Illusory Mask Instant
As an additional cost to play Illusory Mask, exile a card from your hand face-down.
Reveal the exiled card. If it is an Instant or Sorcery, You may pay X, where X is that card’s converted mana cost. If you do, Illusory Mask gains all effects of that card. If necessary, you may choose new targets for Illusory Mask.
If Illusory Mask is put into your graveyard from play, you may shuffle it into your Library and draw a card.
This... probably does not work as written.
The point of this spell is to "mask" your next move. That is, you throw down the Mask, and the opponent has to take a wild guess whether what you play is actually worth losing a counterspell over. What's more, if they do counter it, you don't get 2-for-1'd; you merely lose the card you would have lost anyways.
Firstly there's the issue of the recursion effect. I don't want this to make for two-for-ones. It's not that amazing of an effect, you're paying extra for it, and it shouldn't also cost you an additional card. What I don't want is this becoming the next big incredibly stupid thing for Dredge (or making LED even more broken). I'm not sure if it works as worded, though, and I'm not sure how you could get that effect without directly mentioning the stack (which is apparently a big no-no?). What I'm more worried about is the "gains all effects of that card". Would that still work? Can you get the effects of that spell to resolve? How could I get around this? I want the opponent to have to decide to counter or not before they can know what I'm actually casting, and I don't know how I could make that work. Any thoughts?
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I feel like this is an excessively complicated way of going about this effect.
Illusory MaskU
Instant
The next instant or sorcery spell you cast gains split second. Draw a card.
Now I don't think this is really the best design for a card, but I think that the simplest implementation is to simply use an ability that forbids responding to the spell you really want to cast, rather than coming up with a convoluted spell-copying effect that wouldn't work anyway for a variety of reasons (some of which are: choosing targets, modal choices, alternative and additional costs, etc., all come before a spell becomes cast, so none of these would function correctly in your design.)
It's not quite the same thing. I have something similar in green in the same set... But I don't want a "you can't counter this", I want a "you have to guess whether you want to counter this". Kinda silly, I guess. Well, back to the drawing board. Thanks anyways.
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Hey kids! Don't like rules? Tired of having your lulz censored by terrible, terrible people called "moderators"? Big fan of metal? Check out Metaln☺☺☺☺! This is probably the worst possible forum to advertise it on!
Added bonus: we're holding a songwriting contest in march with a registry drive going on right now! Check it out, plus the opportunity to earn $50!
You have a very roundabout way of allowing the player to cast it. How about:
Illusory MaskU
Instant
As an additional cost to play Illusory Mask, exile an instant or sorcery card from your hand face-down.
Reveal the exiled card. You may cast it from exile this turn. It can't be countered.
When Illusory Mask is put into your graveyard from play, you may shuffle it into your library and draw a card.
The worrying thing is a dumb combo with repeatedly exiling and then casting the card, but that's probably really convoluted and not very good.
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Agrion [AGR]: designing commons
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Instant
As an additional cost to play Illusory Mask, exile a card from your hand face-down.
Reveal the exiled card. If it is an Instant or Sorcery, You may pay X, where X is that card’s converted mana cost. If you do, Illusory Mask gains all effects of that card. If necessary, you may choose new targets for Illusory Mask.
If Illusory Mask is put into your graveyard from play, you may shuffle it into your Library and draw a card.
This... probably does not work as written.
The point of this spell is to "mask" your next move. That is, you throw down the Mask, and the opponent has to take a wild guess whether what you play is actually worth losing a counterspell over. What's more, if they do counter it, you don't get 2-for-1'd; you merely lose the card you would have lost anyways.
Firstly there's the issue of the recursion effect. I don't want this to make for two-for-ones. It's not that amazing of an effect, you're paying extra for it, and it shouldn't also cost you an additional card. What I don't want is this becoming the next big incredibly stupid thing for Dredge (or making LED even more broken). I'm not sure if it works as worded, though, and I'm not sure how you could get that effect without directly mentioning the stack (which is apparently a big no-no?). What I'm more worried about is the "gains all effects of that card". Would that still work? Can you get the effects of that spell to resolve? How could I get around this? I want the opponent to have to decide to counter or not before they can know what I'm actually casting, and I don't know how I could make that work. Any thoughts?
Added bonus: we're holding a songwriting contest in march with a registry drive going on right now! Check it out, plus the opportunity to earn $50!
Illusory Mask U
Instant
The next instant or sorcery spell you cast gains split second. Draw a card.
Now I don't think this is really the best design for a card, but I think that the simplest implementation is to simply use an ability that forbids responding to the spell you really want to cast, rather than coming up with a convoluted spell-copying effect that wouldn't work anyway for a variety of reasons (some of which are: choosing targets, modal choices, alternative and additional costs, etc., all come before a spell becomes cast, so none of these would function correctly in your design.)
Added bonus: we're holding a songwriting contest in march with a registry drive going on right now! Check it out, plus the opportunity to earn $50!
Illusory Mask U
Instant
As an additional cost to play Illusory Mask, exile an instant or sorcery card from your hand face-down.
Reveal the exiled card. You may cast it from exile this turn. It can't be countered.
When Illusory Mask is put into your graveyard from play, you may shuffle it into your library and draw a card.
The worrying thing is a dumb combo with repeatedly exiling and then casting the card, but that's probably really convoluted and not very good.