Is it just me, or is Ramaz, this year's planeswalker boss a pushover? I mean with Karn in DotP 2012, you had to fear the Tinker into Darksteel Colossus turn 2 with his moxes. Bolas in DotP 2013 was also hard, as it seemed like your creatures got destroyed with his board wipes or spot removal, and then he busted out with titans and ultimatums. Ramaz...drops the ball. Every game is linear with him. I don't know how he is with anyone else, but here is the breakdown of his first few turns EVERY TIME:
Then the turns afterwords are spent playing more lands, or using his Desperate Ravings to draw cards, and it seems like more often than not he discards his useful cards with it. Then he flashes it back, plays lands, and go. He may or may not earthquake more than once, and sometimes he throws a prophetic bolt in there, but really he ceases to be as tough as the past planeswalker bosses. Anyone else have an easy time with Ramaz? I've played against him 5+ times and haven't lost yet.
This year's entire game is to easy, it is like they put all their effort into creating the sealed deck and phoned in the rest of it. The decks are to similar to previous decks, the chalenges are "do you know the basic game rules", not puzzels, The auto build for sealed keeps putting in crap cards when better choices are avaliable, etc.
This year I bought Jace's deck, and breezed through the campaign and revenge campaign, dominating pretty much every game where I drew a decent or better hand. (took me around then 40 games to complete both campaigns IIRC). It is more difficult getting the titles/persona's then completing the campaign.
Yeah, he's one of the easiest fights in the game. He'd need to either take two turns or have a kind of Archenemy deck to do anything. For me, he usually just gets a lot of mana, casts the Haste, discard a card, draw a card creature or casts prophetic bolt, then sputters and dies (as you said, throwing in an Earthquake sometimes).
It's especially jarring compared to the previous games, where the end boss has stuff like Moxes and the ability to seemingly 'always' get 2-3 in their opening hand.
Yeah I was surprised. I beat him first try with the Mul Daya deck. I was expecting a bit more, as some of the other levels (like the Simic Clones and Gruul dudes) took me a few tries.
Ramaz is built as an encounter, rather than a normal opponent: his opening hand is the same every game, and his deck is stacked the same way every game. The duel isn't quite as linear as the other encounters in the game, due to the Harmonizes, Prophetic Bolts, and Desperate Ravings, but the first couple turns are entirely predictable. (Worse, if you knock out the Master of the Wild Hunt, he really doesn't have much else to do for several turns.)
Turn 1: Forest, Exploration, Mountain.
Turn 2: Forest, Island, Harmonize.
Turn 3: Either Earthquake if you have a fast deck, or Master of the Wild Hunt if you have a slower deck.
Then the turns afterwords are spent playing more lands, or using his Desperate Ravings to draw cards, and it seems like more often than not he discards his useful cards with it. Then he flashes it back, plays lands, and go. He may or may not earthquake more than once, and sometimes he throws a prophetic bolt in there, but really he ceases to be as tough as the past planeswalker bosses. Anyone else have an easy time with Ramaz? I've played against him 5+ times and haven't lost yet.
This year I bought Jace's deck, and breezed through the campaign and revenge campaign, dominating pretty much every game where I drew a decent or better hand. (took me around then 40 games to complete both campaigns IIRC). It is more difficult getting the titles/persona's then completing the campaign.
It's especially jarring compared to the previous games, where the end boss has stuff like Moxes and the ability to seemingly 'always' get 2-3 in their opening hand.
I don't always post about Rafiq of the Many, but when I do, I cardlink to the original artwork, and not the supplementary product version.
"I trust myself to do my duty, even unto death. It's what comes after that I'm afraid of."
"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)