At the drafts I used to go to, there was this kid a year or two younger than me (I was 13 at the time) that acted like a jerk to everyone. Every other week he showed up and each time everyone just sighed and rolled their eyes. No one liked him.
Eventually, he came in with his mom for some reason. I forgot what he said to her, but she took him outside and slapped him across the face in front of everyone at the front of the store and his friend. It was the last time he ever went to the place. Best part about it was, the following year, I noticed him at school. All he did was give me looks and walk away.
As much as I love hexmage, it's not versatile enough to warrant inclusion. That's why planeswalkers still run rampant. Pithing Needle was a better method of disabling and could create card advantage depending on the opponents hand.
I agree that Pithing Needle is a better card for that purpose, but Vampire Hexmage is really pretty good right now with Mimic Vat. I've had a lot of success with a monoblack build with her in the maindeck. It's an easy card to side out if I'm not playing against planeswalkers, but it shuts down that entire avenue of strategy when I get one imprinted on the Vat.
As much as I love hexmage, it's not versatile enough to warrant inclusion.
But... aren't you one of the people who calls for dedicated planeswalker removal? That's what Hexmage is in a nutshell. When it exists you say it's too narrow and don't include it?
Sounds like you need to learn to metagame. If planeswalkers are a problem, you use Hexmage. If they aren't, you don't. Simple as that.
But... aren't you one of the people who calls for dedicated planeswalker removal? That's what Hexmage is in a nutshell. When it exists you say it's too narrow and don't include it?
Sounds like you need to learn to metagame. If planeswalkers are a problem, you use Hexmage. If they aren't, you don't. Simple as that.
and if you're not playing black?
When the answer to PW's is to add an entire color to your deck to run hexmage, that's not an answer. PW removal is clearly lacking, it's just a known fact, it is what it is.
I agree on the EDH people taking forever. It;s one of the things I hate most about the format (other than it having turned into a massive spike fest with nothing casual at all left about it) is how long gamestake due to people continually tutoring and such and going throughthier deck 4-5 times deciding what to tutor for, etc.
They should come out with Mindlock EDH: No searching allowed. Then you might actually be able to finsih a game in less than three hours.
Eh. I usually play Legacy. Picking the right deck for the metagame is just how the format rolls. The way I see it, if planeswalker-based decks are really a huge problem, bringing a black deck (or even U/B Control or whatever) with Hexmages just seems prudent.
When the answer to PW's is to add an entire color to your deck to run hexmage, that's not an answer. PW removal is clearly lacking, it's just a known fact, it is what it is.
I agree on the EDH people taking forever. It;s one of the things I hate most about the format (other than it having turned into a massive spike fest with nothing casual at all left about it) is how long gamestake due to people continually tutoring and such and going throughthier deck 4-5 times deciding what to tutor for, etc.
They should come out with Mindlock EDH: No searching allowed. Then you might actually be able to finsih a game in less than three hours.
Personally, if it were up to me (which its not) I would make a house rule for EDH to ban ALL tutor affects. Would actually make only having one-ofs more than just (ah well, Ill just toss as many tutor affects as possible into my deck so I can effectively ignore the added randomness that it being a highlander format is supposed to bring.)
Just as O-ring, and Pulse left standard so did Super Friends.
Because there was 12 planeswalkers in standard to choose from? Doesn't mean at all that there shouldn't be removal.
Are you a door knob that just randomly types words? I feel whenever I read your posts, they are so biased and lack any coherent logic or critical thinking. Honestly I'm not trying to be a bad guy to you, but your posts are what makes these forums "unpleasant" for a large amount of people. Are you that angry at standard right now and this is your only way to vent it out on people?
But... aren't you one of the people who calls for dedicated planeswalker removal? That's what Hexmage is in a nutshell. When it exists you say it's too narrow and don't include it?
Sounds like you need to learn to metagame. If planeswalkers are a problem, you use Hexmage. If they aren't, you don't. Simple as that.
I'm not saying hexmage isn't planeswalker removal. I'm saying that it's not good enough. Dedicated removal is not what I want, I want versatile removal. Maelstrom Pulse was Planeswalker removal, along with Oblivion Ring. Those were amazing. Right now in a meta full of titans and Jace I feel more of these cards are needed to be sufficient. Hexmage is a great card, but in this current environment it has no impact. We need cards that slow the game down, Oblivion Ring fits that utility spot well.
Please refrain from personal attacks against other users.
So what you're saying is you don't want "planeswalker removal." You want permanents-in-general removal, because that's what Pulse, O Ring, and etc actually are.
I one time played a guy who used to play back in the day and recently got back in. after buying and combining two pre-cons, because he found out he couldn't play with just one, to make a 60 card deck, he goes 0-2 against vamps (at its height with nocturnus) and jund. as i recall, the deck was mono-black
during game one, he does fairly well due to the removal he draws, but i play a black knight early (playing WW btw) and eventually bait his removal removal and win the game around turn 7. All throughout the first game he sighs at his draws and I try to explain that, at the time, the standard format is fairly fast.
After game one, i side in devout lightcaster and some celestial purges. normally i wouldn't side anything in, but i see him side cards in and at this point I was not aware that he essentially was getting back into magic.
game two goes okay for me. i go t2 black knight t3 devout lightcaster and get him down to 10 fairly easy. after that, he then plays infest, which really helped him out, but then i stabilize, shortly before he plays sanguine bond. two turns later, i kill him....on turn 9.
He then flips out, throws the two precon deckboxes on the ground. curses "Fast decks" and goes into detail as to why they arent fair, drops from the tournament, and throws purchased cards into the garbage.
The sad part was, i was drawing out the game on purpose on both games.
The funny part was that someone went into the trash to grab the nighthawks and bloodwitch out of the thrown away cards
The people that play legacy / vintage always amuse me. They want their formats to be represented more. They want more tournaments. But when anyone suggests allowing more people access to the formats by reprinting cards, the same people start screaming about the reprint policy.
Because there was 12 planeswalkers in standard to choose from? Doesn't mean at all that there shouldn't be removal.
Are you a door knob that just randomly types words? I feel whenever I read your posts, they are so biased and lack any coherent logic or critical thinking. Honestly I'm not trying to be a bad guy to you, but your posts are what makes these forums "unpleasant" for a large amount of people. Are you that angry at standard right now and this is your only way to vent it out on people?
I'm not saying hexmage isn't planeswalker removal. I'm saying that it's not good enough. Dedicated removal is not what I want, I want versatile removal. Maelstrom Pulse was Planeswalker removal, along with Oblivion Ring. Those were amazing. Right now in a meta full of titans and Jace I feel more of these cards are needed to be sufficient. Hexmage is a great card, but in this current environment it has no impact. We need cards that slow the game down, Oblivion Ring fits that utility spot well.
I agree that we could use some more dedicated planeswalker removal for standard, and figure we should see some more as the block progresses.
However, if you are playing black (that being the caveat of course), then hexmage is an EXCELLENT card. It is a 2/1 first strike creature for BB, which also happens to be in one of the most popular standard tribes at the moment (vampires), which also so happens to be able to deal with planeswalkers, level-up creatures, -1-1 counters from infect, charge counters on anything, +1+1 counters on things, quests, ascensions, etc. It may not be as universally useful as cards like maelstrom pulse or oblivion ring, however the fact that it can also attack/block and help you win the game along with having the ability to do all that, in my eyes makes up for its lack of universallity.
The big problem with planeswalker removal (as well as Titan removal) is that your opponent has already got benefit out of the card before you can remove it. This isn't like a creature that you can kill before it attacks you. Even if you hexmage a JTMS they've still drawn three cards and put two back. Yes it's not efficient card advantage when that happens but it is card advantage all the same, significantly more than playing a creature and having it killed. That's the main reason why the Titans are so stupid because their effects are usually devastatingly good card advantage even when you kill them straight away. There need to be more answers such as say, suppression field or pithing needle so that non blue decks can deal with planeswalkers before their advantage hits home. Also, the card advantage your opponent gains from a planeswalker even if you kill it as soon as you can is the BEST case scenario at the moment. Heaven help you if you don't have your answer for a few turns because then you are most likely so far behind your answer doesn't make much of a difference anyway.
Just realised this isn't really on topic. I have run in to someone who has thrown his deck across the room on a couple of occassions when losing whilst going on insane mega-tilt. Losing isn't fun and losing to your own mistakes isn't fun either but some people have to calm down!
RE: Planeswalkers et all: Okay, let me rephrase then: Planeswalker removal, or ways to deal with planeswalkers (pithing needle or something new like it was something that was mentioned earlier in the discussion as something I wouldnt be surprised to see coming back, coming around during this block.)
The following is not a reply to the poster but to the thread topic, so Im not speaking of anyone in particular just my past experiences:
As for negative experiences with players go (getting back on topic as well <.<). Ive known far too many people that may be nice or at least seemingly nice people outside of a magic game, but get them into ANYTHING competitive and they become a completely different person. They get so upset when they lose. They become very vocal and complain about anything they can to try to explain why they lost. How this or that is "stupid" and even berating people for playing with certain strategies because they dont feel the strategy is "fair".
I dont play competitive magic anymore, or rarely play at all anymore (unrelated), due to people getting wayyy too invested in winning, and not playing to enjoy themselves. I mean for the love of pete, its a GAME. Sometimes you win, and sometimes you lose. The problem I think it is, is that some people use magic as a crutch. And if they are winning, they feel good about themselves, and when they are losing they feel bad, or get angry. Dont get me wrong, winning is part of the goal of any game, but having fun should be #1 by a LARGE margin. If its a game, and you arent having fun, then you eithor need to find another game, or figure out what YOU are doing wrong.
Heck, one of my friends was bragging about getting passed a koth in a draft and how rediculous it was that the kid passed him a koth. He was being very vocal about it, and I could tell it was bothering the kid. It was his first draft, and the reason he didnt take the koth was that he had also gotten a foil indomitable archangel from the pack, and he took that instead as it was the first thing he saw and that worked perfectly for his deck. I inevitably had to warn my friend that he needed to knock it off or else. It just amazes me sometimes how big of jerks people can be, and then when confronted they eithor cannot see how they were being jerks or just shrug and act as though they dont care. I mean seriously, how would you have felt if something like that would have happenned to you in your very first draft? I bet most people wouldnt come back to draft thats for sure.
Im a firm believer to this day that sportsmanship in all forms should be a much larger aspect to the game than it is. I personally believe that if you act like a jerk, then you dont deserve squat, I dont care how good you are at the game. Anyhow, Ill stop there for now.
Because there was 12 planeswalkers in standard to choose from? Doesn't mean at all that there shouldn't be removal.
Are you a door knob that just randomly types words? I feel whenever I read your posts, they are so biased and lack any coherent logic or critical thinking. Honestly I'm not trying to be a bad guy to you, but your posts are what makes these forums "unpleasant" for a large amount of people. Are you that angry at standard right now and this is your only way to vent it out on people?
I'm not saying hexmage isn't planeswalker removal. I'm saying that it's not good enough. Dedicated removal is not what I want, I want versatile removal. Maelstrom Pulse was Planeswalker removal, along with Oblivion Ring. Those were amazing. Right now in a meta full of titans and Jace I feel more of these cards are needed to be sufficient. Hexmage is a great card, but in this current environment it has no impact. We need cards that slow the game down, Oblivion Ring fits that utility spot well.
Please refrain from personal attacks against other users.
I'm gonna have to disagree about Hexmage. It not only stops Planeswalkers in it's tracks, but it also destroys any Quest deck, level up cards, proliferate decks and more.
Sure if your not splashing black, you don't have too much in the way of Planeswalker removal. But at least for black, it's viable. Not even counting the fact that it's a 2/1 first striker for 2. Black doesn't normally get that good of creature power. Tis why I think Hexmage is gonna be a 11 dollar card 5 years from now when nobody can find them for their legacy decks.
The big problem with planeswalker removal (as well as Titan removal) is that your opponent has already got benefit out of the card before you can remove it. This isn't like a creature that you can kill before it attacks you. Even if you hexmage a JTMS they've still drawn three cards and put two back. Yes it's not efficient card advantage when that happens but it is card advantage all the same, significantly more than playing a creature and having it killed. That's the main reason why the Titans are so stupid because their effects are usually devastatingly good card advantage even when you kill them straight away. There need to be more answers such as say, suppression field or pithing needle so that non blue decks can deal with planeswalkers before their advantage hits home. Also, the card advantage your opponent gains from a planeswalker even if you kill it as soon as you can is the BEST case scenario at the moment. Heaven help you if you don't have your answer for a few turns because then you are most likely so far behind your answer doesn't make much of a difference anyway.
Uhm, this is the same thing with any kind of Planeswalker removal we've had. Oblivion Ring is a removable enchantment, so you still get one Planeswalker Activation before you can O-Ring it.
Maelstrom Pulse is a sorcery, so you still get one Planeswalker Activation before you can Pulse it.
Pithing Needle is an artifact, a very subject to removal artifact that can only stop one Planeswalker from activating it's abilities. When Super Friends variations use 3-5. Unless of course your cluttering all your early game play trying to play Pithing Needle 4 times to lock down their walkers.
I don't actually know of any instant speed spell or effect that can destroy Planeswalkers out right in a jiffy with no drawback. If there were, then Planeswalkers would be pointless.
This kid at the old card store back in the day (2001) was hyper-competitive, tended to win all the FNMs, went to PTQs, and had a really condescending attitude (I think almost all of us have met a few players like this. Once Torment came out we nicknamed him Arrogant Wurm.
One day a new kid shows up, with about the same attitude and credentials, and they started focusing all of their jerk-powers at each other from a pick up game they started before the tournament (Type 1 constructed), to the end of the night when it came down to their match to determine which of them was champ of the evening, the home-team jerkwad was *****ing and moaning for all of game 3 (because he deserved a game 2 win, of course), and got so upset with the new kid's tournament-winning topdeck that he threw his own deck across the room and kicked his opponent under the table hard enough to cause a moderate amount of bleeding and a big wound. I couldn't believe this known-blackbelt would do that over a game of cards. And the real kicker was they were both playing almost the exact same burn deck.
In his defense though, a couple years before that when I was first starting out, he taught me why Skyshroud Cutter was a good card, and he's constructively told me reasons why certain sealed decks I've made were crap, and (rudely) made suggestions about how to improve them with my available sealed pool.
1) I've called my brother "kid" for years even though he's rapidly approaching 20. It'll never stop even years from now.
1.5) I call everyone "kid" or "you kids" regardless of age (I've done it to people older than my parents).
2) I constantly razz my 27-year old friend that he's over the hill.
3) I imagine the screaming, fresh-off-of-Pokemon 10 year old too whenever anyone mentions "there's a kid at my LGS".
So really none of this age stuff is unique to any of you kids.
Wow. That second anecdote is just crazy. Maybe he had gone to one of the midnight tourneys the night before and was sleep-deprived?
I've been pretty lucky since I got back into Magic back in April. There was a guy going to our shop around the M11 release that was really irritating me. He was very condescending, and during one game, he started touching the cards on my board and even moved one of my creatures to the graveyard for me...and he was a spectator, not my opponent.
We also have one regular at our shop who only plays mono-green, whines when it loses, and rants endlessly about how there are no answers to planeswalkers.
Isn't is funny when players don't realize they can attack PW's?
At the drafts I used to go to, there was this kid a year or two younger than me (I was 13 at the time) that acted like a jerk to everyone. Every other week he showed up and each time everyone just sighed and rolled their eyes. No one liked him.
Eventually, he came in with his mom for some reason. I forgot what he said to her, but she took him outside and slapped him across the face in front of everyone at the front of the store and his friend. It was the last time he ever went to the place. Best part about it was, the following year, I noticed him at school. All he did was give me looks and walk away.
Either his mother was abusive, or he was just a bastard. I know kids like that, that just don't get it, and wonder why their parents yell at them (AKA, children with ADD; my entire family).
This kid at the old card store back in the day (2001) was hyper-competitive, tended to win all the FNMs, went to PTQs, and had a really condescending attitude (I think almost all of us have met a few players like this. Once Torment came out we nicknamed him Arrogant Wurm.
One day a new kid shows up, with about the same attitude and credentials, and they started focusing all of their jerk-powers at each other from a pick up game they started before the tournament (Type 1 constructed), to the end of the night when it came down to their match to determine which of them was champ of the evening, the home-team jerkwad was *****ing and moaning for all of game 3 (because he deserved a game 2 win, of course), and got so upset with the new kid's tournament-winning topdeck that he threw his own deck across the room and kicked his opponent under the table hard enough to cause a moderate amount of bleeding and a big wound. I couldn't believe this known-blackbelt would do that over a game of cards. And the real kicker was they were both playing almost the exact same burn deck.
In his defense though, a couple years before that when I was first starting out, he taught me why Skyshroud Cutter was a good card, and he's constructively told me reasons why certain sealed decks I've made were crap, and (rudely) made suggestions about how to improve them with my available sealed pool.
Was he told to GTFO? I mean, he kicked another person over a game, just because he made the same choice in deck (leaving most of it to luck).
On topic: I have had a jerk free run in magic for the last couple of months. It might be because I haven't played for months...
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
I got into a thing with a Valakut player online the other day. I was using some homebrew Esper proliferate thing me and a friend are trying to make work. I made a few misplays and he started criticizing me to no end, asking if my deck had ever top 8'ed a major event. I had specifically labeled the game as "standard testing". TESTING. I wasn't trying to win a major event. I was trying out a new idea. Pardon me for trying to be even the slightest bit innovative in standard? I pointed out that he was playing a deck that, like, 20% of the meta uses and which practically pilots itself. He just further criticized my deck/playing, going so far as to tell me my deck was "wrong". What? I asked him what he meant and he said "your deck is wrong. It is wrong for the current meta". Um...ok. My entire deck is wrong. Thanks for that? And his quips about how he "liked to play real magic just seemed to be the height of arrogance to me.
Eventually, he came in with his mom for some reason. I forgot what he said to her, but she took him outside and slapped him across the face in front of everyone at the front of the store and his friend. It was the last time he ever went to the place. Best part about it was, the following year, I noticed him at school. All he did was give me looks and walk away.
I agree that Pithing Needle is a better card for that purpose, but Vampire Hexmage is really pretty good right now with Mimic Vat. I've had a lot of success with a monoblack build with her in the maindeck. It's an easy card to side out if I'm not playing against planeswalkers, but it shuts down that entire avenue of strategy when I get one imprinted on the Vat.
But... aren't you one of the people who calls for dedicated planeswalker removal? That's what Hexmage is in a nutshell. When it exists you say it's too narrow and don't include it?
Sounds like you need to learn to metagame. If planeswalkers are a problem, you use Hexmage. If they aren't, you don't. Simple as that.
and if you're not playing black?
When the answer to PW's is to add an entire color to your deck to run hexmage, that's not an answer. PW removal is clearly lacking, it's just a known fact, it is what it is.
I agree on the EDH people taking forever. It;s one of the things I hate most about the format (other than it having turned into a massive spike fest with nothing casual at all left about it) is how long gamestake due to people continually tutoring and such and going throughthier deck 4-5 times deciding what to tutor for, etc.
They should come out with Mindlock EDH: No searching allowed. Then you might actually be able to finsih a game in less than three hours.
Eh. I usually play Legacy. Picking the right deck for the metagame is just how the format rolls. The way I see it, if planeswalker-based decks are really a huge problem, bringing a black deck (or even U/B Control or whatever) with Hexmages just seems prudent.
Personally, if it were up to me (which its not) I would make a house rule for EDH to ban ALL tutor affects. Would actually make only having one-ofs more than just (ah well, Ill just toss as many tutor affects as possible into my deck so I can effectively ignore the added randomness that it being a highlander format is supposed to bring.)
Because there was 12 planeswalkers in standard to choose from? Doesn't mean at all that there shouldn't be removal.
Are you a door knob that just randomly types words? I feel whenever I read your posts, they are so biased and lack any coherent logic or critical thinking. Honestly I'm not trying to be a bad guy to you, but your posts are what makes these forums "unpleasant" for a large amount of people. Are you that angry at standard right now and this is your only way to vent it out on people?
I'm not saying hexmage isn't planeswalker removal. I'm saying that it's not good enough. Dedicated removal is not what I want, I want versatile removal. Maelstrom Pulse was Planeswalker removal, along with Oblivion Ring. Those were amazing. Right now in a meta full of titans and Jace I feel more of these cards are needed to be sufficient. Hexmage is a great card, but in this current environment it has no impact. We need cards that slow the game down, Oblivion Ring fits that utility spot well.
Please refrain from personal attacks against other users.
during game one, he does fairly well due to the removal he draws, but i play a black knight early (playing WW btw) and eventually bait his removal removal and win the game around turn 7. All throughout the first game he sighs at his draws and I try to explain that, at the time, the standard format is fairly fast.
After game one, i side in devout lightcaster and some celestial purges. normally i wouldn't side anything in, but i see him side cards in and at this point I was not aware that he essentially was getting back into magic.
game two goes okay for me. i go t2 black knight t3 devout lightcaster and get him down to 10 fairly easy. after that, he then plays infest, which really helped him out, but then i stabilize, shortly before he plays sanguine bond. two turns later, i kill him....on turn 9.
He then flips out, throws the two precon deckboxes on the ground. curses "Fast decks" and goes into detail as to why they arent fair, drops from the tournament, and throws purchased cards into the garbage.
The sad part was, i was drawing out the game on purpose on both games.
The funny part was that someone went into the trash to grab the nighthawks and bloodwitch out of the thrown away cards
That is exactly something I'd do.
Yeah, show the cards some love and respect. Besides, I would also grab 5€ from the trash.
I agree that we could use some more dedicated planeswalker removal for standard, and figure we should see some more as the block progresses.
However, if you are playing black (that being the caveat of course), then hexmage is an EXCELLENT card. It is a 2/1 first strike creature for BB, which also happens to be in one of the most popular standard tribes at the moment (vampires), which also so happens to be able to deal with planeswalkers, level-up creatures, -1-1 counters from infect, charge counters on anything, +1+1 counters on things, quests, ascensions, etc. It may not be as universally useful as cards like maelstrom pulse or oblivion ring, however the fact that it can also attack/block and help you win the game along with having the ability to do all that, in my eyes makes up for its lack of universallity.
RE: Planeswalkers et all: Okay, let me rephrase then: Planeswalker removal, or ways to deal with planeswalkers (pithing needle or something new like it was something that was mentioned earlier in the discussion as something I wouldnt be surprised to see coming back, coming around during this block.)
The following is not a reply to the poster but to the thread topic, so Im not speaking of anyone in particular just my past experiences:
As for negative experiences with players go (getting back on topic as well <.<). Ive known far too many people that may be nice or at least seemingly nice people outside of a magic game, but get them into ANYTHING competitive and they become a completely different person. They get so upset when they lose. They become very vocal and complain about anything they can to try to explain why they lost. How this or that is "stupid" and even berating people for playing with certain strategies because they dont feel the strategy is "fair".
I dont play competitive magic anymore, or rarely play at all anymore (unrelated), due to people getting wayyy too invested in winning, and not playing to enjoy themselves. I mean for the love of pete, its a GAME. Sometimes you win, and sometimes you lose. The problem I think it is, is that some people use magic as a crutch. And if they are winning, they feel good about themselves, and when they are losing they feel bad, or get angry. Dont get me wrong, winning is part of the goal of any game, but having fun should be #1 by a LARGE margin. If its a game, and you arent having fun, then you eithor need to find another game, or figure out what YOU are doing wrong.
Heck, one of my friends was bragging about getting passed a koth in a draft and how rediculous it was that the kid passed him a koth. He was being very vocal about it, and I could tell it was bothering the kid. It was his first draft, and the reason he didnt take the koth was that he had also gotten a foil indomitable archangel from the pack, and he took that instead as it was the first thing he saw and that worked perfectly for his deck. I inevitably had to warn my friend that he needed to knock it off or else. It just amazes me sometimes how big of jerks people can be, and then when confronted they eithor cannot see how they were being jerks or just shrug and act as though they dont care. I mean seriously, how would you have felt if something like that would have happenned to you in your very first draft? I bet most people wouldnt come back to draft thats for sure.
Im a firm believer to this day that sportsmanship in all forms should be a much larger aspect to the game than it is. I personally believe that if you act like a jerk, then you dont deserve squat, I dont care how good you are at the game. Anyhow, Ill stop there for now.
I'm gonna have to disagree about Hexmage. It not only stops Planeswalkers in it's tracks, but it also destroys any Quest deck, level up cards, proliferate decks and more.
Sure if your not splashing black, you don't have too much in the way of Planeswalker removal. But at least for black, it's viable. Not even counting the fact that it's a 2/1 first striker for 2. Black doesn't normally get that good of creature power. Tis why I think Hexmage is gonna be a 11 dollar card 5 years from now when nobody can find them for their legacy decks.
Uhm, this is the same thing with any kind of Planeswalker removal we've had. Oblivion Ring is a removable enchantment, so you still get one Planeswalker Activation before you can O-Ring it.
Maelstrom Pulse is a sorcery, so you still get one Planeswalker Activation before you can Pulse it.
Pithing Needle is an artifact, a very subject to removal artifact that can only stop one Planeswalker from activating it's abilities. When Super Friends variations use 3-5. Unless of course your cluttering all your early game play trying to play Pithing Needle 4 times to lock down their walkers.
I don't actually know of any instant speed spell or effect that can destroy Planeswalkers out right in a jiffy with no drawback. If there were, then Planeswalkers would be pointless.
One day a new kid shows up, with about the same attitude and credentials, and they started focusing all of their jerk-powers at each other from a pick up game they started before the tournament (Type 1 constructed), to the end of the night when it came down to their match to determine which of them was champ of the evening, the home-team jerkwad was *****ing and moaning for all of game 3 (because he deserved a game 2 win, of course), and got so upset with the new kid's tournament-winning topdeck that he threw his own deck across the room and kicked his opponent under the table hard enough to cause a moderate amount of bleeding and a big wound. I couldn't believe this known-blackbelt would do that over a game of cards. And the real kicker was they were both playing almost the exact same burn deck.
In his defense though, a couple years before that when I was first starting out, he taught me why Skyshroud Cutter was a good card, and he's constructively told me reasons why certain sealed decks I've made were crap, and (rudely) made suggestions about how to improve them with my available sealed pool.
GWU Rafiq of the Many GWU (50% complete)
RG Wort, the Raidmother RG (40% complete)
WU Hanna, Ship's Navigator WU (20% complete)
Now I feel old at 27. Thanks a lot!!
1.5) I call everyone "kid" or "you kids" regardless of age (I've done it to people older than my parents).
2) I constantly razz my 27-year old friend that he's over the hill.
3) I imagine the screaming, fresh-off-of-Pokemon 10 year old too whenever anyone mentions "there's a kid at my LGS".
So really none of this age stuff is unique to any of you kids.
Isn't is funny when players don't realize they can attack PW's?
Either his mother was abusive, or he was just a bastard. I know kids like that, that just don't get it, and wonder why their parents yell at them (AKA, children with ADD; my entire family).
Was he told to GTFO? I mean, he kicked another person over a game, just because he made the same choice in deck (leaving most of it to luck).
On topic: I have had a jerk free run in magic for the last couple of months. It might be because I haven't played for months...
- To my youngest sister when she was 6.
Lands WUBG
EDH:
Doran WBG