so I'm a huge fan of Pokémon and of magic so I've been thinking of ways to try to combine them together somehow when I came across some people on here make Pokémon magic cards and thought it was brilliant, however after reading peoples cards I never got that "Pokémon feel" from them. they were always either magic cards with Pokémon themes or vise versa.
so I decided to start making cards of my own, trying to not make a magic or Pokémon set but almost cards of their own (if they could be changed slightly to be usable in current magic games (nothing competitive) that would be great
I have the first nine Pokémon done from the first generation (Bulbasaur - Blastoise). I'm trying to stay within the first 151 Pokémon, and if this set goes according to plan and work fluidly, I might move on to doing the other generations.
until then, thank you for your time and I hope you enjoy Pokémagic!!
any advice, comments, or cards you would like to compare to how you think the cards should run would be greatly appreciated.
Ivysaur :2mana::symg::symg:
Level up, :1mana::symg:
Weak Red
if you control a level 3+ Bulbasaur you may sacrifice it and play Ivysaur for half its mana cost
3/3
level 1-2;:1mana::symg: Body slam (Flip a coin. if you win the flip tap target creature until end of turn)
4/4
level 3+;:1mana::symg::symg: Over grow (other green creatures get +3/+3 until end of turn)
5/5
Charmeleon :2mana::symr::symr:
Level up, :1mana::symr:
Weak Blue
if you control a level 3+ Charmander you may sacrifice it and play Charmeleon for half its mana cost
3/2
level 1-2;:1mana::symr: Blaze (Charmeleon gets +2/+0 for each red creature you control)
4/3
level 3+;:1mana::symr::symr: Solar power (Charmeleon gets +2/-2 until end of turn)
5/4
Wartortle :2mana::symu::symu:
Level up, :1mana::symu:
Weak Green
if you control a level 3+ Squirtle you may sacrifice it and play Wartortle for half its mana cost
2/3
level 1-2;:1mana::symu: Rain dish (target creature gets +0/-2 for each blue creature you control)
3/4
level 3+;:1mana::symu::symu: Swim (Prevent all damage dealt to Wartortle. during your next combat phase, it deals damage equal to its power to target creature)
4/5
Venusaur :3mana::symg::symg::symg:
Level up, :1mana::symg:
if you control a level 3+ Ivysaur you may sacrifice it and play Venusaur for half its mana cost
5/5
level 1-2;:1mana::symg::symg: Outrage (Venusaur deals damage equal to its power to target creature or opponent at random)
6/6
level 3+;:3mana::symg::symg: Frenzy plant (Deal damage to target creature equal to the number of forests you control
7/7
Charizard :3mana::symr::symr::symr:
Level up, :1mana::symr:
if you control a level 3+ Charmeleon you may sacrifice it and play Charizard for half its mana cost
5/4
level 1-2;:1mana::symr::symr: Outrage (Charizard deals damage equal to its power to target creature or opponent at random)
6/5
level 3+;:symtap::1mana::symr::symr: Blast burn (Deal damage equal to number of mountains you control to target creature or player. Charizard doesn’t untap during your next untap step)
7/6
Blastoise :3mana::symu::symu::symu:
Level up, :1mana::symu:
if you control a level 3+ Wartortle you may sacrifice it and play Blastoise for half its mana cost
4/5
level 1-2;:1mana::symu::symu: Skull bash (Blastoise gets +0/+4 until end of turn)
5/6
level 3+;:3mana::symu::symu: Hydro pump (Deal damage to target creature equal to the number of islands you control
6/7
oh and once a Pokémon levels up it doesn't loose its earlier abilities, meaning that even though is level 3 it can still use its level 0-2 abilities.
If you aren't going to have previous abilities lost upon level-up, you may have to write each stage as Level 1+, Level 3+ etc.
Yeah, that works. "Level N+: <ability>" means "As long as this permanent has N or more level counters on it, it has <ability>."
These are very complicated cards, I don't think any of them would work at common in NWO.
Due to the nature of Pokémon and (at least from what I can see) the templating of these cards, every single Pokémon card would have to pretty much be uncommon or rare. Since that's obviously not feasible, the Pokémon with lesser activated abilities would be common, and those with the better activated abilities rare.
It's always bad to print mechanics that are purely drawback-based. Although it's captured very well in Pokémon, no Pokémon-illiterate Magic player likes to see a mechanic that puts their Pokémon at a disadvantage. Instead of denoting what they're weak to, you could denote what they're strong against.
There's also the templating issues of moves and types. If you put what each move does in reminder text, that would mean that each instance of a move on different Pokémon would have to do the exact same thing, similar to how flying always means the same thing no matter what creature it's on.
For limited purposes, it's generally not a good idea to make the first stage of an evolutionary line common, the second uncommon, and the third rare. Otherwise, players would be stuck halfway in the evolutionary process and be unable to keep evolving their Pokémon should they not have access to those of higher rarities.
While Ivysaur, Charmeleon, and Wartortle's discount-evolve abilities work fine, those of Venusaur, Charizard, and Blastoise do not. Half of 3 is 1.5, but since Magic doesn't use fractions, it's impossible to pay 1.5 mana of any type.
By the way, Venusaur isn't typically depicted to know Outrage, so it shouldn't have it in its moveset. It's best to go off of level up moves or TM moves.
Here's how I would do it if you just want to stay within the realm of Magic's five colors and following the level-up template:
Bulbasaur1G
Weakness: R
Resistance: U Pokémon Creature - Plant {C}
Level up 1G(1G: Put a level counter on this. Level up only as a sorcery.) [1/1] LEVEL 1+: Vine Whip - 1GG: ~ gets +2/+0 until end of turn. Activate this ability only once per turn. [2/2] LEVEL 3+: Evolve into Ivysaur 1G(1G: Search your library for a card named Ivysaur and put it onto the battlefield. Then put this into its owner's graveyard and shuffle your library.) [3/3]
Ivysaur2GG
Weakness: R
Resistance: U Pokémon Creature - Plant {C}
Level up 1G(1G: Put a level counter on this. Level up only as a sorcery.) [3/3] LEVEL 1+: Razor Leaf - 1GG: ~ gets +2/+0 until end of turn. [4/4] LEVEL 3+: Evolve into Venusaur 2G(2G: Search your library for a card named Venusaur and put it onto the battlefield. Then put this into its owner's graveyard and shuffle your library.) [5/5]
Venusaur3GGG
Weakness: R
Resistance: U Pokémon Creature - Plant {C}
Level up 1G(1G: Put a level counter on this. Level up only as a sorcery.) [4/4] LEVEL 1+: Stun Spore - At the beginning of each upkeep, tap target creature unless its controller pays 2. [5/5] LEVEL 3+: SolarBeam - GG: ~ gets +4/+0 until end of turn. Activate this ability only any time you could cast a sorcery. [6/6]
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
okay first of all thank you both so much for the feedback and the advice, its greatly appreciated
yeah I didn't think they were very compatible with most mtg cards, hence why I'm asking for some advice. I have only played standard so far. so I'm not very knowledgeable on how cards play in limited, modern, etc. Or with how a game goes, plays along, and what would go well with/in them, basically any card before Innistrad (that's when I first started to get into the game).
but oh okay so basically make the cards abilities more simple, and as they evolve make them stronger? sounds good. and as these are only the first three starter Pokémon it doesn't really give you a good example on how the other cards will run (I purposely made them stronger than normal). I'm not planning to make it seem as EVERY evolution will be a rare or mythic to make to where players wont be able to get/afford them (if they were real cards in a pack) but just the ones that were the hardest to obtain in the real Pokémon card game, such as Venusaur, Charizard, and Blastoise.
yeah I understand how players would get discouraged to see their Pokémon with a disadvantage and then not show them something to make up for it
so thank you for the "weakness/resistances" idea.
and yes I know about how reminder text works that was my plan to have a few Pokémon with that reminder text then to have others with just the keyword only, thank you though.
and yeah I completely spaced out on when I worded the "for half the mana cost" then made the last evolutions three colorless and three colored, that was my bad
thank you again for the advice I will go back and revise them to make them simpler and easier to use and hopefully more in tune with magic.
p.s. can you please explain on how to add images to this, I cant seem to find a page that explains it fully, and I would like to show off the ones I have created so far after the revisions.
I would like to have an idea about wich types would be wich colors. For example, skarmory, who is Steel/Flying, would be an Artifact Creature, or Mewtwo, would be Blue (Psychic seems very blue to me)
I would like to have an idea about wich types would be wich colors. For example, skarmory, who is Steel/Flying, would be an Artifact Creature, or Mewtwo, would be Blue (Psychic seems very blue to me)
I personally think that's the wrong way of thinking about it. Yeah, the majority of Pokémon of a type can be a certain color, but if it somehow doesn't fit a certain Pokémon, that Pokémon could definitely appear in another color.
For example, Skarmory could be an colorless artifact creature with flying. It's Steel/Flying, after all; Steel would be represented by the colorlessness and the artifact type, and Flying would be represented by the flying ability.
Aggron, however, is Steel/Rock. It makes sense for it to be an artifact creature, but it doesn't really make sense for it to be red (at least in my opinion), even though red is the color of rocks and the earth.
On the same token, even though Corsola is Water/Rock, it doesn't really make sense for it to be red, either. Aerodactyl, on the other hand, would fit in red.
I also think it's incorrect to say that secondary types wouldn't mean anything, Ludicolo would definitely belong in GU, for example.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
I agree Thought criminal. If its going to be within the magic realm of five colors, I don't think you can choose a Pokémon's color based on its type, rather its colors would be based on its attributes.
for example Bulbasaur, it is a grass/poison Pokémon yet if it were a green/black creature it wouldn't feel like a Bulbasaur any more because the differences in how green and black are in magic, and how Bulbasaur is in the game/anime.
and also normal type Pokémon cant all be colorless or even same color, because (in my opinion) I see for example, pidgy more of a white Pokémon and rattata more of a black Pokémon due mainly because one is a rat (which is blacks creature type) and the other is a bird (which is mainly white or blue). both of them are normal type Pokémon, but because of how/what they are it wouldn't make much sence if they were the same color.
Just something I did a while back. It was designed for limited and has been successfully drafted by my play group many times. It is a lot of fun. Interested to hear what other pokemon lovers think.
so I decided to start making cards of my own, trying to not make a magic or Pokémon set but almost cards of their own (if they could be changed slightly to be usable in current magic games (nothing competitive) that would be great
I have the first nine Pokémon done from the first generation (Bulbasaur - Blastoise). I'm trying to stay within the first 151 Pokémon, and if this set goes according to plan and work fluidly, I might move on to doing the other generations.
until then, thank you for your time and I hope you enjoy Pokémagic!!
any advice, comments, or cards you would like to compare to how you think the cards should run would be greatly appreciated.
Ivysaur :2mana::symg::symg:
Level up, :1mana::symg:
Weak Red
if you control a level 3+ Bulbasaur you may sacrifice it and play Ivysaur for half its mana cost
3/3
level 1-2;:1mana::symg: Body slam (Flip a coin. if you win the flip tap target creature until end of turn)
4/4
level 3+;:1mana::symg::symg: Over grow (other green creatures get +3/+3 until end of turn)
5/5
Charmeleon :2mana::symr::symr:
Level up, :1mana::symr:
Weak Blue
if you control a level 3+ Charmander you may sacrifice it and play Charmeleon for half its mana cost
3/2
level 1-2;:1mana::symr: Blaze (Charmeleon gets +2/+0 for each red creature you control)
4/3
level 3+;:1mana::symr::symr: Solar power (Charmeleon gets +2/-2 until end of turn)
5/4
Wartortle :2mana::symu::symu:
Level up, :1mana::symu:
Weak Green
if you control a level 3+ Squirtle you may sacrifice it and play Wartortle for half its mana cost
2/3
level 1-2;:1mana::symu: Rain dish (target creature gets +0/-2 for each blue creature you control)
3/4
level 3+;:1mana::symu::symu: Swim (Prevent all damage dealt to Wartortle. during your next combat phase, it deals damage equal to its power to target creature)
4/5
Venusaur :3mana::symg::symg::symg:
Level up, :1mana::symg:
if you control a level 3+ Ivysaur you may sacrifice it and play Venusaur for half its mana cost
5/5
level 1-2;:1mana::symg::symg: Outrage (Venusaur deals damage equal to its power to target creature or opponent at random)
6/6
level 3+;:3mana::symg::symg: Frenzy plant (Deal damage to target creature equal to the number of forests you control
7/7
Charizard :3mana::symr::symr::symr:
Level up, :1mana::symr:
if you control a level 3+ Charmeleon you may sacrifice it and play Charizard for half its mana cost
5/4
level 1-2;:1mana::symr::symr: Outrage (Charizard deals damage equal to its power to target creature or opponent at random)
6/5
level 3+;:symtap::1mana::symr::symr: Blast burn (Deal damage equal to number of mountains you control to target creature or player. Charizard doesn’t untap during your next untap step)
7/6
Blastoise :3mana::symu::symu::symu:
Level up, :1mana::symu:
if you control a level 3+ Wartortle you may sacrifice it and play Blastoise for half its mana cost
4/5
level 1-2;:1mana::symu::symu: Skull bash (Blastoise gets +0/+4 until end of turn)
5/6
level 3+;:3mana::symu::symu: Hydro pump (Deal damage to target creature equal to the number of islands you control
6/7
oh and once a Pokémon levels up it doesn't loose its earlier abilities, meaning that even though is level 3 it can still use its level 0-2 abilities.
These are very complicated cards, I don't think any of them would work at common in NWO.
Art is life itself.
Yeah, that works. "Level N+: <ability>" means "As long as this permanent has N or more level counters on it, it has <ability>."
Due to the nature of Pokémon and (at least from what I can see) the templating of these cards, every single Pokémon card would have to pretty much be uncommon or rare. Since that's obviously not feasible, the Pokémon with lesser activated abilities would be common, and those with the better activated abilities rare.
It's always bad to print mechanics that are purely drawback-based. Although it's captured very well in Pokémon, no Pokémon-illiterate Magic player likes to see a mechanic that puts their Pokémon at a disadvantage. Instead of denoting what they're weak to, you could denote what they're strong against.
There's also the templating issues of moves and types. If you put what each move does in reminder text, that would mean that each instance of a move on different Pokémon would have to do the exact same thing, similar to how flying always means the same thing no matter what creature it's on.
For limited purposes, it's generally not a good idea to make the first stage of an evolutionary line common, the second uncommon, and the third rare. Otherwise, players would be stuck halfway in the evolutionary process and be unable to keep evolving their Pokémon should they not have access to those of higher rarities.
While Ivysaur, Charmeleon, and Wartortle's discount-evolve abilities work fine, those of Venusaur, Charizard, and Blastoise do not. Half of 3 is 1.5, but since Magic doesn't use fractions, it's impossible to pay 1.5 mana of any type.
By the way, Venusaur isn't typically depicted to know Outrage, so it shouldn't have it in its moveset. It's best to go off of level up moves or TM moves.
Here's how I would do it if you just want to stay within the realm of Magic's five colors and following the level-up template:
Bulbasaur 1G
Weakness: R
Resistance: U
Pokémon Creature - Plant {C}
Level up 1G (1G: Put a level counter on this. Level up only as a sorcery.) [1/1]
LEVEL 1+: Vine Whip - 1GG: ~ gets +2/+0 until end of turn. Activate this ability only once per turn. [2/2]
LEVEL 3+: Evolve into Ivysaur 1G (1G: Search your library for a card named Ivysaur and put it onto the battlefield. Then put this into its owner's graveyard and shuffle your library.) [3/3]
Ivysaur 2GG
Weakness: R
Resistance: U
Pokémon Creature - Plant {C}
Level up 1G (1G: Put a level counter on this. Level up only as a sorcery.) [3/3]
LEVEL 1+: Razor Leaf - 1GG: ~ gets +2/+0 until end of turn. [4/4]
LEVEL 3+: Evolve into Venusaur 2G (2G: Search your library for a card named Venusaur and put it onto the battlefield. Then put this into its owner's graveyard and shuffle your library.) [5/5]
Venusaur 3GGG
Weakness: R
Resistance: U
Pokémon Creature - Plant {C}
Level up 1G (1G: Put a level counter on this. Level up only as a sorcery.) [4/4]
LEVEL 1+: Stun Spore - At the beginning of each upkeep, tap target creature unless its controller pays 2. [5/5]
LEVEL 3+: SolarBeam - GG: ~ gets +4/+0 until end of turn. Activate this ability only any time you could cast a sorcery. [6/6]
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
yeah I didn't think they were very compatible with most mtg cards, hence why I'm asking for some advice. I have only played standard so far. so I'm not very knowledgeable on how cards play in limited, modern, etc. Or with how a game goes, plays along, and what would go well with/in them, basically any card before Innistrad (that's when I first started to get into the game).
but oh okay so basically make the cards abilities more simple, and as they evolve make them stronger? sounds good. and as these are only the first three starter Pokémon it doesn't really give you a good example on how the other cards will run (I purposely made them stronger than normal). I'm not planning to make it seem as EVERY evolution will be a rare or mythic to make to where players wont be able to get/afford them (if they were real cards in a pack) but just the ones that were the hardest to obtain in the real Pokémon card game, such as Venusaur, Charizard, and Blastoise.
yeah I understand how players would get discouraged to see their Pokémon with a disadvantage and then not show them something to make up for it
so thank you for the "weakness/resistances" idea.
and yes I know about how reminder text works that was my plan to have a few Pokémon with that reminder text then to have others with just the keyword only, thank you though.
and yeah I completely spaced out on when I worded the "for half the mana cost" then made the last evolutions three colorless and three colored, that was my bad
thank you again for the advice I will go back and revise them to make them simpler and easier to use and hopefully more in tune with magic.
p.s. can you please explain on how to add images to this, I cant seem to find a page that explains it fully, and I would like to show off the ones I have created so far after the revisions.
I personally think that's the wrong way of thinking about it. Yeah, the majority of Pokémon of a type can be a certain color, but if it somehow doesn't fit a certain Pokémon, that Pokémon could definitely appear in another color.
For example, Skarmory could be an colorless artifact creature with flying. It's Steel/Flying, after all; Steel would be represented by the colorlessness and the artifact type, and Flying would be represented by the flying ability.
Aggron, however, is Steel/Rock. It makes sense for it to be an artifact creature, but it doesn't really make sense for it to be red (at least in my opinion), even though red is the color of rocks and the earth.
On the same token, even though Corsola is Water/Rock, it doesn't really make sense for it to be red, either. Aerodactyl, on the other hand, would fit in red.
I also think it's incorrect to say that secondary types wouldn't mean anything, Ludicolo would definitely belong in GU, for example.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
for example Bulbasaur, it is a grass/poison Pokémon yet if it were a green/black creature it wouldn't feel like a Bulbasaur any more because the differences in how green and black are in magic, and how Bulbasaur is in the game/anime.
and also normal type Pokémon cant all be colorless or even same color, because (in my opinion) I see for example, pidgy more of a white Pokémon and rattata more of a black Pokémon due mainly because one is a rat (which is blacks creature type) and the other is a bird (which is mainly white or blue). both of them are normal type Pokémon, but because of how/what they are it wouldn't make much sence if they were the same color.
http://s1282.photobucket.com/user/AnthonyT681/library/Pokemon%20Magic?sort=4&page=1