(Currently this set is in the preliminary design phase. Overall concept and mechanic critique is much appreciated.)
Backstory:
Xercor has been a plane of relative peace for nearly a century. The human nation of Tolmer spans much of the plane, and it's cultural advancement and artifice has left its citizen with little want or worry. Most Tolmerans are left to pursue their personal desires, advancing the society thanks to lack of worry of fulfilling their basic needs. There sciences and arts flourished, as did their unique integration of magic into artifice. This feat has given them very precise teleportation of both inanimate and living things.
In furthering this technology, the Tolmer, under the leadership of the Genius, Kofta, created something else: Dimensional Gates. At first they were very small. The power to maintain one even for a few seconds was immense. But soon they started to see results and a new creature crossed over from the other side. They called them Krillis. Characterized by many thread like appendages that they could naturally bind and unbind at will to create limbs and odd shapes, Krillis were fascinating creatures. They were both curious and relatively docile, but incredibly fierce in their self preservation.
As the gates became more powerful, Tolmer scientist start to cross over themselves and pieced together that this realm beyond the gate was not their native Xercor. Tolmerans were not entirely unfamiliar with planeswalkers, and when they realized that they had invented artificial planeswalking, many of their people began to devote countless hours to advancing it.
The plane of the Krillis seemed easy to access. Many theorized it was a neighboring plane, and it was natural for there technology to lead them there first. Soon they found ways to divert their gates and started to see into more realms. The power to do so seemed exponentially greater for each plane beyond the first, and the gates to these other planes seemed impassible. Then, by chance, they peered into a realm that only one being had glimpsed before. That being, in turned peered back.
Nicol Bolas. This intrusion into his personally crafted plane ignited a fury like no other. Bolas would not allow any creature to know of his personal refuge. He would destroy Xercor. His reaction was swift, and his personal assault on the Tolmerian capitol city of Xoromer equally deadly. A last ditch effort by Kofta teleported the dragon to the plane of the Krillis. It was then Bolas fully understood what the Tolmerans achieved, and his plans changed. Certainly, he would still erase them from exsistance. But not before he stole their understand of artificial planeswalking for himself.
And so a great war began. The plane of Xercor and whom it could reach out to through its gates on one side, Nicol Bolas, his servants, and the newly found and corrupted Krillis on the other.
Design Goals:
Create a set the encourages combo-like plays via the use of alternate costs/discounts to achieve large armies and/or massive creatures.
Mechanics:
Materialize [Cost] (You may cast this card for its Materialize cost whenever a creature enters that battlefield under your control on your turn.)
Mutate(put the top two cards of your library into your graveyard. For each nonland card put into your graveyard this way, put a +1/+1 counter on this creature.)
[Permanent Type] Offering(You may cast this card any time you could cast an instant by sacrificing a [permanent type] and paying the difference in mana costs between this and the sacrificed [permanent type]. Mana cost includes color.)
Exploit(When this creature enters the battlefield, you may sacrifice a creature.)
Scavenge [Cost] ([Cost], Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
New keyword action, Blink (Exile a permanent, then return it to the battlefield.)
Preveiws
Cyber Wings2WW
Enchantment - Aura (C)
Materialize WW(You may cast this card for its materialize cost whenever a creature enters the battlefield under your control on your turn.)
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Tolmer Battalion3WW
Creature - Human Soldier (R)
Materialize 2WW(You may cast this card for its materialize cost whenever a creature enters the battlefield under your control on your turn.)
Vigilance
When Tolmer Battalion attacks or blocks, you may blink target creature.
4/4
Rot Feast Krillis1BB
Creature - Krillis (R)
Menace
Whenever another creature dies, Rot Feast Krillis mutates. (put the top two cards of your library into your graveyard. For each nonland card put into your graveyard this way, put a +1/+1 counter on this.)
1/1
Krillis YoungG
Creature - Krillis (C) 3G: Krillis Young mutates (put the top two cards of your library into your graveyard. For each nonland card put into your graveyard this way, put a +1/+1 counter on this.)
1/1
Mutants Prey1GG
Creature - Beast (U)
When Mutants Prey would be put into the graveyard, scavenge abilities cost 2 less to activate this turn.
Scavenge 3GG(3GG, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)
3/3
Bloodwing of Bolas3BR
Creature - Dragon (U)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Flying
When Bloodwing of Bolas exploits a creature, target creature gets +2/+0 and gains haste until end of turn.
4/4
Xoromer Gate3
Artifact (U)
Artifact Offering (You may cast this card any time you could cast an instant by sacrificing an Artifact and paying the difference in mana costs between this and the sacrificed Artifact. Mana cost includes color.) T: Blink target creature.
I think that this set has quite some promise to it. If you ever want any playtesting or just misc questions, feel free to ask me. My opinion, though, is that you don't want the "on your turn" clause on Materialize (without it you can do more with flash creatures) and that mutate should be worded as an action. "3G: Mutate Krillis Young" / "Whenever another creature dies, mutate Rot Feast Krillis"
Have you thought about using materialize as a drawback? Such as this: Totally not Thoughtseize2B
Sorcery
Materialize B
Target player reveals their hand. You choose a nonland card from it. That player discards that card. If Totally Not Thoughtseie was materialized, You lose 2 life.
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
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True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
I think that this set has quite some promise to it. If you ever want any playtesting or just misc questions, feel free to ask me. My opinion, though, is that you don't want the "on your turn" clause on Materialize (without it you can do more with flash creatures) and that mutate should be worded as an action. "3G: Mutate Krillis Young" / "Whenever another creature dies, mutate Rot Feast Krillis"
I do like the sound of the way I word it better, but you may be mechanically more on point. I'll look into it. Thanks for your interest though, I'll let you know when I get to that point!
Have you thought about using materialize as a drawback? Such as this: Totally not Thoughtseize2B
Sorcery
Materialize B
Target player reveals their hand. You choose a nonland card from it. That player discards that card. If Totally Not Thoughtseie was materialized, You lose 2 life.
Materialize as a drawback is possible. I will note however that Materialize is going to be a permanent card type mechanic only. There will be "If _______ was materialized" effects though for sure!
An interesting set idea. I'm not sure how much your set screams "combos" so far, but there is some inherent synergy between mutate and scavenge and it definitely works towards making some big guys, and it definitely seems like a lot of fun, if a tad mindless.
I think materialize is an interesting concept. Do I play this low mana creature or do I wait for something to materialize with it? Or, perhaps, do I play this cool monster with materialize on its own or do I wait for it to have another creature to come in with? Of course, the latter would include you having an extra ability to go along with materialize. I'd recommend straight up ditching the mana cost aspect and making it an ability word.
Private Mod Note
():
Rollback Post to RevisionRollBack
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(Currently this set is in the preliminary design phase. Overall concept and mechanic critique is much appreciated.)
Backstory:
Xercor has been a plane of relative peace for nearly a century. The human nation of Tolmer spans much of the plane, and it's cultural advancement and artifice has left its citizen with little want or worry. Most Tolmerans are left to pursue their personal desires, advancing the society thanks to lack of worry of fulfilling their basic needs. There sciences and arts flourished, as did their unique integration of magic into artifice. This feat has given them very precise teleportation of both inanimate and living things.
In furthering this technology, the Tolmer, under the leadership of the Genius, Kofta, created something else: Dimensional Gates. At first they were very small. The power to maintain one even for a few seconds was immense. But soon they started to see results and a new creature crossed over from the other side. They called them Krillis. Characterized by many thread like appendages that they could naturally bind and unbind at will to create limbs and odd shapes, Krillis were fascinating creatures. They were both curious and relatively docile, but incredibly fierce in their self preservation.
As the gates became more powerful, Tolmer scientist start to cross over themselves and pieced together that this realm beyond the gate was not their native Xercor. Tolmerans were not entirely unfamiliar with planeswalkers, and when they realized that they had invented artificial planeswalking, many of their people began to devote countless hours to advancing it.
The plane of the Krillis seemed easy to access. Many theorized it was a neighboring plane, and it was natural for there technology to lead them there first. Soon they found ways to divert their gates and started to see into more realms. The power to do so seemed exponentially greater for each plane beyond the first, and the gates to these other planes seemed impassible. Then, by chance, they peered into a realm that only one being had glimpsed before. That being, in turned peered back.
Nicol Bolas. This intrusion into his personally crafted plane ignited a fury like no other. Bolas would not allow any creature to know of his personal refuge. He would destroy Xercor. His reaction was swift, and his personal assault on the Tolmerian capitol city of Xoromer equally deadly. A last ditch effort by Kofta teleported the dragon to the plane of the Krillis. It was then Bolas fully understood what the Tolmerans achieved, and his plans changed. Certainly, he would still erase them from exsistance. But not before he stole their understand of artificial planeswalking for himself.
And so a great war began. The plane of Xercor and whom it could reach out to through its gates on one side, Nicol Bolas, his servants, and the newly found and corrupted Krillis on the other.
Design Goals:
Create a set the encourages combo-like plays via the use of alternate costs/discounts to achieve large armies and/or massive creatures.
Mechanics:
Materialize [Cost] (You may cast this card for its Materialize cost whenever a creature enters that battlefield under your control on your turn.)
Mutate (put the top two cards of your library into your graveyard. For each nonland card put into your graveyard this way, put a +1/+1 counter on this creature.)
[Permanent Type] Offering (You may cast this card any time you could cast an instant by sacrificing a [permanent type] and paying the difference in mana costs between this and the sacrificed [permanent type]. Mana cost includes color.)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Scavenge [Cost] ([Cost], Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
New keyword action, Blink (Exile a permanent, then return it to the battlefield.)
Preveiws
Cyber Wings 2WW
Enchantment - Aura (C)
Materialize WW (You may cast this card for its materialize cost whenever a creature enters the battlefield under your control on your turn.)
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Tolmer Battalion 3WW
Creature - Human Soldier (R)
Materialize 2WW (You may cast this card for its materialize cost whenever a creature enters the battlefield under your control on your turn.)
Vigilance
When Tolmer Battalion attacks or blocks, you may blink target creature.
4/4
Rot Feast Krillis 1BB
Creature - Krillis (R)
Menace
Whenever another creature dies, Rot Feast Krillis mutates. (put the top two cards of your library into your graveyard. For each nonland card put into your graveyard this way, put a +1/+1 counter on this.)
1/1
Krillis Young G
Creature - Krillis (C)
3G: Krillis Young mutates (put the top two cards of your library into your graveyard. For each nonland card put into your graveyard this way, put a +1/+1 counter on this.)
1/1
Mutants Prey 1GG
Creature - Beast (U)
When Mutants Prey would be put into the graveyard, scavenge abilities cost 2 less to activate this turn.
Scavenge 3GG (3GG, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)
3/3
Bloodwing of Bolas 3BR
Creature - Dragon (U)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Flying
When Bloodwing of Bolas exploits a creature, target creature gets +2/+0 and gains haste until end of turn.
4/4
Xoromer Gate 3
Artifact (U)
Artifact Offering (You may cast this card any time you could cast an instant by sacrificing an Artifact and paying the difference in mana costs between this and the sacrificed Artifact. Mana cost includes color.)
T: Blink target creature.
* Blink keyword action added
* Initial previews added
Totally not Thoughtseize 2B
Sorcery
Materialize B
Target player reveals their hand. You choose a nonland card from it. That player discards that card. If Totally Not Thoughtseie was materialized, You lose 2 life.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
I do like the sound of the way I word it better, but you may be mechanically more on point. I'll look into it. Thanks for your interest though, I'll let you know when I get to that point!
Materialize as a drawback is possible. I will note however that Materialize is going to be a permanent card type mechanic only. There will be "If _______ was materialized" effects though for sure!
I think materialize is an interesting concept. Do I play this low mana creature or do I wait for something to materialize with it? Or, perhaps, do I play this cool monster with materialize on its own or do I wait for it to have another creature to come in with? Of course, the latter would include you having an extra ability to go along with materialize. I'd recommend straight up ditching the mana cost aspect and making it an ability word.