Thinking of replacing Feedback Glyth with this card as repeatable bounce at common is maybe not such a good idea. Lingering Vortex1U
Enchantment {C}
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lingering Vortex enters or leaves the battlefield you may return target creature to its owner's hand.
Also another red common for when I release the rest of the commons.
The Rahkjaw are a spieces of giant mountain lions that live in the mountations near Oestra. Their pelts are worth a fortune but so is the price of blood paid to acquire one. Battering Rahkjaw4R
Creature - Cat Beast {C}
When Battering Rahkjaw enters the battlefield, you may destroy target artifact.
4/3
Just the one card today.
Would love some more comments on my black commons before I release the rest of the commons.
Flashfire1R
Instant {C}
Choose one -- Flashfire deals 3 damage to target player, or Flashfire deals 2 damage to target creature. That creature can't block this turn.
Crackle Fiend :2mana::symr:
Creature — Elemental (C)
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Crackle Fiend has exactly one time counter on it, it has first strike.
4/1
Flarespitter
Creature — Elemental (C)
Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
:symtap:: Flarespitter deals 1 damage to target player. If Flarespitter has exactly one time counter on it, deal 2 damage to target creature or player instead.
1/1
Forge Sparker :2mana::symr:
Creature — Elemental (C)
Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
:symr:: Forge Sparker gets +1/+0 until end of turn.
If Forge Sparker has exactly one time counter on it, it has trample.
2/2
Finalized the Gnoll and Red vanishing concepts and added them to the main page.
Also been working on a few planeswalkers and this is the one I'm most happy with at the moment
Oneria, the Dreamshaper :3mana::symg::symu:
Planeswalker — Oneria (M)
Starting Loyalty: 4
+1: Until your next upkeep you may cast creature cards as though they had flash.
-3: Tap or untap all permanents controlled by target player.
-8: Exile the top seven cards of your library.
You may cast nonland cards exiled this way without paying their mana cost.
Vanquish Agression :3mana::symw:
Instant (U)
Exile target attacking creature.
You get a gold counter (Once per turn you may spend a gold counter for 1. A player with ten or more gold counters wins the game.)
Fester :symb::symb:
Instant (U)
Target creature loses all abilities and becomes a becomes 0/0 black Ooze until end of turn.
Only one new card today but I have a rendered version of some of the sentry cycle as well as a render for todays card.
Cloudborn Harbinger3WW
Creature - Angel {R}
Flying, vigilance
Cloudborn Harbinger enters the battlefield with four +1/+1 counters on it.
At the beginning of each end step, if a creature attacked this turn, remove a +1/+1 counter on Cloudborn Harbinger. Otherwise, you may put a +1/+1 counter on it. A change is coming, she is only the beginning.
0/0
A few tweaks to my green commons today as well as this card.
Will probably end up reflavouring it but the synergy works well, especially if you can get a +1/+1 counter on him.
Nightmare Paladin2BB
Creature - Human Knight {U}
Lifelink T, Pay 3 life: Reshape. (Choose a counter on a permanent or player. Remove that counter from it or put another of those counters on it.)
3/2
I hope you make a Merchant cycle of guys with 2 abilities: one that makes gold counters and one that uses them.
I love your use of the final time counter on Vanishing. Great job so far.
P.S. Vanquish Aggression doesn't really evoke the "exile, here's some gold" effect. Paid Off Contract would sound better. "Here's some hush money, go retire to the Caribbean."
I hope you make a Merchant cycle of guys with 2 abilities: one that makes gold counters and one that uses them.
I love your use of the final time counter on Vanishing. Great job so far.
P.S. Vanquish Aggression doesn't really evoke the "exile, here's some gold" effect. Paid Off Contract would sound better. "Here's some hush money, go retire to the Caribbean."
I have a cycle of rare Trademasters who have interesting effects relating to gold counters. Still tweaking them though.
One thing with gold counters is I need to keep the mechanic not too parasitic while making it a viable strategy in draft.
Thanks for pointing out Vanquish Aggression, your right the flavour is a little off so I'll put it on the TO DO list.
Just 1 new card today but also fixed green's land fixer.
Airgrip Eagle3W
Creature - Bird {U}
Flying
When Airgrip Eagle enters the battlefield, target creature gains flying until Airgrip Eagle leaves the battlefield. If that creature isn't under your control it can't attack or block until Airgrip Eagle leaves the battlefield.
1/3
Unbound Terrain1G
Sorcery {C}
Search your library for a basic land card, reveal it, if its a Forest you may put a +1/+1 counter on target creature. Put the revealed card into your hand, shuffle your library. “The Earthsoul is angry, but the wilds shall simply grow stronger.”
—Feldisa, the Leaf Marked
Long day at work today so just a singe card.
Also considering some small changes to my commons after a quick common only playtest yesterday.
Sellsword Elite3R
Creature - Human Warrior {U}
Glorious 3 (At end of combat, if this creature attacked or blocked this turn and has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
If mana from a gold counter was spent to cast Sellsword Elite, it has haste.
Whenever Sellsword Elite attacks, target creature can’t block this turn.
4/2
Hi, I'm shamelessly looking for feedback on my set linked below.
Why doesn't green, the mana producing color, get gold counters?
Also, what does the reminder text for gold counters mean? Do I have gold counters forever and I can only use (spend) each one once per turn (for a maximum of 9 since I win the game at 10)?
These aren't sarcastic questions. See, I'm shamelessly seeking feedback on my own set linked below by critting other sets, but I don't think I can rightly crit Coins of Mercalis unless I understand gold counter properly.
Legend would love you to comment on one of the sets of coloured commons I have posted then I'd be happy to give your set a review in the next few days.
Hi, I'm shamelessly looking for feedback on my set linked below.
Why doesn't green, the mana producing color, get gold counters?
Also, what does the reminder text for gold counters mean? Do I have gold counters forever and I can only use (spend) each one once per turn (for a maximum of 9 since I win the game at 10)?
These aren't sarcastic questions. See, I'm shamelessly seeking feedback on my own set linked below by critting other sets, but I don't think I can rightly crit Coins of Mercalis unless I understand gold counter properly.
Green gets normal mana ramping and mana production but doesn't get gold counters as the concept of money is alien to green. This is mainly a flavour thing as money is an unnatural concept created by societies and is linked to the major cities that are generally all too happy to strip the wilderness of resources.
Green is able to add/remove gold counters using Reshape but you need to splash another colour if you want the gold counters.
Spending a gold counter is simply another way of saying "remove a gold counter" except that it allows me to trigger abilites of it without Reshape causing those same abilites to trigger.
This means you can either save your gold counters or spend, making it very flexible and providing the basis for a variety of archetypes.
Just a mythic White card I've been working on.
Will do a big update of the main page tomorrow with a FAQ and updated common cards.
Hermia, Wandering Hero3WW
Legendary Creature - Human Soldier {M}
Indestructible
Glorious 20 (At the end of combat, if this creature attacked or blocked this turn and has less than twenty +1/+1 counters on it, put a +1/+1 counter on it.)
When Hermia, Wandering Hero has twenty or more +1/+1 counters on it, you win the game.
1/1
I understand now. But forgot to ask, is spending a gold counter a mana ability or an instant ability?
Good question.
I'm going with mana ability as I don't want an opponent to simply Reshape away your last gold counter is response to you trying to cast something.
I'll add that to the FAQ I'm writing for when I do my big update of the main page.
A massive update of lots of the common card and a complete overhaul of the main page for easier navigation.
Added a FAQ to answer your commonly asked questions. Feel free to let me know it there is anything else I should add.
Would currently like a few more comments on my Red, Green and Artifact commons while I finish the last of the uncommons.
Been working on the last couple of black uncommon cards
Here is a small creature that becomes very powerful in pure gold counter decks
Debt Baron
Creature — Vampire Advisor (U)
Whenever Debt Baron attacks, target player loses 1 life for each gold counter you have and you gain that much life. The vampires of Halvar are vicious loan sharks, accepting interest only in blood.
1/1
Ok after my last major update I've been working hard to get this done for a major playtest I have due soon.
Two cards today.
Flux of Nature2GG
Enchantment {U}
At the beginning of your upkeep, you may reshape. (Choose a counter on a permanent or player. Remove that counter from it or put another of those counters on it.)
The essential basis of a dedicated reshape deck that can take advantage of gold or +1/+1 counters while disrupting your opponent.
Contract of Denial2U
Enchantment {R}
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever you cast an instant or sorcery spell put a time counter on Contract of Denial.
Whenever a creature deals combat damage to you put it on top of its owners library.
Interesting agro denial that can be used to for an interesting control deck to fuel the time counters, but be careful of opponents using reshape against you.
Massive changes and update.
Nearly 100 cards added as well as lots of balance changes based on feedback and playtesting.
Also printed out my set on proxies to allow me to do booster draft tests.
Would love some comments as my set now gets closer to the end of design.
What's the main use of Sacrificial Acolyte other than being a counter to Ashling, the Extinguisher ?
Lots of different uses. In my set the main use is that if triggered in response to the final time counter from vanishing it means that vanishing creature is permanent.
Also can be used to redirect the more targeted edict effect such as Gift of Pestilence.
All Cards added
I have also included a full visual spoiler linked HERE and on the main page.
All cards do not currently have images but I'm getting close with about 70% of card images.
I have recently printed out cards to use for booster draft in my local playgroup but I would love to hear people's thoughts on how the set looks so far.
Next up is to finish the Planeswalkers Guide to Mercalis as well as refine both numbers and flavour text.
Lingering Vortex 1U
Enchantment {C}
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lingering Vortex enters or leaves the battlefield you may return target creature to its owner's hand.
Also another red common for when I release the rest of the commons.
The Rahkjaw are a spieces of giant mountain lions that live in the mountations near Oestra. Their pelts are worth a fortune but so is the price of blood paid to acquire one.
Battering Rahkjaw 4R
Creature - Cat Beast {C}
When Battering Rahkjaw enters the battlefield, you may destroy target artifact.
4/3
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Would love some more comments on my black commons before I release the rest of the commons.
Flashfire 1R
Instant {C}
Choose one -- Flashfire deals 3 damage to target player, or Flashfire deals 2 damage to target creature. That creature can't block this turn.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Still needs some sweet flavour text but has some nice art.
Solar Erasure 2WW
Sorcery {R}
Destroy all tapped creatures.
Render:
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Also has some pretty renders
Thread: [CMC] Gnolls
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Crackle Fiend :2mana::symr:
Creature — Elemental (C)
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Crackle Fiend has exactly one time counter on it, it has first strike.
4/1
Flarespitter
Creature — Elemental (C)
Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
:symtap:: Flarespitter deals 1 damage to target player. If Flarespitter has exactly one time counter on it, deal 2 damage to target creature or player instead.
1/1
Forge Sparker :2mana::symr:
Creature — Elemental (C)
Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
:symr:: Forge Sparker gets +1/+0 until end of turn.
If Forge Sparker has exactly one time counter on it, it has trample.
2/2
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Also been working on a few planeswalkers and this is the one I'm most happy with at the moment
Oneria, the Dreamshaper :3mana::symg::symu:
Planeswalker — Oneria (M)
Starting Loyalty: 4
+1: Until your next upkeep you may cast creature cards as though they had flash.
-3: Tap or untap all permanents controlled by target player.
-8: Exile the top seven cards of your library.
You may cast nonland cards exiled this way without paying their mana cost.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Vanquish Agression :3mana::symw:
Instant (U)
Exile target attacking creature.
You get a gold counter (Once per turn you may spend a gold counter for 1. A player with ten or more gold counters wins the game.)
Fester :symb::symb:
Instant (U)
Target creature loses all abilities and becomes a becomes 0/0 black Ooze until end of turn.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Cloudborn Harbinger 3WW
Creature - Angel {R}
Flying, vigilance
Cloudborn Harbinger enters the battlefield with four +1/+1 counters on it.
At the beginning of each end step, if a creature attacked this turn, remove a +1/+1 counter on Cloudborn Harbinger. Otherwise, you may put a +1/+1 counter on it.
A change is coming, she is only the beginning.
0/0
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Will probably end up reflavouring it but the synergy works well, especially if you can get a +1/+1 counter on him.
Nightmare Paladin 2BB
Creature - Human Knight {U}
Lifelink
T, Pay 3 life: Reshape. (Choose a counter on a permanent or player. Remove that counter from it or put another of those counters on it.)
3/2
Render
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
I love your use of the final time counter on Vanishing. Great job so far.
P.S. Vanquish Aggression doesn't really evoke the "exile, here's some gold" effect. Paid Off Contract would sound better. "Here's some hush money, go retire to the Caribbean."
I have a cycle of rare Trademasters who have interesting effects relating to gold counters. Still tweaking them though.
One thing with gold counters is I need to keep the mechanic not too parasitic while making it a viable strategy in draft.
Thanks for pointing out Vanquish Aggression, your right the flavour is a little off so I'll put it on the TO DO list.
Just 1 new card today but also fixed green's land fixer.
Airgrip Eagle 3W
Creature - Bird {U}
Flying
When Airgrip Eagle enters the battlefield, target creature gains flying until Airgrip Eagle leaves the battlefield. If that creature isn't under your control it can't attack or block until Airgrip Eagle leaves the battlefield.
1/3
Unbound Terrain 1G
Sorcery {C}
Search your library for a basic land card, reveal it, if its a Forest you may put a +1/+1 counter on target creature. Put the revealed card into your hand, shuffle your library.
“The Earthsoul is angry, but the wilds shall simply grow stronger.”
—Feldisa, the Leaf Marked
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Also considering some small changes to my commons after a quick common only playtest yesterday.
Sellsword Elite 3R
Creature - Human Warrior {U}
Glorious 3 (At end of combat, if this creature attacked or blocked this turn and has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
If mana from a gold counter was spent to cast Sellsword Elite, it has haste.
Whenever Sellsword Elite attacks, target creature can’t block this turn.
4/2
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Why doesn't green, the mana producing color, get gold counters?
Also, what does the reminder text for gold counters mean? Do I have gold counters forever and I can only use (spend) each one once per turn (for a maximum of 9 since I win the game at 10)?
These aren't sarcastic questions. See, I'm shamelessly seeking feedback on my own set linked below by critting other sets, but I don't think I can rightly crit Coins of Mercalis unless I understand gold counter properly.
Green gets normal mana ramping and mana production but doesn't get gold counters as the concept of money is alien to green. This is mainly a flavour thing as money is an unnatural concept created by societies and is linked to the major cities that are generally all too happy to strip the wilderness of resources.
Green is able to add/remove gold counters using Reshape but you need to splash another colour if you want the gold counters.
Spending a gold counter is simply another way of saying "remove a gold counter" except that it allows me to trigger abilites of it without Reshape causing those same abilites to trigger.
This means you can either save your gold counters or spend, making it very flexible and providing the basis for a variety of archetypes.
Just a mythic White card I've been working on.
Will do a big update of the main page tomorrow with a FAQ and updated common cards.
Hermia, Wandering Hero 3WW
Legendary Creature - Human Soldier {M}
Indestructible
Glorious 20 (At the end of combat, if this creature attacked or blocked this turn and has less than twenty +1/+1 counters on it, put a +1/+1 counter on it.)
When Hermia, Wandering Hero has twenty or more +1/+1 counters on it, you win the game.
1/1
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Good question.
I'm going with mana ability as I don't want an opponent to simply Reshape away your last gold counter is response to you trying to cast something.
I'll add that to the FAQ I'm writing for when I do my big update of the main page.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Added a FAQ to answer your commonly asked questions. Feel free to let me know it there is anything else I should add.
Would currently like a few more comments on my Red, Green and Artifact commons while I finish the last of the uncommons.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Here is a small creature that becomes very powerful in pure gold counter decks
Debt Baron
Creature — Vampire Advisor (U)
Whenever Debt Baron attacks, target player loses 1 life for each gold counter you have and you gain that much life.
The vampires of Halvar are vicious loan sharks, accepting interest only in blood.
1/1
Render:
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Two cards today.
Flux of Nature 2GG
Enchantment {U}
At the beginning of your upkeep, you may reshape. (Choose a counter on a permanent or player. Remove that counter from it or put another of those counters on it.)
The essential basis of a dedicated reshape deck that can take advantage of gold or +1/+1 counters while disrupting your opponent.
Contract of Denial 2U
Enchantment {R}
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever you cast an instant or sorcery spell put a time counter on Contract of Denial.
Whenever a creature deals combat damage to you put it on top of its owners library.
Interesting agro denial that can be used to for an interesting control deck to fuel the time counters, but be careful of opponents using reshape against you.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Nearly 100 cards added as well as lots of balance changes based on feedback and playtesting.
Also printed out my set on proxies to allow me to do booster draft tests.
Would love some comments as my set now gets closer to the end of design.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Lots of different uses. In my set the main use is that if triggered in response to the final time counter from vanishing it means that vanishing creature is permanent.
Also can be used to redirect the more targeted edict effect such as Gift of Pestilence.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
I have also included a full visual spoiler linked HERE and on the main page.
All cards do not currently have images but I'm getting close with about 70% of card images.
I have recently printed out cards to use for booster draft in my local playgroup but I would love to hear people's thoughts on how the set looks so far.
Next up is to finish the Planeswalkers Guide to Mercalis as well as refine both numbers and flavour text.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD