Hey there, new to the party but I do got some custom cards that I've been working on (A total of 42 cards and counting right now and most of them are Pirate/ Pirate related Cards). If anything, constructive feedback is always appreciated and let me know what you think. Also the Colors of My card Ideas are all in Grixis Colors. The Idea that i had going into this is that most of these cards could be stand alone cards that you could add to any deck while still holding the Pirate Tribal theme that you can do.
Update - This will gradually move from a "Pirate Focused" Set to a "Return to Ixalan" Set
Sky Fleet Infiltrator1U
Creature — Siren Pirate {C}
Flying
Whenever Sky Fleet Infiltrator Attacks, Tap target Creature an Opponent Controls.
1/2
Storm Fleet Raider1RR
Creature — Human Pirate {C}
Haste
Raid — Storm Fleet Raider enters the battlefield with an additional +1/+1 Counter if you attacked with a creature this Turn.
2/3
Dire Fleet Stowaway1B
Creature — Orc Pirate {C}
Menace
Whenever Dire Fleet Stowaway Enters the Battlefield, If you attacked with a Creature this Turn, Target Creature gets -1/-1 till end of turn.
1/2
Fathom Fleet Deckhand3B
Creature — Human Pirate {C}
Deathtouch
Fathom Fleet Deckhand can't attack unless you control an artifact or another pirate.
3/4
Fathom Fleet Scavenger3U
Creature — Human Pirate {C}
Raid — Whenever Fathom Fleet Scavenger enters the Battlefield, If you attacked with a Creature this turn, Draw two cards then discard two Cards.
2/3
Storm Fleet Lookout1R
Creature — Human Pirate {C}
Haste
3/1
Prosperous Plunder2U
Sorcery (C)
Draw a Card, Create a Colorless Treasure Artifact Token that have "T, Sacrifice Treasure; add one mana of any color to your mana pool.
Tempting Target1R
Instant {C}
Target Creature your opponent's controls gains haste and must attack this if able.
You Create a Colorless Treasure Artifact Token. When you see a pile of gold in the open, you know what it is but they don't.
Prosperous Naive1U
Creature — Human Pirate {C}
Whenever Prosperous Naive enters the battlefield, Prosperous Naive Plunders.
1/2
Depth Fleet Deckhand2B
Creature — Skeleton Pirate {C}
Deathtouch
Whenever Depth Fleet Deckhand enters the Battlefield, target player discards a card
1/2
Ruthless Boarding2R
Instant {C}
Ruthless Boarding deals 3 damage to any target.
Target Creature you control Plunders. Most pirates don't agree on many things, Raiding ships and being free are the exceptions.
Kill To Gain2BB
Sorcery {C}
Destroy target creature.
Target creature you control plunders.
Pirate's Medallion3
Artifact {C}
Whenever Pirate's Medallion enters the battlefield, target creature you control Plunders. t; add one mana of any color. Sometimes, the call to plunder is the most smallest of things.
Pull of the Tide2U
Instant {C}
Return target creature or artifact from the battlefield to its owner's hand. If you control two or more pirates, Create a colorless treasure artifact token. Don't let the tide take you
Steady Aim1R
Sorcery {C}
As an additional cost, tap an untapped pirate you control or pay 2.
Steady Aim deals 4 damage to target Creature or Plainswalker. Steady your aim lad, ye almost knocked out one of our own.
Pirate Parlay2B
Sorcery {C}
Target player sacrifices a creature or plainswalker.
Target creature you control plunders. A parlay is only a means getting richer while you hurt others indirectly.
Deadeye Seeker2B
Creature — Human Pirate{C}
Raid - Whenever Deadeye Seeker enters the battlefield, if you attacked with a creature this turn, destroy target creature that blocked this turn. "Thought the Deadeye pirates disbanded a year ago due the lost of there captain, looks like they found her..." Johnaveir
2/2
Deadeye Duelist2B
Creature — Human Pirate {C}
Whenever Deadeye Duelist enters the battle you may have it fight anther creature you control. If you do, Create a colorless Treasure Artifact token. "My mates settle arguments by there own means..." Varaska
2/3
Sky Fleet Aerialist3U
Creature — Siren Pirate {C}
Flying
Raid - Whenever Sky Fleet Aerialist enters the battlefield, if you attacked with a creature this turn, Scry 1 then draw a card.
2/4
Death Fleet BerserkB
Creature — Skeleton Pirate {C}
Death Fleet Berserk must attack each turn if able.
2/1
Storm Fleet Firebrand1R
Creature — Human Pirate {C}
Haste
Whenever Storm Fleet Firebrand enters the battlefield, it deals 2 damage to target Creature or Plainswalker.
1/1
Drowned SorrowsU
Instant {C}
As an additional cost, reveal a pirate card or pay 2.
Return target non-land permanent from the battlefield to its owners hand.
Scurvy1B
Enchantment - Aura {C}
Enchant creature you don't control.
Enchanted Creature gets -3/-1
At the Beginning of the endstep, if a player gained 5 or more life this turn, Sacrifice Scurvy. Scurvy, something tells me that you've been not eating your fruits lately.
Pirate's Flag2
Artifact {C}
Whenever Pirate's Flag enters the battlefield, if you control a pirate, Draw a card. 2, T; Add UBR to you mana Pool.
To the Brig3U
Instant {C}
Put Target Creature on the bottom of that players library from the battlefield. Don't allow that mucker to come back up on deck. Ye Hear!
Burning Gold3R
Instant {C}
Burning Gold deals 3 damage to target creature.
If that Creature were to die this turn, Create a Colorless Treasure Artifact Token.
Dire Fleet Piromancer2R
Creature — Orc Pirate Wizard {U}
Whenever a Source you control would deal non-combat damage to any target, it deals that damage plus 1 to it instead.
1/4
Sky Fleet Observer1UU
Creature — Siren Pirate Wizard {U}
Flying
When Sky Fleet Observer enters the Battlefield, Target Opponent reveals their hand. Chose a non-land, non-instant or Sorcery from their hand.
Cards that share the name of Chosen card Don't have abilities for as long as Sky Fleet Observer is on the Battlefield.
2/3
Sky Fleet Raider1UB
Creature — Siren Pirate Wizard {U}
Flying
At the Beginning of your end step, Put X -1/-1 Counters divided onto creatures you don't control where X is the amount of Raid Abilities you control that were activated this turn.
3/2
Dire Fleet Arsonist2BR
Creature — Orc Pirate {U}
Whenever a non-mana ability from another permanent is triggered or activated by a player, Dire Fleet Arsonist deals 2 Damage to that Player. The Dire Fleet Arsonist loves to bring agony to others, even the ones they call "allies" are affected.
3/3
Fathom Fleet Raider1UB
Creature — Human Pirate {U}
Attacking Pirates you Control get +0/+1 and Deathtouch.
1/3
Dire Fleet Berserker2BB
Creature — Orc Pirate {U}
Menace 1BB; Your Next Raid Ability Triggers again.
2/4
Open Fire3RR
Sorcery {U}
Open Fire Deals 3 Damage to each Creature and each Plainswalker.
Raid - If you attacked with a creature this turn, Open Fire instead deals 4 Damage to each creature and each Plainswalker opponents Control.
Evasive ManeuversBR
Instant {U}
Target Creature you control gets +2/+1 and Gains Haste.
If target Creature were to be put into the graveyard this turn, If that creature was a pirate, instead exile it then return it to the battlefield at the beginning of the end step.
Within Raider's GraspUUB
Enchantment {U}
Raid - At the Beginning of your end step, if you attacked with a creature this turn, Choose one
Target opponent discards a cards
You Draw a card
No matter what I do, it always seems to hurt someone but not me.
Depth Fleet Raider2UB
Creature — Skeleton Pirate {U}
Menace
Whenever Depth Fleet Raider deals combat damage to a player, Depth Fleet Raider Plunders. Vampires see immortality as a blessing, pirates see it as a curse.
3/2
Wek, Sly Gold-tooth2R
Legendary Creature — Goblin Pirate {U}
Haste
Whenever an non-token artifact you don't control enters the Battlefield, Wek, Sly Gold-tooth Plunders.
Artifact abilities your opponents control cost 1 more to activate. Goblins have a niche for finding treasure, some steal it under the very noses of others.
2/2
Depth Fleet Slave1B
Creature — Vampire Skeleton Pirate {U}
Deathtouch, lifelink
Raid - Whenever Depth Fleet Slave enters the battlefield, if you attacked with a creature this turn, target opponent loses 2 life and you gain 2 life. Even Vampires can become slaves to Dreadbeard.
1/1
Fathom Fleet Poisoner2B
Creature — Human Pirate {U}
Deathtouch
Raid - Whenever Fathom Fleet Poisoner enters the battlefield, if you attacked with a creature this turn, destroy target creature an opponent controls.
1/3
Plundering Frigate3R
Artifact - Vehicle {U}
Trample
Whenever a creature crews up Plundering Frigate, that creature plunders.
Crew 2
4/4
Iron Heart's Chest3
Legendary Artifact {U}
Iron Heart's Chest enter's the battlefield Tapped. 4t; target creature you control Plunders. It's weird to see an immortal pirate that isn't an un-dead.
Unexpected Arrival1BB
Sorcery {U}
As an additional Cost, sacrifice an artifact.
Search your library for a creature card, reveal it, and put it into your hand, then shuffle your library. If that creature was a pirate, put it onto the battlefield tapped instead. To state that the arrival of the pirate lords was expected is an misconception. Everyone thought that they were dead, guess we were all wrong
Amelia's Fennes1UU
Sorcery {U}
Search your library for a equipment or vehicle card. Reveal it and put it into your hand then shuffle your library. If you control two or more pirates, put it onto the battlefield instead.
"I always wonder how it would feel to control ships around you, maybe its like my ability to bend the will of other..." Johnavier
Dire Fleet Galleon1BR
Artifact — Vehicle {U}
First Strike
Whenever Dire Fleet Galleon attacks, target attacking pirate gets +1/+1 for each other attacking pirate you control till end of turn.
Crew 2 Fearsome and relentless, that's what you would describe the pirates of the Dire Fleet.
4/4
Storm Fleet Galleon1UR
Artifact — Vehicle {U}
Haste
Whenever Storm Fleet Galleon deals combat damage to a player, Create a colorless treasure artifact token.
Crew 2 Sly and evasive, that's what you would describe the pirates of the Storm Fleet
2/4
Fathom Fleet Galleon1UB
Artifact — Vehicle {U}
Menace
Raid - At the beginning of your end step, if you attacked with a creature this turn, create a 2/2 black pirate creature token with menace.
Crew 2 Disciplined and cunning, that's what you would describe the pirates of the Fathom Fleet
3/2
Lex Briggs, Navigation Extraordinaire2U
Legendary Creature — Human Pirate {U}
Lands and artifact you don't control enter the battlefield tapped if you control two or more pirates. 3U, t; search your library for a card, reveal it, shuffle your library, then put that card on top of your library.
2/3
Blunderbuster1BR
Sorcery {U}
Blunderbuster deals 5 damage to target creature. If that creature were to die this turn, put that card into exile instead of the graveyard. Nothing states better dead then a blast of hot iron shredding.
The Coalition's Retaliation2R
Instant {U}
The Coalition's Retaliation deals X damage to target creature where X is equal to the amount of pirates you control.
Raid - If you attacked with a creature this turn, you may pay 1RR. If you do return The Coalition's Retaliation from the graveyard to your hand. It only takes one spark to cause a battle.
Deadeye Naive3B
Creature — Human Pirate {U}
Whenever Deadeye Naive enters the battlefield Destroy target Creature with power 4 or greater
3/3
Sky Fleet CaptainUB
Creature — Siren Pirate Wizard {U}
Flying
Whenever Sky Fleet Captain attacks target Creature you do control gets +1/+1 till end of turn and target Creature you don't control gets -1/-1 till end of turn.
1/3
Fathom Fleet Tomb-Robber2B
Creature — Human Pirate {U}
Raid - At the beginning of the endstep, if you attacked with a creature this turn, you may exile a card from a graveyard. If you do Fathom Fleet Tomb-Robber Plunders.
2/3
Growing Obsession1BR
Enchantment - Aura {U}
Enchant creature you control.
Enchanted creature gets +2/+2 and has "whenever this creature deals combat damage to a player, create a Colorless Treasure Artifact Token".
If you did not attack with this creature during your combat step, Sacrifice Growing Obsession.
Weight in Gold2R
Sorcery {U}
Destroy target Artifact, then create X Colorless Treasure artifact tokens where X is its CMC.
Dueling CutlassUBR
Artifact — Equipment {U}
Equipped creature has Double Strike and has "whenever this creature deals combat damage to a creature, create a 2/2 Black pirate Creature Token with Menace."
Equip 3
Sky Fleet Plunderer1UU
Creature — Siren Pirate {U}
Flying
Raid - At the beginning of the endstep, If you attacked with a creature this turn, Draw a card then discard a card.
2/3
Dire Fleet Brawler2BR
Creature — Orc Pirate {U}
Trample
Whenever Dire Fleet Brawler Attacks, you may discard a card. If you do, Dire Fleet Brawler gets +2/+0 till end of turn.
4/2
Deadeye Neck Breaker3B
Creature — Human Pirate {U}
Whenever a Raid ability is activated, you may pay 1BB. If you do, destroy target creature.
2/3
Siren's Illusion2UU
Instant {U}
Return up to two Non-land Permanents from the battlefield to there owner's hand. If you Control a Pirate, Draw a Card.
Enemy Tactics1UB
Sorcery {U}
Exile Target Instant or Sorcery card from an opponents graveyard. Till end of turn, you may cast that card and spend mana as if it was mana of any color on that card. Cards cast this way are put into Exile. "If someones giving you trouble, just use there own tactics against them." Captain Sarina Highlander
Toil and Rubble2BR
Instant {U}
Destroy target creature or artifact. It controller discards a card.
Depth Fleet Quartermaster2BB
Creature — Skeleton Pirate {U}
Whenever a non-token artifact is put into the graveyard from the battlefield. Each Opponent losses 2 life.
4/2
Admiral's QuartermasterUBR
Creature — Human Pirate {R}
Other Pirates you control gain haste and first strike.
If you have 5 or more cards in your hand, Other Pirates you control get +1/+1.
Raid - At the Beginning of your end step, if you attacked with a creature this turn, create a 2/2 Black Pirate Creature token with Menaces
2/2
Dire Fleet Tormentor2BR
Creature — Orc Pirate {R}
Whenever Dire Fleet Tormentor Attacks, target defending player sacrifices a non-land permanent with CMC of X or less where X is the amount of attacking creatures you control.
3/3
Sky Fleet Quartermaster1UU
Creature — Siren Pirate Wizard {R}
Flying
Raid – During your post combat Main Phase, If you attacked this turn, Copy the next Instant or Sorcery you cast from your hand, you may choose a new target for that spell.
1/4
Sky Fleet Enchantress2UU
Creature — Siren Pirate Wizard {R}
Flying, Hexproof
Whenever Sky Fleet Enchantress attacks, you may exile another creature you control. If you do, Draw a card then return that creature at the beginning of the end step. If that creature was a Pirate, Draw two cards instead.
2/4
DreadBeard, Depth's Captain2UBB
Legendary Creature — Skeleton Pirate {R}
Menace, Deathtouch
Whenever a non-token creature you control destroys a creature you don’t control, you may search your graveyard for a card that has the same name as the creature you control and put it into your hand. If that creature was a Pirate, you may instead put it on the battlefield tapped.
2/5
Depth Fleet Saboteur2UU
Creature — Skeleton Pirate {R}
Artifact Creatures you don’t control get -1/-0 for each artifact you control.
Whenever a artifact you don’t control triggers or activates an ability. That artifact’s controller loses 1 life and you draw a card.
1/4
Zavirb, The Hellraiser3BB
Legendary Creature — Orc Pirate {R}
Menace
Whenever an opponent loses life, Zavirb, The Hellraiser Destroys target creature that opponent controls unless that player pays 2.
Whenever a Non-token creature enters the battlefield, target opponent loses 1 life. If that creature was a pirate then that opponent loses 2 life instead.
3/4
Sky Fleet Tormentor1BB
Creature — Siren Pirate Wizard {R}
Flying
Whenever a creature you control attacks, you gain 1 life.
Whenever a creature you don’t control attacks, that creature’s controller loses 1 life.
2/3
Depth Fleet's Curse2UB
Enchantment — Aura {R}
Enchant creature card in a graveyard.
When Depth Fleet's Curse enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Card Name." Return enchanted creature card to the battlefield under your control and attach Depth Fleet's Curse to it. When Depth Fleet's Curse leaves the battlefield, that creature's controller sacrifices it.
Enchanted Creature Gets +2/+2 and gains Menace and is a Skeleton Pirate in addition to its other types.
Rapid Pillaging1RR
Enchantment {R}
Whenever a creature you control attacks, put a Plunder Counter on Rapid Pillaging.
Raid – At the beginning of your end step, If you attacked with a creature this turn, you may create X Treasure Artifact Tokens where X is half of the plunder counters on Rapid Pillaging rounded up. If you do, remove all Plunder counters on rapid Pillaging.
High and Dry
Legendary Land {R}
Card Name enters the Battlefield Tapped. T; Add 1 To your Mana Pool T; Add two Mana of any combination of colors to you mana pool. Use this Mana to cast only Pirate Spells or use Pirate abilities
Raid – At the beginning of your end step, If you attacked with a creature this turn, choose one,
Create a Colorless Treasure Artifact Token
Create a 2/1 Black Pirate Creature Token with Menace
Unwarranted Attention2UU
Instant {R}
If you control a Pirate, this spell cost 2 less to cast.
Change the target of target Spell or Ability. This Attention is Unwarranted, at least by me a drink.
Pirate Lord Gwyn2WW
Legendary Creature — Human Pirate Lord {R}
Indestructible
Raid - At the beginning of the end step, if you attacked with a creature this turn, gain X life where X is the amount of creatures you control.
4/3
Pirate Lord Gifre2UU
Legendary Creature — Human Pirate Lord{R}
Hexproof
You have no maximum handsize.
Pirate Lord Gifre power and toughness is X where X is equal to the amount of cards in your hand.
At the beginning of your upkeep draw a card.
*/*+2
Pirate Lord Cobham1BB
Legendary Creature — Human Pirate Lord {R}
Deathtouch
Whenever a Creature dies, put a +1/+1 Counter on Pirate Lord Cobham.
Creatures with higher power than Pirate Lord Cobham can't block it.
2/2
Pirate Lord Rudges3RR
Legendary Creature — Human Pirate Lord {R}
Trample
Whenever a Creature you control Plunders, Pirate Lord Rudges deals 3 damage to any target. 1R; Target Creature you Control Plunders
5/4
Pirate Lord Teresa1GG
Legendary Creature — Human Pirate Lord {R}
Vigilance
You may play an additional land each turn.
Whenever a land enters the battlefield under your control, Create a Colorless Treasure Artifact Token
3/4
Iron Heart's Mimic3
Creature — Construct {R}
As Iron Heart's Mimic enters the battlefield, choose a creature type.
Iron Heart's Mimic is that creature type in addition to its other types.
Other Creatures of the chosen type get +0/+2 and can block an additional creature "My creations are not meant to be killer, they just let other do the work for them..." Olin Iron Heart.
2/2
Book of Sea Shanties4
Artifact {R}
Creatures you control and Creature Spells you Cast are Pirates in addition to their other types.
Whenever a Non-token Pirate enters the battlefield, other pirates you control get +1/+1 till end of turn. Ain't no pirate til you know the sea shanties.
Call The Fleet1UB
Enchantment {R}
Creature spells you cast have "Raid - whenever this creature enters the Battlefield, if you attacked with a Creature this turn, you may search your library for a creature card with the same name as that creature, reveal it and put it into your hand. Then shuffle your library."
Creatures you control get +1/+1 for each other creature with the same name as that creature.
Pillage and Plunder3U
Enchantment {R}
Whenever a creature you control enters the battlefield, that creature Plunders
Swab, Scourge's Prankster1RR
legendary Creature — Goblin Pirate {R}
Whenever a creature you control deals combat damage to a player, you may discard a card. If you do, draw a card.
Whenever you discard a card, Swab, Scourge's Prankster deals 2 damage to any target.
2/2
Captain Brandis Thorn2BR
Legendary Creature — Human Pirate {R}
Trample, Menace
Creatures you control get "whenever this creature attacks, it gets +1/+1 for each other attacking creature you control till end of turn."
Raid - at the beginning of the end step, if you attacked with a creature this turn Captain Brandis Thorn deals X damage to each opponent where X is the amount of tapped creatures you control.
3/5
Quartermaster Amilia3U
Legendary Creature — Human Pirate {R}
Whenever Quartermaster Amilia enters the battlefield, search your library for a vehicle card with CMC of X or less where X is the amount of pirates you control, reveal it and put it on the battlefield, then shuffle your library.
For as long as it is your turn, Artifact Vehicles you control are creatures in addition to its other types.
2/5
Cursed treasure3UU
Sorcery {R}
Return all creature cards from the battlefield to there owner's hand. For each creature returned this way, create a colorless treasure artifact token.
"Sometimes its better to take on a curse, I should know due to that my swords are cursed..." Johnavier
Price of Greed4BB
Sorcery {R}
This spell cost 1 less for each artifact on the battlefield.
Destroy all Creature. Greed could be the ultimate downfall of beings, but its a risk worth taking.
Varaska, Deadeye Captain3BG
Planeswalker — Varaska {R}
As long a it is your turn, Creatures you control deal damage in the form of wither
+1 - Create a 1/2 black and green pirate creature token with deathtouch.
-3 - Destroy target creature or plainswalker.
Loyalty 5
Jace, Deceiving Lookout2UU
Planeswalker - Jace {R}
Whenever one or more creatures you control deal combat damage to a player you may draw a card.
+1 - Scry 1 then draw a card
-3 - return a non-land permanent from the battlefield to its owner's hand.
Loyalty 4
Storm Fleet Captain2UR
Creature — Human Pirate {R}
Haste
Storm Fleet Captain can't be Blocked.
At the beginning of your combat step, another target pirate you control Can't be blocked this turn. This one embraces Lannery Storm's Words.
2/2
Depth Fleet Fear-Giver2UB
Creature — Skeleton Pirate {R}
Menace
Whenever you play a pirate spell, Tap target Creature an opponent Controls, That creature Doesn't untap until that opponents next untap step. And to think it wasn't frightening enough...
4/3
Fathom Fleet Spy1B
Creature — Human Pirate {R}
Menace
Raid - At the Beginning of the endstep, If you attacked with a Creature this turn, you may discard a card. If you do, Search your library for a card with CMC of X or less Where X is the amount of pirates you control, reveal it and put that card in your hand, Then shuffle your library.
2/1
Dire Fleet Raider3BR
Creature — Orc Pirate {R}
Trample
Whenever a Raid Ability you control triggers, Put a +1/+1 Counter on up to two target creatures.
Whenever another Creature you control with +1/+1 counter deals damage to a permanent or player, it deals twice that much damage instead.
5/4
Sky Fleet Boarder2UB
Creature — Siren Pirate {R}
Flying
Whenever Sky Fleet Boarder Attacks, return a non-land permanent with CMC of X or less where X is the Amount of pirates you control from the battlefield to its owners hand, then that player discards a card.
3/2
Bend Will2UR
Instant {R}
Untap target attacking creature and remove it from combat, at the beginning of your next upkeep gain control of that creature till end of turn. Untap that creature and that creature gains haste. "Now now you don't want to attack me, we both have a common enemy here..." Johnavier
Bargaining1U
Sorcery {R}
Choose an artifact an opponent Controls.
That opponent Creates X Colorless Treasure Artifact Tokens where X is that artifact's CMC.
You gain Control of that artifact. Drive a hard bargain that even your enemies would want.
Molten PlunderUR
Instant {R}
As an additional Cost to cast Molten Plunder, Sacrifice an artifact or Pay 2
Molten Plunder deals 3 damage to any target and you draw a card.
Profit From Losses1BB
Sorcery {R}
Target player Reveals there hand. You choose a non-land card from there hand. That player discards that card and you create X Colorless Treasure Artifact Tokens where X was that Card's CMC. Take advantage of the losses of our enemies.
Siren's CaptureUUU
Instant {R}
Counter target Spell unless its controller pays 2. If that Spell were to be countered, put it into exile instead.
You may cast that spell and use mana is if it was mana of any color. "Why would you allow our enemies to take that..."
Buccaneer's Retort2BR
Instant {R}
Choose Two -
Target Pirate you control gets +1/+1 and Double Strike.
Till end of turn, whenever a creature dies Create a Colorless Treasure Artifact token.
Buccaneer's Retort deals 2 damage to each creature.
Each opponent discards a card and losses two life.
Fathom Fleet Arsonist3BR
Creature — Human Pirate {R}
Whenever Fathom Fleet Arsonist is dealt damage, it deals that much damage to each non-pirate.
Discard two cards: Fathom Fleet Arsonist is indestructible till end of turn.
3/3
Sneaky Cutpures2UU
Creature — Human Pirate {R}
Flash
Whenever Sneaky Cutpurse enters the battlefield, If an opponent where to draw one or more cards as Sneaky Cutpurse enters the battlefield, you draw that many cards instead
2/3
Johnavier, Voice of the Free3UR
Legendary Creature — Human Pirate {M}
First Strike
Whenever Johnavier, Voice of the Free Attacks, gain control up to X target creatures where X is half the amount of attacking pirates you control rounded down till end of turn. Creatures controlled this way are tapped and attacking.
If you control 4 or more pirates, Creatures that you gained control of this way do not untap until its controller's next untap session.
3/4
Johnavier, The Wrath Blades2BR
Legendary Creature — Human Pirate {M}
Double Strike
Whenever Johnavier, The Wrath Blades attacks, put a Fear Counter on up to X Target Creatures an opponent Controls where X is the Power of Card Name before the combat Step.
Johnavier, The Wrath Blades gets +1/+1 for each creature an opponent controls with a Fear Counter on it.
1/4
Fear Counters - Fear Counters are a special kind of counter that is put on creatures. Creatures that have a fear Counter on them can’t attack and the damage that they deal is halved for as long as the permanent that can put the fear counters on the creatures is still present.
Captain Sarina Highlander1UB
Legendary Creature — Siren Pirate Wizard {M}
Flying
Other Pirates you Control gain Hexproof and “1U; tap target Creature you don’t control."
Whenever a Pirate you control deals combat damage to a player, you may pay 2UB. If you do, exile target instant or sorcery card from a graveyard. You may cast this card without paying its mana cost. Cards cast this way are put into exile.
2/3
Lannery Storm, Treasure SeekerRR
Legendary Creature — Human Pirate {M}
Haste
Whenever Lannery Storm, Treasure Seeker deals combat damage to a player, Create X treasure artifact tokens where X is its power.
Lannery Storm, Treasure Seeker get +1/+0 for each Treasure that you control. If you control five or more Treasures, Lannery Storm, Treasure Seeker gains Trample.
1/3
Beckett Brass, Pirate’s Admiral1UBR
Legendary Creature — Human Pirate {M}
Other Pirates you control get +1/+1.
At the end of your combat step, If you control three or more other pirates and if this is your first combat step, Untap all creatures you control, there is an additional combat step and an additional Main Phase Step after your second Main Phase.
Raid – At the beginning of your end step, if you attacked with a creature this turn, gain control of target non-land permanent with CMC of X or less where X is the amount of creatures you attacked with this turn.
2/4
First Mate Lilith3UU
Legendary Creature — Spirit Pirate Wizard {M}
Flying
First Mate Lilith Cannot Be countered If you control another pirate.
Whenever you or a permanent you control is the target of a spell or ability you don’t control, you may pay UUU. If you do, counter that spell or ability and you create a copy of that spell or ability. Choose a new target for that spell or ability.
1/6
The Devil’s Chain3BR
legendary Artifact — Vehicle {M}
Trample, First strike
Whenever The Devil’s Chain attacks, target defending player discards two cards and loses 3 life.
If you control two or more pirates, The Devil’s Chain is a creature in addition to its other types.
Crew 4
5/5
DreadBeard’s Old Treasure Hoard4
Legendary Artifact {M}
DreadBeard’s Old Treasure Hoard enters the Battlefield Tapped
Whenever you create a Colorless Treasure Artifact Token, put a charge counter on DreadBeard’s Old Treasure Hoard. 1T; Draw X Cards where X is half the amount of charge counters on DreadBeard’s Old Treasure Hoard Rounded up. 3T; Add X Mana of any one color where X is half the amount of charge counters on DreadBeard’s Old Treasure Hoard Rounded Down.
Flag of the Free5
Legendary Artifact {M}
Pirates you control get +0/+2 and Vigilance.
Whenever you gain control of a creature an opponent controls, that creature deals damage to that opponent equal to half of it power rounded up. 1BR; Transform Flag of the Free
----|-------Transforming---------------- /-\
----|------------Card-----------------------|
---\_/------------Here ---------------------| Flag of the Feared
Legendary Artifact {M}
Pirates you control get +2/+0 and Menace.
Whenever a raid ability is used under your control, put a fear counter on target creature you don’t control. 1UR; Transform Flag of the Feared
Johnavier, Freed Spirited1UBR
Legendary Planeswalker — Johnavier {M}
Creatures you control get +0/+1, Pirates you control also gain Double Strike.
+1 - Creatures you gain control of by your opponent don’t untap until that opponent’s next untap session.
0 - Create an 2/2 Black Pirate Creature token with Menace, Johnavier, Freed Spirited Transforms.
-8 - You get an emblem that has “At the Beginning of your Combat Step, Gain Control of up to 3 Target creatures an opponent controls, those creatures are tapped and attacking.”
Loyalty 4
----|-------Transforming---------------- /-\
----|------------Card-----------------------|
---\_/------------Here ---------------------| Johnavier, Wrath’s Fury
Legendary Planeswalker — Johnavier {M}
Creatures you control get +1/+0, Pirates you control also gain Trample.
+1 - Till end of your turn, attacking Creatures you control must be blocked by at least one creature if able.
0 - Create a 2/2 Red Pirate Creature Token with Haste, Johnavier, Wrath’s Fury Transforms.
-8 - You get an emblem that has “Whenever a creature you don’t control blocks a creature you do control, that creature gets -2/-2 till end of turn.”
Angrath, Unbound Rampager3BR
Legendary Planeswalker — Angrath {M}
As long as it is your turn, Creatures you control have “T; Deal 1 damage to any target.”
+1 - Create two 2/2 Black Pirate Creature tokens with Menace.
-3 - Till end of your turn, whenever a creature you control deals damage to an opponent, that opponent discards a card unless they pay 1.
-8 - Target opponent loses X life equal to half the both the amount of creatures you control and cards in that players graveyard rounded up.
Loyalty 4
Pirate Lord Grayson2UBR
Legendary Creature — Human Pirate Lord {M}
Other Pirates you control get +2/+1
Whenever a pirate you control deals combat damage to a player, Reveal X cards of your library where X is the amount of damage that player took this turn. Put a pirate card among them onto play and the rest to the bottom of your library in a random order.
3/3
Olin Iron Heart4
Legendary Artifact Creature — Construct Pirate {M}
When Olin Iron Heart enters the battlefield, Create two Colorless Treasure artifact Tokens. X Sacrifice an Artifact; Chose a creature card from a graveyard with converted mana cost X or less. Create a token of that creature card except it's an artifact and a pirate in addition to its other types.
2/4
Depth Fleet Ravenger3B
Creature — Skeleton Pirate {M}
Menace
Raid - At the beginning of your endstep, If you attacked with a creature this turn, target opponent lose a third of there life total rounded up. BBB; return Depth Fleet Ravenger from the graveyard to the battlefield tapped. Only use this ability if a player lost life this turn. Don't know how would win, an army of vampires or a skeleton. My moneys on the skeleton.
3/4
Calligrapher's Kit4
Artifact {M}
Calligrapher's Kit enters the battlefield Tapped.
Whenever a land you don't control enter's the battlefield, target creature you control Plunders. 3,T, Sacrifice an Artifact; Put a Explored counter on target land you control.
Lands you control with Explored counters on them have "T Add Three mana of any color to your mana pool"
Pirate Lords' Grotto
Legendary Land {M} TAdd one mana of any color. UBR,T, Sacrifice an artifact; search your library for a pirate with converted mana cost of X or less were X is the amount of pirates you control. Reveal it and put it on the battlefield tapped then shuffle your library. "Never expected to see the pirate lords in my life time, they never expected to see the day they can openly challenge the queen again..." Johnavier
Ripley Vance, Spitfire Captain2UBR
Legendary Creature — Human Pirate {M}
At the beginning of your upkeep, Exile the top two cards of your library. You may play those card until your next turn.
Whenever you Cast a spell, chose one;
Ripley Vance deals 3 damage to any target.
Return a non-land permanent on the battlefield to its owner's hand.
Return a card from the graveyard to your hand.
3/5
Storm Fleet Trickster3RR
Creature — Human Pirate {M}
Haste
Whenever Storm Fleet Trickster attacks you may pay RRR. If you do, create a creature token that is a copy of another creature you control. That token is tapped and attacking. Exile that token at the end of the Combat step.
4/5
Reckless Sentry3W
Creature — Dinosaur {C}
Vigilance
Reckless Sentry must block each turn if able
3/4
Pterodon Hatchling1W
Creature — Dinosaur {C}
Ptetodon Hatchling has flying as long as you control another Dinosaur.
1/1
Kinjalli's Defender3W
Creature — Human Cleric {C}
At the beginning of your upkeep, prevent the next 2 damage to target dinosaur you control.
1/3
Suncrown's Defense2W
Instant {C}
All damage that would be dealt to you, creatures, and planeswalkers you control this turn is dealt to target creature you control instead. If that Creature was a Dinosaur, that creature gains indestructible till end of turn.
Deathspitter Hatchling2R
Creature — Dinosaur {C}
Enrage - whenever Deathspitter Hatchling is dealt damage, it deals 1 damage to each other creature.
1/2
Riving Raptors3R
Creature — Dinosaur {C}
Trample
Riving Raptors get +1/+0 and haste if you control a dinosaur.
4/2
Sun-Crowned Scavengers3RR
Creature — Dinosaur {C}
Enrage - whenever Sun-Crowned Scavenger is dealt damage you may discard a card, If you do draw a card
4/3
OutrageR
Sorcery {R}
Outrage deals 2 damage to target creature then that creature deals damage to another target creature equal to its power. "Best not to poke the beast when its resting."
Ancient Dreadmaw4GG
Creature — Dinosaur {C}
trample
5/5
Ranging Daggertooth2G
Creature — Dinosaur {C}
Enrage - whenever Ranging Daggertooth is dealt damage, you may put a land card from your hand onto the battlefield tapped.
2/3
Migration1G
Sorcery {C}
Search your library for a basic land card revel it and put it into your hand then shuffle your library. If you control a Dinosaur, put it onto the battlefield instead.
Guarding Ceratops3W
Creature — Dinosaur {U}
Whenever a Creature enters the battlefield under your control you gain 2 two life.
3/4
Looming Aegisaur3WW
Creature — Dinosaur {U}
Vigilance
Enrage - whenever Looming Aegisaur is dealt combat damage, put 2 +1/+1 counters on target creature you control.
2/5
Kinjalli's SpeakerWW
Creature — Human Cleric {U}
Dinosaur spells you cast cost 1 less.
Whenever you cast a Dinosaur spell, you gain 3 life.
1/3
Bellowing Heliopterus2WW
Creature — Dinosaur {U}
Flying
Whenever another creature you control attacks, you may pay 1W. If you do that creature gets +2/+0 and gains Flying till end of turn.
2/4
Apatzec, The Sun's Emperor2GWR
Creature — Human Warrior {M}
Vigilance
Whenever an Enrage ability would be activated, It activates for an additional time.
Dinosaur Spells you cast cost 2 less.
3/4
Huatli, Champion of the Sun2GW
Planeswalker - Huatli {M}
Whenever a creature you control enters the battlefield, other creatures you control get +1/+1 till end of turn.
+1 - You gain life equal to the number of creatures you control.
-2 - Creatures you control gain Vigilance and Reach till your next turn.
-8 - You get an emblem that has "Whenever you cast a Creature Spell, Create a 3/3 Green Dinosaur Creature token with Trample.
Loyalty 4
Thundering Ferocidon4RG
Creature — Dinosaur {M}
Enrage - Whenever Thundering is dealt damage, put a +1/+1 counter on Thundering Ferocidon, then you may have it fight a creature you don't control.
7/6
Temple of the First-Fold Sun
Legendary Land {M}
Temple of the First-Fold Sun enters the battlefield Tapped t: Add 1 to your mana pool t: Add Two mana of any colors to your mana pool. Spend this mana on dinosaur spells and abilities you control.
Dinosaurs you control have "Enrage - Whenever this creature is dealt damage, you gain life equal to it's power."
Miralda, Iron-Fist of Torrezon3BW
Legendary Creature — Vampire {M}
Vigilance, Lifelink
If Miealda, Iron-Fist of Torrezon is either on the battlefield or in the graveyard, Other Vampires with Nobility Counters on them no longer go into Exile when they die.
Nobility 2BWW
4/4
Bishop of Mortality2W
Creature — Vampire Cleric {M}
Lifelink
Nobility 2WB
Whenever a Vampire with a Nobility counter enters the battlefield, Exile target creature until that creature leaves the battlefield.
3/3
Dusk Prophet3B
Creature — Vampire Cleric {M}
Flying
Nobility 3BW
At the beginning of your upkeep, if you control a vampire with a Nobility counter on it, Reveal the top card of your library and put it into your hand. You gain X life and target opponent losses X life were X is number of vampires you control.
3/4
Church of the Dusk
Legendary Land {M}
Church of the Dusk enters the battlefield Tapped T: Add 1 to your mana pool. T: Add two mana of any color to you mana pool, use this mana on vampire spells or abilities you control.
Vampires without Nobility have Nobility equal to there mana cost plus (B/W)
Falani, Shaper of the Wilds3GU
Legendary Creature — Merfolk Shaman {M}
Bind.
Whenever a Bind land you control is tapped, either create a 4/4 green elemental creature token or a 2/2 blue elemental creature token with flying depending on the color identity of that land.
2/4
Mistbinder of the Waves1UU
Creature — Merfolk Shaman {M}
Mistbinder of the Waves can't be blocked unless defending player pays 2.
Bind.
Lands that are bind you control have "1, T: target creature you control can't be blocked this turn unless defending player pays 2
2/3
World Warden2GG
Creature — Merfolk Shaman {M}
Trample
Bind.
Lands that are bind you control have "3, T: Target creature you control gains hexproof till end of turn
4/3
The Deeproot Tree
Legendary Land
The Deeproot Tree enters the battlefield Tapped T: Add 1to your mana pool. T: Add two mana of any color to your mana pool. Use this mana only on Merfolk spells or abilities you control.
Whenever a land that is bind you control is tapped, put a +1/+1 counter on target Merfolk you control.
Mythic Rare Unrelated Pirate Card
Spark Ignition2UBR
Legendary Enchantment — Aura {M}
Enchant Non-Planeswalker, non-land permanent you control.
Whenever Spark Ignition enters the battlefield, Return target Creature from your graveyard to the battlefield under your control
Whenever an ability would be triggered by enchanted permanent, that ability would trigger two additional times.
Whenever Spark Ignition is put into the graveyard from the battlefield, you may shuffle Spark Ignition back into your Library.
Some Ending Notes - Ixalan is where this set would take place in. The Reason why there is 3 Johnaviers is that the creatures forms of him shows both sides of him while the Planeswalker form is when his spark ignites (hence Spark Ignition)
Updating with more Cards and also introducing a new mechanic for pirates - "Plunder"
Whenever you plunder you have the choice of either creating a treasure artifact token or drawing a card unless your opponent pays 1.
Also feedback is always appreciated. If you have any question or like to comment on one of my card ideas please feel free to do so.
Prosperous Naive1U
Creature — Human Pirate {C}
Whenever Prosperous Naive enters the battlefield, Prosperous Naive Plunders.
1/2
Depth Fleet Deckhand2B
Creature — Skeleton Pirate {C}
Deathtouch
Whenever Depth Fleet Deckhand enters the Battlefield, target player discards a card
1/2
Ruthless Boarding2R
Instant {C}
Ruthless Boarding deals 3 damage to any target.
Target Creature you control Plunders. Most pirates don't agree on many things, Raiding ships and being free are the exceptions.
Kill To Gain2BB
Sorcery {C}
Destroy target creature.
Target creature you control plunders.
Pirate's Medallion3
Artifact {C}
Whenever Pirate's Medallion enters the battlefield, target creature you control Plunders. t; add one mana of any color. Sometimes, the call to plunder is the most smallest of things.
Depth Fleet Raider2UB
Creature — Skeleton Pirate {U}
Menace
Whenever Depth Fleet Raider deals combat damage to a player, Depth Fleet Raider Plunders. Vampires see immortality as a blessing, pirates see it as a curse.
3/2
Wek, Sly Gold-tooth2R
Legendary Creature — Goblin Pirate {U}
Haste
Whenever an non-token artifact you don't control enters the Battlefield, Wek, Sly Gold-tooth Plunders.
Artifact abilities your opponents control cost 1 more to activate. Goblins have a niche for finding treasure, some steal it under the very noses of others.
2/2
Depth Fleet Slave1B
Creature — Vampire Skeleton Pirate {U}
Deathtouch, lifelink
Raid - Whenever Depth Fleet Slave enters the battlefield, if you attacked with a creature this turn, target opponent loses 2 life and you gain 2 life. Even Vampires can become slaves to Dreadbeard.
1/1
Fathom Fleet Poisoner2B
Creature — Human Pirate {U}
Deathtouch
Raid - Whenever Fathom Fleet Poisoner enters the battlefield, if you attacked with a creature this turn, destroy target creature an opponent controls.
1/3
Plundering Frigate3R
Artifact - Vehicle {U}
Trample
Whenever a creature crews up Plundering Frigate, that creature plunders.
Crew 2
4/4
Iron Heart's Chest3
Legendary Artifact {U}
Iron Heart's Chest enter's the battlefield Tapped. 4t; target creature you control Plunders. It's weird to see an immortal pirate that isn't an un-dead.
Unexpected Arrival1BB
Sorcery {U}
As an additional Cost, sacrifice an artifact.
Search your library for a creature card, reveal it, and put it into your hand, then shuffle your library. If that creature was a pirate, put it onto the battlefield tapped instead. To state that the arrival of the pirate lords was expected is an misconception. Everyone thought that they were dead, guess we were all wrong
Pirate Lord Gwyn2WW
Legendary Creature — Human Pirate Lord {R}
Indestructible
Raid - At the beginning of the end step, if you attacked with a creature this turn, gain X life where X is the amount of creatures you control.
4/3
Pirate Lord Gifre2UU
Legendary Creature — Human Pirate Lord{R}
Hexproof
You have no maximum handsize.
Pirate Lord Gifre power and toughness is X where X is equal to the amount of cards in your hand.
At the beginning of your upkeep draw a card.
*/*+2
Pirate Lord Cobham1BB
Legendary Creature — Human Pirate Lord {R}
Deathtouch
Whenever a Creature dies, put a +1/+1 Counter on Pirate Lord Cobham.
Creatures with higher power than Pirate Lord Cobham can't block it.
2/2
Pirate Lord Rudges3RR
Legendary Creature — Human Pirate Lord {R}
Trample
Whenever a Creature you control Plunders, Pirate Lord Rudges deals 3 damage to any target. 1R; Target Creature you Control Plunders
5/4
Pirate Lord Teresa1GG
Legendary Creature — Human Pirate Lord {R}
Vigilance
You may play an additional land each turn.
Whenever a land enters the battlefield under your control, Create a Colorless Treasure Artifact Token
3/4
Iron Heart's Mimic3
Creature — Construct {R}
As Iron Heart's Mimic enters the battlefield, choose a creature type.
Iron Heart's Mimic is that creature type in addition to its other types.
Other Creatures of the chosen type get +0/+2 and can block an additional creature "My creations are not meant to be killer, they just let other do the work for them..." Olin Iron Heart.
2/2
Book of Sea Shanties4
Artifact {R}
Creatures you control and Creature Spells you Cast are Pirates in addition to their other types.
Whenever a Non-token Pirate enters the battlefield, other pirates you control get +1/+1 till end of turn. Ain't no pirate til you know the sea shanties.
Call The Fleet1UB
Enchantment {R}
Creature spells you cast have "Raid - whenever this creature enters the Battlefield, if you attacked with a Creature this turn, you may search your library for a creature card with the same name as that creature, reveal it and put it into your hand. Then shuffle your library."
Creatures you control get +1/+1 for each other creature with the same name as that creature.
Pillage and Plunder3U
Enchantment {R}
Whenever a creature you control enters the battlefield, that creature Plunders
Pirate Lord Grayson2UBR
Legendary Creature — Human Pirate Lord {M}
Other Pirates you control get +2/+1
Whenever a pirate you control deals combat damage to a player, Reveal X cards of your library where X is the amount of damage that player took this turn. Put a pirate card among them onto play and the rest to the bottom of your library in a random order.
3/3
Olin Iron Heart4
Legendary Artifact Creature — Construct Pirate {M}
When Olin Iron Heart enters the battlefield, Create two Colorless Treasure artifact Tokens. X Sacrifice an Artifact; Chose a creature card from a graveyard with converted mana cost X or less. Create a token of that creature card except it's an artifact and a pirate in addition to its other types.
2/4
Depth Fleet Ravenger3B
Creature — Skeleton Pirate {M}
Menace
Raid - At the beginning of your endstep, If you attacked with a creature this turn, target opponent lose a third of there life total rounded up. BBB; return Depth Fleet Ravenger from the graveyard to the battlefield tapped. Only use this ability if a player lost life this turn. Don't know how would win, an army of vampires or a skeleton. My moneys on the skeleton.
3/4
Calligrapher's Kit4
Artifact {M}
Calligrapher's Kit enters the battlefield Tapped.
Whenever a land you don't control enter's the battlefield, target creature you control Plunders. 3,T, Sacrifice an Artifact; Put a Explored counter on target land you control.
Lands you control with Explored counters on them have "T Add Three mana of any color to your mana pool"
Pirate Lords' Grotto
Legendary Land {M} TAdd one mana of any color. UBR,T, Sacrifice an artifact; search your library for a pirate with converted mana cost of X or less were X is the amount of pirates you control. Reveal it and put it on the battlefield tapped then shuffle your library. "Never expected to see the pirate lords in my life time, they never expected to see the day they can openly challenge the queen again..." Johnavier
Amelia's Fennes1UU
Sorcery {U}
Search your library for a equipment or vehicle card. Reveal it and put it into your hand then shuffle your library. If you control two or more pirates, put it onto the battlefield instead.
"I always wonder how it would feel to control ships around you, maybe its like my ability to bend the will of other..." Johnavier
Dire Fleet Galleon1BR
Artifact — Vehicle {U}
First Strike
Whenever Dire Fleet Galleon attacks, target attacking pirate gets +1/+1 for each other attacking pirate you control till end of turn.
Crew 2 Fearsome and relentless, that's what you would describe the pirates of the Dire Fleet.
4/4
Storm Fleet Galleon1UR
Artifact — Vehicle {U}
Haste
Whenever Storm Fleet Galleon deals combat damage to a player, Create a colorless treasure artifact token.
Crew 2 Sly and evasive, that's what you would describe the pirates of the Storm Fleet
2/4
Fathom Fleet Galleon1UB
Artifact — Vehicle {U}
Menace
Raid - At the beginning of your end step, if you attacked with a creature this turn, create a 2/2 black pirate creature token with menace.
Crew 2 Disciplined and cunning, that's what you would describe the pirates of the Fathom Fleet
3/2
Lex Briggs, Navigation Extraordinaire2U
Legendary Creature — Human Pirate {U}
Lands and artifact you don't control enter the battlefield tapped if you control two or more pirates. 3U, t; search your library for a card, reveal it, shuffle your library, then put that card on top of your library.
2/3
Swab, Scourge's Prankster1RR
legendary Creature — Goblin Pirate {R}
Whenever a creature you control deals combat damage to a player, you may discard a card. If you do, draw a card.
Whenever you discard a card, Swab, Scourge's Prankster deals 2 damage to any target.
2/2
Captain Brandis Thorn2BR
Legendary Creature — Human Pirate {R}
Trample, Menace
Creatures you control get "whenever this creature attacks, it gets +1/+1 for each other attacking creature you control till end of turn."
Raid - at the beginning of the end step, if you attacked with a creature this turn Captain Brandis Thorn deals X damage to each opponent where X is the amount of tapped creatures you control.
3/5
Quartermaster Amilia3U
Legendary Creature — Human Pirate {R}
Whenever Quartermaster Amilia enters the battlefield, search your library for a vehicle card with CMC of X or less where X is the amount of pirates you control, reveal it and put it on the battlefield, then shuffle your library.
For as long as it is your turn, Artifact Vehicles you control are creatures in addition to its other types.
For the most part, I think you've done a good job with these custom cards. I came back to the game right after Dominaria came out, so I didn't play during Ixalan's heyday, but I can definitely see the allure of Pirates.
Still, I'd like to see – especially if you expand this into a full-fledged 'Return to Ixalan' set – some green and white and Non-Pirate stuff.
You've been improving a bit – the second post's cards felt more cohesive and restrained than the first. See the spoiler below for cards that need to be looked at.
Oh and there's one more thing – I really suggest you add some more creature damage, destruction & bounce [return to hand] cards. It's what Grixis [Blue, Black and Red] is good at, and it's especially important in a set with so many creatures.
Fathom Fleet Scavenger seems just a little bit too powerful for a common. I'd suggest making it cost 1 more, making it loot one less card, or making it uncommon.
Dire Fleet Arsonist – it seems like this design is rather cumbersome with the amount of tracking and memory issues it entails. Imagine this in a long game of Commander.
Rapid Pillaging seems much too powerful if it sticks around, even at that cost. This is especially concerning if you imagine a limited [Draft or Sealed] environment, where enchantment removal effects would be limited.
-I would suggest simplifying it and making it empty at end of turn, which would also reinforce the 'rapid' part.
-Rapid Pillaging 1RR Enchantment [Rare] Whenever a creature you control attacks, put a Plunder counter on Rapid Pillaging. At the end of your turn, remove all Plunder counters from Rapid Pillaging, then put that many Treasure artifact tokens into play.
High and Dry isn't bad, but it still seems a tiny bit too good. Maybe just a 1/1 token instead of a 2/2?
Is Johnavier Voice of the Free's stealing ability supposed to return them to your opponent at the end of the turn? If it's not supposed to, I don't know why the second line, with the not untapping part, is there.
Captain Sarina's effect is too powerful. Not only is she a good 'lord' for the pirates, but her effect lets you cheat out big spells repeatedly way too easily.
Gwyn is a bit too powerful – Indestructible on top of gaining plenty of life? But it wouldn't take much to make this card fairer – maybe just a single X, instead of double X.
Grayson is definitely too powerful. Specifically, he is much too cheap for that effect. If you wanted to keep those effects as they are, he'd have to be 3UBR.
Swab is a bit too powerful – each effect would be fine at uncommon on their own card. If you want to keep these effects together, move it to rare and make it cost more.
Private Mod Note
():
Rollback Post to RevisionRollBack
ANNUTIA - A new plane, filled with inter-realm rivalries, higher technology, and the looming threat of war.
Thank you for the feedback. I really do appreciate it, also i did take your feed back and made changes accordingly to most of the brought up cards.
Fathom Fleet Scavenger mana cost went from 2U to 3U
Dire Fleet Arsonist did not change because I currently don't know what to change it to at the moment
Rapid Pillaging now has a may clause in the raid ability, the remove all counters on it, and the CMC cost changed from 1BRR to 1RR
High and Dry's optional raid ability now makes 2/1 black pirate tokens with menace instead of 2/2.
Johnavier, voice of the Free was supposed to return the creature at the end of the turn and is now added in the text.
Captain Sarina'a ability to cast instant or sorcery spells when a pirate you control deals combat damage to a player has been increased from 1UB to 2UB
Gwyn's raid ability is now only a single X ability
Grayson CMC cost has been changed from UBR to 2UBR and decreasing the lord buff from +2/+2 to +2/+1
Swab has seen an rarity increase and a CMC increase from 1R to 1RR
Pull of the Tide2U
Instant {C}
Return target creature or artifact from the battlefield to its owner's hand. If you control two or more pirates, Create a colorless treasure artifact token. Don't let the tide take you
Steady Aim1R
Sorcery {C}
As an additional cost, tap an untapped pirate you control or pay 2.
Steady Aim deals 4 damage to target Creature or Plainswalker. Steady your aim lad, ye almost knocked out one of our own.
Pirate Parlay2B
Sorcery {C}
Target player sacrifices a creature or plainswalker.
Target creature you control plunders. A parlay is only a means getting richer while you hurt others indirectly.
Deadeye Seeker2B
Creature — Human Pirate{C}
Raid - Whenever Deadeye Seeker enters the battlefield, if you attacked with a creature this turn, destroy target creature that blocked this turn. "Thought the Deadeye pirates disbanded a year ago due the lost of there captain, looks like they found her..." Johnaveir
2/2
Blunderbuster1BR
Sorcery {U}
Blunderbuster deals 5 damage to target creature. If that creature were to die this turn, put that card into exile instead of the graveyard. Nothing states better dead then a blast of hot iron shredding.
The Coalition's Retaliation2R
Instant {U}
The Coalition's Retaliation deals X damage to target creature where X is equal to the amount of pirates you control.
Raid - If you attacked with a creature this turn, you may pay 1RR. If you do return The Coalition's Retaliation from the graveyard to your hand. It only takes one spark to cause a battle.
Cursed treasure3UU
Sorcery {R}
Return all creature cards from the battlefield to there owner's hand. For each creature returned this way, create a colorless treasure artifact token.
"Sometimes its better to take on a curse, I should know due to that my swords are cursed..." Johnavier
Price of Greed4BB
Sorcery {R}
This spell cost 1 less for each artifact on the battlefield.
Destroy all Creature. Greed could be the ultimate downfall of beings, but its a risk worth taking.
Varaska, Deadeye Captain3BG
Plainswalker — Varaska {R}
As long a it is your turn, Creatures you control deal damage in the form of wither
+1 - Create a 1/2 black and green pirate creature token with deathtouch.
-3 - Destroy target creature or plainswalker.
Loyalty 5
Jace, Deceiving Lookout2UU
Plainswalker - Jace {R}
Whenever one or more creatures you control deal combat damage to a player you may draw a card.
+1 - Scry 1 then draw a card
-3 - return a non-land permanent from the battlefield to its owner's hand.
Loyalty 4
That's all for now but I want to know if you would like to see this thread change from a pirate focused set to a return to Ixalan set. If you do comment and tell me what would be the next faction to make card ideas for. The faction with the most votes is the one I'll focus on next.
For Context the other three factions are Merfolk, Dinos, and Vampires.
As always your feedback is appreciated and if you have any questions or concerns post them down below.
Before I get started with the my next batch of card Ideas, I would like to address some changes that I made. First is that I added a new poll to reflect your opinion to the last statement that I made in my last post and replaced a poll with a more simplified version with a new option to the mix. Second is that now the first post will have all the card ideas that i made so far and will be updated as it moves forwards, though they'er not ordered in color or type they will be order by rarity. Now it is time to Show you my new card Ideas.
Deadeye Duelist2B
Creature — Human Pirate {C}
Whenever Deadeye Duelist enters the battle you may have it fight anther creature you control. If you do, Create a colorless Treasure Artifact token. "My mates settle arguments by there own means..." Varaska
2/3
Sky Fleet Aerialist3U
Creature — Siren Pirate {C}
Flying
Raid - Whenever Sky Fleet Aerialist enters the battlefield, if you attacked with a creature this turn, Scry 1 then draw a card.
2/4
Death Fleet BerserkB
Creature — Skeleton Pirate {C}
Death Fleet Berserk must attack each turn if able.
2/1
Storm Fleet Firebrand1R
Creature — Human Pirate {C}
Haste
Whenever Storm Fleet Firebrand enters the battlefield, it deals 2 damage to target Creature or Plainswalker.
1/1
Drowned SorrowsU
Instant {C}
As an additional cost, reveal a pirate card or pay 2.
Return target non-land permanent from the battlefield to its owners hand.
Scurvy1B
Enchantment - Aura {C}
Enchant creature you don't control.
Enchanted Creature gets -3/-1
At the Beginning of the endstep, if a player gained 5 or more life this turn, Sacrifice Scurvy. Scurvy, something tells me that you've been not eating your fruits lately.
Pirate's Flag2
Artifact {C}
Whenever Pirate's Flag enters the battlefield, if you control a pirate, Draw a card. 2, T; Add UBR to you mana Pool.
Deadeye Naive3B
Creature — Human Pirate {U}
Whenever Deadeye Naive enters the battlefield Destroy target Creature with power 4 or greater
3/3
Sky Fleet CaptainUB
Creature — Siren Pirate Wizard {U}
Flying
Whenever Sky Fleet Captain attacks target Creature you do control gets +1/+1 till end of turn and target Creature you don't control gets -1/-1 till end of turn.
1/3
Fathom Fleet Tomb-Robber2B
Creature — Human Pirate {U}
Raid - At the beginning of the endstep, if you attacked with a creature this turn, you may exile a card from a graveyard. If you do Fathom Fleet Tomb-Robber Plunders.
2/3
Growing Obsession1BR
Enchantment - Aura {U}
Enchant creature you control.
Enchanted creature gets +2/+2 and has "whenever this creature deals combat damage to a player, create a Colorless Treasure Artifact Token".
If you did not attack with this creature during your combat step, Sacrifice Growing Obsession.
Weight in Gold2R
Sorcery {U}
Destroy target Artifact, then create X Colorless Treasure artifact tokens where X is its CMC.
Dueling CutlassUBR
Artifact — Equipment {U}
Equipped creature has Double Strike and has "whenever this creature deals combat damage to a creature, create a 2/2 Black pirate Creature Token with Menace."
Equip 3
Storm Fleet Captain2UR
Creature — Human Pirate {R}
Haste
Storm Fleet Captain can't be Blocked.
At the beginning of your combat step, another target pirate you control Can't be blocked this turn. This one embraces Lannery Storm's Words.
2/2
Depth Fleet Fear-Giver2UB
Creature — Skeleton Pirate {R}
Menace
Whenever you play a pirate spell, Tap target Creature an opponent Controls, That creature Doesn't untap until that opponents next untap step. And to think it wasn't frightening enough...
4/3
Fathom Fleet Spy1B
Creature — Human Pirate {R}
Menace
Raid - At the Beginning of the endstep, If you attacked with a Creature this turn, you may discard a card. If you do, Search your library for a card with CMC of X or less Where X is the amount of pirates you control, reveal it and put that card in your hand, Then shuffle your library.
2/1
Dire Fleet Raider3BR
Creature — Orc Pirate {R}
Trample
Whenever a Raid Ability you control triggers, Put a +1/+1 Counter on up to two target creatures.
Whenever another Creature you control with +1/+1 counter deals damage to a permanent or player, it deals twice that much damage instead.
5/4
Sky Fleet Boarder2UB
Creature — Siren Pirate {R}
Flying
Whenever Sky Fleet Boarder Attacks, return a non-land permanent with CMC of X or less where X is the Amount of pirates you control from the battlefield to its owners hand, then that player discards a card.
3/2
Bend Will2UR
Instant {R}
Untap target attacking creature and remove it from combat, at the beginning of your next upkeep gain control of that creature till end of turn. Untap that creature and that creature gains haste. "Now now you don't want to attack me, we both have a common enemy here..." Johnavier
Bargaining1U
Sorcery {R}
Choose an artifact an opponent Controls.
That opponent Creates X Colorless Treasure Artifact Tokens where X is that artifact's CMC.
You gain Control of that artifact. Drive a hard bargain that even your enemies would want.
Molten PlunderUR
Instant {R}
As an additional Cost to cast Molten Plunder, Sacrifice an artifact or Pay 2
Molten Plunder deals 3 damage to any target and you draw a card.
Profit From Losses1BB
Sorcery {R}
Target player Reveals there hand. You choose a non-land card from there hand. That player discards that card and you create X Colorless Treasure Artifact Tokens where X was that Card's CMC. Take advantage of the losses of our enemies.
Ripley Vance, Spitfire Captain2UBR
Legendary Creature — Human Pirate {M}
At the beginning of your upkeep, Exile the top two cards of your library. You may play those card until your next turn.
Whenever you Cast a spell, chose one;
Ripley Vance deals 3 damage to any target.
Return a non-land permanent on the battlefield to its owner's hand.
Return a card from the graveyard to your hand.
3/5
Storm Fleet Trickster3RR
Creature — Human Pirate {M}
Haste
Whenever Storm Fleet Trickster attacks you may pay RRR. If you do, create a creature token that is a copy of another creature you control. That token is tapped and attacking. Exile that token at the end of the Combat step.
Greetings dear viewers of this thread, I would like to state a change that i made to one of the card ideas and to also showcase some possible abilities for the other factions of the "Return to Ixalan" rout if you happen to choose. Also as always your feedback is appreciated.
"Dire Fleet Arsonist's" Triggered Ability has seen a revision and no longer deals "X + 1 where X is the amount of Triggered/ Activated abilities that were activated that turn" and now deals a flat 2 damage to that player instead.
Now for the Abilities.
For a returning ability from Ixalan for the Dinos would be Enrage. Enrage, for Context, is an ability where "whenever this creature is Dealt damage, it does X." The downside to Enrage would be spells that kill it off right like destroy, Exile, or giving it negative toughness.
For a new ability that "Return to Ixalan" would have would be Nobility. Nobility would be the ability of the Vampires due to regale nature and seeing there immortality as a form of Nobility. This ability would bring back a creature from the graveyard to the battlefield by paying the Nobility cost. The catch is that you can only do it if you gained life that turn and will enter the battlefield with a nobility counter (this counter connot be taken of by spells or abilities). Also if that creature were to die put it into exile instead of your graveyard.
Legion Patrol1B
Creature — Vampire {U}
Lifelink
Whenever Legion Patrol enters the battlefield, Target Creature gets -0/-2 till end of turn
Nobility 1WB The Dusk Legion has gotten paranoid. Good for us, but not for others.
2/2
The Merfolk tribe, in my opinion, was hard to concept due to the way merfolks are in Ixalan. However I think I found an ability that would stay true to the merfolk of Ixalan called Bind. Bind was inspired by the nature bounded ways of the merfolk, commanding both the Waters and the Vegetation around them. The way that Bind works is when a creature with bind enters the battlefield, choose a land that matches a color type with that creature. That creature and land are bind until that creature leaves the battlefield. Lands that are bind can do other things.
Shaper of the Restless3GG
Creature — Merfolk Shaman {R}
Vigilance
Bind.
Lands you control that are bind have "3: This land becomes a 4/4 Elemental Creature with trample till end of turn. It is still a Land." Captain, the land its moving...
3/4
Now that that's out of the way, If you want this thread to move to a "Return to Ixalan" approach or don't, vote in the poll above and the tribe with the most votes will be focused on first. Also Have any questions or concerns on any of my card ideas, comment down below. Now without further interruptions on with more card ideas.
To the Brig3U
Instant {C}
Put Target Creature on the bottom of that players library from the battlefield. Don't allow that mucker to come back up on deck. Ye Hear!
SeadogU
Instant {C}
Target Creature gets -2/-0 till end of turn. If that creature was a pirate, that creature gets +0/+3 instead.
Sky Fleet Plunderer1UU
Creature — Siren Pirate {U}
Flying
Raid - At the beginning of the endstep, If you attacked with a creature this turn, Draw a card then discard a card.
2/3
Dire Fleet Brawler2BR
Creature — Orc Pirate {U}
Trample
Whenever Dire Fleet Brawler Attacks, you may discard a card. If you do, Dire Fleet Brawler gets +2/+0 till end of turn.
4/2
Deadeye Neck Breaker3B
Creature — Human Pirate {U}
Whenever a Raid ability is activated, you may pay 1BB. If you do, destroy target creature.
Now for you Scheduled Card Ideas with some Card Ideas for the Other Factions. Also Forgot to mention that the Explore ability will not be featured within here due to that explore wasn't locked with a certain faction more it was locked with Certain colors. To make it more coherent I decided not to include Explore within this custom set. As I State with almost all my posts on this thread, your criticism and feed back is appreciated. Now on with the Ideas
Fathom Fleet Interloper2B
Creature — Human Pirate {C}
Fathom Fleet Interloper Can't block
Whenever Fathom Fleet Interloper enters the battlefield, create a colorless Treasure Artifact Token "Someone's already been down here..."
2/1
Storm Fleet KitesailU
Creature — Human Pirate {C}
Storm Fleet Kitesail has flying as long as it's attacking
1/1
Burning Gold3R
Instant {C}
Burning Gold deals 3 damage to target creature.
If that Creature were to die this turn, Create a Colorless Treasure Artifact Token.
Siren's Illusion2UU
Instant {U}
Return up to two Non-land Permanents from the battlefield to there owner's hand. If you Control a Pirate, Draw a Card.
Enemy Tactics1UB
Sorcery {U}
Exile Target Instant or Sorcery card from an opponents graveyard. Till end of turn, you may cast that card and spend mana as if it was mana of any color on that card. Cards cast this way are put into Exile. "If someones giving you trouble, just use there own tactics against them." Captain Sarina Highlander
Toil and Rubble2BR
Instant {U}
Destroy target creature or artifact. It controller discards a card.
Depth Fleet Quartermaster2BB
Creature — Skeleton Pirate {U}
Whenever a non-token artifact is put into the graveyard from the battlefield. Each Opponent losses 2 life.
4/2
Siren's CaptureUUU
Instant {R}
Counter target Spell unless its controller pays 2. If that Spell were to be countered, put it into exile instead.
You may cast that spell and use mana is if it was mana of any color. "Why would you allow our enemies to take that..."
Buccaneer's Retort2BR
Instant {R}
Choose Two -
Target Pirate you control gets +1/+1 and Double Strike.
Till end of turn, whenever a creature dies Create a Colorless Treasure Artifact token.
Buccaneer's Retort deals 2 damage to each creature.
Each opponent discards a card and losses two life.
Fathom Fleet Arsonist3BR
Creature — Human Pirate {R}
Whenever Fathom Fleet Arsonist is dealt damage, it deals that much damage to each non-pirate.
Discard two cards: Fathom Fleet Arsonist is indestructible till end of turn.
3/3
Sneaky Cutpures2UU
Creature — Human Pirate {R}
Flash
Whenever Sneaky Cutpurse enters the battlefield, If an opponent where to draw one or more cards as Sneaky Cutpurse enters the battlefield, you draw that many cards instead
2/3
Apatzec, The Sun's Emperor2GWR
Creature — Human Warrior {M}
Vigilance
Whenever an Enrage ability would be activated, It activates for an additional time.
Dinosaur Spells you cast cost 2 less.
3/4
Huatli, Champion of the Sun2GW
Planeswalker - Huatli {M}
Whenever a creature you control enters the battlefield, other creatures you control get +1/+1 till end of turn.
+1 - You gain life equal to the number of creatures you control.
-2 - Creatures you control gain Vigilance and Reach till your next turn.
-8 - You get an emblem that has "Whenever you cast a Creature Spell, Create a 3/3 Green Dinosaur Creature token with Trample.
Loyalty 4
Thundering Ferocidon4RG
Creature — Dinosaur {M}
Enrage - Whenever Thundering is dealt damage, put a +1/+1 counter on Thundering Ferocidon, then you may have it fight a creature you don't control.
7/6
Temple of the First-Fold Sun
Legendary Land {M}
Temple of the First-Fold Sun enters the battlefield Tapped t: Add 1 to your mana pool t: Add Two mana of any colors to your mana pool. Spend this mana on dinosaur spells and abilities you control.
Dinosaurs you control have "Enrage - Whenever this creature is dealt damage, you gain life equal to it's power."
Miralda, Iron-Fist of Torrezon3BW
Legendary Creature — Vampire {M}
Vigilance, Lifelink
If Miealda, Iron-Fist of Torrezon is either on the battlefield or in the graveyard, Other Vampires with Nobility Counters on them no longer go into Exile when they die.
Nobility 2BWW
4/4
Bishop of Mortality2W
Creature — Vampire Cleric {M}
Lifelink
Nobility 2WB
Whenever a Vampire with a Nobility counter enters the battlefield, Exile target creature until that creature leaves the battlefield.
3/3
Dusk Prophet3B
Creature — Vampire Cleric {M}
Flying
Nobility 3BW
At the beginning of your upkeep, if you control a vampire with a Nobility counter on it, Reveal the top card of your library and put it into your hand. You gain X life and target opponent losses X life were X is number of vampires you control.
3/4
Church of the Dusk
Legendary Land {M}
Church of the Dusk enters the battlefield Tapped T: Add 1 to your mana pool. T: Add two mana of any color to you mana pool, use this mana on vampire spells or abilities you control.
Vampires without Nobility have Nobility equal to there mana cost plus (B/W)
Falani, Shaper of the Wilds3GU
Legendary Creature — Merfolk Shaman {M}
Bind.
Whenever a Bind land you control is tapped, either create a 4/4 green elemental creature token or a 2/2 blue elemental creature token with flying depending on the color identity of that land.
2/4
Mistbinder of the Waves1UU
Creature — Merfolk Shaman {M}
Mistbinder of the Waves can't be blocked unless defending player pays 2.
Bind.
Lands that are bind you control have "1, T: target creature you control can't be blocked this turn unless defending player pays 2
2/3
World Warden2GG
Creature — Merfolk Shaman {M}
Trample
Bind.
Lands that are bind you control have "3, T: Target creature you control gains hexproof till end of turn
4/3
The Deeproot Tree
Legendary Land
The Deeproot Tree enters the battlefield Tapped T: Add 1to your mana pool. T: Add two mana of any color to your mana pool. Use this mana only on Merfolk spells or abilities you control.
Whenever a land that is bind you control is tapped, put a +1/+1 counter on target Merfolk you control.
It has been a long time has it not. I was on a hiatus for some time to refresh the old noggin for more card ideas and by Angrath's rampage issues I do have more card ideas. These card are dinosaur/ dinosaur related cards. Your criticism is highly appreciated by either commenting or participating in this thread poll. Now on with the card ideas.
Reckless Sentry3W
Creature — Dinosaur {C}
Vigilance
Reckless Sentry must block each turn if able
3/4
Pterodon Hatchling1W
Creature — Dinosaur {C}
Ptetodon Hatchling has flying as long as you control another Dinosaur.
1/1
Kinjalli's Defender3W
Creature — Human Cleric {C}
At the beginning of your upkeep, prevent the next 2 damage to target dinosaur you control.
1/3
Suncrown's Defense2W
Instant {C}
All damage that would be dealt to you, creatures, and planeswalkers you control this turn is dealt to target creature you control instead. If that Creature was a Dinosaur, that creature gains indestructible till end of turn.
Deathspitter Hatchling2R
Creature — Dinosaur {C}
Enrage - whenever Deathspitter Hatchling is dealt damage, it deals 1 damage to each other creature.
1/2
Riving Raptors3R
Creature — Dinosaur {C}
Trample
Riving Raptors get +1/+0 and haste if you control a dinosaur.
4/2
Sun-Crowned Scavengers3RR
Creature — Dinosaur {C}
Enrage - whenever Sun-Crowned Scavenger is dealt damage you may discard a card, If you do draw a card
4/3
OutrageR
Sorcery {R}
Outrage deals 2 damage to target creature then that creature deals damage to another target creature equal to its power. "Best not to poke the beast when its resting."
Ancient Dreadmaw4GG
Creature — Dinosaur {C}
trample
5/5
Ranging Daggertooth2G
Creature — Dinosaur {C}
Enrage - whenever Ranging Daggertooth is dealt damage, you may put a land card from your hand onto the battlefield tapped.
2/3
Migration1G
Sorcery {C}
Search your library for a basic land card revel it and put it into your hand then shuffle your library. If you control a Dinosaur, put it onto the battlefield instead.
Guarding Ceratops3W
Creature — Dinosaur {U}
Whenever a Creature enters the battlefield under your control you gain 2 two life.
3/4
Looming Aegisaur3WW
Creature — Dinosaur {U}
Vigilance
Enrage - whenever Looming Aegisaur is dealt combat damage, put 2 +1/+1 counters on target creature you control.
2/5
Kinjalli's SpeakerWW
Creature — Human Cleric {U}
Dinosaur spells you cast cost 1 less.
Whenever you cast a Dinosaur spell, you gain 3 life.
1/3
Bellowing Heliopterus2WW
Creature — Dinosaur {U}
Flying
Whenever another creature you control attacks, you may pay 1W. If you do that creature gets +2/+0 and gains Flying till end of turn.
2/4
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Update - This will gradually move from a "Pirate Focused" Set to a "Return to Ixalan" Set
Sky Fleet Infiltrator 1U
Creature — Siren Pirate {C}
Flying
Whenever Sky Fleet Infiltrator Attacks, Tap target Creature an Opponent Controls.
1/2
Storm Fleet Raider 1RR
Creature — Human Pirate {C}
Haste
Raid — Storm Fleet Raider enters the battlefield with an additional +1/+1 Counter if you attacked with a creature this Turn.
2/3
Dire Fleet Stowaway 1B
Creature — Orc Pirate {C}
Menace
Whenever Dire Fleet Stowaway Enters the Battlefield, If you attacked with a Creature this Turn, Target Creature gets -1/-1 till end of turn.
1/2
Fathom Fleet Deckhand 3B
Creature — Human Pirate {C}
Deathtouch
Fathom Fleet Deckhand can't attack unless you control an artifact or another pirate.
3/4
Fathom Fleet Scavenger 3U
Creature — Human Pirate {C}
Raid — Whenever Fathom Fleet Scavenger enters the Battlefield, If you attacked with a Creature this turn, Draw two cards then discard two Cards.
2/3
Storm Fleet Lookout 1R
Creature — Human Pirate {C}
Haste
3/1
Prosperous Plunder 2U
Sorcery (C)
Draw a Card, Create a Colorless Treasure Artifact Token that have "T, Sacrifice Treasure; add one mana of any color to your mana pool.
Tempting Target 1R
Instant {C}
Target Creature your opponent's controls gains haste and must attack this if able.
You Create a Colorless Treasure Artifact Token.
When you see a pile of gold in the open, you know what it is but they don't.
Prosperous Naive 1U
Creature — Human Pirate {C}
Whenever Prosperous Naive enters the battlefield, Prosperous Naive Plunders.
1/2
Depth Fleet Deckhand 2B
Creature — Skeleton Pirate {C}
Deathtouch
Whenever Depth Fleet Deckhand enters the Battlefield, target player discards a card
1/2
Ruthless Boarding 2R
Instant {C}
Ruthless Boarding deals 3 damage to any target.
Target Creature you control Plunders.
Most pirates don't agree on many things, Raiding ships and being free are the exceptions.
Kill To Gain 2BB
Sorcery {C}
Destroy target creature.
Target creature you control plunders.
Pirate's Medallion 3
Artifact {C}
Whenever Pirate's Medallion enters the battlefield, target creature you control Plunders.
t; add one mana of any color.
Sometimes, the call to plunder is the most smallest of things.
Pull of the Tide 2U
Instant {C}
Return target creature or artifact from the battlefield to its owner's hand. If you control two or more pirates, Create a colorless treasure artifact token.
Don't let the tide take you
Steady Aim 1R
Sorcery {C}
As an additional cost, tap an untapped pirate you control or pay 2.
Steady Aim deals 4 damage to target Creature or Plainswalker.
Steady your aim lad, ye almost knocked out one of our own.
Pirate Parlay 2B
Sorcery {C}
Target player sacrifices a creature or plainswalker.
Target creature you control plunders.
A parlay is only a means getting richer while you hurt others indirectly.
Deadeye Seeker 2B
Creature — Human Pirate{C}
Raid - Whenever Deadeye Seeker enters the battlefield, if you attacked with a creature this turn, destroy target creature that blocked this turn.
"Thought the Deadeye pirates disbanded a year ago due the lost of there captain, looks like they found her..." Johnaveir
2/2
Deadeye Duelist 2B
Creature — Human Pirate {C}
Whenever Deadeye Duelist enters the battle you may have it fight anther creature you control. If you do, Create a colorless Treasure Artifact token.
"My mates settle arguments by there own means..." Varaska
2/3
Sky Fleet Aerialist 3U
Creature — Siren Pirate {C}
Flying
Raid - Whenever Sky Fleet Aerialist enters the battlefield, if you attacked with a creature this turn, Scry 1 then draw a card.
2/4
Death Fleet Berserk B
Creature — Skeleton Pirate {C}
Death Fleet Berserk must attack each turn if able.
2/1
Storm Fleet Firebrand 1R
Creature — Human Pirate {C}
Haste
Whenever Storm Fleet Firebrand enters the battlefield, it deals 2 damage to target Creature or Plainswalker.
1/1
Drowned Sorrows U
Instant {C}
As an additional cost, reveal a pirate card or pay 2.
Return target non-land permanent from the battlefield to its owners hand.
Scurvy 1B
Enchantment - Aura {C}
Enchant creature you don't control.
Enchanted Creature gets -3/-1
At the Beginning of the endstep, if a player gained 5 or more life this turn, Sacrifice Scurvy.
Scurvy, something tells me that you've been not eating your fruits lately.
Pirate's Flag 2
Artifact {C}
Whenever Pirate's Flag enters the battlefield, if you control a pirate, Draw a card.
2, T; Add UBR to you mana Pool.
To the Brig 3U
Instant {C}
Put Target Creature on the bottom of that players library from the battlefield.
Don't allow that mucker to come back up on deck. Ye Hear!
Depth Fleet Lookout 1B
Creature — Skeleton Pirate {C}
Deathtouch
1/2
Seadog U
Instant {C}
Target Creature gets -2/-0 till end of turn. If that creature was a pirate, that creature gets +0/+3 instead.
Fathom Fleet Interloper 2B
Creature — Human Pirate {C}
Fathom Fleet Interloper Can't block
Whenever Fathom Fleet Interloper enters the battlefield, create a colorless Treasure Artifact Token
"Someone's already been down here..."
2/1
Storm Fleet Kitesail U
Creature — Human Pirate {C}
Storm Fleet Kitesail has flying as long as it's attacking
1/1
Fanatical Hoarder 1R
Creature - Goblin Pirate {C}
Haste
Whenever Fanatical Hoarder dies, Create a Colorless Treasure Artifact Token
1/1
Burning Gold 3R
Instant {C}
Burning Gold deals 3 damage to target creature.
If that Creature were to die this turn, Create a Colorless Treasure Artifact Token.
Dire Fleet Piromancer 2R
Creature — Orc Pirate Wizard {U}
Whenever a Source you control would deal non-combat damage to any target, it deals that damage plus 1 to it instead.
1/4
Sky Fleet Observer 1UU
Creature — Siren Pirate Wizard {U}
Flying
When Sky Fleet Observer enters the Battlefield, Target Opponent reveals their hand. Chose a non-land, non-instant or Sorcery from their hand.
Cards that share the name of Chosen card Don't have abilities for as long as Sky Fleet Observer is on the Battlefield.
2/3
Sky Fleet Raider 1UB
Creature — Siren Pirate Wizard {U}
Flying
At the Beginning of your end step, Put X -1/-1 Counters divided onto creatures you don't control where X is the amount of Raid Abilities you control that were activated this turn.
3/2
Dire Fleet Arsonist 2BR
Creature — Orc Pirate {U}
Whenever a non-mana ability from another permanent is triggered or activated by a player, Dire Fleet Arsonist deals 2 Damage to that Player.
The Dire Fleet Arsonist loves to bring agony to others, even the ones they call "allies" are affected.
3/3
Fathom Fleet Raider 1UB
Creature — Human Pirate {U}
Attacking Pirates you Control get +0/+1 and Deathtouch.
1/3
Dire Fleet Berserker 2BB
Creature — Orc Pirate {U}
Menace
1BB; Your Next Raid Ability Triggers again.
2/4
Open Fire 3RR
Sorcery {U}
Open Fire Deals 3 Damage to each Creature and each Plainswalker.
Raid - If you attacked with a creature this turn, Open Fire instead deals 4 Damage to each creature and each Plainswalker opponents Control.
Evasive Maneuvers BR
Instant {U}
Target Creature you control gets +2/+1 and Gains Haste.
If target Creature were to be put into the graveyard this turn, If that creature was a pirate, instead exile it then return it to the battlefield at the beginning of the end step.
Within Raider's Grasp UUB
Enchantment {U}
Raid - At the Beginning of your end step, if you attacked with a creature this turn, Choose one
Blind Man's Eyepatch 4
Artifact {U}
1T; Target creature Can't attack this turn.
Depth Fleet Raider 2UB
Creature — Skeleton Pirate {U}
Menace
Whenever Depth Fleet Raider deals combat damage to a player, Depth Fleet Raider Plunders.
Vampires see immortality as a blessing, pirates see it as a curse.
3/2
Wek, Sly Gold-tooth 2R
Legendary Creature — Goblin Pirate {U}
Haste
Whenever an non-token artifact you don't control enters the Battlefield, Wek, Sly Gold-tooth Plunders.
Artifact abilities your opponents control cost 1 more to activate.
Goblins have a niche for finding treasure, some steal it under the very noses of others.
2/2
Depth Fleet Slave 1B
Creature — Vampire Skeleton Pirate {U}
Deathtouch, lifelink
Raid - Whenever Depth Fleet Slave enters the battlefield, if you attacked with a creature this turn, target opponent loses 2 life and you gain 2 life.
Even Vampires can become slaves to Dreadbeard.
1/1
Fathom Fleet Poisoner 2B
Creature — Human Pirate {U}
Deathtouch
Raid - Whenever Fathom Fleet Poisoner enters the battlefield, if you attacked with a creature this turn, destroy target creature an opponent controls.
1/3
Plundering Frigate 3R
Artifact - Vehicle {U}
Trample
Whenever a creature crews up Plundering Frigate, that creature plunders.
Crew 2
4/4
Iron Heart's Chest 3
Legendary Artifact {U}
Iron Heart's Chest enter's the battlefield Tapped.
4t; target creature you control Plunders.
It's weird to see an immortal pirate that isn't an un-dead.
Unexpected Arrival 1BB
Sorcery {U}
As an additional Cost, sacrifice an artifact.
Search your library for a creature card, reveal it, and put it into your hand, then shuffle your library. If that creature was a pirate, put it onto the battlefield tapped instead.
To state that the arrival of the pirate lords was expected is an misconception. Everyone thought that they were dead, guess we were all wrong
Amelia's Fennes 1UU
Sorcery {U}
Search your library for a equipment or vehicle card. Reveal it and put it into your hand then shuffle your library. If you control two or more pirates, put it onto the battlefield instead.
"I always wonder how it would feel to control ships around you, maybe its like my ability to bend the will of other..." Johnavier
Dire Fleet Galleon 1BR
Artifact — Vehicle {U}
First Strike
Whenever Dire Fleet Galleon attacks, target attacking pirate gets +1/+1 for each other attacking pirate you control till end of turn.
Crew 2
Fearsome and relentless, that's what you would describe the pirates of the Dire Fleet.
4/4
Storm Fleet Galleon 1UR
Artifact — Vehicle {U}
Haste
Whenever Storm Fleet Galleon deals combat damage to a player, Create a colorless treasure artifact token.
Crew 2
Sly and evasive, that's what you would describe the pirates of the Storm Fleet
2/4
Fathom Fleet Galleon 1UB
Artifact — Vehicle {U}
Menace
Raid - At the beginning of your end step, if you attacked with a creature this turn, create a 2/2 black pirate creature token with menace.
Crew 2
Disciplined and cunning, that's what you would describe the pirates of the Fathom Fleet
3/2
Lex Briggs, Navigation Extraordinaire 2U
Legendary Creature — Human Pirate {U}
Lands and artifact you don't control enter the battlefield tapped if you control two or more pirates.
3U, t; search your library for a card, reveal it, shuffle your library, then put that card on top of your library.
2/3
Blunderbuster 1BR
Sorcery {U}
Blunderbuster deals 5 damage to target creature. If that creature were to die this turn, put that card into exile instead of the graveyard.
Nothing states better dead then a blast of hot iron shredding.
The Coalition's Retaliation 2R
Instant {U}
The Coalition's Retaliation deals X damage to target creature where X is equal to the amount of pirates you control.
Raid - If you attacked with a creature this turn, you may pay 1RR. If you do return The Coalition's Retaliation from the graveyard to your hand.
It only takes one spark to cause a battle.
Deadeye Naive 3B
Creature — Human Pirate {U}
Whenever Deadeye Naive enters the battlefield Destroy target Creature with power 4 or greater
3/3
Sky Fleet Captain UB
Creature — Siren Pirate Wizard {U}
Flying
Whenever Sky Fleet Captain attacks target Creature you do control gets +1/+1 till end of turn and target Creature you don't control gets -1/-1 till end of turn.
1/3
Fathom Fleet Tomb-Robber 2B
Creature — Human Pirate {U}
Raid - At the beginning of the endstep, if you attacked with a creature this turn, you may exile a card from a graveyard. If you do Fathom Fleet Tomb-Robber Plunders.
2/3
Growing Obsession 1BR
Enchantment - Aura {U}
Enchant creature you control.
Enchanted creature gets +2/+2 and has "whenever this creature deals combat damage to a player, create a Colorless Treasure Artifact Token".
If you did not attack with this creature during your combat step, Sacrifice Growing Obsession.
Weight in Gold 2R
Sorcery {U}
Destroy target Artifact, then create X Colorless Treasure artifact tokens where X is its CMC.
Dueling Cutlass UBR
Artifact — Equipment {U}
Equipped creature has Double Strike and has "whenever this creature deals combat damage to a creature, create a 2/2 Black pirate Creature Token with Menace."
Equip 3
Sky Fleet Plunderer 1UU
Creature — Siren Pirate {U}
Flying
Raid - At the beginning of the endstep, If you attacked with a creature this turn, Draw a card then discard a card.
2/3
Dire Fleet Brawler 2BR
Creature — Orc Pirate {U}
Trample
Whenever Dire Fleet Brawler Attacks, you may discard a card. If you do, Dire Fleet Brawler gets +2/+0 till end of turn.
4/2
Deadeye Neck Breaker 3B
Creature — Human Pirate {U}
Whenever a Raid ability is activated, you may pay 1BB. If you do, destroy target creature.
2/3
Siren's Illusion 2UU
Instant {U}
Return up to two Non-land Permanents from the battlefield to there owner's hand. If you Control a Pirate, Draw a Card.
Enemy Tactics 1UB
Sorcery {U}
Exile Target Instant or Sorcery card from an opponents graveyard. Till end of turn, you may cast that card and spend mana as if it was mana of any color on that card. Cards cast this way are put into Exile.
"If someones giving you trouble, just use there own tactics against them." Captain Sarina Highlander
Toil and Rubble 2BR
Instant {U}
Destroy target creature or artifact. It controller discards a card.
Depth Fleet Quartermaster 2BB
Creature — Skeleton Pirate {U}
Whenever a non-token artifact is put into the graveyard from the battlefield. Each Opponent losses 2 life.
4/2
Admiral's Quartermaster UBR
Creature — Human Pirate {R}
Other Pirates you control gain haste and first strike.
If you have 5 or more cards in your hand, Other Pirates you control get +1/+1.
Raid - At the Beginning of your end step, if you attacked with a creature this turn, create a 2/2 Black Pirate Creature token with Menaces
2/2
Dire Fleet Tormentor 2BR
Creature — Orc Pirate {R}
Whenever Dire Fleet Tormentor Attacks, target defending player sacrifices a non-land permanent with CMC of X or less where X is the amount of attacking creatures you control.
3/3
Sky Fleet Quartermaster 1UU
Creature — Siren Pirate Wizard {R}
Flying
Raid – During your post combat Main Phase, If you attacked this turn, Copy the next Instant or Sorcery you cast from your hand, you may choose a new target for that spell.
1/4
Sky Fleet Enchantress 2UU
Creature — Siren Pirate Wizard {R}
Flying, Hexproof
Whenever Sky Fleet Enchantress attacks, you may exile another creature you control. If you do, Draw a card then return that creature at the beginning of the end step. If that creature was a Pirate, Draw two cards instead.
2/4
DreadBeard, Depth's Captain 2UBB
Legendary Creature — Skeleton Pirate {R}
Menace, Deathtouch
Whenever a non-token creature you control destroys a creature you don’t control, you may search your graveyard for a card that has the same name as the creature you control and put it into your hand. If that creature was a Pirate, you may instead put it on the battlefield tapped.
2/5
Depth Fleet Saboteur 2UU
Creature — Skeleton Pirate {R}
Artifact Creatures you don’t control get -1/-0 for each artifact you control.
Whenever a artifact you don’t control triggers or activates an ability. That artifact’s controller loses 1 life and you draw a card.
1/4
Zavirb, The Hellraiser 3BB
Legendary Creature — Orc Pirate {R}
Menace
Whenever an opponent loses life, Zavirb, The Hellraiser Destroys target creature that opponent controls unless that player pays 2.
Whenever a Non-token creature enters the battlefield, target opponent loses 1 life. If that creature was a pirate then that opponent loses 2 life instead.
3/4
Sky Fleet Tormentor 1BB
Creature — Siren Pirate Wizard {R}
Flying
Whenever a creature you control attacks, you gain 1 life.
Whenever a creature you don’t control attacks, that creature’s controller loses 1 life.
2/3
Depth Fleet's Curse 2UB
Enchantment — Aura {R}
Enchant creature card in a graveyard.
When Depth Fleet's Curse enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Card Name." Return enchanted creature card to the battlefield under your control and attach Depth Fleet's Curse to it. When Depth Fleet's Curse leaves the battlefield, that creature's controller sacrifices it.
Enchanted Creature Gets +2/+2 and gains Menace and is a Skeleton Pirate in addition to its other types.
Rapid Pillaging 1RR
Enchantment {R}
Whenever a creature you control attacks, put a Plunder Counter on Rapid Pillaging.
Raid – At the beginning of your end step, If you attacked with a creature this turn, you may create X Treasure Artifact Tokens where X is half of the plunder counters on Rapid Pillaging rounded up. If you do, remove all Plunder counters on rapid Pillaging.
High and Dry
Legendary Land {R}
Card Name enters the Battlefield Tapped.
T; Add 1 To your Mana Pool
T; Add two Mana of any combination of colors to you mana pool. Use this Mana to cast only Pirate Spells or use Pirate abilities
Raid – At the beginning of your end step, If you attacked with a creature this turn, choose one,
Unwarranted Attention 2UU
Instant {R}
If you control a Pirate, this spell cost 2 less to cast.
Change the target of target Spell or Ability.
This Attention is Unwarranted, at least by me a drink.
Pirate Lord Gwyn 2WW
Legendary Creature — Human Pirate Lord {R}
Indestructible
Raid - At the beginning of the end step, if you attacked with a creature this turn, gain X life where X is the amount of creatures you control.
4/3
Pirate Lord Gifre 2UU
Legendary Creature — Human Pirate Lord{R}
Hexproof
You have no maximum handsize.
Pirate Lord Gifre power and toughness is X where X is equal to the amount of cards in your hand.
At the beginning of your upkeep draw a card.
*/*+2
Pirate Lord Cobham 1BB
Legendary Creature — Human Pirate Lord {R}
Deathtouch
Whenever a Creature dies, put a +1/+1 Counter on Pirate Lord Cobham.
Creatures with higher power than Pirate Lord Cobham can't block it.
2/2
Pirate Lord Rudges 3RR
Legendary Creature — Human Pirate Lord {R}
Trample
Whenever a Creature you control Plunders, Pirate Lord Rudges deals 3 damage to any target.
1R; Target Creature you Control Plunders
5/4
Pirate Lord Teresa 1GG
Legendary Creature — Human Pirate Lord {R}
Vigilance
You may play an additional land each turn.
Whenever a land enters the battlefield under your control, Create a Colorless Treasure Artifact Token
3/4
Iron Heart's Mimic 3
Creature — Construct {R}
As Iron Heart's Mimic enters the battlefield, choose a creature type.
Iron Heart's Mimic is that creature type in addition to its other types.
Other Creatures of the chosen type get +0/+2 and can block an additional creature
"My creations are not meant to be killer, they just let other do the work for them..." Olin Iron Heart.
2/2
Book of Sea Shanties 4
Artifact {R}
Creatures you control and Creature Spells you Cast are Pirates in addition to their other types.
Whenever a Non-token Pirate enters the battlefield, other pirates you control get +1/+1 till end of turn.
Ain't no pirate til you know the sea shanties.
Call The Fleet 1UB
Enchantment {R}
Creature spells you cast have "Raid - whenever this creature enters the Battlefield, if you attacked with a Creature this turn, you may search your library for a creature card with the same name as that creature, reveal it and put it into your hand. Then shuffle your library."
Creatures you control get +1/+1 for each other creature with the same name as that creature.
Pillage and Plunder 3U
Enchantment {R}
Whenever a creature you control enters the battlefield, that creature Plunders
Swab, Scourge's Prankster 1RR
legendary Creature — Goblin Pirate {R}
Whenever a creature you control deals combat damage to a player, you may discard a card. If you do, draw a card.
Whenever you discard a card, Swab, Scourge's Prankster deals 2 damage to any target.
2/2
Captain Brandis Thorn 2BR
Legendary Creature — Human Pirate {R}
Trample, Menace
Creatures you control get "whenever this creature attacks, it gets +1/+1 for each other attacking creature you control till end of turn."
Raid - at the beginning of the end step, if you attacked with a creature this turn Captain Brandis Thorn deals X damage to each opponent where X is the amount of tapped creatures you control.
3/5
Quartermaster Amilia 3U
Legendary Creature — Human Pirate {R}
Whenever Quartermaster Amilia enters the battlefield, search your library for a vehicle card with CMC of X or less where X is the amount of pirates you control, reveal it and put it on the battlefield, then shuffle your library.
For as long as it is your turn, Artifact Vehicles you control are creatures in addition to its other types.
2/5
Cursed treasure 3UU
Sorcery {R}
Return all creature cards from the battlefield to there owner's hand. For each creature returned this way, create a colorless treasure artifact token.
"Sometimes its better to take on a curse, I should know due to that my swords are cursed..." Johnavier
Price of Greed 4BB
Sorcery {R}
This spell cost 1 less for each artifact on the battlefield.
Destroy all Creature.
Greed could be the ultimate downfall of beings, but its a risk worth taking.
Varaska, Deadeye Captain 3BG
Planeswalker — Varaska {R}
As long a it is your turn, Creatures you control deal damage in the form of wither
+1 - Create a 1/2 black and green pirate creature token with deathtouch.
-3 - Destroy target creature or plainswalker.
Loyalty 5
Jace, Deceiving Lookout 2UU
Planeswalker - Jace {R}
Whenever one or more creatures you control deal combat damage to a player you may draw a card.
+1 - Scry 1 then draw a card
-3 - return a non-land permanent from the battlefield to its owner's hand.
Loyalty 4
Storm Fleet Captain 2UR
Creature — Human Pirate {R}
Haste
Storm Fleet Captain can't be Blocked.
At the beginning of your combat step, another target pirate you control Can't be blocked this turn.
This one embraces Lannery Storm's Words.
2/2
Depth Fleet Fear-Giver 2UB
Creature — Skeleton Pirate {R}
Menace
Whenever you play a pirate spell, Tap target Creature an opponent Controls, That creature Doesn't untap until that opponents next untap step.
And to think it wasn't frightening enough...
4/3
Fathom Fleet Spy 1B
Creature — Human Pirate {R}
Menace
Raid - At the Beginning of the endstep, If you attacked with a Creature this turn, you may discard a card. If you do, Search your library for a card with CMC of X or less Where X is the amount of pirates you control, reveal it and put that card in your hand, Then shuffle your library.
2/1
Dire Fleet Raider 3BR
Creature — Orc Pirate {R}
Trample
Whenever a Raid Ability you control triggers, Put a +1/+1 Counter on up to two target creatures.
Whenever another Creature you control with +1/+1 counter deals damage to a permanent or player, it deals twice that much damage instead.
5/4
Sky Fleet Boarder 2UB
Creature — Siren Pirate {R}
Flying
Whenever Sky Fleet Boarder Attacks, return a non-land permanent with CMC of X or less where X is the Amount of pirates you control from the battlefield to its owners hand, then that player discards a card.
3/2
Bend Will 2UR
Instant {R}
Untap target attacking creature and remove it from combat, at the beginning of your next upkeep gain control of that creature till end of turn. Untap that creature and that creature gains haste.
"Now now you don't want to attack me, we both have a common enemy here..." Johnavier
Bargaining 1U
Sorcery {R}
Choose an artifact an opponent Controls.
That opponent Creates X Colorless Treasure Artifact Tokens where X is that artifact's CMC.
You gain Control of that artifact.
Drive a hard bargain that even your enemies would want.
Molten Plunder UR
Instant {R}
As an additional Cost to cast Molten Plunder, Sacrifice an artifact or Pay 2
Molten Plunder deals 3 damage to any target and you draw a card.
Profit From Losses 1BB
Sorcery {R}
Target player Reveals there hand. You choose a non-land card from there hand. That player discards that card and you create X Colorless Treasure Artifact Tokens where X was that Card's CMC.
Take advantage of the losses of our enemies.
Siren's Capture UUU
Instant {R}
Counter target Spell unless its controller pays 2. If that Spell were to be countered, put it into exile instead.
You may cast that spell and use mana is if it was mana of any color.
"Why would you allow our enemies to take that..."
Buccaneer's Retort 2BR
Instant {R}
Choose Two -
Fathom Fleet Arsonist 3BR
Creature — Human Pirate {R}
Whenever Fathom Fleet Arsonist is dealt damage, it deals that much damage to each non-pirate.
Discard two cards: Fathom Fleet Arsonist is indestructible till end of turn.
3/3
Sneaky Cutpures 2UU
Creature — Human Pirate {R}
Flash
Whenever Sneaky Cutpurse enters the battlefield, If an opponent where to draw one or more cards as Sneaky Cutpurse enters the battlefield, you draw that many cards instead
2/3
Legendary Creature — Human Pirate {M}
First Strike
Whenever Johnavier, Voice of the Free Attacks, gain control up to X target creatures where X is half the amount of attacking pirates you control rounded down till end of turn. Creatures controlled this way are tapped and attacking.
If you control 4 or more pirates, Creatures that you gained control of this way do not untap until its controller's next untap session.
3/4
Johnavier, The Wrath Blades 2BR
Legendary Creature — Human Pirate {M}
Double Strike
Whenever Johnavier, The Wrath Blades attacks, put a Fear Counter on up to X Target Creatures an opponent Controls where X is the Power of Card Name before the combat Step.
Johnavier, The Wrath Blades gets +1/+1 for each creature an opponent controls with a Fear Counter on it.
1/4
Fear Counters - Fear Counters are a special kind of counter that is put on creatures. Creatures that have a fear Counter on them can’t attack and the damage that they deal is halved for as long as the permanent that can put the fear counters on the creatures is still present.
Captain Sarina Highlander 1UB
Legendary Creature — Siren Pirate Wizard {M}
Flying
Other Pirates you Control gain Hexproof and “1U; tap target Creature you don’t control."
Whenever a Pirate you control deals combat damage to a player, you may pay 2UB. If you do, exile target instant or sorcery card from a graveyard. You may cast this card without paying its mana cost. Cards cast this way are put into exile.
2/3
Lannery Storm, Treasure Seeker RR
Legendary Creature — Human Pirate {M}
Haste
Whenever Lannery Storm, Treasure Seeker deals combat damage to a player, Create X treasure artifact tokens where X is its power.
Lannery Storm, Treasure Seeker get +1/+0 for each Treasure that you control. If you control five or more Treasures, Lannery Storm, Treasure Seeker gains Trample.
1/3
Beckett Brass, Pirate’s Admiral 1UBR
Legendary Creature — Human Pirate {M}
Other Pirates you control get +1/+1.
At the end of your combat step, If you control three or more other pirates and if this is your first combat step, Untap all creatures you control, there is an additional combat step and an additional Main Phase Step after your second Main Phase.
Raid – At the beginning of your end step, if you attacked with a creature this turn, gain control of target non-land permanent with CMC of X or less where X is the amount of creatures you attacked with this turn.
2/4
First Mate Lilith 3UU
Legendary Creature — Spirit Pirate Wizard {M}
Flying
First Mate Lilith Cannot Be countered If you control another pirate.
Whenever you or a permanent you control is the target of a spell or ability you don’t control, you may pay UUU. If you do, counter that spell or ability and you create a copy of that spell or ability. Choose a new target for that spell or ability.
1/6
The Devil’s Chain 3BR
legendary Artifact — Vehicle {M}
Trample, First strike
Whenever The Devil’s Chain attacks, target defending player discards two cards and loses 3 life.
If you control two or more pirates, The Devil’s Chain is a creature in addition to its other types.
Crew 4
5/5
DreadBeard’s Old Treasure Hoard 4
Legendary Artifact {M}
DreadBeard’s Old Treasure Hoard enters the Battlefield Tapped
Whenever you create a Colorless Treasure Artifact Token, put a charge counter on DreadBeard’s Old Treasure Hoard.
1 T; Draw X Cards where X is half the amount of charge counters on DreadBeard’s Old Treasure Hoard Rounded up.
3 T; Add X Mana of any one color where X is half the amount of charge counters on DreadBeard’s Old Treasure Hoard Rounded Down.
Flag of the Free 5
Legendary Artifact {M}
Pirates you control get +0/+2 and Vigilance.
Whenever you gain control of a creature an opponent controls, that creature deals damage to that opponent equal to half of it power rounded up.
1BR; Transform Flag of the Free
----|-------Transforming---------------- /-\
----|------------Card-----------------------|
---\_/------------Here ---------------------|
Flag of the Feared
Legendary Artifact {M}
Pirates you control get +2/+0 and Menace.
Whenever a raid ability is used under your control, put a fear counter on target creature you don’t control.
1UR; Transform Flag of the Feared
Johnavier, Freed Spirited 1UBR
Legendary Planeswalker — Johnavier {M}
Creatures you control get +0/+1, Pirates you control also gain Double Strike.
----|-------Transforming---------------- /-\
----|------------Card-----------------------|
---\_/------------Here ---------------------|
Johnavier, Wrath’s Fury
Legendary Planeswalker — Johnavier {M}
Creatures you control get +1/+0, Pirates you control also gain Trample.
Angrath, Unbound Rampager 3BR
Legendary Planeswalker — Angrath {M}
As long as it is your turn, Creatures you control have “T; Deal 1 damage to any target.”
Pirate Lord Grayson 2UBR
Legendary Creature — Human Pirate Lord {M}
Other Pirates you control get +2/+1
Whenever a pirate you control deals combat damage to a player, Reveal X cards of your library where X is the amount of damage that player took this turn. Put a pirate card among them onto play and the rest to the bottom of your library in a random order.
3/3
Olin Iron Heart 4
Legendary Artifact Creature — Construct Pirate {M}
When Olin Iron Heart enters the battlefield, Create two Colorless Treasure artifact Tokens.
X Sacrifice an Artifact; Chose a creature card from a graveyard with converted mana cost X or less. Create a token of that creature card except it's an artifact and a pirate in addition to its other types.
2/4
Depth Fleet Ravenger 3B
Creature — Skeleton Pirate {M}
Menace
Raid - At the beginning of your endstep, If you attacked with a creature this turn, target opponent lose a third of there life total rounded up.
BBB; return Depth Fleet Ravenger from the graveyard to the battlefield tapped. Only use this ability if a player lost life this turn.
Don't know how would win, an army of vampires or a skeleton. My moneys on the skeleton.
3/4
Calligrapher's Kit 4
Artifact {M}
Calligrapher's Kit enters the battlefield Tapped.
Whenever a land you don't control enter's the battlefield, target creature you control Plunders.
3,T, Sacrifice an Artifact; Put a Explored counter on target land you control.
Lands you control with Explored counters on them have "T Add Three mana of any color to your mana pool"
Pirate Lords' Grotto
Legendary Land {M}
TAdd one mana of any color.
UBR,T, Sacrifice an artifact; search your library for a pirate with converted mana cost of X or less were X is the amount of pirates you control. Reveal it and put it on the battlefield tapped then shuffle your library.
"Never expected to see the pirate lords in my life time, they never expected to see the day they can openly challenge the queen again..." Johnavier
Ripley Vance, Spitfire Captain 2UBR
Legendary Creature — Human Pirate {M}
At the beginning of your upkeep, Exile the top two cards of your library. You may play those card until your next turn.
Whenever you Cast a spell, chose one;
Storm Fleet Trickster 3RR
Creature — Human Pirate {M}
Haste
Whenever Storm Fleet Trickster attacks you may pay RRR. If you do, create a creature token that is a copy of another creature you control. That token is tapped and attacking. Exile that token at the end of the Combat step.
4/5
Reckless Sentry 3W
Creature — Dinosaur {C}
Vigilance
Reckless Sentry must block each turn if able
3/4
Pterodon Hatchling 1W
Creature — Dinosaur {C}
Ptetodon Hatchling has flying as long as you control another Dinosaur.
1/1
Kinjalli's Defender 3W
Creature — Human Cleric {C}
At the beginning of your upkeep, prevent the next 2 damage to target dinosaur you control.
1/3
Suncrown's Defense 2W
Instant {C}
All damage that would be dealt to you, creatures, and planeswalkers you control this turn is dealt to target creature you control instead. If that Creature was a Dinosaur, that creature gains indestructible till end of turn.
Deathspitter Hatchling 2R
Creature — Dinosaur {C}
Enrage - whenever Deathspitter Hatchling is dealt damage, it deals 1 damage to each other creature.
1/2
Riving Raptors 3R
Creature — Dinosaur {C}
Trample
Riving Raptors get +1/+0 and haste if you control a dinosaur.
4/2
Sun-Crowned Scavengers 3RR
Creature — Dinosaur {C}
Enrage - whenever Sun-Crowned Scavenger is dealt damage you may discard a card, If you do draw a card
4/3
Outrage R
Sorcery {R}
Outrage deals 2 damage to target creature then that creature deals damage to another target creature equal to its power.
"Best not to poke the beast when its resting."
Ancient Dreadmaw 4GG
Creature — Dinosaur {C}
trample
5/5
Ranging Daggertooth 2G
Creature — Dinosaur {C}
Enrage - whenever Ranging Daggertooth is dealt damage, you may put a land card from your hand onto the battlefield tapped.
2/3
Migration 1G
Sorcery {C}
Search your library for a basic land card revel it and put it into your hand then shuffle your library. If you control a Dinosaur, put it onto the battlefield instead.
Guarding Ceratops 3W
Creature — Dinosaur {U}
Whenever a Creature enters the battlefield under your control you gain 2 two life.
3/4
Looming Aegisaur 3WW
Creature — Dinosaur {U}
Vigilance
Enrage - whenever Looming Aegisaur is dealt combat damage, put 2 +1/+1 counters on target creature you control.
2/5
Kinjalli's Speaker WW
Creature — Human Cleric {U}
Dinosaur spells you cast cost 1 less.
Whenever you cast a Dinosaur spell, you gain 3 life.
1/3
Bellowing Heliopterus 2WW
Creature — Dinosaur {U}
Flying
Whenever another creature you control attacks, you may pay 1W. If you do that creature gets +2/+0 and gains Flying till end of turn.
2/4
Apatzec, The Sun's Emperor 2GWR
Creature — Human Warrior {M}
Vigilance
Whenever an Enrage ability would be activated, It activates for an additional time.
Dinosaur Spells you cast cost 2 less.
3/4
Huatli, Champion of the Sun 2GW
Planeswalker - Huatli {M}
Whenever a creature you control enters the battlefield, other creatures you control get +1/+1 till end of turn.
Thundering Ferocidon 4RG
Creature — Dinosaur {M}
Enrage - Whenever Thundering is dealt damage, put a +1/+1 counter on Thundering Ferocidon, then you may have it fight a creature you don't control.
7/6
Temple of the First-Fold Sun
Legendary Land {M}
Temple of the First-Fold Sun enters the battlefield Tapped
t: Add 1 to your mana pool
t: Add Two mana of any colors to your mana pool. Spend this mana on dinosaur spells and abilities you control.
Dinosaurs you control have "Enrage - Whenever this creature is dealt damage, you gain life equal to it's power."
Miralda, Iron-Fist of Torrezon 3BW
Legendary Creature — Vampire {M}
Vigilance, Lifelink
If Miealda, Iron-Fist of Torrezon is either on the battlefield or in the graveyard, Other Vampires with Nobility Counters on them no longer go into Exile when they die.
Nobility 2BWW
4/4
Bishop of Mortality 2W
Creature — Vampire Cleric {M}
Lifelink
Nobility 2WB
Whenever a Vampire with a Nobility counter enters the battlefield, Exile target creature until that creature leaves the battlefield.
3/3
Dusk Prophet 3B
Creature — Vampire Cleric {M}
Flying
Nobility 3BW
At the beginning of your upkeep, if you control a vampire with a Nobility counter on it, Reveal the top card of your library and put it into your hand. You gain X life and target opponent losses X life were X is number of vampires you control.
3/4
Church of the Dusk
Legendary Land {M}
Church of the Dusk enters the battlefield Tapped
T: Add 1 to your mana pool.
T: Add two mana of any color to you mana pool, use this mana on vampire spells or abilities you control.
Vampires without Nobility have Nobility equal to there mana cost plus (B/W)
Falani, Shaper of the Wilds 3GU
Legendary Creature — Merfolk Shaman {M}
Bind.
Whenever a Bind land you control is tapped, either create a 4/4 green elemental creature token or a 2/2 blue elemental creature token with flying depending on the color identity of that land.
2/4
Mistbinder of the Waves 1UU
Creature — Merfolk Shaman {M}
Mistbinder of the Waves can't be blocked unless defending player pays 2.
Bind.
Lands that are bind you control have "1, T: target creature you control can't be blocked this turn unless defending player pays 2
2/3
World Warden 2GG
Creature — Merfolk Shaman {M}
Trample
Bind.
Lands that are bind you control have "3, T: Target creature you control gains hexproof till end of turn
4/3
The Deeproot Tree
Legendary Land
The Deeproot Tree enters the battlefield Tapped
T: Add 1to your mana pool.
T: Add two mana of any color to your mana pool. Use this mana only on Merfolk spells or abilities you control.
Whenever a land that is bind you control is tapped, put a +1/+1 counter on target Merfolk you control.
Mythic Rare Unrelated Pirate Card
Spark Ignition 2UBR
Legendary Enchantment — Aura {M}
Enchant Non-Planeswalker, non-land permanent you control.
Whenever Spark Ignition enters the battlefield, Return target Creature from your graveyard to the battlefield under your control
Whenever an ability would be triggered by enchanted permanent, that ability would trigger two additional times.
Whenever Spark Ignition is put into the graveyard from the battlefield, you may shuffle Spark Ignition back into your Library.
Some Ending Notes - Ixalan is where this set would take place in. The Reason why there is 3 Johnaviers is that the creatures forms of him shows both sides of him while the Planeswalker form is when his spark ignites (hence Spark Ignition)
Whenever you plunder you have the choice of either creating a treasure artifact token or drawing a card unless your opponent pays 1.
Also feedback is always appreciated. If you have any question or like to comment on one of my card ideas please feel free to do so.
Prosperous Naive 1U
Creature — Human Pirate {C}
Whenever Prosperous Naive enters the battlefield, Prosperous Naive Plunders.
1/2
Depth Fleet Deckhand 2B
Creature — Skeleton Pirate {C}
Deathtouch
Whenever Depth Fleet Deckhand enters the Battlefield, target player discards a card
1/2
Ruthless Boarding 2R
Instant {C}
Ruthless Boarding deals 3 damage to any target.
Target Creature you control Plunders.
Most pirates don't agree on many things, Raiding ships and being free are the exceptions.
Kill To Gain 2BB
Sorcery {C}
Destroy target creature.
Target creature you control plunders.
Pirate's Medallion 3
Artifact {C}
Whenever Pirate's Medallion enters the battlefield, target creature you control Plunders.
t; add one mana of any color.
Sometimes, the call to plunder is the most smallest of things.
Depth Fleet Raider 2UB
Creature — Skeleton Pirate {U}
Menace
Whenever Depth Fleet Raider deals combat damage to a player, Depth Fleet Raider Plunders.
Vampires see immortality as a blessing, pirates see it as a curse.
3/2
Wek, Sly Gold-tooth 2R
Legendary Creature — Goblin Pirate {U}
Haste
Whenever an non-token artifact you don't control enters the Battlefield, Wek, Sly Gold-tooth Plunders.
Artifact abilities your opponents control cost 1 more to activate.
Goblins have a niche for finding treasure, some steal it under the very noses of others.
2/2
Depth Fleet Slave 1B
Creature — Vampire Skeleton Pirate {U}
Deathtouch, lifelink
Raid - Whenever Depth Fleet Slave enters the battlefield, if you attacked with a creature this turn, target opponent loses 2 life and you gain 2 life.
Even Vampires can become slaves to Dreadbeard.
1/1
Fathom Fleet Poisoner 2B
Creature — Human Pirate {U}
Deathtouch
Raid - Whenever Fathom Fleet Poisoner enters the battlefield, if you attacked with a creature this turn, destroy target creature an opponent controls.
1/3
Plundering Frigate 3R
Artifact - Vehicle {U}
Trample
Whenever a creature crews up Plundering Frigate, that creature plunders.
Crew 2
4/4
Iron Heart's Chest 3
Legendary Artifact {U}
Iron Heart's Chest enter's the battlefield Tapped.
4t; target creature you control Plunders.
It's weird to see an immortal pirate that isn't an un-dead.
Unexpected Arrival 1BB
Sorcery {U}
As an additional Cost, sacrifice an artifact.
Search your library for a creature card, reveal it, and put it into your hand, then shuffle your library. If that creature was a pirate, put it onto the battlefield tapped instead.
To state that the arrival of the pirate lords was expected is an misconception. Everyone thought that they were dead, guess we were all wrong
Pirate Lord Gwyn 2WW
Legendary Creature — Human Pirate Lord {R}
Indestructible
Raid - At the beginning of the end step, if you attacked with a creature this turn, gain X life where X is the amount of creatures you control.
4/3
Pirate Lord Gifre 2UU
Legendary Creature — Human Pirate Lord{R}
Hexproof
You have no maximum handsize.
Pirate Lord Gifre power and toughness is X where X is equal to the amount of cards in your hand.
At the beginning of your upkeep draw a card.
*/*+2
Pirate Lord Cobham 1BB
Legendary Creature — Human Pirate Lord {R}
Deathtouch
Whenever a Creature dies, put a +1/+1 Counter on Pirate Lord Cobham.
Creatures with higher power than Pirate Lord Cobham can't block it.
2/2
Pirate Lord Rudges 3RR
Legendary Creature — Human Pirate Lord {R}
Trample
Whenever a Creature you control Plunders, Pirate Lord Rudges deals 3 damage to any target.
1R; Target Creature you Control Plunders
5/4
Pirate Lord Teresa 1GG
Legendary Creature — Human Pirate Lord {R}
Vigilance
You may play an additional land each turn.
Whenever a land enters the battlefield under your control, Create a Colorless Treasure Artifact Token
3/4
Iron Heart's Mimic 3
Creature — Construct {R}
As Iron Heart's Mimic enters the battlefield, choose a creature type.
Iron Heart's Mimic is that creature type in addition to its other types.
Other Creatures of the chosen type get +0/+2 and can block an additional creature
"My creations are not meant to be killer, they just let other do the work for them..." Olin Iron Heart.
2/2
Book of Sea Shanties 4
Artifact {R}
Creatures you control and Creature Spells you Cast are Pirates in addition to their other types.
Whenever a Non-token Pirate enters the battlefield, other pirates you control get +1/+1 till end of turn.
Ain't no pirate til you know the sea shanties.
Call The Fleet 1UB
Enchantment {R}
Creature spells you cast have "Raid - whenever this creature enters the Battlefield, if you attacked with a Creature this turn, you may search your library for a creature card with the same name as that creature, reveal it and put it into your hand. Then shuffle your library."
Creatures you control get +1/+1 for each other creature with the same name as that creature.
Pillage and Plunder 3U
Enchantment {R}
Whenever a creature you control enters the battlefield, that creature Plunders
Pirate Lord Grayson 2UBR
Legendary Creature — Human Pirate Lord {M}
Other Pirates you control get +2/+1
Whenever a pirate you control deals combat damage to a player, Reveal X cards of your library where X is the amount of damage that player took this turn. Put a pirate card among them onto play and the rest to the bottom of your library in a random order.
3/3
Olin Iron Heart 4
Legendary Artifact Creature — Construct Pirate {M}
When Olin Iron Heart enters the battlefield, Create two Colorless Treasure artifact Tokens.
X Sacrifice an Artifact; Chose a creature card from a graveyard with converted mana cost X or less. Create a token of that creature card except it's an artifact and a pirate in addition to its other types.
2/4
Depth Fleet Ravenger 3B
Creature — Skeleton Pirate {M}
Menace
Raid - At the beginning of your endstep, If you attacked with a creature this turn, target opponent lose a third of there life total rounded up.
BBB; return Depth Fleet Ravenger from the graveyard to the battlefield tapped. Only use this ability if a player lost life this turn.
Don't know how would win, an army of vampires or a skeleton. My moneys on the skeleton.
3/4
Calligrapher's Kit 4
Artifact {M}
Calligrapher's Kit enters the battlefield Tapped.
Whenever a land you don't control enter's the battlefield, target creature you control Plunders.
3,T, Sacrifice an Artifact; Put a Explored counter on target land you control.
Lands you control with Explored counters on them have "T Add Three mana of any color to your mana pool"
Pirate Lords' Grotto
Legendary Land {M}
TAdd one mana of any color.
UBR,T, Sacrifice an artifact; search your library for a pirate with converted mana cost of X or less were X is the amount of pirates you control. Reveal it and put it on the battlefield tapped then shuffle your library.
"Never expected to see the pirate lords in my life time, they never expected to see the day they can openly challenge the queen again..." Johnavier
Amelia's Fennes 1UU
Sorcery {U}
Search your library for a equipment or vehicle card. Reveal it and put it into your hand then shuffle your library. If you control two or more pirates, put it onto the battlefield instead.
"I always wonder how it would feel to control ships around you, maybe its like my ability to bend the will of other..." Johnavier
Dire Fleet Galleon 1BR
Artifact — Vehicle {U}
First Strike
Whenever Dire Fleet Galleon attacks, target attacking pirate gets +1/+1 for each other attacking pirate you control till end of turn.
Crew 2
Fearsome and relentless, that's what you would describe the pirates of the Dire Fleet.
4/4
Storm Fleet Galleon 1UR
Artifact — Vehicle {U}
Haste
Whenever Storm Fleet Galleon deals combat damage to a player, Create a colorless treasure artifact token.
Crew 2
Sly and evasive, that's what you would describe the pirates of the Storm Fleet
2/4
Fathom Fleet Galleon 1UB
Artifact — Vehicle {U}
Menace
Raid - At the beginning of your end step, if you attacked with a creature this turn, create a 2/2 black pirate creature token with menace.
Crew 2
Disciplined and cunning, that's what you would describe the pirates of the Fathom Fleet
3/2
Lex Briggs, Navigation Extraordinaire 2U
Legendary Creature — Human Pirate {U}
Lands and artifact you don't control enter the battlefield tapped if you control two or more pirates.
3U, t; search your library for a card, reveal it, shuffle your library, then put that card on top of your library.
2/3
Swab, Scourge's Prankster 1RR
legendary Creature — Goblin Pirate {R}
Whenever a creature you control deals combat damage to a player, you may discard a card. If you do, draw a card.
Whenever you discard a card, Swab, Scourge's Prankster deals 2 damage to any target.
2/2
Captain Brandis Thorn 2BR
Legendary Creature — Human Pirate {R}
Trample, Menace
Creatures you control get "whenever this creature attacks, it gets +1/+1 for each other attacking creature you control till end of turn."
Raid - at the beginning of the end step, if you attacked with a creature this turn Captain Brandis Thorn deals X damage to each opponent where X is the amount of tapped creatures you control.
3/5
Quartermaster Amilia 3U
Legendary Creature — Human Pirate {R}
Whenever Quartermaster Amilia enters the battlefield, search your library for a vehicle card with CMC of X or less where X is the amount of pirates you control, reveal it and put it on the battlefield, then shuffle your library.
For as long as it is your turn, Artifact Vehicles you control are creatures in addition to its other types.
2/5
Still, I'd like to see – especially if you expand this into a full-fledged 'Return to Ixalan' set – some green and white and Non-Pirate stuff.
You've been improving a bit – the second post's cards felt more cohesive and restrained than the first. See the spoiler below for cards that need to be looked at.
Oh and there's one more thing – I really suggest you add some more creature damage, destruction & bounce [return to hand] cards. It's what Grixis [Blue, Black and Red] is good at, and it's especially important in a set with so many creatures.
Fathom Fleet Scavenger seems just a little bit too powerful for a common. I'd suggest making it cost 1 more, making it loot one less card, or making it uncommon.
Dire Fleet Arsonist – it seems like this design is rather cumbersome with the amount of tracking and memory issues it entails. Imagine this in a long game of Commander.
Rapid Pillaging seems much too powerful if it sticks around, even at that cost. This is especially concerning if you imagine a limited [Draft or Sealed] environment, where enchantment removal effects would be limited.
-I would suggest simplifying it and making it empty at end of turn, which would also reinforce the 'rapid' part.
-Rapid Pillaging 1RR Enchantment [Rare] Whenever a creature you control attacks, put a Plunder counter on Rapid Pillaging. At the end of your turn, remove all Plunder counters from Rapid Pillaging, then put that many Treasure artifact tokens into play.
High and Dry isn't bad, but it still seems a tiny bit too good. Maybe just a 1/1 token instead of a 2/2?
Is Johnavier Voice of the Free's stealing ability supposed to return them to your opponent at the end of the turn? If it's not supposed to, I don't know why the second line, with the not untapping part, is there.
Captain Sarina's effect is too powerful. Not only is she a good 'lord' for the pirates, but her effect lets you cheat out big spells repeatedly way too easily.
Gwyn is a bit too powerful – Indestructible on top of gaining plenty of life? But it wouldn't take much to make this card fairer – maybe just a single X, instead of double X.
Grayson is definitely too powerful. Specifically, he is much too cheap for that effect. If you wanted to keep those effects as they are, he'd have to be 3UBR.
Swab is a bit too powerful – each effect would be fine at uncommon on their own card. If you want to keep these effects together, move it to rare and make it cost more.
Dire Fleet Arsonist did not change because I currently don't know what to change it to at the moment
Rapid Pillaging now has a may clause in the raid ability, the remove all counters on it, and the CMC cost changed from 1BRR to 1RR
High and Dry's optional raid ability now makes 2/1 black pirate tokens with menace instead of 2/2.
Johnavier, voice of the Free was supposed to return the creature at the end of the turn and is now added in the text.
Captain Sarina'a ability to cast instant or sorcery spells when a pirate you control deals combat damage to a player has been increased from 1UB to 2UB
Gwyn's raid ability is now only a single X ability
Grayson CMC cost has been changed from UBR to 2UBR and decreasing the lord buff from +2/+2 to +2/+1
Swab has seen an rarity increase and a CMC increase from 1R to 1RR
As always, feedback is always appreciated.
Pull of the Tide 2U
Instant {C}
Return target creature or artifact from the battlefield to its owner's hand. If you control two or more pirates, Create a colorless treasure artifact token.
Don't let the tide take you
Steady Aim 1R
Sorcery {C}
As an additional cost, tap an untapped pirate you control or pay 2.
Steady Aim deals 4 damage to target Creature or Plainswalker.
Steady your aim lad, ye almost knocked out one of our own.
Pirate Parlay 2B
Sorcery {C}
Target player sacrifices a creature or plainswalker.
Target creature you control plunders.
A parlay is only a means getting richer while you hurt others indirectly.
Deadeye Seeker 2B
Creature — Human Pirate{C}
Raid - Whenever Deadeye Seeker enters the battlefield, if you attacked with a creature this turn, destroy target creature that blocked this turn.
"Thought the Deadeye pirates disbanded a year ago due the lost of there captain, looks like they found her..." Johnaveir
2/2
Blunderbuster 1BR
Sorcery {U}
Blunderbuster deals 5 damage to target creature. If that creature were to die this turn, put that card into exile instead of the graveyard.
Nothing states better dead then a blast of hot iron shredding.
The Coalition's Retaliation 2R
Instant {U}
The Coalition's Retaliation deals X damage to target creature where X is equal to the amount of pirates you control.
Raid - If you attacked with a creature this turn, you may pay 1RR. If you do return The Coalition's Retaliation from the graveyard to your hand.
It only takes one spark to cause a battle.
Cursed treasure 3UU
Sorcery {R}
Return all creature cards from the battlefield to there owner's hand. For each creature returned this way, create a colorless treasure artifact token.
"Sometimes its better to take on a curse, I should know due to that my swords are cursed..." Johnavier
Price of Greed 4BB
Sorcery {R}
This spell cost 1 less for each artifact on the battlefield.
Destroy all Creature.
Greed could be the ultimate downfall of beings, but its a risk worth taking.
Varaska, Deadeye Captain 3BG
Plainswalker — Varaska {R}
As long a it is your turn, Creatures you control deal damage in the form of wither
+1 - Create a 1/2 black and green pirate creature token with deathtouch.
-3 - Destroy target creature or plainswalker.
Loyalty 5
Jace, Deceiving Lookout 2UU
Plainswalker - Jace {R}
Whenever one or more creatures you control deal combat damage to a player you may draw a card.
+1 - Scry 1 then draw a card
-3 - return a non-land permanent from the battlefield to its owner's hand.
Loyalty 4
For Context the other three factions are Merfolk, Dinos, and Vampires.
As always your feedback is appreciated and if you have any questions or concerns post them down below.
Deadeye Duelist 2B
Creature — Human Pirate {C}
Whenever Deadeye Duelist enters the battle you may have it fight anther creature you control. If you do, Create a colorless Treasure Artifact token.
"My mates settle arguments by there own means..." Varaska
2/3
Sky Fleet Aerialist 3U
Creature — Siren Pirate {C}
Flying
Raid - Whenever Sky Fleet Aerialist enters the battlefield, if you attacked with a creature this turn, Scry 1 then draw a card.
2/4
Death Fleet Berserk B
Creature — Skeleton Pirate {C}
Death Fleet Berserk must attack each turn if able.
2/1
Storm Fleet Firebrand 1R
Creature — Human Pirate {C}
Haste
Whenever Storm Fleet Firebrand enters the battlefield, it deals 2 damage to target Creature or Plainswalker.
1/1
Drowned Sorrows U
Instant {C}
As an additional cost, reveal a pirate card or pay 2.
Return target non-land permanent from the battlefield to its owners hand.
Scurvy 1B
Enchantment - Aura {C}
Enchant creature you don't control.
Enchanted Creature gets -3/-1
At the Beginning of the endstep, if a player gained 5 or more life this turn, Sacrifice Scurvy.
Scurvy, something tells me that you've been not eating your fruits lately.
Pirate's Flag 2
Artifact {C}
Whenever Pirate's Flag enters the battlefield, if you control a pirate, Draw a card.
2, T; Add UBR to you mana Pool.
Deadeye Naive 3B
Creature — Human Pirate {U}
Whenever Deadeye Naive enters the battlefield Destroy target Creature with power 4 or greater
3/3
Sky Fleet Captain UB
Creature — Siren Pirate Wizard {U}
Flying
Whenever Sky Fleet Captain attacks target Creature you do control gets +1/+1 till end of turn and target Creature you don't control gets -1/-1 till end of turn.
1/3
Fathom Fleet Tomb-Robber 2B
Creature — Human Pirate {U}
Raid - At the beginning of the endstep, if you attacked with a creature this turn, you may exile a card from a graveyard. If you do Fathom Fleet Tomb-Robber Plunders.
2/3
Growing Obsession 1BR
Enchantment - Aura {U}
Enchant creature you control.
Enchanted creature gets +2/+2 and has "whenever this creature deals combat damage to a player, create a Colorless Treasure Artifact Token".
If you did not attack with this creature during your combat step, Sacrifice Growing Obsession.
Weight in Gold 2R
Sorcery {U}
Destroy target Artifact, then create X Colorless Treasure artifact tokens where X is its CMC.
Dueling Cutlass UBR
Artifact — Equipment {U}
Equipped creature has Double Strike and has "whenever this creature deals combat damage to a creature, create a 2/2 Black pirate Creature Token with Menace."
Equip 3
Storm Fleet Captain 2UR
Creature — Human Pirate {R}
Haste
Storm Fleet Captain can't be Blocked.
At the beginning of your combat step, another target pirate you control Can't be blocked this turn.
This one embraces Lannery Storm's Words.
2/2
Depth Fleet Fear-Giver 2UB
Creature — Skeleton Pirate {R}
Menace
Whenever you play a pirate spell, Tap target Creature an opponent Controls, That creature Doesn't untap until that opponents next untap step.
And to think it wasn't frightening enough...
4/3
Fathom Fleet Spy 1B
Creature — Human Pirate {R}
Menace
Raid - At the Beginning of the endstep, If you attacked with a Creature this turn, you may discard a card. If you do, Search your library for a card with CMC of X or less Where X is the amount of pirates you control, reveal it and put that card in your hand, Then shuffle your library.
2/1
Dire Fleet Raider 3BR
Creature — Orc Pirate {R}
Trample
Whenever a Raid Ability you control triggers, Put a +1/+1 Counter on up to two target creatures.
Whenever another Creature you control with +1/+1 counter deals damage to a permanent or player, it deals twice that much damage instead.
5/4
Sky Fleet Boarder 2UB
Creature — Siren Pirate {R}
Flying
Whenever Sky Fleet Boarder Attacks, return a non-land permanent with CMC of X or less where X is the Amount of pirates you control from the battlefield to its owners hand, then that player discards a card.
3/2
Bend Will 2UR
Instant {R}
Untap target attacking creature and remove it from combat, at the beginning of your next upkeep gain control of that creature till end of turn. Untap that creature and that creature gains haste.
"Now now you don't want to attack me, we both have a common enemy here..." Johnavier
Bargaining 1U
Sorcery {R}
Choose an artifact an opponent Controls.
That opponent Creates X Colorless Treasure Artifact Tokens where X is that artifact's CMC.
You gain Control of that artifact.
Drive a hard bargain that even your enemies would want.
Molten Plunder UR
Instant {R}
As an additional Cost to cast Molten Plunder, Sacrifice an artifact or Pay 2
Molten Plunder deals 3 damage to any target and you draw a card.
Profit From Losses 1BB
Sorcery {R}
Target player Reveals there hand. You choose a non-land card from there hand. That player discards that card and you create X Colorless Treasure Artifact Tokens where X was that Card's CMC.
Take advantage of the losses of our enemies.
Ripley Vance, Spitfire Captain 2UBR
Legendary Creature — Human Pirate {M}
At the beginning of your upkeep, Exile the top two cards of your library. You may play those card until your next turn.
Whenever you Cast a spell, chose one;
Storm Fleet Trickster 3RR
Creature — Human Pirate {M}
Haste
Whenever Storm Fleet Trickster attacks you may pay RRR. If you do, create a creature token that is a copy of another creature you control. That token is tapped and attacking. Exile that token at the end of the Combat step.
4/5
Now for the Abilities.
For a returning ability from Ixalan for the Dinos would be Enrage. Enrage, for Context, is an ability where "whenever this creature is Dealt damage, it does X." The downside to Enrage would be spells that kill it off right like destroy, Exile, or giving it negative toughness.
For a new ability that "Return to Ixalan" would have would be Nobility. Nobility would be the ability of the Vampires due to regale nature and seeing there immortality as a form of Nobility. This ability would bring back a creature from the graveyard to the battlefield by paying the Nobility cost. The catch is that you can only do it if you gained life that turn and will enter the battlefield with a nobility counter (this counter connot be taken of by spells or abilities). Also if that creature were to die put it into exile instead of your graveyard.
Legion Patrol 1B
Creature — Vampire {U}
Lifelink
Whenever Legion Patrol enters the battlefield, Target Creature gets -0/-2 till end of turn
Nobility 1WB
The Dusk Legion has gotten paranoid. Good for us, but not for others.
2/2
The Merfolk tribe, in my opinion, was hard to concept due to the way merfolks are in Ixalan. However I think I found an ability that would stay true to the merfolk of Ixalan called Bind. Bind was inspired by the nature bounded ways of the merfolk, commanding both the Waters and the Vegetation around them. The way that Bind works is when a creature with bind enters the battlefield, choose a land that matches a color type with that creature. That creature and land are bind until that creature leaves the battlefield. Lands that are bind can do other things.
Shaper of the Restless 3GG
Creature — Merfolk Shaman {R}
Vigilance
Bind.
Lands you control that are bind have "3: This land becomes a 4/4 Elemental Creature with trample till end of turn. It is still a Land."
Captain, the land its moving...
3/4
Now that that's out of the way, If you want this thread to move to a "Return to Ixalan" approach or don't, vote in the poll above and the tribe with the most votes will be focused on first. Also Have any questions or concerns on any of my card ideas, comment down below. Now without further interruptions on with more card ideas.
To the Brig 3U
Instant {C}
Put Target Creature on the bottom of that players library from the battlefield.
Don't allow that mucker to come back up on deck. Ye Hear!
Depth Fleet Lookout 1B
Creature — Skeleton Pirate {C}
Deathtouch
1/2
Seadog U
Instant {C}
Target Creature gets -2/-0 till end of turn. If that creature was a pirate, that creature gets +0/+3 instead.
Sky Fleet Plunderer 1UU
Creature — Siren Pirate {U}
Flying
Raid - At the beginning of the endstep, If you attacked with a creature this turn, Draw a card then discard a card.
2/3
Dire Fleet Brawler 2BR
Creature — Orc Pirate {U}
Trample
Whenever Dire Fleet Brawler Attacks, you may discard a card. If you do, Dire Fleet Brawler gets +2/+0 till end of turn.
4/2
Deadeye Neck Breaker 3B
Creature — Human Pirate {U}
Whenever a Raid ability is activated, you may pay 1BB. If you do, destroy target creature.
2/3
Fathom Fleet Interloper 2B
Creature — Human Pirate {C}
Fathom Fleet Interloper Can't block
Whenever Fathom Fleet Interloper enters the battlefield, create a colorless Treasure Artifact Token
"Someone's already been down here..."
2/1
Storm Fleet Kitesail U
Creature — Human Pirate {C}
Storm Fleet Kitesail has flying as long as it's attacking
1/1
Fanatical Hoarder 1R
Creature - Goblin Pirate {C}
Haste
Whenever Fanatical Hoarder dies, Create a Colorless Treasure Artifact Token
1/1
Burning Gold 3R
Instant {C}
Burning Gold deals 3 damage to target creature.
If that Creature were to die this turn, Create a Colorless Treasure Artifact Token.
Siren's Illusion 2UU
Instant {U}
Return up to two Non-land Permanents from the battlefield to there owner's hand. If you Control a Pirate, Draw a Card.
Enemy Tactics 1UB
Sorcery {U}
Exile Target Instant or Sorcery card from an opponents graveyard. Till end of turn, you may cast that card and spend mana as if it was mana of any color on that card. Cards cast this way are put into Exile.
"If someones giving you trouble, just use there own tactics against them." Captain Sarina Highlander
Toil and Rubble 2BR
Instant {U}
Destroy target creature or artifact. It controller discards a card.
Depth Fleet Quartermaster 2BB
Creature — Skeleton Pirate {U}
Whenever a non-token artifact is put into the graveyard from the battlefield. Each Opponent losses 2 life.
4/2
Siren's Capture UUU
Instant {R}
Counter target Spell unless its controller pays 2. If that Spell were to be countered, put it into exile instead.
You may cast that spell and use mana is if it was mana of any color.
"Why would you allow our enemies to take that..."
Buccaneer's Retort 2BR
Instant {R}
Choose Two -
Fathom Fleet Arsonist 3BR
Creature — Human Pirate {R}
Whenever Fathom Fleet Arsonist is dealt damage, it deals that much damage to each non-pirate.
Discard two cards: Fathom Fleet Arsonist is indestructible till end of turn.
3/3
Sneaky Cutpures 2UU
Creature — Human Pirate {R}
Flash
Whenever Sneaky Cutpurse enters the battlefield, If an opponent where to draw one or more cards as Sneaky Cutpurse enters the battlefield, you draw that many cards instead
2/3
Apatzec, The Sun's Emperor 2GWR
Creature — Human Warrior {M}
Vigilance
Whenever an Enrage ability would be activated, It activates for an additional time.
Dinosaur Spells you cast cost 2 less.
3/4
Huatli, Champion of the Sun 2GW
Planeswalker - Huatli {M}
Whenever a creature you control enters the battlefield, other creatures you control get +1/+1 till end of turn.
Thundering Ferocidon 4RG
Creature — Dinosaur {M}
Enrage - Whenever Thundering is dealt damage, put a +1/+1 counter on Thundering Ferocidon, then you may have it fight a creature you don't control.
7/6
Temple of the First-Fold Sun
Legendary Land {M}
Temple of the First-Fold Sun enters the battlefield Tapped
t: Add 1 to your mana pool
t: Add Two mana of any colors to your mana pool. Spend this mana on dinosaur spells and abilities you control.
Dinosaurs you control have "Enrage - Whenever this creature is dealt damage, you gain life equal to it's power."
Miralda, Iron-Fist of Torrezon 3BW
Legendary Creature — Vampire {M}
Vigilance, Lifelink
If Miealda, Iron-Fist of Torrezon is either on the battlefield or in the graveyard, Other Vampires with Nobility Counters on them no longer go into Exile when they die.
Nobility 2BWW
4/4
Bishop of Mortality 2W
Creature — Vampire Cleric {M}
Lifelink
Nobility 2WB
Whenever a Vampire with a Nobility counter enters the battlefield, Exile target creature until that creature leaves the battlefield.
3/3
Dusk Prophet 3B
Creature — Vampire Cleric {M}
Flying
Nobility 3BW
At the beginning of your upkeep, if you control a vampire with a Nobility counter on it, Reveal the top card of your library and put it into your hand. You gain X life and target opponent losses X life were X is number of vampires you control.
3/4
Church of the Dusk
Legendary Land {M}
Church of the Dusk enters the battlefield Tapped
T: Add 1 to your mana pool.
T: Add two mana of any color to you mana pool, use this mana on vampire spells or abilities you control.
Vampires without Nobility have Nobility equal to there mana cost plus (B/W)
Falani, Shaper of the Wilds 3GU
Legendary Creature — Merfolk Shaman {M}
Bind.
Whenever a Bind land you control is tapped, either create a 4/4 green elemental creature token or a 2/2 blue elemental creature token with flying depending on the color identity of that land.
2/4
Mistbinder of the Waves 1UU
Creature — Merfolk Shaman {M}
Mistbinder of the Waves can't be blocked unless defending player pays 2.
Bind.
Lands that are bind you control have "1, T: target creature you control can't be blocked this turn unless defending player pays 2
2/3
World Warden 2GG
Creature — Merfolk Shaman {M}
Trample
Bind.
Lands that are bind you control have "3, T: Target creature you control gains hexproof till end of turn
4/3
The Deeproot Tree
Legendary Land
The Deeproot Tree enters the battlefield Tapped
T: Add 1to your mana pool.
T: Add two mana of any color to your mana pool. Use this mana only on Merfolk spells or abilities you control.
Whenever a land that is bind you control is tapped, put a +1/+1 counter on target Merfolk you control.
Reckless Sentry 3W
Creature — Dinosaur {C}
Vigilance
Reckless Sentry must block each turn if able
3/4
Pterodon Hatchling 1W
Creature — Dinosaur {C}
Ptetodon Hatchling has flying as long as you control another Dinosaur.
1/1
Kinjalli's Defender 3W
Creature — Human Cleric {C}
At the beginning of your upkeep, prevent the next 2 damage to target dinosaur you control.
1/3
Suncrown's Defense 2W
Instant {C}
All damage that would be dealt to you, creatures, and planeswalkers you control this turn is dealt to target creature you control instead. If that Creature was a Dinosaur, that creature gains indestructible till end of turn.
Deathspitter Hatchling 2R
Creature — Dinosaur {C}
Enrage - whenever Deathspitter Hatchling is dealt damage, it deals 1 damage to each other creature.
1/2
Riving Raptors 3R
Creature — Dinosaur {C}
Trample
Riving Raptors get +1/+0 and haste if you control a dinosaur.
4/2
Sun-Crowned Scavengers 3RR
Creature — Dinosaur {C}
Enrage - whenever Sun-Crowned Scavenger is dealt damage you may discard a card, If you do draw a card
4/3
Outrage R
Sorcery {R}
Outrage deals 2 damage to target creature then that creature deals damage to another target creature equal to its power.
"Best not to poke the beast when its resting."
Ancient Dreadmaw 4GG
Creature — Dinosaur {C}
trample
5/5
Ranging Daggertooth 2G
Creature — Dinosaur {C}
Enrage - whenever Ranging Daggertooth is dealt damage, you may put a land card from your hand onto the battlefield tapped.
2/3
Migration 1G
Sorcery {C}
Search your library for a basic land card revel it and put it into your hand then shuffle your library. If you control a Dinosaur, put it onto the battlefield instead.
Guarding Ceratops 3W
Creature — Dinosaur {U}
Whenever a Creature enters the battlefield under your control you gain 2 two life.
3/4
Looming Aegisaur 3WW
Creature — Dinosaur {U}
Vigilance
Enrage - whenever Looming Aegisaur is dealt combat damage, put 2 +1/+1 counters on target creature you control.
2/5
Kinjalli's Speaker WW
Creature — Human Cleric {U}
Dinosaur spells you cast cost 1 less.
Whenever you cast a Dinosaur spell, you gain 3 life.
1/3
Bellowing Heliopterus 2WW
Creature — Dinosaur {U}
Flying
Whenever another creature you control attacks, you may pay 1W. If you do that creature gets +2/+0 and gains Flying till end of turn.
2/4