OK, hating on scornful egotist is just ridiculous. At worst, he is still better than Gray Ogre on account of being easier to cast. At best, he makes your rush of knowledge into a one sided timetwister.
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An ability exists on the stack independently of its source. Removal of the source after that time won't affect the ability. Some abilities cause a source to do something rather than the ability. Any activated or triggered ability that references information about the source checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. If the source is no longer in the zone it's expected to be in, its last known information is used.
Oy, this thread is criminal. Alot of the cards mentioned actually do something. Jeweled Amulet is downright USEFUL in the right deck.
Here's the true list of cards that literally do nothing, or so close to it, no one cares. Yes, they're almost all from Legends and they almost all deal with banding. Not a coincidence. Everyone loves Mana Drain and forgets that the rest of the set was garbage. I was buying packs at the time... NOT a good experience.
9. Sorrow's Path (Aforementioned)
8. Adventurer's Guildhouse
7. Cathedral of Serra
6. Mountain Stronghold
5. Seafarer's Quay
4. Unholy Citadel
3. Glyph of Life (Ranked lower than lands because at least they feed landfall)
2. Glyph of Delusion (Glyphs require walls, an attack, and even then dont do much)
1. Wall of Caltrops (This requires walls, non-walls, an attack, and then does nothing)
I would like to nominate Apocalypse Chime as it is only effective if your opponent is playing with cards from homelands, and if that is the case you're still going to win because your opponent is playing with cards from homelands:tongue:
OK Just for that I am gonna make a Homelands only(except Basic Lands) casual melee deck that is gonna kick butt.
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**** this site. I'd delete this account but that doesn't seem to be an option. The mods here are ******* useless ********s who ban people for simple ass normal words. **** them and **** this site.
OK Just for that I am gonna make a Homelands only(except Basic Lands) casual melee deck that is gonna kick butt.
A friend of mine once bought a box of Homelands. You can still get them online for like 40 bucks. We did a six man draft of Homelands, and you better believe Chime was first pick material.
His list is a list of nerfed versions of the P9 (Moxen->Medallions, Black Lotus->Lotus Bloom, Time Walk->Time Stretch, Ancestral Recall->Shared Discovery, Timetwister->Diminishing Returns)
Ha! I was never good at that comparision section on the SAT's. This:This ::That : '???' X_x
Well, in fact I also disagree with Great Wall. Obviously it's not as great as it claims to be (and in fact, it also is not as wall as it claims to be) and it really sucks, but I would still rather have Darksteel Relic in the list. Because that thing doesn't do anything; who cares if it is indestructible - nobody wants to destroy it anyway. Also, you even can't use it for life loss with Disciple of the Vault when you get Shatterstormed.
As mentioend earlier, it can be animated to an indestructible creature and enables metalcraft...yadda, yadda yadda. BING BAM BOOM!
Quote from NastySasquatch »
Golgothian Sylex however is useless beyond belief.
I can't believe Herbal Politce isn't on your list! I know its extremely powerful but I think it can lower itself too this scale of legendary cards. after all HPW deck is winning all the tournaments!
I threw my Derp9 together on friday to the best of my ability (i couldn't get a hold of an apocalypse chime or a city in a bottle, but when i get them ill adjust my list)
Camel
Rakalite
Sorrow's Path
Great Wall
Farmstead
One with Nothing*
Mishra's War Machine*
Jandor's Ring
Juju Bubble
Also, keep this thread going, im sure we can narrow it down to a solid 9.
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First tournament top 8 11/4/12 at the SCG IQ in Santa Cruz!
sorrows path was voted the worst mtg card ever printed several times!!
its an auto include!
...which is probably why it was mentioned five times on the first page (and around a dozen other times throughout the thread - including the one three posts above this one).
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"...because without beer, things do not seem to go as well."
As a fun side note, I made up a variant of play called: Who Can Build The Worst Deck? Two players each take 20 minutes or so to dig through their collection and put together a deck of 35-40 cards of one color, at least twenty of which must be creatures. (The mono-color and some creature restrictions are to make the actual match interesting). When time is up, enough of the appropriate basic lands are added to bring the total up to 60, and then the player gives the deck to their opponent. You then try to prove that your opponent managed to build a better deck than you by trying to win with your opponent's deck! Fun and lulz ensue!
mudhole is not useless, it can be quiet good for aggro loam and 42 land.dec
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
EDIT: Defensive Stance is a recent example of a stunningly awful card.
If you hate the deck, I'm probably playing it!
Here's the true list of cards that literally do nothing, or so close to it, no one cares. Yes, they're almost all from Legends and they almost all deal with banding. Not a coincidence. Everyone loves Mana Drain and forgets that the rest of the set was garbage. I was buying packs at the time... NOT a good experience.
9. Sorrow's Path (Aforementioned)
8. Adventurer's Guildhouse
7. Cathedral of Serra
6. Mountain Stronghold
5. Seafarer's Quay
4. Unholy Citadel
3. Glyph of Life (Ranked lower than lands because at least they feed landfall)
2. Glyph of Delusion (Glyphs require walls, an attack, and even then dont do much)
1. Wall of Caltrops (This requires walls, non-walls, an attack, and then does nothing)
OK Just for that I am gonna make a Homelands only(except Basic Lands) casual melee deck that is gonna kick butt.
A friend of mine once bought a box of Homelands. You can still get them online for like 40 bucks. We did a six man draft of Homelands, and you better believe Chime was first pick material.
Golgothian Sylex however is useless beyond belief.
Legacy:WUBG Jace Rock
Trade thread
Sig by: heroes of the plane studios
Always the rooster!! I keep forgetting that guy!
Ha! I was never good at that comparision section on the SAT's. This:This ::That : '???' X_x
You would....you would.
As mentioend earlier, it can be animated to an indestructible creature and enables metalcraft...yadda, yadda yadda. BING BAM BOOM!
There's the 9th one I was missing!
Executive Infiltrator of [House Dimir].
My Trade Thread
Current EDH Decks
Braids
Wrexial
Bruna
Marath
Vorel
Tariel WIP
hmmm...
actually that's kinda tricky!
OWN was savage sideboard tech against the Howling Owl decks back in the day featuring Ebony Owl Netsuke and Sudden Impact
well... it was ok, i guess?
not exactly "real" tech, not in the normal sense at least. discarding your hand just to avoid the owl damage is a bit over the top.
I am petitioning to get players to stop complaining about mythic rarity. Sig this to join the cause.
Not true, it tells you exactly when it can be played, and has since been updated to be an Instant.
There is no point in time, where this card was played at the time of a traditional sorcery.
Camel
Rakalite
Sorrow's Path
Great Wall
Farmstead
One with Nothing*
Mishra's War Machine*
Jandor's Ring
Juju Bubble
Also, keep this thread going, im sure we can narrow it down to a solid 9.
My decks
Top 4 (4th) SCG IQ 11/4/12
One With Nothing actually has some uses.
Mindless Null is just garbage though.
Quotes in blog.
Is pretty useful against discard, Drop it and you can protect yourself against Duress and Hymn's and the like.
And I've won plenty of games from Helm of Chutzack, banding can get pretty broken when anything can have it.
A lot of people are confusing "useful in a corner case" to "OMG it's terrible!!"
As a fun side note, I made up a variant of play called: Who Can Build The Worst Deck? Two players each take 20 minutes or so to dig through their collection and put together a deck of 35-40 cards of one color, at least twenty of which must be creatures. (The mono-color and some creature restrictions are to make the actual match interesting). When time is up, enough of the appropriate basic lands are added to bring the total up to 60, and then the player gives the deck to their opponent. You then try to prove that your opponent managed to build a better deck than you by trying to win with your opponent's deck! Fun and lulz ensue!