Raptor, I like that as a "bad" card. I just tweaking the flavor text to be something like "Even the best apprentices begin with a few failed experiments" or something similar would carry home the card. (The experience gained from attempting to make the artifact makes him stronger).
Plus late game it near ensures a good top deck by being able to dump chaff for only one blue. Heck, at common Im almost wondering if we shouldn't make it a tap ability.
Raptor, I like that as a "bad" card. I just tweaking the flavor text to be something like "Even the best apprentices begin with a few failed experiments" or something similar would carry home the card. (The experience gained from attempting to make the artifact makes him stronger).
Plus late game it near ensures a good top deck by being able to dump chaff for only one blue. Heck, at common Im almost wondering if we shouldn't make it a tap ability.
Fair enough, we can keep it. What do you think about the Shroud->Hexproof thing?
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
I personally really like the card. In the few playtests i've done it's been pretty good at filtering your deck/becoming a decent beater. Perhaps the fact that we have such varying opinions of it makes it a good keep.
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
We should probably go with Hexproof, but if so we should check the cards with it. Personally speaking, I like Hexproof a lot more when it's like Regen and has a cost associated with it.
I've got a question regarding what we're planning to do with our Spellslinger long-term within the block. Does anything think that we are going to create a cards that mention Spellslingers? For example, are we going to create a card that says...
[Name] :?mana::?mana::?mana: Enchantment (?)
Activated abilities of Spellslingers you control cost less to activate.
Because, if we're not going to, then I think we should replace the Spellslinger type with more generic classes. In effect making them similar to how the "Loners" from AVR shared a mechanical tie without having them be the type "Loner".
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Wasn't that always the plan? Archester's put down the base 2-colours of the wedges (BR spellslingers), [Steam] focuses on the opposing colour in the wedge (W lawkeepers/spellslinger counters) while adding toys for the Archester factions and [Ahead] ramps everything up mechanically.
Wasn't that always the plan? Archester's put down the base 2-colours of the wedges (BR spellslingers), [Steam] focuses on the opposing colour in the wedge (W lawkeepers/spellslinger counters) while adding toys for the Archester factions and [Ahead] ramps everything up mechanically.
I wasn't sure, that's why I asked. I can see it going either way. If we are going to include cards that reference Spellslingers than we should keep them as is but if we weren't I didn't want to print a new creature type where one wasn't needed just for the sake of printing a new type.
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Naming things is important even if we don't connect them mechanically. I understand why you don't want to add a new creature type when we could just not, but then they lose the connection. It's like how MaRo wishes he had used an ability word for the Recruit or the Spirit/Arcane triggers in Masques/Kamigawa respectively. Yes, it was clear they were themes, and they may have had colloquial names, but there was nothing printed on the card, so it was hard for players to reference them.
For instance, I'd be fine if we dropped the spellslinger type if we then added "Spellsling" or whatever as an ability word, but personally I see this as the inferior option. Spellslingers started out as a spellshaper riff, so the type not only ties them all together but acts as a call back. The ability word would make the already verbose spellslinger's text boxes even more cramped.
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Just a quick question: All our spellslingers function identically to spellshapers, mechanically speaking, right? In that case, why not just make them Spellshapers? I know we'll lose some flavor, but if we want some resonance with other mechanics this might be an easier fix.
Just a quick question: All our spellslingers function identically to spellshapers, mechanically speaking, right? In that case, why not just make them Spellshapers? I know we'll lose some flavor, but if we want some resonance with other mechanics this might be an easier fix.
Our Spellslingers don't fit the mold for Spellshapers. Every Spellshaper "shapes" an already printed card in Magic. For example, Bog Witch casts Dark Ritual. Our Spellslingers are functionally different from Spellshapers because they cast different spells depending on what you discard...
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
I'm fine with keeping them 'as-is' I was just bring up the question. There's nothing I like less than doing something for the sake of just doing that thing. If keeping them an independent creature type is important to their proper execution within the set, as we all seem to agree it is, then keeping them as they are is the direction we should head.
Now, have the numbers on some of our commons/uncommons been bothering anyone else? For example Clockwork Sandwurm feels like it should be bigger than a 6/6 to me. I mean it's based off the sandwurms in Dune right? Those things were a whole lot bigger than a 6/6. And then there is Marshall Quickhand, he, or she depending on the art, is the only Spellslinger that doesnt use mana. Wouldn't it be better for consistency to have its ability cost and do Shock/Lightning bolt?
Finally, on a completely different note, weren't we going to change Demonic Dividends into something to do with industry counters?
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
The white clockwork creature with Trample bugs ME to no end. I know artifacts are allowed to have trample, but when they colored, they shouldn't be white, dammit.
I'm sorry I don't have the mac version ready to go, I no longer have easy access to a mac so it make take a couple of days to finish that one.
Here's a list of every change I made and every issue I found between my card file and the OP's version. First, a few wide sweeping changes:
- Lots of small wording fixes (life loss and damage as numerals, capitalizations on words like nonland and non-Component, etc.)
- The type "construct" has been removed from all creatures with another type except for Engineer's Apprentice and Scrapyard Looter, which both lost their other type and are now only constructs
- Steam powered now appears as "Steam powered" (as opposed to "Steam-Powered" or any other variant) to be more in line with other similar ability words like Fateful hour.
- Clockwork now appears as the first ability on a creature to be more in line with similar keywords like Graft or Modular.
- Big Horn is now referred to in flavor text as "Chief Big Horn". We can change that back but it sounded better than "Big Horn, Gangleader"
- Baylock's Political rival now appears on a few cards in flavor text. For those of you who weren't there, we decided that Baylock has a rival who's a gung-ho war-hero type of character. I've named him Regniald Waltz IV for now.
Now for specific tweaks:
[CW03] Porcelain City Patrol: Since we have a name for the porecelain city (Talonsreach), can we make this Talsonreach Patrol? Or just Porcelain Patrol? Also, as for the flavor text, I say we just drop "tuned of sprocket", the line works just as well without it.
[cw09] Mechanical Falcon: Is there a reason this is not just named "Clockwork Falcon"?
[cw12] Revoke Existence: I have this flavor text as "You need a permit for that." That's different from what appears in the OP.
[CW13] Patriot Agenda: I rewrote this to use the word "this" as opposed to the card name for space.
[cw14] Sheriff's Warning: The flavor text here works fine without a source for the quote.
[cu03] CITY Aristocrat: Now named "Brass Aristocrat". Now reworded to be in line with the m14 wording ("can't be blocked" as opposed to unblockable). Left shroud on for now until we make a decision on that.
[cu10] Chancellor's Conscription: The version of this card is different from the one in my files. One of them triggers on untap but lets the controller keep it's creature tapped. The other triggers on tapping. I think the latter is much cleaner so that's what's in the file right now.
[cu12] Chancellor's Deal/Pipe Leak: This card goes by two different names.
[cb01] Maverick Big Shot: This card is worded differently in the file, it uses "non-Artifact" instead of "wasn't", and gives -5/-5 to itself instead of destroying itself. It also has the flavor text: WARNING: The use of nonstandard ammunition could lead to potentially fatal injuries
[cb03] Defense Lawyer: The version in the file is a 1 drop that gets +2/+1, the version in the OP is a 2/2 that can't block. Did this change in some way? and if so, which version is correct?
[cb04] Steamy Industrialist: Why is an industrialist a shaman?
[CB12] Soul Leak: I forget what we replaced "Henrid Frod" with, but for now I'm just removing his name from the flavor text.
[cb13] Lost in the Desert: Swapped "night" and "week" in the flavor text so it makes sense.
[cr01] Shatterstick Gremlin: In the file, this has flavor text: Though it may look rustic, the shatter stick is actually a finely honed tool created for maximum smashing potential.
[cr03] viashino splinterpainter: This has flavor text: Making your friends scary and dangerous the quick way: Priceless.
[cr04] Steamtongue Viper: This used to be called "sandstorm elemental", why did it change?
[cr05] scrapyard looter: Do we still want a traditional looter in red?
[cg01] Arbor-er Elf: Named "Cyrian Elf"
[cg04] Completely replaced with Hammerfist Taurox
[cg11] Nature's Resolve: Has flavor text: “Our prophet once said that nature was unstoppable, and that not even he could not defeat it. What makes us think we stand a chance?”
—Chancellor Baylock
[cg14] Moon-E's Manifesto: Named Nature of Strength
[ca07] Not-a-Myr: Named: Steam Tender
[ca12] timed explosives: Does this need to use tick counters instead of time counters?
[ca20] windup key: text changed to use the word "artifact" instead of "permanent"
[ca24] steston hat: This needs some better flavor text. I would be fine with the OP's version if it was supposed to be an advertisement.
[uw03] sauna officer: changed to trigger only off of casting a spell with colorless mana, rather than any colorless mana being produced.
[uw05] [Western Elves] Flockwinder: Named: Cyrian Flockwinder. There's a bit of a problem with text space here.
[uu03] Master of Contraptions: Flavor text changed for space: The final test to achieve master rank is to deduce which of seventy presented designs is functional without building a single model.
[ub06] Snake Oil Salesman: The text gets really small on this card, especially with the flavor text.
[ub08] Cheating at cards: Named: Stack the Deck
[ur05] Taurox Scrapdiver: Type changed to "Minotaur Warrior". The text gets pretty small here, it could maybe do without one of the abilities.
[ua09-11] awesome longcoat, the goggles, laser pistol: These three have been renamed: Sherrif's Duster, Welder's Goggles, and Rusty Revolver. Due to text size and complexity, Rusty Revolver now comes loaded with 6 shots but can't reload.
[rw07] Aren: The text gets a bit small on this one. It could maybe do without one of the two abilities.
[ru02] steal spell: named: Recomission
[ru04] Mass Production: Reworded. Quotation by Reginald Waltz IV added.
[rb02] Flavor text grammar fix (its)
[rb04] Fronteir Bounty Hunter: Why was this randomly a rogue? None of the other spellslingers have a third type.
[rb06] Back Alley Trader: Major text size/complexity issues, I get a headache just glancing at this card.
[rr04] false friends: flavor's a little hard to get here
[rr06] Triple-Trick Tony: This needs a new name sicne it's no longer a legend. I've given it the tenative name of Triple-Threat Hotshot
[rg01] Clockwork Monstrosity & [rg06] Exponential Growth: Wording changed to be more in line with cards like Vorel of the Hull Clade
[ra04] Clockwork Devourer: A little wordy.
[ra07] Why does this draw a card? It seems unnecessary on a card that's already pretty wordy.
[mw01] Clockwork Colossus: reworded to be in line with the m14 rule changes (indestructible is now a keyword.)
Mara and Oozy: We haven't seemed to have written down the final names for these two. I tenatively named them Mara the Branded and Vas, the Lost Experiment.
Tecksa Rend: She's much too wordy to have flavor text.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
I'm happy with the majority of your changes. Just a few comments...
[cw09] Mechanical Falcon: Is there a reason this is not just named "Clockwork Falcon"?
The name came from when we had decided that "Clockwork ___" for every clockwork creature wasn't ok. Personally, I think Clockwork Falcon sounds better.
[cw12] Revoke Existence: I have this flavor text as "You need a permit for that." That's different from what appears in the OP.
As odd as it sounds, I remember both of those being assigned to Revoke Existence. I'd honestly be happy with either.
[cu03] CITY Aristocrat: Now named "Brass Aristocrat". Now reworded to be in line with the m14 wording ("can't be blocked" as opposed to unblockable). Left shroud on for now until we make a decision on that.
The rewording change seems appropriate and I think we should go with Hexproof.
[cu10] Chancellor's Conscription: The version of this card is different from the one in my files. One of them triggers on untap but lets the controller keep it's creature tapped. The other triggers on tapping. I think the latter is much cleaner so that's what's in the file right now.
I agree the second seems much better.
[cu12] Chancellor's Deal/Pipe Leak: This card goes by two different names.
Pipe Leak sounds better...
[cb01] Maverick Big Shot: This card is worded differently in the file, it uses "non-Artifact" instead of "wasn't", and gives -5/-5 to itself instead of destroying itself. It also has the flavor text: WARNING: The use of nonstandard ammunition could lead to potentially fatal injuries
Your version seems much better, I didn't really like the original version that killed himself.
[cb03] Defense Lawyer: The version in the file is a 1 drop that gets +2/+1, the version in the OP is a 2/2 that can't block. Did this change in some way? and if so, which version is correct?
The 2/2 is the original one and I don't know where the 1-drop came from. Having said that, I think this is much better...
Defense Lawyer Creature - Human Advisor (C)
As long as there is a land card in your graveyard, ~ gets +2/+1. I think our mild leak is hardly worth discussing in the wake of that horrible explosion they're about to suffer..." -- Rodfred Wenroth, Manufactory owner
1/1
[cb04] Steamy Industrialist: Why is an industrialist a shaman?
It was created with a blank name slot? That's the only thing I can think of to explain it...
[CB12] Soul Leak: I forget what we replaced "Henrid Frod" with, but for now I'm just removing his name from the flavor text.
I don't remember what it was either...
[cr04] Steamtongue Viper: This used to be called "sandstorm elemental", why did it change?
Because we decided that our twobrid permanents should be artifacts and it didn't make sense to have a sandstorm elemental be an artifact.
[cr05] scrapyard looter: Do we still want a traditional looter in red?
We should probably change it to the new looting.
[cg04] Completely replaced with Hammerfist Taurox
I seem to have completely lost this one. Could I get it reposted?
[ca12] timed explosives: Does this need to use tick counters instead of time counters?
Doesn't this card violate NWO? Shouldn't we replace it with something simpler/better?
[uw05] [Western Elves] Flockwinder: Named: Cyrian Flockwinder. There's a bit of a problem with text space here.
The text is a little long but I'm more concered about the plathera of Tokens that we have. Should we condense our tokens down a bit?
[ub06] Snake Oil Salesman: The text gets really small on this card, especially with the flavor text.
[rb06] Back Alley Trader: Major text size/complexity issues, I get a headache just glancing at this card.
How about we replace these with some simpler versions. Let's think for a bit and see if we can come up with something better.
[ur05] Taurox Scrapdiver: Type changed to "Minotaur Warrior". The text gets pretty small here, it could maybe do without one of the abilities.
Maybe drop the last one and bump up its power?
[rw07] Aren: The text gets a bit small on this one. It could maybe do without one of the two abilities.
How about dropping the pump ability...
[rb04] Fronteir Bounty Hunter: Why was this randomly a rogue? None of the other spellslingers have a third type.
Flavor but it'd be better with it removed...
[rr04] false friends: flavor's a little hard to get here
I don't know
[ra04] Clockwork Devourer: A little wordy.
It's also a little OP...
[ra07] Why does this draw a card? It seems unnecessary on a card that's already pretty wordy.
That was part of the original vertical cycle, it can be removed without a problem...
I'm happy with the rest of your proposed changes. Great work on the file...
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Alright guys, there's something that's been bothering me for a while: isn't clockwork just a really bad mechanic?
I mean seriously, if it weren't for the throw-back value, would we even be using it? It definitely doesn't fit the modern design sensibilities, especially NWO. It's a drawback mechanic, and a pretty bad one at that. It creates delayed triggers that happen at a weird time and makes combat work in an un-intuitive way. A number of our cards exist to make-up for the weaknesses of the mechanic instead of accentuating it's strengths, which really are only the fact it has +1/+1 counters you can interact with.
Can we alter it to make it not as bad? Or replace it with modular or some new mechanic that involves counters?
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
You're right it is a bit underwhelming. Modular would definitely work and MaRo's talked about on his blog as something they'd look into if they have an Artifact block with +1/+1 counters. We do lose some flavor but it gets replaced with equally good flavor (Clockwork wildlife constantly being maintained by the elves vs. Artificial creatures with predator/prey relationships being watch over by the guiding hands artificer druids.)
I'm fine with a switch although we'll definitely need to rework all the cards with Clockwork, some of them just don't work with "Modular N" (the Mythic for example) and most would be overpowered if we simply replaced "Clockwork N" with "Modular N".
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
It will definitely take some work, especially for cards that used the removal of counters as the main mechanic, and I'm not saying that modular is the right choice, but we should make some kind of change.
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Modular can be reworked to involve graft as a sort of "Bigger creatures eat smaller creatures" thing. Perhaps Incorporate X (You may sacrifice this creature whenever another creature enters the battlefield. If you do, put X +1/+1 counters on it.)
Or
Incorporate: Effect (You may sacrifice this creature whenever another creature enters the battlefield. If you do, Effect) - This latter version could go on non-creature artifacts, showing that the creature has eaten the artifact and incorporated it into it's body.
Plus late game it near ensures a good top deck by being able to dump chaff for only one blue. Heck, at common Im almost wondering if we shouldn't make it a tap ability.
Club Flamingo Wins: 1!
Fair enough, we can keep it. What do you think about the Shroud->Hexproof thing?
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Club Flamingo Wins: 1!
WSoul SistersW
Commander
WIsperia the InscrutableU
WGaddock TeegG
UTomorrow, Azami's FamiliarU
Archester
Custom Cube
[Name] :?mana::?mana::?mana:
Enchantment (?)
Activated abilities of Spellslingers you control cost less to activate.
Because, if we're not going to, then I think we should replace the Spellslinger type with more generic classes. In effect making them similar to how the "Loners" from AVR shared a mechanical tie without having them be the type "Loner".
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Decks:GU Evolver, W Modern Knights
Apprentice of Spell Manipulation
Archester: Frontier of Steam
I wasn't sure, that's why I asked. I can see it going either way. If we are going to include cards that reference Spellslingers than we should keep them as is but if we weren't I didn't want to print a new creature type where one wasn't needed just for the sake of printing a new type.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
For instance, I'd be fine if we dropped the spellslinger type if we then added "Spellsling" or whatever as an ability word, but personally I see this as the inferior option. Spellslingers started out as a spellshaper riff, so the type not only ties them all together but acts as a call back. The ability word would make the already verbose spellslinger's text boxes even more cramped.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Club Flamingo Wins: 1!
Our Spellslingers don't fit the mold for Spellshapers. Every Spellshaper "shapes" an already printed card in Magic. For example, Bog Witch casts Dark Ritual. Our Spellslingers are functionally different from Spellshapers because they cast different spells depending on what you discard...
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Most of the spellslingers don't cast specific spells, like spellshapers. They just cast 'effects' appropriate to their colour.
Decks:GU Evolver, W Modern Knights
Apprentice of Spell Manipulation
Archester: Frontier of Steam
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Now, have the numbers on some of our commons/uncommons been bothering anyone else? For example Clockwork Sandwurm feels like it should be bigger than a 6/6 to me. I mean it's based off the sandwurms in Dune right? Those things were a whole lot bigger than a 6/6. And then there is Marshall Quickhand, he, or she depending on the art, is the only Spellslinger that doesnt use mana. Wouldn't it be better for consistency to have its ability cost and do Shock/Lightning bolt?
Finally, on a completely different note, weren't we going to change Demonic Dividends into something to do with industry counters?
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
I think the recent printing of the "Colossal Whale" that's like, 80X the size of a boat, at 5/5, should put Sandwurm worries to rest.
And I'm fine with adding a mana cost to the Quickhand.
Club Flamingo Wins: 1!
The whale bugs me to no end. I see your point though... Is there anything bugging anyone else? Or am I just being nit-picky?
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Club Flamingo Wins: 1!
Archester (FULL) v1.1
I'm sorry I don't have the mac version ready to go, I no longer have easy access to a mac so it make take a couple of days to finish that one.
Here's a list of every change I made and every issue I found between my card file and the OP's version. First, a few wide sweeping changes:
- Lots of small wording fixes (life loss and damage as numerals, capitalizations on words like nonland and non-Component, etc.)
- The type "construct" has been removed from all creatures with another type except for Engineer's Apprentice and Scrapyard Looter, which both lost their other type and are now only constructs
- Steam powered now appears as "Steam powered" (as opposed to "Steam-Powered" or any other variant) to be more in line with other similar ability words like Fateful hour.
- Clockwork now appears as the first ability on a creature to be more in line with similar keywords like Graft or Modular.
- Big Horn is now referred to in flavor text as "Chief Big Horn". We can change that back but it sounded better than "Big Horn, Gangleader"
- Baylock's Political rival now appears on a few cards in flavor text. For those of you who weren't there, we decided that Baylock has a rival who's a gung-ho war-hero type of character. I've named him Regniald Waltz IV for now.
Now for specific tweaks:
[CW03] Porcelain City Patrol: Since we have a name for the porecelain city (Talonsreach), can we make this Talsonreach Patrol? Or just Porcelain Patrol? Also, as for the flavor text, I say we just drop "tuned of sprocket", the line works just as well without it.
[cw09] Mechanical Falcon: Is there a reason this is not just named "Clockwork Falcon"?
[cw12] Revoke Existence: I have this flavor text as "You need a permit for that." That's different from what appears in the OP.
[CW13] Patriot Agenda: I rewrote this to use the word "this" as opposed to the card name for space.
[cw14] Sheriff's Warning: The flavor text here works fine without a source for the quote.
[cu03] CITY Aristocrat: Now named "Brass Aristocrat". Now reworded to be in line with the m14 wording ("can't be blocked" as opposed to unblockable). Left shroud on for now until we make a decision on that.
[cu10] Chancellor's Conscription: The version of this card is different from the one in my files. One of them triggers on untap but lets the controller keep it's creature tapped. The other triggers on tapping. I think the latter is much cleaner so that's what's in the file right now.
[cu12] Chancellor's Deal/Pipe Leak: This card goes by two different names.
[cb01] Maverick Big Shot: This card is worded differently in the file, it uses "non-Artifact" instead of "wasn't", and gives -5/-5 to itself instead of destroying itself. It also has the flavor text: WARNING: The use of nonstandard ammunition could lead to potentially fatal injuries
[cb03] Defense Lawyer: The version in the file is a 1 drop that gets +2/+1, the version in the OP is a 2/2 that can't block. Did this change in some way? and if so, which version is correct?
[cb04] Steamy Industrialist: Why is an industrialist a shaman?
[CB12] Soul Leak: I forget what we replaced "Henrid Frod" with, but for now I'm just removing his name from the flavor text.
[cb13] Lost in the Desert: Swapped "night" and "week" in the flavor text so it makes sense.
[cr01] Shatterstick Gremlin: In the file, this has flavor text: Though it may look rustic, the shatter stick is actually a finely honed tool created for maximum smashing potential.
[cr03] viashino splinterpainter: This has flavor text: Making your friends scary and dangerous the quick way: Priceless.
[cr04] Steamtongue Viper: This used to be called "sandstorm elemental", why did it change?
[cr05] scrapyard looter: Do we still want a traditional looter in red?
[cg01] Arbor-er Elf: Named "Cyrian Elf"
[cg04] Completely replaced with Hammerfist Taurox
[cg11] Nature's Resolve: Has flavor text: “Our prophet once said that nature was unstoppable, and that not even he could not defeat it. What makes us think we stand a chance?”
—Chancellor Baylock
[cg14] Moon-E's Manifesto: Named Nature of Strength
[ca07] Not-a-Myr: Named: Steam Tender
[ca12] timed explosives: Does this need to use tick counters instead of time counters?
[ca20] windup key: text changed to use the word "artifact" instead of "permanent"
[ca24] steston hat: This needs some better flavor text. I would be fine with the OP's version if it was supposed to be an advertisement.
[uw03] sauna officer: changed to trigger only off of casting a spell with colorless mana, rather than any colorless mana being produced.
[uw05] [Western Elves] Flockwinder: Named: Cyrian Flockwinder. There's a bit of a problem with text space here.
[uu03] Master of Contraptions: Flavor text changed for space: The final test to achieve master rank is to deduce which of seventy presented designs is functional without building a single model.
[ub06] Snake Oil Salesman: The text gets really small on this card, especially with the flavor text.
[ub08] Cheating at cards: Named: Stack the Deck
[ur05] Taurox Scrapdiver: Type changed to "Minotaur Warrior". The text gets pretty small here, it could maybe do without one of the abilities.
[ua09-11] awesome longcoat, the goggles, laser pistol: These three have been renamed: Sherrif's Duster, Welder's Goggles, and Rusty Revolver. Due to text size and complexity, Rusty Revolver now comes loaded with 6 shots but can't reload.
[rw07] Aren: The text gets a bit small on this one. It could maybe do without one of the two abilities.
[ru02] steal spell: named: Recomission
[ru04] Mass Production: Reworded. Quotation by Reginald Waltz IV added.
[rb02] Flavor text grammar fix (its)
[rb04] Fronteir Bounty Hunter: Why was this randomly a rogue? None of the other spellslingers have a third type.
[rb06] Back Alley Trader: Major text size/complexity issues, I get a headache just glancing at this card.
[rr04] false friends: flavor's a little hard to get here
[rr06] Triple-Trick Tony: This needs a new name sicne it's no longer a legend. I've given it the tenative name of Triple-Threat Hotshot
[rg01] Clockwork Monstrosity & [rg06] Exponential Growth: Wording changed to be more in line with cards like Vorel of the Hull Clade
[ra04] Clockwork Devourer: A little wordy.
[ra07] Why does this draw a card? It seems unnecessary on a card that's already pretty wordy.
[mw01] Clockwork Colossus: reworded to be in line with the m14 rule changes (indestructible is now a keyword.)
Mara and Oozy: We haven't seemed to have written down the final names for these two. I tenatively named them Mara the Branded and Vas, the Lost Experiment.
Tecksa Rend: She's much too wordy to have flavor text.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
The name came from when we had decided that "Clockwork ___" for every clockwork creature wasn't ok. Personally, I think Clockwork Falcon sounds better.
As odd as it sounds, I remember both of those being assigned to Revoke Existence. I'd honestly be happy with either.
The rewording change seems appropriate and I think we should go with Hexproof.
I agree the second seems much better.
Pipe Leak sounds better...
Your version seems much better, I didn't really like the original version that killed himself.
The 2/2 is the original one and I don't know where the 1-drop came from. Having said that, I think this is much better...
Defense Lawyer
Creature - Human Advisor (C)
As long as there is a land card in your graveyard, ~ gets +2/+1.
I think our mild leak is hardly worth discussing in the wake of that horrible explosion they're about to suffer..." -- Rodfred Wenroth, Manufactory owner
1/1
It was created with a blank name slot? That's the only thing I can think of to explain it...
I don't remember what it was either...
Because we decided that our twobrid permanents should be artifacts and it didn't make sense to have a sandstorm elemental be an artifact.
We should probably change it to the new looting.
I seem to have completely lost this one. Could I get it reposted?
Doesn't this card violate NWO? Shouldn't we replace it with something simpler/better?
The text is a little long but I'm more concered about the plathera of Tokens that we have. Should we condense our tokens down a bit?
How about we replace these with some simpler versions. Let's think for a bit and see if we can come up with something better.
Maybe drop the last one and bump up its power?
How about dropping the pump ability...
Flavor but it'd be better with it removed...
I don't know
It's also a little OP...
That was part of the original vertical cycle, it can be removed without a problem...
I'm happy with the rest of your proposed changes. Great work on the file...
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
I mean seriously, if it weren't for the throw-back value, would we even be using it? It definitely doesn't fit the modern design sensibilities, especially NWO. It's a drawback mechanic, and a pretty bad one at that. It creates delayed triggers that happen at a weird time and makes combat work in an un-intuitive way. A number of our cards exist to make-up for the weaknesses of the mechanic instead of accentuating it's strengths, which really are only the fact it has +1/+1 counters you can interact with.
Can we alter it to make it not as bad? Or replace it with modular or some new mechanic that involves counters?
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
I'm fine with a switch although we'll definitely need to rework all the cards with Clockwork, some of them just don't work with "Modular N" (the Mythic for example) and most would be overpowered if we simply replaced "Clockwork N" with "Modular N".
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Or
Incorporate: Effect (You may sacrifice this creature whenever another creature enters the battlefield. If you do, Effect) - This latter version could go on non-creature artifacts, showing that the creature has eaten the artifact and incorporated it into it's body.
Decks:GU Evolver, W Modern Knights
Apprentice of Spell Manipulation
Archester: Frontier of Steam