These are pre-made survivor decks to experiment with horde online. Anyone can try them out, but I'm making the thread so the players can download the decks and upload them to play with. I started off with 3 mono colored decks for 3 survivors to play with but 3 player horde was too hard to control online. I upped the power levels and made them 2 color decks meant for use by a team of 2 survivors.
RG: Mana Acceleration and cooperation meets powerful dragons
The artifact sideboard was a combination of an idea I saw on here (Trinkets: The Zombie deck has 5 artifacts added and if a player mills one of the artifacts from the top of the deck by doing damage, he or she gets to use the artifact. If the horde deck reveals the card during play, it just gets exiled and keeps on revealing cards.) and Krash's idea of rolling a die to randomly choose which artifacts to put in the deck making each play more exciting and random!
Update 1: Removed Stonehorn as it was just too powerful of an effect, and lead to an awkward board state where zombies could actually block. Replaced a couple of cards in white as it was just too strong.
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Wow, this sounds like one of the coolest formats I've ever heard of. It's just like a video game! But I can't imagine I would find anybody who knows horde on Cockatrice, would I?
i am the other player moderator and eck build for this set of decks, i can assit or help anyone with the game as well, and cockatrice is where we actually play the horde games for anyone who might be intrested
There we go, all 5 decks uploaded. Of course these still need a lot of testing. (R/B and R/G haven't been tested yet and will probably end up being toned down.) I'm always willing to take suggestions.
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The problem with the elementals is that there are way too many choices to make for the deck. The deck needs to be able to play itself mindlessly. That means, no tutoring, no firebreathing, no targeting, and no tap effects, etc...
http://www.quietspeculation.com/2011/09/horde-magic-a-new-way-to-play-magic-and-survive-zombie-invasions/
These are pre-made survivor decks to experiment with horde online. Anyone can try them out, but I'm making the thread so the players can download the decks and upload them to play with. I started off with 3 mono colored decks for 3 survivors to play with but 3 player horde was too hard to control online. I upped the power levels and made them 2 color decks meant for use by a team of 2 survivors.
RG: Mana Acceleration and cooperation meets powerful dragons
1 Radha, Heir to Keld
1 Leatherback Baloth
1 Savage Twister
1 Death by Dragons
1 Bogardan Hellkite
1 Shivan Hellkite
1 Naturalize
2 Kodama's Reach
4 Viridian Emissary
2 Rampant Growth
1 Joraga Treespeaker
1 Cultivate
1 Explore
2 Solemn Simulacrum
4 Rootbound Crag
10 Mountain
10 Forest
3 Birds of Paradise
1 Snapping Creeper
1 Sylvan Ranger
1 Barbed Lightning
1 Aggressive Urge
1 Magma Rift
1 Momentous Fall
3 Mudbutton Torchrunner
1 Thunder Dragon
1 Blaze
1 Hellkite Hatchling
RB: Vampires bring the spot removal to lessen the horde while making its creatures gradually stronger
3 Volt Charge
1 Reverberate
1 Lightning Bolt
1 Rakish Heir
1 Vampire Aristocrat
1 Vampiric Fury
1 Stromkirk Noble
1 Blood Seeker
1 Bloodghast
1 Bloodthrone Vampire
1 Blade of the Bloodchief
1 Captivating Vampire
1 Gatekeeper of Malakir
1 Guul Draz Assassin
1 Kalastria Highborn
1 Tezzeret's Gambit
1 Sphere of the Suns
1 Olivia Voldaren
1 Viscera Seer
1 Traitorous Blood
1 Act of Aggression
1 Act of Treason
2 Culling Dais
1 Reassembling Skeleton
10 Swamp
2 Stensia Bloodhall
8 Mountain
4 Dragonskull Summit
1 Burst Lightning
1 Go for the Throat
1 Black Sun's Zenith
1 Feast of Blood
1 Urge to Feed
1 Sign in Blood
1 Magma Jet
1 Damnation
GW: Preventing damage, gaining life while hitting all the land drops for powerful landfall finishers
1 Day of Judgment
1 Condemn
1 Pacifism
1 Wall of Omens
1 Children of Korlis
1 Arrow Volley Trap
1 Divine Reckoning
1 Sunspring Expedition
1 Cathedral Membrane
1 Loyal Sentry
1 Goldenglow Moth
1 Oblivion Ring
2 Sunpetal Grove
1 Kodama's Reach
1 Eternal Witness
1 Rampant Growth
1 Rampaging Baloths
2 Viridian Emissary
1 Explore
1 Lotus Cobra
1 Grazing Gladehart
1 Harrow
3 Terramorphic Expanse
9 Forest
1 Knight of the Reliquary
1 Naturalize
1 Veteran Explorer
1 Snapping Creeper
1 Emeria Angel
1 Hunter's Insight
1 Safe Passage
1 Rebuke
1 Heroes' Reunion
1 Captured Sunlight
1 Fiend Hunter
1 Yavimaya Elder
1 Serra Angel
1 Rites of Flourishing
UB: Synergistic artifacts bring the most aggression to the table. No mass removal. Leave that to the other guy.
1 Arsenal Thresher
1 Tumble Magnet
2 Everflowing Chalice
3 Tezzeret's Gambit
1 Dismember
1 Dead Weight
1 Glimpse the Unthinkable
1 Howling Mine
1 Mistvein Borderpost
1 Sphere of the Suns
1 Sol Ring
2 Seat of the Synod
2 Vault of Whispers
1 Architects of Will
4 Arcbound Worker
1 Master Transmuter
1 Precursor Golem
1 Cranial Plating
11 Swamp
9 Island
1 Energy Chamber
1 Beast of Burden
1 Go for the Throat
1 Mycosynth Golem
1 Sign in Blood
1 Spectral Searchlight
1 Disciple of the Vault
1 Shield Sphere
2 Arcbound Hybrid
1 Arcbound Bruiser
UW: Defend the homefront while supporting your team mates.
1 Cage of Hands
1 Pacifism
1 Curiosity
2 Counterspell
6 Island
10 Plains
3 Moorland Haunt
1 Oblivion Ring
1 Silverchase Fox
1 Augury Owl
1 Day of Judgment
1 Pentarch Paladin
1 Curse of the Bloody Tome
2 Absorb
1 Shieldmate's Blessing
1 Feeling of Dread
1 Healing Salve
1 Shield Sphere
1 Smite
1 Sleep
2 Snapcaster Mage
1 Reciprocate
1 Palace Guard
1 Compulsive Research
1 Divine Favor
1 Lore Broker
1 Divination
1 Preordain
1 Predict
1 Wall of Denial
4 Glacial Fortress
1 Wall of Resistance
1 Wall of Faith
1 Azorius Guildmage
1 Divine Reckoning
1 Frost Titan
1 Glimmerpoint Stag
And here's the horde deck:
1 Army of the Damned
1 Syphon Flesh
1 Grave Titan
1 Endless Ranks of the Dead
1 Twilight's Call
2 Ghoulraiser
2 Plague Wind
1 Call to the Grave
4 Cackling Fiend
1 Death Baron
3 Soulless One
1 Unbreathing Horde
2 Vengeful Dead
2 Fleshbag Marauder
1 Dirge of Dread
55 Walking Corpse
3 Infectious Horror
1 Severed Legion
2 Rotting Fensnake
5 Phylactery Lich
1 Damnation
1 Carrion Wurm
1 Forsaken Wastes
2 Lord of the Undead
1 Gloomdrifter
1 Grave Pact
1 Darksteel Relic
1 Loxodon Warhammer
1 Accorder's Shield
1 Trusty Machete
1 Sharpened Pitchfork
1 Crystal Ball
1 Bone Saw
1 Ghoulcaller's Bell
1 Elixir of Immortality
The artifact sideboard was a combination of an idea I saw on here (Trinkets: The Zombie deck has 5 artifacts added and if a player mills one of the artifacts from the top of the deck by doing damage, he or she gets to use the artifact. If the horde deck reveals the card during play, it just gets exiled and keeps on revealing cards.) and Krash's idea of rolling a die to randomly choose which artifacts to put in the deck making each play more exciting and random!
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BRG Loam Control (Assault - Loam) BRG
W Mono White Control (Martyr - Proc) W
http://www.quietspeculation.com/2011/09/horde-magic-a-new-way-to-play-magic-and-survive-zombie-invasions/
Update 1: Removed Stonehorn as it was just too powerful of an effect, and lead to an awkward board state where zombies could actually block. Replaced a couple of cards in white as it was just too strong.
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BRG Loam Control (Assault - Loam) BRG
W Mono White Control (Martyr - Proc) W
Oh, and here's the deck I run (it may be the same as the article, I forget)
2 Bad Moon
1 Plague Wind
1 Damnation
1 Yixlid Jailer
1 Forsaken Wastes
2 Nested Ghoul
2 Infectious Horror
2 Delirium Skeins
1 Blind Creeper
2 Soulless One
2 Vengeful Dead
1 Fleshbag Marauder
1 Carrion Wurm
3 Maggot Carrier
4 Cackling Fiend
1 Death Baron
1 Grave Titan
2 Severed Legion
1 Skulking Knight
1 Undead Warchief
1 Army of the Damned
1 Endless Ranks of the Dead
2 Rotting Fensnake
1 Unbreathing Horde
1 Walking Corpse
8 Zombie Goliath (Zombie Token)
52 Walking Corpse (Zombie Token)
1 Twilight's Call
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1 Anaconda
4 Coiled Tinviper
4 Glass Asp
2 Kashi-Tribe Elite
1 Kashi-Tribe Reaver
1 Kashi-Tribe Warriors
1 Ohran Viper
1 Patagia Viper
4 Ribbon Snake
2 Rotting Fensnake
3 Sachi, Daughter of Seshiro
3 Seshiro the Anointed
1 Hornet Cobra
1 Sosuke, Son of Seshiro
1 Sosuke's Summons
1 Tangle Asp
55 Death-Hood Cobra
1 Beastmaster Ascension
3 Cobra Trap
1 Creeping Renaissance
1 Dense Foliage
1 Echoing Courage
1 Snake Pit
1 Privileged Position
1 Parallel Lives
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So let's get started. Tokens being used are the 3/1 Elementals and 7/1 Elementals with Trample and Haste.
There are 45 3/1s and 10 7/1s with Trample and Haste.
10 7/1 Elementals with Trample and Haste
1 Rakka Mar
1 Hellspark Elemental
1 Obsidian Fireheart
2 Ball Lightning
1 Adaptive Automaton
1 Hellfire Mongrel
1 Geyser Glider
1 Inferno Elemental
1 Magmaw
1 Rage Nimbus
2 Soulsurge Elemental
1 Scourge Of Geier Reach
1 Valakut Fireboar
1 Flamekin Harbinger
2 Incandescent Soulstroke
2 Nova Chaser
1 Flamekin Bladewhirl
2 Faultgrinder
1 Glarewielder
2 Hostility
1 Ingot Chewer
1 Spitebellows
1 Sunflare Shaman
1 Taurean Mauler
1 Vengeful Firebrand
1 Hateflayer
1 Stigma Lasher
1 Thunderblust
1 Hell’s Thunder
1 Elemental Appeal
1 World At War
1 Incendiary Command
1 Leyline Of Punishment
1 Rage Reflection
1 Quest For Pure Flame
1 Warstorm Surge
1 Mana Barbs
1 Electropotence
1 Shared Animosity
Let me know what you think.
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