Lately, my local EDH meta has gotten frustrating. I am sick and tired of three-color decks that happen to have black (and usually green) that constantly farm up Cabal Coffers and Urborg, Tomb of Yawgmoth . It's just getting really old and predictable. I have to run a disheartening amount of land hate in my deck just to keep games from being ridiculous.
I won't deny that it is an excellent and powerful combination. I'm just sick of it.
I am in the mood for some reckless punishment, regardless of losing my own lands, but no "Destroy all swamps" card exists. A destruction spell exists for every other type of land (and global land destruction). My best option looks like Ruination to deal with Coffers and Urborg at the same time. Many other cards exist to answer this as well, but that's not my point.
MAIN QUESTION: Is this lack of universal Swamp destruction due to the existence of the Coffers + Urborg combination? What color would this card be? Green? White? Maybe red? What do you guys think?
Stasis is a really good way to piss them off if they're doing that. As far as you question goes I really don't know. Black gets away with it for some reason I can't fathom.
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If it needs to be a cute anti-swamp thing then you could play Karma.
If you want to not lose to Coffers maybe you can play Strip Mine and Wasteland. There is certainly no connection between Urborg/Coffers and the lack of a swamp-killer. Land hosers like Boil are all way older than either of those lands.
Drought is the closest thing to what you're asking for, but Magical Hack or Mind Bend changing 'Swamp' to something less relevant like 'Island' or 'Plains' might be more effective.
As to why a swamp hoser doesn't exist? I would assume because White doesn't often destroy selective lands and a natural disaster doesn't exist that would take out only swamps.
As to why a swamp hoser doesn't exist? I would assume because White doesn't often destroy selective lands and a natural disaster doesn't exist that would take out only swamps.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Portal cards aren't exactly the best indication...
But more accurately, you don't see selective land destruction in white because that's a red/green flavor. You don't see selective swamp destruction in red because black is an allied color. You don't see selective swamp destruction in green because they felt that selective land destruction was a very powerful effect.
In short, just play Armageddon
Edit: stuff like boil is also extremely straightforward which is why it's red
Even if the author is silenced, the performance is stopped, the story will not end.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
Portal cards aren't exactly the best indication...
But more accurately, you don't see selective land destruction in white because that's a red/green flavor. You don't see selective swamp destruction in red because black is an allied color. You don't see selective swamp destruction in green because they felt that selective land destruction was a very powerful effect.
In short, just play Armageddon
Edit: stuff like boil is also extremely straightforward which is why it's red
This fails to explain Acid Rain, which really should have been Black to start with...
There's no destroy all swamps card because hosers like that are a relic of the ancient past. Urborg and Coffers didn't exist until after they stopped printing cards like that in new sets. Of course, nowdays, there's pretty much zero chance of getting something like that even considered.
As for Acid Rain being strange, it's one of those old color pie rules. Colors were allowed to use an enemy's ability against them.
MAIN QUESTION: Is this lack of universal Swamp destruction due to the existence of the Coffers + Urborg combination? What color would this card be? Green? White? Maybe red? What do you guys think?
No. Keep in mind that coffers and urborg are (reletively) new designs compared to stuff like flashfires and acid rain
First, a "Destroy all swamps" card would have to come from black's opponents -- green and white.
White already has a boondoggle of a swamp hoser: karma.
White is not really known for selective land destruction, while green is not known for mass land destruction.
Second, mass land destruction (all land destruction for that matter) has been made weaker and weaker, to the point of non-existance. As such, don't expect a destroy X land anytime soon.
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Although I already looked up answers to the situation, you guys have my thanks for suggesting some. A few were ones I hadn't seen before.
As for those who answered my main question: thank you guys as well. I have been wondering why such a card doesn't exist for awhile now.
I do have an idea for how White could pull it off. White tends to be about order, right? So, the expansion of civilization would be favorable, at least in some contexts. Thus, why not have a card that involves the encroachment of civilization into swampy areas? Think of the Everglades in Florida losing water and draining dry due to human expansion, as an example. It's a stretch, but it's all I can think of. Thoughts?
((I'm still fairly new (~9months in), so I'm not 100% sure of White's motives/flavors)).
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EDH
Wort, the RaidmotherRG
Sharuum, the HegemonWUB
The third slot rotates to accommodate what my friends and I call "Deck ADD".
It's far more fragile, but no one has mentioned Stern Judge yet, which is always useful as a creature and easier to recur. It goes well with the haste boots, too.
I like Kormus Bell + Curse of Death's Hold. Not only do they get Armageddoned, they also can't play any more swamps for the rest of the game.
If they're playing Urborgs, you could even do this without including any black sources in your deck. They should get the message. Alternatively, you could run your own Urborgs so that the combo works against any opponent.
Echoing Ruin doesn't work by the way.
It specifically states on the card "and each other artifact with the same name"
Only the land you target is an artifact, it's doubtful any of the others will be.
I won't deny that it is an excellent and powerful combination. I'm just sick of it.
I am in the mood for some reckless punishment, regardless of losing my own lands, but no "Destroy all swamps" card exists. A destruction spell exists for every other type of land (and global land destruction). My best option looks like Ruination to deal with Coffers and Urborg at the same time. Many other cards exist to answer this as well, but that's not my point.
MAIN QUESTION: Is this lack of universal Swamp destruction due to the existence of the Coffers + Urborg combination? What color would this card be? Green? White? Maybe red? What do you guys think?
Wort, the RaidmotherRG
Sharuum, the HegemonWUB
The third slot rotates to accommodate what my friends and I call "Deck ADD".
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If it needs to be a cute anti-swamp thing then you could play Karma.
If you want to not lose to Coffers maybe you can play Strip Mine and Wasteland. There is certainly no connection between Urborg/Coffers and the lack of a swamp-killer. Land hosers like Boil are all way older than either of those lands.
Nasty! I was going to suggest Kormus Bell and Goblin Sharpshooter. If one player has Tomb of Yawg, you can shutdown or kill ALL other players' lands.
Karma was already mentioned, but Drought is another brutal card.
Back to Basics might help if you're in blue.
Then, either echoing ruin or splinter
As to why a swamp hoser doesn't exist? I would assume because White doesn't often destroy selective lands and a natural disaster doesn't exist that would take out only swamps.
And...why would it need to be a natural disaster?
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Portal cards aren't exactly the best indication...
But more accurately, you don't see selective land destruction in white because that's a red/green flavor. You don't see selective swamp destruction in red because black is an allied color. You don't see selective swamp destruction in green because they felt that selective land destruction was a very powerful effect.
In short, just play Armageddon
Edit: stuff like boil is also extremely straightforward which is why it's red
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
This fails to explain Acid Rain, which really should have been Black to start with...
As for Acid Rain being strange, it's one of those old color pie rules. Colors were allowed to use an enemy's ability against them.
No. Keep in mind that coffers and urborg are (reletively) new designs compared to stuff like flashfires and acid rain
First, a "Destroy all swamps" card would have to come from black's opponents -- green and white.
White already has a boondoggle of a swamp hoser: karma.
White is not really known for selective land destruction, while green is not known for mass land destruction.
Second, mass land destruction (all land destruction for that matter) has been made weaker and weaker, to the point of non-existance. As such, don't expect a destroy X land anytime soon.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
As for those who answered my main question: thank you guys as well. I have been wondering why such a card doesn't exist for awhile now.
I do have an idea for how White could pull it off. White tends to be about order, right? So, the expansion of civilization would be favorable, at least in some contexts. Thus, why not have a card that involves the encroachment of civilization into swampy areas? Think of the Everglades in Florida losing water and draining dry due to human expansion, as an example. It's a stretch, but it's all I can think of. Thoughts?
((I'm still fairly new (~9months in), so I'm not 100% sure of White's motives/flavors)).
Wort, the RaidmotherRG
Sharuum, the HegemonWUB
The third slot rotates to accommodate what my friends and I call "Deck ADD".
That'll fix their wagons.
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If they're playing Urborgs, you could even do this without including any black sources in your deck. They should get the message. Alternatively, you could run your own Urborgs so that the combo works against any opponent.
Echoing Ruin doesn't work by the way.
It specifically states on the card "and each other artifact with the same name"
Only the land you target is an artifact, it's doubtful any of the others will be.
Reckless Waif; It's the red Delver of Secrets.
None of those cards are selective LD. Most selective LD cards are named after natural phenomena or disasters like
Tsunami, Acid Rain, Flashfire
Don't forget the all-natural Stench of Evil.
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The third slot rotates to accommodate what my friends and I call "Deck ADD".
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