What exactly about them makes them "Twilight" vampires?
Nothing at all. But the vampire craze of today's youth might have stirred them a little in Innistrad's design. But who cares?
Some nerds think that Magic must stay at the bottom of the cultural pecking order, and only the current players are allowed to enjoy the flavor of the game via Wurms, Kithkin and Atog's. That the game might attract new players (and even some more females) by bringing the popular mythological creatures to the forefront is really just a crime against nerddom. Some people are more comfortable with their hobby resting at the bottom of the barrel, where they themselves are trapped.
the format is so easy to play. It's easier than core sets, you just play guys, turn them sideways, and win. There's so little strategy or thought involved
1: Checklist cards are just awful. They are visually ugly and and not an elegant solution. Having to look in the side for the right DFC, put it on the checklist card, flip one card but not the other, make sure the DFC gets put back in the side and the checklist card goes to the grave is too much.
2: Double faced cards in sleeves add additional unnecessary wear on the cards.
3: "At random" is stupid and takes more time than it should.
4: Tons of tokens that you have to remember.
5: A bunch of different transform triggers you have to keep track of at all times, because they are not may effects
6: Tons of tribal effects in a set where a good deal of the creatures switch back and forth between different creature types
7: Although extremely minor, remembering flashback spells when combined with all of the above gets annoying.
Grrrrr! Too complicated!
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"For small creatures such as we the vastness is bearable only through love." --Carl Sagan
Best set on flavor since I returned during M10, though Zen was good too. Sealed was much better than scars for me, but I'm not sure about it in general. The hexproof guys in blue are just incredibly unfun to play with or against. If I cast invisible man t2 and enchanted him t3 it was automatic win every time and not much in the way my opponent could have prevented it. I'm reserving my judgement on limited until I play more.
Best set on flavor since I returned during M10, though Zen was good too. Sealed was much better than scars for me, but I'm not sure about it in general. The hexproof guys in blue are just incredibly unfun to play with or against. If I cast invisible man t2 and enchanted him t3 it was automatic win every time and not much in the way my opponent could have prevented it. I'm reserving my judgement on limited until I play more.
I expect that the Invisible Stalker is going to be an ongoing source of joy or irritation depending on whether or not you draft one. Ancient Grudge and Naturalize should be main-deckable for the next few months in draft to make sure that only one damage gets through.
I'm a casual player who's been slinging cards on the kitchen table for 12+ years. The only sanctioned tournament I've ever participated in was a Zendikar draft. That was, until I played my first sealed event yesterday at the prerelease. It was a blast. The flavor is phenomenal, the format is super fun, and I even went 2-2 (not too shabby for someone new to competitive tournaments) before dropping.
I'm probably going to join the Saturday INN draft league as well. So yeah, I would say this is a great set from the perspective of a long time casual player getting into the scene.
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A tier 3 Legacy deck was named after me. What have you done with your life?
I had fun playing with INN at the prerelease events this weekend. There's some cards that are teh nuts, and some that aren't. It's like any set. There will be standout cards and there will be janky cards. I'm just happy that there are some nifty zombies who want to hang out with my Cemetary Reapers in a zombie deck.
As far as being the greatest set? That's hard to judge. Every set will have strengths and weaknesses and I haven't played long enough to be able to judge this set based on every single set ever printed.
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I liek Phelddagrifs.
Official Knitter of the Crafters.
Currently knitting: It's a surprise!
It's hard for me to call having not yet drafted Inn, but I'd lean scars as of now. Both sealed formats are pretty awful, but I think Innistrad is actually worse. Scars was largely defined by six mana bombs where Innistrad is largely defined by 2-4/5 mana spells that can just win you the game. The worst thing is that anybody that opens a mayor of haverbrook or a Garruk gets another rare in that pack. There isn't anything terribly degenerate happening by nature of what it is in Innistrad, but the scarcity of cheap removal allows a number of cards on the low end of the curve to just steal games.
The scars draft format was pretty sweet, but Innistrad at the very least has "not having infect" over that.
The two posts you quoted were not comparable. The first conjecture you quoted was concerning decision trees, strategy, etc. The second was concerning the physical minutia of Innistrad. Those were two fine critiques of Innistrad Limited, and you made it seem as if they were stereotypical, baseless grumblings.
ive been playing for 13 years straight, and i love this set. the theme is one ive been waiting for for years, the art is truly wonderful, and it isnt totally broken. however, im going to refrain talking about the story until it develops a bit more.
and saga was the greatest set, hands down.
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BϕYawgmoth lives forever in the hearts of the faithful, and we forever carry his vision onward to perfection:sympb:ϕB
I have conquered Fruit, Spike, and Moon!
Getting Reckless Waif out T1 in limited being almost automatically game over is not fun.
Think T1 Delver of Secrets. It's not hard to untap with a 3/2 flier T2. Although it's easier to untap with a plain 3/2, the flier only turns back due to Moonmist, not because your opponent decided to drop his hand on the field.
2: Double faced cards in sleeves add additional unnecessary wear on the cards.
I had my EDH deck with me at the prerelease, so I grabbed a few perfect fit sleeves to use on my DFCs. I find that using the checklists in the deck (regardless of your opinion of them) and the DFCs in clear sleeves makes the whole Transform experience much smoother.
That's all 19 DFC creatures.
12 are Werewolf on both sides, with Human Werewolf on the Day side and Werewolf on the night side; you do have to keep track of the Human tribe there. But also note that it's every single Werewolf in the set. It's also all but 3 Werewolf cards in the entire game.
5 retain their tribe, or in the case of Ludevic's Test Subject, do not have one of the 5 major tribes at all.
1 (Cloistered Youth) loses Human on the night side. However, it doesn't transform back. And since it's not Human at night, it can't be transformed by Moonmist.
1 (Screeching Bat) gains Vampire on the night side. However, the transform on both sides is entirely under your control: pay 2BB at the beginning of your upkeep.
So the question of keeping track of tribe really only applies if you care about Human creatures. And then the big question becomes: which Werewolf creatures are constructed-playable?
I love Innistrad. Cant wait to pick up my 2 boxes tomorrow. I love the way standard is going, which by the looks of it is gonna slow down significantly hopefully. On that note I might be biased for Innistrad because Scars block just didnt do it for me. I really really really hate Artifacts. Its just my personal preference. 10-15 Artifacts a set is cool and understandable but a whole block of Artifacts, ugh. Im just glad we had lots of flavorful, fun, great artwork especially the colors of the art. Scars was for some reason too bland, I just cant put my finger on it. Almost like too metalic in almost all the artwork.
Innistrad great change of pace and Loving every second of it.
I did very well at the pre-release, and I even pulled two Lilianas. So all in all you would assume that I love the set, right?
I hate Innistrad. While the flavor is resonant, and I can't argue with the desire to pull in new players, I was just bored out of my skull. Most of the games, I just laid out creatures while my opponent laid out creatures and we attacked. That's really boring.
In the final 4 things were a little more skill intensive. By that, I mean I spent one game going back and forth until I got out my Grimgrin and just won. The next match was so much better where I had to watch three Invisible Stalkers pick up all forms of equipment as I sat hoping for my one Rolling Tremblor. Needless to say, it didn't come and I lost.
I understand that the limited environment could be fun for some players. But for me, I just found it boring. I was playing black and blue with a splash of red, and I did consistently well just laying out flying creatures and knowing that there is very little removal. If my opponent tried to race me on the ground, I'd just use Rolling Tembler and continue the assault.
However, I am going to come right out say that Invisible Stalker should have been uncommon and Inquisitor's Flail flat out shuts out games when put on a flyer. Other than that, I guess I'm just in the minority.
For reference, I've been playing since Fallen Empires. This isn't the worst set, but I think I'll pick up the rest of the enemy duals, a few Snapcasters, and some other cheap singles and call it a day.
I can't stand the set, personally. I don't know if it's the fact that I'm on life-tilt at the moment or that I've lost pretty much every match I've played of it, but it feels soulless compared to everything else I've played, as far back as Time Spiral.
Love it. My favorite set since I've been playing(start of Shards).
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"When plunder becomes a way of life for a group of men living together in society, they create for themselves in the course of time a legal system that authorizes it and a moral code that justifies it." Frederic Bastiat
As a stricktly EDH only player, Innistrad has made a great immpression upon me. The flavor of the set is great, and well exicuted too. Over all the art work is solid with some real gems hidden with in it. My only grip is the "flip" mechanic. I'm just no a fan. It's a bit too gimmicy for my tastes. I'm glad Garfield is back on the scene making design a bit more balanced.
End of Line
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The sportos, the motorheads, geeks, ****s, bloods, wasteoids, dweebies, dikheads — they all adore him. They think he's a righteous dude.
EDH DECKS:
BGWKarador: Rock out with your **** out RGBorBor Unragey: Lightning bolts for everyone BGUMimeoplasm: +1/+1 counters RWUZedruu- Free off the top forging
This set is just so EASY to play in limited. I've won every limited event I've been in, I just 3-0'd my local release and 4-0'd TWO prereleases before that.
In case you haven't noticed, Prey Upon is a BOMB. Easliy 90% of my wins are were on the back of that card. And they were getting passed LATE. Makes feel good I can spot card quality without some writer on a website telling me what is good.
Great set. I've been away from MTG for about a decade, but I still read about every new set when it comes out. Something about Innistrad brought me back into the game. I love it
I still think the mechanics of the DFC's are really clunky. They play really well, but the concept of using a proxy is awkward (Taking the card out of its sleeve is even more awkward, IMO). Drafting with DFC is a gongshow. These things are superficial to the play mechanics, which are great, but I don't really like the DFC's.
Nothing at all. But the vampire craze of today's youth might have stirred them a little in Innistrad's design. But who cares?
Some nerds think that Magic must stay at the bottom of the cultural pecking order, and only the current players are allowed to enjoy the flavor of the game via Wurms, Kithkin and Atog's. That the game might attract new players (and even some more females) by bringing the popular mythological creatures to the forefront is really just a crime against nerddom. Some people are more comfortable with their hobby resting at the bottom of the barrel, where they themselves are trapped.
Grrrrr! Too simple!
Grrrrr! Too complicated!
I expect that the Invisible Stalker is going to be an ongoing source of joy or irritation depending on whether or not you draft one. Ancient Grudge and Naturalize should be main-deckable for the next few months in draft to make sure that only one damage gets through.
I'm probably going to join the Saturday INN draft league as well. So yeah, I would say this is a great set from the perspective of a long time casual player getting into the scene.
but i'm sure i'm in the minority on that one
—Dr. Cox, Scrubs
As far as being the greatest set? That's hard to judge. Every set will have strengths and weaknesses and I haven't played long enough to be able to judge this set based on every single set ever printed.
Official Knitter of the Crafters.
Currently knitting: It's a surprise!
It's hard for me to call having not yet drafted Inn, but I'd lean scars as of now. Both sealed formats are pretty awful, but I think Innistrad is actually worse. Scars was largely defined by six mana bombs where Innistrad is largely defined by 2-4/5 mana spells that can just win you the game. The worst thing is that anybody that opens a mayor of haverbrook or a Garruk gets another rare in that pack. There isn't anything terribly degenerate happening by nature of what it is in Innistrad, but the scarcity of cheap removal allows a number of cards on the low end of the curve to just steal games.
The scars draft format was pretty sweet, but Innistrad at the very least has "not having infect" over that.
The two posts you quoted were not comparable. The first conjecture you quoted was concerning decision trees, strategy, etc. The second was concerning the physical minutia of Innistrad. Those were two fine critiques of Innistrad Limited, and you made it seem as if they were stereotypical, baseless grumblings.
Also, lol at hexproof being pushed as a mechanic.
and saga was the greatest set, hands down.
I have conquered Fruit, Spike, and Moon!
I had my EDH deck with me at the prerelease, so I grabbed a few perfect fit sleeves to use on my DFCs. I find that using the checklists in the deck (regardless of your opinion of them) and the DFCs in clear sleeves makes the whole Transform experience much smoother.
Ok, let's investigate this closely. So our tribes are: Human, Spirit, Zombie, Vampire, Werewolf.
Bloodline Keeper: Vampire -> Vampire
Civilized Scholar: Human Advisor <-> Human Mutant
Cloistered Youth: Human -> Horror
Daybreak Ranger: Human Archer Werewolf <-> Werewolf
Delver of Secrets: Human Wizard -> Human Insect
Gatstaf Shepherd: Human Werewolf <-> Werewolf
Grizzled Outcasts: Human Werewolf <-> Werewolf
Hanweir Watchkeep: Human Warrior Werewolf <-> Werewolf
Instigator Gang: Human Werewolf <-> Werewolf
Kruin Outlaw: Human Rogue Werewolf <-> Werewolf
Ludevic's Test Subject Lizard -> Lizard Horror
Mayor of Avabruck: Human Advisor Werewolf <-> Werewolf
Reckless Waif: Human Rogue Werewolf <-> Werewolf
Screeching Bat: Bat <-> Vampire
Thraben Sentry: Human Soldier -> Human Soldier
Tormented Pariah: Human Warrior Werewolf <-> Werewolf
Ulvenwald Mystics: Human Shaman Werewolf <-> Werewolf
Village Ironsmith: Human Werewolf <-> Werewolf
Villagers of Estwald: Human Werewolf <-> Werewolf
That's all 19 DFC creatures.
12 are Werewolf on both sides, with Human Werewolf on the Day side and Werewolf on the night side; you do have to keep track of the Human tribe there. But also note that it's every single Werewolf in the set. It's also all but 3 Werewolf cards in the entire game.
5 retain their tribe, or in the case of Ludevic's Test Subject, do not have one of the 5 major tribes at all.
1 (Cloistered Youth) loses Human on the night side. However, it doesn't transform back. And since it's not Human at night, it can't be transformed by Moonmist.
1 (Screeching Bat) gains Vampire on the night side. However, the transform on both sides is entirely under your control: pay 2BB at the beginning of your upkeep.
So the question of keeping track of tribe really only applies if you care about Human creatures. And then the big question becomes: which Werewolf creatures are constructed-playable?
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I had an old deck my friends gave me for years but I wasn't into magic.. I just played it socially.
and I have little interest in Innstrad... I hate vampires, werewolves and zombies.
give me back my creepy sci-fi horror and proliferation artifacts and Infect mechanics... they are just really cool... more Phyrexia please.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Oh man, I couldn't disagree more with this. I hated the sci-fi horror theme of NPH. I love the theme and art in Innistrad
http://forums.mtgsalvation.com/showthread.php?p=10507340#post10507340
Youtube Channel
http://www.youtube.com/user/MtgMcQuacks
Innistrad great change of pace and Loving every second of it.
I hate Innistrad. While the flavor is resonant, and I can't argue with the desire to pull in new players, I was just bored out of my skull. Most of the games, I just laid out creatures while my opponent laid out creatures and we attacked. That's really boring.
In the final 4 things were a little more skill intensive. By that, I mean I spent one game going back and forth until I got out my Grimgrin and just won. The next match was so much better where I had to watch three Invisible Stalkers pick up all forms of equipment as I sat hoping for my one Rolling Tremblor. Needless to say, it didn't come and I lost.
I understand that the limited environment could be fun for some players. But for me, I just found it boring. I was playing black and blue with a splash of red, and I did consistently well just laying out flying creatures and knowing that there is very little removal. If my opponent tried to race me on the ground, I'd just use Rolling Tembler and continue the assault.
However, I am going to come right out say that Invisible Stalker should have been uncommon and Inquisitor's Flail flat out shuts out games when put on a flyer. Other than that, I guess I'm just in the minority.
For reference, I've been playing since Fallen Empires. This isn't the worst set, but I think I'll pick up the rest of the enemy duals, a few Snapcasters, and some other cheap singles and call it a day.
Guilds of Ravnica EDH:
Bruna, Light of Alabaster
Jor Kadeen, The Prevailer ">
Momir Vig, Simic Visionary
Nin, The Pain Artist
Ghost Council of Orzhova
Jarad, Golgari Lich Lord
Lazav, Dimir Mastermind
Stonebrow, Krosan Hero
Trostani, Selesnya's Voice
Rakdos, Lord of Riots
End of Line
EDH DECKS:
BGWKarador: Rock out with your **** out
RGBorBor Unragey: Lightning bolts for everyone
BGUMimeoplasm: +1/+1 counters
RWUZedruu- Free off the top forging
Agreed. This set is absolutely nothing like Twilight.
Can I have your luck, please?
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
In case you haven't noticed, Prey Upon is a BOMB. Easliy 90% of my wins are were on the back of that card. And they were getting passed LATE. Makes feel good I can spot card quality without some writer on a website telling me what is good.
I still think the mechanics of the DFC's are really clunky. They play really well, but the concept of using a proxy is awkward (Taking the card out of its sleeve is even more awkward, IMO). Drafting with DFC is a gongshow. These things are superficial to the play mechanics, which are great, but I don't really like the DFC's.
Wicked set though.