The set I've (re)started working on has a cast-a-ton-of-spells themed set with some mono-colored flavor thrown into mix.
I'm having some trouble nailing the keywords (/ ability words).
I want:
1) one that will fit into blue, red, black, and sometimes red (in that order) that would go mostly one instants/sorceries.
2) one that will fit into green, white, black, and sometimes red that would probably work best on perms.
Here's what I've been kicking around, any critiques or suggestions are greatly appreciated.
1) Signature I (Reveal this card from your hand and exile a card from your graveyard (from your hand?): Put a spell token onto the stack that is a copy of this spell.)
2) Signature II (If this card would be put into your graveyard from play, you may instead exile this card with a signature counter on it.
You may cast cards with signature counters as though they were in your hand.)
3) Signature III <cost> (If this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of each upkeep, you may cast this card from exile for its Signature cost.
(This is the bastard step child of Rebound and Epic, yet it's more complex than it should be...)
1) Improvise N (When you cast your Nth spell in a turn, you may add a +1/+1 counter to CARDNAME.)
(Unabashed rip off of Ethan Fleischer.)
2) Mageborn (When CARDNAME enters the battlefield, you may imprint an instant or sorcery card from you hand onto it. You may tap CARDNAME and pay the casting cost of its imprinted card to cast a copy of the imprinted card.)
(Although I came up with this just about a year ago, it is kind of like the new Ravnica keyword, which I think is kinda neat.)
3) Infused--You may tap this permanent to add C to your mana pool for each other Infused permanent you control.
Signature II is unlimited repeatable flashback without the benefit of Flashback's alternate cost. You're probably going to need to use tiny retrace-style effects and overcost them a lot. Signature III is unlimited repeatable flashback whose only limitation is the timing of casting. I really don't think such massive card advantage engines are commendable.
Mageborn will need to exile the card (otherwise memory problems galore), but I'm not seeing any other clear and obvious problems with it or Improvise. Infused is basically the Loci turned into an entire mechanic. I really don't see how turning a bunch of permanents into as many Urzatrons is supposed to be a goo idea.
Great, thanks a lot! I was mostly leaning toward Signature I myself too. Glad I have mechanical reasons to back that up.
I imagined mageborn as a spinoff of Imprint, so yeah, exiling it is. Wasn't "imprint" itself an action word that was introduced with Imprint? Or was it done away with when it was reintroduced?
Anyway, do you think Improvised or Mageborn creatures would be more fun to play?
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The set I've (re)started working on has a cast-a-ton-of-spells themed set with some mono-colored flavor thrown into mix.
I'm having some trouble nailing the keywords (/ ability words).
I want:
1) one that will fit into blue, red, black, and sometimes red (in that order) that would go mostly one instants/sorceries.
2) one that will fit into green, white, black, and sometimes red that would probably work best on perms.
Here's what I've been kicking around, any critiques or suggestions are greatly appreciated.
1) Signature I (Reveal this card from your hand and exile a card from your graveyard (from your hand?): Put a spell token onto the stack that is a copy of this spell.)
2) Signature II (If this card would be put into your graveyard from play, you may instead exile this card with a signature counter on it.
You may cast cards with signature counters as though they were in your hand.)
3) Signature III <cost> (If this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of each upkeep, you may cast this card from exile for its Signature cost.
(This is the bastard step child of Rebound and Epic, yet it's more complex than it should be...)
1) Improvise N (When you cast your Nth spell in a turn, you may add a +1/+1 counter to CARDNAME.)
(Unabashed rip off of Ethan Fleischer.)
2) Mageborn (When CARDNAME enters the battlefield, you may imprint an instant or sorcery card from you hand onto it. You may tap CARDNAME and pay the casting cost of its imprinted card to cast a copy of the imprinted card.)
(Although I came up with this just about a year ago, it is kind of like the new Ravnica keyword, which I think is kinda neat.)
3) Infused--You may tap this permanent to add C to your mana pool for each other Infused permanent you control.
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
Mageborn will need to exile the card (otherwise memory problems galore), but I'm not seeing any other clear and obvious problems with it or Improvise. Infused is basically the Loci turned into an entire mechanic. I really don't see how turning a bunch of permanents into as many Urzatrons is supposed to be a goo idea.
I imagined mageborn as a spinoff of Imprint, so yeah, exiling it is. Wasn't "imprint" itself an action word that was introduced with Imprint? Or was it done away with when it was reintroduced?
Anyway, do you think Improvised or Mageborn creatures would be more fun to play?
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.