So, I just came home from the Innistrad Prerelease. I opened Snapcaster Mage as only money card, which I traded after the sealed tournament for a Skaab Ruinator and two INN duals because I needed it for my Pod deck.
My deck was Red/Green with like 18 creatures and had two rare DFCs (Instigator Gang and Kruin Outlaw) with another 5 or 6 werewolves, which proved to be much more reliable than what I thought at first. It's very easy to flip the cards and make them stay that way. My packs didn't contain anything that even remotely resembled a "bomb", and only Falkenrath Marauders could be considered as such, maybe. But when your opponent is dropping things like Army of the Damned, Reaper from the Abyss and Olivia Voldaren, it was understandable that I didn't do particularly well.
The format has very few removal cards for the amount of good and cheap fatties. That makes games where everybody has 5 or more creatures in play quite common. The Equipment available reaches nearly broken levels, especially if you equip Inquisitor's Flail to a flier while your opponent doesn't play either white or blue, which are the only colors that have any amount of quality fliers (black Vampires are too small to make a difference).
As a side note, I also found Galvanic Juggernaut to be nearly a 5/5 with Vigilance all the time. And for only 4 mana.
nice! I live in uruguay so the boosters haven´t arrived yet and this WOULD be my first ever limited tournament for as long as i´ve been playing magic (10 years). Is it worth it? It looks like so mych fun, but i´m not sure if i´d spend 50 bucks or save it for singles
Also... kruin outlaw must have been awesome. My choice for the innistrad werewolf sleeper card right there.
You´re lucky that you pulled a snapcaster mage... i would want 1 or 2 of those
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A huge thanks to Argetlam and the guys at Hakai studios for this awesome banner
The 1/1 hexproof guy that gets bigger when a creature dies is kinda of scary..
hah, the only time mine got to more than a 3/3 was when it was feeding off an endless stream of chump blockers my opponent played every turn. I managed to get it to a reasonable 11/11 Hexproof before he topdecked the card he was stalling for and overran me with thirteen angry zombies.
Getting creatures to simply die is a lot harder than one may think. Unless you use some mill engine like Splinterfright, the size of many non-Human creatures have so much defense that killing them is very hard without doing things like double blocking. Hanweir Watchkeep is oone of the best creatures in Limited because he blocks just anything you might throw at him.
nice! I live in uruguay so the boosters haven´t arrived yet and this WOULD be my first ever limited tournament for as long as i´ve been playing magic (10 years). Is it worth it? It looks like so mych fun, but i´m not sure if i´d spend 50 bucks or save it for singles
Also... kruin outlaw must have been awesome. My choice for the innistrad werewolf sleeper card right there.
You´re lucky that you pulled a snapcaster mage... i would want 1 or 2 of those
She's not as good in limited as you may have thought. Even if she's a double striker, a 3/3 is still small enough for a Brimstone Volley to take care of.
The guy who sat in front of me got a Liliana of the Veil and a foil Snapcaster. That's pretty good for only 6 packs.
I went 0-2 with some strange blue-white control concoction that was atrocious. I just couldn't handle the fliers, but the equipment in this set is ridiculously good, and fliers + equipment just killed me. I don't know what I was thinking, but I've been avoiding looking at my pool to make myself feel even worse about my choice as I know there is a better deck there and it's probably painfully obvious.
I really wish I could draft the format more though, as it looks awesome, but my schedule won't allow it, so I'll be left with this bad experience as my only limited experience with the set and that sucks.
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"I've always been a fan of reality by popular vote" - Stephen Colbert (in response to Don McLeroy)
I felt like my deck was vulnerable to flyers, but every game that went draw land go for 3-4 turns gave me enough time to get going. Several times I stalled on three lands, or four without 2 swamps and my bloodline keeper in hand, just to draw into the land a turn to late to do anything but chump him away immediately. I won every game I played moldgraf monstrosity, even though he was as hard as casting cruel ultimatum, lol. Still, he was definitely a sick bomb for limited. Played black green splashing red, had one caravan vigil for fixing, and a pilgrim...for colorless ramp, hehe. Opened 0 lands, beside basics. 10 rare lands, ghost quarter, shimmering grotto.. 0 lands. Also opened 0 mythics, as did a friend that I built my deck next to. As did my brother. 4 or 5 Lilianas were opened at the store though, with 29 people playing... More than most rares. Had the monstrosity, the bloodline keeper, elder of laurels who was better than I expected (only paid really when ending the game, rest of the time it read 0: your creatures are unblockable). I liked Lumberknot when I got the mana for him. He was 4/4-7/7 not terribly hard, and if you can force trading or even chumping it's fine. Hard to get really wrecked with hexproof. Which was also rigged as usual, with mask of avacyn being a huge pain played against me and when I used my own. +1/+2 is hugely relevant, and except for a few games where I got ran over (stormkirk noble, into the rare red +1+1 curse into 3 drop into cultist or something silly, he played 7 rares before he won, which was quickly) I had enough time to really maximize the equipping, despite the mask costing more than most of the gear in the set.
Had a couple humans and a silver-inlaid dagger, a nice subtheme of vampires. Also played daybreak ranger who was quite good, as flying was a big pain (matched an interloper with ranger once which was nice, his flipped side was brutal as well- a big part of the reason I splashed red). Skeletal grimace was pretty good usually. I took out my typhoid rats after a few games as I wasn't usually losing on the ground (wanted to assemble the 'combo' but didnt get to), but the regen was usually quite relevant. I had just a corpse lunge and a dead weight as (well, flipped ranger too) removal... So those interlopers and other low drop flyers certainly felt powerful.
Went 4-1, got 5th/29. A lot of my rounds went to 3 games and were really close, but my deck felt like the bolas deck in the duels, or the coalition. Somehow not die, get mana, and win. Worked okay I guess.
I thought werewolves were fairly consistent. They usually transformed late game, but when they do it's hard to undo that. Especially if your opponent has been playing out his stuff to try to prevent it. And even if you do undo it, next time they flip it'll be even harder. In a fun game against my brother he went mayor of avabruck into the 1/5 defender (turns into a 5/5 must attack) into moonmist into gg. Nut draw, but still pretty nearly unbeatable. My only way to deal with big dudes was chump until lumberknot was big enough, or play monstrosity.
Also, manor gargoyle was hugely annoying and widely opened. Again my only play against it was trampling over for 4 a turn with monstrosity, which only takes 4 power of other dudes to double block (and it does bring stuff back, but gargoyle just stops all of that). Brought in spidery grasp for reach, and cobbled wings/dagger were good as cheap equipping gear. Almost sided in/changed my deck to include the 2/3 that gives fliers -1-0, but the fact that he has defender and no reach made him seem just terrible.
Screeching bats were good simply because they flew and carried dagger (which was so good). I never transformed her. 2/2 flying was just way better in the games I played, especially as she costs 4 to transform. 1 black mana would've maybe been a different story, as it's just an ability then, not your entire turn.
Had about 25 people, I was playing Sealed for my first time, and not knowing entirely how to go about making a deck. We went for 4 rounds, and I played against 3 G/W decks and a G/B one. My W/U fliers went 1-1 first round, then 2-0, 2-0, and 2-0 to take second place. Snapcaster Mage was the star player, I was the only guy in the store to hit one and everyone knew it, so people held back a bit when I had mana open. Not that I didn't use it a few times with a Rebuke or Moment of Heroism or (my favorite play of the game, even though it took 7 mana for it) a Lost in the Mists.
Humans worked great - Doomed Traveler is one of the best 1-drops ever (and his big brother Mausoleum Guard is pretty good too), Fiend Hunter was as good as hard removal, Elder Cathar and Unruly Mob can get pretty scary, and Bonds of Faith/Sharpened Pitchfork had my deck looking almost like constructed-quality. Delver of Secrets was the only DFC I used, and it is awesome, a 1-drop 3/2 flier is just about the best thing you can possibly have. The humans allowed me to be aggressive early and swing into trades without any fear of repercussion, and the fliers that they turned into were able to win just about every game. It seemed that nobody else was packing anything to disrupt my fliers (not that I'm complaining at all).
Wow, 60 people turned away? That's pretty insane. We were surprised to get 30ish, expected 20 or so, which is a lot for the store.
I thought the guys that died and did something were pretty underrated. I saw a set review that didn't like unruly mob or doomed traveler and wasn't big on cathar, and while they don't look great, I think they play pretty well in this set. Not only do you get the human theme, but unruly mob is pretty deceiving. Trade some dummies, put eq on him and do some business.
I also saw a lot of hate on delver, but I feel like it was premature. The set works a lot off synergies that let 'bad' cards be decent. I saw a couple as 3/2 flyers the other day. Maybe someone will work out a magical ratio of spells that makes him good.
I also saw a lot of hate on delver, but I feel like it was premature. The set works a lot off synergies that let 'bad' cards be decent. I saw a couple as 3/2 flyers the other day. Maybe someone will work out a magical ratio of spells that makes him good.
I only had 6 instants in the deck, which seems low for both Delver and Snapcaster, but it worked out well for a 40-card deck. The most epic misplay was when I flipped one and my opponent played a Bonds of Faith on him on my turn. I was like, "You might want to read Insectile Aberration a little closer..."
Even if the Delver doesn't flip (and he didn't after 5 turns in one game), its not really a big concern. I took him out of my sleeve as soon as he hit the table so my opponent had a chance to read the other side. Delver ended up eating removal, while my Unruly Mob swung in for an extra damage anyways, and I didn't even mad.
It was a bit obscene, but I pulled a Liliana and Snapcaster Mage. "Bad news" was I only got 9 black cards total and didn't use either of them and played RW since both have solid removal. Went 2-2, which is par for the course.
Had a blast though, but I guess I'd have had a blast anyway after pulling two money cards :).
My LGS had a turn out of 128 players, I only played two rounds and left at 3:30am.
I pulled olivia and the red mythic that makes your cards have flashback, but I didn't really get enough good red stuff to make the deck so I ended up doing U/B. It faired pretty well, fliers did their jobs and Invisible Stalker paired with Trepanation Blade was amazing.
Regular draft went 1-2 playing BR kinda vampires. My first pick was Reaper from the abyss which didn't end up working as well as I hoped it would. Didn't get anything all that good though one guy opened a pack with a Garruk, foil Angelic Overseer, and a Essense of the Wild
3 mythics in one pack is nuts. Looks like there are a lot of juiced packs, guess that's how they want to get you cracking packs.
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I don't fear the man who has played 10,000 decks once. I fear the man who played one deck 10,000 times.
Looks like there are a lot of juiced packs, guess that's how they want to get you cracking packs.
I know this is "conspiracy theory," but I always wondered the same thing. I've gotten great cards in every Sealed Deck I've done since returning to Magic (3 so far), but haven't gotten much in drafts.
The logical part of me says it's just coincidence, but I wouldn't be shocked if someone revealed that they stack the Sealed Deck product that they send to stores so it can drive business after release.
I know this is "conspiracy theory," but I always wondered the same thing. I've gotten great cards in every Sealed Deck I've done since returning to Magic (3 so far), but haven't gotten much in drafts.
The logical part of me says it's just coincidence, but I wouldn't be shocked if someone revealed that they stack the Sealed Deck product that they send to stores so it can drive business after release.
For my m12 release I pulled 2 scrambleverse, mesa enchantress, a dual land, druidic satchel and Djinn of wishes.
I'm not so sure they stack the packs.
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For my m12 release I pulled 2 scrambleverse, mesa enchantress, a dual land, druidic satchel and Djinn of wishes.
I'm not so sure they stack the packs.
That's not to say every pack or even box is stacked. I meant that maybe they have a higher % of mythics or something. Again, the logical side of me says no, but after pulling a Chandra at M12 Sealed, a Chandra the next week of M12 and now Liliana and Snapcaster Mage yesterday, I might have to get my tin-foil hat :).
I judged. My very first announcement was that if you play DFCs and don't have sleeves, you have to use checklist cards. I announced it again at the end of my announcements. How many people had double-faced cards in an unsleved deck in round 1? Three. FACEPALM.
All in all, though, the event ran smoothly. Format seems slower, though, as a lot of matches went to time (I had 6 go to time in one round, and it was all thanks to ground stalls or Butcher's Cleaver...both players had ~40 life when time was called, it was ugly.)
Daybreak Ranger was my MVP. Everytime he came out, he sniped all of their evasive creatures. Garruk was a close followup, giving me a swarm, and once getting me through for the win. Never flipped him though. The other rares I got were Charmbreaker Devils and Bloodgift Demon, and in my prize pack I opened a Stony Silence.
I got lost on the way there and ended up being half an hour late. It was a new shop though, so without me and my brother there would only have been 5 or six players. The whole thing was pretty laid back, and they qave everyone extra deck-building time. The best part was when I opened a snapcaster mage AND a foil snapcaster mage in my sealed pool. I was like and everyone was making jokes about how they wished they picked that pile.
I made a R/G werewolf deck and ended up versing my brother. I did alright, but because there was only 7 or 8 people, we didn't get many boosters. I also opened the vampire lord and Essence of the Wild.
Overall, it was a really good day, apart from getting lost.
The format is very slow, so I found hitting my land drops and playing a higher curve allowed me to just run over smaller decks.
I don't think it is generally worth it to play out your spells, rather than try and transform your own creatures by doing nothing. I ran over a lot of people who durdled on their turn trying to flip their creatures. One-eyed Scarecrow was a good card, I put it in because I was short on a creature in my colors and it consistently provided value, there are many 1/X fliers and tokens that it just shuts off, I had a second that I boarded in on two matches.
I have played magic since 2001. This was by far the most fun limited deck (draft or sealed) that I have ever played. Self-mill into flashback spells and stitched-creature beats for the win. The deck was cohesive and absolutely bonkers. Sturmgeist is mediocre, Civilized Scholar is incredible, and Charmbreaker Devils is flat out broken. Ended up going 5-0.
Went 1-2 overall with a WGR deck. My favorite card I pulled was tree of redemption and I got it to 32 toughness once which was a laugh because my opponent was killing me with an undead alchemist. Then during the next match I got mana flooded. By the end of the day, I was able to get Army of the Damned and grimoire of the deadso I'm happy.
the oddest thing, out of three boxes, no one got a PW.
Had a lot of fun. Got there late so I took a first round loss, but after that I went 3-1 with U/B zombies. Pulled an incredible sealed pool with Liliana of the Veil, Snapcaster Mage, and Manor Gargoyle. Definitely a great limited format.
I have played magic since 2001. This was by far the most fun limited deck (draft or sealed) that I have ever played. Self-mill into flashback spells and stitched-creature beats for the win. The deck was cohesive and absolutely bonkers. Sturmgeist is mediocre, Civilized Scholar is incredible, and Charmbreaker Devils is flat out broken. Ended up going 5-0.
That's one of the best sealed decks I've seen. Nice.
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My deck was Red/Green with like 18 creatures and had two rare DFCs (Instigator Gang and Kruin Outlaw) with another 5 or 6 werewolves, which proved to be much more reliable than what I thought at first. It's very easy to flip the cards and make them stay that way. My packs didn't contain anything that even remotely resembled a "bomb", and only Falkenrath Marauders could be considered as such, maybe. But when your opponent is dropping things like Army of the Damned, Reaper from the Abyss and Olivia Voldaren, it was understandable that I didn't do particularly well.
The format has very few removal cards for the amount of good and cheap fatties. That makes games where everybody has 5 or more creatures in play quite common. The Equipment available reaches nearly broken levels, especially if you equip Inquisitor's Flail to a flier while your opponent doesn't play either white or blue, which are the only colors that have any amount of quality fliers (black Vampires are too small to make a difference).
As a side note, I also found Galvanic Juggernaut to be nearly a 5/5 with Vigilance all the time. And for only 4 mana.
How did yours go? Let's share some experiences.
Also... kruin outlaw must have been awesome. My choice for the innistrad werewolf sleeper card right there.
You´re lucky that you pulled a snapcaster mage... i would want 1 or 2 of those
A huge thanks to Argetlam and the guys at Hakai studios for this awesome banner
hah, the only time mine got to more than a 3/3 was when it was feeding off an endless stream of chump blockers my opponent played every turn. I managed to get it to a reasonable 11/11 Hexproof before he topdecked the card he was stalling for and overran me with thirteen angry zombies.
Getting creatures to simply die is a lot harder than one may think. Unless you use some mill engine like Splinterfright, the size of many non-Human creatures have so much defense that killing them is very hard without doing things like double blocking. Hanweir Watchkeep is oone of the best creatures in Limited because he blocks just anything you might throw at him.
She's not as good in limited as you may have thought. Even if she's a double striker, a 3/3 is still small enough for a Brimstone Volley to take care of.
The guy who sat in front of me got a Liliana of the Veil and a foil Snapcaster. That's pretty good for only 6 packs.
I really wish I could draft the format more though, as it looks awesome, but my schedule won't allow it, so I'll be left with this bad experience as my only limited experience with the set and that sucks.
"I've always been a fan of reality by popular vote" - Stephen Colbert (in response to Don McLeroy)
GPolukranos, Kill ALL the Things!G
Had a couple humans and a silver-inlaid dagger, a nice subtheme of vampires. Also played daybreak ranger who was quite good, as flying was a big pain (matched an interloper with ranger once which was nice, his flipped side was brutal as well- a big part of the reason I splashed red). Skeletal grimace was pretty good usually. I took out my typhoid rats after a few games as I wasn't usually losing on the ground (wanted to assemble the 'combo' but didnt get to), but the regen was usually quite relevant. I had just a corpse lunge and a dead weight as (well, flipped ranger too) removal... So those interlopers and other low drop flyers certainly felt powerful.
Went 4-1, got 5th/29. A lot of my rounds went to 3 games and were really close, but my deck felt like the bolas deck in the duels, or the coalition. Somehow not die, get mana, and win. Worked okay I guess.
I thought werewolves were fairly consistent. They usually transformed late game, but when they do it's hard to undo that. Especially if your opponent has been playing out his stuff to try to prevent it. And even if you do undo it, next time they flip it'll be even harder. In a fun game against my brother he went mayor of avabruck into the 1/5 defender (turns into a 5/5 must attack) into moonmist into gg. Nut draw, but still pretty nearly unbeatable. My only way to deal with big dudes was chump until lumberknot was big enough, or play monstrosity.
Also, manor gargoyle was hugely annoying and widely opened. Again my only play against it was trampling over for 4 a turn with monstrosity, which only takes 4 power of other dudes to double block (and it does bring stuff back, but gargoyle just stops all of that). Brought in spidery grasp for reach, and cobbled wings/dagger were good as cheap equipping gear. Almost sided in/changed my deck to include the 2/3 that gives fliers -1-0, but the fact that he has defender and no reach made him seem just terrible.
Screeching bats were good simply because they flew and carried dagger (which was so good). I never transformed her. 2/2 flying was just way better in the games I played, especially as she costs 4 to transform. 1 black mana would've maybe been a different story, as it's just an ability then, not your entire turn.
/set review
Humans worked great - Doomed Traveler is one of the best 1-drops ever (and his big brother Mausoleum Guard is pretty good too), Fiend Hunter was as good as hard removal, Elder Cathar and Unruly Mob can get pretty scary, and Bonds of Faith/Sharpened Pitchfork had my deck looking almost like constructed-quality. Delver of Secrets was the only DFC I used, and it is awesome, a 1-drop 3/2 flier is just about the best thing you can possibly have. The humans allowed me to be aggressive early and swing into trades without any fear of repercussion, and the fliers that they turned into were able to win just about every game. It seemed that nobody else was packing anything to disrupt my fliers (not that I'm complaining at all).
Yeah, getting rid of regional pre-releases was a great idea....
I thought the guys that died and did something were pretty underrated. I saw a set review that didn't like unruly mob or doomed traveler and wasn't big on cathar, and while they don't look great, I think they play pretty well in this set. Not only do you get the human theme, but unruly mob is pretty deceiving. Trade some dummies, put eq on him and do some business.
I also saw a lot of hate on delver, but I feel like it was premature. The set works a lot off synergies that let 'bad' cards be decent. I saw a couple as 3/2 flyers the other day. Maybe someone will work out a magical ratio of spells that makes him good.
I only had 6 instants in the deck, which seems low for both Delver and Snapcaster, but it worked out well for a 40-card deck. The most epic misplay was when I flipped one and my opponent played a Bonds of Faith on him on my turn. I was like, "You might want to read Insectile Aberration a little closer..."
Even if the Delver doesn't flip (and he didn't after 5 turns in one game), its not really a big concern. I took him out of my sleeve as soon as he hit the table so my opponent had a chance to read the other side. Delver ended up eating removal, while my Unruly Mob swung in for an extra damage anyways, and I didn't even mad.
Had a blast though, but I guess I'd have had a blast anyway after pulling two money cards :).
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
I pulled olivia and the red mythic that makes your cards have flashback, but I didn't really get enough good red stuff to make the deck so I ended up doing U/B. It faired pretty well, fliers did their jobs and Invisible Stalker paired with Trepanation Blade was amazing.
3 mythics in one pack is nuts. Looks like there are a lot of juiced packs, guess that's how they want to get you cracking packs.
I know this is "conspiracy theory," but I always wondered the same thing. I've gotten great cards in every Sealed Deck I've done since returning to Magic (3 so far), but haven't gotten much in drafts.
The logical part of me says it's just coincidence, but I wouldn't be shocked if someone revealed that they stack the Sealed Deck product that they send to stores so it can drive business after release.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
For my m12 release I pulled 2 scrambleverse, mesa enchantress, a dual land, druidic satchel and Djinn of wishes.
I'm not so sure they stack the packs.
That's not to say every pack or even box is stacked. I meant that maybe they have a higher % of mythics or something. Again, the logical side of me says no, but after pulling a Chandra at M12 Sealed, a Chandra the next week of M12 and now Liliana and Snapcaster Mage yesterday, I might have to get my tin-foil hat :).
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
All in all, though, the event ran smoothly. Format seems slower, though, as a lot of matches went to time (I had 6 go to time in one round, and it was all thanks to ground stalls or Butcher's Cleaver...both players had ~40 life when time was called, it was ugly.)
1 Isolated Chapel
1 Clifftop Retreat
2 Ghost Quarter
7 Forest
5 Plains
1 Mountain
Creatures
2 Voiceless Spirit
1 Daybreak Ranger
1 Avacyn's Pilgrim
1 Angelic Overseer
1 Selfless Cathar
1 Essence of the Wild
1 Unruly Mob
1 Grizzled Outcasts
1 Chapel Geist
1 Fiend Hunter
1 Spare from Evil
1 Smite the Monstrous
1 Travel Preparations
1 Geistflame
1 Moment of Heroism
1 Unburial Rites
1 Moonmist
1 Spider Spawning
1 Cobbled Wings
1 Blazing Torch
1 Traveler's Amulet
1 Garruk Relentless
Daybreak Ranger was my MVP. Everytime he came out, he sniped all of their evasive creatures. Garruk was a close followup, giving me a swarm, and once getting me through for the win. Never flipped him though. The other rares I got were Charmbreaker Devils and Bloodgift Demon, and in my prize pack I opened a Stony Silence.
I made a R/G werewolf deck and ended up versing my brother. I did alright, but because there was only 7 or 8 people, we didn't get many boosters. I also opened the vampire lord and Essence of the Wild.
Overall, it was a really good day, apart from getting lost.
The format is very slow, so I found hitting my land drops and playing a higher curve allowed me to just run over smaller decks.
I don't think it is generally worth it to play out your spells, rather than try and transform your own creatures by doing nothing. I ran over a lot of people who durdled on their turn trying to flip their creatures.
One-eyed Scarecrow was a good card, I put it in because I was short on a creature in my colors and it consistently provided value, there are many 1/X fliers and tokens that it just shuts off, I had a second that I boarded in on two matches.
Overall it was pretty fun.
1 Charmbreaker Devils
1 Civilized Scholar
1 Deranged Assistant
1 Hanweir Watchkeep
1 Lantern Spirit
1 Makeshift Mauler
1 Manor Gargoyle
1 Moon Heron
1 Murder of Crows
1 Reckless Waif
2 Selhoff Occultist
1 Skaab Ruinator
1 Stitched Drake
1 Sturmgeist
1 Forbidden Alchemy
1 Grasp of Phantoms
1 Into the Maw of Hell
1 Silent Departure
1 Think Twice
1 Traveler's Amulet
10 Island
7 Mountain
Time to bring back a 5-year old sig banner. DEDICATION!
Currently Playing:
=Legacy=
RUUG Delver
=Modern=
BRRG LOAM
=EDH=
BGGR Karrthus
RRRX Norin
UUWW Bruna
BBBB Skithiryx
32 man event, so 64 packs in the prize pool.
1st - 40
2nd - 8
3rd-4th - 5
5th-6th - 2
7th-8th - 1
What the hell kind of payout is this? I have never seen anything this top-heavy in my life. Two-thirds of the pool to first place is ABSURD.
Emille, Seven-Sting Dancer Shalin Nariya
the oddest thing, out of three boxes, no one got a PW.