Well, Wizards could remove mythic rares. They'll bump the set size back up to compensate, though. Planeswalkers didn't wreck limited too badly in Lorwyn, when the set sizes were big.
Now, as for Tarmogoyf being mythic, yes, it would have been. It was added at the last minute in the slot reserved for Future Sight's planeswalker.
Yeah, against his casual decks, but this doesn't show anything unless we know what he's playing. I'm sure the casual meta is quite different from place to place. Would your deck win as easily against my deck? We don't know. Winning against casual decks isn't quite a good factor to determine a decks power, and though it may be sufficient for your playgruop meta, it may be not for mine. And four BSA sure don't make a deck good. It still needs a working deck around it. And ofcourse it needs Squire.
Sounds like you're agreeing with me here. In casual play, "this deck has Mythics in it" is not what determines which deck wins. The statement I was responding to: "If you want to win online or among peers, your deck better be packing mythics or you dont have a chance against someone who is."
And those benefits are?
Cracking a pack and seeing a Mythic is more fun than cracking a pack and seeing a Rare.
And how does this 'benefit' justify that competitive players have to pay that much?
Justify to whom - the competitive players or to Wizards? To competitive players, of course it isn't justified, or we wouldn't have this thread. To Wizards, it's justified by more people opening boosters.
Nobody claims that Magic's beeing destroyed.
Actually, I've seen people saying that Magic is being destroyed, that the Death of Magic is coming, and that Mythics are "the worst thing to happen to Magic".
Well, Wizards could remove mythic rares. They'll bump the set size back up to compensate, though. Planeswalkers didn't wreck limited too badly in Lorwyn, when the set sizes were big.
Now, as for Tarmogoyf being mythic, yes, it would have been. It was added at the last minute in the slot reserved for Future Sight's planeswalker.
Couldnt they get rid of mythics and keep the sets the size they are now? If anything I always thought reduceing the set size was an effort to cut costs on their side (art, r&d, testing, etc) rather then a justification for a new rarity.
And if you really think its mythics keeping the sets small. Mirrodin block 616 cards ravager never got over $40, Ravnica block 641 cards most of the value is split over shock lands, Zen block 602 well you know, jace. Yes modern blocks are a lot smaller then say onslaught block (618 cards since its the one everyone like to compair with) but that size reduction happened long before mythics.
Actually, I've seen people saying that Magic is being destroyed, that the Death of Magic is coming, and that Mythics are "the worst thing to happen to Magic".
The damage this type of rarity system does to a game is subtle but real. Just look a yugioh if you want to see what Im talking about. That said while I think its more then a little of an over statment to say mythics will be the death of magic I think its quite reasnoble to say $50+(Jace is pushing 80atm but whos counting) are not good for the games long term health (even garfied said so).
I'm not saying it would reduce secondary market prices that much. I think the problem with that was Tarmogoyf selling out too fast and it continued even when Star City and other retailers marked it up to $50 and people continued paying. Bitterblossom got marked up to $50 a the same time, too. We'll probably still see singles that expensive, anyway. Keeping the set sizes small, though, would be a direct hit to Wizards' bottom line since those dealers would just stop opening so many packs.
The damage this type of rarity system does to a game is subtle but real. Just look a yugioh if you want to see what Im talking about. That said while I think its more then a little of an over statment to say mythics will be the death of magic I think its quite reasnoble to say $50+(Jace is pushing 80atm but whos counting) are not good for the games long term health (even garfied said so).
What should I be looking at in yugioh? You say it like it's self-explanatory. I don't play Yugioh and thus don't track of whether it's dying, so let's see what Wikipedia says. "It was named the top selling trading card game in the world by Guinness World Records™ on July 7, 2009, having sold over 22 billion cards worldwide.[1] The trading card game continues to gain popularity as it is played around the world, mostly in Japan, North America, Europe and Australia." Doesn't sound like the game's dying - quite the opposite.
I'm not saying it would reduce secondary market prices that much. I think the problem with that was Tarmogoyf selling out too fast and it continued even when Star City and other retailers marked it up to $50 and people continued paying. Bitterblossom got marked up to $50 a the same time, too. We'll probably still see singles that expensive, anyway. Keeping the set sizes small, though, would be a direct hit to Wizards' bottom line since those dealers would just stop opening so many packs.
The shops busting packs open just pass the cost onto the players. In the end its the players that end up footing the bill for all those extra packs opened.
The extra rare cards are a direct cause of price inflation. Why is price inflation good for the game again?
Your ultra casual player who builds a crap rare deck, the cost to play went down from 30 bucks to 10 bucks, but for the serious players who want a competitive deck, the price to play skyrocketed.
Whether thats good or bad for magic, i dunno, but it seems to me that there are major monatary barriers to making a top tier deck now and the power creep is worse than ever.
The shops busting packs open just pass the cost onto the players. In the end its the players that end up footing the bill for all those extra packs opened.
The extra rare cards are a direct cause of price inflation. Why is price inflation good for the game again?
Your ultra casual player who builds a crap rare deck, the cost to play went down from 30 bucks to 10 bucks, but for the serious players who want a competitive deck, the price to play skyrocketed.
There are a lot more of those casual players than there are of the "serious players".
It's about the definition of what's "good/bad for the game". The only senses I can think of that are fairly objective are "increases/decreases number of players" or "increases/decreases number of packs bought". In the latter sense, it seems that Mythics would almost certainly be either good for the game or neutral. In the former sense, it seems that Mythics would likely be neutral, though they may be slightly good or slightly bad for the game depending on the casual/competitive balance.
Of course, if you define "good/bad for the game" as "makes it easy/hard to build a top-tier Standard deck", then of course Mythics are bad for the game. So are Rares and Uncommons. In that sense, it would be fantastic for the game if everyone could buy whatever individual cards they wanted, directly from Wizards, at $0.10 apiece with free shipping.
There are a lot more of those casual players than there are of the "serious players".
It's about the definition of what's "good/bad for the game". The only senses I can think of that are fairly objective are "increases/decreases number of players" or "increases/decreases number of packs bought". In the latter sense, it seems that Mythics would almost certainly be either good for the game or neutral. In the former sense, it seems that Mythics would likely be neutral, though they may be slightly good or slightly bad for the game depending on the casual/competitive balance.
Of course, if you define "good/bad for the game" as "makes it easy/hard to build a top-tier Standard deck", then of course Mythics are bad for the game. So are Rares and Uncommons. In that sense, it would be fantastic for the game if everyone could buy whatever individual cards they wanted, directly from Wizards, at $0.10 apiece with free shipping.
well the price of the packs opened in inevitably spread out to the players in the secondary market.
The players who play more seriously end up paying the difference in the good cards for all those casual players getting breaks at the low end.
There is a balance that overall equals out the cost of the packs that are opened. Mythic rarity shifts the supply curve down, and the increased power level of the cards shifts the demand curve up.
The only way for these two points to meet is to increase supply to meet the demand. Overall there are more packs opened and the average cost of the game goes up because more packs must be opened to meet the demand.
I personally chose not to play standard seriously, because i dont want to pay the overinflated prices. I get the benefit of being only a casual standard player, but someone else is paying dearly for the cost breaks i am enjoying.
There are a lot more of those casual players than there are of the "serious players".
It's about the definition of what's "good/bad for the game". The only senses I can think of that are fairly objective are "increases/decreases number of players" or "increases/decreases number of packs bought". In the latter sense, it seems that Mythics would almost certainly be either good for the game or neutral. In the former sense, it seems that Mythics would likely be neutral, though they may be slightly good or slightly bad for the game depending on the casual/competitive balance.
Of course, if you define "good/bad for the game" as "makes it easy/hard to build a top-tier Standard deck", then of course Mythics are bad for the game. So are Rares and Uncommons. In that sense, it would be fantastic for the game if everyone could buy whatever individual cards they wanted, directly from Wizards, at $0.10 apiece with free shipping.
in essence isn't that whats happening though? if the average cost of a rare drops then theres no reason for the casual player to buy packs when they can just get singles for 50 cents. theres also no reason for them to go to events because they know they can't afford to make a remotely competitive deck. so eventually you end up with a situation where the only people really buying packs are store owners.
in essence isn't that whats happening though? if the average cost of a rare drops then theres no reason for the casual player to buy packs when they can just get singles for 50 cents.
Why buy a single card for 50 cents when they can get 15 cards for only $3-$4?
Or, from a different perspective: more people play the Lottery than buy Magic boosters, even though it's statistically cheaper for people to just chuck a quarter into the trash each time they would otherwise buy a $1 lottery ticket. Buying boosters isn't about maximizing value.
Wizards made standard to be an accessible competitive format. If standard is as inaccessible as Extended/Legacy, why does it even exist?
There are ways to at least mitgate some of the issues with mythics without killing the few positive things they add to the game. I think personally the best solution is to make less mythics each set, especially since they seem to be struggling with coming up with enough appropriately epic effects for all of those slots each set.
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That was pretty interesting. But dropping a warship on me is cheating. Take it back!
Printing fewer mythics could work, although I think the problem is the cards that are being printed as mythics, not the system itself. That being said, I have a bad feeling seeing Baneslayer Angel being reprinted that wizards is starting to betray the players with the mythic system. I remember the days when opening up a sick rare caused excitement because the card was solely awesome, now the first reaction is "hey, $50!"
Also, Emkorial is a massive troll, do not feed him.
ya know its a funny thing the price of mythics actually drove me to start playing legacy. i figured hell if im ganna pay 400-500 for a standard deck that rotates and loses almost all its value, i might aswell just buy good cards that will only raise in value.
standard is fun but paying 100+ for a playset of antyhing that wont retain value is not (im looking at you gideon)
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Mythics didn't increase thier price by themselves, competitive play did that.
Mythics didn't create decks that require $700+ outlays to win a tournament, competitive play did that
Mythics didn't create the schism in the player base, competitive play did that
Mythics disn't lock out new players from coming into the game, competitive play did that.
There was competitive play before mythics and these were never really a problem
Well, Wizards could remove mythic rares. They'll bump the set size back up to compensate, though. Planeswalkers didn't wreck limited too badly in Lorwyn, when the set sizes were big.
If they got rid of mythics they could bump sets sizes up by 12.5% and it would still take half as many packs as it currently does to get a play-set of standard.
A 40 dollar mythic rare would constitute a must have 4 of that goes in many decks.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled. I am petitioning for the removal of mythic rarity. Sig this to join the cause.
I feel like, mythics were cards that were already going to be made anyway, regardless of there rarity, and a good amazing card is ALWAYS going to be a good amazing card, so money cards are always going to be money cards no matter what the rarity. I mean seriously, there are some rare cards out there that are way more expensive then some mythics, and there are some mythics are are totally junk cards.
What should I be looking at in yugioh? You say it like it's self-explanatory. I don't play Yugioh and thus don't track of whether it's dying, so let's see what Wikipedia says. "It was named the top selling trading card game in the world by Guinness World Records™ on July 7, 2009, having sold over 22 billion cards worldwide.[1] The trading card game continues to gain popularity as it is played around the world, mostly in Japan, North America, Europe and Australia." Doesn't sound like the game's dying - quite the opposite.
No ones saying yugioh didnt sell a lot of packs (lord knows I bought a lot) but most of those numbers come from Japan where the game continues to be huge. The thing is when I stopped playing yugi had rare,super rare, ultra rare, ultimate rare, secret rare and ghost rare (Im sure theres more now) and 90% of packs and cards are worthless. You basically end up with two kinds of deck 1)kids with crap that have no chance of winning (you can get these decks for next to nothing) and 2) competitive players with decks made up entierly of ultra rares or higher where each card costs $40 since no one wants to crack packs as most of the time its not worth it so the cards that are opened command crazy prices. I said things like "Hey kid trade you this long box for that mirror force" more then once and belive me I totally getting the better end of the deal.
Now Ill grant magic is a long way from this but dont kid yourself thats were it ends and as to how massivly sucsessful yugi is world wide assumeing you live in north america when was the last time you saw it played at your local game store?
I feel like, mythics were cards that were already going to be made anyway, regardless of there rarity, and a good amazing card is ALWAYS going to be a good amazing card, so money cards are always going to be money cards no matter what the rarity. I mean seriously, there are some rare cards out there that are way more expensive then some mythics, and there are some mythics are are totally junk cards.
I totally disagree with that. Yes good cards are always good and always cost more then bad cards but if you have more copies of a card in circulation the price will not get to the crazy levels we're seeing today. Case and point SDT (or more reacently blood braid) everyone wanted 4 when they were in standard but if you cracked a box or just drafted every week you got your playset. Once you had a play set it was a no brainer to trade off the extras since you knew more were comming. If either of those cards were mythic Id be supprised if you could find them for less then $30. And worse yet prices/rarities like that make people want to hold onto the ones they have even if they're not going to use them since they're not likely to see another.
No ones saying yugioh didnt sell a lot of packs (lord knows I bought a lot) but most of those numbers come from Japan where the game continues to be huge. The thing is when I stopped playing yugi had rare,super rare, ultra rare, ultimate rare, secret rare and ghost rare (Im sure theres more now) and 90% of packs and cards are worthless. You basically end up with two kinds of deck 1)kids with crap that have no chance of winning (you can get these decks for next to nothing) and 2) competitive players with decks made up entierly of ultra rares or higher where each card costs $40 since no one wants to crack packs as most of the time its not worth it so the cards that are opened command crazy prices. I said things like "Hey kid trade you this long box for that mirror force" more then once and belive me I totally getting the better end of the deal.
Now Ill grant magic is a long way from this but dont kid yourself thats were it ends and as to how massivly sucsessful yugi is world wide assumeing you live in north america when was the last time you saw it played at your local game store?
This. Loved opening packs in the past. Hate opening packs now. The only time when I would even consider opening a pack is if I'm doing something else with it, like drafting or something.
This. Loved opening packs in the past. Hate opening packs now. The only time when I would even consider opening a pack is if I'm doing something else with it, like drafting or something.
The only packs I ever open any more are the 3 per week I draft.
/sarcasm
Wait I just thought of something good about mythics, Rares are so devaluated now no one rare drafts anymore. Thank you mythics /end sarcasm
This is a multifaceted question. For Wizards, it's good, and in that sense it's good for magic. If you want a playset of a mythic, someone (whether it be you, another player or a store) has to open more boxes. This increases sales, giving more money to WOTC, which in turn invests more in MTG, making for a higer quality game.
From a competitive player's perspective, it's not good. We have to spend more money, end of story.
From a casual player's perspective, it's really cool! It's exciting to open a mythic, and playing with one is even more fun!
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You know, maybe mythics are part of a scheme on Wizards' part to make the dominant format Limited?
If mythics make constructed prohibitively expensive, players will have to play limited. And with limited you get a chance to open that ultra rare, super mythic card that's worth 50, 100 bucks whatever.
So since it's just about as hard to get a Chrome Mox as it is a Baneslayer, the price difference has to come from somewhere else.
Which would be people overpaying because of the word "Mythic" and not because it's actually that scarce.
So I'm really not sure what WOTC's supposed to do because people don't want to understand the math.
Someone really needs to write a Master's thesis on the psychology of a single word and the results in pricing.
The first thing you are wrong about is how hard it is to get a mythic 120 packs verses chrome mox 1 in 88 packs.
The second part you are wrong about is if mythics prices where due to physiological and not scarcity then the demand could be meet by simply opening boosters this is not the case. Also crap mythics are worth crap if it was a psychological effect then even crap mythics should be worth money.
Third reason why you are wrong is the real reason why you are mythics cost so much, which is two fold. 1 The number of packs required to get a play-set of standers has increased from 800 a year to 1600 a year.
2. Since mythic cards are the rarest if one if them is in demand we will have a surplus of card at all other rarity levels. This means the only cards that there will be no surplus of is mythic, so mythics will be the only card to hold their value.
So unless you think by spreading a set's value over 10-15 card instead of 60-90 is not not going cause those 10-15 cards to have a higher average value than the 60-90 then you are dead wrong.
A 40 dollar mythic rare would constitute a must have 4 of that goes in many decks.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled. I am petitioning for the removal of mythic rarity. Sig this to join the cause.
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Now, as for Tarmogoyf being mythic, yes, it would have been. It was added at the last minute in the slot reserved for Future Sight's planeswalker.
Cracking a pack and seeing a Mythic is more fun than cracking a pack and seeing a Rare. Justify to whom - the competitive players or to Wizards? To competitive players, of course it isn't justified, or we wouldn't have this thread. To Wizards, it's justified by more people opening boosters.
Actually, I've seen people saying that Magic is being destroyed, that the Death of Magic is coming, and that Mythics are "the worst thing to happen to Magic".
Couldnt they get rid of mythics and keep the sets the size they are now? If anything I always thought reduceing the set size was an effort to cut costs on their side (art, r&d, testing, etc) rather then a justification for a new rarity.
And if you really think its mythics keeping the sets small. Mirrodin block 616 cards ravager never got over $40, Ravnica block 641 cards most of the value is split over shock lands, Zen block 602 well you know, jace. Yes modern blocks are a lot smaller then say onslaught block (618 cards since its the one everyone like to compair with) but that size reduction happened long before mythics.
The damage this type of rarity system does to a game is subtle but real. Just look a yugioh if you want to see what Im talking about. That said while I think its more then a little of an over statment to say mythics will be the death of magic I think its quite reasnoble to say $50+(Jace is pushing 80atm but whos counting) are not good for the games long term health (even garfied said so).
Currently looking to buy miscut Homelands, (my wife thinks I'm crazy too).
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What should I be looking at in yugioh? You say it like it's self-explanatory. I don't play Yugioh and thus don't track of whether it's dying, so let's see what Wikipedia says. "It was named the top selling trading card game in the world by Guinness World Records™ on July 7, 2009, having sold over 22 billion cards worldwide.[1] The trading card game continues to gain popularity as it is played around the world, mostly in Japan, North America, Europe and Australia." Doesn't sound like the game's dying - quite the opposite.
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The shops busting packs open just pass the cost onto the players. In the end its the players that end up footing the bill for all those extra packs opened.
The extra rare cards are a direct cause of price inflation. Why is price inflation good for the game again?
Your ultra casual player who builds a crap rare deck, the cost to play went down from 30 bucks to 10 bucks, but for the serious players who want a competitive deck, the price to play skyrocketed.
Whether thats good or bad for magic, i dunno, but it seems to me that there are major monatary barriers to making a top tier deck now and the power creep is worse than ever.
-Ralph Wigam
There are a lot more of those casual players than there are of the "serious players".
It's about the definition of what's "good/bad for the game". The only senses I can think of that are fairly objective are "increases/decreases number of players" or "increases/decreases number of packs bought". In the latter sense, it seems that Mythics would almost certainly be either good for the game or neutral. In the former sense, it seems that Mythics would likely be neutral, though they may be slightly good or slightly bad for the game depending on the casual/competitive balance.
Of course, if you define "good/bad for the game" as "makes it easy/hard to build a top-tier Standard deck", then of course Mythics are bad for the game. So are Rares and Uncommons. In that sense, it would be fantastic for the game if everyone could buy whatever individual cards they wanted, directly from Wizards, at $0.10 apiece with free shipping.
well the price of the packs opened in inevitably spread out to the players in the secondary market.
The players who play more seriously end up paying the difference in the good cards for all those casual players getting breaks at the low end.
There is a balance that overall equals out the cost of the packs that are opened. Mythic rarity shifts the supply curve down, and the increased power level of the cards shifts the demand curve up.
The only way for these two points to meet is to increase supply to meet the demand. Overall there are more packs opened and the average cost of the game goes up because more packs must be opened to meet the demand.
I personally chose not to play standard seriously, because i dont want to pay the overinflated prices. I get the benefit of being only a casual standard player, but someone else is paying dearly for the cost breaks i am enjoying.
-Ralph Wigam
in essence isn't that whats happening though? if the average cost of a rare drops then theres no reason for the casual player to buy packs when they can just get singles for 50 cents. theres also no reason for them to go to events because they know they can't afford to make a remotely competitive deck. so eventually you end up with a situation where the only people really buying packs are store owners.
Or, from a different perspective: more people play the Lottery than buy Magic boosters, even though it's statistically cheaper for people to just chuck a quarter into the trash each time they would otherwise buy a $1 lottery ticket. Buying boosters isn't about maximizing value.
There are ways to at least mitgate some of the issues with mythics without killing the few positive things they add to the game. I think personally the best solution is to make less mythics each set, especially since they seem to be struggling with coming up with enough appropriately epic effects for all of those slots each set.
Also, Emkorial is a massive troll, do not feed him.
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standard is fun but paying 100+ for a playset of antyhing that wont retain value is not (im looking at you gideon)
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There was competitive play before mythics and these were never really a problem
Actually they also made it take twice as many packs to get a playset of standard
If they got rid of mythics they could bump sets sizes up by 12.5% and it would still take half as many packs as it currently does to get a play-set of standard.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled.
I am petitioning for the removal of mythic rarity. Sig this to join the cause.
No ones saying yugioh didnt sell a lot of packs (lord knows I bought a lot) but most of those numbers come from Japan where the game continues to be huge. The thing is when I stopped playing yugi had rare,super rare, ultra rare, ultimate rare, secret rare and ghost rare (Im sure theres more now) and 90% of packs and cards are worthless. You basically end up with two kinds of deck 1)kids with crap that have no chance of winning (you can get these decks for next to nothing) and 2) competitive players with decks made up entierly of ultra rares or higher where each card costs $40 since no one wants to crack packs as most of the time its not worth it so the cards that are opened command crazy prices. I said things like "Hey kid trade you this long box for that mirror force" more then once and belive me I totally getting the better end of the deal.
Now Ill grant magic is a long way from this but dont kid yourself thats were it ends and as to how massivly sucsessful yugi is world wide assumeing you live in north america when was the last time you saw it played at your local game store?
I totally disagree with that. Yes good cards are always good and always cost more then bad cards but if you have more copies of a card in circulation the price will not get to the crazy levels we're seeing today. Case and point SDT (or more reacently blood braid) everyone wanted 4 when they were in standard but if you cracked a box or just drafted every week you got your playset. Once you had a play set it was a no brainer to trade off the extras since you knew more were comming. If either of those cards were mythic Id be supprised if you could find them for less then $30. And worse yet prices/rarities like that make people want to hold onto the ones they have even if they're not going to use them since they're not likely to see another.
Currently looking to buy miscut Homelands, (my wife thinks I'm crazy too).
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This. Loved opening packs in the past. Hate opening packs now. The only time when I would even consider opening a pack is if I'm doing something else with it, like drafting or something.
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The only packs I ever open any more are the 3 per week I draft.
/sarcasm
Wait I just thought of something good about mythics, Rares are so devaluated now no one rare drafts anymore. Thank you mythics /end sarcasm
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PWs arent that good, and only very few mythic rares are acually worth getting
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From a competitive player's perspective, it's not good. We have to spend more money, end of story.
From a casual player's perspective, it's really cool! It's exciting to open a mythic, and playing with one is even more fun!
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If mythics make constructed prohibitively expensive, players will have to play limited. And with limited you get a chance to open that ultra rare, super mythic card that's worth 50, 100 bucks whatever.
You're absolutely right, and strangely enough, the scarcity of rares in sets prior to mythics is just about the same as the scarcity of mythics.
So since it's just about as hard to get a Chrome Mox as it is a Baneslayer, the price difference has to come from somewhere else.
Which would be people overpaying because of the word "Mythic" and not because it's actually that scarce.
So I'm really not sure what WOTC's supposed to do because people don't want to understand the math.
Someone really needs to write a Master's thesis on the psychology of a single word and the results in pricing.
The first thing you are wrong about is how hard it is to get a mythic 120 packs verses chrome mox 1 in 88 packs.
The second part you are wrong about is if mythics prices where due to physiological and not scarcity then the demand could be meet by simply opening boosters this is not the case. Also crap mythics are worth crap if it was a psychological effect then even crap mythics should be worth money.
Third reason why you are wrong is the real reason why you are mythics cost so much, which is two fold. 1 The number of packs required to get a play-set of standers has increased from 800 a year to 1600 a year.
2. Since mythic cards are the rarest if one if them is in demand we will have a surplus of card at all other rarity levels. This means the only cards that there will be no surplus of is mythic, so mythics will be the only card to hold their value.
So unless you think by spreading a set's value over 10-15 card instead of 60-90 is not not going cause those 10-15 cards to have a higher average value than the 60-90 then you are dead wrong.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled.
I am petitioning for the removal of mythic rarity. Sig this to join the cause.