Since Magic 2015 has been showcased a little bit, what are some expectations of Duels of the Planeswalkers 2015? Among other things, I'll be happy if you CAN unlock and play all opponent decks, tweaked deck customization, and would LOVE if DotP 2015 is centered around Garruk like 2014 was for Chandra. I'd really like to do the whole "help Garruk by traveling planes and taking steps towards reversing the curse on him and stopping Liliana"
3WWU, 2GWW, and 4RWW! These were the mana costs chosen to summon the perfect little angel! But Professor Avacyn accidentally added an extra ingredient to the concoction! Chemical x Thus, the Powerpuff Girls were born! Using their ultra super powers, Gisela, Bruna, and Sigarda have dedicated their lives to fighting crime and the forces of evil!
After seeing the new cardface, I pretty much lost all hope.
Seriously? M15's new card frame and such discourages you away from the DotP 2015 video game?
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3WWU, 2GWW, and 4RWW! These were the mana costs chosen to summon the perfect little angel! But Professor Avacyn accidentally added an extra ingredient to the concoction! Chemical x Thus, the Powerpuff Girls were born! Using their ultra super powers, Gisela, Bruna, and Sigarda have dedicated their lives to fighting crime and the forces of evil!
More than anything I hope they bring back sealed, with a new card pool. I've been voting with my wallet, buying about 30 deck slots across two platforms. Considering the previous extra formats produced zero revenue I think there's a good chance. I would like a longer sealed campaign though, and the ability to do custom matches between your sealed decks and maybe even against auto-generated decks from the sealed pool.
-Less tribal focus
-As with D14 Faeries, allow hybrid cards in decks that don't have one of the colors in a deck.
-Add guildgates for 3+ colored decks.
-Add more non-basic lands with activated abilities.
-Add at least 1 legendary creature per deck.
-Add Expansions for sealed.
-NO Path to Exile nor Swords to Plowshares. Black and Red are the primary spot-removal colors, not white.
-Allow Phyrexian mana for the playable decks.
-Have the removal numbers of D14, but with the card diversity of D13.
-Tone down aggro. Aggro decks at the levels of Goblin Gangland and Avacyn's Glory hamper deck playability in 1v1.
Core decks
-Ajani's Enchantment control with Sphere of Safety and board wipes // Aura Beatdown.
-Jace's Draw-go control with mill finishers // Evasive Tempo. Not necessarily mill-focused, just curve-topped with mill bombs.
-Liliana's Death Combo. Lots of death triggers, sac outlets, and some cards with Morbid.
-Chandra's Tempo-burn with Young Pyromancer.
-Garruk's Hyper-Ramp. Similar to Chant of Mul Daya, but focused on 5-7 drops.
-UG Tribal Merfolk with some hybrid white Merfolk.
-W/G Aura with Bestow and Heroic.
-R/B Tribal Minotaur with Boros Reckoner and Didgeridoo.
-Mono-Black Devotion.
-UW Flicker/Flash.
Expansion
-Nicol Bolas's Grixis Control (Play as the Boss!)
-R/G Tribal Wolves + Werewolves.
-If the "Warlords of Khanar" rumors are true, Sarkhan's Mono-Red Dragons. Turn it more into a Big Red deck with lots of creature kills at lower curves and big beaters at higher end rather than as a Dragon tribal.
-If the "Warlords of Khanar" rumors are not true, whichever planeswalker is relevant to the Fall set.
-Elspeth's Mono-White Tokens.
-U/B Hyper-Mill with Phenax, God of Deception.
Deck Packs (Not in order)
-W/B Bleeder with Souls of the Faultless.
-B/G Reanimator/Dredge.
-Tezzeret's Mono-Blue Artifacts with some W/U and U/B hybrids.
-Mono-Green Fog with non-damage win conditions. Or, 5-color Maze's End.
-U/R Spellslinger with Delver of Secrets.
-W/R Battalion.
I would love to see a storyline of a new planeswalker learning the ropes from already established 'walkers. You start on Ravnica learning from Jace, then travel to Alara and recieve help from Ajani, and so forth and so on. I like the interface and really everything I wanted changed has been changed in that respect. A little more stability for the iPad would be nice. I wouldn't be opposed to the option of creature animated attacks, where each card has its own little animation, but it would only trigger a single time for each card with that name. Obviously it would need to be something that could be opted out of in Settings. I really want them to start using actual animation, even cgi would be fine, for ingame storyline. No more of this card's art being "motionized," I want real animation to pull me into the story and I'd like more story. I want to feel like the story andhe game are integrated and feed off each other, not that the story is there to provide the game with a reason to exist. Either make the story important or remove it altogether.
The biggest change I want is for the main deck to be on theme and you unlock both cards for that theme and to take the deck in another direction. Kind of think of the Commander decks last year that had two themes within them, except it would start with one and have branch off options with unlocks.
The decks I want to see:
Main game:
Garruk: Monogreen ramp, unlocks into monogreen swarm
Liliana: Monoblack zombies, unlocks into monoblack devotion
Kiora: Green/Blue draw+fatties, unlocks into green/blue evasion
Ral Zarek: Red/Blue hasty aggro, unlocks into red/blue draw/go
Elspeth: Monowhite angels, unlocks into monowhite blink
Tibalt: black/red suicide, unlocks into black/red demon/devil theme deck
Chandra: Monored burn, unlocks into monored tempo
Jace: Monoblue bounce control with curve topping finishers, unlocks into combo control w/isocron scepter
Sarkhan: Red/Green Sneak Attack deck, unlocks into dragon ramp
New Walker: Blue/White fliers, unlocks into blue/white enchantment lockdown
The expansions would be decks based around the tricolored invasion and planar chaos dragons. The twist is each unlocks into multiple dual color decks if you choose.
Expansion 1:
Crosis: Grixis slow drain, unlocks into dimir mill or rakdos haste
Darigaaz: Jund midrange, unlocks into Gruul bloodrush or Golgari deck based around parallel lives.
Dromar: Esper artifacts, unlocks into Dimir artifact combo w/thoctar factory or Azorious draw based deck with Psycosis Crawler.
Rith: Naya token swarm, unlocks into Selesnya convoke or boros aggro
Treva: Bant Goodstuff, unlocks into simic deck centered around birthing pod or Selesyna human tribal
Expansion 2:
Oros: Black/white/red wrath deck with creatures able to be played from the graveyard, unlocks into black/white spirit deck or black red morbid deck
Intet: blue/red/green tempo creature deck with animar as well, unlocks into izzet creature copy or simic merfolk
Teneb: black/green/white dredge animate, unlocks into Golgari pure dredge combo or orzhov deck that uses the opponent's graveyard as fuel.
Numot: blue/white/red instant/sorcery deck, unlocks into izzet overload deck or boros burn
Vorosh: Green/blue/black evasion deck (heavy intimidate, flying, and trample), unlocks into Dimir discard/draw or simic graft/evolve combo deck
The idea is to create a feel to the expansion that makes it feel like a different game from the main game but still play well together. Deck packs should highlight decks from the past and decks you otherwise wouldn't play off the kitchen table. I feel the mix I've hit hasomething for everyone. There are decks I wouldn't find fun but I know people who would.
Private Mod Note
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Petition to stop WotC from making M:tG cards that do not fit my specific likes! Join the revolution! If not you, then who?
Ah, women. They make the highs higher and the lows more frequent.-Friedrich Nietzsche
Sometimes I feel like the word "interactivity" around here is akin to the word "electrolytes" in sports drinks. The public doesn't really know what it means, but they figure it's a good thing to have.
The Wii and Wii u are such a jokes of machines that I doubt anyone but the children audience will have influence in the games since that is what the Nintendo platforms are meant to be.
Seriously? M15's new card frame and such discourages you away from the DotP 2015 video game?
I could see commander being available with the precon decks but they would be static with no unlocks.
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Shin's D15 Wishlist
-Less tribal focus
-As with D14 Faeries, allow hybrid cards in decks that don't have one of the colors in a deck.
-Add guildgates for 3+ colored decks.
-Add more non-basic lands with activated abilities.
-Add at least 1 legendary creature per deck.
-Add Expansions for sealed.
-NO Path to Exile nor Swords to Plowshares. Black and Red are the primary spot-removal colors, not white.
-Allow Phyrexian mana for the playable decks.
-Have the removal numbers of D14, but with the card diversity of D13.
-Tone down aggro. Aggro decks at the levels of Goblin Gangland and Avacyn's Glory hamper deck playability in 1v1.
Core decks
-Ajani's Enchantment control with Sphere of Safety and board wipes // Aura Beatdown.
-Jace's Draw-go control with mill finishers // Evasive Tempo. Not necessarily mill-focused, just curve-topped with mill bombs.
-Liliana's Death Combo. Lots of death triggers, sac outlets, and some cards with Morbid.
-Chandra's Tempo-burn with Young Pyromancer.
-Garruk's Hyper-Ramp. Similar to Chant of Mul Daya, but focused on 5-7 drops.
-UG Tribal Merfolk with some hybrid white Merfolk.
-W/G Aura with Bestow and Heroic.
-R/B Tribal Minotaur with Boros Reckoner and Didgeridoo.
-Mono-Black Devotion.
-UW Flicker/Flash.
Expansion
-Nicol Bolas's Grixis Control (Play as the Boss!)
-R/G Tribal Wolves + Werewolves.
-If the "Warlords of Khanar" rumors are true, Sarkhan's Mono-Red Dragons. Turn it more into a Big Red deck with lots of creature kills at lower curves and big beaters at higher end rather than as a Dragon tribal.
-If the "Warlords of Khanar" rumors are not true, whichever planeswalker is relevant to the Fall set.
-Elspeth's Mono-White Tokens.
-U/B Hyper-Mill with Phenax, God of Deception.
Deck Packs (Not in order)
-W/B Bleeder with Souls of the Faultless.
-B/G Reanimator/Dredge.
-Tezzeret's Mono-Blue Artifacts with some W/U and U/B hybrids.
-Mono-Green Fog with non-damage win conditions. Or, 5-color Maze's End.
-U/R Spellslinger with Delver of Secrets.
-W/R Battalion.
The biggest change I want is for the main deck to be on theme and you unlock both cards for that theme and to take the deck in another direction. Kind of think of the Commander decks last year that had two themes within them, except it would start with one and have branch off options with unlocks.
The decks I want to see:
Main game:
Garruk: Monogreen ramp, unlocks into monogreen swarm
Liliana: Monoblack zombies, unlocks into monoblack devotion
Kiora: Green/Blue draw+fatties, unlocks into green/blue evasion
Ral Zarek: Red/Blue hasty aggro, unlocks into red/blue draw/go
Elspeth: Monowhite angels, unlocks into monowhite blink
Tibalt: black/red suicide, unlocks into black/red demon/devil theme deck
Chandra: Monored burn, unlocks into monored tempo
Jace: Monoblue bounce control with curve topping finishers, unlocks into combo control w/isocron scepter
Sarkhan: Red/Green Sneak Attack deck, unlocks into dragon ramp
New Walker: Blue/White fliers, unlocks into blue/white enchantment lockdown
The expansions would be decks based around the tricolored invasion and planar chaos dragons. The twist is each unlocks into multiple dual color decks if you choose.
Expansion 1:
Crosis: Grixis slow drain, unlocks into dimir mill or rakdos haste
Darigaaz: Jund midrange, unlocks into Gruul bloodrush or Golgari deck based around parallel lives.
Dromar: Esper artifacts, unlocks into Dimir artifact combo w/thoctar factory or Azorious draw based deck with Psycosis Crawler.
Rith: Naya token swarm, unlocks into Selesnya convoke or boros aggro
Treva: Bant Goodstuff, unlocks into simic deck centered around birthing pod or Selesyna human tribal
Expansion 2:
Oros: Black/white/red wrath deck with creatures able to be played from the graveyard, unlocks into black/white spirit deck or black red morbid deck
Intet: blue/red/green tempo creature deck with animar as well, unlocks into izzet creature copy or simic merfolk
Teneb: black/green/white dredge animate, unlocks into Golgari pure dredge combo or orzhov deck that uses the opponent's graveyard as fuel.
Numot: blue/white/red instant/sorcery deck, unlocks into izzet overload deck or boros burn
Vorosh: Green/blue/black evasion deck (heavy intimidate, flying, and trample), unlocks into Dimir discard/draw or simic graft/evolve combo deck
Deck Packs:
Green/red trample theme deck
Black/white spot removal deckwith clunky finishers
Red/Green eldrazi deck centering around edrazi spawn
Monowhite soldier deck
Monoblue Quest for Ula's Temple deck
Monoblack infect deck w/phyrexian mana main-stage.
The idea is to create a feel to the expansion that makes it feel like a different game from the main game but still play well together. Deck packs should highlight decks from the past and decks you otherwise wouldn't play off the kitchen table. I feel the mix I've hit hasomething for everyone. There are decks I wouldn't find fun but I know people who would.
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