Albyn is a large set depicting a high fantasy setting with Arthurian and Celtic overtones. The inherent magic of the world revolves around reputation and recognition, resulting in a legends matter theme reflected in the set's three named mechanics.
(one returning) Renown X(Whenever this creature deals combat damage to a player, if it isn't renowned, put X +1/+1 counter(s) on it and it becomes renowned.)
(two new) Destined - As you cast this CARDNAME, name a card. Then, reveal the top card of your library and put it onto the bottom of your library. If the named card is revealed this way, EFFECT.
Milestone(If this spell targeted a legendary or renowned permanent, put it onto the top of its owner's library instead of their graveyard as it resolves.)
Commons (51/101)
CW01 - Cavalin Steady-Blade 1W Creature - Human Soldier C
Cavalin Steady-Blade gets +2/+0 if it's equipped.
1/1
CW02 - Mirthful Smithy 2WW Creature - Dwarf Warrior C
When Mirthful Smithy enters the battlefield, you may return target artifact card in your graveyard to your hand.
2/2
CW03 - Knight of Cavalin 1W Creature - Human Knight C
First Strike
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 2/2
CW04 - Sharpened Cart-Tow W Creature - Ox C
1/3
CW05 - Averse Puca 1W Creature - Spirit C
Whenever Averse Puca attacks or blocks, return a creature you control to its owner's hand.
2/1
CW06 - Friend to Faeries W Creature - Human Cleric C
Lifelink
Whenever Friend to Faeries attacks or blocks, another target creature gains flying until end of turn.
1/1
CW07 - Sprite Lancers W Creature - Faerie Knight C
Flying
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 1/1
CW08 - Griffin Protector (reprint) 3W Creature - Griffin C
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
2/3
CW09 - Paladin General 4W Creature - Human Knight C
When Paladin General enters the battlefield, create a 1/1 white Soldier creature token.
3/3
CW10 - Dunrath Hunstman 2W Creature - Dwarf Warrior C Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/2
CW11 - Beast-Mauler Mastiff 4W Creature - Hound C
Vigilance
When Beast-Mauler Mastiff enters the battlefield, you may tap target creature.
3/3
CW13 - Raise the Alarm (reprint) 1W Instant C
Create two 1/1 white Soldier creature tokens.
CW14 - Runic Breach 2W Sorcery C
Destroy target enchantment.
Destined - As you cast Runic Breach, name a card. Then, reveal the top card of your library and put it onto the bottom of your library. If the named card is revealed this way, create a 1/1 blue Faerie creature token with flying.
CW15 - Beast Slaying 2W Instant C
Destroy target creature with power 4 or greater.
You gain 2 life.
CW16 - Officiate Passage 1W Instant C
Tap or untap target creature.
Milestone (If this spell targeted a legendary or renowned permanent, put it onto the top of its owner's library instead of their graveyard as it resolves.)
CW17 - Combatant's Resolve 1W Sorcery C
Target creature gets +2/+1 until end of turn.
Destined - As you cast Combatant's Resolve, name a card. Then, reveal the top card of your library and put it onto the bottom of your library. If the named card is revealed this way, target creature gets an additional +1/+O and has vigilance until end of turn.
CW18 - Grandiose Presence W Enchantment - Aura C
Enchant creature
Enchanted creature gets +1/+1.
If enchanted creature is legendary or renowned it gets an additional +0/+1.
CU01 - Trap Mage 2U Creature - Human Wizard C U, T: Tap target creature. It doesn't untap during its controller's next untap step.
1/1
CU02 - Crasher Ripjaw 3U
Creature - Merfolk Beast C
When Crasher Ripjaw enters the battlefield, return another target creature to its owner's hand.
2/2
CU03 - Master Navigator 1U Creature - Human Advisor C Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Master Navigator becomes renowned, draw a card.
2/1
CU04 - Cavalin Assembly U Creature - Faerie C
Flying
Destined - As you cast Cavalin Assembly, name a card. Then, reveal the top card of your library and put it onto the bottom of your library. If the named card is revealed this way, create a 1/1 blue Faerie creature token with flying.
1/1
CU05 - Whirlwind Magus 1UU Creature - Human Wizard C
Flying, prowess
2/2
CU06 - Drowner of Dames U Creature - Merfolk Beast C
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) If Drowner of Dames is renowned, creatures blocking or blocked by it get -1/-0 until end of turn.
1/1
CU07 - Chains of the Historica 2U Creature - Elemental Wall C
Defender
When Chains of the Historica leaves the battlefield, draw a card.
0/6
Albyn's worldsoul won't budge when it comes to the stories that play out on it. It's like a childish, petulant author, deaf to criticism.
CU08 - Swift Reclaimer 4U Creature - Bird C
Flying
When Swift Reclaimer enters the battlefield, return target card from your graveyard to your hand.
3/2
CU09 - Loch Bloodseeker 4UU Creature - Sea Serpent C
Flash
You can't cast Loch Bloodseeker unless a creature died this turn.
4/4
Ripjaw's kill and eat their prey quickly, lest the scent attract larger predators.
CU10 - Hendyn's Advice 2UU Sorcery C
Draw three cards, then discard a card unless you have seven or more cards in your hand.
CU11 - Unknown Animal 2U Sorcery C
Target creature can't be blocked this turn.
Milestone(If this spell targeted a legendary or renowned permanent, put it onto the top of its owner's library instead of their graveyard as it resolves.)
CU12 - Contortion 2U Instant C
Choose one -
-Target creature you control gets +2/-2 until end of turn.
-Target creature you control gets -2/+2 until end of turn.
CU13 - Critical Absence U Instant C Exile target permanent you control, then return it to the battlefield under its owner's control.
CU14 - Dilute 1U Instant C
Counter target spell unless its controller pays 2.
CU15 - Dire Investigation 1U Instant C
Until end of turn, target creature has "Whenever this creature deals combat damage to a player, draw a card."
Milestone (If this spell targeted a legendary or renowned permanent, put it onto the top of its owner's library instead of their graveyard as it resolves.)
CU17 - Wake of Tides 4U Instant C
Destined - As you cast Wake of Tides, name a card. Then, reveal the top card of your library and put it onto the bottom of your library. Put target nonland permanent onto the top of its owner's library. If the named card is revealed this way, put target nonland permanent onto the bottom of its owner's library instead.
CU18 - Vertigo Shackles 1U Enchantment - Aura C
Enchant creature
Enchanted creature can't attack or block.
CB01 - Dissenting Paladin 2B
Creature - Human Knight C
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Dissenting Paladin has lifelink if it is renowned.
1/3
CB02 - Traumatizing Dullahan 1B
Creature - Faerie Horror C
Flying
Whenever Traumatizing Dullahan deals combat damage to a player, that player put the top card of his or her library into his or her graveyard.
1/1
CB03 - Sneering Outcast B
Creature - Human Warrior Rogue C
2/1
CB04 - Dolinium Magistrates 2B
Creature - Human Advisor
Whenever Dolinium Magistrates blocks, create a 1/1 white Soldier creature token.
1/3
CB08 - Shaman of Gnotoddi 3B Creature - Troll Shaman C
Renown 2 (Whenever this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 3B: If Shaman of Gnotoddi is renowned, it gains indestructible until end of turn. Activate only as a sorcery.
3/2
CB09 - Gruesome Titan 3BB
Creature - Giant Warrior C
As an additional cost to cast Gruesome Titan, sacrifice a creature.
5/5
CB10 - Assassin's Toolkit 2B
Sorcery C
Target creature gains deathtouch until end of turn.
Milestone(If this spell targeted a legendary or renowned permanent, put it onto the top of its owner's library instead of their graveyard as it resolves.)
CB11 - Familiar Assembly 1B
Sorcery C
Exile target card in a graveyard. If a creature card is exiled this way, create a 3/1 red Skeleton Beast creature token.
CB12 - Crippling Scourge 2BB
Sorcery C
Target creature gets -4/-2 until end of turn.
Milestone (If this spell targeted a legendary or renowned permanent, put it onto the top of its owner's library instead of their graveyard as it resolves.)
Valner came to Albyn to mourn. His normal playful and levity filled combat-style replaced with swift merciless slaughter.
CB13 - Credit Theft B
Sorcery C
Remove a +1/+1 counter from target creature. If that creature is renowned or legendary, remove an addition +1/+1 counter from it. Then, put a +1/+1 counter onto target creature you control.
CB14
CB15
CB16
CB17
CB18 - Parasite Chains 1BB
Enchantment - Aura C
Enchant creature
Whenever enchanted creature attacks, it's controller loses 2 life and you gain 2 life.
CR01
CR02
CR03
CR04
CR05
CR06
CR07 - Culwey Toll-Brute Creature - Giant Rogue C
Trample
3/3
A giant's persuasive skills boil down to the oldest trick in the book, violence.
CR08
CR09
CR10
CR11
CR12
CR13
CR14
CR15
CR16
CR17 - Scattered Thoughts 1R Sorcery C
Exile two cards from your hand. Draw two cards. Then, put any cards exiled this way on the top of your library in any order.
UU10 - Impending Fate 2U Sorcery U
Choose one -
-Scry 3
-Look at the top three cards of target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
The duties and responsibilities of the Appointed Champion were treacherous and overwhelming even for those who'd trained all their lives for the position. And so, many wrote Wesson off for dead.
UU11 - Intellectual Advantage U Sorcery U
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in your hand.
UU12
UB01 - Farmer's Bane 1B Creature - Wolf U
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature an opponent controls dies, if Farmer's Bane is renowned, put a +1/+1 counter on it.
2/2
The wolf devoured all the livestock, so the farmers despaired.
UB02
UB03
UB04
UB05
UB06
UB07
UB08
UB09
UB10 - Elimination 3B Instant U
Destroy target creature.
Milestone (If this spell targeted a legendary or renowned permanent, put it onto the top of its owner's library instead of their graveyard as it resolves.)
The Appointment is an unbreakable contract, lasting until the end of the Appointed's life. Not liking the idea of a bard with no martial training being their Champion, the nobility sought to accelerate the process.
UB11
UB12
UR01
UR02
UR03
UR04
UR05
UR06
UR07
UR08
UR09
UR10
UR11
UR12 - Burning Forge 2R Enchantment - U
Whenever you cast an Equipment spell, Burning Forge deals 2 damage to target creature or player.
UG01 - Farmer's Boon 1G Creature - Wolf U
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever another creature you control dies, if Farmer's Boon is renowned, put a +1/+1 counter on it.
2/2
The wolf devoured all the crop-eating pests, so the farmers rejoiced.
UG02
UG03
UG04
UG05 - Ripjaw Baitsmith 3G Creature - Merfolk Beast U
All creatures able to block Ripjaw Baitsmith must do so.
3/2
They fish for fishermen.
UG06
UG07
UG08
UG09
UG10
UG11
UG12
UZ01
UZ02 - Devoured By Sea Monsters 2UB Sorcery U Each opponent sacrifices a creature.
Kraken, Leviathan, and Sea-Serpent creatures you control can't be blocked this turn.
The more heinous criminals of the four kingdoms are grouped onto barges and cast out toward the Wilderwilds. It's said that the lucky ones are those who perish along the way.
UZ03
UZ04
UZ05
UZ06
UZ07
UZ08
UZ09
UZ10 - Brain Feaster 3GU Creature - Merfolk Beast U
Whenever a creature an opponent controls dies, draw a card.
4/2
UA01
UA02
UA03
UA04
UA05
UA06
UA07 - Historica Keystones 3
Artifact U T: Add C to your mana pool. 4, T: Draw a card.
Narset couldn't help noticing the runes on each keystone were draconic in origin.
UL01
UL02
UL03 - Bard Haven
Land U T: Add C to your mana pool.
Players have no maximum hand size.
Rares (8/53)
RW01
RW02
RW02
RW04
RW05 - Ceremony of Appointment 2W Sorcery R
Search your library for a legendary card, reveal it, and add it to your hand. If an equipment card is revealed this way,
you may put it onto the battlefield instead. Shuffle your library. Wesson's dream of presiding over the Appointment became a nightmare, as he unwittingly drew Calwych from its resting place.
RW06
RU01
RU02
RU03
RU04
RU05
RU06
RB01
RB02
RB03
RB04
RB05
RB06
RR01
RR02
RR03
RR04
RR05
RR06
RG01 - Wesson, Bard Savant 3G Legendary Creature - Human Rogue R
When Wesson, Bard Savant enters the battlefield, draw a card for each legendary permanent you control, then draw a card for each renowned creature you control.
1/2
RG02
RG03
RG04
RG05
RG06 - Echoes of History 2GG Enchantment - Aura R
Enchant creature
At the beginning of your upkeep, you may choose a creature card in a graveyard that is legendary or has renown. Until end of turn, enchanted creature gains all activated abilities of the chosen creature and gets +X/+Y, where X is the chosen creature's base power and Y is it's base toughness.
"It's an emulation. Spending his entire life proverbially pouring his soul into the Historica has caused a synchronization effect, he's essentially playing dress up. How adorable!" -Valner
RZ01
RZ02 - Diomhar, Silent Goliath 4UB
Legendary Creature - Sea Serpent R
Spells your opponents control have "As an additional cost to cast this spell, discard a card."
5/5
RZ03 - Charlea, Mistress of Boneyards 2BR Legendary Creature - Zombie Wizard R
First Strike
Whenever a nontoken creature you control dies, create a 3/1 red Skeleton Beast creature token.
3/2
RZ04
RZ05 - Elder Bard Garrent 1GW
Legendary Creature - Dwarf Druid R
Legendary spells and creature spells with renown you cast cost 1 less to cast.
3/3
RZ06 - Smithies Kayneth and Walt 4RW Legendary Creature - Human Artificer R
Equipment spells you control cost 2 less to cast.
Equip costs of Equipment you control cost 2 less to activate.
4/5
RZ07
RZ08
RZ09
RZ10 - Hendyn the Rootspeaker 3GU Legendary Creature - Treefolk Advisor R
Hexproof
At the beginning of your upkeep, choose one-
-Draw a card
-Return target card from your graveyard to your hand.
1/7
MA01 - Calwych, Sword of Appointment 4 Legendary Artifact - Equipment M
Hexproof, indestructible
Whenever Calwych, Sword of Appointment becomes attached to a creature, if that creature isn't renowned, put two +1/+1 counters on it and it is renowned.
Equipped creature gets +2/+2 and has hexproof.
Equip4
The story of Albyn takes place across two sets. The first half occurs in ALBYN and the second in INTO THE WILDERWILD.
Story Spotlight Cards
Story Spotlight #1
Ceremony of Appointment 2W Sorcery R
Search your library for a legendary card, reveal it, and add it to your hand. If an equipment card is revealed this way,
you may put it onto the battlefield instead. Shuffle your library. Wesson's dream of presiding over the Appointment became a nightmare, as he unwittingly drew Calwych from its resting place.
Story Spotlight #2
Impending Fate 2U Sorcery U
Choose one -
-Scry 3
-Look at the top three cards of target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
The duties and responsibilities of the Appointed Champion were treacherous and overwhelming even for those who'd trained all their lives for the position. And so, many wrote Wesson off for dead.
Albyn is a large set depicting a high fantasy setting with Arthurian and Celtic overtones. The inherent magic of the world revolves around reputation and recognition, resulting in a legends matter theme reflected in the set's three named mechanics.
(one returning)
Renown X (Whenever this creature deals combat damage to a player, if it isn't renowned, put X +1/+1 counter(s) on it and it becomes renowned.)
(two new)
Destined - As you cast this CARDNAME, name a card. Then, reveal the top card of your library and put it onto the bottom of your library. If the named card is revealed this way, EFFECT.
Milestone (If this spell targeted a legendary or renowned permanent, put it onto the top of its owner's library instead of their graveyard as it resolves.)
The story of Albyn takes place across two sets. The first half occurs in ALBYN and the second in INTO THE WILDERWILD.
Story Spotlight Cards
Story Spotlight section added. Story Spotlight card #1, Ceremony of Appointment, added.
Story Spotlight card #2, Impending Fate, added.