I am pretty put off from the series. I bought 2014 and have seen the game break the rules of magic enough times to have little faith in the new installment.
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“Your body is not a temple, it's an amusement park. Enjoy the ride.”
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Yea I agree mostly. I thinkthe 2015 interface and 4 player games look more fun. I've never had a problem with cards breaking the rules so far as a previous poster said. For 10 dollars I get a lot of enjoyment out of it.
I enjoyed the first couple on the 360, tried 2014 on my Android tablet didn't like it for various reasons.
If they released a decent version for Windows Phone or RT, I would buy it. The touch gameplay is good, but I'm done with the bad mobile OSes. The 360 gameplay is alright, but honestly the controller is a terrible interface for playing anything that isn't controlling a character in a simulated environment.
Windows (metro) or Windows Phone, and I'm a buyer. Anything else, pass.
I am pretty put off from the series. I bought 2014 and have seen the game break the rules of magic enough times to have little faith in the new installment.
Honestly, this is likely a mix of you don't know the rules as well as you think you do, and simplified gameplay. I think they took a similar tack to how Portal sets used a simplified ruleset, and eliminated or ignored rules that wouldn't fit simplified play. I know they try and less complex cards as well. I remember when Portal came out, running into (rarely) people that had only played it so far, and that was always a learning curve for them on real magic play. I've also had that same experience teaching some people when I was in college in 2010, they had played DotP on the 360, saw us playing at a table, and asked if they could join us. It's not so much the rules are being broken, as they just aren't using ALL the rules.
I enjoyed the first couple on the 360, tried 2014 on my Android tablet didn't like it for various reasons.
If they released a decent version for Windows Phone or RT, I would buy it. The touch gameplay is good, but I'm done with the bad mobile OSes. The 360 gameplay is alright, but honestly the controller is a terrible interface for playing anything that isn't controlling a character in a simulated environment.
Windows (metro) or Windows Phone, and I'm a buyer. Anything else, pass.
I am pretty put off from the series. I bought 2014 and have seen the game break the rules of magic enough times to have little faith in the new installment.
Honestly, this is likely a mix of you don't know the rules as well as you think you do, and simplified gameplay. I think they took a similar tack to how Portal sets used a simplified ruleset, and eliminated or ignored rules that wouldn't fit simplified play. I know they try and less complex cards as well. I remember when Portal came out, running into (rarely) people that had only played it so far, and that was always a learning curve for them on real magic play. I've also had that same experience teaching some people when I was in college in 2010, they had played DotP on the 360, saw us playing at a table, and asked if they could join us. It's not so much the rules are being broken, as they just aren't using ALL the rules.
No, I am talking about REALLY obvious rule breaking. Like being able to block a creature with Islandwalk when the defender has Islands in play.
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“Your body is not a temple, it's an amusement park. Enjoy the ride.”
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
I enjoyed the first couple on the 360, tried 2014 on my Android tablet didn't like it for various reasons.
If they released a decent version for Windows Phone or RT, I would buy it. The touch gameplay is good, but I'm done with the bad mobile OSes. The 360 gameplay is alright, but honestly the controller is a terrible interface for playing anything that isn't controlling a character in a simulated environment.
Windows (metro) or Windows Phone, and I'm a buyer. Anything else, pass.
I am pretty put off from the series. I bought 2014 and have seen the game break the rules of magic enough times to have little faith in the new installment.
Honestly, this is likely a mix of you don't know the rules as well as you think you do, and simplified gameplay. I think they took a similar tack to how Portal sets used a simplified ruleset, and eliminated or ignored rules that wouldn't fit simplified play. I know they try and less complex cards as well. I remember when Portal came out, running into (rarely) people that had only played it so far, and that was always a learning curve for them on real magic play. I've also had that same experience teaching some people when I was in college in 2010, they had played DotP on the 360, saw us playing at a table, and asked if they could join us. It's not so much the rules are being broken, as they just aren't using ALL the rules.
No, I am talking about REALLY obvious rule breaking. Like being able to block a creature with Islandwalk when the defender has Islands in play.
Considering that sort of minor bug happens all the time in MTGO, I'm not gonna sweat the small stuff.
I enjoyed the first couple on the 360, tried 2014 on my Android tablet didn't like it for various reasons.
If they released a decent version for Windows Phone or RT, I would buy it. The touch gameplay is good, but I'm done with the bad mobile OSes. The 360 gameplay is alright, but honestly the controller is a terrible interface for playing anything that isn't controlling a character in a simulated environment.
Windows (metro) or Windows Phone, and I'm a buyer. Anything else, pass.
I am pretty put off from the series. I bought 2014 and have seen the game break the rules of magic enough times to have little faith in the new installment.
Honestly, this is likely a mix of you don't know the rules as well as you think you do, and simplified gameplay. I think they took a similar tack to how Portal sets used a simplified ruleset, and eliminated or ignored rules that wouldn't fit simplified play. I know they try and less complex cards as well. I remember when Portal came out, running into (rarely) people that had only played it so far, and that was always a learning curve for them on real magic play. I've also had that same experience teaching some people when I was in college in 2010, they had played DotP on the 360, saw us playing at a table, and asked if they could join us. It's not so much the rules are being broken, as they just aren't using ALL the rules.
No, I am talking about REALLY obvious rule breaking. Like being able to block a creature with Islandwalk when the defender has Islands in play.
Considering that sort of minor bug happens all the time in MTGO, I'm not gonna sweat the small stuff.
Well, bugs like that are the kind of thing that keep me from bothering with MODO for anything other than Mormir or a very rare draft when I am bored.
You must not play any games very much then. Because, every game has bugs like this ALL the time. It's up to players to properly report so they get fixed. Then again, I've been a game designer and been on a lot of alpha and beta test teams. So I'm probably more forgiving of small interaction bugs, knowing what a pain in the butt they are to find and fix all of them before release (impossible).
Everyone hates this game lol. I had a chance to get to the last quest of the stupid tutorial I wish I could skip last night. I don't know I may play DOTP until I need more and sacrafice my computer to MTGO. I don't know if my 3.3ghz 16 gigs of ram can run it though lol.
So, I unlocked all the cards in "Main Game" and I have a few notes:
*What the crap is a "Premium Booster"? I have to pay more money to get the better cards? This seems shady to me...
* The load times are absurd. It takes forever to start the program and get into a game. This is not very mobile friendly.
*Why is the card pool this bad, anyway? They were touting that it was supposed to feel like Constructed but it doesn't seem that way at all. Attacking with bears and Hill Giants seems more like Sealed.
*The UI is downright garbage. This game was not made for a touchscreen. Navigating the menus and targeting anything is a nightmare on my iPad.
*Another big selling point were the Dual lands. While the AI gets to flaunt stuff like foil Tropical Island and Sacred Foundry, all you get are Guildgates. Just Guildgates.
* For some insane reason, you have limits on cards. You can only have four of each common, three of each uncommon, two of each rare and one of each mythic rare. That awesome Griselbrand or Brimaz is the only one you're getting. Don't get your hopes up.
That said, it does let you play Magic anywhere. Having a seemingly limitless number of decks is quite nice and creating them is pretty easy. I'll keep playing it but it could have been a lot better.
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I did buy 2015. Don't. Every starting deck is so unplayably bad you need a perfect hand rather than skill. Unlocks are based on random packs, which leads to a deck that'd be ok in draft, but against foes no easier than '13/'14 opponents. There's no synergy in the starting deck and the random unlocks don't help. I've been stuck with a randomly chosen R/W deck that sometimes just. Can't. Win. And since you can pay for more/better boosters, playing online is a "Who spent more?" contest. This game is a major step back.
I did buy 2015. Don't. Every starting deck is so unplayably bad you need a perfect hand rather than skill. Unlocks are based on random packs, which leads to a deck that'd be ok in draft, but against foes no easier than '13/'14 opponents. There's no synergy in the starting deck and the random unlocks don't help. I've been stuck with a randomly chosen R/W deck that sometimes just. Can't. Win. And since you can pay for more/better boosters, playing online is a "Who spent more?" contest. This game is a major step back.
If you can't be arsed to unlock all the non-premium cards then why do you care who spent more?
The majority of cards in the game are free. If you unlock them all and then go online and lose to someone who bought premium cards, only then can you assess how much the premium cards matter.
Personally I have not bought premium, seldomly see premium cards played online, and win the majority of the time regardless of whether my opponent has premium cards or not.
I'd just realized how much everything present annoyed me and I was most displeased with the game. I still have mixed feelings about the gridning,
(Can you open packs with redundant cards in them? Like once you have a playset of something does it stop spawning in packs?) but it's not a core gripe.
Still can't recommend unless you really love Magic. But then again you're here so you probably do.
i see premium cards played a lot more now. They are becoming more common. I still didn't buy them though and I'm in the top 10. The way things are shaping up I will never buy them./I didn't really want to since I was worried my opponents will think I won because of the cards.But seeing how Mich of a big deal is being made over the premium cards I should avoid buying them out of principle to prove that premium cards did not ruin the game.
p.s. You do not open redundant cards in packs. The unlocking is kind of the same as previous Duels, if there was only one deck. there's a finite card pool that you keep receiving cards from until you have them all.
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Why or why not will you be purchasing 2015?
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
If they released a decent version for Windows Phone or RT, I would buy it. The touch gameplay is good, but I'm done with the bad mobile OSes. The 360 gameplay is alright, but honestly the controller is a terrible interface for playing anything that isn't controlling a character in a simulated environment.
Windows (metro) or Windows Phone, and I'm a buyer. Anything else, pass.
Honestly, this is likely a mix of you don't know the rules as well as you think you do, and simplified gameplay. I think they took a similar tack to how Portal sets used a simplified ruleset, and eliminated or ignored rules that wouldn't fit simplified play. I know they try and less complex cards as well. I remember when Portal came out, running into (rarely) people that had only played it so far, and that was always a learning curve for them on real magic play. I've also had that same experience teaching some people when I was in college in 2010, they had played DotP on the 360, saw us playing at a table, and asked if they could join us. It's not so much the rules are being broken, as they just aren't using ALL the rules.
No, I am talking about REALLY obvious rule breaking. Like being able to block a creature with Islandwalk when the defender has Islands in play.
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Considering that sort of minor bug happens all the time in MTGO, I'm not gonna sweat the small stuff.
Well, bugs like that are the kind of thing that keep me from bothering with MODO for anything other than Mormir or a very rare draft when I am bored.
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
*What the crap is a "Premium Booster"? I have to pay more money to get the better cards? This seems shady to me...
* The load times are absurd. It takes forever to start the program and get into a game. This is not very mobile friendly.
*Why is the card pool this bad, anyway? They were touting that it was supposed to feel like Constructed but it doesn't seem that way at all. Attacking with bears and Hill Giants seems more like Sealed.
*The UI is downright garbage. This game was not made for a touchscreen. Navigating the menus and targeting anything is a nightmare on my iPad.
*Another big selling point were the Dual lands. While the AI gets to flaunt stuff like foil Tropical Island and Sacred Foundry, all you get are Guildgates. Just Guildgates.
* For some insane reason, you have limits on cards. You can only have four of each common, three of each uncommon, two of each rare and one of each mythic rare. That awesome Griselbrand or Brimaz is the only one you're getting. Don't get your hopes up.
That said, it does let you play Magic anywhere. Having a seemingly limitless number of decks is quite nice and creating them is pretty easy. I'll keep playing it but it could have been a lot better.
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If you can't be arsed to unlock all the non-premium cards then why do you care who spent more?
The majority of cards in the game are free. If you unlock them all and then go online and lose to someone who bought premium cards, only then can you assess how much the premium cards matter.
Personally I have not bought premium, seldomly see premium cards played online, and win the majority of the time regardless of whether my opponent has premium cards or not.
(Can you open packs with redundant cards in them? Like once you have a playset of something does it stop spawning in packs?) but it's not a core gripe.
Still can't recommend unless you really love Magic. But then again you're here so you probably do.
p.s. You do not open redundant cards in packs. The unlocking is kind of the same as previous Duels, if there was only one deck. there's a finite card pool that you keep receiving cards from until you have them all.