Over five years in the making, I've finally finished my first custom block. The third set still needs some balance tweaks, and I'm still making some flavor text to round it out, but is otherwise complete. Really excited to share it all with you guys and get your thoughts, opinions and feedback.
Kingdom of Nobles
New mechanics: Barter X(To Barter X, sacrifice X colorless artifact tokens named Gold.) Honor(If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature's power.)
White
Accumulated Wealth 1W
Enchantment (R)
At the beginning of your upkeep, if you control 25 or more Gold tokens, you win the game. And who says money can’t buy you happiness?
Aid of the Gods W
Instant (C)
You gain 3 life. Shuffle Aid of the Gods into your library. In our darkest hours, our prayers are answered.
Airborne Battalion 3W
Creature — Bird Knight (U)
Flying A rare sight on the battlefield, the Avians of the Airborne Battalion are fierce fighters by land or by air.
3/3
Airborne Captain 4WW
Creature — Bird Knight (U)
Flying, First Strike
Other creatures with flying you control get +1/+0.
3/3
Avian Nobleman 1W
Creature — Bird Noble (C)
Flying Avians, rulers of the High City, are one of the few non-human races to successfully integrate themselves into high blood society.
2/2
Battlefield Prayer 1W
Instant (C)
Target creature you control gets +1/+1 and gains lifelink until end of turn. “May the old gods grant me strength and guide my sword.”
Belittle 1W
Instant (U)
Target creature loses all abilities and becomes a peasant creature with base power and toughness 0/1 until end of turn. “Oh don’t you mind him, he’s just a peasant, he couldn’t possibly understand what it’s like to have real problems.”
Blessed Offering 1W
Instant (C)
Destroy target artifact or enchantment. It’s controller gains 2 life. Your donation of goods is graciously accepted.
Call for Reinforcements 3W
Instant (C)
Put two 2/1 white human knight creature tokens with Honor onto the battlefield. Exile those tokens at the beginning of the next end step. Rotiart looked to the hills and saw victory on the horizon.
Captain of the Iron Guard WWW
Creature — Human Knight (R)
Defender
Whenever a creature you control blocks, it gets +0/+1 and assigns combat damage equal to its toughness rather than its power until end of turn. Knights of the Iron Guard are taught that the best offense is a good defense.
3/5
Gatekeeper Watch W
Creature — Human Knight (C)
Vigilance “From sun fall to sunrise, I shall hold my post.” — Gatekeeper mantra
1/1
Halt 1W
Instant (U)
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. When Rotiart gives a command, you listen.
High Blood Patrician 1W
Creature — Human Noble (C) He seeks decadence, and only the finest will do for his tastes.
0/4
Holder of the Faith W
Creature — Human Cleric (C)
T: You gain 1 life. “Even in times of turmoil, we must not lose our connection to the old Gods.”
0/2
Indignant Noble 1WW
Creature — Human Noble (U)
Indignant Noble can’t block and can’t be blocked. “Out of my WAY peasant!”
2/2
King’s Guard 3W
Creature — Human Knight (U)
Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.)
Sacrifice King’s Guard: Counter target spell or ability that targets a creature you control. It is considered the highest honor for a member of the King’s Guard to give their life for the crown.
3/3
Knight Aspirant W
Creature — Human (R)
If Knight Aspirant is equipped with equipment named Hardened Shield, Honed Blade and Well-Worn Plate it is a knight in addition to its other creature types and has base power and toughness 4/4 and gains hexproof. He looked up to them and dreamed of the day that they would do the same to him.
0/1
Knight of the Iron Guard W
Creature — Human Knight (C)
Defender Not all of Teldaria’s knights trained under Commander Rotiart.
1/3
Messenger Pigeon W
Creature — Bird (C)
Flying For centuries the noble pigeon has carried the word of kings across the land.
1/1
Oath of the Iron Guard 1W
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +0/+4 and has defender. “My shield before my sword, your life before my own.” — From the Oath of the Iron Guard
Oppress WW
Enchantment — Aura (C)
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step unless they Barter 1 (To barter 1, sacrifice an artifact token named Gold.) “Help help, I’m being oppressed!”
Pious Maiden W
Creature — Human Noble (C)
Whenever you cast a white spell, you gain 1 life. “Faith is its own reward.”
0/1
Prepare for Battle 3W
Enchantment (R)
When a creature enters the battlefield under your control, you may attach target equipment card you control to that creature without paying its equip cost. A knight is only as good as his weapon.
Privileged Bloodline 2WW
Enchantment (R)
Whenever a nontoken noble creature enters the battlefield under your control, you may put a 1/1 white human noble creature token onto the battlefield under your control.
Sacrifice Privileged Bloodline: You gain 5 life.
Prohibited Practice W
Sorcery (U)
Until your next turn, red spells and black spells can’t be cast. Only a select few licensed manacrafters are allowed to practice certain forms of sorcery.
Rain of Arrows 3W
Sorcery (U)
Rain of Arrows deals X damage divided as you choose among any number of target creatures where X is equal to the number of knights you control. A cloud far more lethal than any thunderstorm.
Reality Shimmer 2W
Instant (U)
All creatures lose hexproof until end of turn. Then exile a creature of your choice and return it to the battlefield tapped under it’s owner’s control.
Renar’s Command 6WW
Sorcery (M)
Choose one —
• Exile all non-noble creatures.
• Destroy all lands you don’t control.
• Destroy all artifacts and enchantments you don’t control.
If you control 5 or more noble creatures, you may instead choose three (the same mode cannot be chosen more than once). With rumors of uprisings spreading, it was with heavy heart that King Renar gave his orders.
Rotiart the Honorable 1WW
Legendary Creature — Human Knight (R)
Vigilance, Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.)
Other Knights you control get +1/+1.
Other creatures you control have Honor. “For you my prince, I would lay down far more than just my life.” — Rotiart to Nera Vires
3/3
Rotiart’s Regimen WW
Instant (C)
Target creature you control gets +1/+1 and gains Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.) until end of turn.
Rotiart’s Squire 1W
Creature — Human (U)
Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.) Under Rotiart’s tutelage he learned to put others before himself.
3/1
Shielding Ward W
Instant (C)
Prevent all damage that would be dealt to target creature until end of turn.
Stalwart Defender 2W
Creature — Human Knight (U)
Defender
Stalwart Defender can block an additional creature for each other Knight you control. He traded his blade for a larger shield that he may better defend those in need.
0/5
Teldarian Aristocrat W
Creature — Human Noble (C) Those born of high blood are privy to all the finer things life has to offer.
1/1
Teldarian Elite 2W
Creature — Human Knight (M)
Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.)
Teldarian Elite has First Strike and Lifelink as long as you control a noble creature. Teldaria’s greatest knights honed their skills for years under Rotiart directly.
5/1
Teldarian Knight WW
Creature — Human Knight (C)
Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.)
2/2
Trained Swordsman 1WW
Creature — Human Warrior (C)
Trained Swordsman gets +1/+1 as long as it is equipped. “You should see me fight with my dominant hand.”
2/2
Unbreakable Bond 2W
Enchantment (R)
When Unbreakable Bond enters the battlefield, put a bond counter on two target creatures you control.
If a spell or non-equip ability would target a creature you control with a bond counter on it, copy that spell or ability targeting each other creature you control with a bond counter. For better or worse, we’re in this together.
Word of Dismissal 2W
Instant (U)
Shuffle target attacking creature into its owner’s library. It’s controller draws a card. Pack up your gear and go home to your family.
Blue
Belligerent Student 2U
Creature — Human Noble (U)
Whenever a player casts a spell, that player puts the top card of their library into their graveyard. “A shame for such talent to go to waste.” — Schoolmaster Dugan
1/2
Blockade U
Instant (C)
Until end of turn, creatures target opponent controls cannot attack unless they pay 1 for each attacking creature. “No one may pass until I am given the word.” — King’s Guard
Brains Beget Brawn 4U
Instant (U)
Target creature gets +X/+0 until end of turn, where X is equal to the number of instants and sorceries in your graveyard. Not all books in the Grand Athenaeum are tomes and manuscripts.
Cease 2U
Instant (U)
Counter target spell.
Instead of paying Cease’s mana cost you may Barter 1. If you do, counter target instant or sorcery spell instead. (To barter 1, sacrifice an artifact token named Gold.) And desist.
Counterform 3UU
Instant (M)
Exile target spell. Then put an X/X Elemental creature token onto the battlefield, where X is equal to that spell’s converted mana cost, that is the same color(s) as the exiled spell. It has “If this creature is white it has vigilance, if it is blue it has flying, if it is black it has deathtouch, if it is red it has first strike, if it is green it has trample.”
Crystalline Wall U
Creature — Wall (U)
Defender, Indestructible
Crystalline Wall cannot be equipped.
Whenever Crystalline Wall becomes the target of a spell, sacrifice it. Such beauty hides an innate fragility.
0/6
Drown 4U
Instant (C)
Target creature gets -X/-0 until end of turn, where X is equal to the number of islands you control. If you control 5 or more islands, destroy that creature instead. There are reasons Teldaria’s shallows are best avoided.
Encyclopedic Knowledge 2UU
Instant (U)
As an additional cost to cast Encyclopedic Knowledge, discard any number of cards.
Draw cards equal to the number of cards discarded this way.
Etched in Memory 1UU
Instant (M)
Copy target instant or sorcery spell. You may choose new targets for the copy, then exile that spell and put a colorless artifact token named Memory onto the battlefield. It has “X: Cast a copy of a card exiled with a card named Etched in Memory without paying its mana cost. X is equal to the converted mana cost of that card.” Those that choose to learn from the past are destined to repeat it.
Exhaust U
Instant (C)
Tap target permanent. “You look tired, perhaps you should rest before we begin.”
Fair Trade 3U
Sorcery (R)
Gain control of target creature or artifact an opponent controls. That player puts X colorless artifact tokens named Gold onto the battlefield, where X is equal to the converted mana cost of that creature or artifact. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.” It seemed like a good deal at the time.
King’s Decree 1UU
Instant (R)
King’s Decree costs 1 less to cast if you control a noble creature.
Counter target spell. His word is law.
Kneel Before the King UU
Instant (C)
Tap target creature. If you control a noble creature, that creature doesn’t untap during its controller’s next untap step.
Learn from Experience 4UU
Instant (R)
Learn From Experience costs 1 less to cast for each spell you cast before it this turn.
Draw 4 cards. His teacher’s words echoed in his mind as he grasped for the answer he was seeking.
Mana Echo U
Creature — Elemental (U)
Flying
Whenever you cast an instant, Mana Echo gets +1/+0 until end of turn.
0/3
Mana Well 2U
Enchantment (U)
Flash
Whenever a spell is countered, draw a card. Experienced mages can draw upon dispersed mana from the Æther to tap into their unconscious mind.
Meticulous Tinkerer 3U
Creature — Human Artificer (U)
When Meticulous Tinkerer enters the battlefield you may sacrifice an artifact. If you do you may search your library for an artifact card with converted mana cost less than or equal to the converted mana cost of the sacrificed artifact and put it onto the battlefield, then shuffle your library.
2/2
Moat Swimmer UU
Creature — Fish (C)
Islandwalk Few have ever made it across the palace’s moat alive, fewer have ever made it without bleeding for their efforts.
2/2
Mystic Songbird UU
Creature — Bird (C)
Flying
When Mystic Songbird enters the battlefield, tap target creature you don’t control. It sings a sweet melody of nothings to come.
2/2
Path of the Scholar U
Instant (R)
Exile target creature you don’t control. It’s controller draws 2 cards. Klimtog dropped his sword, found shade under the nearest tree, and, for the first time since childhood, he began to read.
Patient Consideration U
Instant (C)
As an additional cost to cast Patient Consideration, tap an untapped creature you control.
Scry 1 (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Draw a card.
Privileged Knowledge 2UU
Enchantment (R)
Whenever a nontoken noble creature enters the battlefield under your control, you may draw a card.
Sacrifice Privileged Knowledge: Draw 2 cards.
Proclamation of the King 3UU
Sorcery (U)
Tap all permanents you don’t control. “By order of the king, all citizens are to remain indoors and all activities are to be suspended immediately.”
Reefback Snapper 1U
Creature — Turtle (C)
Whenever Reefback Snapper becomes untapped, it deals 1 damage to target creature or player.
1/4
Refund 1UU
Instant (C)
Counter target spell. It’s controller puts a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” Not all sales are final.
Reverse Tempo U
Instant (C)
Target opponent puts a card from their hand on top of their library.
Scattercaster 1U
Creature — Human Wizard (C)
When Scattercaster enters the battlefield, return target nonland permanent to its owner’s hand.
Discard a card: Return Scattercaster to its owner’s hand.
0/1
Seeker of Enlightenment 2U
Creature — Human Wizard (C)
When Seeker of Enlightenment enters the battlefield, search your library for a blue instant or sorcery and reveal that card. Shuffle your library, then put the card on top of it.
1/1
Seize Control 4UU
Enchantment — Aura (U)
Enchant Creature
You control enchanted creature.
1U: Return enchanted creature to its owner’s hand. “You are mine, for as long as you remain of use to me.”
Set Aloft U
Instant (C)
Target creature gains flying until end of turn. If that creature is blue, it gets +1/+0 until end of turn.
Slip Through the Cracks 1U
Instant (U)
Target creature you control is unblockable and gains shroud until end of turn. If that creature is equipped, unattach all equipment equipped to it.
Speaker of Echoes 2U
Creature — Human Wizard (R)
XUU, T: Exile target instant or sorcery card from your graveyard with converted mana cost X. Until end of turn you may cast the exiled card without paying its mana cost.
1/2
Spell Barrier U
Instant (C)
Target spell cannot be targeted by spells or abilities. A wise mage always uses protection.
Starlight Interpreter UUU
Creature — Human Wizard (R)
If you would draw a card, you may instead scry 1 and then put the top card of your library into your hand.
U, T: Draw a card. “I have read your future, and it is a tale fraught with tragedy.”
1/1
Stormchaser Crow 1U
Creature — Bird Elemental (C)
Flying Its wings crack thunder as it flies, echoing a legend of eons passed.
2/1
Stutter Spell UU
Instant (U)
Return target spell to its owner’s hand. “Better luck next time.”
Upheaving Current 1U
Instant (C)
Return target creature to its owner’s hand.
If you control a noble, you may pay an additional U when casting this spell. If you do, return target permanent to its owner’s hand instead. Some nobles believe even the wind gives mind their wishes.
Utter Nonsense 1U
Instant (C)
Counter target spell unless its controller pays 1. If they do, draw a card. When reciting a spell, one must enunciate properly, others may take advantage of a slip of the tongue.
Vigorous Study 2U
Sorcery (C)
Draw two cards.
If there are three or more instants or sorceries in your graveyard, draw three cards instead.
Bloodthirsty Outcaste B
Creature — Vampire Noble (C)
Lifelink They say after your first taste of profaned blood, you are forever changed.
1/2
Call to the Dead 4B
Instant (U)
Put target creature card from your graveyard onto the battlefield tapped. It is a zombie in addition to its other creature types. Often times we call out to the departed. Sometimes, the departed answer back.
Carrion Vulture 3B
Creature — Bird (U)
Flying
Exile a creature card from your graveyard: Put a +1/+1 counter on Carrion Vulture. Carrion Vulture loses flying until end of turn. Activate this ability only as a sorcery and only once per turn.
2/2
Conjured Dread BBB
Creature — Horror (C)
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.) Nightmare given form.
3/2
Corpse Seller 2B
Creature — Human (U)
Sacrifice another creature, T: Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” Don’t ask where he gets his wares, or you may just become one.
2/3
Darkwood Behemoth 7B
Creature — Worm Horror (R)
Whenever Darkwood Behemoth attacks, destroy target land.
Sacrifice a land: Darkwood Behemoth gains shroud until end of turn. Some things, even the elves fear.
8/8
Darkwood Channeler B
Creature — Elf (U)
BG: Until end of turn, if a mana ability you control would cause you to lose life, target opponent loses that life instead.
BG, Sacrifice Darkwood Channeler: Search your library for a basic land and put it onto the battlefield tapped. The elves of Darkwood have learned to harness the toxic nature of Teldaria’s mana to great effect.
1/1
Darkwood Elf BB
Creature — Elf Shaman (R)
Deathtouch
T: Add B or G to your mana pool.
When Darkwood Elf dies you may search your library for a Forest or Swamp card and put it onto the battlefield. Then shuffle your library. Elves on Teldaria are a rare sight. Most would prefer it stay that way.
1/2
Darkwood Stalker 1B
Creature — Beast (C)
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
2/2
Dead Reckoner 2B
Creature — Human Wizard (M)
Whenever a nontoken creature dies, put a 2/2 black zombie creature token onto the battlefield under your control.
BBB, Sacrifice a creature: Destroy target creature.
At the beginning of your upkeep, if you control 20 or more zombies, you win the game.
0/2
Disarming Strike B
Sorcery (C)
Put a -1/-1 counter on target creature. If that creature is equipped, unattach target equipment equipped to that creature. Some never bother to learn the difference between disarm and disarm.
Disdain the Tombs 1B
Instant (C)
Return target creature card from your graveyard to your hand. You lose life equal to its converted mana cost. Sarrek treated Teldaria’s tombs with the same respect one would treat a common fly.
Fearless Thief 2B
Creature — Human Rogue (U)
Whenever Fearless Thief deals combat damage to a player, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
2/2
Festering Ghoul BB
Creature — Zombie (C)
Festering Ghoul enters the battlefield tapped.
Exile Festering Ghoul from your graveyard: Target opponent loses 1 life. A rot that permeates far beyond the confines of the grave.
2/2
Grim Covenant 4BB
Sorcery (R)
Exile all cards in your graveyard.
For each creature card exiled this way, put a 2/2 black zombie creature token onto the battlefield.
For each noncreature card exiled this way, draw a card and lose 1 life.
Hired Assassin 2B
Creature — Human Assassin (R)
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Barter 3: Destroy target creature or planeswalker. Activate this ability only if Hired Assassin dealt combat damage to a player this turn. (To barter 3, sacrifice three artifact tokens named Gold.) Every body has its price.
2/2
Lay to Rest 2B
Sorcery (C)
Search your library for a creature card, reveal it, and put it into your graveyard. Then shuffle your library. And if I die before I wake...
Mana Sickness 2B
Enchantment — Aura (C)
Enchant Creature
At the beginning of the upkeep of enchanted creature’s controller, put a -1/-1 counter on enchanted creature, then that player loses 1 life for each -1/-1 counter on enchanted creature.
Marsh Treader 1BB
Creature — Beast (C)
Swampwalk
Marsh Treader gets +1/+1 as long as an opponent controls a swamp.
2/2
Melancholy Succubus 1BB
Creature — Human Demon (U)
Flying, Lifelink
As Melancholy Succubus enters the battlefield, choose an opponent.
Whenever Melancholy Succubus deals damage to the chosen opponent, discard a card. Some lives take a greater toll than others.
3/3
Morbid Surrogate 2B
Creature — Human (C)
When Morbid Surrogate dies, put a 1/1 black human zombie creature token onto the battlefield.
Exile Morbid Surrogate from your graveyard: Put a +1/+1 counter on target zombie you control. “Vingar’s experiments have grown increasingly..gruesome. I fear the prince is spending too much time alone with him.” — Rotiart to King Renar
0/4
Outcaste Aristocrat B
Creature — Vampire Noble (C) They took everything from him. His wealth, his lands, his name. But there was one thing they could never take, his blood.
1/1
Outcaste Ritual 1B
Instant (C)
Add BBB to your mana pool. You lose 2 life. The Outcaste turned to unspeakable things to regain their position amongst Teldaria’s nobility.
Outcaste Sadist B
Creature — Vampire Noble (C)
Sacrifice a creature: Target creature you control gets +1/+1 until end of turn. You lose 1 life. Your pain, her pleasure.
0/1
Privileged Burial 2BB
Enchantment (R)
Whenever a nontoken noble creature enters the battlefield under your control you may search your library for a card and put it into your graveyard. Then shuffle your library.
Sacrifice Privileged Burial: Target player discards 2 cards.
Raving Outcaste 4B
Creature — Vampire Noble (U)
Pay 2 life, T: Draw a card. Within madness, a spark of genius.
3/3
Regicide BB
Sorcery (R)
Destroy target creature. If that creature is a noble, exile it instead. “Long live the king.”
Sanguine Manipulator 1B
Creature — Human Wizard (C)
Pay 2 life, T: Target opponent loses 1 life.
0/1
Sarrek, Profaner of Tombs 3BB
Planeswalker — Sarrek (M)
Starting Loyalty: 5
+1: Search your library for a creature card and put it into your graveyard. Then shuffle your library.
-X: Put target creature with converted mana cost X or less from your graveyard onto the battlefield, it’s a black zombie in addition to its other creature types.
-9: Destroy all non-zombie creatures. Then put a 2/2 black zombie creature token onto the battlefield tapped for each creature destroyed this way.
Sarrek’s Incantation B
Sorcery (U)
Put a 2/2 black zombie creature token onto the battlefield tapped. And as Sarrek finished speaking, the earth lurched and the stench of death filled the air.
Sinful Seductress 1B
Creature — Vampire Noble (U)
Whenever you cast a black spell, target opponent loses 1 life and you gain 1 life. The Outcaste have their ways of increasing their numbers.
0/1
Sink into Muck BB
Enchantment — Aura (C)
Enchant Land
Enchanted land is a swamp.
Spreading Madness 1B
Sorcery (C)
Each player discards a card. The player that discarded the card with the lowest converted mana cost loses 1 life. If there is a tie, each player loses 2 life instead.
Stab to Death 1BB
Sorcery (U)
Target creature gets -X/-X until end of turn, where X is equal to its toughness.
Strangle 2B
Instant (C)
As an additional cost to cast Strangle, tap an untapped creature you control.
Target creature gets -3/-3 until end of turn. Sometimes a more hands on method is required... or preferred.
Strike Down 1B
Instant (U)
Destroy target non-black, non-noble creature.
Swarming Rot Fly 3B
Creature — Insect (U)
Flying
When Swarming Rot Fly enters the battlefield, put X 0/1 black fly creature tokens with flying onto the battlefield where X is equal to the number of creature cards in your graveyard.
Tap 3 flies: Each player discards a card. The buzzing that drones near the aftermath of battle is enough to drive any man to madness.
0/1
Vingar Ranes, Royal Apothecary 1B
Legendary Creature — Human Wizard (R)
B, Pay 1 life: Target creature you control gains deathtouch until end of turn.
Discard a card, T: Target creature you control gains lifelink until end of turn. “Some to give life, others to take it away. Each elixir requires its own sacrifice.”
2/2
Wail of the Banshee B
Sorcery (U)
Target player discards a card at random. You lose life equal to that card’s converted mana cost. “My voice will be the last thing you hear before your mind snaps in two.” — Lady Bella Morte
Woe 4BB
Sorcery (C)
Target player sacrifices a creature, discards a card, loses 1 life, and puts the top card of their library into their graveyard. “And to them, utter and agonizing sorrow.” — Lady Bella Morte
Red
Arsonist’s Trickery 2R
Sorcery (C)
Shuffle your library, then reveal the top card of your library. If the revealed card is a red instant or sorcery you may cast it without paying its mana cost.
Back-Alley Blacksmith 2R
Creature — Human (U)
Sacrifice an artifact, T: Put a colorless Equipment artifact token named Improvised Weapon onto the battlefield. It has “Equipped creature gets +1/+1,” and equip 0. “With the right mindset, any tool can be a weapon.”
1/3
Beat in the Streets 2R
Sorcery (C)
Tap any number of target creatures you control. They each deal damage equal to their power to target creature you don’t control. As the peasants begin to lash out, it is quickly becoming unsafe for Teldaria’s nobility to walk the roads alone.
Conductive Bolt R
Instant (C)
Conductive Bolt deals 1 damage to target creature. If that creature is equipped, Conductive Bolt deals 3 damage to it instead. “You won’t find many knights fighting during a thunderstorm.”
Essence of the Phoenix RR
Sorcery (C)
Put a 1/1 red bird elemental creature token with flying onto the battlefield. Shuffle Essence of the Phoenix into your library. From a single feather, life anew.
Evirin, Voice of the People RR
Legendary Creature — Human (R)
Evirin, Voice of the People has protection from nobles.
Other creatures you control get +1/+0 for each red human you control. “All they needed was a light shove, a figure to stand behind, and a voice to speak for them.”
2/2
Evirin’s Voice 2RR
Instant (R)
Choose one —
• Evirin’s Voice deals 4 damage to target creature or player.
• Destroy target artifact. Its controller loses life equal to its converted mana cost.
• Put three 1/1 red human creature tokens onto the battlefield. “He spoke for us. And so we listened.” — Geaelli, Tavern Keeper
Feed the Flames R
Instant (C)
Add R to your mana pool, then add an additional R to your mana pool for each life target opponent has lost this turn. Use this mana only to cast red instants or sorceries. More fuel for the fire.
Field of Embers 2R
Enchantment (R)
Whenever a creature attacks you or a planeswalker you control, Field of Embers deals 1 damage to that creature.
Fiery Rebirth 4R
Sorcery (C)
Return target creature card from your graveyard to the battlefield. It is an elemental in addition to its other creature types and gains haste until end of turn. Sacrifice it at end of turn, you lose 3 life.
Flametail Fox RR
Creature — Fox (U)
Haste
Whenever Flametail Fox becomes blocked, it deals 1 damage to the blocking creature.
When Flametail Fox dies, it deals 2 damage to you. Prized for more than just their pelts.
2/1
Flickering Flame R
Instant (C)
Flickering Flame costs R less to cast if you have a card named Flickering Flame in your graveyard.
Flickering Flame deals 1 damage to target creature or player.
Forgeheart Smelter 4R
Creature — Dragon (M)
Flying, Haste
When Forgeheart Smelter enters the battlefield, destroy all artifacts. Then put a number of colorless artifact tokens named Gold onto the battlefield equal to the number of cards destroyed this way. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.”
1R: Forgeheart Smelter gets +1/+1 until end of turn for each artifact you control. Activate this ability only once each turn.
3/3
Furious Smelting 3RR
Sorcery (U)
Destroy all artifacts target player controls. They lose 1 life for each artifact destroyed this way. “First we take their gold, then we take their blood!” — Evirin, Voice of the People
Gambler’s Remorse 1R
Sorcery (U)
Draw three cards, then discard two cards at random. “All in.” — Gambler’s last words
Great Eruption 2R
Sorcery (C)
As an additional cost to cast Great Eruption you may sacrifice any number of Mountains you control.
Great Eruption deals 3 damage to target creature or player plus 1 damage for each Mountain sacrificed.
Grizzled Sell Sword 1R
Creature — Human Knight (U)
First Strike
Barter 1: Put Grizzled Sell Sword onto the battlefield from your hand. (To barter 1, sacrifice an artifact token named Gold.)
If you paid Grizzled Sell Sword’s Barter cost, it gains haste until end of turn. Sacrifice it at end of turn. He spent his final days selling himself to the highest bidder.
2/1
Growing Discontent 1R
Instant (U)
Until end of turn, whenever a source would deal damage to target opponent, that source deals twice as much damage instead. Evirin’s execution marked a turning point for the revolt.
Harass R
Instant (U)
Target creature gains haste until end of turn and must attack this turn if able. “Come at me then!”
High Blood Pauper R
Creature — Human Noble (C) Some nobles disguise themselves as commoners in order to enjoy what they perceive to be the true finer things in life.
1/2
House Fire RR
Enchantment — Aura (C)
Enchant Land
Whenever enchanted land becomes tapped, it deals 1 damage to its controller. “May only ashes remain.”
Incite the Peasants 3R
Sorcery (C)
Put three 1/1 red human creature tokens onto the battlefield.
Human creatures you control get +1/+0 until end of turn.
Low Blood Bruiser RRR
Creature — Human (C)
Menace The so called “low blood” were no strangers to starting fights.
3/3
Out of the Ashes R
Sorcery (C)
Discard a card, then return a card from your graveyard to your hand at random. Life anew.
Privileged Ancestry 2RR
Enchantment (R)
Whenever a nontoken noble creature enters the battlefield under your control, until end of turn you may cast target instant or sorcery card in your graveyard.
Sacrifice Privileged Ancestry: Privileged Ancestry deals 4 damage to target opponent.
Rummage 2R
Sorcery (U)
Exile any number of artifacts from your graveyard. Then put a number of colorless artifact tokens named Gold onto the battlefield equal to the number of cards exiled this way. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.” “A nobleman’s trash is another man’s paycheck.” — Peasants’ musing
Scent of Blood 3R
Enchantment (U)
Whenever an opponent loses life, creatures you control get +1/+0 until end of turn. One drop is all it takes to draw the pack.
Set Ablaze 1R
Enchantment — Aura (U)
Enchant Creature
When Set Ablaze enters the battlefield it deals 2 damage to enchanted creature.
At the beginning of the upkeep of enchanted creature’s controller, put an ember counter on Set Ablaze, Set Ablaze deals 1 damage for each ember counter on it to each creature that player controls. Build a man a fire and he’ll be warm for the night. Set a man on fire and he’ll be warm for the rest of his life.
Spiteful Arsonist R
Creature — Human (R)
Haste
When Spiteful Arsonist deals combat damage to a player, search your library for a red instant or sorcery card with converted mana cost 1, reveal it, and then put it into your hand. Then shuffle your library.
1/1
Splintering Ember R
Instant (C)
Splintering Ember deals 1 damage to each of up to three target creatures.
Stonebreaker 3R
Creature — Beast (U)
Whenever Stonebreaker deals combat damage to a player, destroy target artifact that player controls.
3/3
Streetwise Urchin R
Creature — Human (C)
Whenever Streetwise Urchin blocks, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” “Never trust a child alone on the streets.”
1/1
Tavern Drunkard 1RR
Creature — Human (C)
When Tavern Drunkard enters the battlefield, destroy target artifact.
At the end of your turn tap Tavern Drunkard. “I tell you wh-hic-what..the next-hic-next round is on me.”
2/2
Tavern Wench 1R
Creature — Human (R)
T: Tap target creature an opponent controls. Then put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” Activate this ability only any time you could cast a sorcery. She plays to the basest of human needs and is well paid for her services.
0/1
Tear Down the Walls 3RR
Instant (U)
Destroy target land.
Unexpected Tactics 1R
Instant (C)
Creatures you control get +1/+0 and have first strike until end of turn. As for the guards, Evirin had a few tricks up his sleeve.
Unruly Peasant RR
Creature — Human (C)
Haste
T, Discard a card: Unruly Peasant deals 1 damage to target creature or player. If the discarded card was an artifact, Unruly Peasant deals 3 damage to target creature or player instead. “Buncha flops, prancing about in their fancy clothes, thinking they’re better than the rest of us!”
1/2
Volatile Mana Bonds 3R
Enchantment (R)
At the end of each step and phase, when mana empties from a player’s mana pool, that player loses 1 life for each unspent mana. Mana on Teldaria is highly toxic and unstable, overexposure can lead to sickness and eventually death.
The World Turns to Ash 5RR
Enchantment (M)
When The World Turns to Ash enters the battlefield, destroy all other nonland permanents and put an ash counter on each land, those lands gain “When this land becomes tapped, sacrifice it.” If a land with an ash counter is tapped for mana, it produces 1 instead of any other type and amount.
When there are no lands with ash counters on them, sacrifice The World Turns to Ash.
Green
Arshak, Last of His Kind 5GG
Legendary Creature — Beast Noble (M)
Trample
Whenever Arshak, Last of His Kind deals combat damage to a player, you may search your library for a beast creature card. If you do, reveal it, then put it into your hand. Then shuffle your library. He is always searching for that which he lost many ages ago.
7/7
Ayara Glenn, Beast Tamer 2GG
Planeswalker — Ayara (M)
Starting Loyalty: 4
+1: Target creature you control gets +1/+1 and gains intimidate until end of turn.
-3: Put a 4/4 green beast creature token with trample onto the battlefield.
-8: Search your library for any number of beast creature cards and put them onto the battlefield. They gain haste and trample until end of turn.
Ayara’s Call 2G
Sorcery (U)
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. Among the first things she teaches them is to come when she calls.
Basilisk of the Darkwood 6GG
Legendary Creature — Snake (R)
Deathtouch
When Basilisk of the Darkwood enters the battlefield, you may search your library for an enchantment card named Gaze of the Basilisk and put it onto the battlefield enchanting target creature. Then shuffle your library.
Whenever Basilisk of the Darkwood attacks, destroy target artifact you don’t control.
6/6
Bird Hunting Spider 3G
Creature — Spider (C)
Reach
Whenever Bird Hunting Spider blocks a creature with flying, it gets +0/+2 and gains deathtouch until end of turn.
2/3
Biting Wohmbax 3G
Creature — Beast (C)
G, T: Biting Wohmbax deals 1 damage to target player. “I call this one Bitey.” — Simpleton Harry
3/4
Carnivorous Hunger 2G
Instant (U)
Target creature you control fights target creature you don’t control. If a creature you don’t control dealt damage this way would die, exile it instead and gain life equal to its toughness. As one ventures near the Darkwood, the hunter often becomes the hunted.
Chart the Wilds GG
Sorcery (C)
Choose a land you control, search your library for a land with the same land type and put it onto the battlefield tapped. There is good money in it for those brave enough to venture Teldaria’s uncharted lands.
Colossal Spider 7G
Creature — Spider (R)
Reach, Trample
When Colossal Spider dies, put 8 1/1 green Spider creature tokens with Reach onto the battlefield. The not so itsy-bitsy spider.
8/8
Encroach of Nature 3G
Sorcery (U)
Destroy target artifact or enchantment. If you control at least five forests, destroy target artifact and target enchantment instead.
Evoke the Highwood 5GG
Instant (R)
Choose one —
• Search your library for two land cards and put them onto the battlefield. Then shuffle your library.
• Search your library for a creature card and put it onto the battlefield. Then shuffle your library.
• Creatures you control get +4/+4 and gain trample until end of turn.
Explosive Strength 3G
Instant (U)
Target creature you control gets +X/+X until end of turn, where X is equal to its power plus its toughness.
Sacrifice that creature at the end of turn. When pushed to the brink, nature grants one last showing of might.
Gaze of the Basilisk 1GG
Enchantment — Aura (U)
Enchant Creature
Hexproof
Enchanted creature has defender and is an artifact in addition to its other types.
Activated abilities of enchanted creature cannot be activated. If you walk where seldom dare, be mindful of a scornful glare. You’ll join the statues in her lair. Beware the basilisk’s lethal stare.
Grand Horned Lampid 4G
Creature — Beast (C) As the Highwood trails into the Dark, size may mean your survival.
5/5
Gravity Shift 2GG
Instant (C)
Gravity Shift deals 1 damage to all creatures with flying. Those creatures lose flying until end of turn. What goes up must come down.
Great Teldarian Stag 4G
Creature — Elk (C)
Trample The game becomes bigger the further into Teldaria’s wilds you venture.
6/2
Hibernating Hookfang 3G
Creature — Beast (U)
Intimidate
At the beginning of your upkeep, tap Hibernating Hookfang unless you pay 1.
4/4
Highwood Howlspeaker 4G
Creature — Human (U)
When Highwood Howlspeaker enters the battlefield, put two 2/2 green wolf creature tokens onto the battlefield. An untamed heart with a will as free as the wild.
2/2
Highwood Satyr 1G
Creature — Satyr (C)
Forestwalk
T: Add G to your mana pool. None know their way through the Highwood of Teldaria better than the satyr.
1/2
Howlspeaker Shaman 1G
Creature — Human Shaman (C)
Sacrifice Howlspeaker Shaman: Put a 2/2 green wolf creature token onto the battlefield. The Howlspeaker’s kinship with the pack transcends life itself.
2/2
Impervious Ridgeback 3G
Creature — Beast (U)
Impervious Ridgeback has indestructible as long as it is tapped.
Impervious Ridgeback may block creatures as though it isn’t tapped. Teldarian armor smiths have long studied the hide of the Ridgeback, hoping to perfect their craft.
1/3
Natural Tutelage 4G
Sorcery (U)
Draw cards equal to the highest power among creatures you control. “The wilds have much to teach us. One need only to listen.” — Ayara Glenn, Beast Tamer
Nymph of Paradise Glen GG
Creature — Nymph (C)
1, T: Add one mana of any color to your mana pool. She can show you beauty beyond your wildest imagination.
1/1
One with Nature 1G
Enchantment (C)
Whenever a land enters the battlefield, you gain 1 life. The palace’s gardens bring more than just serenity.
Privileged Grounds 2GG
Enchantment (R)
Whenever a nontoken noble creature enters the battlefield under your control, you may search your library for a basic land card, then put it onto the battlefield tapped under your control.
Sacrifice Privileged Grounds: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Rain of Pollen 1G
Instant (C)
Prevent all combat damage that would be dealt this turn.
You gain 3 life. The blooming of the Highwood’s flowers both protects and sustains life.
Ridgeback Ward G
Instant (C)
Target creature you control gains indestructible until end of turn. Tap that creature. Teldarian shamans harnessed the spirit of the Ridgeback for their protective wards.
Sentinel of the Highwood 1G
Creature — Beast Knight (C)
Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.) Rotiart trained a select group of beastmen to protect the border between the kingdom and the Darkwood.
2/2
Speaker of the Trees 2G
Legendary Creature — Beast Shaman (R)
Forests you control have hexproof.
2G, T: Put a colorless basic Forest land token onto the battlefield tapped. “I speak for those that cannot defend themselves.”
2/2
Spitting Wood Asp 3GG
Creature — Snake (U)
Deathtouch
4GG, T: Spitting Wood Asp deals 1 damage to target creature.
2/4
Titanic Wood Asp 3GG
Creature — Snake (R)
Deathtouch
Sacrifice a forest: Titanic Wood Asp gains trample until end of turn. If you see it coming, it’s already too late.
6/6
Traverse the Darkwood 4G
Instant (R)
Search your library for a forest card and a swamp card and put them onto the battlefield tapped. Then shuffle your library.
Creatures you control gain deathtouch until end of turn. There are many things to learn from the furthest reaches of the Darkwood, for those that survive the trek.
Wandering Loamtreader 2G
Creature — Beast (U)
When Wandering Loamtreader enters the battlefield, search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. He carries the weight of the world wherever he roams.
1/3
Whispers of the Wind G
Sorcery (C)
Choose either creature or land, then reveal the top card of your library. If it is the named type, put it into your hand. If it is not the named type, put it on the bottom of your library. The wind holds many secrets as it blows through the Highwood.
Wood Asp Neonate G
Creature — Snake (C)
Deathtouch Even from birth, the wood asp’s venom is potent enough to kill the strongest of beasts.
0/1
Woodland Brawler GGG
Creature — Beast (U)
When Woodland Brawler enters the battlefield, it fights another target creature. It lives to fight.
3/3
Multicolor
Renar Vires, King of Teldaria 3WU
Legendary Creature — Human Noble (M)
When Renar Vires, King of Teldaria enters the battlefield, tap all creatures you don’t control.
Creatures your opponents control don’t untap during their controller’s untap step unless they pay 2 for each creature. “A true king commands respect through his actions, not his title.”
3/4
Royal Taxation XXWU
Enchantment (R)
Royal Taxation enters the battlefield with X tax counters on it.
Spells your opponents control cost X more to cast. The papers bore King Renar’s name and signature, but the monarch’s eyes never saw them.
Mindshriek Hellkite 3UUB
Creature — Dragon Horror (M)
Flying, Hexproof
1UB: Target player reveals cards from the top of his or her library until they reveal a land card, then puts all cards revealed this way into his or her graveyard. Mindshriek Hellkite gets +X/+0 until end of turn, where X is equal to the number of cards revealed this way. Its breath sows insanity within even the soundest of minds.
3/6
Riverbank Banshee 1UB
Creature — Spirit Horror (U)
Islandwalk, Swampwalk
Whenever Riverbank Banshee deals combat damage to an opponent, put a voice counter on it.
Remove three voice counters from Riverbank Banshee: Target opponent discards a card at random.
1/3
Burn the Scripture XBR
Instant (M)
Scry X, then reveal the top card of your library. Put a number cards from the top of your library into your graveyard equal to the revealed card’s converted mana cost. Burn the Scripture deals damage to target creature or player equal to the number of cards put into your graveyard this way. X can’t be zero. Word of God, wrath of Hell.
Lynch Mob 1BR
Creature — Human (U)
When Lynch Mob enters the battlefield, put a noose counter on target tapped creature. That creature’s controller may choose not to untap that creature during their untap step as long as it has a noose counter on it.
Whenever a creature with a noose counter on it becomes untapped, destroy that creature. It was becoming very apparent, Teldaria’s general populace was out for blood.
2/2
Arachenya, Spider Queen 3RG
Legendary Creature — Spider (R)
Reach, Vigilance
Whenever a creature blocks or becomes blocked by a spider you control, put a web counter on it.
Creatures with web counters do not untap during their controller’s untap step.
4/4
Brush Fire RG
Sorcery (U)
As an additional cost to cast Brush Fire, sacrifice a Forest.
Choose one —
• Brush Fire deals 4 damage to target creature or player.
• Brush Fire deals 2 damage to target creature or player, then destroy target land.
Sulfur-Fang Widow RG
Creature — Spider (U)
1R: Sulfur-Fang Widow gets +1/+0 until end of turn. If you have activated this ability three or more times this turn, Sulfur-Fang Widow deals 1 damage to target creature or player.
G: Sulfur-Fang Widow gains Reach until end of turn.
2/2
Traveling Merchant GW
Creature — Human (R)
1, T: Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Barter 2: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Activate this ability only when you could cast a sorcery. (To barter 2, sacrifice two artifact tokens named Gold.)
Barter 3: Exile target attacking creature. (To barter 3, sacrifice three artifact tokens named Gold.) He offers many goods and services, for a small fee.
1/2
Prince Nera, Heir to the Throne 1WB
Legendary Creature — Human Noble (R)
First Strike, Deathtouch
When a creature dealt damage this turn by Prince Nera, Heir to the Throne dies, its controller loses 1 life. “Master Rotiart taught me how to wield a blade, but it was Master Ranes that taught me how to kill with one.”
1/3
Quell the Rebellion 3WB
Instant (R)
Destroy up to two target non-noble creatures. Gain life equal to the combined toughness of those creatures. “Some day soon I shall be king, and then Teldaria will have a ruler competent enough to put those peasants in their place.” — Prince Nera Vires
Darkwood Chant 2BG
Enchantment (R)
Lands you control have “T: Add one mana of any color to your mana pool. You lose 1 life.”
Deadbore Hornet BG
Creature — Insect (U)
Flying, Deathtouch
Whenever a creature with toughness greater than 2 is dealt damage by Deadbore Hornet, sacrifice Deadbore Hornet.
1/2
Artifact
Black Mana Ore 2
Artifact (U)
T: Add B to your mana pool, Black Mana Ore deals 1 damage to you.
Blue Mana Ore 2
Artifact (U)
T: Add U to your mana pool, Blue Mana Ore deals 1 damage to you.
Green Mana Ore 2
Artifact (U)
T: Add G to your mana pool, Green Mana Ore deals 1 damage to you.
Gruesome Guillotine 4
Artifact (M)
Gruesome Guillotine enters the battlefield tapped.
Gruesome Guillotine doesn’t untap during your untap step.
5: Untap Gruesome Guillotine.
3, T: Destroy target creature. For the greatest crimes, finality in punishment.
Hardened Shield 2
Artifact — Equipment (C)
Equipped creature can block an additional creature.
If equipped creature is a knight it has vigilance.
Equip 1 “Any man can pick up a shield, a true knight masters both attack and defense.” — Rotiart
Honed Blade 2
Artifact — Equipment (C)
Equipped creature gets +1/+0.
If equipped creature is a knight it gets an additional +1/+0 and has first strike.
Equip 2 Dangerous in the hands of some, deadly in the hands of others.
Living Memorial 5
Artifact Creature — Shapeshifter (R)
Whenever another nontoken creature dies, you may exile that card.
3, T: Choose a creature card exiled with Living Memorial. Living Memorial becomes a copy of that card, except it is an artifact in addition to its other types, and it gains this ability and “Whenever another nontoken creature dies, you may exile that card”.
0/5
Lord Commander’s Blade 5
Artifact — Equipment (R)
Equipped creature gets +3/+3 and has Vigilance and Honor.
Equip 1
Market Street Bazaar 3
Artifact (R)
Discard a card: Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” Activate this ability only any time you could cast a sorcery.
Barter 2: Draw a card. (To barter 2, sacrifice two artifact tokens named Gold.)
Mockingbird 4
Artifact Creature — Bird Construct (R)
Flying
When Mockingbird enters the battlefield choose a color.
Mockingbird has protection from the chosen color.
Mockingbird’s power is equal to the number of permanents of the chosen color and its toughness is equal to that number plus 1. “As it flew by I could have sworn I heard what sounded like a mechanical laughter, as if it was mocking me.”
*/*+1
Red Mana Ore 2
Artifact (U)
T: Add R to your mana pool, Red Mana Ore deals 1 damage to you.
Scepter of the King 3
Artifact — Equipment (R)
At the beginning of your upkeep, Scepter of the King deals 1 damage to you.
T: Add one mana of any color to your mana pool. Scepter of the King deals 1 damage to you.
Equipped creature gets +1/+1 and is a noble in addition to its other creature types.
Equip 2
Strange Trinket 3
Artifact (C)
T: Add 1 to your mana pool.
T, Sacrifice Strange Trinket: Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” A peculiar object from a far away land. Despite its cold and rigid appearance it is soft and warm to the touch. These trinkets are commonplace at the palace bazaar.
Strong-Iron Ball 2
Artifact — Equipment (U)
Equipped creature gets +2/+0 and has “Whenever this creature attacks, it doesn’t untap during its controller’s next untap step.”
1, Discard Strong-Iron Ball from your hand: Strong-Iron Ball deals 2 damage to target creature.
Equip 1
Symbol of the Faith 1
Artifact — Equipment (C)
Equipped creature has lifelink.
Equip 3 Items etched with the filament of the Gods grant blessings upon their bearers.
Vingar’s Elixir 3
Artifact (U)
Vingar’s Elixir enters the battlefield with 3 charge counters on it.
Remove a charge counter from Vingar’s Elixir, T: You gain 2 life.
Remove two charge counters from Vingar’s Elixir, T: Draw a card and lose 1 life.
Remove three charge counters from Vingar’s Elixir, T: Creatures your opponents control can’t attack you this turn. You lose 3 life.
When Vingar’s Elixir has no charge counters on it, sacrifice it.
Well-Worn Plate 1
Artifact — Equipment (C)
Equipped creature gets +0/+3
When Well-Worn Plate becomes attached to a creature, tap that creature unless it is a knight.
Equip 2 Few can properly bear the weight of a knight’s armor.
White Mana Ore 2
Artifact (U)
T: Add W to your mana pool, White Mana Ore deals 1 damage to you.
Land
Bloodstone Shore
Land (C)
As Bloodstone Shore enters the battlefield, you may discard a noncreature card. If you don’t, Bloodstone Shore enters the battlefield tapped.
T: Add U or R to your mana pool. Bloodstone Shore deals 1 damage to you.
Charred Forest
Land (U)
Charred Forest enters the battlefield tapped.
When Charred Forest enters the battlefield, add 1 to your mana pool.
T: Add R or G to your mana pool.
Darkwood Hollow
Land (C)
As Darkwood Hollow enters the battlefield, you may discard a noncreature card. If you don’t, Darkwood Hollow enters the battlefield tapped.
T: Add G or B to your mana pool. Darkwood Hollow deals 1 damage to you.
Deserted Peak
Land (C)
As Deserted Peak enters the battlefield, you may discard a noncreature card. If you don’t, Deserted Peak enters the battlefield tapped.
T: Add R or W to your mana pool. Deals 1 damage to you.
Forsaken Church
Land (C)
As Forsaken Church enters the battlefield, you may discard a noncreature card. If you don’t, Forsaken Church enters the battlefield tapped.
T: Add W or B to your mana pool. Deals 1 damage to you.
Glistening River
Land (U)
Glistening River enters the battlefield tapped.
When Glistening River enters the battlefield, add 1 to your mana pool.
T: Add W or U to your mana pool.
The Grand Athenaeum
Legendary Land (M)
The Grand Athenaeum enters the battlefield with three study counters on it.
T: Add 1 to your mana pool.
Remove a study counter from The Grand Athenaeum, T: Draw a card. Activate this ability only if you control a noble creature.
If The Grand Athenaeum has no study counters on it, sacrifice it. Only those of noble blood may walk its sacred halls.
Mass Grave
Land (R)
T: Add B to your mana pool. Mass Grave deals 1 damage to you.
3BB, T, Sacrifice Mass Grave: Put the top card of your library into your graveyard, then all creatures get -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
Palace Barracks
Land (R)
T: Add W to your mana pool. Palace Barracks deals 1 damage to you.
1WW, T, Sacrifice Palace Barracks: Put X 2/1 white human knight creature tokens with Honor onto the battlefield, where X is equal to the number of plains you control.
Predator’s Nest
Land (R)
T: Add G to your mana pool. Predator’s Nest deals 1 damage to you.
5GG, T, Sacrifice Predator’s Nest: Creatures you control get +X/+X and gain trample until end of turn, where X is equal to the highest power among creatures you control.
River of Denial
Land (R)
T: Add U to your mana pool. River of Denial deals 1 damage to you.
2UU, T, Sacrifice River of Denial: Counter target spell.
Sulfuric Marsh
Land (U)
Sulfuric Marsh enters the battlefield tapped.
When Sulfuric Marsh enters the battlefield, add 1 to your mana pool.
T: Add B or R to your mana pool.
Sunlit Woodland
Land (U)
Sunlit Woodland enters the battlefield tapped.
When Sunlit Woodland enters the battlefield, add 1 to your mana pool.
T: Add G or W to your mana pool.
Tranquil Stream
Land (C)
As Tranquil Stream enters the battlefield, you may discard a noncreature card. If you don’t Tranquil Stream enters the battlefield tapped.
T: Add G or U to your mana pool. Tranquil Stream deals 1 damage to you.
Underground Lake
Land (U)
Underground Lake enters the battlefield tapped.
When Underground Lake enters the battlefield, add 1 to your mana pool.
T: Add U or B to your mana pool.
Unstable Volcano
Land (R)
T: Add R to your mana pool. Unstable Volcano deals 1 damage to you.
XRR, T, Sacrifice Unstable Volcano: Unstable Volcano deals X damage to target player.
New mechanics: MountX(X: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.) Plot XExile the top X cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way. RecallX(X:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.
Returning mechanics: Barter X(To Barter X, sacrifice X colorless artifact tokens named Gold.) Honor(If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature's power.)
White
Absolution 2W
Sorcery (U)
Target player shuffles all cards they own in exile into their library.
Draw a card. To forgive is divine.
Armored War Horse 2WW
Creature — Horse (U)
Mount 2 (2: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +2/+4 and has vigilance.
2/4
Banishment WWW
Instant (U)
Exile target creature. “For your service to our kingdom, our great king has granted you mercy for your crimes. But set foot in Teldaria again traitor, and you will meet your end.” — Vingar Ranes to Rotiart
Battlefield Stallion 1W
Creature — Horse (C)
Mount 2 (2: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +2/+2. If mounted creature is a knight, it gets an additional +1/+1. Horses serving the crown receive every bit the same respect their riders do.
2/2
Cavalry Captain 4WW
Creature — Human Knight (R)
When Cavalry Captain enters the battlefield put a 2/2 white horse creature token onto the battlefield. It has “Mounted creature gets +2/+2 and has first strike.” and Mount 3 (3: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.), then Calvary Captain mounts it.
Whenever this creature attacks, other attacking mounted creatures you control get +1/+0 until end of turn.
3/3
Cry for Help 4WW
Instant (R)
Search your library for a creature card and put it onto the battlefield, then shuffle your library. That creature gains Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.) until end of turn.
At the beginning of the next end step, shuffle that creature into your library. Even in the darkest of times, Teldaria’s finest will answer the call of those in need.
Dignified Resignation 1W
Sorcery (C)
As an additional cost to cast Dignified Resignation, return a nontoken creature you control to your hand.
Draw a card and gain 3 life. Upon retirement, knights of Teldaria are bestowed gifts in thanks for their service.
Drunken Kinsman 2W
Creature — Human Noble (C)
When Drunken Kinsman enters the battlefield, untap all noble creatures you control. Then tap Drunken Kinsman. Every family has one, no matter lineage.
0/3
Experienced Weaponsmith 3W
Creature — Human Artificer (R)
1W, T, sacrifice an artifact: Search your library for an equipment card and put it onto the battlefield, then shuffle your library. Until end of turn, its equip cost is reduced by 1.
2/2
Fell the Beast 2W
Instant (C)
Destroy target creature with power 4 or greater. If that creature is a beast, put a colorless Equipment artifact token named Beast Hide onto the battlefield. It has “Equipped creature gets +0/+2 and has forestwalk.” and equip 2.
Highblood Fencer W
Creature — Human Noble (C)
First strike “Years of dedication and training are required to begin learning how to wield a sword proper.” — Rotiart
1/1
Honor of the Guard 4W
Enchantment (U)
Whenever a plains enters the battlefield or you cast a white spell, put a 2/2 white human knight creature token onto the battlefield.
Indict W
Instant (C)
Target opponent can’t play spells during their next turn.
Cast this spell only if a source that opponent controlled dealt damage to you this turn. May the punishment fit the crime.
Jester of the High Court WW
Creature — Human (C)
Vigilance
T: Target creature must block Jester of the High Court if able.
When Jester of the High Court dies you may pay 3B. If you do, search target player’s library for up to two cards and exile them. Then that player shuffles his or her library. “Why aren’t you laughing?”
0/1
Master of Coin 4W
Creature — Human Noble (C)
When Master of Coin or another noble enters the battlefield you may pay 1. If you do put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
1/3
Momentary Blindness W
Enchantment — Aura (U)
Enchant Creature
Whenever enchanted creature attacks, its controller flips a coin. If they lose the flip, tap that creature and prevent all combat damage it would deal this turn. Many knights reflect the sun’s light off the edge of their blades in an attempt to disorient opposing archers.
Nostalgic Craftsman 2W
Creature — Human Artificer (U)
Vigilance
When Nostalgic Craftsman enters the battlefield, recall target artifact or enchantment in your graveyard. (Exile target artifact or enchantment card from your graveyard, then search your library for a card with the same name as the exiled card, reveal it, then put it into your hand. Then shuffle your library.)
1/2
Palace Stable Master 1W
Creature — Human (U)
Horses you control get +1/+1.
T: Reduce target creature’s mount cost by 1. “Take it easy, she’s a spirited one.”
1/1
Peaceful Memory 1W
Sorcery (R)
Recall 2W (2W:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Return to the battlefield target permanent card that was put into the graveyard this turn. You gain 3 life. Then repeat this process for each card named Peaceful Memory you own in exile. There is peace to be found in memories of time before war, before revolt, but one must take care not to get lost in such nostalgia.
Regal Mistress 1W
Creature — Human Noble (C)
Whenever Regal Mistress deals combat damage to a player, target creature that player controls doesn’t untap during their next untap step. The secrets she knows can bring an entire kingdom into submission.
1/4
Renowned Veteran W
Creature — Human Knight (U)
Renowned Veteran enters the battlefield with a +1/+1 counter on it for each copy of Renowned Veteran you own in exile.
Recall WW (WW:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.) Some swordsmen live on long after they have passed, their stories inspiring those that would listen.
2/1
Retribution of the Wise 3WWW
Sorcery (R)
Retribution of the Wise can’t be countered by spells or abilities.
Choose a color. Exile all permanents of the chosen color. “When pushed to the brink, the oppressed will always rise to challenge their oppressors.” — Wiseman Tang
Rotiart the Traitor 3WW
Legendary Creature — Human Knight (M)
Vigilance, Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.)
Rotiart the Traitor enters the battlefield with a +1/+1 counter on him for each card you own in exile.
3/3
Royal Invitation XW
Sorcery (C)
Reveal the top X cards of your library. Put all noble cards revealed this way into your hand, then shuffle the rest into your library. “To our most esteemed of guests..”
Silence the Opposition 1WWW
Enchantment (R)
Legendary creatures you don’t control can’t attack or block and have no abilities. “And if they will not be silenced, remove their tongue.” — King Nera Vires
Skyfleet Eagle 2W
Creature — Bird (C)
Flying
Mount 4 (4: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +2/+2 and has flying and first strike.
2/2
Take the Fall 1W
Instant (U)
As an additional cost to cast Take the Fall, exile a creature you control.
Prevent all combat damage that would be dealt to target creature until end of turn. If a spell or ability would destroy that creature, return it to its owner’s hand instead. Loyalty to the prince was the only crime Rotiart ever committed.
Blue
According to Plan 2UU
Enchantment (U)
When According to Plan enters the battlefield, Plot 2 (Exile the top two cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Whenever you cast a spell from exile, draw a card. “And everything falls into place.” — Vingar Ranes, the King’s Confidant
Ancestral Memory 3UU
Sorcery (R)
Draw 3 cards. Then draw an additional card for each copy of Ancestral Memory you own in exile.
Recall U (U:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Apparate 1UU
Instant (C)
Shuffle target creature you own into your library. At the beginning of your next upkeep, search your library for a creature with the same name and put it onto the battlefield with a +1/+1 counter on it, then shuffle your library. “When I return from my studies, I shall be far stronger than you remember me.”
Bella’s Whisper 2U
Instant (C)
Plot 1 (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Tap target creature an opponent controls, it doesn’t untap during its controller’s untap step. Her voice, like ice, soothed and seduced the broken king.
Blink U
Instant (C)
Recall 3 (3:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Exile target creature. Then return that creature to the battlefield under its owners control.
Chronicler of Memories 2U
Creature — Human Wizard (R)
Whenever you recall a spell, you may search your library for an additional copy of that card.
Recall costs of cards you own cost 1 less.
0/2
Covet 4UU
Enchantment (R)
Whenever an opponent casts a spell, draw a card.
Discard seven cards: Gain control of target spell.
Creative Differences UU
Instant (U)
As an additional cost to cast Creative Differences, discard a card.
Counter target spell unless its controller discards a card with the same converted mana cost as the discarded card. “At the end of the day, we just couldn’t see eye to eye.”
Fathom Storm 6UU
Sorcery (M)
As you cast Fathom Storm you may exile up to two instant or sorcery cards from your graveyard If you do, add those cards effects to this spell.
Choose two —
• Tap up to two target permanents. They don’t untap during their controller’s next untap step.
• Draw a card.
• Target creature you control gains flying and hexproof until end of turn.
Exile Fathom Storm. In a sea of possibilties, the truly awake choose all.
Foretell U
Instant (C)
Name a card type, then reveal the top card of your library. If the revealed card is of the type you named, put it into your hand. If the revealed card is not of the type you named, put it on the bottom of your library.
Leatherback Leviathan 4UU
Creature — Leviathan (U)
At the beginning of your upkeep return an island you control to your hand. If you do not, sacrifice Leatherback Leviathan.
Mount 7 (7: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +6/+6 and has islandwalk. A beast so fearsome, only the merfolk dare try and tame it.
6/6
Maelstra of the Deep 4UU
Planeswalker — Maelstra (M)
Starting Loyalty: 5
+1: You may exile a nonland card from your hand face down. Until the beginning of your next turn you may cast the exiled card as though it had flash. If you do not, return the exiled card to your hand.
-3: Put three 1/1 blue merfolk creature tokens with islandwalk onto the battlefield.
-8: For each island you control, return target permanent you don’t control to its owner’s hand.
Manipulator of the Tides 2U
Creature — Merfolk (U)
1UU, T: Until end of turn, you may cast target instant or sorcery card from your graveyard as though it had flash. Teldarian mermaids can channel the Æther through the ocean’s currents, drawing upon mana long since dispersed.
2/2
Mass Shift 1UU
Sorcery (C)
Exchange target creature’s power and toughness. “I believe I have made a terrible misjudgment.”
Prized Commodity 3UU
Enchantment — Aura (R)
Enchant Creature or Artifact
At the beginning of each player’s upkeep, that player may barter 3. If they do, they gain control of enchanted permanent.
Sacrifice enchanted permanent: Put five colorless artifact tokens named Gold onto the battlefield. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.” Activate this ability only if you control enchanted creature.
Recollection of Naught UUU
Instant (C)
Counter target spell.
Recall U (U:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.) “When we’re finished here you will remember nothing.”
Semblance of Form U
Creature — Shapeshifter (R)
You may have Semblance of Form enter the battlefield as a copy of any non-token creature on the battlefield.
At the beginning of your upkeep you may pay X, where X is equal to this card’s converted mana cost. If you do not, exile it. Some beings never truly grasp the difficulty of merely existing.
0/0
Shred the Evidence U
Instant (C)
As an additional cost to cast Shred the Evidence, exile the top 3 cards of your library.
Counter target spell with converted mana cost 2 or less. You lose 1 life. Leave no trace behind.
Song of the Sea 2U
Enchantment (U)
Whenever an island enters the battlefield or you cast a blue spell, put a 1/1 blue merfolk creature token with islandwalk onto the battlefield. A melody best left unheard.
Soul Exchange 2U
Instant (C)
Plot 1 (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Choose target creature you control and target creature you don’t control. Until end of turn, exchange the power and toughness and creature types of the chosen creatures. One soul enters, one soul leaves.
Sow Distrust 3U
Enchantment (U)
When Sow Distrust enters the battlefield, Plot 1. (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Whenever a creature enters the battlefield under an opponent’s control, you may pay 2UU. If you do, return another target creature that player controls to its owner’s hand. “They want what you have fought so hard for, don’t let them take it from you.”
Stack the Deck XUU
Instant (R)
Look at the top X cards of your library, then put them back in any order. If X is 7 or more, scry X instead. “Time to tilt the odds in my favor.”
String of Coincidences 1UU
Sorcery (U)
Scry 2 (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Plot 2 (Exile the top two cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.) “If we connect the dots, a pattern starts to emerge.”
Studious Grandmaster 3U
Creature — Human Wizard (U)
Flash
When Studious Grandmaster enters the battlefield, recall target instant or sorcery in your graveyard. (Exile target instant or sorcery card from your graveyard, then search your library for a card with the same name as the exiled card, reveal it, then put it into your hand. Then shuffle your library.)
2/2
Thought Shift 1U
Instant (C)
Scry 1 (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Draw a card, then put a card from your hand on top of your library.
Troubled Waters 3U
Instant (C)
For each island you control, tap or untap target nonland permanent. Even the seas know something is wrong on Teldaria.
Black
Blackash Stallion 3B
Creature — Skeleton Horse (C)
1B: Regenerate (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Mount 2 (2: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +2/+2 and has Fear. Riders of the Blackash march into battle on fearsome skeletal horses, the horrific sight wrenching the minds of lesser men.
2/2
Bloodsoaked Wings 1B
Enchantment — Aura (C)
Enchant Creature
Enchanted creature has flying and is a black vampire in addition to its other creature types.
By Order of the King 3BB
Enchantment (R)
Whenever a creature enters the battlefield, if it is the first creature to enter the battlefield under that player’s control this turn, that player sacrifices that creature. Nera Vires’ first act as king put a bloody end to the rebellion, as his men slaughtered the first born of every low blood family in the kingdom.
Carve the Flesh 3BB
Sorcery (U)
All non-vampire creatures get -X/-X until end of turn, where X is equal to the number of vampires you control.
For each noble that dies this way, you gain 1 life. Dine on decadence.
Dark Designs BB
Sorcery (C)
As an additional cost to cast Dark Designs, sacrifice a creature.
Plot 1 (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
You draw 2 cards and you lose 1 life.
Fear of the Dark 2B
Enchantment (U)
Whenever a swamp enters the battlefield or you cast a black spell, put a 1/1 black elf warrior creature token with forestwalk onto the battlefield.
Fragile Inevitability 3BBBB
Enchantment — Aura (M)
Enchant player
At the beginning of enchanted player’s upkeep, put an end counter on Fragile Inevitability. Then enchanted player discards a card, sacrifices a permanent, and loses 2 life for each end counter on Fragile Inevitability.
Grand Scheme XXBB
Sorcery (U)
Plot X (Exile the top X cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Search your library for X cards and put them into your hand, then shuffle your library. You lose 3 life. “Does the king know?”
Honored Dead BB
Creature — Zombie Noble (C)
Honored Dead enters the battlefield tapped.
Honored Dead can’t block or be blocked. Even in death, nobility commands respect.
2/2
Last Rites 4B
Enchantment (R)
When Last Rites enters the battlefield Plot 4. (Exile the top four cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Whenever a nontoken creature you control dies, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” Then you draw a card and you lose 1 life.
Mermaid’s Embrace 1BB
Instant (U)
Target creature gets -2/-2 until end of turn. If you control an island, target creature gets -5/-5 until end of turn instead. She’ll take your breath away.
Nervous Conspirator 2B
Creature — Human (U)
When Nervous Conspirator enters the battlefield, Plot 1. (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Whenever you cast a spell from exile, return Nervous Conspirator to your hand. “We’re going to get caught...”
2/2
Order of the Blackash 4B
Creature — Vampire Noble (C)
Sacrifice a creature, T: Add B to your mana pool. The Blackash, a sect of high ranking Outcaste nobles, perform the most unspeakable of rituals including human sacrifice, and profane dealings.
4/4
Outcaste Alchemist 2B
Creature — Vampire Wizard (C)
Pay 2 life, T: Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” The art of blood transfusion is known only to Outcaste willing to surrender what little of their humanity remains, leaving behind a monstrous visage.
0/4
Outcaste Debauchery X1BB
Sorcery (U)
Each opponent loses X life, then choose one —
• You gain life equal to the life lost this way.
• Plot X, where X is equal to the life lost this way. (Exile the top X cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Outcaste Fortune Teller 3B
Creature — Vampire Mystic (U)
Lifelink
When Outcaste Fortune Teller enters the battlefield, recall target nonland card in your graveyard, you lose 2 life. (Exile target nonland card from your graveyard, then search your library for a card with the same name as the exiled card, reveal it, then put it into your hand Then shuffle your library.)
1/1
Outcaste of Foul Cravings 2B
Creature — Vampire Noble (C)
Lifelink
Whenever another creature dies you may tap Outcaste of Foul Cravings. If you do, gain 2 life and Outcaste of Foul Cravings doesn’t untap during your next untap step.
2/2
Outcaste of the Night Sky 1BB
Creature — Vampire Noble (C)
Flying Wings as black as the night carry a select few Outcaste on their grisly hunts.
2/2
Outcaste of the Savage Thirst 1B
Creature — Vampire (C)
Lifelink
Outcaste of the Savage Thirst attacks each turn if able.
When Outcaste of the Savage Thirst deals combat damage to a player, put a +1/+1 counter on it. Some Outcaste shed their nobility, succumbing to and embracing the true, savage nature of their affliction.
1/2
Painful Memory 1BB
Instant (R)
Destroy target creature.
If you own a card named Painful Memory in exile, destroy all creatures and lose 1 life for each creature destroyed this way instead.
Recall 2BB (2BB:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.) May this loss be one you will always remember.
Sanguimancer of the Blackash 3BB
Creature — Vampire Wizard (R)
1BB, T, exile a card from your graveyard: Target player loses life equal to the converted mana cost of the exiled card.
2/2
Sarrek’s Harvest 2B
Sorcery (R)
Search target opponent’s library for a creature card and put it into their graveyard. Then that player shuffles their library.
Sarrek’s Presence 2B
Enchantment (U)
When Sarrek’s Presence enters the battlefield, put target creature card from a graveyard onto the battlefield with a grave counter on it.
At the beginning of your upkeep you may pay 2 life. If you do not, sacrifice Sarrek’s Presence and exile that creature. Sarrek’s magic was a miasma, eating away at life and death itself.
Sinister Intentions BBB
Instant (U)
Plot 2 (Exile the top two cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Destroy target creature.
Tainted Well 1BB
Enchantment (R)
Whenever a player casts a spell, that player loses 2 life. “A chunk of mana ore was found at the base of the market’s communal well yesterday morning. Investigation into the matter is under way...” — excerpt from Teldarian Times article
Unbridled Avarice 2BB
Enchantment (R)
You can’t gain life.
Whenever an opponent draws a card, you draw a card and you lose 2 life.
Underhanded Methodology 1B
Sorcery (C)
Plot 1 (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life. Don’t worry, I’ll get you the information you need.
Unwilling Participant 3B
Creature — Human (C)
Whenever you lose life, put a +1/+1 counter on Unwilling Participant. When Unwilling Participant dies, put X 1/1 black leech creature tokens with lifelink onto the battlefield, where X is equal to the number of +1/+1 counters on Unwilling Participant. His new position granted Vingar Ranes access to a plethora of new subjects to continue his experiments on.
2/2
Vingar Ranes, the King’s Confidant 1BB
Legendary Creature — Human Advisor (R)
Whenever you cast an instant or sorcery, Plot 1. (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.) The serpent whispering in the young king’s ear.
2/2
Wounded Ego 1B
Instant (C)
Target opponent sacrifices target creature that was dealt combat damage this turn. Few things hurt more than one.
Red
Back-Alley Ruffian 1R
Creature — Human (C)
Whenever you cast a red instant or sorcery, Back-Alley Ruffian deals 1 damage to target opponent. She’s sure to rub salt into every single wound.
1/1
Bloodmad Rioter 2RR
Creature — Human (U)
Haste
At the beginning of your end step, if Bloodmad Rioter attacked this turn, sacrifice it. Evirin’s resurrection brought about an increasingly violent resurgence of the rebellion.
5/2
Burn the Family Tree RRR
Instant (U)
Burn the Family Tree deals 3 damage to target creature and 1 damage to all other creatures that share a creature type with that creature.
Cauterize R
Instant (C)
Remove all -1/-1 counters from target creature. Cauterize deals 2 damage to that creature for each -1/-1 counter removed this way. This will hurt but a moment, I promise.
Chaotic Memory 2R
Sorcery (R)
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it’s a permanent card, he or she puts it onto the battlefield. Then, if Chaotic Memory was cast from your hand, copy this spell for each copy of Chaotic Memory you own in exile, you may choose new targets for the copy.
Recall RR (RR:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Deafening Blast XRR
Instant (R)
Deafening Blast deals X damage to target player. If X is 5 or more, tap each creature that player controls. Only one sound could bring so many to their knees.
Echoing Bolt 2R
Instant (U)
Echoing Bolt deals 3 damage to target creature or player plus 2 damage for each copy of Echoing Bolt you own in exile.
Recall 2R (2R:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Evirin, the Unending Rebellion 3RR
Legendary Creature — Zombie (M)
Haste
When Evirin, the Unending Rebellion enters the battlefield, put three 1/1 red human creature tokens with menace onto the battlefield.
Sacrifice 3 humans: Destroy target artifact or land, its controller loses 3 life. A hate that wouldn’t die. A voice that wouldn’t be silenced.
3/3
Evirin’s Fury 1R
Sorcery (C)
As an additional cost to cast Evirin’s Fury, sacrifice a human. Evirin’s Fury deals 5 damage to target creature or player. Unstopped by even death itself, Evirin’s rebellion took on a dark, fanatical approach.
Fiery Finale 4RRR
Sorcery (M)
Sacrifice any number of red permanents you control. Fiery Finale deals 3 damage to each creature and player for each permanent you sacrifice this way. The resurrected Evirin’s final act of rebellion saw the palace burned to the ground, leaving behind not but ash.
Fleetfoot Stallion 2R
Creature — Horse (C)
Mount 2 (2: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +2/+2 and has haste. “Ol’ Mac here? Why he’s the fastest horse on the farm.” — Stablehand Mick
2/2
Forgetful Storyteller RR
Creature — Human Elder (U)
Haste
When Forgetful Storyteller enters the battlefield, recall target nonland card in your graveyard at random. (Exile target nonland card from your graveyard at random, then search your library for a card with the same name as the exiled card, reveal it, then put it into your hand Then shuffle your library.) She has an epic tale to tell, if only she could remember it..
2/1
Fury of the Flames 4RR
Enchantment (U)
Whenever a mountain enters the battlefield or you cast a red spell, put a 3/3 red elemental creature token onto the battlefield.
Immolate Artifact R
Instant (C)
Destroy target artifact. Immolate Artifact deals 2 damage to each player. His once prized possession turned to hot coals in his hands.
Paralyzing Shock 2R
Instant (U)
Paralyzing Shock deals 2 damage to target creature. That creature can’t attack this turn.
Power Within 2R
Enchantment — Aura (R)
Enchant creature
When Power Within enters the battlefield or at the beginning of your upkeep, enchanted creature gets +X/+X until end of turn, where X is equal to enchanted creature’s power.
At the beginning of your end step, put a -1/-1 counter on enchanted creature.
Precision Strike 3RR
Instant (C)
As an additional cost to cast Precision Strike, tap an untapped creature you control.
Choose one —
• Target creature gains double strike until end of turn.
• Target creature gets +X/+0 until end of turn, where X is equal to the power of the tapped creature.
Rebellious Youth R
Creature — Human (C)
Haste, Menace “I don’t have all day.”
1/1
Recurring Madness RR
Sorcery (U)
Draw two cards, then discard a card at random.
If you own a copy of a card named Recurring Madness in exile, draw two cards, then discard a card instead.
Recall 1R (1R:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.) A thought kept creeping into his mind, only to be forgotten moments later. Some say he went mad trying to remember what it was.
Scrapheap Savant 2R
Creature — Human Artificer (C)
When Scrapheap Savant enters the battlefield, destroy target artifact and put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” He honed his craft in the refuse piles outside the city walls.
1/2
Scrapheap Scoundrel 3R
Creature — Human (C)
1R, T: Scrapheap Scoundrel fights target creature you don’t control. If that creature dies this way, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” “Her armor may be from the scraps, but she’s a helluva fighter..”
2/2
Start a Riot 3RR
Instant (U)
Put three 1/1 red human creature tokens with menace onto the battlefield under your control.
Humans you control get +1/+0 and gain haste until end of turn.
Tamed Hellkite 5RR
Creature — Dragon (R)
Flying, Haste
Mount 5 (5: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +5/+5 and has flying and “R: This creature gets +1/+0 until end of turn.” A bond forged in flame, some say, is the strongest bond of all.
5/5
Trade Blows R
Instant (C)
Target creature you control fights target creature you don’t control.
Transitive Affliction 1R
Enchantment — Aura (U)
Enchant creature
At the beginning of enchanted creature’s controller’s upkeep, that player loses 1 life.
When enchanted creature is blocked, attach Transitive Affliction to target creature blocking it.
Green
Ayara’s Prodigy 2G
Creature — Human Shaman (U)
4G, T: Put a 4/4 green beast creature token with trample onto the battlefield.
1G, T: Beasts you control get +1/+1 until end of turn. “You’re coming along nicely.” — Ayara Glenn
2/2
Beast of the Royal Hunt 2G
Creature — Beast (C)
Mount 3 (3: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +3/+3 and has trample. Tasked with carrying nobility along the pathways of the royal hunting grounds, these beasts are perfectly suited for keeping the roads clear of anything that may impede the games.
3/3
Canopy Crawler GG
Creature — Beast (C)
Mount 1G (1G: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +1/+3 and has forestwalk.
1/3
Carnivorous Bloom 1GG
Creature — Plant (R)
Carnivorous Bloom enters the battlefield tapped and doesn’t untap during your untap step.
Sacrifice another creature: Untap Carnivorous Bloom and put a +1/+1 counter on it.
Carnivorous Bloom has hexproof and trample as long as its power is 5 or more.
1/3
Caustic Sublimation 2GG
Instant (U)
Destroy target artifact, enchantment, or land. It’s controller loses 1 life.
Corrosive Slime 3G
Creature — Ooze (U)
Protection from artifacts
Whenever Corrosive Slime deals combat damage to an artifact creature, destroy that creature. The knight’s sword turned to vapors before it could even break the surface.
2/2
Darkwood Renegade G
Creature — Elf (C)
Darkwood Renegade enters the battlefield tapped.
When Darkwood Renegade enters the battlefield, add G to your mana pool. Cast out from their people, the renegades struggle to tap into a distant calling.
2/2
Essence of Nature 1G
Sorcery (U)
Search your library for a land card that can produce mana of at least one of target creature’s colors and put it into your hand, then shuffle your library. “We all have our own ties to the land, the shaman merely draws that essence forth.”
Estate Broker 2G
Creature — Human (R)
T, Sacrifice a land: Put two colorless artifact tokens named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Barter 4: Gain control of target non-basic land you don’t control, then untap it. (To barter 4, sacrifice four artifact tokens named Gold.) All is fair in love and real estate.
2/2
Harness the Wilds 2G
Sorcery (C)
As an additional cost to cast Harness the Wilds, tap any number of untapped forests. you control.
Search your library for a number of basic land cards equal to the number of forests tapped this way. Put one of them onto the battlefield and the rest into your hand, then shuffle your library. With time, the Highwood could always replenish its splendor.
Highwood Game Hunter 1GG
Creature — Human Archer (U)
Reach
When Highwood Game Hunter enters the battlefield, recall target creature card in your graveyard. (Exile target creature card from your graveyard, then search your library for a card with the same name as the exiled card, reveal it, then put it into your hand Then shuffle your library.)
3/3
Natural Suppression 1G
Enchantment — Aura (C)
Enchant artifact or enchantment
Enchanted artifact or enchantment has no abilities. On occasion, nature attempts to choke away the unnatural blemishes man leaves behind.
Nourishment G
Enchantment (C)
1G, Exile a creature card from your graveyard: Put a +1/+1 counter on target creature. An eternal cycle of life, death and growth.
Pin Down G
Instant (C)
As an additional cost to cast Pin Down, tap an untapped creature you control.
Target creature loses flying until end of turn. If the tapped creature was a beast, it deals 2 damage to that creature.
Polar Mawbeast GG
Creature — Beast (M)
Trample
When Polar Mawbeast enters the battlefield, sacrifice it unless you sacrifice a forest. On rare occasion beasts migrate from the north into the Highwood, leaving devastation in their wake.
5/2
Primal War Beast 4G
Creature — Beast (R)
Mount 5 (5: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +5/+5 and has “Whenever this creature attacks, other attacking creatures you control gain trample until end of turn.”
5/5
Retraced Steps 2G
Sorcery (C)
Search your library for a basic land card and put it onto the battlefield tapped. If you own a card named Retraced Steps in exile, put that land onto the battlefield instead. Then shuffle your library.
Recall 1G (1G:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Scarhide Behemoth 3GG
Creature — Beast (U)
Trample
Scarhide Behemoth enters the battlefield with three -1/-1 counters on it.
At the beginning of your end step, if Scarhide Behemoth did not attack this turn, remove a -1/-1 counter from it.
7/7
Song of the Howlspeaker 3G
Sorcery (C)
Put two 2/2 green wolf creature tokens onto the battlefield. Then put a 2/2 green wolf creature token onto the battlefield for each copy of Song of the Howlspeaker you own in exile.
Recall GG (GG:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.) “The history of my people is passed through song, each singer adding their own verse.” — Ayara Glenn
Spindlebrush Lurker 5G
Creature — Beast (C)
At the beginning of combat on your turn you may tap an untapped forest you control. If you do, Spindlebrush Lurker gains “This creature can’t be blocked unless the defending player pays 1 life for each forest you control.” until end of turn.
5/4
Spirit of the Wild 2G
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+1 for each green permanent you own. If you control 5 or more forests, enchanted creature has trample.
Tartuk, Highwood Savage 3G
Legendary Creature — Human (R)
Other creatures you control get +1/+1.
Whenever a creature you control attacks, it fights target creature you don’t control. His voice echoes through the trees of the Highwood, inspiring all those that hear it to sate their primal urges.
3/3
Titanic Memory XGG
Sorcery (R)
Search your library for a creature card with converted mana cost X and put it onto the battlefield with two +1/+1 counters on it for each copy of Titanic Memory you own in exile, then shuffle your library.
Recall 2G (2G:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Trench Digger 5G
Creature — Beast (U)
When Trench Digger enters the battlefield, destroy target nonbasic land.
When Trench Digger dies, search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle your library.
4/4
Triumph of the Highwood 7GGG
Sorcery (M)
Destroy all non-creature permanents.
Creatures you control gain trample and get +1/+1 for each permanent destroyed this way until end of turn.
Will of the Wild 4G
Enchantment (U)
Whenever a forest enters the battlefield or you cast a green spell, put a 2/2 green wolf creature token onto the battlefield.
Multicolor
Flabbergast 2WU
Instant (U)
Counter target spell. Until the beginning of the next upkeep, it’s controller can’t cast spells. To comprehend would surely leave one in a state of true bewilderment.
Isolate 1WWU
Enchantment (U)
Flash
When Isolate enters the battlefield, exile target nonland permanent until Isolate leaves the battlefield.
Deepwater Mermaid 1UB
Creature — Merfolk (U)
Islandwalk
U: Tap or untap target creature.
B, T: Target creature gets -1/-1 until end of turn. As beautiful as the sea, as heartless as the depths.
2/2
Lady Bella Morte, the Beautiful Death 4UB
Legendary Creature — Spirit (R)
Hexproof
When Lady Bella Morte, the Beautiful Death enters the battlefield, destroy target creature. Its controller discards X cards and loses X life, where X is equal to the destroyed creature’s converted mana cost. “Together, my king, we shall make beautiful music under an eternal night’s sky.”
4/4
Subterfuge 3UBB
Sorcery (R)
Plot 3 (Exile the top three cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Target opponent reveals their hand, then puts the top X cards of their library into their graveyard, where X is equal to the total combined mana cost of each card in their hand.
Low-Blood Outcaste BR
Creature — Vampire (U)
Haste
When Low-Blood Outcaste attacks, you lose 2 life. The first low-blood sired left a bad taste in the outcaste’s mouth.
3/2
Tantrum 1RG
Instant (U)
Target creature gets +2/+2 and gains trample and haste until end of turn.
Highwood Sunrise 2GW
Sorcery (U)
Return target land from your graveyard to the battlefield and target creature from your graveyard to your hand. You gain 2 life. Some call it the most beautiful sight on Teldaria. Most would say they are right.
Burden to Bear WB
Enchantment (R)
When Burden to Bear enters the battlefield, put a burden counter on it.
At the beginning of your upkeep, you lose 2 life for each burden counter on Burden to Bear. Then, if Burden to Bear has 10 or more burden counters on it, you win the game.
Sacrifice a nontoken creature: Put a burden counter on Burden to Bear. Then draw a card and gain 1 life. None of the servants dared ask why sobbing could be heard from the king’s chambers each night.
Nera Vires, King of Teldaria 2WB
Legendary Creature — Human Noble (M)
First Strike, Deathtouch
1WB, T: Exile target nonland permanent. You lose 3 life. “With but a word I can take away everything you hold dear. You will bow to me, and you will show me respect.” — King Nera Vires
3/3
Manaburst 1UR
Instant (C)
Counter target spell. Manaburst deals 2 damage to that spell’s controller.
Disregard 1GU
Instant (U)
Choose one —
• Counter target spell.
• Prevent all combat damage that would be dealt this turn. “Don’t trouble me with such lowly matters.”
Artifact
Book of Memories 4
Legendary Artifact (R)
1, T: Target nonland card in your graveyard gains Recall until end of turn, where its Recall cost is equal to its converted mana cost.
2, T, Discard a card: Draw a card. Within its pages are thousands of tales, chronicled for the ages.
Cat O’ Nine Tails 3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature attacks you may pay 3. If you do, Cat O’ Nine Tails deals 1 damage to each of up to nine target creatures.
Equip 3
Evirin’s Head 3
Legendary Artifact (R)
2R: Put a 1/1 red human creature token with menace onto the battlefield.
2RR, T: Evirin’s Head deals 2 damage to target creature or player.
Heart of Teldaria 0
Legendary Artifact (M)
Heart of Teldaria enters the battlefield tapped.
When Heart of Teldaria enters the battlefield, exile the top card of your library.
T: Add 1 mana of any color of the exiled card to your mana pool. If the exiled card is colorless, add 1 to your mana pool instead. You lose 1 life. It is said deep within Teldaria’s mines is a massive shard of pure mana ore, one that resonates with the will of whomever touches it.
Innocuous Treasure Chest 5
Artifact (R)
3, T, sacrifice Innocuous Treasure Chest: Flip a coin. If you win the flip, put six artifact tokens named gold onto the battlefield. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.” If you lose the flip, put a 5/5 shapeshifter artifact creature token named Mimic onto the battlefield. It has “When Mimic enters the battlefield, it deals 5 damage to you.”
Malodorous Garment 1
Artifact — Equipment (C)
When Malodorous Garment enters the battlefield, tap all creatures you control.
Equipped creature gets +0/-1 and can’t be blocked.
Equip 2 Pungent and moist, what manner of soldier would wear such foul rags into battle?
Manacraft Dagger 4
Artifact — Equipment (U)
When Manacraft Dagger enters the battlefield, Plot 1. (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
At the beginning of your pre-combat main phase, add one mana of any of equipped creature’s colors to your mana pool.
Equipped creature gets +1/+0
Whenever you tap a land for mana, equipped creature gets +1/-1 until end of turn.
Equip 3
Radiant Glimmerhawk 1
Artifact Creature — Bird Construct (C)
Flying
Mount 2 (2: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +0/+2 and has flying and “T: Add one mana of any color to your mana pool.”
0/2
Scrapburster 2
Artifact (U)
T: Put the top card of your library into your graveyard. If it is an artifact, add 1 to your mana pool.
3, Exile X artifacts from your graveyard: Scrapburster becomes a construct artifact creature with base power and toughness X, where X is the number of artifacts exiled this way.
Spiderclaw Gauntlet 4
Artifact — Equipment (C)
Equipped creature gets +2/+2 and has double strike.
3: Spiderclaw Gauntlet becomes a spider artifact creature with base power and toughness 3/3 until end of turn.
Equip 2 “You have to hand it to Ranes, his experiments certainly produce results.” — Undercity Blacksmith
Vial of Blood 3
Artifact (C)
Whenever a creature is dealt combat damage, put a blood counter on Vial of Blood.
4, T: Remove all blood counters from Vial of Blood. You gain 1 life for each blood counter removed this way. On the battlefield, soldiers of the Blackash carry small vials to collect nourishment from fallen foes.
Visionary’s Eye 5
Artifact (C)
You may look at face down cards you don’t own in exile.
If an opponent would draw a card, instead they reveal the top card of their library and put it into their hand.
3, T, Sacrifice Visionary’s Eye: Reveal the top 3 cards of your library. Put one into your hand and the rest into the graveyard.
Land
Abandoned Alleyway
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Abandoned Alleyway: Search your library for a nonbasic land card and put it onto the battlefield tapped. Then shuffle your library. Some roads will take you just where you need to be, if you can remember the way.
Boiling Sea
Land (U)
Boiling Sea enters the battlefield tapped.
T: Add U or R to your mana pool.
2UR, T, sacrifice Boiling Sea:
Choose one —
•Put a 1/1 blue merfolk creature token with islandwalk onto the battlefield.
•Put a 3/3 red elemental creature token onto the battlefield.
Deadwood Forest
Land (U)
Deadwood Forest enters the battlefield tapped.
T: Add B or G to your mana pool, you lose 1 life.
2BG, T, sacrifice Deadwood Forest:
Choose one —
•Put a 1/1 black elf warrior creature token with forestwalk onto the battlefield.
•Put a 2/2 green wolf creature token onto the battlefield.
Hallowing Grounds
Land (C)
T: Add 1 to your mana pool.
3, T: Exile a card from your graveyard, gain 2 life.
Halls of the Dead
Land (U)
Halls of the Dead enters the battlefield tapped.
T: Add W or B to your mana pool, you lose 1 life.
2WB, T, sacrifice Halls of the Dead:
Choose one —
•Put a 1/1 white spirit creature token with flying onto the battlefield.
•Put a 2/2 black zombie creature token onto the battlefield.
Hilltop Training Grounds
Land (U)
Hilltop Training Grounds enters the battlefield tapped.
T: Add R or W to your mana pool, you lose 1 life.
2RW, T, sacrifice Hilltop Training Grounds:
Choose one —
•Put a 1/1 red human creature token with menace onto the battlefield.
•Put a 2/2 white human knight creature token onto the battlefield.
Lush River
Land (U)
Lush River enters the battlefield tapped.
T: Add G or U to your mana pool, you lose 1 life.
2GU, T, sacrifice Lush River:
Choose one —
•Put a 1/1 green snake creature token with intimidate onto the battlefield.
•Put a 2/2 blue fish creature token onto the battlefield.
New mechanics: BirthrightWhenever a creature that shares a creature type with ~ enters the battlefield, (effect). ContractXYou may pay X instead of this card’s mana cost. If you do, put a contract counter on it and it gains "Whenever this creature deals combat damage, sacrifice it and draw a card." DominionThis permanent adds one to the Dominion of each of its colors. Count this permanent only once.
Returning mechanics: Barter X(To Barter X, sacrifice X colorless artifact tokens named Gold.)
Colorless
Blade of the Hand 5
Creature — Human Warrior (U)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Blade of the Hand’s color is that of the highest dominion.
Whenever you cast a spell that shares a color with Blade of the Hand, put a +1/+1 counter on Blade of the Hand. My identity is whatever the council needs it to be.
3/3
White
Act of Selflessness 3W
Instant (C)
As an additional cost to cast Act of Selflessness, pay X life.
Prevent the next X damage that would be dealt to target creature or another target player. “A true leader would bleed for his people.” — Rotiart
Against the Odds 4W
Sorcery (C)
You may cast Against the Odds without paying its mana cost if target opponent has five or more creatures than you.
Gain 10 life, then end your turn.
Ancestral Guard 4W
Creature — Spirit Knight (C)
Defender, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.) The halls of kings past are guarded by an eternal patrol.
2/4
Avian Ambassador 2WW
Creature — Bird Noble (C)
Flying
Birthright — Whenever a creature that shares a creature type with Avian Ambassador enters the battlefield, each player gains 1 life. With Vingar and the dread king dead, the avians sought to reconnect with the new king and the remaining Hands.
3/3
Battle-Hardened Strategist 2W
Creature — Human Knight (R)
Birthright — Whenever a creature that shares a creature type with Battle-Hardened Strategist enters the battlefield, choose one —
• Creatures you control gain vigilance until end of turn.
• Creatures you control gain first strike until end of turn.
• Creatures you control get +1/+1 until end of turn.
2/2
Blade of Justice 3WW
Creature — Human Knight (U)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever a creature deals damage to another creature you control, Blade of Justice deals 2 damage to the damaging creature. Under their lady’s orders, Cassalia’s knights enact swift justice on those that would do harm.
3/3
Brothers in Arms 1W
Creature — Human Knight (U)
Birthright — Whenever a creature that shares a creature type with Brothers in Arms enters the battlefield, Brothers in Arms gets +1/+1 until end of turn. We stand together, we fight together, we win together.
1/1
Cassalia’s Vanguard 2W
Creature — Human Knight (U)
First Strike
Birthright — Whenever a creature enters the battlefield that shares a creature type with Cassalia’s Vanguard, Cassalia’s Vanguard gains Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.) until end of turn.
3/1
Craftsman’s Mark 2W
Enchantment — Aura (U)
Enchant equipment
Enchanted equipment has hexproof and is indestructible.
Declaration of Justice 3WW
Sorcery (R)
Destroy all creatures. If white has a dominion of five or more, destroy all creatures you don’t control instead. “I promised you justice, not mercy.” — Lady Cassalia, Hand of Justice
Eccentric Exaggerator 1W
Creature — Human Noble (C)
When Eccentric Exaggerator enters the battlefield, target creature you don’t control gets +X/+X until the beginning of your next turn, where X is equal to its power. “I’m telling you, it was HUGE!”
3/3
Foolhardy Banker WW
Creature — Human Noble (C)
When Foolhardy Banker dies, create two colorless artifact tokens named Gold. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.” Even under the watchful eyes of the Hand, one shouldn’t walk the streets at night with coin in your pockets.
1/1
Glorybound Knight 1W
Creature — Human Knight (U)
As long as white has a dominion of three or more, Glorybound Knight gets +1/+1 and has vigilance.
2/2
Grind to a Halt WW
Instant (C)
Until end of turn, activated abilities of target artifact can’t be activated.
Hallowed Peacekeeper 3W
Creature — Spirit Knight (R)
Birthright — Whenever a creature that shares a creature type with Hallowed Peacekeeper enters the battlefield, exile target creature. When Hallowed Peacekeeper leaves the battlefield, return all creatures exiled this way to their owner’s hand.
2/2
Hedonistic Iconoclast 1W
Creature — Human Noble (U)
When Hedonistic Iconoclast enters the battlefield, you may sacrifice another human. If you do, put a +1/+1 counter on Hedonistic Iconoclast and it becomes a vampire noble creature.
At the beginning of your upkeep, if Hedonistic Iconoclast is a vampire you lose 1 life.
2/2
Highborn Patriarch 2W
Creature — Human Noble (R)
Other nobles you control get +1/+1.
Birthright — Whenever a creature enters the battlefield that shares a creature type with Highborn Patriarch, put a +1/+1 counter on each noble you control.
2/2
Inherited Superiority 3WW
Enchantment (U)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Noble creatures you control with base power and toughness 1/1 get +3/+3 and have vigilance.
Knight of the Crown WW
Creature — Human Knight (C)
Whenever a noble enters the battlefield, untap Knight of the Crown.
2/2
Lady Cassalia, Hand of Justice 4W
Legendary Creature — Human Knight (M)
Lifelink, Vigilance
White permanents you control have Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
1WW, T: Exile target attacking creature. Activate this ability only if white has the highest dominion. The Hand of Justice is swift and merciless.
4/4
Legion of Eternity 3WW
Creature — Spirit Knight (C)
Flying, First Strike
3/3
Mantle of Influence 2W
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
Enchanted creature gets +1/+1 as long as its color has the highest dominion.
Enchanted creature gets -1/-1 as long as its color has the lowest dominion.
Moral Superiority 2WW
Enchantment (R)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Prevent all damage that would be dealt to you by sources your opponents control.
If a creature you control attacks or a source you control would cause an opponent to lose life, sacrifice Moral Superiority.
Noble of Piety W
Creature — Human Noble (C)
Birthright — Whenever a creature that shares a creature type with Noble of Piety enters the battlefield, you gain 1 life.
1/1
Paladius, Invoker of Spirits 3W
Planeswalker — Paladius (M)
Starting Loyalty: 4
+1: Exile up to one creature card from target player’s graveyard. That player gains life equal to the converted mana cost of the exiled card.
-4: Create a token that is a copy of a creature exiled with Paladius, Invoker of Spirits, except it has flying in addition to its other abilities and is a white spirit in addition to its other types and colors.
-8: Exile all creatures in all graveyards and put a white spirit creature token named Mass of Souls with flying and bexproof and base power and toughness X/X, where X is equal to the total converted mana cost of all cards exiled this way.
Pay Tribute WW
Sorcery (C)
Gain 1 life for each noble you control.
Pious Beggar 2W
Creature — Human (C)
At the beginning of your upkeep you may Barter 1. If you do, gain 3 life. (To barter 1, sacrifice an artifact token named Gold.)
2/2
Protector of Lineage 2WW
Creature — Human Noble (R)
Nobles you control have hexproof.
Whenever a nontoken noble you control dies, create a 1/1 white human noble creature token.
2/2
Rallying Call 5WW
Sorcery (U)
Search your library for a knight creature card and put it onto the battlefield. Then create two 2/2 white human knight creature tokens.
Rotiart the Redeemed 2WW
Legendary Creature — Human Knight (R)
Vigilance
Whenever Rotiart the Redeemed deals combat damage to a creature, exile that creature and put a +1/+1 counter on Rotiart the Redeemed.
3/3
Royal Feast 3W
Enchantment (R)
When Royal Feast enters the battlefield, create three 1/1 white human creature tokens with dominion.
At the beginning of your upkeep, if white has the highest dominion, draw a card and gain 1 life.
Skymate Falcon 2W
Creature — Bird (C)
Flying
Birthright — Whenever a creature enters the battlefield that shares a creature type with Skymate Falcon, target creature you control gains flying until end of turn.
2/2
Sledge Knight 2W
Creature — Human Knight (U)
Vigilance
Whenever Sledge Knight attacks, put an exhaustion counter on it. Then, if there are three or more exhaustion counters on Sledge Knight tap it. As long as Sledge Knight has three or more exhaustion counters on it, it doesn’t untap during your untap step.
4/4
Stonebound Specter 3WW
Creature — Spirit (R)
When Stonebound Specter enters the battlefield, search your library for an artifact card and put it onto the battlefield. As long as you control Stonebound Specter, it is a colorless equipment artifact with “Equipped creature gets +3/+3.” instead of its other types and abilities. Then equip it to Stonebound Specter.
0/1
Strategic Deployment 3WW
Instant (C)
For each attacking creature, create a 0/1 white knight creature token with defender blocking that creature. Exile those tokens at end of combat.
Strengthen Resolve WWW
Instant (U)
Put a +1/+1 counter on target creature, it gains indestructible until end of turn.
Strip Bare 2W
Instant (U)
Remove all counters, enchantments, and equipment from target creature. “Like your crimes against the crown, laid out for all the world to see.” — Lady Cassalia, Hand of Justice
Upstart Trainee W
Creature — Human (C)
Birthright — Whenever a creature that shares a creature type with Upstart Trainee enters the battlefield, Upstart Trainee gets +0/+1 until end of turn.
1/1
Virtuous Pardoner 1WW
Creature — Human Cleric (C)
Whenever an opponent plays a black spell they may pay 1. If they do not, you gain 1 life. “All sin can be forgiven if thou art truly willing to seek atonement.”
Blue
Archmage Negator UU
Creature — Human Wizard (M)
Flash
Contract 2UU (You may pay 2UU instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
When Archmage Negator enters the battlefield, if it was cast for its Contract cost, counter target spell.
For as long as you control Archmage Negator, whenever you counter a spell, exile it instead. Opponents can’t cast spells with the same name as a spell exiled this way.
2/2
Blade of Logic 1UU
Creature — Human Knight (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever Blade of Logic would deal combat damage you may pay 1U. If you do, prevent that damage and draw a card. “There is more to be gained from battle than senseless slaughter.” — Wiseman Tang
Blank 3UUU
Enchantment — Aura (R)
Enchant permanent
Enchanted permanent has no types and no abilities.
At the beginning of your upkeep, you may pay UU. If you do not, sacrifice Blank. Through sheer force of will and with immense concentration, the craftiest mages can render their problems virtually nonexistent.
Bookkeeper’s Apprentice U
Creature — Human Wizard (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Your maximum hand size is raised by one. Under Tang’s tutelage, a new generation of scholars learn to keep Teldaria’s records.
1/1
Chilling Echo U
Instant (C)
Target creature can’t attack or block until end of turn.
Chilling Presence 2U
Creature — Spirit (C)
Flying
When Chilling Presence enters the battlefield, tap another target creature you control and target creature you don’t control.
3/3
Collective Will 1U
Instant (C)
Counter target spell unless its controller pays 1 for each wizard you control.
Confuse 3UU
Enchantment — Aura (U)
Whenever enchanted creature deals combat damage, prevent that damage and enchanted creature deals damage equal to its power to a creature or player chosen at random instead.
Constrain Proportions 2U
Enchantment — Aura (U)
Enchant creature
Each other creature’s power and toughness is equal to enchanted creature’s power and toughness.
Countermeasures 1U
Sorcery (C)
Return target nonland permanent to its owner’s hand. If that permanent has a counter on it you may pay U. If you do, draw a card.
Crystalize UU
Enchantment — Aura (C)
Enchant creature
Enchanted creature has defender and hexproof.
Declaration of Logic 1UU
Instant (R)
Counter target spell, then draw cards equal to its converted mana cost.
If blue has a dominion of five or more, draw cards equal to twice its converted mana cost. “Learn from their mistakes.” — Wiseman Tang to Rotiart
Dreamscape Painter U
Creature — Human Wizard (C)
U, T: Target spell or permanent becomes the color of your choice until end of turn. They see beyond what is and put to canvas what may be.
0/1
Duplicant Wizard 3UU
Creature — Human Wizard (C)
Birthright — Whenever a creature that shares a creature type with Duplicant Wizard enters the battlefield, return target nonland permanent to its owner’s hand.
When Duplicant Wizard enters the battlefield, create a 2/2 blue human wizard creature token.
2/2
Esteemed Scholar 1U
Creature — Human Noble (R)
Birthright — Whenever a creature that shares a creature type with Esteemed Scholar enters the battlefield, return target instant or sorcery from your graveyard to your hand.
Instants and sorceries you control cost 1 less to cast.
2/2
Exceed Expectations 4UU
Enchantment — Aura (U)
Enchant creature
When Exceed Expectations enters the battlefield, draw a card.
Whenever enchanted creature deals combat damage to an opponent, scry 1.
1U, Sacrifice Exceed Expectations: Draw a card.
Fortune Seer 2U
Creature — Human Mystic (U)
At the beginning of your upkeep you may Barter 1. If you do, (To barter 1, sacrifice an artifact token named Gold.) Scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
1/1
Fortune’s Favor 2U
Enchantment — Aura (R)
Enchant creature
Enchanted creature has hexproof and Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
Enchanted creature gets +3/+3 and has flying as long as you have exactly seven cards in your hand.
Golden-scale Carp 3U
Creature — Fish (C)
Whenever Golden-scale Carp is dealt damage, prevent that damage and put a -1/-1 counter on it. Then create a colorless artifact token named Gold. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
3/3
Greater Concentration 2UU
Sorcery (U)
Draw a card
Scry 2 (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Draw a card
Inconsistent Results U
Instant (C)
Flip a coin. If heads, counter target spell. If tails, return target creature to its owner’s hand.
Keeper of the Old Records 2U
Creature — Human (C)
Whenever you cast a spell you may reveal a card of the same type from your hand. If you do, draw a card. “One must always hold onto the knowledge of the past, for it will one day shape our future.”
1/1
Lingering Threads U
Instant (U)
Scry 2 (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Discard a card. “I feel as though there is more going on in Teldaria than we are aware of.” — Rotiart to Lady Cassalia
Mana Siphon 2UU
Instant (C)
Empty target player’s mana pool. At the beginning of the next main phase, add 2 to your mana pool.
Manifestation of Thought U
Creature — Illusion (C)
Flying
UU, T, Sacrifice Manifestation of Thought: Draw a card.
1/1
Mirror Coat UU
Instant (C)
Change the target of target spell targeting a permanent you control to target permanent you don’t control.
Payoff 3U
Instant (R)
Barter X (To barter X, sacrifice X artifact tokens named Gold.)
Choose X (The same mode can be chosen more than once) —
• Target opponent can’t attack you or a planeswalker you control until your next turn.
• Gain control of target creature you don’t control with converted mana cost X or less until end of turn. Untap that creature, it gains haste until end of turn.
• Return up to X target permanents to their owner’s hand.
Profound Wisdom 3UU
Sorcery (U)
Draw cards equal to the number of cards in your hand. “Who better to learn from than myself?” — Wiseman Tang, Hand of Logic
Pull the Strings 3U
Enchantment (R)
Whenever a creature attacks you or a planeswalker you control, you may sacrifice Pull the Strings. If you do, draw cards equal to the power of target attacking creature.
X, Sacrifice Pull the Strings: Counter target spell with converted mana cost X. “There are subtler ways of manipulating one to your will Ranes.” — Wiseman Tang to Vingar Ranes
Riverbank Skimmer UU
Creature — Fish (C)
Birthright — Whenever a creature that shares a creature type with Riverbank Skimmer enters the battlefield, target creature you control gains islandwalk until end of turn.
2/2
Scrollfinder Adept 2U
Creature — Human Wizard (U)
Birthright — Whenever a creature enters the battlefield that shares a creature type with Scrollfinder Adept, draw a card.
2/2
Sudden Epiphany UU
Instant (U)
Draw a card. A thought you can almost reach out and grab.
Test of Loyalty 2UU
Sorcery (R)
Choose a planeswalker on the battlefield then flip a coin. If heads, double the number of loyalty counters on the chosen planeswalker. If tails, remove all loyalty counters from the chosen planeswalker.
Thoughtcatcher Avian 2U
Creature — Bird Wizard (C)
Birthright — Whenever a creature that shares a creature type with Thoughtcatcher Avian enters the battlefield, put target instant or sorcery card from your graveyard on the bottom of your library.
1/2
Tribunal of Minds UUU
Creature — Spirit Wizard (C)
Flying, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Tap three creatures you control: Draw a card.
2/2
Veto 3UU
Instant (U)
Counter target spell, then draw a card.
You may cast Veto without paying its mana cost as long as blue has a dominion of five or more.
Visions of Tomorrow UU
Instant (C)
Look at the bottom card of your library. You may pay U to put that card into your hand, then shuffle your library.
Wiseman Tang, Hand of Logic 4U
Legendary Creature — Human Wizard (M)
Flying, Hexproof
Blue permanents you control have Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
As long as blue has the highest dominion, whenever an opponent casts their first spell each turn you may discard a card and pay 1UU. If you do, counter that spell. The Hand of Logic is calculated and absolute.
3/3
Wiseman’s Visionary 1UU
Creature — Human Wizard (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Return a nonland permanent you control to its owner’s hand, T: Scry 1 (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
2/2
Black
Atroicious Visage 3BB
Enchantment — Aura (U)
Enchant creature
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
When Atroicious Visage enters the battlefield, destroy target creature.
Enchanted creature gets +1/+1 and has fear.
Back-Alley Quickblade 2B
Creature — Human Assassin (U)
First Strike
Contract B (You may pay B instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”) “I’ll do it, but it’ll cost ya..”
2/1
Black Market Dealings BB
Instant (U)
You may Barter 3 instead of paying the mana cost of the next spell you cast this turn. (To barter 3, sacrifice three artifact tokens named Gold.) Gold can buy you anything you want if you know where to shop.
Blade of Death 2BB
Creature — Human Knight (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever Blade of Death deals combat damage to a player you may sacrifice it. If you do, destroy target nonblack creature. “I think Ranes’ men are as obsessed with dealth as he is.” — Lady Cassalia to Rotiart
Blood-Starved Outcaste 1B
Creature — Vampire Noble (C)
B, T: Blood-Starved Outcaste deals 1 damage to another target creature. Put a +1/+1 counter on Blood-Starved Outcaste. An insatiable thirst, feeding long after any mortal’s stomach would burst.
2/2
Bloodline Mystic 2B
Creature — Elf Shaman (M)
Birthright — Whenever a creature that shares a creature type with Bloodline Mystic enters the battlefield, add one mana of any color to your mana pool.
2, T, Sacrifice Bloodline Mystic: Add one mana of any color to your mana pool for each elf you control.
1/1
Bloodrite Assassin 4B
Creature — Vampire Rogue (C)
Contract BB (You may pay BB instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
Deathtouch
When Bloodrite Assassin dies, lose 3 life and discard a card.
3/3
Brutalize 2B
Instant (U)
Put four -1/-1 counters on target creature. That creature can’t attack, block, or use activated abilities as long as it has a -1/-1 counter on it. “Feed him the potion, then draw him, quarter him and tell me the results.” — Vingar Ranes, Hand of Death
Corrupt Official B
Creature — Human Noble (U)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Pay 2 life, Barter 1: Target player draws a card. Any player may activate this ability. Activate only as a sorcery. (To barter 1, sacrifice an artifact token named Gold.)
2/1
Darkwood Shambler 2B
Creature — Zombie (U)
Darkwood Shambler enters the battlefield tapped.
Birthright — Whenever a creature enters the battlefield that shares a creature type with Darkwood Shambler, target creature you don’t control gets -1/-1 until end of turn.
If black has a dominion of five or more, Darkwood Shambler enters the battlefield untapped instead.
2/2
Darkwood Throatcutter 2BB
Creature — Elf Rogue (U)
Contract 1B (You may pay 1B instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
1BB, T: Destroy target creature. Its controller creates a colorless basic Forest land token.
Whenever Darkwood Throatcutter attacks, it gains deathtouch until end of turn. The Darkwood’s trees don’t hide just predators.
2/2
Deal With the Devil 5BB
Enchantment (U)
Creature cards you own have Contract, where the contract cost is equal to their converted mana cost.
Whenever you play a creature for its contract cost, draw a card.
Decay 4BB
Sorcery (C)
Destroy target creature, planeswalker or land. “Death comes to us all, it is an eventuality. How we greet it, that is what defines us.” — Vingar Ranes, Hand of Death
Declaration of Death 3BB
Enchantment (R)
Whenever a creature dies, put a -1/-1 counter on each other creature. If black has a dominion of five or more, put a -1/-1 counter on each creature you don’t control instead.
Deepwater Phantom 2B
Creature — Merfolk (C)
Birthright — Whenever a creature that shares a creature type with Deepwater Phantom enters the battlefield, target player discards a card. If black has the highest dominion, target player discards a card at random instead. Consider yourself lucky, most sailors lose more than just their minds.
2/2
Demon of Dark Fortune 5BB
Creature — Demon (R)
Flying
Contract B (You may pay B instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
When Demon of Dark Fortune enters the battlefield, if it was played for its contract cost, you lose 6 life.
Whenever Demon of Dark Fortune deals combat damage to an opponent, draw 3 cards and lose 3 life. Far more than you bargained for.
6/6
The Easy Way Out B
Sorcery (C)
Sacrifice a creature. An empty vial lay next to the former Hand of Death, Ranes denied Rotiart and Cassalia the justice they came to deliver in a final act of cowardice.
Engorge with Blood 4B
Enchantment — Aura (U)
Enchant creature
As an additional cost to cast Engorge with Blood, sacrifice any number of creatures.
Put a +1/+1 counter on enchanted creature for each creature sacrificed this way.
When enchanted creature dies, gain 1 life for each +1/+1 counter on it.
Expel Bile 2B
Sorcery (C)
Put a -1/-1 counter on target creature. Then that creature gets -1/-1 for each -1/-1 counter on it until end of turn.
High Market Shadow Walker B
Creature — Human Rogue (C)
Contract 1B (You may pay 1B instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
High Market Shadow Walker is unblockable and can’t be blocked.
1/1
Husk of Humanity B
Creature — Zombie (C)
Indestructible
Husk of Humanity can’t attack or block. This hollow shell of a man is all that remains when an outcaste feeds.
0/1
Last Resort 3BB
Sorcery (R)
Last Resort costs 3 less to cast if it is the only card in your hand.
Destroy all creatures.
Loathesome Figure 1BB
Creature — Horror (R)
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Creatures your opponents control get -1/-1.
3/3
Luneria, Blood-Soaked Countess 3BB
Legendary Creature — Vampire Noble (R)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Birthright — Whenever a creature that shares a creature type with Luneria, Blood-Soaked Countess enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your upkeep, if black has the highest dominion, create a 1/1 black vampire noble creature token.
3/4
Market Street Butcher BB
Creature — Human Assassin (U)
Contract 3B (You may pay 3B instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
Whenever Market Street Butcher is sacrificed, if it dealt combat damage to a player this turn, destroy target creature.
2/2
Mindrot Dregling 1BB
Creature — Zombie (U)
Birthright — Whenever a creature that shares a creature type with Mindrot Dregling enters the battlefield, target player puts the top 3 cards of their library into their graveyard. A mind is a wonderful thing to waste.
2/2
Mistress of Agony 2BB
Creature — Human (C)
When Mistress of Agony enters the battlefield, target opponent loses 2 life and you gain 2 life. “Ranes always did keep questionable company.” — Rotiart
2/2
Nera Vires, the Dread King 5BB
Legendary Creature — Zombie Noble (R)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Deathtouch
Nera Vires, the Dread King enters the battlefield tapped.
As long as black has a dominion of six or more, whenever a creature you control dies, return it to the battlefield tapped under you control, it is a black zombie in addition to its other types and colors. Bella pressed her lips to the ashen corpse of the fallen monarch, breathing new life into his empty shell. Whatever humanity had remained in young Nera was long gone.
4/4
Outcaste Familiar BB
Creature — Vampire Bat (C)
Flying, Lifelink
Outcaste Familiar gets +1/+1 if black has a dominion of four or more. The Outcaste have taken to corrupting local fauna in order to hunt for them and serve as protectors.
1/1
Outcaste Revenant 2B
Creature — Vampire Rogue (C)
Flying, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
2/2
Priest of the Blackash 3BB
Creature — Vampire Cleric (C)
Birthright — Whenever a creature that shares a creature type with Priest of the Blackash enters the battlefield you may pay 3 life. If you do, create a 2/2 black zombie creature token. “It takes but a few drops of one life to give rise to another.” — High Priest Gael of the Blackash
2/2
Read the Fine Print 1BB
Enchantment (U)
Whenever an opponent sacrifices a creature, they lose 3 life. When dealing with crooks, the devil’s in the details.
Servant of Greed 2B
Creature — Demon (U)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
At the beginning of your upkeep you may Barter 1. If you do not, lose 3 life and tap Servant of Greed. (To barter 1, sacrifice an artifact token named Gold.)
5/5
Unending Horde 3BB
Creature — Zombie (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
At the beginning of your upkeep, if Unending Horde is in your graveyard put it onto the battlefield tapped. If black has a dominion of five or more, put it onto the battlefield untapped instead.
3/3
Vingar Ranes, Hand of Death 4B
Legendary Creature — Human Advisor (M)
Deathtouch, Lifelink
Black permanents you control have Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
As long as black has the highest dominion, at the beginning of each upkeep draw a card and lose 1 life. The Hand of Death is cold and impartial.
3/3
Whispers in Darkness 3B
Sorcery (C)
Target player draws cards and loses life equal to black’s dominion. Vingar’s voice still echoes in the darkness of the dread king’s mind.
Will of the Hand 1BB
Sorcery (R)
Until end of turn, you may play cards you own in exile as though they were in your hand. “The Hand was created at the behest of Vingar Ranes, a council to better serve the people under the king’s rule.” — Lady Cassalia to Rotiart
Witness to the Damned B
Creature — Human (C)
When Witness to the Damned dies, vampires you control get +1/+0 until end of turn. “I have seen the other side of eternity. God help those that follow my path.”
1/1
Red
Ashen Zombie 1R
Creature — Zombie (C)
Haste
When Ashen Zombie dies, exile it instead. Nothing more than ash in the wind..
2/2
Ashline Nymph RR
Creature — Nymph (C)
Haste
T: Add R to your mana pool. Far beyond the volcanic rim, the nymphs dance, conjuring brilliant flames that burn through the night.
1/1
Back-Alley Tavern Keeper 1R
Creature — Human (C)
When Back-Alley Tavern Keeper enters the battlefield, tap target creature. “He keeps the tavern open late, the ale flowing, and he’s always got an ear for what troubles ya.” — Rickard, tavern pit fighter
1/2
Blacksmith’s Apprentice 3R
Creature — Human Artificer (C)
When Blacksmith’s Apprentice enters the battlefield, until end of turn the next artifact spell you cast costs 2 less to cast. “You’ve much to learn, back to work.” — Joharm, Hand of Fury
2/2
Blade of Fury 4RR
Creature — Human Knight (C)
Haste, Double Strike, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever a knight enters the battlefield under your control you may pay R. If you do, it gains haste until end of turn. “Joharm’s men are always first to mobilize. The Hand’s temper precedes him.” — Wiseman Tang to Rotiart
3/3
Blister R
Sorcery (C)
Blister deals 1 damage to target creature. If that creature is not red, put a -1/-1 counter on it.
Burning Anticipation 3RR
Sorcery (U)
If Burning Anticipation is in your opening hand you may reveal it. If you do, cast it without paying its mana cost.
Burning Anticipation deals 3 damage to target creature or player.
Catapult 2RR
Instant (C)
Return target creature to its owner’s hand. Catapult deals damage to that player equal to that creature’s power.
Crafted Consciousness 4RRR
Instant (R)
Put a +1/+1 counter on each artifact you control, They become artifact creatures with base power and toughness equal to their converted mana cost. Untap them, they gain haste until end of turn. Upon his awakening, Imperius sought a way to bestow his gift upon others.
Declaration of Fury R
Instant (R)
Declaration of Fury deals 3 damage to target creature or player. If red has a dominion of five or more, as an additional cost to cast Declaration of Fury you may pay 3R. If you do, Declaration of Fury deals 10 damage to target creature or player instead.
Denizen of the Forge 3R
Creature — Human Artificer (R)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever an artifact enters the battlefield under your control, Denizen of the Forge gets +1/+1 until end of turn.
Artifact spells you control cost 1 less to cast. Joharm, the Hand of Fury, oversaw all usage of Teldaria’s forges and ran them with strict efficiency. The smiths living and working there quickly adapted to the new regime.
2/2
Embers of the Forge 2RR
Enchantment — Aura (C)
Enchant creature
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Enchanted creature has Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.) and “RR: This creature gets +1/+0 until end of turn.”
Funeral Pyre XR
Instant (C)
Exile up to X creature cards from any graveyard. If red has a dominion of six or more, Funeral Pyre deals damage to target player equal to the number of creature cards exiled this way.
Furious Disposition 1RR
Enchantment — Aura (R)
Enchant creature
When Furious Disposition enters the battlefield, it deals 3 damage to target player.
Enchanted creature has haste and “R: This creature gets +1/+0 until end of turn.”
When enchanted creature dies, Furious Disposition deals 5 damage to each player. Often appearing cool and collected, the facade was soon lost the moment Joharm opened his mouth to speak.
Fury of the Forge XR
Instant (C)
Fury of the Forge deals 2 damage to up to X target creatures or players and X damage to you. “Those that stand closest to the flames suffer the greatest burns.” — Joharm, Hand of Fury
Generate Wealth XXR
Sorcery (U)
Create X colorless artifact tokens named Gold. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.” “Those high born dogs forget just where their precious gold comes from.”
Great Cleave 2RR
Instant (C)
Until end of turn, whenever target creature deals combat damage to a creature, it deals damage equal to its power to another target creature you don’t control.
Imperius, Forged in Flame 3RR
Artifact Planeswalker — Imperius (M)
Starting Loyalty: 3
Imperius, Forged in Flame is indestructible.
+1: Create a 2/2 colorless artifact knight creature token with “3, T: Create a token that is a copy of this creature.”
-2: Draw a card for each artifact you control. Then discard a card at random.
-8: Destroy all non-artifact permanents.
Joharm, Hand of Fury 2RR
Legendary Creature — Human (M)
First Strike, Haste
Red permanents you control have Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
As long as red has the highest dominion, at the beginning of each opponents upkeep, Joharm, Hand of Fury deals 2 damage to them. The Hand of Fury is fierce and relentless.
3/3
Joharm’s Battalion 2R
Artifact Creature — Knight (U)
Vigilance, Haste, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
When Joharm’s Battalion dies, it deals 1 damage to target opponent. As Hand of Fury, Joharm used his access to the Forge to craft soldiers that would not tire, would not show fear, and would not surrender.
2/2
Joharm’s Temper R
Instant (U)
Joharm’s Temper deals 2 damage to target creature or player.
If red’s dominion is three or greater, Joharm’s Temper deals 4 damage to target creature or player instead. Don’t cross him on his bad days. His good days aren’t much better.
Knockout Brawler 2R
Creature — Human (U)
Whenever a creature dies, untap Knockout Brawler.
1RR, T: Knockout Brawler deals 2 damage to target creature.
2/2
Light the Flames R
Instant (C)
Target creature gains haste until end of turn. If red has the highest dominion, that creature gets +1/+0. “This’ll get them moving..”
Lowblood Council 2R
Creature — Human (C)
Haste, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
R, T: Draw a card, then discard a card at random. Created by the Hand, the council of the people still struggled to speak as one.
2/2
Manic Smelter 2R
Creature — Human Artificer (U)
At the beginning of your upkeep you may Barter 1. If you do, Manic Smelter deals 2 damage to target opponent. (To barter 1, sacrifice an artifact token named Gold.)
2/2
Prankster’s Gambit R
Instant (C)
Target player shuffles their library.
Prime Directive 3RR
Instant (R)
Prime Directive can’t be countered by spells or abilities.
Prime Directive deals damage equal to the highest dominion to target player and each creature that player controls. This damage can’t be prevented. Imperius was built to enact the will of the council, and he performs his duty with ruthless efficiency.
Pulverize 3RR
Instant (U)
Exile target artifact. You lose 2 life.
Pyreheart Mage 1R
Creature — Human Wizard (C)
Whenever you cast a red instant or sorcery you may pay R. If you do, Pyreheart Mage gets +1/+0 and gains Haste until end of turn.
0/1
Quickstep Marauder R
Creature — Human Berserker (U)
Contract 2RR (You may pay 2RR instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
Quickstep Marauder gets +4/+4 and has haste and trample if it was played for its contract cost.
2/2
Reboot 2R
Sorcery (U)
Put target artifact card from a graveyard onto the battlefield tapped. Until end of turn, activated abilities of that artifact can’t be activated.
If red has a dominion of six or more, put that artifact onto the battlefield untapped instead.
Remnants of Rebellion 3RR
Creature — Zombie (U)
Haste
When Remnants of Rebellion enters the battlefield or dies, it deals 3 damage to target creature or player. On occasion, the ash that surrounds the former royal palace begins to stir, forming into frightful figures that stand as a reminder of the final act of Evirin’s rebellion and his undying hatred.
3/3
Spark Ritual Hellkite 3RR
Creature — Dragon (R)
Flying, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
RR, T, Sacrifice Spark Ritual Hellkite: Add R to your mana pool equal to red’s dominion.
3/3
Spitfire Whelp 2R
Creature — Dragon (C)
When Spitfire Whelp enters the battlefield, it deals 1 damage to target creature.
1/2
Stray Dog R
Creature — Hound (C)
Haste
Whenever Stray Dog deals combat damage to a player, if red doesn’t have the highest dominion, that player gains control of it. He’ll follow you him, if you feed him, but he knows where his loyalties lie.
2/2
Swarming Broodmate 4RR
Creature — Dragon (U)
Flying
When Swarming Broodmate enters the battlefield, create a 3/3 red dragon creature token with flying.
4/4
Thug for Hire 3R
Creature — Human (U)
Haste
Contract R (You may pay R instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
3/3
Turn to Cinders 3R
Instant (U)
Turn to Cinders deals damage to target creature equal to its toughness. A surefire way to deal with those that trouble you.
Veteran of the Watch 1RR
Creature — Human Knight (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Veteran of the Watch has first strike if red’s dominion is five or more. Once a knight for the crown, he spends his time now doing odd jobs for the Hand.
3/3
Whirl of Blades 2RR
Instant (C)
Whirl of Blades deals X damage to target creature or player, where X is equal to the number of attacking creatures you control.
Will of the People 4RR
Instant (R)
As an additional cost to case Will of the People, tap any number of untapped human creatures you control.
For each human tapped this way, copy another target spell. You may choose new targets for each copy. At last their voice was heard.
Green
Ayara’s Song 3G
Sorcery (C)
Create two 3/3 green beast creature tokens. Her words echo like music, even long after she left her home behind.
Baroth, Hand of Endurance 4GGGG
Legendary Creature — Giant (M)
Reach, Trample
Green permanents you control have Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
As long as green has the highest dominion, permanents you control are indestructible. The Hand of Endurance is steady and everlasting.
4/8
Baroth’s Might GG
Sorcery (C)
Target creature you control gains trample until end of turn.
If green’s dominion is three or greater, that creature gets +2/+2. “He may be a gentle soul, but I wouldn’t get him angry.”
Bestial Chorus 3G
Sorcery (C)
As an additional cost to cast Bestial Chorus, reveal any number of beast creature cards from your hand.
Search your library for a beast creature card with converted mana cost equal to the number of beast cards revealed this way and put it into your hand. Then shuffle your library.
Blade of Endurance 2GG
Creature — Human Knight (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever a land enters the battlefield under your control, Blade of Endurance gets +1/+1 until end of turn. “My strength grows with the realm I protect.” — Oath of Endurance
3/3
Bloodthirsty Packmate 4GG
Creature — Beast (U)
Birthright — Whenever a creature that shares a creature type with Bloodthirsty Packmate enters the battlefield, Bloodthirsty Packmate fights target creature you don’t control.
4/4
Bountiful Gardener 2G
Creature — Human Noble (U)
Birthright — Whenever a creature that shares a creature type with Bountiful Gardener enters the battlefield, you may pay 1G. If you do, search your library for a basic land card, reveal it, then put it into your hand. Then shuffle your library. Baroth often mused that his would be Teldaria’s longest lasting legacy, the trees planted today outliving the kings yet to come.
1/1
Crush of Vines XGG
Instant (C)
Destroy up to X target artifacts. “The woods don’t take kindly to man’s presence for too long. You leave too much trash behind” — Baroth to Rotiart
Darkwood Widow 3G
Creature — Spider (C)
Deathtouch
Birthright — Whenever a creature that shares a creature type with Darkwood Widow enters the battlefield, tap target creature you don’t control.
2/2
Declaration of Endurance GG
Enchantment (R)
Whenever damage would be dealt to a creature you control, prevent that damage and put a +1/+1 counter on that creature. If green has a dominion of five or more, put a +1/+1 counter on that creature for each damage prevented this way instead.
Fertility Ritual 3G
Enchantment (R)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
At the beginning of your upkeep, reveal the top card of your library. If it is a land, put it onto the battlefield tapped, otherwise draw a card.
At the beginning of your end step, tap all lands you control. “We sacrifice tonight for a bountiful tomorrow.” — Prayer of Fertility
Guttural Chanter 2GG
Creature — Beast Shaman (C)
Birthright — Whenever a creature that shares a creature type with Guttural Chanter enters the battlefield, untap target forest you control.
2/2
Heart of Endurance 1GG
Enchantment — Aura (C)
Enchant forest
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Enchanted forest is a 2/2 elemental creature. When enchanted forest dies, attach Heart of Endurance to target forest you control.
Highwood Alpha 6GG
Creature — Beast (R)
Birthright — Whenever a creature enters the battlefield that shares a creature type with Highwood Alpha, Highwood Alpha gets +X/+0 until end of turn, where X is equal to that creature’s power.
Trample, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
3/3
Highwood Enchantress 3G
Creature — Human Shaman (R)
Whenever an aura enters the battlefield you may pay 1. If you do, draw a card.
1GG, T: Create a green aura enchantment token with “Enchant creature, enchanted creature gets +1/+1.” enchanting target creature.
2/2
Highwood Trapper 2G
Creature — Human (U)
When Highwood Trapper enters the battlefield you may Barter X. If you do, search your library for a creature card with converted mana cost X, reveal it, then put it into your hand. Then shuffle your library. X can’t be 0. (To barter X, sacrifice X artifact tokens named Gold.)
2/2
Insatiable Swarm 1GG
Creature — Insect (R)
As an additional cost to cast Insatiable Swarm, sacrifice a land.
Flying
At the beginning of each player’s upkeep, that player sacrifices a land. Then put a +1/+1 counter on Insatiable Swarm.
2/2
King’s Blood Stag 2G
Creature — Elk (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
King’s Blood Stag has hexproof as long as green has the highest dominion. These majestic deer are said to be born whenever a new king is crowned.
2/4
Outland Shepherd 2G
Creature — Human (U)
At the beginning of your upkeep you may Barter 1. If you do, create a green goat creature token with base power and toughness 1/1. (To barter 1, sacrifice an artifact token named Gold.)
2/2
Prized Glimmerboar GG
Creature — Beast (C)
2, T: Add one mana of any color to your mana pool. Treasured for the shimmering coats, the Glimmerboar was hunted to near extinction in Teldaria’s early history.
2/2
Return to the Soil GGG
Instant (C)
Destroy target artifact. Search your library for a basic land card and put it into play tapped, then shuffle your library.
Sacred Petals 2G
Enchantment — Aura (C)
Enchant land
Enchanted land has “1, T: Add one mana of any color to your mana pool.” “Once every four years a flower blossoms that cascades with every color under the Teldarian sun. I fight to protect that beauty.” — Baroth to Rotiart
Savage Wildblade 3G
Creature — Beast Knight (C)
Savage Wildblade has trample as long as green’s dominion is four or more.
4/4
Serpentine Mass 4GG
Creature — Snake (U)
Serpentine Mass enters the battlefield with five +1/+1 counters on it.
Birthright — Whenever a creature that shares a creature type with Serpentine Mass enters the battlefield, Serpentine Mass gains deathtouch until end of turn.
Remove a +1/+1 counter from Serpentine Mass: Create a 1/1 green snake creature token with intimidate. A slithering mass of death awaits those that stray too far from the path.
0/0
Shared Lineage 2GG
Enchantment (R)
1GG, Sacrifice a creature, T: Reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature and put it onto the battlefield. Then shuffle the rest into your library.
Skystrike Serpent G
Creature — Snake (C)
Reach Birds learn at a young age to fly above the tree line in Teldaria’s Highwood.
1/2
Stranglehorn Root 4G
Creature — Fungus (U)
2GG, T: Target creature gets -0/-1 until end of turn. That creature gets -0/-3 instead if green’s dominion is five or more.
0/4
Titanic Facade 4GG
Enchantment — Aura (R)
Enchant creature
When Titanic Facade enters the battlefield, search your library for a land card and put it onto the battlefield tapped.
Enchanted creature gets +3/+3 and has trample and Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
Toxic Mist G
Instant (U)
Prevent all damage that would be dealt by target attacking creature.
Toxic Mist deals 1 damage to that creature.
Tremendous Might 2GG
Instant (U)
Target creature gets +3/+3 and trample. Then destroy all equipment attached to that creature, it gets +1/+1 for each equipment destroyed this way.
Underestimate G
Instant (U)
Target unblocked 1/1 creature gets +5/+5 until end of turn.
Weary Traveler 1G
Creature — Human (C)
Weary Traveler enters the battlefield tapped.
Sacrifice Weary Traveler: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
1/2
The Wilds Endure 2GG
Sorcery (C)
Search your library for two forest cards. Put one onto the battlefield and the other into your hand. Then shuffle your library. “Teldaria knows no gardener that can compare to Baroth.” — Wiseman Tang to Rotiart
Woodrot Beetles 1G
Creature — Insect (C)
When Woodrot Beetles enters the battlefield, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on Woodrot Beetles.
2/2
Multicolor
Appease the Masses WU
Sorcery (C)
Each player draws a card and gains 1 life. “Sometimes it takes but a small handout to keep the peace.” — Rotiart
Renar Vires, Sovereign Spirit 3WU
Legendary Creature — Spirit Noble (M)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Creatures an opponent controls enter the battlefield tapped.
Spells an opponent controls cost 1 more to cast. Far beyond the realms of mortal men, Teldaria’s great king now rules over eternity.
4/4
Sovereign’s Blessing WWUU
Instant (U)
Choose one —
• Prevent all damage that would be dealt to you this turn. You have hexproof until end of turn.
• Each player draws 2 cards and gains 3 life. “I leave Teldaria to you, rule it as you see fit. My kingdom is eternal.” — Renar Vires, Sovereign Spirit
Bella Morte, the Damned Queen 1UB
Legendary Creature — Spirit Noble (M)
Hexproof, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
2BB, discard a card: Target creature gets -X/-X until end of turn and it’s controller loses X life., where X is equal to the discarded card’s converted mana cost.
1U, T: Draw a card for each card you discarded this turn. “It was they that made you into this monster my love, take not pity upon them, they suffer for you.” — Bella to Nera Vires, the Dread King
2/2
Blasphemous Union 1UB
Sorcery (C)
Create a 2/2 black zombie creature token and a 1/1 black and blue spirit horror creature token with flying. The newly arisen king wasted no time in making his savior his queen.
Mindbreaker Banshee 3UB
Creature — Spirit Horror (U)
Flying
Birthright — Whenever a creature that shares a creature type with Mindbreaker Banshee enters the battlefield, target opponent discards a card at random.
When Mindbreaker Banshee enters the battlefield, destroy target creature.
2/2
Strike from the Records 2UB
Instant (R)
Exile target spell. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. “Burn the books. Let no trace of the name Vingar Ranes remain. He shall not even be a footnote in Teldaria’s history.” — Rotiart to Wiseman Tang
Dragon of the Blackflame 3BR
Creature — Dragon (C)
Flying, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever a creature dies, Dragon of the Blackflame gets +1/+0 until end of turn.
3/3
Rock Block 1RG
Instant (U)
As an additional cost to cast Rock Block, tap an untapped Mountain you control.
Prevent all combat damage that would be dealt to and dealt by target creature. Rock Block deals damage to that creature equal to its power.
Caravan Steadwalker 2GW
Creature — Beast (U)
Trample, Vigilance
Whenever you barter, put a +1/+1 counter on Caravan Steadwalker. As the load grew, so did the beast.
3/3
Resonant Glory 1GGWW
Enchantment (M)
When Resonant Glory enters the battlefield, put three +1/+1 counters on target creature you control.
Whenever one or more +1/+1 counter is put on a creature you control, other creatures you control get +1/+1 and have indestructible until end of turn. As construction began on the great arena, the message it sent was clear; Teldaria needs champions.
Balance of Power WBB
Sorcery (R)
Choose one —
• Destroy all creatures with power less than target creature.
• Destroy all creatures with power greater than target creature.
If white and black have the same dominion, you may choose both. “Who really holds the power in Teldaria, the king or his Hands?” — Teldarian Times headline
Harsh Reprimand WB
Instant (U)
Destroy target creature that dealt damage this turn. Its controller loses 2 life. “Perhaps this will teach you to keep better watch of your men.” — Lady Cassalia
Knight of Dawn and Dusk 1WB
Creature — Human Knight (R)
If white has the highest dominion, Knight of Dawn and Dusk has first strike and vigilance.
If black has the highest dominion, Knight of Dawn and Dusk has deathtouch and lifelink. “My loyalty to the crown doesn’t set with the sun.”
3/3
Ultimate Sacrifice WB
Instant (U)
As an additional cost to cast Ultimate Sacrifice, exile a nontoken creature you control.
Destroy up to two target creatures.
Unravel the Threads 2WB
Sorcery (C)
Look at target player’s hand. Choose a nonland card and that player discards it. Then gain life equal to the converted mana cost of the discarded card. Upon his return, Rotiart sat to work bringing to light the plot Ranes began so many years ago.
Counterfeit 2UR
Sorcery (U)
Put a token onto the battlefield that is a copy of target artifact.
Corpse Gardener 1BG
Creature — Human Shaman (C)
Whenever a creature is sacrificed, create a 1/1 black and green zombie plant creature token. Rotted ground tends to produce...unpredictable results.
1/2
Fertilize With Blood 2BG
Enchantment (R)
Whenever a creature dies, put a blood counter on Fertilize With Blood.
Once per turn when you put a blood counter on Fertilize With Blood, you may search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
As long as Fertilize With Blood has six or more blood counters on it, lands you control tap for B instead of their normal type and amount. “That is the last time I let Ranes near the palace gardens.” — Baroth, Hand of Endurance
Me’Zul, the Crown of Thorns 2BG
Legendary Creature — Elf Shaman (R)
Birthright — Whenever a creature that shares a creature type with Me’Zul, the Crown of Thorns enters the battlefield, untap all elves you control.
Deathtouch, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
1BG, T: Target elf gains deathtouch and trample until end of turn.
2/2
Simarilis 2RW
Enchantment (R)
Whenever you gain life, each opponent gains that much life.
Whenever you lose life, each opponent loses that much life.
1W: You gain 3 life.
1RR: Simarilis deals 2 damage to you.
Composite Doppelgänger 3GU
Creature — Shapeshifter (R)
When Composite Doppelgänger enters the battlefield its power becomes target creature’s power, its toughness becomes target creature’s toughness, and it gains target creature’s abilities.
0/1
Brilliant Array WUBRG
Enchantment (R)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
At the beginning of each main phase, add one mana of any color to your mana pool.
WUBRG: If the combined dominion of all colors is 50 or more, you win the game. Activate this ability only as a sorcery.
Call the Swarm BRG
Sorcery (U)
Create a 3/3 red dragon creature token with flying.
If black, red and green have a combined dominion of 10 or more, create three 3/3 red dragon creature tokens with flying instead.
Calyiatus, Mother of the Swarm 3BRG
Legendary Creature — Dragon (R)
Flying
Birthright — Whenever a creature that shares a creature type with Calyiatus, Mother of the Swarm enters the battlefield, Calyiatus, Mother of the Swarm deals 3 damage to target creature or player.
5/5
Artifact
Anvil of Inspiration 3
Artifact (R)
T: Add 2 to your mana pool. Use this mana only to cast equipment spells. If you cast a spell this way, draw a card.
Armor of the Scholar 4
Artifact — Equipment (U)
Equipped creature has “3, T: Draw a card.”
If you would draw a card, you may put a +1/+1 counter on equipped creature instead.
Equip 3 Knowledge is power.
Articulated Broadsword 5
Artifact — Equipment (R)
Equipped creature gets +3/+3
Whenever equipped creature deals combat damage to a creature, put a -1/-1 counter on that creature.
3: Until end of turn, equipped creature may assign its combat damage as though it wasn’t blocked.
Equip 3
Artificer’s Beastiary 3
Artifact (U)
5, T: Choose a creature type. Then create a 3/3 colorless artifact creature token of the chosen type. Activate this ability only any time you could cast a sorcery.
Blank Slate 6
Artifact (R)
You may have Blank Slate enter the battlefield as a copy of any permanent except it is an artifact in addition to its other types.
Bloodsoaked Banner 4
Artifact (U)
Knights you control get +1/+1
Whenever a knight dies, put a +1/+1 counter on each knight you control. Those creatures gain vigilance until end of turn. “Under its colors, we fight for our brothers we have lost.”
Crown of the Usurper 4
Legendary Artifact (M)
At the beginning of each upkeep, the player with the highest life total gains control of Crown of the Usurper.
At the beginning of your end step, if Crown of the Usurper has five or more sovereign counters on it, you win the game.
3, T: You gain 2 life.
3, T: Draw two cards and lose two life.
5, T: Put a sovereign counter on Crown of the Usurper. Activate this ability only once per turn.
Cursed Cutlass 3
Artifact — Equipment (C)
Equipped creature is a zombie in addition to its other creature types and has “Whenever this creature deals combat damage to an opponent, draw a card.”
Equip Pay 2 life A wretched blade of unknown origin. No smithee on Teldaria recognizes its craftsmanship.
Fragrance Capsule 0
Artifact (U)
G, T, Sacrifice Fragrance Capsule: Target creature must attack or block this turn if able.
Furyborn Forge 5
Legendary Artifact (R)
Whenever an artifact enters the battlefield under your control, Furyborn Forge deals 1 damage to target player.
RR: Artifacts you control gain “T: Deal 1 damage to target player.” until end of turn. Activate this ability only if red has the highest dominion. Fueled by Evirin’s still beating heart, this forge imbues hate into all it creates.
Gilded Golem 3
Artifact Creature — Golem (U)
As an additional cost to cast Gilded Golem, Barter X. (To barter X, sacrifice X artifact tokens named Gold.)
Gilded Golem enters the battlefield with X +1/+1 counters on it.
When Gilded Golem dies, create X colorless artifact tokens named Gold. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.”
0/0
Immortality Vessel 5
Legendary Artifact (R)
At the beginning of your upkeep, sacrifice a permanent.
If a spell or ability an opponent controls would cause you to lose life, gain that much life instead. No pain, no gain.
Knowledge Capsule 0
Artifact (U)
U, T, Sacrifice Knowledge Capsule: Scry 1 (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Lightning Capsule 0
Artifact (U)
R, T, Sacrifice Lightning Capsule: Lightning Capsule deals 1 damage to target player.
Lightning Rod 4
Artifact (U)
Reduce all damage that would be dealt by an instant or sorcery to 1.
Pestilence Capsule 0
Artifact (U)
B, T, Sacrifice Pestilence Capsule: Target creature gets -1/-1 until end of turn.
Sigil-less Standard 3
Artifact (R)
Spells and permanents are colorless. It stands for everything and for nothing.
Stamina Capsule 0
Artifact (U)
W, T, Sacrifice Stamina Capsule: Target creature gets +1/+1 until end of turn.
Thoughtseeker’s Stone 2
Artifact (U)
When Thoughtseeker’s Stone enters the battlefield, look at target opponent’s hand and scry 1.
Reveal your hand: Return Thoughtseeker’s Stone to your hand.
Tireless Servant 0
Artifact Creature — Construct (C)
When Tireless Servant dies, search your library for a card named Tireless Servant, reveal it, and put it into your hand. Then shuffle your library. Cheap and easily replaceable, these machines are favored by nobles of lower status.
0/1
Tripwire 1
Artifact (C)
2, T, Sacrifice Tripwire: Prevent all combat damage that would be dealt to and by target creature. Tripwire deals 1 damage to that creature.
Vial of Venom 3
Artifact — Equipment (C)
Sacrifice Vial of Venom: Target equipped creature gains deathtouch until end of turn.
Equip 1 Knights serving under the hand carried all manner of Ranes’ sinister concoctions into battle.
Wooden Shield 2
Artifact — Equipment (C)
Whenever equipped creature is dealt damage, prevent that damage and sacrifice Wooden Shield.
Equip 2
Land
Court of the King
Legendary Land (M)
Nobles you control get +1/+1.
2, T: Add X mana of any combination of colors to your mana pool, where X is equal to the number of nobles you control.
3, T, Sacrifice Court of the King: Search your library for a noble creature card and put it onto the battlefield. Then shuffle your library.
Prosperous Mine
Land (U)
T: Add 1 to your mana pool.
2, T, Sacrifice Prosperous Mine: Create three colorless artifact tokens named Gold. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Kingdom of Nobles
New mechanics:
Barter X (To Barter X, sacrifice X colorless artifact tokens named Gold.)
Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature's power.)
White
Enchantment (R)
At the beginning of your upkeep, if you control 25 or more Gold tokens, you win the game.
And who says money can’t buy you happiness?
Aid of the Gods W
Instant (C)
You gain 3 life. Shuffle Aid of the Gods into your library.
In our darkest hours, our prayers are answered.
Airborne Battalion 3W
Creature — Bird Knight (U)
Flying
A rare sight on the battlefield, the Avians of the Airborne Battalion are fierce fighters by land or by air.
3/3
Airborne Captain 4WW
Creature — Bird Knight (U)
Flying, First Strike
Other creatures with flying you control get +1/+0.
3/3
Avian Nobleman 1W
Creature — Bird Noble (C)
Flying
Avians, rulers of the High City, are one of the few non-human races to successfully integrate themselves into high blood society.
2/2
Battlefield Prayer 1W
Instant (C)
Target creature you control gets +1/+1 and gains lifelink until end of turn.
“May the old gods grant me strength and guide my sword.”
Belittle 1W
Instant (U)
Target creature loses all abilities and becomes a peasant creature with base power and toughness 0/1 until end of turn.
“Oh don’t you mind him, he’s just a peasant, he couldn’t possibly understand what it’s like to have real problems.”
Blessed Offering 1W
Instant (C)
Destroy target artifact or enchantment. It’s controller gains 2 life.
Your donation of goods is graciously accepted.
Call for Reinforcements 3W
Instant (C)
Put two 2/1 white human knight creature tokens with Honor onto the battlefield. Exile those tokens at the beginning of the next end step.
Rotiart looked to the hills and saw victory on the horizon.
Captain of the Iron Guard WWW
Creature — Human Knight (R)
Defender
Whenever a creature you control blocks, it gets +0/+1 and assigns combat damage equal to its toughness rather than its power until end of turn.
Knights of the Iron Guard are taught that the best offense is a good defense.
3/5
Gatekeeper Watch W
Creature — Human Knight (C)
Vigilance
“From sun fall to sunrise, I shall hold my post.” — Gatekeeper mantra
1/1
Halt 1W
Instant (U)
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
When Rotiart gives a command, you listen.
High Blood Patrician 1W
Creature — Human Noble (C)
He seeks decadence, and only the finest will do for his tastes.
0/4
Holder of the Faith W
Creature — Human Cleric (C)
T: You gain 1 life.
“Even in times of turmoil, we must not lose our connection to the old Gods.”
0/2
Indignant Noble 1WW
Creature — Human Noble (U)
Indignant Noble can’t block and can’t be blocked.
“Out of my WAY peasant!”
2/2
King’s Guard 3W
Creature — Human Knight (U)
Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.)
Sacrifice King’s Guard: Counter target spell or ability that targets a creature you control.
It is considered the highest honor for a member of the King’s Guard to give their life for the crown.
3/3
Knight Aspirant W
Creature — Human (R)
If Knight Aspirant is equipped with equipment named Hardened Shield, Honed Blade and Well-Worn Plate it is a knight in addition to its other creature types and has base power and toughness 4/4 and gains hexproof.
He looked up to them and dreamed of the day that they would do the same to him.
0/1
Knight of the Iron Guard W
Creature — Human Knight (C)
Defender
Not all of Teldaria’s knights trained under Commander Rotiart.
1/3
Messenger Pigeon W
Creature — Bird (C)
Flying
For centuries the noble pigeon has carried the word of kings across the land.
1/1
Oath of the Iron Guard 1W
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +0/+4 and has defender.
“My shield before my sword, your life before my own.” — From the Oath of the Iron Guard
Oppress WW
Enchantment — Aura (C)
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step unless they Barter 1 (To barter 1, sacrifice an artifact token named Gold.)
“Help help, I’m being oppressed!”
Pious Maiden W
Creature — Human Noble (C)
Whenever you cast a white spell, you gain 1 life.
“Faith is its own reward.”
0/1
Prepare for Battle 3W
Enchantment (R)
When a creature enters the battlefield under your control, you may attach target equipment card you control to that creature without paying its equip cost.
A knight is only as good as his weapon.
Privileged Bloodline 2WW
Enchantment (R)
Whenever a nontoken noble creature enters the battlefield under your control, you may put a 1/1 white human noble creature token onto the battlefield under your control.
Sacrifice Privileged Bloodline: You gain 5 life.
Prohibited Practice W
Sorcery (U)
Until your next turn, red spells and black spells can’t be cast.
Only a select few licensed manacrafters are allowed to practice certain forms of sorcery.
Rain of Arrows 3W
Sorcery (U)
Rain of Arrows deals X damage divided as you choose among any number of target creatures where X is equal to the number of knights you control.
A cloud far more lethal than any thunderstorm.
Reality Shimmer 2W
Instant (U)
All creatures lose hexproof until end of turn. Then exile a creature of your choice and return it to the battlefield tapped under it’s owner’s control.
Renar’s Command 6WW
Sorcery (M)
Choose one —
• Exile all non-noble creatures.
• Destroy all lands you don’t control.
• Destroy all artifacts and enchantments you don’t control.
If you control 5 or more noble creatures, you may instead choose three (the same mode cannot be chosen more than once).
With rumors of uprisings spreading, it was with heavy heart that King Renar gave his orders.
Rotiart the Honorable 1WW
Legendary Creature — Human Knight (R)
Vigilance, Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.)
Other Knights you control get +1/+1.
Other creatures you control have Honor.
“For you my prince, I would lay down far more than just my life.” — Rotiart to Nera Vires
3/3
Rotiart’s Regimen WW
Instant (C)
Target creature you control gets +1/+1 and gains Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.) until end of turn.
Rotiart’s Squire 1W
Creature — Human (U)
Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.)
Under Rotiart’s tutelage he learned to put others before himself.
3/1
Shielding Ward W
Instant (C)
Prevent all damage that would be dealt to target creature until end of turn.
Stalwart Defender 2W
Creature — Human Knight (U)
Defender
Stalwart Defender can block an additional creature for each other Knight you control.
He traded his blade for a larger shield that he may better defend those in need.
0/5
Teldarian Aristocrat W
Creature — Human Noble (C)
Those born of high blood are privy to all the finer things life has to offer.
1/1
Teldarian Elite 2W
Creature — Human Knight (M)
Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.)
Teldarian Elite has First Strike and Lifelink as long as you control a noble creature.
Teldaria’s greatest knights honed their skills for years under Rotiart directly.
5/1
Teldarian Knight WW
Creature — Human Knight (C)
Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.)
2/2
Trained Swordsman 1WW
Creature — Human Warrior (C)
Trained Swordsman gets +1/+1 as long as it is equipped.
“You should see me fight with my dominant hand.”
2/2
Unbreakable Bond 2W
Enchantment (R)
When Unbreakable Bond enters the battlefield, put a bond counter on two target creatures you control.
If a spell or non-equip ability would target a creature you control with a bond counter on it, copy that spell or ability targeting each other creature you control with a bond counter.
For better or worse, we’re in this together.
Word of Dismissal 2W
Instant (U)
Shuffle target attacking creature into its owner’s library. It’s controller draws a card.
Pack up your gear and go home to your family.
Blue
Creature — Human Noble (U)
Whenever a player casts a spell, that player puts the top card of their library into their graveyard.
“A shame for such talent to go to waste.” — Schoolmaster Dugan
1/2
Blockade U
Instant (C)
Until end of turn, creatures target opponent controls cannot attack unless they pay 1 for each attacking creature.
“No one may pass until I am given the word.” — King’s Guard
Brains Beget Brawn 4U
Instant (U)
Target creature gets +X/+0 until end of turn, where X is equal to the number of instants and sorceries in your graveyard.
Not all books in the Grand Athenaeum are tomes and manuscripts.
Cease 2U
Instant (U)
Counter target spell.
Instead of paying Cease’s mana cost you may Barter 1. If you do, counter target instant or sorcery spell instead. (To barter 1, sacrifice an artifact token named Gold.)
And desist.
Counterform 3UU
Instant (M)
Exile target spell. Then put an X/X Elemental creature token onto the battlefield, where X is equal to that spell’s converted mana cost, that is the same color(s) as the exiled spell. It has “If this creature is white it has vigilance, if it is blue it has flying, if it is black it has deathtouch, if it is red it has first strike, if it is green it has trample.”
Crystalline Wall U
Creature — Wall (U)
Defender, Indestructible
Crystalline Wall cannot be equipped.
Whenever Crystalline Wall becomes the target of a spell, sacrifice it.
Such beauty hides an innate fragility.
0/6
Drown 4U
Instant (C)
Target creature gets -X/-0 until end of turn, where X is equal to the number of islands you control. If you control 5 or more islands, destroy that creature instead.
There are reasons Teldaria’s shallows are best avoided.
Encyclopedic Knowledge 2UU
Instant (U)
As an additional cost to cast Encyclopedic Knowledge, discard any number of cards.
Draw cards equal to the number of cards discarded this way.
Etched in Memory 1UU
Instant (M)
Copy target instant or sorcery spell. You may choose new targets for the copy, then exile that spell and put a colorless artifact token named Memory onto the battlefield. It has “X: Cast a copy of a card exiled with a card named Etched in Memory without paying its mana cost. X is equal to the converted mana cost of that card.”
Those that choose to learn from the past are destined to repeat it.
Exhaust U
Instant (C)
Tap target permanent.
“You look tired, perhaps you should rest before we begin.”
Fair Trade 3U
Sorcery (R)
Gain control of target creature or artifact an opponent controls. That player puts X colorless artifact tokens named Gold onto the battlefield, where X is equal to the converted mana cost of that creature or artifact. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.”
It seemed like a good deal at the time.
King’s Decree 1UU
Instant (R)
King’s Decree costs 1 less to cast if you control a noble creature.
Counter target spell.
His word is law.
Kneel Before the King UU
Instant (C)
Tap target creature. If you control a noble creature, that creature doesn’t untap during its controller’s next untap step.
Learn from Experience 4UU
Instant (R)
Learn From Experience costs 1 less to cast for each spell you cast before it this turn.
Draw 4 cards.
His teacher’s words echoed in his mind as he grasped for the answer he was seeking.
Mana Echo U
Creature — Elemental (U)
Flying
Whenever you cast an instant, Mana Echo gets +1/+0 until end of turn.
0/3
Mana Well 2U
Enchantment (U)
Flash
Whenever a spell is countered, draw a card.
Experienced mages can draw upon dispersed mana from the Æther to tap into their unconscious mind.
Meticulous Tinkerer 3U
Creature — Human Artificer (U)
When Meticulous Tinkerer enters the battlefield you may sacrifice an artifact. If you do you may search your library for an artifact card with converted mana cost less than or equal to the converted mana cost of the sacrificed artifact and put it onto the battlefield, then shuffle your library.
2/2
Moat Swimmer UU
Creature — Fish (C)
Islandwalk
Few have ever made it across the palace’s moat alive, fewer have ever made it without bleeding for their efforts.
2/2
Mystic Songbird UU
Creature — Bird (C)
Flying
When Mystic Songbird enters the battlefield, tap target creature you don’t control.
It sings a sweet melody of nothings to come.
2/2
Path of the Scholar U
Instant (R)
Exile target creature you don’t control. It’s controller draws 2 cards.
Klimtog dropped his sword, found shade under the nearest tree, and, for the first time since childhood, he began to read.
Patient Consideration U
Instant (C)
As an additional cost to cast Patient Consideration, tap an untapped creature you control.
Scry 1 (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Draw a card.
Privileged Knowledge 2UU
Enchantment (R)
Whenever a nontoken noble creature enters the battlefield under your control, you may draw a card.
Sacrifice Privileged Knowledge: Draw 2 cards.
Proclamation of the King 3UU
Sorcery (U)
Tap all permanents you don’t control.
“By order of the king, all citizens are to remain indoors and all activities are to be suspended immediately.”
Reefback Snapper 1U
Creature — Turtle (C)
Whenever Reefback Snapper becomes untapped, it deals 1 damage to target creature or player.
1/4
Refund 1UU
Instant (C)
Counter target spell. It’s controller puts a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Not all sales are final.
Reverse Tempo U
Instant (C)
Target opponent puts a card from their hand on top of their library.
Scattercaster 1U
Creature — Human Wizard (C)
When Scattercaster enters the battlefield, return target nonland permanent to its owner’s hand.
Discard a card: Return Scattercaster to its owner’s hand.
0/1
Seeker of Enlightenment 2U
Creature — Human Wizard (C)
When Seeker of Enlightenment enters the battlefield, search your library for a blue instant or sorcery and reveal that card. Shuffle your library, then put the card on top of it.
1/1
Seize Control 4UU
Enchantment — Aura (U)
Enchant Creature
You control enchanted creature.
1U: Return enchanted creature to its owner’s hand.
“You are mine, for as long as you remain of use to me.”
Set Aloft U
Instant (C)
Target creature gains flying until end of turn. If that creature is blue, it gets +1/+0 until end of turn.
Slip Through the Cracks 1U
Instant (U)
Target creature you control is unblockable and gains shroud until end of turn. If that creature is equipped, unattach all equipment equipped to it.
Speaker of Echoes 2U
Creature — Human Wizard (R)
XUU, T: Exile target instant or sorcery card from your graveyard with converted mana cost X. Until end of turn you may cast the exiled card without paying its mana cost.
1/2
Spell Barrier U
Instant (C)
Target spell cannot be targeted by spells or abilities.
A wise mage always uses protection.
Starlight Interpreter UUU
Creature — Human Wizard (R)
If you would draw a card, you may instead scry 1 and then put the top card of your library into your hand.
U, T: Draw a card.
“I have read your future, and it is a tale fraught with tragedy.”
1/1
Stormchaser Crow 1U
Creature — Bird Elemental (C)
Flying
Its wings crack thunder as it flies, echoing a legend of eons passed.
2/1
Stutter Spell UU
Instant (U)
Return target spell to its owner’s hand.
“Better luck next time.”
Upheaving Current 1U
Instant (C)
Return target creature to its owner’s hand.
If you control a noble, you may pay an additional U when casting this spell. If you do, return target permanent to its owner’s hand instead.
Some nobles believe even the wind gives mind their wishes.
Utter Nonsense 1U
Instant (C)
Counter target spell unless its controller pays 1. If they do, draw a card.
When reciting a spell, one must enunciate properly, others may take advantage of a slip of the tongue.
Vigorous Study 2U
Sorcery (C)
Draw two cards.
If there are three or more instants or sorceries in your graveyard, draw three cards instead.
Black
Creature — Bird Zombie (C)
Flying
2/3
Bloodthirsty Outcaste B
Creature — Vampire Noble (C)
Lifelink
They say after your first taste of profaned blood, you are forever changed.
1/2
Call to the Dead 4B
Instant (U)
Put target creature card from your graveyard onto the battlefield tapped. It is a zombie in addition to its other creature types.
Often times we call out to the departed. Sometimes, the departed answer back.
Carrion Vulture 3B
Creature — Bird (U)
Flying
Exile a creature card from your graveyard: Put a +1/+1 counter on Carrion Vulture. Carrion Vulture loses flying until end of turn. Activate this ability only as a sorcery and only once per turn.
2/2
Conjured Dread BBB
Creature — Horror (C)
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Nightmare given form.
3/2
Corpse Seller 2B
Creature — Human (U)
Sacrifice another creature, T: Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Don’t ask where he gets his wares, or you may just become one.
2/3
Darkwood Behemoth 7B
Creature — Worm Horror (R)
Whenever Darkwood Behemoth attacks, destroy target land.
Sacrifice a land: Darkwood Behemoth gains shroud until end of turn.
Some things, even the elves fear.
8/8
Darkwood Channeler B
Creature — Elf (U)
BG: Until end of turn, if a mana ability you control would cause you to lose life, target opponent loses that life instead.
BG, Sacrifice Darkwood Channeler: Search your library for a basic land and put it onto the battlefield tapped.
The elves of Darkwood have learned to harness the toxic nature of Teldaria’s mana to great effect.
1/1
Darkwood Elf BB
Creature — Elf Shaman (R)
Deathtouch
T: Add B or G to your mana pool.
When Darkwood Elf dies you may search your library for a Forest or Swamp card and put it onto the battlefield. Then shuffle your library.
Elves on Teldaria are a rare sight. Most would prefer it stay that way.
1/2
Darkwood Stalker 1B
Creature — Beast (C)
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
2/2
Dead Reckoner 2B
Creature — Human Wizard (M)
Whenever a nontoken creature dies, put a 2/2 black zombie creature token onto the battlefield under your control.
BBB, Sacrifice a creature: Destroy target creature.
At the beginning of your upkeep, if you control 20 or more zombies, you win the game.
0/2
Disarming Strike B
Sorcery (C)
Put a -1/-1 counter on target creature. If that creature is equipped, unattach target equipment equipped to that creature.
Some never bother to learn the difference between disarm and disarm.
Disdain the Tombs 1B
Instant (C)
Return target creature card from your graveyard to your hand. You lose life equal to its converted mana cost.
Sarrek treated Teldaria’s tombs with the same respect one would treat a common fly.
Fearless Thief 2B
Creature — Human Rogue (U)
Whenever Fearless Thief deals combat damage to a player, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
2/2
Festering Ghoul BB
Creature — Zombie (C)
Festering Ghoul enters the battlefield tapped.
Exile Festering Ghoul from your graveyard: Target opponent loses 1 life.
A rot that permeates far beyond the confines of the grave.
2/2
Grim Covenant 4BB
Sorcery (R)
Exile all cards in your graveyard.
For each creature card exiled this way, put a 2/2 black zombie creature token onto the battlefield.
For each noncreature card exiled this way, draw a card and lose 1 life.
Hired Assassin 2B
Creature — Human Assassin (R)
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Barter 3: Destroy target creature or planeswalker. Activate this ability only if Hired Assassin dealt combat damage to a player this turn. (To barter 3, sacrifice three artifact tokens named Gold.)
Every body has its price.
2/2
Lay to Rest 2B
Sorcery (C)
Search your library for a creature card, reveal it, and put it into your graveyard. Then shuffle your library.
And if I die before I wake...
Mana Sickness 2B
Enchantment — Aura (C)
Enchant Creature
At the beginning of the upkeep of enchanted creature’s controller, put a -1/-1 counter on enchanted creature, then that player loses 1 life for each -1/-1 counter on enchanted creature.
Marsh Treader 1BB
Creature — Beast (C)
Swampwalk
Marsh Treader gets +1/+1 as long as an opponent controls a swamp.
2/2
Melancholy Succubus 1BB
Creature — Human Demon (U)
Flying, Lifelink
As Melancholy Succubus enters the battlefield, choose an opponent.
Whenever Melancholy Succubus deals damage to the chosen opponent, discard a card.
Some lives take a greater toll than others.
3/3
Morbid Surrogate 2B
Creature — Human (C)
When Morbid Surrogate dies, put a 1/1 black human zombie creature token onto the battlefield.
Exile Morbid Surrogate from your graveyard: Put a +1/+1 counter on target zombie you control.
“Vingar’s experiments have grown increasingly..gruesome. I fear the prince is spending too much time alone with him.” — Rotiart to King Renar
0/4
Outcaste Aristocrat B
Creature — Vampire Noble (C)
They took everything from him. His wealth, his lands, his name. But there was one thing they could never take, his blood.
1/1
Outcaste Ritual 1B
Instant (C)
Add BBB to your mana pool. You lose 2 life.
The Outcaste turned to unspeakable things to regain their position amongst Teldaria’s nobility.
Outcaste Sadist B
Creature — Vampire Noble (C)
Sacrifice a creature: Target creature you control gets +1/+1 until end of turn. You lose 1 life.
Your pain, her pleasure.
0/1
Privileged Burial 2BB
Enchantment (R)
Whenever a nontoken noble creature enters the battlefield under your control you may search your library for a card and put it into your graveyard. Then shuffle your library.
Sacrifice Privileged Burial: Target player discards 2 cards.
Raving Outcaste 4B
Creature — Vampire Noble (U)
Pay 2 life, T: Draw a card.
Within madness, a spark of genius.
3/3
Regicide BB
Sorcery (R)
Destroy target creature. If that creature is a noble, exile it instead.
“Long live the king.”
Sanguine Manipulator 1B
Creature — Human Wizard (C)
Pay 2 life, T: Target opponent loses 1 life.
0/1
Sarrek, Profaner of Tombs 3BB
Planeswalker — Sarrek (M)
Starting Loyalty: 5
+1: Search your library for a creature card and put it into your graveyard. Then shuffle your library.
-X: Put target creature with converted mana cost X or less from your graveyard onto the battlefield, it’s a black zombie in addition to its other creature types.
-9: Destroy all non-zombie creatures. Then put a 2/2 black zombie creature token onto the battlefield tapped for each creature destroyed this way.
Sarrek’s Incantation B
Sorcery (U)
Put a 2/2 black zombie creature token onto the battlefield tapped.
And as Sarrek finished speaking, the earth lurched and the stench of death filled the air.
Sinful Seductress 1B
Creature — Vampire Noble (U)
Whenever you cast a black spell, target opponent loses 1 life and you gain 1 life.
The Outcaste have their ways of increasing their numbers.
0/1
Sink into Muck BB
Enchantment — Aura (C)
Enchant Land
Enchanted land is a swamp.
Spreading Madness 1B
Sorcery (C)
Each player discards a card. The player that discarded the card with the lowest converted mana cost loses 1 life. If there is a tie, each player loses 2 life instead.
Stab to Death 1BB
Sorcery (U)
Target creature gets -X/-X until end of turn, where X is equal to its toughness.
Strangle 2B
Instant (C)
As an additional cost to cast Strangle, tap an untapped creature you control.
Target creature gets -3/-3 until end of turn.
Sometimes a more hands on method is required... or preferred.
Strike Down 1B
Instant (U)
Destroy target non-black, non-noble creature.
Swarming Rot Fly 3B
Creature — Insect (U)
Flying
When Swarming Rot Fly enters the battlefield, put X 0/1 black fly creature tokens with flying onto the battlefield where X is equal to the number of creature cards in your graveyard.
Tap 3 flies: Each player discards a card.
The buzzing that drones near the aftermath of battle is enough to drive any man to madness.
0/1
Vingar Ranes, Royal Apothecary 1B
Legendary Creature — Human Wizard (R)
B, Pay 1 life: Target creature you control gains deathtouch until end of turn.
Discard a card, T: Target creature you control gains lifelink until end of turn.
“Some to give life, others to take it away. Each elixir requires its own sacrifice.”
2/2
Wail of the Banshee B
Sorcery (U)
Target player discards a card at random. You lose life equal to that card’s converted mana cost.
“My voice will be the last thing you hear before your mind snaps in two.” — Lady Bella Morte
Woe 4BB
Sorcery (C)
Target player sacrifices a creature, discards a card, loses 1 life, and puts the top card of their library into their graveyard.
“And to them, utter and agonizing sorrow.” — Lady Bella Morte
Red
Sorcery (C)
Shuffle your library, then reveal the top card of your library. If the revealed card is a red instant or sorcery you may cast it without paying its mana cost.
Back-Alley Blacksmith 2R
Creature — Human (U)
Sacrifice an artifact, T: Put a colorless Equipment artifact token named Improvised Weapon onto the battlefield. It has “Equipped creature gets +1/+1,” and equip 0.
“With the right mindset, any tool can be a weapon.”
1/3
Beat in the Streets 2R
Sorcery (C)
Tap any number of target creatures you control. They each deal damage equal to their power to target creature you don’t control.
As the peasants begin to lash out, it is quickly becoming unsafe for Teldaria’s nobility to walk the roads alone.
Conductive Bolt R
Instant (C)
Conductive Bolt deals 1 damage to target creature. If that creature is equipped, Conductive Bolt deals 3 damage to it instead.
“You won’t find many knights fighting during a thunderstorm.”
Essence of the Phoenix RR
Sorcery (C)
Put a 1/1 red bird elemental creature token with flying onto the battlefield. Shuffle Essence of the Phoenix into your library.
From a single feather, life anew.
Evirin, Voice of the People RR
Legendary Creature — Human (R)
Evirin, Voice of the People has protection from nobles.
Other creatures you control get +1/+0 for each red human you control.
“All they needed was a light shove, a figure to stand behind, and a voice to speak for them.”
2/2
Evirin’s Voice 2RR
Instant (R)
Choose one —
• Evirin’s Voice deals 4 damage to target creature or player.
• Destroy target artifact. Its controller loses life equal to its converted mana cost.
• Put three 1/1 red human creature tokens onto the battlefield.
“He spoke for us. And so we listened.” — Geaelli, Tavern Keeper
Feed the Flames R
Instant (C)
Add R to your mana pool, then add an additional R to your mana pool for each life target opponent has lost this turn. Use this mana only to cast red instants or sorceries.
More fuel for the fire.
Field of Embers 2R
Enchantment (R)
Whenever a creature attacks you or a planeswalker you control, Field of Embers deals 1 damage to that creature.
Fiery Rebirth 4R
Sorcery (C)
Return target creature card from your graveyard to the battlefield. It is an elemental in addition to its other creature types and gains haste until end of turn. Sacrifice it at end of turn, you lose 3 life.
Flametail Fox RR
Creature — Fox (U)
Haste
Whenever Flametail Fox becomes blocked, it deals 1 damage to the blocking creature.
When Flametail Fox dies, it deals 2 damage to you.
Prized for more than just their pelts.
2/1
Flickering Flame R
Instant (C)
Flickering Flame costs R less to cast if you have a card named Flickering Flame in your graveyard.
Flickering Flame deals 1 damage to target creature or player.
Forgeheart Smelter 4R
Creature — Dragon (M)
Flying, Haste
When Forgeheart Smelter enters the battlefield, destroy all artifacts. Then put a number of colorless artifact tokens named Gold onto the battlefield equal to the number of cards destroyed this way. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.”
1R: Forgeheart Smelter gets +1/+1 until end of turn for each artifact you control. Activate this ability only once each turn.
3/3
Furious Smelting 3RR
Sorcery (U)
Destroy all artifacts target player controls. They lose 1 life for each artifact destroyed this way.
“First we take their gold, then we take their blood!” — Evirin, Voice of the People
Gambler’s Remorse 1R
Sorcery (U)
Draw three cards, then discard two cards at random.
“All in.” — Gambler’s last words
Great Eruption 2R
Sorcery (C)
As an additional cost to cast Great Eruption you may sacrifice any number of Mountains you control.
Great Eruption deals 3 damage to target creature or player plus 1 damage for each Mountain sacrificed.
Grizzled Sell Sword 1R
Creature — Human Knight (U)
First Strike
Barter 1: Put Grizzled Sell Sword onto the battlefield from your hand. (To barter 1, sacrifice an artifact token named Gold.)
If you paid Grizzled Sell Sword’s Barter cost, it gains haste until end of turn. Sacrifice it at end of turn.
He spent his final days selling himself to the highest bidder.
2/1
Growing Discontent 1R
Instant (U)
Until end of turn, whenever a source would deal damage to target opponent, that source deals twice as much damage instead.
Evirin’s execution marked a turning point for the revolt.
Harass R
Instant (U)
Target creature gains haste until end of turn and must attack this turn if able.
“Come at me then!”
High Blood Pauper R
Creature — Human Noble (C)
Some nobles disguise themselves as commoners in order to enjoy what they perceive to be the true finer things in life.
1/2
House Fire RR
Enchantment — Aura (C)
Enchant Land
Whenever enchanted land becomes tapped, it deals 1 damage to its controller.
“May only ashes remain.”
Incite the Peasants 3R
Sorcery (C)
Put three 1/1 red human creature tokens onto the battlefield.
Human creatures you control get +1/+0 until end of turn.
Low Blood Bruiser RRR
Creature — Human (C)
Menace
The so called “low blood” were no strangers to starting fights.
3/3
Out of the Ashes R
Sorcery (C)
Discard a card, then return a card from your graveyard to your hand at random.
Life anew.
Privileged Ancestry 2RR
Enchantment (R)
Whenever a nontoken noble creature enters the battlefield under your control, until end of turn you may cast target instant or sorcery card in your graveyard.
Sacrifice Privileged Ancestry: Privileged Ancestry deals 4 damage to target opponent.
Rummage 2R
Sorcery (U)
Exile any number of artifacts from your graveyard. Then put a number of colorless artifact tokens named Gold onto the battlefield equal to the number of cards exiled this way. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.”
“A nobleman’s trash is another man’s paycheck.” — Peasants’ musing
Scent of Blood 3R
Enchantment (U)
Whenever an opponent loses life, creatures you control get +1/+0 until end of turn.
One drop is all it takes to draw the pack.
Set Ablaze 1R
Enchantment — Aura (U)
Enchant Creature
When Set Ablaze enters the battlefield it deals 2 damage to enchanted creature.
At the beginning of the upkeep of enchanted creature’s controller, put an ember counter on Set Ablaze, Set Ablaze deals 1 damage for each ember counter on it to each creature that player controls.
Build a man a fire and he’ll be warm for the night. Set a man on fire and he’ll be warm for the rest of his life.
Spiteful Arsonist R
Creature — Human (R)
Haste
When Spiteful Arsonist deals combat damage to a player, search your library for a red instant or sorcery card with converted mana cost 1, reveal it, and then put it into your hand. Then shuffle your library.
1/1
Splintering Ember R
Instant (C)
Splintering Ember deals 1 damage to each of up to three target creatures.
Stonebreaker 3R
Creature — Beast (U)
Whenever Stonebreaker deals combat damage to a player, destroy target artifact that player controls.
3/3
Streetwise Urchin R
Creature — Human (C)
Whenever Streetwise Urchin blocks, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
“Never trust a child alone on the streets.”
1/1
Tavern Drunkard 1RR
Creature — Human (C)
When Tavern Drunkard enters the battlefield, destroy target artifact.
At the end of your turn tap Tavern Drunkard.
“I tell you wh-hic-what..the next-hic-next round is on me.”
2/2
Tavern Wench 1R
Creature — Human (R)
T: Tap target creature an opponent controls. Then put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” Activate this ability only any time you could cast a sorcery.
She plays to the basest of human needs and is well paid for her services.
0/1
Tear Down the Walls 3RR
Instant (U)
Destroy target land.
Unexpected Tactics 1R
Instant (C)
Creatures you control get +1/+0 and have first strike until end of turn.
As for the guards, Evirin had a few tricks up his sleeve.
Unruly Peasant RR
Creature — Human (C)
Haste
T, Discard a card: Unruly Peasant deals 1 damage to target creature or player. If the discarded card was an artifact, Unruly Peasant deals 3 damage to target creature or player instead.
“Buncha flops, prancing about in their fancy clothes, thinking they’re better than the rest of us!”
1/2
Volatile Mana Bonds 3R
Enchantment (R)
At the end of each step and phase, when mana empties from a player’s mana pool, that player loses 1 life for each unspent mana.
Mana on Teldaria is highly toxic and unstable, overexposure can lead to sickness and eventually death.
The World Turns to Ash 5RR
Enchantment (M)
When The World Turns to Ash enters the battlefield, destroy all other nonland permanents and put an ash counter on each land, those lands gain “When this land becomes tapped, sacrifice it.” If a land with an ash counter is tapped for mana, it produces 1 instead of any other type and amount.
When there are no lands with ash counters on them, sacrifice The World Turns to Ash.
Green
Legendary Creature — Beast Noble (M)
Trample
Whenever Arshak, Last of His Kind deals combat damage to a player, you may search your library for a beast creature card. If you do, reveal it, then put it into your hand. Then shuffle your library.
He is always searching for that which he lost many ages ago.
7/7
Ayara Glenn, Beast Tamer 2GG
Planeswalker — Ayara (M)
Starting Loyalty: 4
+1: Target creature you control gets +1/+1 and gains intimidate until end of turn.
-3: Put a 4/4 green beast creature token with trample onto the battlefield.
-8: Search your library for any number of beast creature cards and put them onto the battlefield. They gain haste and trample until end of turn.
Ayara’s Call 2G
Sorcery (U)
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Among the first things she teaches them is to come when she calls.
Basilisk of the Darkwood 6GG
Legendary Creature — Snake (R)
Deathtouch
When Basilisk of the Darkwood enters the battlefield, you may search your library for an enchantment card named Gaze of the Basilisk and put it onto the battlefield enchanting target creature. Then shuffle your library.
Whenever Basilisk of the Darkwood attacks, destroy target artifact you don’t control.
6/6
Bird Hunting Spider 3G
Creature — Spider (C)
Reach
Whenever Bird Hunting Spider blocks a creature with flying, it gets +0/+2 and gains deathtouch until end of turn.
2/3
Biting Wohmbax 3G
Creature — Beast (C)
G, T: Biting Wohmbax deals 1 damage to target player.
“I call this one Bitey.” — Simpleton Harry
3/4
Carnivorous Hunger 2G
Instant (U)
Target creature you control fights target creature you don’t control. If a creature you don’t control dealt damage this way would die, exile it instead and gain life equal to its toughness.
As one ventures near the Darkwood, the hunter often becomes the hunted.
Chart the Wilds GG
Sorcery (C)
Choose a land you control, search your library for a land with the same land type and put it onto the battlefield tapped.
There is good money in it for those brave enough to venture Teldaria’s uncharted lands.
Colossal Spider 7G
Creature — Spider (R)
Reach, Trample
When Colossal Spider dies, put 8 1/1 green Spider creature tokens with Reach onto the battlefield.
The not so itsy-bitsy spider.
8/8
Encroach of Nature 3G
Sorcery (U)
Destroy target artifact or enchantment. If you control at least five forests, destroy target artifact and target enchantment instead.
Evoke the Highwood 5GG
Instant (R)
Choose one —
• Search your library for two land cards and put them onto the battlefield. Then shuffle your library.
• Search your library for a creature card and put it onto the battlefield. Then shuffle your library.
• Creatures you control get +4/+4 and gain trample until end of turn.
Explosive Strength 3G
Instant (U)
Target creature you control gets +X/+X until end of turn, where X is equal to its power plus its toughness.
Sacrifice that creature at the end of turn.
When pushed to the brink, nature grants one last showing of might.
Gaze of the Basilisk 1GG
Enchantment — Aura (U)
Enchant Creature
Hexproof
Enchanted creature has defender and is an artifact in addition to its other types.
Activated abilities of enchanted creature cannot be activated.
If you walk where seldom dare, be mindful of a scornful glare. You’ll join the statues in her lair. Beware the basilisk’s lethal stare.
Grand Horned Lampid 4G
Creature — Beast (C)
As the Highwood trails into the Dark, size may mean your survival.
5/5
Gravity Shift 2GG
Instant (C)
Gravity Shift deals 1 damage to all creatures with flying. Those creatures lose flying until end of turn.
What goes up must come down.
Great Teldarian Stag 4G
Creature — Elk (C)
Trample
The game becomes bigger the further into Teldaria’s wilds you venture.
6/2
Hibernating Hookfang 3G
Creature — Beast (U)
Intimidate
At the beginning of your upkeep, tap Hibernating Hookfang unless you pay 1.
4/4
Highwood Howlspeaker 4G
Creature — Human (U)
When Highwood Howlspeaker enters the battlefield, put two 2/2 green wolf creature tokens onto the battlefield.
An untamed heart with a will as free as the wild.
2/2
Highwood Prowler 1G
Creature — Beast (C)
Intimidate
2/2
Highwood Satyr 1G
Creature — Satyr (C)
Forestwalk
T: Add G to your mana pool.
None know their way through the Highwood of Teldaria better than the satyr.
1/2
Howlspeaker Shaman 1G
Creature — Human Shaman (C)
Sacrifice Howlspeaker Shaman: Put a 2/2 green wolf creature token onto the battlefield.
The Howlspeaker’s kinship with the pack transcends life itself.
2/2
Impervious Ridgeback 3G
Creature — Beast (U)
Impervious Ridgeback has indestructible as long as it is tapped.
Impervious Ridgeback may block creatures as though it isn’t tapped.
Teldarian armor smiths have long studied the hide of the Ridgeback, hoping to perfect their craft.
1/3
Natural Tutelage 4G
Sorcery (U)
Draw cards equal to the highest power among creatures you control.
“The wilds have much to teach us. One need only to listen.” — Ayara Glenn, Beast Tamer
Nymph of Paradise Glen GG
Creature — Nymph (C)
1, T: Add one mana of any color to your mana pool.
She can show you beauty beyond your wildest imagination.
1/1
One with Nature 1G
Enchantment (C)
Whenever a land enters the battlefield, you gain 1 life.
The palace’s gardens bring more than just serenity.
Privileged Grounds 2GG
Enchantment (R)
Whenever a nontoken noble creature enters the battlefield under your control, you may search your library for a basic land card, then put it onto the battlefield tapped under your control.
Sacrifice Privileged Grounds: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Rain of Pollen 1G
Instant (C)
Prevent all combat damage that would be dealt this turn.
You gain 3 life.
The blooming of the Highwood’s flowers both protects and sustains life.
Rapid Oxidization 1GG
Instant (C)
Exile target artifact.
Ridgeback Ward G
Instant (C)
Target creature you control gains indestructible until end of turn. Tap that creature.
Teldarian shamans harnessed the spirit of the Ridgeback for their protective wards.
Sentinel of the Highwood 1G
Creature — Beast Knight (C)
Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.)
Rotiart trained a select group of beastmen to protect the border between the kingdom and the Darkwood.
2/2
Speaker of the Trees 2G
Legendary Creature — Beast Shaman (R)
Forests you control have hexproof.
2G, T: Put a colorless basic Forest land token onto the battlefield tapped.
“I speak for those that cannot defend themselves.”
2/2
Spitting Wood Asp 3GG
Creature — Snake (U)
Deathtouch
4GG, T: Spitting Wood Asp deals 1 damage to target creature.
2/4
Stonehide Behemoth 8G
Creature — Beast (C)
Trample
9/9
Titanic Wood Asp 3GG
Creature — Snake (R)
Deathtouch
Sacrifice a forest: Titanic Wood Asp gains trample until end of turn.
If you see it coming, it’s already too late.
6/6
Traverse the Darkwood 4G
Instant (R)
Search your library for a forest card and a swamp card and put them onto the battlefield tapped. Then shuffle your library.
Creatures you control gain deathtouch until end of turn.
There are many things to learn from the furthest reaches of the Darkwood, for those that survive the trek.
Wandering Loamtreader 2G
Creature — Beast (U)
When Wandering Loamtreader enters the battlefield, search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
He carries the weight of the world wherever he roams.
1/3
Whispers of the Wind G
Sorcery (C)
Choose either creature or land, then reveal the top card of your library. If it is the named type, put it into your hand. If it is not the named type, put it on the bottom of your library.
The wind holds many secrets as it blows through the Highwood.
Wood Asp Neonate G
Creature — Snake (C)
Deathtouch
Even from birth, the wood asp’s venom is potent enough to kill the strongest of beasts.
0/1
Woodland Brawler GGG
Creature — Beast (U)
When Woodland Brawler enters the battlefield, it fights another target creature.
It lives to fight.
3/3
Multicolor
Legendary Creature — Human Noble (M)
When Renar Vires, King of Teldaria enters the battlefield, tap all creatures you don’t control.
Creatures your opponents control don’t untap during their controller’s untap step unless they pay 2 for each creature.
“A true king commands respect through his actions, not his title.”
3/4
Royal Taxation XXWU
Enchantment (R)
Royal Taxation enters the battlefield with X tax counters on it.
Spells your opponents control cost X more to cast.
The papers bore King Renar’s name and signature, but the monarch’s eyes never saw them.
Mindshriek Hellkite 3UUB
Creature — Dragon Horror (M)
Flying, Hexproof
1UB: Target player reveals cards from the top of his or her library until they reveal a land card, then puts all cards revealed this way into his or her graveyard. Mindshriek Hellkite gets +X/+0 until end of turn, where X is equal to the number of cards revealed this way.
Its breath sows insanity within even the soundest of minds.
3/6
Riverbank Banshee 1UB
Creature — Spirit Horror (U)
Islandwalk, Swampwalk
Whenever Riverbank Banshee deals combat damage to an opponent, put a voice counter on it.
Remove three voice counters from Riverbank Banshee: Target opponent discards a card at random.
1/3
Burn the Scripture XBR
Instant (M)
Scry X, then reveal the top card of your library. Put a number cards from the top of your library into your graveyard equal to the revealed card’s converted mana cost. Burn the Scripture deals damage to target creature or player equal to the number of cards put into your graveyard this way. X can’t be zero.
Word of God, wrath of Hell.
Lynch Mob 1BR
Creature — Human (U)
When Lynch Mob enters the battlefield, put a noose counter on target tapped creature. That creature’s controller may choose not to untap that creature during their untap step as long as it has a noose counter on it.
Whenever a creature with a noose counter on it becomes untapped, destroy that creature.
It was becoming very apparent, Teldaria’s general populace was out for blood.
2/2
Arachenya, Spider Queen 3RG
Legendary Creature — Spider (R)
Reach, Vigilance
Whenever a creature blocks or becomes blocked by a spider you control, put a web counter on it.
Creatures with web counters do not untap during their controller’s untap step.
4/4
Brush Fire RG
Sorcery (U)
As an additional cost to cast Brush Fire, sacrifice a Forest.
Choose one —
• Brush Fire deals 4 damage to target creature or player.
• Brush Fire deals 2 damage to target creature or player, then destroy target land.
Sulfur-Fang Widow RG
Creature — Spider (U)
1R: Sulfur-Fang Widow gets +1/+0 until end of turn. If you have activated this ability three or more times this turn, Sulfur-Fang Widow deals 1 damage to target creature or player.
G: Sulfur-Fang Widow gains Reach until end of turn.
2/2
Traveling Merchant GW
Creature — Human (R)
1, T: Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Barter 2: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Activate this ability only when you could cast a sorcery. (To barter 2, sacrifice two artifact tokens named Gold.)
Barter 3: Exile target attacking creature. (To barter 3, sacrifice three artifact tokens named Gold.)
He offers many goods and services, for a small fee.
1/2
Prince Nera, Heir to the Throne 1WB
Legendary Creature — Human Noble (R)
First Strike, Deathtouch
When a creature dealt damage this turn by Prince Nera, Heir to the Throne dies, its controller loses 1 life.
“Master Rotiart taught me how to wield a blade, but it was Master Ranes that taught me how to kill with one.”
1/3
Quell the Rebellion 3WB
Instant (R)
Destroy up to two target non-noble creatures. Gain life equal to the combined toughness of those creatures.
“Some day soon I shall be king, and then Teldaria will have a ruler competent enough to put those peasants in their place.” — Prince Nera Vires
Darkwood Chant 2BG
Enchantment (R)
Lands you control have “T: Add one mana of any color to your mana pool. You lose 1 life.”
Deadbore Hornet BG
Creature — Insect (U)
Flying, Deathtouch
Whenever a creature with toughness greater than 2 is dealt damage by Deadbore Hornet, sacrifice Deadbore Hornet.
1/2
Artifact
Artifact (U)
T: Add B to your mana pool, Black Mana Ore deals 1 damage to you.
Blue Mana Ore 2
Artifact (U)
T: Add U to your mana pool, Blue Mana Ore deals 1 damage to you.
Green Mana Ore 2
Artifact (U)
T: Add G to your mana pool, Green Mana Ore deals 1 damage to you.
Gruesome Guillotine 4
Artifact (M)
Gruesome Guillotine enters the battlefield tapped.
Gruesome Guillotine doesn’t untap during your untap step.
5: Untap Gruesome Guillotine.
3, T: Destroy target creature.
For the greatest crimes, finality in punishment.
Hardened Shield 2
Artifact — Equipment (C)
Equipped creature can block an additional creature.
If equipped creature is a knight it has vigilance.
Equip 1
“Any man can pick up a shield, a true knight masters both attack and defense.” — Rotiart
Honed Blade 2
Artifact — Equipment (C)
Equipped creature gets +1/+0.
If equipped creature is a knight it gets an additional +1/+0 and has first strike.
Equip 2
Dangerous in the hands of some, deadly in the hands of others.
Living Memorial 5
Artifact Creature — Shapeshifter (R)
Whenever another nontoken creature dies, you may exile that card.
3, T: Choose a creature card exiled with Living Memorial. Living Memorial becomes a copy of that card, except it is an artifact in addition to its other types, and it gains this ability and “Whenever another nontoken creature dies, you may exile that card”.
0/5
Lord Commander’s Blade 5
Artifact — Equipment (R)
Equipped creature gets +3/+3 and has Vigilance and Honor.
Equip 1
Market Street Bazaar 3
Artifact (R)
Discard a card: Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” Activate this ability only any time you could cast a sorcery.
Barter 2: Draw a card. (To barter 2, sacrifice two artifact tokens named Gold.)
Mockingbird 4
Artifact Creature — Bird Construct (R)
Flying
When Mockingbird enters the battlefield choose a color.
Mockingbird has protection from the chosen color.
Mockingbird’s power is equal to the number of permanents of the chosen color and its toughness is equal to that number plus 1.
“As it flew by I could have sworn I heard what sounded like a mechanical laughter, as if it was mocking me.”
*/*+1
Red Mana Ore 2
Artifact (U)
T: Add R to your mana pool, Red Mana Ore deals 1 damage to you.
Rusted Claymore 1
Artifact — Equipment (U)
Equipped creature gets +3/+3.
Whenever equipped creature deals combat damage, sacrifice Rusted Claymore.
Equip 1
Scepter of the King 3
Artifact — Equipment (R)
At the beginning of your upkeep, Scepter of the King deals 1 damage to you.
T: Add one mana of any color to your mana pool. Scepter of the King deals 1 damage to you.
Equipped creature gets +1/+1 and is a noble in addition to its other creature types.
Equip 2
Strange Trinket 3
Artifact (C)
T: Add 1 to your mana pool.
T, Sacrifice Strange Trinket: Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
A peculiar object from a far away land. Despite its cold and rigid appearance it is soft and warm to the touch. These trinkets are commonplace at the palace bazaar.
Strong-Iron Ball 2
Artifact — Equipment (U)
Equipped creature gets +2/+0 and has “Whenever this creature attacks, it doesn’t untap during its controller’s next untap step.”
1, Discard Strong-Iron Ball from your hand: Strong-Iron Ball deals 2 damage to target creature.
Equip 1
Symbol of the Faith 1
Artifact — Equipment (C)
Equipped creature has lifelink.
Equip 3
Items etched with the filament of the Gods grant blessings upon their bearers.
Vingar’s Elixir 3
Artifact (U)
Vingar’s Elixir enters the battlefield with 3 charge counters on it.
Remove a charge counter from Vingar’s Elixir, T: You gain 2 life.
Remove two charge counters from Vingar’s Elixir, T: Draw a card and lose 1 life.
Remove three charge counters from Vingar’s Elixir, T: Creatures your opponents control can’t attack you this turn. You lose 3 life.
When Vingar’s Elixir has no charge counters on it, sacrifice it.
Well-Worn Plate 1
Artifact — Equipment (C)
Equipped creature gets +0/+3
When Well-Worn Plate becomes attached to a creature, tap that creature unless it is a knight.
Equip 2
Few can properly bear the weight of a knight’s armor.
White Mana Ore 2
Artifact (U)
T: Add W to your mana pool, White Mana Ore deals 1 damage to you.
Land
Land (C)
As Bloodstone Shore enters the battlefield, you may discard a noncreature card. If you don’t, Bloodstone Shore enters the battlefield tapped.
T: Add U or R to your mana pool. Bloodstone Shore deals 1 damage to you.
Charred Forest
Land (U)
Charred Forest enters the battlefield tapped.
When Charred Forest enters the battlefield, add 1 to your mana pool.
T: Add R or G to your mana pool.
Darkwood Hollow
Land (C)
As Darkwood Hollow enters the battlefield, you may discard a noncreature card. If you don’t, Darkwood Hollow enters the battlefield tapped.
T: Add G or B to your mana pool. Darkwood Hollow deals 1 damage to you.
Deserted Peak
Land (C)
As Deserted Peak enters the battlefield, you may discard a noncreature card. If you don’t, Deserted Peak enters the battlefield tapped.
T: Add R or W to your mana pool. Deals 1 damage to you.
Forsaken Church
Land (C)
As Forsaken Church enters the battlefield, you may discard a noncreature card. If you don’t, Forsaken Church enters the battlefield tapped.
T: Add W or B to your mana pool. Deals 1 damage to you.
Glistening River
Land (U)
Glistening River enters the battlefield tapped.
When Glistening River enters the battlefield, add 1 to your mana pool.
T: Add W or U to your mana pool.
The Grand Athenaeum
Legendary Land (M)
The Grand Athenaeum enters the battlefield with three study counters on it.
T: Add 1 to your mana pool.
Remove a study counter from The Grand Athenaeum, T: Draw a card. Activate this ability only if you control a noble creature.
If The Grand Athenaeum has no study counters on it, sacrifice it.
Only those of noble blood may walk its sacred halls.
Mass Grave
Land (R)
T: Add B to your mana pool. Mass Grave deals 1 damage to you.
3BB, T, Sacrifice Mass Grave: Put the top card of your library into your graveyard, then all creatures get -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
Palace Barracks
Land (R)
T: Add W to your mana pool. Palace Barracks deals 1 damage to you.
1WW, T, Sacrifice Palace Barracks: Put X 2/1 white human knight creature tokens with Honor onto the battlefield, where X is equal to the number of plains you control.
Predator’s Nest
Land (R)
T: Add G to your mana pool. Predator’s Nest deals 1 damage to you.
5GG, T, Sacrifice Predator’s Nest: Creatures you control get +X/+X and gain trample until end of turn, where X is equal to the highest power among creatures you control.
River of Denial
Land (R)
T: Add U to your mana pool. River of Denial deals 1 damage to you.
2UU, T, Sacrifice River of Denial: Counter target spell.
Sulfuric Marsh
Land (U)
Sulfuric Marsh enters the battlefield tapped.
When Sulfuric Marsh enters the battlefield, add 1 to your mana pool.
T: Add B or R to your mana pool.
Sunlit Woodland
Land (U)
Sunlit Woodland enters the battlefield tapped.
When Sunlit Woodland enters the battlefield, add 1 to your mana pool.
T: Add G or W to your mana pool.
Tranquil Stream
Land (C)
As Tranquil Stream enters the battlefield, you may discard a noncreature card. If you don’t Tranquil Stream enters the battlefield tapped.
T: Add G or U to your mana pool. Tranquil Stream deals 1 damage to you.
Underground Lake
Land (U)
Underground Lake enters the battlefield tapped.
When Underground Lake enters the battlefield, add 1 to your mana pool.
T: Add U or B to your mana pool.
Unstable Volcano
Land (R)
T: Add R to your mana pool. Unstable Volcano deals 1 damage to you.
XRR, T, Sacrifice Unstable Volcano: Unstable Volcano deals X damage to target player.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
New mechanics:
Mount X(X: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Plot X Exile the top X cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.
Recall X (X:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.
Returning mechanics:
Barter X (To Barter X, sacrifice X colorless artifact tokens named Gold.)
Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature's power.)
White
Sorcery (U)
Target player shuffles all cards they own in exile into their library.
Draw a card.
To forgive is divine.
Armored War Horse 2WW
Creature — Horse (U)
Mount 2 (2: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +2/+4 and has vigilance.
2/4
Banishment WWW
Instant (U)
Exile target creature.
“For your service to our kingdom, our great king has granted you mercy for your crimes. But set foot in Teldaria again traitor, and you will meet your end.” — Vingar Ranes to Rotiart
Battlefield Stallion 1W
Creature — Horse (C)
Mount 2 (2: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +2/+2. If mounted creature is a knight, it gets an additional +1/+1.
Horses serving the crown receive every bit the same respect their riders do.
2/2
Cavalry Captain 4WW
Creature — Human Knight (R)
When Cavalry Captain enters the battlefield put a 2/2 white horse creature token onto the battlefield. It has “Mounted creature gets +2/+2 and has first strike.” and Mount 3 (3: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.), then Calvary Captain mounts it.
Whenever this creature attacks, other attacking mounted creatures you control get +1/+0 until end of turn.
3/3
Cry for Help 4WW
Instant (R)
Search your library for a creature card and put it onto the battlefield, then shuffle your library. That creature gains Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.) until end of turn.
At the beginning of the next end step, shuffle that creature into your library.
Even in the darkest of times, Teldaria’s finest will answer the call of those in need.
Dignified Resignation 1W
Sorcery (C)
As an additional cost to cast Dignified Resignation, return a nontoken creature you control to your hand.
Draw a card and gain 3 life.
Upon retirement, knights of Teldaria are bestowed gifts in thanks for their service.
Drunken Kinsman 2W
Creature — Human Noble (C)
When Drunken Kinsman enters the battlefield, untap all noble creatures you control. Then tap Drunken Kinsman.
Every family has one, no matter lineage.
0/3
Experienced Weaponsmith 3W
Creature — Human Artificer (R)
1W, T, sacrifice an artifact: Search your library for an equipment card and put it onto the battlefield, then shuffle your library. Until end of turn, its equip cost is reduced by 1.
2/2
Fell the Beast 2W
Instant (C)
Destroy target creature with power 4 or greater. If that creature is a beast, put a colorless Equipment artifact token named Beast Hide onto the battlefield. It has “Equipped creature gets +0/+2 and has forestwalk.” and equip 2.
Highblood Fencer W
Creature — Human Noble (C)
First strike
“Years of dedication and training are required to begin learning how to wield a sword proper.” — Rotiart
1/1
Honor of the Guard 4W
Enchantment (U)
Whenever a plains enters the battlefield or you cast a white spell, put a 2/2 white human knight creature token onto the battlefield.
Indict W
Instant (C)
Target opponent can’t play spells during their next turn.
Cast this spell only if a source that opponent controlled dealt damage to you this turn.
May the punishment fit the crime.
Jester of the High Court WW
Creature — Human (C)
Vigilance
T: Target creature must block Jester of the High Court if able.
When Jester of the High Court dies you may pay 3B. If you do, search target player’s library for up to two cards and exile them. Then that player shuffles his or her library.
“Why aren’t you laughing?”
0/1
Master of Coin 4W
Creature — Human Noble (C)
When Master of Coin or another noble enters the battlefield you may pay 1. If you do put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
1/3
Momentary Blindness W
Enchantment — Aura (U)
Enchant Creature
Whenever enchanted creature attacks, its controller flips a coin. If they lose the flip, tap that creature and prevent all combat damage it would deal this turn.
Many knights reflect the sun’s light off the edge of their blades in an attempt to disorient opposing archers.
Nostalgic Craftsman 2W
Creature — Human Artificer (U)
Vigilance
When Nostalgic Craftsman enters the battlefield, recall target artifact or enchantment in your graveyard. (Exile target artifact or enchantment card from your graveyard, then search your library for a card with the same name as the exiled card, reveal it, then put it into your hand. Then shuffle your library.)
1/2
Palace Stable Master 1W
Creature — Human (U)
Horses you control get +1/+1.
T: Reduce target creature’s mount cost by 1.
“Take it easy, she’s a spirited one.”
1/1
Peaceful Memory 1W
Sorcery (R)
Recall 2W (2W:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Return to the battlefield target permanent card that was put into the graveyard this turn. You gain 3 life. Then repeat this process for each card named Peaceful Memory you own in exile.
There is peace to be found in memories of time before war, before revolt, but one must take care not to get lost in such nostalgia.
Regal Mistress 1W
Creature — Human Noble (C)
Whenever Regal Mistress deals combat damage to a player, target creature that player controls doesn’t untap during their next untap step.
The secrets she knows can bring an entire kingdom into submission.
1/4
Renowned Veteran W
Creature — Human Knight (U)
Renowned Veteran enters the battlefield with a +1/+1 counter on it for each copy of Renowned Veteran you own in exile.
Recall WW (WW:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Some swordsmen live on long after they have passed, their stories inspiring those that would listen.
2/1
Retribution of the Wise 3WWW
Sorcery (R)
Retribution of the Wise can’t be countered by spells or abilities.
Choose a color. Exile all permanents of the chosen color.
“When pushed to the brink, the oppressed will always rise to challenge their oppressors.” — Wiseman Tang
Rotiart the Traitor 3WW
Legendary Creature — Human Knight (M)
Vigilance, Honor (If another creature you control blocks or becomes blocked, you may tap this creature. If you do, that creature gets +0/+X until end of turn, where X is equal to this creature’s power.)
Rotiart the Traitor enters the battlefield with a +1/+1 counter on him for each card you own in exile.
3/3
Royal Invitation XW
Sorcery (C)
Reveal the top X cards of your library. Put all noble cards revealed this way into your hand, then shuffle the rest into your library.
“To our most esteemed of guests..”
Silence the Opposition 1WWW
Enchantment (R)
Legendary creatures you don’t control can’t attack or block and have no abilities.
“And if they will not be silenced, remove their tongue.” — King Nera Vires
Skyfleet Eagle 2W
Creature — Bird (C)
Flying
Mount 4 (4: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +2/+2 and has flying and first strike.
2/2
Take the Fall 1W
Instant (U)
As an additional cost to cast Take the Fall, exile a creature you control.
Prevent all combat damage that would be dealt to target creature until end of turn. If a spell or ability would destroy that creature, return it to its owner’s hand instead.
Loyalty to the prince was the only crime Rotiart ever committed.
Blue
Enchantment (U)
When According to Plan enters the battlefield, Plot 2 (Exile the top two cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Whenever you cast a spell from exile, draw a card.
“And everything falls into place.” — Vingar Ranes, the King’s Confidant
Ancestral Memory 3UU
Sorcery (R)
Draw 3 cards. Then draw an additional card for each copy of Ancestral Memory you own in exile.
Recall U (U:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Apparate 1UU
Instant (C)
Shuffle target creature you own into your library. At the beginning of your next upkeep, search your library for a creature with the same name and put it onto the battlefield with a +1/+1 counter on it, then shuffle your library.
“When I return from my studies, I shall be far stronger than you remember me.”
Bella’s Whisper 2U
Instant (C)
Plot 1 (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Tap target creature an opponent controls, it doesn’t untap during its controller’s untap step.
Her voice, like ice, soothed and seduced the broken king.
Blink U
Instant (C)
Recall 3 (3:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Exile target creature. Then return that creature to the battlefield under its owners control.
Chronicler of Memories 2U
Creature — Human Wizard (R)
Whenever you recall a spell, you may search your library for an additional copy of that card.
Recall costs of cards you own cost 1 less.
0/2
Covet 4UU
Enchantment (R)
Whenever an opponent casts a spell, draw a card.
Discard seven cards: Gain control of target spell.
Creative Differences UU
Instant (U)
As an additional cost to cast Creative Differences, discard a card.
Counter target spell unless its controller discards a card with the same converted mana cost as the discarded card.
“At the end of the day, we just couldn’t see eye to eye.”
Fathom Storm 6UU
Sorcery (M)
As you cast Fathom Storm you may exile up to two instant or sorcery cards from your graveyard If you do, add those cards effects to this spell.
Choose two —
• Tap up to two target permanents. They don’t untap during their controller’s next untap step.
• Draw a card.
• Target creature you control gains flying and hexproof until end of turn.
Exile Fathom Storm.
In a sea of possibilties, the truly awake choose all.
Foretell U
Instant (C)
Name a card type, then reveal the top card of your library. If the revealed card is of the type you named, put it into your hand. If the revealed card is not of the type you named, put it on the bottom of your library.
Leatherback Leviathan 4UU
Creature — Leviathan (U)
At the beginning of your upkeep return an island you control to your hand. If you do not, sacrifice Leatherback Leviathan.
Mount 7 (7: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +6/+6 and has islandwalk.
A beast so fearsome, only the merfolk dare try and tame it.
6/6
Maelstra of the Deep 4UU
Planeswalker — Maelstra (M)
Starting Loyalty: 5
+1: You may exile a nonland card from your hand face down. Until the beginning of your next turn you may cast the exiled card as though it had flash. If you do not, return the exiled card to your hand.
-3: Put three 1/1 blue merfolk creature tokens with islandwalk onto the battlefield.
-8: For each island you control, return target permanent you don’t control to its owner’s hand.
Manipulator of the Tides 2U
Creature — Merfolk (U)
1UU, T: Until end of turn, you may cast target instant or sorcery card from your graveyard as though it had flash.
Teldarian mermaids can channel the Æther through the ocean’s currents, drawing upon mana long since dispersed.
2/2
Mass Shift 1UU
Sorcery (C)
Exchange target creature’s power and toughness.
“I believe I have made a terrible misjudgment.”
Prized Commodity 3UU
Enchantment — Aura (R)
Enchant Creature or Artifact
At the beginning of each player’s upkeep, that player may barter 3. If they do, they gain control of enchanted permanent.
Sacrifice enchanted permanent: Put five colorless artifact tokens named Gold onto the battlefield. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.” Activate this ability only if you control enchanted creature.
Recollection of Naught UUU
Instant (C)
Counter target spell.
Recall U (U:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
“When we’re finished here you will remember nothing.”
Semblance of Form U
Creature — Shapeshifter (R)
You may have Semblance of Form enter the battlefield as a copy of any non-token creature on the battlefield.
At the beginning of your upkeep you may pay X, where X is equal to this card’s converted mana cost. If you do not, exile it.
Some beings never truly grasp the difficulty of merely existing.
0/0
Shred the Evidence U
Instant (C)
As an additional cost to cast Shred the Evidence, exile the top 3 cards of your library.
Counter target spell with converted mana cost 2 or less. You lose 1 life.
Leave no trace behind.
Song of the Sea 2U
Enchantment (U)
Whenever an island enters the battlefield or you cast a blue spell, put a 1/1 blue merfolk creature token with islandwalk onto the battlefield.
A melody best left unheard.
Soul Exchange 2U
Instant (C)
Plot 1 (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Choose target creature you control and target creature you don’t control. Until end of turn, exchange the power and toughness and creature types of the chosen creatures.
One soul enters, one soul leaves.
Sow Distrust 3U
Enchantment (U)
When Sow Distrust enters the battlefield, Plot 1. (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Whenever a creature enters the battlefield under an opponent’s control, you may pay 2UU. If you do, return another target creature that player controls to its owner’s hand.
“They want what you have fought so hard for, don’t let them take it from you.”
Stack the Deck XUU
Instant (R)
Look at the top X cards of your library, then put them back in any order. If X is 7 or more, scry X instead.
“Time to tilt the odds in my favor.”
String of Coincidences 1UU
Sorcery (U)
Scry 2 (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Plot 2 (Exile the top two cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
“If we connect the dots, a pattern starts to emerge.”
Studious Grandmaster 3U
Creature — Human Wizard (U)
Flash
When Studious Grandmaster enters the battlefield, recall target instant or sorcery in your graveyard. (Exile target instant or sorcery card from your graveyard, then search your library for a card with the same name as the exiled card, reveal it, then put it into your hand. Then shuffle your library.)
2/2
Thought Shift 1U
Instant (C)
Scry 1 (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Draw a card, then put a card from your hand on top of your library.
Troubled Waters 3U
Instant (C)
For each island you control, tap or untap target nonland permanent.
Even the seas know something is wrong on Teldaria.
Black
Creature — Skeleton Horse (C)
1B: Regenerate (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Mount 2 (2: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +2/+2 and has Fear.
Riders of the Blackash march into battle on fearsome skeletal horses, the horrific sight wrenching the minds of lesser men.
2/2
Bloodsoaked Wings 1B
Enchantment — Aura (C)
Enchant Creature
Enchanted creature has flying and is a black vampire in addition to its other creature types.
By Order of the King 3BB
Enchantment (R)
Whenever a creature enters the battlefield, if it is the first creature to enter the battlefield under that player’s control this turn, that player sacrifices that creature.
Nera Vires’ first act as king put a bloody end to the rebellion, as his men slaughtered the first born of every low blood family in the kingdom.
Carve the Flesh 3BB
Sorcery (U)
All non-vampire creatures get -X/-X until end of turn, where X is equal to the number of vampires you control.
For each noble that dies this way, you gain 1 life.
Dine on decadence.
Dark Designs BB
Sorcery (C)
As an additional cost to cast Dark Designs, sacrifice a creature.
Plot 1 (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
You draw 2 cards and you lose 1 life.
Fear of the Dark 2B
Enchantment (U)
Whenever a swamp enters the battlefield or you cast a black spell, put a 1/1 black elf warrior creature token with forestwalk onto the battlefield.
Fragile Inevitability 3BBBB
Enchantment — Aura (M)
Enchant player
At the beginning of enchanted player’s upkeep, put an end counter on Fragile Inevitability. Then enchanted player discards a card, sacrifices a permanent, and loses 2 life for each end counter on Fragile Inevitability.
Grand Scheme XXBB
Sorcery (U)
Plot X (Exile the top X cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Search your library for X cards and put them into your hand, then shuffle your library. You lose 3 life.
“Does the king know?”
Honored Dead BB
Creature — Zombie Noble (C)
Honored Dead enters the battlefield tapped.
Honored Dead can’t block or be blocked.
Even in death, nobility commands respect.
2/2
Last Rites 4B
Enchantment (R)
When Last Rites enters the battlefield Plot 4. (Exile the top four cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Whenever a nontoken creature you control dies, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” Then you draw a card and you lose 1 life.
Mermaid’s Embrace 1BB
Instant (U)
Target creature gets -2/-2 until end of turn. If you control an island, target creature gets -5/-5 until end of turn instead.
She’ll take your breath away.
Nervous Conspirator 2B
Creature — Human (U)
When Nervous Conspirator enters the battlefield, Plot 1. (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Whenever you cast a spell from exile, return Nervous Conspirator to your hand.
“We’re going to get caught...”
2/2
Order of the Blackash 4B
Creature — Vampire Noble (C)
Sacrifice a creature, T: Add B to your mana pool.
The Blackash, a sect of high ranking Outcaste nobles, perform the most unspeakable of rituals including human sacrifice, and profane dealings.
4/4
Outcaste Alchemist 2B
Creature — Vampire Wizard (C)
Pay 2 life, T: Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
The art of blood transfusion is known only to Outcaste willing to surrender what little of their humanity remains, leaving behind a monstrous visage.
0/4
Outcaste Debauchery X1BB
Sorcery (U)
Each opponent loses X life, then choose one —
• You gain life equal to the life lost this way.
• Plot X, where X is equal to the life lost this way. (Exile the top X cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Outcaste Fortune Teller 3B
Creature — Vampire Mystic (U)
Lifelink
When Outcaste Fortune Teller enters the battlefield, recall target nonland card in your graveyard, you lose 2 life. (Exile target nonland card from your graveyard, then search your library for a card with the same name as the exiled card, reveal it, then put it into your hand Then shuffle your library.)
1/1
Outcaste of Foul Cravings 2B
Creature — Vampire Noble (C)
Lifelink
Whenever another creature dies you may tap Outcaste of Foul Cravings. If you do, gain 2 life and Outcaste of Foul Cravings doesn’t untap during your next untap step.
2/2
Outcaste of the Night Sky 1BB
Creature — Vampire Noble (C)
Flying
Wings as black as the night carry a select few Outcaste on their grisly hunts.
2/2
Outcaste of the Savage Thirst 1B
Creature — Vampire (C)
Lifelink
Outcaste of the Savage Thirst attacks each turn if able.
When Outcaste of the Savage Thirst deals combat damage to a player, put a +1/+1 counter on it.
Some Outcaste shed their nobility, succumbing to and embracing the true, savage nature of their affliction.
1/2
Painful Memory 1BB
Instant (R)
Destroy target creature.
If you own a card named Painful Memory in exile, destroy all creatures and lose 1 life for each creature destroyed this way instead.
Recall 2BB (2BB:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
May this loss be one you will always remember.
Sanguimancer of the Blackash 3BB
Creature — Vampire Wizard (R)
1BB, T, exile a card from your graveyard: Target player loses life equal to the converted mana cost of the exiled card.
2/2
Sarrek’s Harvest 2B
Sorcery (R)
Search target opponent’s library for a creature card and put it into their graveyard. Then that player shuffles their library.
Sarrek’s Presence 2B
Enchantment (U)
When Sarrek’s Presence enters the battlefield, put target creature card from a graveyard onto the battlefield with a grave counter on it.
At the beginning of your upkeep you may pay 2 life. If you do not, sacrifice Sarrek’s Presence and exile that creature.
Sarrek’s magic was a miasma, eating away at life and death itself.
Sinister Intentions BBB
Instant (U)
Plot 2 (Exile the top two cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Destroy target creature.
Tainted Well 1BB
Enchantment (R)
Whenever a player casts a spell, that player loses 2 life.
“A chunk of mana ore was found at the base of the market’s communal well yesterday morning. Investigation into the matter is under way...” — excerpt from Teldarian Times article
Unbridled Avarice 2BB
Enchantment (R)
You can’t gain life.
Whenever an opponent draws a card, you draw a card and you lose 2 life.
Underhanded Methodology 1B
Sorcery (C)
Plot 1 (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life.
Don’t worry, I’ll get you the information you need.
Unwilling Participant 3B
Creature — Human (C)
Whenever you lose life, put a +1/+1 counter on Unwilling Participant. When Unwilling Participant dies, put X 1/1 black leech creature tokens with lifelink onto the battlefield, where X is equal to the number of +1/+1 counters on Unwilling Participant.
His new position granted Vingar Ranes access to a plethora of new subjects to continue his experiments on.
2/2
Vingar Ranes, the King’s Confidant 1BB
Legendary Creature — Human Advisor (R)
Whenever you cast an instant or sorcery, Plot 1. (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
The serpent whispering in the young king’s ear.
2/2
Wounded Ego 1B
Instant (C)
Target opponent sacrifices target creature that was dealt combat damage this turn.
Few things hurt more than one.
Red
Creature — Human (C)
Whenever you cast a red instant or sorcery, Back-Alley Ruffian deals 1 damage to target opponent.
She’s sure to rub salt into every single wound.
1/1
Bloodmad Rioter 2RR
Creature — Human (U)
Haste
At the beginning of your end step, if Bloodmad Rioter attacked this turn, sacrifice it.
Evirin’s resurrection brought about an increasingly violent resurgence of the rebellion.
5/2
Burn the Family Tree RRR
Instant (U)
Burn the Family Tree deals 3 damage to target creature and 1 damage to all other creatures that share a creature type with that creature.
Cauterize R
Instant (C)
Remove all -1/-1 counters from target creature. Cauterize deals 2 damage to that creature for each -1/-1 counter removed this way.
This will hurt but a moment, I promise.
Chaotic Memory 2R
Sorcery (R)
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it’s a permanent card, he or she puts it onto the battlefield. Then, if Chaotic Memory was cast from your hand, copy this spell for each copy of Chaotic Memory you own in exile, you may choose new targets for the copy.
Recall RR (RR:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Deafening Blast XRR
Instant (R)
Deafening Blast deals X damage to target player. If X is 5 or more, tap each creature that player controls.
Only one sound could bring so many to their knees.
Echoing Bolt 2R
Instant (U)
Echoing Bolt deals 3 damage to target creature or player plus 2 damage for each copy of Echoing Bolt you own in exile.
Recall 2R (2R:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Evirin, the Unending Rebellion 3RR
Legendary Creature — Zombie (M)
Haste
When Evirin, the Unending Rebellion enters the battlefield, put three 1/1 red human creature tokens with menace onto the battlefield.
Sacrifice 3 humans: Destroy target artifact or land, its controller loses 3 life.
A hate that wouldn’t die. A voice that wouldn’t be silenced.
3/3
Evirin’s Fury 1R
Sorcery (C)
As an additional cost to cast Evirin’s Fury, sacrifice a human. Evirin’s Fury deals 5 damage to target creature or player.
Unstopped by even death itself, Evirin’s rebellion took on a dark, fanatical approach.
Fiery Finale 4RRR
Sorcery (M)
Sacrifice any number of red permanents you control. Fiery Finale deals 3 damage to each creature and player for each permanent you sacrifice this way.
The resurrected Evirin’s final act of rebellion saw the palace burned to the ground, leaving behind not but ash.
Fleetfoot Stallion 2R
Creature — Horse (C)
Mount 2 (2: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +2/+2 and has haste.
“Ol’ Mac here? Why he’s the fastest horse on the farm.” — Stablehand Mick
2/2
Forgetful Storyteller RR
Creature — Human Elder (U)
Haste
When Forgetful Storyteller enters the battlefield, recall target nonland card in your graveyard at random. (Exile target nonland card from your graveyard at random, then search your library for a card with the same name as the exiled card, reveal it, then put it into your hand Then shuffle your library.)
She has an epic tale to tell, if only she could remember it..
2/1
Fury of the Flames 4RR
Enchantment (U)
Whenever a mountain enters the battlefield or you cast a red spell, put a 3/3 red elemental creature token onto the battlefield.
Immolate Artifact R
Instant (C)
Destroy target artifact. Immolate Artifact deals 2 damage to each player.
His once prized possession turned to hot coals in his hands.
Paralyzing Shock 2R
Instant (U)
Paralyzing Shock deals 2 damage to target creature. That creature can’t attack this turn.
Power Within 2R
Enchantment — Aura (R)
Enchant creature
When Power Within enters the battlefield or at the beginning of your upkeep, enchanted creature gets +X/+X until end of turn, where X is equal to enchanted creature’s power.
At the beginning of your end step, put a -1/-1 counter on enchanted creature.
Precision Strike 3RR
Instant (C)
As an additional cost to cast Precision Strike, tap an untapped creature you control.
Choose one —
• Target creature gains double strike until end of turn.
• Target creature gets +X/+0 until end of turn, where X is equal to the power of the tapped creature.
Rebellious Youth R
Creature — Human (C)
Haste, Menace
“I don’t have all day.”
1/1
Recurring Madness RR
Sorcery (U)
Draw two cards, then discard a card at random.
If you own a copy of a card named Recurring Madness in exile, draw two cards, then discard a card instead.
Recall 1R (1R:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
A thought kept creeping into his mind, only to be forgotten moments later. Some say he went mad trying to remember what it was.
Scrapheap Savant 2R
Creature — Human Artificer (C)
When Scrapheap Savant enters the battlefield, destroy target artifact and put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
He honed his craft in the refuse piles outside the city walls.
1/2
Scrapheap Scoundrel 3R
Creature — Human (C)
1R, T: Scrapheap Scoundrel fights target creature you don’t control. If that creature dies this way, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
“Her armor may be from the scraps, but she’s a helluva fighter..”
2/2
Start a Riot 3RR
Instant (U)
Put three 1/1 red human creature tokens with menace onto the battlefield under your control.
Humans you control get +1/+0 and gain haste until end of turn.
Tamed Hellkite 5RR
Creature — Dragon (R)
Flying, Haste
Mount 5 (5: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +5/+5 and has flying and “R: This creature gets +1/+0 until end of turn.”
A bond forged in flame, some say, is the strongest bond of all.
5/5
Trade Blows R
Instant (C)
Target creature you control fights target creature you don’t control.
Transitive Affliction 1R
Enchantment — Aura (U)
Enchant creature
At the beginning of enchanted creature’s controller’s upkeep, that player loses 1 life.
When enchanted creature is blocked, attach Transitive Affliction to target creature blocking it.
Green
Creature — Human Shaman (U)
4G, T: Put a 4/4 green beast creature token with trample onto the battlefield.
1G, T: Beasts you control get +1/+1 until end of turn.
“You’re coming along nicely.” — Ayara Glenn
2/2
Beast of the Royal Hunt 2G
Creature — Beast (C)
Mount 3 (3: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +3/+3 and has trample.
Tasked with carrying nobility along the pathways of the royal hunting grounds, these beasts are perfectly suited for keeping the roads clear of anything that may impede the games.
3/3
Canopy Crawler GG
Creature — Beast (C)
Mount 1G (1G: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +1/+3 and has forestwalk.
1/3
Carnivorous Bloom 1GG
Creature — Plant (R)
Carnivorous Bloom enters the battlefield tapped and doesn’t untap during your untap step.
Sacrifice another creature: Untap Carnivorous Bloom and put a +1/+1 counter on it.
Carnivorous Bloom has hexproof and trample as long as its power is 5 or more.
1/3
Caustic Sublimation 2GG
Instant (U)
Destroy target artifact, enchantment, or land. It’s controller loses 1 life.
Corrosive Slime 3G
Creature — Ooze (U)
Protection from artifacts
Whenever Corrosive Slime deals combat damage to an artifact creature, destroy that creature.
The knight’s sword turned to vapors before it could even break the surface.
2/2
Darkwood Renegade G
Creature — Elf (C)
Darkwood Renegade enters the battlefield tapped.
When Darkwood Renegade enters the battlefield, add G to your mana pool.
Cast out from their people, the renegades struggle to tap into a distant calling.
2/2
Essence of Nature 1G
Sorcery (U)
Search your library for a land card that can produce mana of at least one of target creature’s colors and put it into your hand, then shuffle your library.
“We all have our own ties to the land, the shaman merely draws that essence forth.”
Estate Broker 2G
Creature — Human (R)
T, Sacrifice a land: Put two colorless artifact tokens named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Barter 4: Gain control of target non-basic land you don’t control, then untap it. (To barter 4, sacrifice four artifact tokens named Gold.)
All is fair in love and real estate.
2/2
Harness the Wilds 2G
Sorcery (C)
As an additional cost to cast Harness the Wilds, tap any number of untapped forests. you control.
Search your library for a number of basic land cards equal to the number of forests tapped this way. Put one of them onto the battlefield and the rest into your hand, then shuffle your library.
With time, the Highwood could always replenish its splendor.
Highwood Game Hunter 1GG
Creature — Human Archer (U)
Reach
When Highwood Game Hunter enters the battlefield, recall target creature card in your graveyard. (Exile target creature card from your graveyard, then search your library for a card with the same name as the exiled card, reveal it, then put it into your hand Then shuffle your library.)
3/3
Natural Suppression 1G
Enchantment — Aura (C)
Enchant artifact or enchantment
Enchanted artifact or enchantment has no abilities.
On occasion, nature attempts to choke away the unnatural blemishes man leaves behind.
Nourishment G
Enchantment (C)
1G, Exile a creature card from your graveyard: Put a +1/+1 counter on target creature.
An eternal cycle of life, death and growth.
Pin Down G
Instant (C)
As an additional cost to cast Pin Down, tap an untapped creature you control.
Target creature loses flying until end of turn. If the tapped creature was a beast, it deals 2 damage to that creature.
Polar Mawbeast GG
Creature — Beast (M)
Trample
When Polar Mawbeast enters the battlefield, sacrifice it unless you sacrifice a forest.
On rare occasion beasts migrate from the north into the Highwood, leaving devastation in their wake.
5/2
Primal War Beast 4G
Creature — Beast (R)
Mount 5 (5: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +5/+5 and has “Whenever this creature attacks, other attacking creatures you control gain trample until end of turn.”
5/5
Retraced Steps 2G
Sorcery (C)
Search your library for a basic land card and put it onto the battlefield tapped. If you own a card named Retraced Steps in exile, put that land onto the battlefield instead. Then shuffle your library.
Recall 1G (1G:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Scarhide Behemoth 3GG
Creature — Beast (U)
Trample
Scarhide Behemoth enters the battlefield with three -1/-1 counters on it.
At the beginning of your end step, if Scarhide Behemoth did not attack this turn, remove a -1/-1 counter from it.
7/7
Song of the Howlspeaker 3G
Sorcery (C)
Put two 2/2 green wolf creature tokens onto the battlefield. Then put a 2/2 green wolf creature token onto the battlefield for each copy of Song of the Howlspeaker you own in exile.
Recall GG (GG:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
“The history of my people is passed through song, each singer adding their own verse.” — Ayara Glenn
Spindlebrush Lurker 5G
Creature — Beast (C)
At the beginning of combat on your turn you may tap an untapped forest you control. If you do, Spindlebrush Lurker gains “This creature can’t be blocked unless the defending player pays 1 life for each forest you control.” until end of turn.
5/4
Spirit of the Wild 2G
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+1 for each green permanent you own. If you control 5 or more forests, enchanted creature has trample.
Tartuk, Highwood Savage 3G
Legendary Creature — Human (R)
Other creatures you control get +1/+1.
Whenever a creature you control attacks, it fights target creature you don’t control.
His voice echoes through the trees of the Highwood, inspiring all those that hear it to sate their primal urges.
3/3
Titanic Memory XGG
Sorcery (R)
Search your library for a creature card with converted mana cost X and put it onto the battlefield with two +1/+1 counters on it for each copy of Titanic Memory you own in exile, then shuffle your library.
Recall 2G (2G:Exile this card from your graveyard. Then search your library for a card with the same name, reveal it, then put it into your hand. Then shuffle your library. Recall only as a sorcery.)
Trench Digger 5G
Creature — Beast (U)
When Trench Digger enters the battlefield, destroy target nonbasic land.
When Trench Digger dies, search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle your library.
4/4
Triumph of the Highwood 7GGG
Sorcery (M)
Destroy all non-creature permanents.
Creatures you control gain trample and get +1/+1 for each permanent destroyed this way until end of turn.
Will of the Wild 4G
Enchantment (U)
Whenever a forest enters the battlefield or you cast a green spell, put a 2/2 green wolf creature token onto the battlefield.
Multicolor
Instant (U)
Counter target spell. Until the beginning of the next upkeep, it’s controller can’t cast spells.
To comprehend would surely leave one in a state of true bewilderment.
Isolate 1WWU
Enchantment (U)
Flash
When Isolate enters the battlefield, exile target nonland permanent until Isolate leaves the battlefield.
Deepwater Mermaid 1UB
Creature — Merfolk (U)
Islandwalk
U: Tap or untap target creature.
B, T: Target creature gets -1/-1 until end of turn.
As beautiful as the sea, as heartless as the depths.
2/2
Lady Bella Morte, the Beautiful Death 4UB
Legendary Creature — Spirit (R)
Hexproof
When Lady Bella Morte, the Beautiful Death enters the battlefield, destroy target creature. Its controller discards X cards and loses X life, where X is equal to the destroyed creature’s converted mana cost.
“Together, my king, we shall make beautiful music under an eternal night’s sky.”
4/4
Subterfuge 3UBB
Sorcery (R)
Plot 3 (Exile the top three cards of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
Target opponent reveals their hand, then puts the top X cards of their library into their graveyard, where X is equal to the total combined mana cost of each card in their hand.
Low-Blood Outcaste BR
Creature — Vampire (U)
Haste
When Low-Blood Outcaste attacks, you lose 2 life.
The first low-blood sired left a bad taste in the outcaste’s mouth.
3/2
Tantrum 1RG
Instant (U)
Target creature gets +2/+2 and gains trample and haste until end of turn.
Highwood Sunrise 2GW
Sorcery (U)
Return target land from your graveyard to the battlefield and target creature from your graveyard to your hand. You gain 2 life.
Some call it the most beautiful sight on Teldaria. Most would say they are right.
Burden to Bear WB
Enchantment (R)
When Burden to Bear enters the battlefield, put a burden counter on it.
At the beginning of your upkeep, you lose 2 life for each burden counter on Burden to Bear. Then, if Burden to Bear has 10 or more burden counters on it, you win the game.
Sacrifice a nontoken creature: Put a burden counter on Burden to Bear. Then draw a card and gain 1 life.
None of the servants dared ask why sobbing could be heard from the king’s chambers each night.
Nera Vires, King of Teldaria 2WB
Legendary Creature — Human Noble (M)
First Strike, Deathtouch
1WB, T: Exile target nonland permanent. You lose 3 life.
“With but a word I can take away everything you hold dear. You will bow to me, and you will show me respect.” — King Nera Vires
3/3
Manaburst 1UR
Instant (C)
Counter target spell. Manaburst deals 2 damage to that spell’s controller.
Disregard 1GU
Instant (U)
Choose one —
• Counter target spell.
• Prevent all combat damage that would be dealt this turn.
“Don’t trouble me with such lowly matters.”
Artifact
Legendary Artifact (R)
1, T: Target nonland card in your graveyard gains Recall until end of turn, where its Recall cost is equal to its converted mana cost.
2, T, Discard a card: Draw a card.
Within its pages are thousands of tales, chronicled for the ages.
Cat O’ Nine Tails 3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature attacks you may pay 3. If you do, Cat O’ Nine Tails deals 1 damage to each of up to nine target creatures.
Equip 3
Evirin’s Head 3
Legendary Artifact (R)
2R: Put a 1/1 red human creature token with menace onto the battlefield.
2RR, T: Evirin’s Head deals 2 damage to target creature or player.
Heart of Teldaria 0
Legendary Artifact (M)
Heart of Teldaria enters the battlefield tapped.
When Heart of Teldaria enters the battlefield, exile the top card of your library.
T: Add 1 mana of any color of the exiled card to your mana pool. If the exiled card is colorless, add 1 to your mana pool instead. You lose 1 life.
It is said deep within Teldaria’s mines is a massive shard of pure mana ore, one that resonates with the will of whomever touches it.
Innocuous Treasure Chest 5
Artifact (R)
3, T, sacrifice Innocuous Treasure Chest: Flip a coin. If you win the flip, put six artifact tokens named gold onto the battlefield. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.” If you lose the flip, put a 5/5 shapeshifter artifact creature token named Mimic onto the battlefield. It has “When Mimic enters the battlefield, it deals 5 damage to you.”
Malodorous Garment 1
Artifact — Equipment (C)
When Malodorous Garment enters the battlefield, tap all creatures you control.
Equipped creature gets +0/-1 and can’t be blocked.
Equip 2
Pungent and moist, what manner of soldier would wear such foul rags into battle?
Manacraft Dagger 4
Artifact — Equipment (U)
When Manacraft Dagger enters the battlefield, Plot 1. (Exile the top card of your library face down, you may look at cards exiled this way. At the beginning of your next upkeep, until end of turn you may play cards exiled this way.)
At the beginning of your pre-combat main phase, add one mana of any of equipped creature’s colors to your mana pool.
Equipped creature gets +1/+0
Whenever you tap a land for mana, equipped creature gets +1/-1 until end of turn.
Equip 3
Radiant Glimmerhawk 1
Artifact Creature — Bird Construct (C)
Flying
Mount 2 (2: Pair with target creature you control. While mounted, this creature cannot attack or block. Mount only as a sorcery.)
Mounted creature gets +0/+2 and has flying and “T: Add one mana of any color to your mana pool.”
0/2
Scrapburster 2
Artifact (U)
T: Put the top card of your library into your graveyard. If it is an artifact, add 1 to your mana pool.
3, Exile X artifacts from your graveyard: Scrapburster becomes a construct artifact creature with base power and toughness X, where X is the number of artifacts exiled this way.
Spiderclaw Gauntlet 4
Artifact — Equipment (C)
Equipped creature gets +2/+2 and has double strike.
3: Spiderclaw Gauntlet becomes a spider artifact creature with base power and toughness 3/3 until end of turn.
Equip 2
“You have to hand it to Ranes, his experiments certainly produce results.” — Undercity Blacksmith
Vial of Blood 3
Artifact (C)
Whenever a creature is dealt combat damage, put a blood counter on Vial of Blood.
4, T: Remove all blood counters from Vial of Blood. You gain 1 life for each blood counter removed this way.
On the battlefield, soldiers of the Blackash carry small vials to collect nourishment from fallen foes.
Visionary’s Eye 5
Artifact (C)
You may look at face down cards you don’t own in exile.
If an opponent would draw a card, instead they reveal the top card of their library and put it into their hand.
3, T, Sacrifice Visionary’s Eye: Reveal the top 3 cards of your library. Put one into your hand and the rest into the graveyard.
Land
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Abandoned Alleyway: Search your library for a nonbasic land card and put it onto the battlefield tapped. Then shuffle your library.
Some roads will take you just where you need to be, if you can remember the way.
Boiling Sea
Land (U)
Boiling Sea enters the battlefield tapped.
T: Add U or R to your mana pool.
2UR, T, sacrifice Boiling Sea:
Choose one —
•Put a 1/1 blue merfolk creature token with islandwalk onto the battlefield.
•Put a 3/3 red elemental creature token onto the battlefield.
Deadwood Forest
Land (U)
Deadwood Forest enters the battlefield tapped.
T: Add B or G to your mana pool, you lose 1 life.
2BG, T, sacrifice Deadwood Forest:
Choose one —
•Put a 1/1 black elf warrior creature token with forestwalk onto the battlefield.
•Put a 2/2 green wolf creature token onto the battlefield.
Hallowing Grounds
Land (C)
T: Add 1 to your mana pool.
3, T: Exile a card from your graveyard, gain 2 life.
Halls of the Dead
Land (U)
Halls of the Dead enters the battlefield tapped.
T: Add W or B to your mana pool, you lose 1 life.
2WB, T, sacrifice Halls of the Dead:
Choose one —
•Put a 1/1 white spirit creature token with flying onto the battlefield.
•Put a 2/2 black zombie creature token onto the battlefield.
Hilltop Training Grounds
Land (U)
Hilltop Training Grounds enters the battlefield tapped.
T: Add R or W to your mana pool, you lose 1 life.
2RW, T, sacrifice Hilltop Training Grounds:
Choose one —
•Put a 1/1 red human creature token with menace onto the battlefield.
•Put a 2/2 white human knight creature token onto the battlefield.
Lush River
Land (U)
Lush River enters the battlefield tapped.
T: Add G or U to your mana pool, you lose 1 life.
2GU, T, sacrifice Lush River:
Choose one —
•Put a 1/1 green snake creature token with intimidate onto the battlefield.
•Put a 2/2 blue fish creature token onto the battlefield.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
New mechanics:
Birthright Whenever a creature that shares a creature type with ~ enters the battlefield, (effect).
ContractXYou may pay X instead of this card’s mana cost. If you do, put a contract counter on it and it gains "Whenever this creature deals combat damage, sacrifice it and draw a card."
Dominion This permanent adds one to the Dominion of each of its colors. Count this permanent only once.
Returning mechanics:
Barter X (To Barter X, sacrifice X colorless artifact tokens named Gold.)
Colorless
Creature — Human Warrior (U)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Blade of the Hand’s color is that of the highest dominion.
Whenever you cast a spell that shares a color with Blade of the Hand, put a +1/+1 counter on Blade of the Hand.
My identity is whatever the council needs it to be.
3/3
White
Instant (C)
As an additional cost to cast Act of Selflessness, pay X life.
Prevent the next X damage that would be dealt to target creature or another target player.
“A true leader would bleed for his people.” — Rotiart
Against the Odds 4W
Sorcery (C)
You may cast Against the Odds without paying its mana cost if target opponent has five or more creatures than you.
Gain 10 life, then end your turn.
Ancestral Guard 4W
Creature — Spirit Knight (C)
Defender, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
The halls of kings past are guarded by an eternal patrol.
2/4
Avian Ambassador 2WW
Creature — Bird Noble (C)
Flying
Birthright — Whenever a creature that shares a creature type with Avian Ambassador enters the battlefield, each player gains 1 life.
With Vingar and the dread king dead, the avians sought to reconnect with the new king and the remaining Hands.
3/3
Battle-Hardened Strategist 2W
Creature — Human Knight (R)
Birthright — Whenever a creature that shares a creature type with Battle-Hardened Strategist enters the battlefield, choose one —
• Creatures you control gain vigilance until end of turn.
• Creatures you control gain first strike until end of turn.
• Creatures you control get +1/+1 until end of turn.
2/2
Blade of Justice 3WW
Creature — Human Knight (U)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever a creature deals damage to another creature you control, Blade of Justice deals 2 damage to the damaging creature.
Under their lady’s orders, Cassalia’s knights enact swift justice on those that would do harm.
3/3
Brothers in Arms 1W
Creature — Human Knight (U)
Birthright — Whenever a creature that shares a creature type with Brothers in Arms enters the battlefield, Brothers in Arms gets +1/+1 until end of turn.
We stand together, we fight together, we win together.
1/1
Cassalia’s Vanguard 2W
Creature — Human Knight (U)
First Strike
Birthright — Whenever a creature enters the battlefield that shares a creature type with Cassalia’s Vanguard, Cassalia’s Vanguard gains Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.) until end of turn.
3/1
Cloudbreak Raptor 4WW
Creature — Bird Knight (C)
Flying, First Strike
4/4
Craftsman’s Mark 2W
Enchantment — Aura (U)
Enchant equipment
Enchanted equipment has hexproof and is indestructible.
Declaration of Justice 3WW
Sorcery (R)
Destroy all creatures. If white has a dominion of five or more, destroy all creatures you don’t control instead.
“I promised you justice, not mercy.” — Lady Cassalia, Hand of Justice
Eccentric Exaggerator 1W
Creature — Human Noble (C)
When Eccentric Exaggerator enters the battlefield, target creature you don’t control gets +X/+X until the beginning of your next turn, where X is equal to its power.
“I’m telling you, it was HUGE!”
3/3
Foolhardy Banker WW
Creature — Human Noble (C)
When Foolhardy Banker dies, create two colorless artifact tokens named Gold. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Even under the watchful eyes of the Hand, one shouldn’t walk the streets at night with coin in your pockets.
1/1
Glorybound Knight 1W
Creature — Human Knight (U)
As long as white has a dominion of three or more, Glorybound Knight gets +1/+1 and has vigilance.
2/2
Grassland Stallion 2W
Creature — Horse (C)
Vigilance
2/2
Grind to a Halt WW
Instant (C)
Until end of turn, activated abilities of target artifact can’t be activated.
Hallowed Peacekeeper 3W
Creature — Spirit Knight (R)
Birthright — Whenever a creature that shares a creature type with Hallowed Peacekeeper enters the battlefield, exile target creature. When Hallowed Peacekeeper leaves the battlefield, return all creatures exiled this way to their owner’s hand.
2/2
Hedonistic Iconoclast 1W
Creature — Human Noble (U)
When Hedonistic Iconoclast enters the battlefield, you may sacrifice another human. If you do, put a +1/+1 counter on Hedonistic Iconoclast and it becomes a vampire noble creature.
At the beginning of your upkeep, if Hedonistic Iconoclast is a vampire you lose 1 life.
2/2
Highborn Patriarch 2W
Creature — Human Noble (R)
Other nobles you control get +1/+1.
Birthright — Whenever a creature enters the battlefield that shares a creature type with Highborn Patriarch, put a +1/+1 counter on each noble you control.
2/2
Inherited Superiority 3WW
Enchantment (U)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Noble creatures you control with base power and toughness 1/1 get +3/+3 and have vigilance.
Knight of the Crown WW
Creature — Human Knight (C)
Whenever a noble enters the battlefield, untap Knight of the Crown.
2/2
Lady Cassalia, Hand of Justice 4W
Legendary Creature — Human Knight (M)
Lifelink, Vigilance
White permanents you control have Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
1WW, T: Exile target attacking creature. Activate this ability only if white has the highest dominion.
The Hand of Justice is swift and merciless.
4/4
Legion of Eternity 3WW
Creature — Spirit Knight (C)
Flying, First Strike
3/3
Mantle of Influence 2W
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
Enchanted creature gets +1/+1 as long as its color has the highest dominion.
Enchanted creature gets -1/-1 as long as its color has the lowest dominion.
Moral Superiority 2WW
Enchantment (R)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Prevent all damage that would be dealt to you by sources your opponents control.
If a creature you control attacks or a source you control would cause an opponent to lose life, sacrifice Moral Superiority.
Noble of Piety W
Creature — Human Noble (C)
Birthright — Whenever a creature that shares a creature type with Noble of Piety enters the battlefield, you gain 1 life.
1/1
Paladius, Invoker of Spirits 3W
Planeswalker — Paladius (M)
Starting Loyalty: 4
+1: Exile up to one creature card from target player’s graveyard. That player gains life equal to the converted mana cost of the exiled card.
-4: Create a token that is a copy of a creature exiled with Paladius, Invoker of Spirits, except it has flying in addition to its other abilities and is a white spirit in addition to its other types and colors.
-8: Exile all creatures in all graveyards and put a white spirit creature token named Mass of Souls with flying and bexproof and base power and toughness X/X, where X is equal to the total converted mana cost of all cards exiled this way.
Pay Tribute WW
Sorcery (C)
Gain 1 life for each noble you control.
Pious Beggar 2W
Creature — Human (C)
At the beginning of your upkeep you may Barter 1. If you do, gain 3 life. (To barter 1, sacrifice an artifact token named Gold.)
2/2
Protector of Lineage 2WW
Creature — Human Noble (R)
Nobles you control have hexproof.
Whenever a nontoken noble you control dies, create a 1/1 white human noble creature token.
2/2
Rallying Call 5WW
Sorcery (U)
Search your library for a knight creature card and put it onto the battlefield. Then create two 2/2 white human knight creature tokens.
Rotiart the Redeemed 2WW
Legendary Creature — Human Knight (R)
Vigilance
Whenever Rotiart the Redeemed deals combat damage to a creature, exile that creature and put a +1/+1 counter on Rotiart the Redeemed.
3/3
Royal Feast 3W
Enchantment (R)
When Royal Feast enters the battlefield, create three 1/1 white human creature tokens with dominion.
At the beginning of your upkeep, if white has the highest dominion, draw a card and gain 1 life.
Skymate Falcon 2W
Creature — Bird (C)
Flying
Birthright — Whenever a creature enters the battlefield that shares a creature type with Skymate Falcon, target creature you control gains flying until end of turn.
2/2
Sledge Knight 2W
Creature — Human Knight (U)
Vigilance
Whenever Sledge Knight attacks, put an exhaustion counter on it. Then, if there are three or more exhaustion counters on Sledge Knight tap it. As long as Sledge Knight has three or more exhaustion counters on it, it doesn’t untap during your untap step.
4/4
Stonebound Specter 3WW
Creature — Spirit (R)
When Stonebound Specter enters the battlefield, search your library for an artifact card and put it onto the battlefield. As long as you control Stonebound Specter, it is a colorless equipment artifact with “Equipped creature gets +3/+3.” instead of its other types and abilities. Then equip it to Stonebound Specter.
0/1
Strategic Deployment 3WW
Instant (C)
For each attacking creature, create a 0/1 white knight creature token with defender blocking that creature. Exile those tokens at end of combat.
Strengthen Resolve WWW
Instant (U)
Put a +1/+1 counter on target creature, it gains indestructible until end of turn.
Strip Bare 2W
Instant (U)
Remove all counters, enchantments, and equipment from target creature.
“Like your crimes against the crown, laid out for all the world to see.” — Lady Cassalia, Hand of Justice
Upstart Trainee W
Creature — Human (C)
Birthright — Whenever a creature that shares a creature type with Upstart Trainee enters the battlefield, Upstart Trainee gets +0/+1 until end of turn.
1/1
Virtuous Pardoner 1WW
Creature — Human Cleric (C)
Whenever an opponent plays a black spell they may pay 1. If they do not, you gain 1 life.
“All sin can be forgiven if thou art truly willing to seek atonement.”
Blue
Creature — Human Wizard (M)
Flash
Contract 2UU (You may pay 2UU instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
When Archmage Negator enters the battlefield, if it was cast for its Contract cost, counter target spell.
For as long as you control Archmage Negator, whenever you counter a spell, exile it instead. Opponents can’t cast spells with the same name as a spell exiled this way.
2/2
Blade of Logic 1UU
Creature — Human Knight (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever Blade of Logic would deal combat damage you may pay 1U. If you do, prevent that damage and draw a card.
“There is more to be gained from battle than senseless slaughter.” — Wiseman Tang
Blank 3UUU
Enchantment — Aura (R)
Enchant permanent
Enchanted permanent has no types and no abilities.
At the beginning of your upkeep, you may pay UU. If you do not, sacrifice Blank.
Through sheer force of will and with immense concentration, the craftiest mages can render their problems virtually nonexistent.
Bookkeeper’s Apprentice U
Creature — Human Wizard (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Your maximum hand size is raised by one.
Under Tang’s tutelage, a new generation of scholars learn to keep Teldaria’s records.
1/1
Chilling Echo U
Instant (C)
Target creature can’t attack or block until end of turn.
Chilling Presence 2U
Creature — Spirit (C)
Flying
When Chilling Presence enters the battlefield, tap another target creature you control and target creature you don’t control.
3/3
Collective Will 1U
Instant (C)
Counter target spell unless its controller pays 1 for each wizard you control.
Confuse 3UU
Enchantment — Aura (U)
Whenever enchanted creature deals combat damage, prevent that damage and enchanted creature deals damage equal to its power to a creature or player chosen at random instead.
Constrain Proportions 2U
Enchantment — Aura (U)
Enchant creature
Each other creature’s power and toughness is equal to enchanted creature’s power and toughness.
Countermeasures 1U
Sorcery (C)
Return target nonland permanent to its owner’s hand. If that permanent has a counter on it you may pay U. If you do, draw a card.
Crystalize UU
Enchantment — Aura (C)
Enchant creature
Enchanted creature has defender and hexproof.
Declaration of Logic 1UU
Instant (R)
Counter target spell, then draw cards equal to its converted mana cost.
If blue has a dominion of five or more, draw cards equal to twice its converted mana cost.
“Learn from their mistakes.” — Wiseman Tang to Rotiart
Dreamscape Painter U
Creature — Human Wizard (C)
U, T: Target spell or permanent becomes the color of your choice until end of turn.
They see beyond what is and put to canvas what may be.
0/1
Duplicant Wizard 3UU
Creature — Human Wizard (C)
Birthright — Whenever a creature that shares a creature type with Duplicant Wizard enters the battlefield, return target nonland permanent to its owner’s hand.
When Duplicant Wizard enters the battlefield, create a 2/2 blue human wizard creature token.
2/2
Esteemed Scholar 1U
Creature — Human Noble (R)
Birthright — Whenever a creature that shares a creature type with Esteemed Scholar enters the battlefield, return target instant or sorcery from your graveyard to your hand.
Instants and sorceries you control cost 1 less to cast.
2/2
Exceed Expectations 4UU
Enchantment — Aura (U)
Enchant creature
When Exceed Expectations enters the battlefield, draw a card.
Whenever enchanted creature deals combat damage to an opponent, scry 1.
1U, Sacrifice Exceed Expectations: Draw a card.
Fortune Seer 2U
Creature — Human Mystic (U)
At the beginning of your upkeep you may Barter 1. If you do, (To barter 1, sacrifice an artifact token named Gold.) Scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
1/1
Fortune’s Favor 2U
Enchantment — Aura (R)
Enchant creature
Enchanted creature has hexproof and Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
Enchanted creature gets +3/+3 and has flying as long as you have exactly seven cards in your hand.
Golden-scale Carp 3U
Creature — Fish (C)
Whenever Golden-scale Carp is dealt damage, prevent that damage and put a -1/-1 counter on it. Then create a colorless artifact token named Gold. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
3/3
Greater Concentration 2UU
Sorcery (U)
Draw a card
Scry 2 (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Draw a card
Inconsistent Results U
Instant (C)
Flip a coin. If heads, counter target spell. If tails, return target creature to its owner’s hand.
Keeper of the Old Records 2U
Creature — Human (C)
Whenever you cast a spell you may reveal a card of the same type from your hand. If you do, draw a card.
“One must always hold onto the knowledge of the past, for it will one day shape our future.”
1/1
Lingering Threads U
Instant (U)
Scry 2 (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Discard a card.
“I feel as though there is more going on in Teldaria than we are aware of.” — Rotiart to Lady Cassalia
Mana Siphon 2UU
Instant (C)
Empty target player’s mana pool. At the beginning of the next main phase, add 2 to your mana pool.
Manifestation of Thought U
Creature — Illusion (C)
Flying
UU, T, Sacrifice Manifestation of Thought: Draw a card.
1/1
Mirror Coat UU
Instant (C)
Change the target of target spell targeting a permanent you control to target permanent you don’t control.
Payoff 3U
Instant (R)
Barter X (To barter X, sacrifice X artifact tokens named Gold.)
Choose X (The same mode can be chosen more than once) —
• Target opponent can’t attack you or a planeswalker you control until your next turn.
• Gain control of target creature you don’t control with converted mana cost X or less until end of turn. Untap that creature, it gains haste until end of turn.
• Return up to X target permanents to their owner’s hand.
Profound Wisdom 3UU
Sorcery (U)
Draw cards equal to the number of cards in your hand.
“Who better to learn from than myself?” — Wiseman Tang, Hand of Logic
Pull the Strings 3U
Enchantment (R)
Whenever a creature attacks you or a planeswalker you control, you may sacrifice Pull the Strings. If you do, draw cards equal to the power of target attacking creature.
X, Sacrifice Pull the Strings: Counter target spell with converted mana cost X.
“There are subtler ways of manipulating one to your will Ranes.” — Wiseman Tang to Vingar Ranes
Riverbank Skimmer UU
Creature — Fish (C)
Birthright — Whenever a creature that shares a creature type with Riverbank Skimmer enters the battlefield, target creature you control gains islandwalk until end of turn.
2/2
Scrollfinder Adept 2U
Creature — Human Wizard (U)
Birthright — Whenever a creature enters the battlefield that shares a creature type with Scrollfinder Adept, draw a card.
2/2
Sudden Epiphany UU
Instant (U)
Draw a card.
A thought you can almost reach out and grab.
Test of Loyalty 2UU
Sorcery (R)
Choose a planeswalker on the battlefield then flip a coin. If heads, double the number of loyalty counters on the chosen planeswalker. If tails, remove all loyalty counters from the chosen planeswalker.
Thoughtcatcher Avian 2U
Creature — Bird Wizard (C)
Birthright — Whenever a creature that shares a creature type with Thoughtcatcher Avian enters the battlefield, put target instant or sorcery card from your graveyard on the bottom of your library.
1/2
Tribunal of Minds UUU
Creature — Spirit Wizard (C)
Flying, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Tap three creatures you control: Draw a card.
2/2
Veto 3UU
Instant (U)
Counter target spell, then draw a card.
You may cast Veto without paying its mana cost as long as blue has a dominion of five or more.
Visions of Tomorrow UU
Instant (C)
Look at the bottom card of your library. You may pay U to put that card into your hand, then shuffle your library.
Wiseman Tang, Hand of Logic 4U
Legendary Creature — Human Wizard (M)
Flying, Hexproof
Blue permanents you control have Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
As long as blue has the highest dominion, whenever an opponent casts their first spell each turn you may discard a card and pay 1UU. If you do, counter that spell.
The Hand of Logic is calculated and absolute.
3/3
Wiseman’s Visionary 1UU
Creature — Human Wizard (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Return a nonland permanent you control to its owner’s hand, T: Scry 1 (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
2/2
Black
Enchantment — Aura (U)
Enchant creature
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
When Atroicious Visage enters the battlefield, destroy target creature.
Enchanted creature gets +1/+1 and has fear.
Back-Alley Quickblade 2B
Creature — Human Assassin (U)
First Strike
Contract B (You may pay B instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
“I’ll do it, but it’ll cost ya..”
2/1
Black Market Dealings BB
Instant (U)
You may Barter 3 instead of paying the mana cost of the next spell you cast this turn. (To barter 3, sacrifice three artifact tokens named Gold.)
Gold can buy you anything you want if you know where to shop.
Blade of Death 2BB
Creature — Human Knight (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever Blade of Death deals combat damage to a player you may sacrifice it. If you do, destroy target nonblack creature.
“I think Ranes’ men are as obsessed with dealth as he is.” — Lady Cassalia to Rotiart
Blood-Starved Outcaste 1B
Creature — Vampire Noble (C)
B, T: Blood-Starved Outcaste deals 1 damage to another target creature. Put a +1/+1 counter on Blood-Starved Outcaste.
An insatiable thirst, feeding long after any mortal’s stomach would burst.
2/2
Bloodline Mystic 2B
Creature — Elf Shaman (M)
Birthright — Whenever a creature that shares a creature type with Bloodline Mystic enters the battlefield, add one mana of any color to your mana pool.
2, T, Sacrifice Bloodline Mystic: Add one mana of any color to your mana pool for each elf you control.
1/1
Bloodrite Assassin 4B
Creature — Vampire Rogue (C)
Contract BB (You may pay BB instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
Deathtouch
When Bloodrite Assassin dies, lose 3 life and discard a card.
3/3
Brutalize 2B
Instant (U)
Put four -1/-1 counters on target creature. That creature can’t attack, block, or use activated abilities as long as it has a -1/-1 counter on it.
“Feed him the potion, then draw him, quarter him and tell me the results.” — Vingar Ranes, Hand of Death
Corrupt Official B
Creature — Human Noble (U)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Pay 2 life, Barter 1: Target player draws a card. Any player may activate this ability. Activate only as a sorcery. (To barter 1, sacrifice an artifact token named Gold.)
2/1
Darkwood Shambler 2B
Creature — Zombie (U)
Darkwood Shambler enters the battlefield tapped.
Birthright — Whenever a creature enters the battlefield that shares a creature type with Darkwood Shambler, target creature you don’t control gets -1/-1 until end of turn.
If black has a dominion of five or more, Darkwood Shambler enters the battlefield untapped instead.
2/2
Darkwood Throatcutter 2BB
Creature — Elf Rogue (U)
Contract 1B (You may pay 1B instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
1BB, T: Destroy target creature. Its controller creates a colorless basic Forest land token.
Whenever Darkwood Throatcutter attacks, it gains deathtouch until end of turn.
The Darkwood’s trees don’t hide just predators.
2/2
Deal With the Devil 5BB
Enchantment (U)
Creature cards you own have Contract, where the contract cost is equal to their converted mana cost.
Whenever you play a creature for its contract cost, draw a card.
Decay 4BB
Sorcery (C)
Destroy target creature, planeswalker or land.
“Death comes to us all, it is an eventuality. How we greet it, that is what defines us.” — Vingar Ranes, Hand of Death
Declaration of Death 3BB
Enchantment (R)
Whenever a creature dies, put a -1/-1 counter on each other creature. If black has a dominion of five or more, put a -1/-1 counter on each creature you don’t control instead.
Deepwater Outcaste 2BB
Creature — Merfolk Vampire (C)
Islandwalk, Lifelink
Beauty undying.
3/3
Deepwater Phantom 2B
Creature — Merfolk (C)
Birthright — Whenever a creature that shares a creature type with Deepwater Phantom enters the battlefield, target player discards a card. If black has the highest dominion, target player discards a card at random instead.
Consider yourself lucky, most sailors lose more than just their minds.
2/2
Demon of Dark Fortune 5BB
Creature — Demon (R)
Flying
Contract B (You may pay B instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
When Demon of Dark Fortune enters the battlefield, if it was played for its contract cost, you lose 6 life.
Whenever Demon of Dark Fortune deals combat damage to an opponent, draw 3 cards and lose 3 life.
Far more than you bargained for.
6/6
The Easy Way Out B
Sorcery (C)
Sacrifice a creature.
An empty vial lay next to the former Hand of Death, Ranes denied Rotiart and Cassalia the justice they came to deliver in a final act of cowardice.
Engorge with Blood 4B
Enchantment — Aura (U)
Enchant creature
As an additional cost to cast Engorge with Blood, sacrifice any number of creatures.
Put a +1/+1 counter on enchanted creature for each creature sacrificed this way.
When enchanted creature dies, gain 1 life for each +1/+1 counter on it.
Expel Bile 2B
Sorcery (C)
Put a -1/-1 counter on target creature. Then that creature gets -1/-1 for each -1/-1 counter on it until end of turn.
High Market Shadow Walker B
Creature — Human Rogue (C)
Contract 1B (You may pay 1B instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
High Market Shadow Walker is unblockable and can’t be blocked.
1/1
Husk of Humanity B
Creature — Zombie (C)
Indestructible
Husk of Humanity can’t attack or block.
This hollow shell of a man is all that remains when an outcaste feeds.
0/1
Last Resort 3BB
Sorcery (R)
Last Resort costs 3 less to cast if it is the only card in your hand.
Destroy all creatures.
Loathesome Figure 1BB
Creature — Horror (R)
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Creatures your opponents control get -1/-1.
3/3
Luneria, Blood-Soaked Countess 3BB
Legendary Creature — Vampire Noble (R)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Birthright — Whenever a creature that shares a creature type with Luneria, Blood-Soaked Countess enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your upkeep, if black has the highest dominion, create a 1/1 black vampire noble creature token.
3/4
Market Street Butcher BB
Creature — Human Assassin (U)
Contract 3B (You may pay 3B instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
Whenever Market Street Butcher is sacrificed, if it dealt combat damage to a player this turn, destroy target creature.
2/2
Mindrot Dregling 1BB
Creature — Zombie (U)
Birthright — Whenever a creature that shares a creature type with Mindrot Dregling enters the battlefield, target player puts the top 3 cards of their library into their graveyard.
A mind is a wonderful thing to waste.
2/2
Mistress of Agony 2BB
Creature — Human (C)
When Mistress of Agony enters the battlefield, target opponent loses 2 life and you gain 2 life.
“Ranes always did keep questionable company.” — Rotiart
2/2
Nera Vires, the Dread King 5BB
Legendary Creature — Zombie Noble (R)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Deathtouch
Nera Vires, the Dread King enters the battlefield tapped.
As long as black has a dominion of six or more, whenever a creature you control dies, return it to the battlefield tapped under you control, it is a black zombie in addition to its other types and colors.
Bella pressed her lips to the ashen corpse of the fallen monarch, breathing new life into his empty shell. Whatever humanity had remained in young Nera was long gone.
4/4
Outcaste Familiar BB
Creature — Vampire Bat (C)
Flying, Lifelink
Outcaste Familiar gets +1/+1 if black has a dominion of four or more.
The Outcaste have taken to corrupting local fauna in order to hunt for them and serve as protectors.
1/1
Outcaste Revenant 2B
Creature — Vampire Rogue (C)
Flying, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
2/2
Priest of the Blackash 3BB
Creature — Vampire Cleric (C)
Birthright — Whenever a creature that shares a creature type with Priest of the Blackash enters the battlefield you may pay 3 life. If you do, create a 2/2 black zombie creature token.
“It takes but a few drops of one life to give rise to another.” — High Priest Gael of the Blackash
2/2
Read the Fine Print 1BB
Enchantment (U)
Whenever an opponent sacrifices a creature, they lose 3 life.
When dealing with crooks, the devil’s in the details.
Servant of Greed 2B
Creature — Demon (U)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
At the beginning of your upkeep you may Barter 1. If you do not, lose 3 life and tap Servant of Greed. (To barter 1, sacrifice an artifact token named Gold.)
5/5
Unending Horde 3BB
Creature — Zombie (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
At the beginning of your upkeep, if Unending Horde is in your graveyard put it onto the battlefield tapped. If black has a dominion of five or more, put it onto the battlefield untapped instead.
3/3
Vingar Ranes, Hand of Death 4B
Legendary Creature — Human Advisor (M)
Deathtouch, Lifelink
Black permanents you control have Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
As long as black has the highest dominion, at the beginning of each upkeep draw a card and lose 1 life.
The Hand of Death is cold and impartial.
3/3
Whispers in Darkness 3B
Sorcery (C)
Target player draws cards and loses life equal to black’s dominion.
Vingar’s voice still echoes in the darkness of the dread king’s mind.
Will of the Hand 1BB
Sorcery (R)
Until end of turn, you may play cards you own in exile as though they were in your hand.
“The Hand was created at the behest of Vingar Ranes, a council to better serve the people under the king’s rule.” — Lady Cassalia to Rotiart
Witness to the Damned B
Creature — Human (C)
When Witness to the Damned dies, vampires you control get +1/+0 until end of turn.
“I have seen the other side of eternity. God help those that follow my path.”
1/1
Red
Creature — Zombie (C)
Haste
When Ashen Zombie dies, exile it instead.
Nothing more than ash in the wind..
2/2
Ashline Nymph RR
Creature — Nymph (C)
Haste
T: Add R to your mana pool.
Far beyond the volcanic rim, the nymphs dance, conjuring brilliant flames that burn through the night.
1/1
Back-Alley Tavern Keeper 1R
Creature — Human (C)
When Back-Alley Tavern Keeper enters the battlefield, tap target creature.
“He keeps the tavern open late, the ale flowing, and he’s always got an ear for what troubles ya.” — Rickard, tavern pit fighter
1/2
Blacksmith’s Apprentice 3R
Creature — Human Artificer (C)
When Blacksmith’s Apprentice enters the battlefield, until end of turn the next artifact spell you cast costs 2 less to cast.
“You’ve much to learn, back to work.” — Joharm, Hand of Fury
2/2
Blade of Fury 4RR
Creature — Human Knight (C)
Haste, Double Strike, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever a knight enters the battlefield under your control you may pay R. If you do, it gains haste until end of turn.
“Joharm’s men are always first to mobilize. The Hand’s temper precedes him.” — Wiseman Tang to Rotiart
3/3
Blister R
Sorcery (C)
Blister deals 1 damage to target creature. If that creature is not red, put a -1/-1 counter on it.
Burning Anticipation 3RR
Sorcery (U)
If Burning Anticipation is in your opening hand you may reveal it. If you do, cast it without paying its mana cost.
Burning Anticipation deals 3 damage to target creature or player.
Catapult 2RR
Instant (C)
Return target creature to its owner’s hand. Catapult deals damage to that player equal to that creature’s power.
Crafted Consciousness 4RRR
Instant (R)
Put a +1/+1 counter on each artifact you control, They become artifact creatures with base power and toughness equal to their converted mana cost. Untap them, they gain haste until end of turn.
Upon his awakening, Imperius sought a way to bestow his gift upon others.
Declaration of Fury R
Instant (R)
Declaration of Fury deals 3 damage to target creature or player. If red has a dominion of five or more, as an additional cost to cast Declaration of Fury you may pay 3R. If you do, Declaration of Fury deals 10 damage to target creature or player instead.
Denizen of the Forge 3R
Creature — Human Artificer (R)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever an artifact enters the battlefield under your control, Denizen of the Forge gets +1/+1 until end of turn.
Artifact spells you control cost 1 less to cast.
Joharm, the Hand of Fury, oversaw all usage of Teldaria’s forges and ran them with strict efficiency. The smiths living and working there quickly adapted to the new regime.
2/2
Embers of the Forge 2RR
Enchantment — Aura (C)
Enchant creature
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Enchanted creature has Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.) and “RR: This creature gets +1/+0 until end of turn.”
Funeral Pyre XR
Instant (C)
Exile up to X creature cards from any graveyard. If red has a dominion of six or more, Funeral Pyre deals damage to target player equal to the number of creature cards exiled this way.
Furious Disposition 1RR
Enchantment — Aura (R)
Enchant creature
When Furious Disposition enters the battlefield, it deals 3 damage to target player.
Enchanted creature has haste and “R: This creature gets +1/+0 until end of turn.”
When enchanted creature dies, Furious Disposition deals 5 damage to each player.
Often appearing cool and collected, the facade was soon lost the moment Joharm opened his mouth to speak.
Fury of the Forge XR
Instant (C)
Fury of the Forge deals 2 damage to up to X target creatures or players and X damage to you.
“Those that stand closest to the flames suffer the greatest burns.” — Joharm, Hand of Fury
Generate Wealth XXR
Sorcery (U)
Create X colorless artifact tokens named Gold. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.”
“Those high born dogs forget just where their precious gold comes from.”
Great Cleave 2RR
Instant (C)
Until end of turn, whenever target creature deals combat damage to a creature, it deals damage equal to its power to another target creature you don’t control.
Imperius, Forged in Flame 3RR
Artifact Planeswalker — Imperius (M)
Starting Loyalty: 3
Imperius, Forged in Flame is indestructible.
+1: Create a 2/2 colorless artifact knight creature token with “3, T: Create a token that is a copy of this creature.”
-2: Draw a card for each artifact you control. Then discard a card at random.
-8: Destroy all non-artifact permanents.
Joharm, Hand of Fury 2RR
Legendary Creature — Human (M)
First Strike, Haste
Red permanents you control have Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
As long as red has the highest dominion, at the beginning of each opponents upkeep, Joharm, Hand of Fury deals 2 damage to them.
The Hand of Fury is fierce and relentless.
3/3
Joharm’s Battalion 2R
Artifact Creature — Knight (U)
Vigilance, Haste, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
When Joharm’s Battalion dies, it deals 1 damage to target opponent.
As Hand of Fury, Joharm used his access to the Forge to craft soldiers that would not tire, would not show fear, and would not surrender.
2/2
Joharm’s Temper R
Instant (U)
Joharm’s Temper deals 2 damage to target creature or player.
If red’s dominion is three or greater, Joharm’s Temper deals 4 damage to target creature or player instead.
Don’t cross him on his bad days. His good days aren’t much better.
Knockout Brawler 2R
Creature — Human (U)
Whenever a creature dies, untap Knockout Brawler.
1RR, T: Knockout Brawler deals 2 damage to target creature.
2/2
Light the Flames R
Instant (C)
Target creature gains haste until end of turn. If red has the highest dominion, that creature gets +1/+0.
“This’ll get them moving..”
Lowblood Council 2R
Creature — Human (C)
Haste, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
R, T: Draw a card, then discard a card at random.
Created by the Hand, the council of the people still struggled to speak as one.
2/2
Manic Smelter 2R
Creature — Human Artificer (U)
At the beginning of your upkeep you may Barter 1. If you do, Manic Smelter deals 2 damage to target opponent. (To barter 1, sacrifice an artifact token named Gold.)
2/2
Prankster’s Gambit R
Instant (C)
Target player shuffles their library.
Prime Directive 3RR
Instant (R)
Prime Directive can’t be countered by spells or abilities.
Prime Directive deals damage equal to the highest dominion to target player and each creature that player controls. This damage can’t be prevented.
Imperius was built to enact the will of the council, and he performs his duty with ruthless efficiency.
Pulverize 3RR
Instant (U)
Exile target artifact. You lose 2 life.
Pyreheart Mage 1R
Creature — Human Wizard (C)
Whenever you cast a red instant or sorcery you may pay R. If you do, Pyreheart Mage gets +1/+0 and gains Haste until end of turn.
0/1
Quickstep Marauder R
Creature — Human Berserker (U)
Contract 2RR (You may pay 2RR instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
Quickstep Marauder gets +4/+4 and has haste and trample if it was played for its contract cost.
2/2
Reboot 2R
Sorcery (U)
Put target artifact card from a graveyard onto the battlefield tapped. Until end of turn, activated abilities of that artifact can’t be activated.
If red has a dominion of six or more, put that artifact onto the battlefield untapped instead.
Remnants of Rebellion 3RR
Creature — Zombie (U)
Haste
When Remnants of Rebellion enters the battlefield or dies, it deals 3 damage to target creature or player.
On occasion, the ash that surrounds the former royal palace begins to stir, forming into frightful figures that stand as a reminder of the final act of Evirin’s rebellion and his undying hatred.
3/3
Spark Ritual Hellkite 3RR
Creature — Dragon (R)
Flying, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
RR, T, Sacrifice Spark Ritual Hellkite: Add R to your mana pool equal to red’s dominion.
3/3
Spitfire Whelp 2R
Creature — Dragon (C)
When Spitfire Whelp enters the battlefield, it deals 1 damage to target creature.
1/2
Stray Dog R
Creature — Hound (C)
Haste
Whenever Stray Dog deals combat damage to a player, if red doesn’t have the highest dominion, that player gains control of it.
He’ll follow you him, if you feed him, but he knows where his loyalties lie.
2/2
Swarming Broodmate 4RR
Creature — Dragon (U)
Flying
When Swarming Broodmate enters the battlefield, create a 3/3 red dragon creature token with flying.
4/4
Thug for Hire 3R
Creature — Human (U)
Haste
Contract R (You may pay R instead of this card’s mana cost. If you do, put a contract counter on it and it gains “Whenever this creature deals combat damage, sacrifice it and draw a card.”)
3/3
Turn to Cinders 3R
Instant (U)
Turn to Cinders deals damage to target creature equal to its toughness.
A surefire way to deal with those that trouble you.
Veteran of the Watch 1RR
Creature — Human Knight (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Veteran of the Watch has first strike if red’s dominion is five or more.
Once a knight for the crown, he spends his time now doing odd jobs for the Hand.
3/3
Whirl of Blades 2RR
Instant (C)
Whirl of Blades deals X damage to target creature or player, where X is equal to the number of attacking creatures you control.
Will of the People 4RR
Instant (R)
As an additional cost to case Will of the People, tap any number of untapped human creatures you control.
For each human tapped this way, copy another target spell. You may choose new targets for each copy.
At last their voice was heard.
Green
Sorcery (C)
Create two 3/3 green beast creature tokens.
Her words echo like music, even long after she left her home behind.
Baroth, Hand of Endurance 4GGGG
Legendary Creature — Giant (M)
Reach, Trample
Green permanents you control have Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
As long as green has the highest dominion, permanents you control are indestructible.
The Hand of Endurance is steady and everlasting.
4/8
Baroth’s Might GG
Sorcery (C)
Target creature you control gains trample until end of turn.
If green’s dominion is three or greater, that creature gets +2/+2.
“He may be a gentle soul, but I wouldn’t get him angry.”
Bestial Chorus 3G
Sorcery (C)
As an additional cost to cast Bestial Chorus, reveal any number of beast creature cards from your hand.
Search your library for a beast creature card with converted mana cost equal to the number of beast cards revealed this way and put it into your hand. Then shuffle your library.
Blade of Endurance 2GG
Creature — Human Knight (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever a land enters the battlefield under your control, Blade of Endurance gets +1/+1 until end of turn.
“My strength grows with the realm I protect.” — Oath of Endurance
3/3
Bloodthirsty Packmate 4GG
Creature — Beast (U)
Birthright — Whenever a creature that shares a creature type with Bloodthirsty Packmate enters the battlefield, Bloodthirsty Packmate fights target creature you don’t control.
4/4
Bountiful Gardener 2G
Creature — Human Noble (U)
Birthright — Whenever a creature that shares a creature type with Bountiful Gardener enters the battlefield, you may pay 1G. If you do, search your library for a basic land card, reveal it, then put it into your hand. Then shuffle your library.
Baroth often mused that his would be Teldaria’s longest lasting legacy, the trees planted today outliving the kings yet to come.
1/1
Crush of Vines XGG
Instant (C)
Destroy up to X target artifacts.
“The woods don’t take kindly to man’s presence for too long. You leave too much trash behind” — Baroth to Rotiart
Darkwood Widow 3G
Creature — Spider (C)
Deathtouch
Birthright — Whenever a creature that shares a creature type with Darkwood Widow enters the battlefield, tap target creature you don’t control.
2/2
Declaration of Endurance GG
Enchantment (R)
Whenever damage would be dealt to a creature you control, prevent that damage and put a +1/+1 counter on that creature. If green has a dominion of five or more, put a +1/+1 counter on that creature for each damage prevented this way instead.
Fertility Ritual 3G
Enchantment (R)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
At the beginning of your upkeep, reveal the top card of your library. If it is a land, put it onto the battlefield tapped, otherwise draw a card.
At the beginning of your end step, tap all lands you control.
“We sacrifice tonight for a bountiful tomorrow.” — Prayer of Fertility
Guttural Chanter 2GG
Creature — Beast Shaman (C)
Birthright — Whenever a creature that shares a creature type with Guttural Chanter enters the battlefield, untap target forest you control.
2/2
Heart of Endurance 1GG
Enchantment — Aura (C)
Enchant forest
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Enchanted forest is a 2/2 elemental creature. When enchanted forest dies, attach Heart of Endurance to target forest you control.
Highwood Alpha 6GG
Creature — Beast (R)
Birthright — Whenever a creature enters the battlefield that shares a creature type with Highwood Alpha, Highwood Alpha gets +X/+0 until end of turn, where X is equal to that creature’s power.
Trample, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
3/3
Highwood Enchantress 3G
Creature — Human Shaman (R)
Whenever an aura enters the battlefield you may pay 1. If you do, draw a card.
1GG, T: Create a green aura enchantment token with “Enchant creature, enchanted creature gets +1/+1.” enchanting target creature.
2/2
Highwood Trapper 2G
Creature — Human (U)
When Highwood Trapper enters the battlefield you may Barter X. If you do, search your library for a creature card with converted mana cost X, reveal it, then put it into your hand. Then shuffle your library. X can’t be 0. (To barter X, sacrifice X artifact tokens named Gold.)
2/2
Insatiable Swarm 1GG
Creature — Insect (R)
As an additional cost to cast Insatiable Swarm, sacrifice a land.
Flying
At the beginning of each player’s upkeep, that player sacrifices a land. Then put a +1/+1 counter on Insatiable Swarm.
2/2
King’s Blood Stag 2G
Creature — Elk (C)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
King’s Blood Stag has hexproof as long as green has the highest dominion.
These majestic deer are said to be born whenever a new king is crowned.
2/4
Outland Shepherd 2G
Creature — Human (U)
At the beginning of your upkeep you may Barter 1. If you do, create a green goat creature token with base power and toughness 1/1. (To barter 1, sacrifice an artifact token named Gold.)
2/2
Prized Glimmerboar GG
Creature — Beast (C)
2, T: Add one mana of any color to your mana pool.
Treasured for the shimmering coats, the Glimmerboar was hunted to near extinction in Teldaria’s early history.
2/2
Return to the Soil GGG
Instant (C)
Destroy target artifact. Search your library for a basic land card and put it into play tapped, then shuffle your library.
Sacred Petals 2G
Enchantment — Aura (C)
Enchant land
Enchanted land has “1, T: Add one mana of any color to your mana pool.”
“Once every four years a flower blossoms that cascades with every color under the Teldarian sun. I fight to protect that beauty.” — Baroth to Rotiart
Savage Wildblade 3G
Creature — Beast Knight (C)
Savage Wildblade has trample as long as green’s dominion is four or more.
4/4
Serpentine Mass 4GG
Creature — Snake (U)
Serpentine Mass enters the battlefield with five +1/+1 counters on it.
Birthright — Whenever a creature that shares a creature type with Serpentine Mass enters the battlefield, Serpentine Mass gains deathtouch until end of turn.
Remove a +1/+1 counter from Serpentine Mass: Create a 1/1 green snake creature token with intimidate.
A slithering mass of death awaits those that stray too far from the path.
0/0
Shared Lineage 2GG
Enchantment (R)
1GG, Sacrifice a creature, T: Reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature and put it onto the battlefield. Then shuffle the rest into your library.
Skystrike Serpent G
Creature — Snake (C)
Reach
Birds learn at a young age to fly above the tree line in Teldaria’s Highwood.
1/2
Stranglehorn Root 4G
Creature — Fungus (U)
2GG, T: Target creature gets -0/-1 until end of turn. That creature gets -0/-3 instead if green’s dominion is five or more.
0/4
Titanic Facade 4GG
Enchantment — Aura (R)
Enchant creature
When Titanic Facade enters the battlefield, search your library for a land card and put it onto the battlefield tapped.
Enchanted creature gets +3/+3 and has trample and Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.).
Toxic Mist G
Instant (U)
Prevent all damage that would be dealt by target attacking creature.
Toxic Mist deals 1 damage to that creature.
Tremendous Might 2GG
Instant (U)
Target creature gets +3/+3 and trample. Then destroy all equipment attached to that creature, it gets +1/+1 for each equipment destroyed this way.
Underestimate G
Instant (U)
Target unblocked 1/1 creature gets +5/+5 until end of turn.
Weary Traveler 1G
Creature — Human (C)
Weary Traveler enters the battlefield tapped.
Sacrifice Weary Traveler: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
1/2
The Wilds Endure 2GG
Sorcery (C)
Search your library for two forest cards. Put one onto the battlefield and the other into your hand. Then shuffle your library.
“Teldaria knows no gardener that can compare to Baroth.” — Wiseman Tang to Rotiart
Woodrot Beetles 1G
Creature — Insect (C)
When Woodrot Beetles enters the battlefield, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on Woodrot Beetles.
2/2
Multicolor
Sorcery (C)
Each player draws a card and gains 1 life.
“Sometimes it takes but a small handout to keep the peace.” — Rotiart
Renar Vires, Sovereign Spirit 3WU
Legendary Creature — Spirit Noble (M)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Creatures an opponent controls enter the battlefield tapped.
Spells an opponent controls cost 1 more to cast.
Far beyond the realms of mortal men, Teldaria’s great king now rules over eternity.
4/4
Sovereign’s Blessing WWUU
Instant (U)
Choose one —
• Prevent all damage that would be dealt to you this turn. You have hexproof until end of turn.
• Each player draws 2 cards and gains 3 life.
“I leave Teldaria to you, rule it as you see fit. My kingdom is eternal.” — Renar Vires, Sovereign Spirit
Bella Morte, the Damned Queen 1UB
Legendary Creature — Spirit Noble (M)
Hexproof, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
2BB, discard a card: Target creature gets -X/-X until end of turn and it’s controller loses X life., where X is equal to the discarded card’s converted mana cost.
1U, T: Draw a card for each card you discarded this turn.
“It was they that made you into this monster my love, take not pity upon them, they suffer for you.” — Bella to Nera Vires, the Dread King
2/2
Blasphemous Union 1UB
Sorcery (C)
Create a 2/2 black zombie creature token and a 1/1 black and blue spirit horror creature token with flying.
The newly arisen king wasted no time in making his savior his queen.
Mindbreaker Banshee 3UB
Creature — Spirit Horror (U)
Flying
Birthright — Whenever a creature that shares a creature type with Mindbreaker Banshee enters the battlefield, target opponent discards a card at random.
When Mindbreaker Banshee enters the battlefield, destroy target creature.
2/2
Strike from the Records 2UB
Instant (R)
Exile target spell. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
“Burn the books. Let no trace of the name Vingar Ranes remain. He shall not even be a footnote in Teldaria’s history.” — Rotiart to Wiseman Tang
Dragon of the Blackflame 3BR
Creature — Dragon (C)
Flying, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
Whenever a creature dies, Dragon of the Blackflame gets +1/+0 until end of turn.
3/3
Rock Block 1RG
Instant (U)
As an additional cost to cast Rock Block, tap an untapped Mountain you control.
Prevent all combat damage that would be dealt to and dealt by target creature. Rock Block deals damage to that creature equal to its power.
Caravan Steadwalker 2GW
Creature — Beast (U)
Trample, Vigilance
Whenever you barter, put a +1/+1 counter on Caravan Steadwalker.
As the load grew, so did the beast.
3/3
Resonant Glory 1GGWW
Enchantment (M)
When Resonant Glory enters the battlefield, put three +1/+1 counters on target creature you control.
Whenever one or more +1/+1 counter is put on a creature you control, other creatures you control get +1/+1 and have indestructible until end of turn.
As construction began on the great arena, the message it sent was clear; Teldaria needs champions.
Balance of Power WBB
Sorcery (R)
Choose one —
• Destroy all creatures with power less than target creature.
• Destroy all creatures with power greater than target creature.
If white and black have the same dominion, you may choose both.
“Who really holds the power in Teldaria, the king or his Hands?” — Teldarian Times headline
Harsh Reprimand WB
Instant (U)
Destroy target creature that dealt damage this turn. Its controller loses 2 life.
“Perhaps this will teach you to keep better watch of your men.” — Lady Cassalia
Knight of Dawn and Dusk 1WB
Creature — Human Knight (R)
If white has the highest dominion, Knight of Dawn and Dusk has first strike and vigilance.
If black has the highest dominion, Knight of Dawn and Dusk has deathtouch and lifelink.
“My loyalty to the crown doesn’t set with the sun.”
3/3
Ultimate Sacrifice WB
Instant (U)
As an additional cost to cast Ultimate Sacrifice, exile a nontoken creature you control.
Destroy up to two target creatures.
Unravel the Threads 2WB
Sorcery (C)
Look at target player’s hand. Choose a nonland card and that player discards it. Then gain life equal to the converted mana cost of the discarded card.
Upon his return, Rotiart sat to work bringing to light the plot Ranes began so many years ago.
Counterfeit 2UR
Sorcery (U)
Put a token onto the battlefield that is a copy of target artifact.
Corpse Gardener 1BG
Creature — Human Shaman (C)
Whenever a creature is sacrificed, create a 1/1 black and green zombie plant creature token.
Rotted ground tends to produce...unpredictable results.
1/2
Fertilize With Blood 2BG
Enchantment (R)
Whenever a creature dies, put a blood counter on Fertilize With Blood.
Once per turn when you put a blood counter on Fertilize With Blood, you may search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
As long as Fertilize With Blood has six or more blood counters on it, lands you control tap for B instead of their normal type and amount.
“That is the last time I let Ranes near the palace gardens.” — Baroth, Hand of Endurance
Me’Zul, the Crown of Thorns 2BG
Legendary Creature — Elf Shaman (R)
Birthright — Whenever a creature that shares a creature type with Me’Zul, the Crown of Thorns enters the battlefield, untap all elves you control.
Deathtouch, Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
1BG, T: Target elf gains deathtouch and trample until end of turn.
2/2
Simarilis 2RW
Enchantment (R)
Whenever you gain life, each opponent gains that much life.
Whenever you lose life, each opponent loses that much life.
1W: You gain 3 life.
1RR: Simarilis deals 2 damage to you.
Composite Doppelgänger 3GU
Creature — Shapeshifter (R)
When Composite Doppelgänger enters the battlefield its power becomes target creature’s power, its toughness becomes target creature’s toughness, and it gains target creature’s abilities.
0/1
Brilliant Array WUBRG
Enchantment (R)
Dominion (This permanent adds one to the Dominion of each of its colors. Count this permanent only once.)
At the beginning of each main phase, add one mana of any color to your mana pool.
WUBRG: If the combined dominion of all colors is 50 or more, you win the game. Activate this ability only as a sorcery.
Call the Swarm BRG
Sorcery (U)
Create a 3/3 red dragon creature token with flying.
If black, red and green have a combined dominion of 10 or more, create three 3/3 red dragon creature tokens with flying instead.
Calyiatus, Mother of the Swarm 3BRG
Legendary Creature — Dragon (R)
Flying
Birthright — Whenever a creature that shares a creature type with Calyiatus, Mother of the Swarm enters the battlefield, Calyiatus, Mother of the Swarm deals 3 damage to target creature or player.
5/5
Artifact
Artifact (R)
T: Add 2 to your mana pool. Use this mana only to cast equipment spells. If you cast a spell this way, draw a card.
Armor of the Scholar 4
Artifact — Equipment (U)
Equipped creature has “3, T: Draw a card.”
If you would draw a card, you may put a +1/+1 counter on equipped creature instead.
Equip 3
Knowledge is power.
Articulated Broadsword 5
Artifact — Equipment (R)
Equipped creature gets +3/+3
Whenever equipped creature deals combat damage to a creature, put a -1/-1 counter on that creature.
3: Until end of turn, equipped creature may assign its combat damage as though it wasn’t blocked.
Equip 3
Artificer’s Beastiary 3
Artifact (U)
5, T: Choose a creature type. Then create a 3/3 colorless artifact creature token of the chosen type. Activate this ability only any time you could cast a sorcery.
Blank Slate 6
Artifact (R)
You may have Blank Slate enter the battlefield as a copy of any permanent except it is an artifact in addition to its other types.
Bloodsoaked Banner 4
Artifact (U)
Knights you control get +1/+1
Whenever a knight dies, put a +1/+1 counter on each knight you control. Those creatures gain vigilance until end of turn.
“Under its colors, we fight for our brothers we have lost.”
Crown of the Usurper 4
Legendary Artifact (M)
At the beginning of each upkeep, the player with the highest life total gains control of Crown of the Usurper.
At the beginning of your end step, if Crown of the Usurper has five or more sovereign counters on it, you win the game.
3, T: You gain 2 life.
3, T: Draw two cards and lose two life.
5, T: Put a sovereign counter on Crown of the Usurper. Activate this ability only once per turn.
Cursed Cutlass 3
Artifact — Equipment (C)
Equipped creature is a zombie in addition to its other creature types and has “Whenever this creature deals combat damage to an opponent, draw a card.”
Equip Pay 2 life
A wretched blade of unknown origin. No smithee on Teldaria recognizes its craftsmanship.
Fragrance Capsule 0
Artifact (U)
G, T, Sacrifice Fragrance Capsule: Target creature must attack or block this turn if able.
Furyborn Forge 5
Legendary Artifact (R)
Whenever an artifact enters the battlefield under your control, Furyborn Forge deals 1 damage to target player.
RR: Artifacts you control gain “T: Deal 1 damage to target player.” until end of turn. Activate this ability only if red has the highest dominion.
Fueled by Evirin’s still beating heart, this forge imbues hate into all it creates.
Gilded Golem 3
Artifact Creature — Golem (U)
As an additional cost to cast Gilded Golem, Barter X. (To barter X, sacrifice X artifact tokens named Gold.)
Gilded Golem enters the battlefield with X +1/+1 counters on it.
When Gilded Golem dies, create X colorless artifact tokens named Gold. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.”
0/0
Immortality Vessel 5
Legendary Artifact (R)
At the beginning of your upkeep, sacrifice a permanent.
If a spell or ability an opponent controls would cause you to lose life, gain that much life instead.
No pain, no gain.
Knowledge Capsule 0
Artifact (U)
U, T, Sacrifice Knowledge Capsule: Scry 1 (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Lightning Capsule 0
Artifact (U)
R, T, Sacrifice Lightning Capsule: Lightning Capsule deals 1 damage to target player.
Lightning Rod 4
Artifact (U)
Reduce all damage that would be dealt by an instant or sorcery to 1.
Pestilence Capsule 0
Artifact (U)
B, T, Sacrifice Pestilence Capsule: Target creature gets -1/-1 until end of turn.
Sigil-less Standard 3
Artifact (R)
Spells and permanents are colorless.
It stands for everything and for nothing.
Stamina Capsule 0
Artifact (U)
W, T, Sacrifice Stamina Capsule: Target creature gets +1/+1 until end of turn.
Thoughtseeker’s Stone 2
Artifact (U)
When Thoughtseeker’s Stone enters the battlefield, look at target opponent’s hand and scry 1.
Reveal your hand: Return Thoughtseeker’s Stone to your hand.
Tireless Servant 0
Artifact Creature — Construct (C)
When Tireless Servant dies, search your library for a card named Tireless Servant, reveal it, and put it into your hand. Then shuffle your library.
Cheap and easily replaceable, these machines are favored by nobles of lower status.
0/1
Tripwire 1
Artifact (C)
2, T, Sacrifice Tripwire: Prevent all combat damage that would be dealt to and by target creature. Tripwire deals 1 damage to that creature.
True-Aim Javelin 4
Artifact — Equipment (C)
Equipped creature has: “Unattach True-Aim Javelin, T: True-Aim Javelin deals 2 damage to target creature or player.”
Equip 3
Vial of Venom 3
Artifact — Equipment (C)
Sacrifice Vial of Venom: Target equipped creature gains deathtouch until end of turn.
Equip 1
Knights serving under the hand carried all manner of Ranes’ sinister concoctions into battle.
Wooden Shield 2
Artifact — Equipment (C)
Whenever equipped creature is dealt damage, prevent that damage and sacrifice Wooden Shield.
Equip 2
Land
Legendary Land (M)
Nobles you control get +1/+1.
2, T: Add X mana of any combination of colors to your mana pool, where X is equal to the number of nobles you control.
3, T, Sacrifice Court of the King: Search your library for a noble creature card and put it onto the battlefield. Then shuffle your library.
Prosperous Mine
Land (U)
T: Add 1 to your mana pool.
2, T, Sacrifice Prosperous Mine: Create three colorless artifact tokens named Gold. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.”
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver