I'm trying to work out wording for a keyword or mechanic for the following examples:
Maybe-Hasty Warrior
1R
Creature - Goblin Warrior
When ~ enters the battlefield, if only red mana was used to cast it, ~ gains haste and first strike
2/2
Basically, it is a vanilla 2/2 if it was cast using 1R, and a 2/2 with Haste and First Strike if it was cast using RR
Similarly,
Dead-is-Dead Incinerate
1R
Sorcery
~ deals 3 damage to target creature or player. If it was cast using only red mana, that creature loses Indestructibility (this doesn't end at end of turn)
So, how do I track these changes to the creature/permanent? Put a counter on it?
The changes will always be there on permanents - it remembers if it gains an ability - but to make it easier for people to remember, some kinda counter is nice.
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If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
@Ninja_Caterpie, @mondu_the_fat & @MirrorEntity: I like the idea of putting a counter, and I think MirrorEntity's keyword and counter combination wholly encompasses my idea. Thanks guys!
Roaming through this forum for the first time in a while and found this. Wanted to say I have been working on an ability like this! Great work though. Far cleaner than my version.
Maybe-Hasty Warrior
1R
Creature - Goblin Warrior
When ~ enters the battlefield, if only red mana was used to cast it, ~ gains haste and first strike
2/2
Basically, it is a vanilla 2/2 if it was cast using 1R, and a 2/2 with Haste and First Strike if it was cast using RR
Similarly,
Dead-is-Dead Incinerate
1R
Sorcery
~ deals 3 damage to target creature or player. If it was cast using only red mana, that creature loses Indestructibility (this doesn't end at end of turn)
So, how do I track these changes to the creature/permanent? Put a counter on it?
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
When ~ enters the battlefield, if only red mana was used to cast it, put a charge counter on it.
If ~ has a charge counter on it, it has haste and first strike.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn