So, I hate MODO, but it looks like my only way to play (the wife is evil and never lets me leave the house, yeah I'm whipped). If you don't play Magic: Online, forget this entire post.
I hate MODO because:
1) The sales rates for packs are retarded. It's 11.07 to buy a draft set with real money from the store. Now most of the time it's only 11 tickets to buy a draft set of cards, however, if you want to purchase just Guildpact boosters (or whatever is the latest set) the boosters sell for 5 tix...wtf? Who decided this is the way it should be? Also, for some reason, a tournament pack that costs 11.29 in the store costs 14-15 tickets...also confusing. I understand you'd want to sell that for more than you paid, but that much more? Someone claimed it cost more for international buyers to buy packs and such from the store. Is that true?
2) Everyone on MODO is a dealer. Everyone. I don't get this. For example. I open a Temple Garden. I can sell it for 6 maybe 7 tix tops. If I want to buy one, however, I have to pay at least 8-9. And with better cards, it's worse. Don't try to buy a Ghost Council right now. It's really annoying. How can everyone on there be such amazing rip-off artists?
I guess I'm far too naive and honest to understand it, but to me it's just not right that there are people other than Wizards (Hasbro) that make money off the suckers that use MODO. I understand that there's a secondary market and that some cards are worth more, but I just don't think that it's right that there can even be MODO dealers.
Anyway, I guess once the system came into existence it was bound to be corrupted by people who only wish to make a profit. Oh well...I just wanted to get this off my chest.
And if anyone knows real answers to the questions I raised in my first point, I'd love to hear em.
Because it costs so ******* much. Seriously...full price for digital objects? When production cost is zero? The money factor keeps me out of MTGO....I can barely afford paper competitive decks.
So, I hate MODO, but it looks like my only way to play (the wife is evil and never lets me leave the house, yeah I'm whipped). If you don't play Magic: Online, forget this entire post.
I hate MODO because:
1) The sales rates for packs are retarded. It's 11.07 to buy a draft set with real money from the store. Now most of the time it's only 11 tickets to buy a draft set of cards, however, if you want to purchase just Guildpact boosters (or whatever is the latest set) the boosters sell for 5 tix...wtf? Who decided this is the way it should be? Also, for some reason, a tournament pack that costs 11.29 in the store costs 14-15 tickets...also confusing. I understand you'd want to sell that for more than you paid, but that much more? Someone claimed it cost more for international buyers to buy packs and such from the store. Is that true?
You can purchase tickets for .80-.90 from various sources. If you purchase them for the median price (.85) then you can obtain a draft set for about 9.85. I haven't played paper Magic for years, but this seems pretty reasonable. The latest set usually sells for 5 tix a pack for the first few weeks after its release because there is a large demand for the shiny new cards and there is a low supply of packs available. All sets eventually go down to the normal price of 4 tix (except for the Core Set, which usually stays at 5). This supply and demand also explains the high cost in tix of tournament packs. Not many people buy tournament packs from the store, so there aren't many available.
Quote from dimir impersonator »
2) Everyone on MODO is a dealer. Everyone. I don't get this. For example. I open a Temple Garden. I can sell it for 6 maybe 7 tix tops. If I want to buy one, however, I have to pay at least 8-9. And with better cards, it's worse. Don't try to buy a Ghost Council right now. It's really annoying. How can everyone on there be such amazing rip-off artists?
I don't understand this complaint at all. It's like calling the local card shop owner a rip-off artist. Most card shops I have been to will give you 50% of a card's value. On MTGO, you can sell most high end cards to a dealer for 1-2 tix less than its top value. Also, no one is forcing you to sell your cards. If you are patient and put up an ad in the messageboard, you can sell your cards for the dealer price. It obviously takes more time to get the best price, but this is true in real life as well. The only way to get the best value for your cards is to sell them individually on EBay, not to a dealer.
Quote from dimir impersonator »
I guess I'm far too naive and honest to understand it, but to me it's just not right that there are people other than Wizards (Hasbro) that make money off the suckers that use MODO. I understand that there's a secondary market and that some cards are worth more, but I just don't think that it's right that there can even be MODO dealers.
Anyway, I guess once the system came into existence it was bound to be corrupted by people who only wish to make a profit. Oh well...I just wanted to get this off my chest.
And if anyone knows real answers to the questions I raised in my first point, I'd love to hear em.
It's not like people don't sell items from WoW or Diablo II online. I don't see how MTGO dealers are corrupting the system anymore than real life dealers corrupt paper magic. There is always going to be someone who sees an opportunity to make a profit, and I don't see anything wrong with that.
Honestly, I think digital objects are no less real than the real thing. Of course, we could all be morons paying for nothing, but I digress. The difference in value between the digital production of M:TG and the real thing is probably less than you would think. These things are printed on probably about $.01 of cardboard...
People will make money off of anything that is wanted. I can't blame someone for trying to make a profit.
Clinging to the "realness" of paper is pathetic. If you are going to mock the sense of paying for a digital object, you may want to examine the fact that you are paying for cardboard, which is not only more vulnerable to tearing, but a waste of natural resources (and is just as meaningless).
The point wasn't the production value I believe, it's the fact that a server glitch could leave you without money, whereas that will never happen in real life. I believe the argument was cardboard is more secure than something that you can't even feel.
I believe the argument was cardboard is more secure than something that you can't even feel.
My MODO cards don't get frayed or scratched, and they won't be lost if my house catches on fire. To me, it seems "real" cards are far more succeptible to destruction.
Its all very well and good to rail on about MTGO being overpriced or whatever but THE POINT OF MTGO is so those who dont have a physical MtG scene within reasonable distance...
(I personally have to travel 4 hours by car to reach the nearest city that has FNM, where I am)
Can play the game. Granted I wish the Mods on Mtgo would loosen up a bit, and the set designers would actually grow a brain, but those are my own personal issues with it.
P.S sorry if i cross a line or two with this post.
P.P.S also there are a great many more jerks to contend with online than irl, as its so unfortunately easy to be a jerk online L( .
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"Between your faith, and my Glock 9mm....I'll take my Glock." -- End Of Days
My MODO cards don't get frayed or scratched, and they won't be lost if my house catches on fire. To me, it seems "real" cards are far more succeptible to destruction.
And what do you plan to do when Wizards goes bankrupt? Or their servers go down? Or they cease to support MTGO?
In any case, you don't own online cards - you own the license to USE those cards. If the first or the last of the scenarios noted occured, you'd be out every penny you spent on those licenses, whereas those who have real cards, have something tangible still. And, you can still play MTG in real life without being dependant on an internet server.
And what do you plan to do when Wizards goes bankrupt? Or their servers go down? Or they cease to support MTGO?
In any case, you don't own online cards - you own the license to USE those cards. If the first or the last of the scenarios noted occured, you'd be out every penny you spent on those licenses, whereas those who have real cards, have something tangible still. And, you can still play MTG in real life without being dependant on an internet server.
I will probably not be playing Magic when WotC goes bankrupt in 20 years or so and is unable to support MODO. Also, I don't plan to be around in the year 1,000,000,000 when the internet disappears.
I compare it to as the transition from paper to electronic money. Nobody questions their credit cards and electronic blips over the computer as they watch their stocks go up and down. It's not like paper "real" money is actually worth anything whatsoever. MODO cards are cheaper in general, and can be used to play people across the world instantly. They are also more durable in the short term. Why not?
Why do people always bring up the point that if Wizards goes out of business, digital cards are worthless? What indication is there that the company will go bankrupt anytime soon? They have Hasbro money behind them now, and Hasbro is like the Microsoft of the gaming world.
The advantages of MTGO far outweigh the disadvantages to me. For example, today I played in a tournament at 10am and went 1-2 drop. It was only about 1 or 2 in the afternoon by the time I was done, so I still had the whole day ahead of me. I didn't have to wake up early to get to the site in time, I didn't have to drive anywhere, I didn't have to put up with the hygiene issues of the typical small room full of gamers, and I didn't have to worry about losing my binder or having it stolen. MTGO fits my work and school schedule much better than paper Magic. For all this I'll gladly put up with an occasional server glitch or rude opponent.
The point wasn't the production value I believe, it's the fact that a server glitch could leave you without money, whereas that will never happen in real life. I believe the argument was cardboard is more secure than something that you can't even feel.
umm...around homelands I got mugged and lost my whole trade binder...did I mention I had two moxes in it thats the same as a server glitch
Ive also had decks water damaged, lost cards, had cards stolen, dropped and stepped on, folded accidentally, etc etc.
Online seems alot more stable to me.
As for wizards going out of business.....if they did, then the paper cards would become useless fast. No influx of new players = game dies = cards worth nothing. Look at any other cardboard cardgame that has vanished, what are the cards worth now. Pokemon is still around but its hardly popular...what is Charizard worth now?
You want stability in your card value...collect sports cards...where a company going belly up actually increases the value...since regardless of the printer, the subject is universal.
I seriously don't see magic dieing anytime soon...its WoTcs staple product and they are backed by Hasbro. all the other card games are to guide people into Magic, that is their strategy, they admit it. Pokemon was to get younger kids into card games then into Magic. It worked, Magic slumped for a bit, then rose stronger than ever
I find it to be much more flexible. Since I started working a full time real job, Modo on the weekends is the only time I have to play. I am sure there are places around here to play physically, but I haven't bothered looking for them (since my new job required a move). Before the job, I knew a good place to draft real cards.
When it comes to drafting, I find it is basically the same for each.
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I am looking for Date Stamped promos from Khans of Tarkir block so I can finish my set. Check my wants if you have any.
Currently offering 2 non-foil Kolighan's Command for a Date Stamped foil!
You know what the #1 benefit to MTGO is? You never have to buy sleeves. Not ever, not once. I spent significantly more money on sleeves when I played physical Magic than I ever did on cards. The same goes for entry fees. On MTGO, the packs that you win just become more tickets and cover your entry fee + you profit off of the deal. No more of this constantly spending cash weekly to pay entries.
Other benefits:
A)singles on MTGO are significantly cheaper than IRL. You're whining about only being able to get 6-7 tickets for a Temple Garden while you'd have to pay 8-9 tickets to buy it(alot of people buy cards for 1 ticket more than they paid for it, btw)..IRL, that Temple Garden would probably cost you 20 bucks. And what about Ghost Council? 9 tix on MTGO, probably 15 dollars IRL.
B)On MTGO, a draft costs 3 packs and 2 tix(I actually think it's total BS that it costs tickets, but, that's another story). If you have your own packs and tickets, it costs you zero. If you go draft at a store, can you bring your own product and avoid paying to draft? Nope. You pay to play.
C)On MTGO, there is always an 8 man to be played, and tons of Premier events every day as well. IRL, most shops hold FNM and maybe 1-2 draft nights per week where they run 1-2 drafts each night.
D)MTGO is about a month ahead of paper Magic in metagame determination. What this means is that, if you play both, you can have the next best deck before anyone else does locally, and take advantage of that.
Honestly, if you are even an average player, you can invest some money in a T2 deck and easily profit off of 8 mans. Considering that they cost 6 tickets to enter and you win a pack of Ravnica and a pack of GP just for getting to the 2nd round, it's ridiculously easy to make ridiculous amounts of profit this way.
It's true that MTGO has it's downsides, but, they are few and far between, and the advantages of it outweigh the disadvantages by a ridiculous margin.
1) MTGO seems to be a a very "long term direction" for WotC. They've been pumping time, effort and money into Version III. That is not something a company does if they have plans to axe the product.
2) MTGO is pretty much a license to print money. All the R&D costs are paid, so all that needs to be done is keep a couple of programmers, and the servers up. (which does add up, but really, it's a cash cow).
3) My online cards are far, far more valuable to me. I get probably 10 to 15 times the amount of enjoyment and playing in from them than I do with my collection of paper cards in my basement.
4) I've stopped treating my cost into MTGO as purchasing a product, because it's not, I'm just leasing the product. I do plan to get redemtion sets ready however. (you can redeem a set for physical cards if you 1x of each card in the set). I now view my expendatures as "entertainment" money. Just like enjoying a good steak, or seeing a movie, I have spent my money how I wanted, and I got more enjoyment than my money's worth quite often.
5) As stated, packs cost more because online "dollars" cost less. However, if you have ANY skills in limited (Sealed deck/drafting) or constructed (8 man queue's fire regularly I believe). It's better than getting bulk discounts. I'm not good enough to "go infinite" (win enough to not have to pay), however, I'm good enough that I was able to get a box worth of 9th and rav for about HALF the price of a box IRL. (about $40.00 per 36 packs).
Although I can't quite do things the same online as I did in paper, online doesn't "have" to be more expensive. I used to love to buy a box, and rip packs. However, that's usually a fools errand online, so I do the next best thing. I rip the packs by joining leagues/drafts, and use the winnings to keep on enjoying this great game in the only way that's readily available.
@ Mattreis I don't think my real life card dealers are rip-off artists (except the one guy at the mall, but he's a differrent story) The reason they're not is they are trying to make a living. They own their store and that's their income and their means of supporting themselves. No one is supporting themselves by selling digital cards. They're just a-holes.
@ Cyan I never said there was no advantages to playing online. Obviously there's some advantages, since it seems to be the only way I can play anymore. But it's those little things that I whined about that get to me. Maybe I'm just jealous cause I can't make profit off my cards, or maybe it really is mean of online players to do that. And, have you made money by playing constructed tourneys? I tried, and it's very hard. I can go to my local FNM and play with a crap deck and come in 1st or 2nd, but the online meta changes so much that by the time your deck is any good, something has come along to beat it. I don't have the money to keep up with it.
I pretty much only draft online anymore, and I only do it about 2 times a month. (I'm very poor)
actually, people from brazil and other countries where incomes are low are opening online stores in magic to make good livings in economically depressed regions.
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we've come to drink your beer and ravage your women:jam:
On the subject of glitches stealing your stuff, WotC is very good about that kind of thing. For example, if you win a Draft but don't get any prizes for it, you can Email the support staff the Draft # and they'll compensate your problem with more than what you would have won.
Same goes for trades, which is why there's a number that's given to you after trades.
All of my concerns of digital vs. physical objects went right out the window as soon as my son was old enough to start grabbing at things. Lost a ton of cards due to his constant desire to chew on things.
@ Mattreis I don't think my real life card dealers are rip-off artists (except the one guy at the mall, but he's a differrent story) The reason they're not is they are trying to make a living. They own their store and that's their income and their means of supporting themselves. No one is supporting themselves by selling digital cards. They're just a-holes.
Do you even know the first thing about economics? More competition drives prices down. In the case of MODO, virtually everyone is a vendor, so the market is perfectly competitive. The card prices are essentially set to the lowest value economically possible. If there were less people selling cards, it would actually be more expensive. Thats not a prediction, thats a law of economics.
@ Cyan I never said there was no advantages to playing online. Obviously there's some advantages, since it seems to be the only way I can play anymore. But it's those little things that I whined about that get to me. Maybe I'm just jealous cause I can't make profit off my cards, or maybe it really is mean of online players to do that. And, have you made money by playing constructed tourneys? I tried, and it's very hard. I can go to my local FNM and play with a crap deck and come in 1st or 2nd, but the online meta changes so much that by the time your deck is any good, something has come along to beat it. I don't have the money to keep up with it.
You can't possibly complain about it being too hard to win. Because this game is so skill intensive, the best people at this game will win 99% of the time. Its not MODO's fault you can't win. Step up your game and shut your mouth.
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I hate MODO because:
1) The sales rates for packs are retarded. It's 11.07 to buy a draft set with real money from the store. Now most of the time it's only 11 tickets to buy a draft set of cards, however, if you want to purchase just Guildpact boosters (or whatever is the latest set) the boosters sell for 5 tix...wtf? Who decided this is the way it should be? Also, for some reason, a tournament pack that costs 11.29 in the store costs 14-15 tickets...also confusing. I understand you'd want to sell that for more than you paid, but that much more? Someone claimed it cost more for international buyers to buy packs and such from the store. Is that true?
2) Everyone on MODO is a dealer. Everyone. I don't get this. For example. I open a Temple Garden. I can sell it for 6 maybe 7 tix tops. If I want to buy one, however, I have to pay at least 8-9. And with better cards, it's worse. Don't try to buy a Ghost Council right now. It's really annoying. How can everyone on there be such amazing rip-off artists?
I guess I'm far too naive and honest to understand it, but to me it's just not right that there are people other than Wizards (Hasbro) that make money off the suckers that use MODO. I understand that there's a secondary market and that some cards are worth more, but I just don't think that it's right that there can even be MODO dealers.
Anyway, I guess once the system came into existence it was bound to be corrupted by people who only wish to make a profit. Oh well...I just wanted to get this off my chest.
And if anyone knows real answers to the questions I raised in my first point, I'd love to hear em.
Trade Thread
There are free ways to play online, but they suck more, imo. I play mostly cheap deck, anyway, so I like MODO a lot.
Currently offering 2 non-foil Kolighan's Command for a Date Stamped foil!
convert bulk into good cards? PucaTrade - https://pucatrade.com/invite/gift/21195
Ebay - decks/Promos/DVDs
Trade thread (constantly updated)
http://www.mtgsalvation.com/trading-post/details/337-pokerbob1s-casual-trading-emporium
You can purchase tickets for .80-.90 from various sources. If you purchase them for the median price (.85) then you can obtain a draft set for about 9.85. I haven't played paper Magic for years, but this seems pretty reasonable. The latest set usually sells for 5 tix a pack for the first few weeks after its release because there is a large demand for the shiny new cards and there is a low supply of packs available. All sets eventually go down to the normal price of 4 tix (except for the Core Set, which usually stays at 5). This supply and demand also explains the high cost in tix of tournament packs. Not many people buy tournament packs from the store, so there aren't many available.
I don't understand this complaint at all. It's like calling the local card shop owner a rip-off artist. Most card shops I have been to will give you 50% of a card's value. On MTGO, you can sell most high end cards to a dealer for 1-2 tix less than its top value. Also, no one is forcing you to sell your cards. If you are patient and put up an ad in the messageboard, you can sell your cards for the dealer price. It obviously takes more time to get the best price, but this is true in real life as well. The only way to get the best value for your cards is to sell them individually on EBay, not to a dealer.
It's not like people don't sell items from WoW or Diablo II online. I don't see how MTGO dealers are corrupting the system anymore than real life dealers corrupt paper magic. There is always going to be someone who sees an opportunity to make a profit, and I don't see anything wrong with that.
Wanna hear an excellent answer?
Idiots run that machine because they pay money for digital cards, at least in real life you get a product!
People will make money off of anything that is wanted. I can't blame someone for trying to make a profit.
So there.
(I personally have to travel 4 hours by car to reach the nearest city that has FNM, where I am)
Can play the game. Granted I wish the Mods on Mtgo would loosen up a bit, and the set designers would actually grow a brain, but those are my own personal issues with it.
P.S sorry if i cross a line or two with this post.
P.P.S also there are a great many more jerks to contend with online than irl, as its so unfortunately easy to be a jerk online L( .
And what do you plan to do when Wizards goes bankrupt? Or their servers go down? Or they cease to support MTGO?
In any case, you don't own online cards - you own the license to USE those cards. If the first or the last of the scenarios noted occured, you'd be out every penny you spent on those licenses, whereas those who have real cards, have something tangible still. And, you can still play MTG in real life without being dependant on an internet server.
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I compare it to as the transition from paper to electronic money. Nobody questions their credit cards and electronic blips over the computer as they watch their stocks go up and down. It's not like paper "real" money is actually worth anything whatsoever. MODO cards are cheaper in general, and can be used to play people across the world instantly. They are also more durable in the short term. Why not?
The advantages of MTGO far outweigh the disadvantages to me. For example, today I played in a tournament at 10am and went 1-2 drop. It was only about 1 or 2 in the afternoon by the time I was done, so I still had the whole day ahead of me. I didn't have to wake up early to get to the site in time, I didn't have to drive anywhere, I didn't have to put up with the hygiene issues of the typical small room full of gamers, and I didn't have to worry about losing my binder or having it stolen. MTGO fits my work and school schedule much better than paper Magic. For all this I'll gladly put up with an occasional server glitch or rude opponent.
Just kidding. Don't kill me.
umm...around homelands I got mugged and lost my whole trade binder...did I mention I had two moxes in it thats the same as a server glitch
Ive also had decks water damaged, lost cards, had cards stolen, dropped and stepped on, folded accidentally, etc etc.
Online seems alot more stable to me.
As for wizards going out of business.....if they did, then the paper cards would become useless fast. No influx of new players = game dies = cards worth nothing. Look at any other cardboard cardgame that has vanished, what are the cards worth now. Pokemon is still around but its hardly popular...what is Charizard worth now?
You want stability in your card value...collect sports cards...where a company going belly up actually increases the value...since regardless of the printer, the subject is universal.
I seriously don't see magic dieing anytime soon...its WoTcs staple product and they are backed by Hasbro. all the other card games are to guide people into Magic, that is their strategy, they admit it. Pokemon was to get younger kids into card games then into Magic. It worked, Magic slumped for a bit, then rose stronger than ever
When it comes to drafting, I find it is basically the same for each.
Currently offering 2 non-foil Kolighan's Command for a Date Stamped foil!
convert bulk into good cards? PucaTrade - https://pucatrade.com/invite/gift/21195
Ebay - decks/Promos/DVDs
Trade thread (constantly updated)
http://www.mtgsalvation.com/trading-post/details/337-pokerbob1s-casual-trading-emporium
Other benefits:
A)singles on MTGO are significantly cheaper than IRL. You're whining about only being able to get 6-7 tickets for a Temple Garden while you'd have to pay 8-9 tickets to buy it(alot of people buy cards for 1 ticket more than they paid for it, btw)..IRL, that Temple Garden would probably cost you 20 bucks. And what about Ghost Council? 9 tix on MTGO, probably 15 dollars IRL.
B)On MTGO, a draft costs 3 packs and 2 tix(I actually think it's total BS that it costs tickets, but, that's another story). If you have your own packs and tickets, it costs you zero. If you go draft at a store, can you bring your own product and avoid paying to draft? Nope. You pay to play.
C)On MTGO, there is always an 8 man to be played, and tons of Premier events every day as well. IRL, most shops hold FNM and maybe 1-2 draft nights per week where they run 1-2 drafts each night.
D)MTGO is about a month ahead of paper Magic in metagame determination. What this means is that, if you play both, you can have the next best deck before anyone else does locally, and take advantage of that.
Honestly, if you are even an average player, you can invest some money in a T2 deck and easily profit off of 8 mans. Considering that they cost 6 tickets to enter and you win a pack of Ravnica and a pack of GP just for getting to the 2nd round, it's ridiculously easy to make ridiculous amounts of profit this way.
It's true that MTGO has it's downsides, but, they are few and far between, and the advantages of it outweigh the disadvantages by a ridiculous margin.
1) MTGO seems to be a a very "long term direction" for WotC. They've been pumping time, effort and money into Version III. That is not something a company does if they have plans to axe the product.
2) MTGO is pretty much a license to print money. All the R&D costs are paid, so all that needs to be done is keep a couple of programmers, and the servers up. (which does add up, but really, it's a cash cow).
3) My online cards are far, far more valuable to me. I get probably 10 to 15 times the amount of enjoyment and playing in from them than I do with my collection of paper cards in my basement.
4) I've stopped treating my cost into MTGO as purchasing a product, because it's not, I'm just leasing the product. I do plan to get redemtion sets ready however. (you can redeem a set for physical cards if you 1x of each card in the set). I now view my expendatures as "entertainment" money. Just like enjoying a good steak, or seeing a movie, I have spent my money how I wanted, and I got more enjoyment than my money's worth quite often.
5) As stated, packs cost more because online "dollars" cost less. However, if you have ANY skills in limited (Sealed deck/drafting) or constructed (8 man queue's fire regularly I believe). It's better than getting bulk discounts. I'm not good enough to "go infinite" (win enough to not have to pay), however, I'm good enough that I was able to get a box worth of 9th and rav for about HALF the price of a box IRL. (about $40.00 per 36 packs).
Although I can't quite do things the same online as I did in paper, online doesn't "have" to be more expensive. I used to love to buy a box, and rip packs. However, that's usually a fools errand online, so I do the next best thing. I rip the packs by joining leagues/drafts, and use the winnings to keep on enjoying this great game in the only way that's readily available.
@ Cyan I never said there was no advantages to playing online. Obviously there's some advantages, since it seems to be the only way I can play anymore. But it's those little things that I whined about that get to me. Maybe I'm just jealous cause I can't make profit off my cards, or maybe it really is mean of online players to do that. And, have you made money by playing constructed tourneys? I tried, and it's very hard. I can go to my local FNM and play with a crap deck and come in 1st or 2nd, but the online meta changes so much that by the time your deck is any good, something has come along to beat it. I don't have the money to keep up with it.
I pretty much only draft online anymore, and I only do it about 2 times a month. (I'm very poor)
Same goes for trades, which is why there's a number that's given to you after trades.
Do you even know the first thing about economics? More competition drives prices down. In the case of MODO, virtually everyone is a vendor, so the market is perfectly competitive. The card prices are essentially set to the lowest value economically possible. If there were less people selling cards, it would actually be more expensive. Thats not a prediction, thats a law of economics.
You can't possibly complain about it being too hard to win. Because this game is so skill intensive, the best people at this game will win 99% of the time. Its not MODO's fault you can't win. Step up your game and shut your mouth.