, and there are very few cards printed right now that actively do something based on tribe.
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Right now, the friend who I play Magic with the most has 7 different decks. They are:
UW Spirits
UW Humans
BW Humans
GW Humans
UB Zombies
RG Werewolves
RB Vampires
So yeah, I kind of get where the OP is coming from. And it's hard to believe that Innistrad isn't a tribal block. I know I'm getting pretty sick of the tribes (except Werewolves, of course).
It really does seem like Magic is catering to Tribal more and more these days, but Tribal sells. Casual players eat it up and the decks are straight forward and practically build themselves, so what can you do.
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Not only that, they're trying their hardest to push vampires again from the looks of it. Which, given that I was That Player(tm) who kept bringing vampires to FNM back during Zendikar, means I'm currently way too jaded to imagine they'll be any better this time around. Kind of a shame, really, since Wizards is ridiculously hit-or-miss as to whether they understand tribal synergy or not (pushing Nocturnus when vampires are apparently supposed to be a dual-colour tribe? Really?).
Either way, I think Wizards should keep making Tribal stuff as it has massive appeal to both casual and competetive players. I love it, though I haven't played against it too much, but it makes it easier to develop a theme or idea when you're relatively new to deck-building.
http://forums.mtgsalvation.com/showthread.php?t=409478
As a strictly casual strictly budget player (who loves tribal) In my main decks I have 8 tribal decks: Goblins, Wizards, Vampires, Angels/humans, Elves/Treefolk, Thalid, Slivers and Myr.
I have 5 that are based off mechanics: Morph, Ping, Ninjitsu, Creature Steal, Modular.
A couple that are based off color interactions: White/Blue from Morningtide, and Five with plenty of triple color lands.
And then a few misc stategies: Mana Ramp to Evasive Green Stompers, Reanimate, Cheap as free artifacts.
And one based off an infinite attack combo.
---
Even though I prefer Tribal 11/19 of the decks I play regularly are not Tribal at all. Tribal is a powerful tool, but there are other strategies just as powerful as tribal for casual.
GModern Belcher
GGreen Deck Wins
3I'm the King
RBlazeTron
Vampires were only dual-color on Innistrad that was a special world thing. In the general Magic gameplan Vampires are meant to be blacks new representative replacing Zombies.
GModern Belcher
GGreen Deck Wins
3I'm the King
RBlazeTron