Destroy target multicolored creature. It's controller puts a blue Illusion creature token into play with the same power and toughness as the destroyed creature.
Basically it should work like Cardname hits Doran, the Siege Tower. The token after words should be a 0/5 illusion token, with no abilities (a doran without the toughness clause.)
I'm just going to dust this off so that way it doesn't go to waste and I don't have to make a new thread every time I need help.
Two cards, both Enchantments
As Offering of the Iconoclasts comes into play, your life total becomes 0.
As long as you control a creature, you can’t lose the game and your opponents can’t win the game.
If you would gain life, put that many +1/+1 counters on each creature you control instead.
Whenever you lose life, sacrifice that many creatures.
I ordered it the way I saw fit, but I need help for both functionality, wording, and order.
All damage is dealt from sources you control is dealt as though those sources had lifelink. (Whenever a source with lifelink deals damage, you gain that much life.)
The Wording should be right I just want a second opinion.
Unfortunately, seratonin, lifelink is defined as an ability that only appears on permanents. However, I would say it would be a minor rules adjustment to let lifelink work on spells just like Wither does.
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However, it someone could clarify whether it should "As ~ comes into play" or "When ~ comes into play." I went with 'As' but I'm not entirely sure.
I'm not 100% on this one but I think either way is fine depending on what you want. If you use "when" it is a triggered ability and can be responded to with shenannigans like Trickbind to get around the drawback or exploit the benefits before the life loss occurs. If you use "as" it occurs as part of the resolution of the spell and can't be responded to once the card is in play.
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The Golden Rule of forums: If you're going to be rude, be right. If you might be wrong, be polite.
As you play ~ Helm, you may reveal any number of land cards in your hand. ~ cost 1 less for each card revealed this way.
?:You may play target card removed from the game without paying its mana cost.
You may reveal any number of cards in your hand as an additional cost to play ~. ~ costs less for each card revealed this way.
<cost>: Choose a card <you own> removed from the game. You may play that card <without paying its mana cost>.
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I feel like I'm using this thread too much. At one point, I need to make simpler cards don't I?
Whenever a spell or ability you control counters a spell, you may pay U. If you do, remove it from the game instead of putting it into its owner’s graveyard.
Whenever a source you control deals lethal damage to a creature you may pay R. If you do, remove it from the game instead instead of putting it into its owner’s graveyard.
So, when you counter a spell, you can pay extra to remove it or whenever you burn or kill in combat, you can pay to the same effect.
Mysticism
Creature-Elemental Incarnation
Mysticism is white.
Lifelink, shadow
When Mysticism comes into play, if it didn’t come from the graveyard, you lose the game. 2WW: Return Mysticism from your graveyard to play. Play this ability only if control two or more enchantments.
Mysticism {}
Creature — Elemental Incarnation
?/? (Nonexistent mana costs can't be paid.) CARDNAME is white.
Lifelink, shadow
When CARDNAME comes into play from anywhere other than a graveyard, you lose the game.
:2mana::symw::symw:: Return CARDNAME from your graveyard to play. Play this ability only if you control two or more enchantments.
This screams black, though, except for the enchantment part.
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Do I Contradict Myself? Very Well Then I Contradict Myself.
Destroy target land. That land's controller adds three of mana of any one type that land can produce to his or her mana pool at the beginning of their next precombat main phase.
Or "...adds three mana of any combination of types that land could produce..."
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Destroy target land. That land's controller adds three of mana of any one type that land can produce to his or her mana pool at the beginning of their next precombat main phase.
Or "...adds three mana of any combination of types that land could produce..."
This is kind of a back-order suggestion, but it would be better to set the second effect up as a more obvious delayed triggered ability. Also, you could add the Mark of Sakiko effect, though this is a suggestion brought on by my loathing of the term "precombat main phase" and its strictly-rare status.
"Destroy target land. At the beginning of its controller's next upkeep, that player adds three mana of any type the land could produce to his or her mana pool. This mana doesn't cause mana butn. Until the end of that turn, this mana doesn't empty from his or her mana pool as phases end."
...unless you want it to potentially cause mana burn.
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I'll keep that in mind. I had ideas of using an updated version of that card for a set, but I may never get time for that...
Anyhow, new prompt
{Arbitrary Cost}: Clash with an opponent. Remove the top card of the losing player’s library. Alquhian, Sundering Sage deals damage equal to the removed card’s converted mana cost to that player.
Destroy target multicolored creature. It's controller puts a blue Illusion creature token into play with the same power and toughness as the destroyed creature.
Basically it should work like Cardname hits Doran, the Siege Tower. The token after words should be a 0/5 illusion token, with no abilities (a doran without the toughness clause.)
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Target multicolored creature loses all abilities. (This effect does not end at end of turn.)
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Two cards, both Enchantments
As Offering of the Iconoclasts comes into play, your life total becomes 0.
As long as you control a creature, you can’t lose the game and your opponents can’t win the game.
If you would gain life, put that many +1/+1 counters on each creature you control instead.
Whenever you lose life, sacrifice that many creatures.
I ordered it the way I saw fit, but I need help for both functionality, wording, and order.
All damage is dealt from sources you control is dealt as though those sources had lifelink. (Whenever a source with lifelink deals damage, you gain that much life.)
The Wording should be right I just want a second opinion.
Thanks in advanced.
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Card A: If you would lose life, instead sacrifice that many creatures.
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Except he wants all sources to have lifelink, like a cross between Lightning Helix and Puncture Blast.
Unfortunately, seratonin, lifelink is defined as an ability that only appears on permanents. However, I would say it would be a minor rules adjustment to let lifelink work on spells just like Wither does.
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However, it someone could clarify whether it should "As ~ comes into play" or "When ~ comes into play." I went with 'As' but I'm not entirely sure.
Winner of the First and Fourth Double Dare Single Elimination Contests
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But for the card you submitted... as would probably be appropriate.
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I'm not 100% on this one but I think either way is fine depending on what you want. If you use "when" it is a triggered ability and can be responded to with shenannigans like Trickbind to get around the drawback or exploit the benefits before the life loss occurs. If you use "as" it occurs as part of the resolution of the spell and can't be responded to once the card is in play.
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Good point.
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She knows why.
As you play ~ Helm, you may reveal any number of land cards in your hand. ~ cost 1 less for each card revealed this way.
?:You may play target card removed from the game without paying its mana cost.
Thanks for the prior help and in advanced
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<cost>: Choose a card <you own> removed from the game. You may play that card <without paying its mana cost>.
Hey, you! Yeah, you behind the computer screen! You're unconstitutional.
America == Velociraptor
Play IRC mafia. (/join #mafia)
Whenever a spell or ability you control counters a spell, you may pay U. If you do, remove it from the game instead of putting it into its owner’s graveyard.
Whenever a source you control deals lethal damage to a creature you may pay R. If you do, remove it from the game instead instead of putting it into its owner’s graveyard.
So, when you counter a spell, you can pay extra to remove it or whenever you burn or kill in combat, you can pay to the same effect.
Thanks again.
Winner of the First and Fourth Double Dare Single Elimination Contests
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Creature-Elemental Incarnation
Mysticism is white.
Lifelink, shadow
When Mysticism comes into play, if it didn’t come from the graveyard, you lose the game.
2WW: Return Mysticism from your graveyard to play. Play this ability only if control two or more enchantments.
does the last ability work?
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Mysticism {}
Creature — Elemental Incarnation
?/?
(Nonexistent mana costs can't be paid.)
CARDNAME is white.
Lifelink, shadow
When CARDNAME comes into play from anywhere other than a graveyard, you lose the game.
:2mana::symw::symw:: Return CARDNAME from your graveyard to play. Play this ability only if you control two or more enchantments.
This screams black, though, except for the enchantment part.
Very Well Then I Contradict Myself.
Again, thanks in advanced.
Destroy target land.
That land’s controller adds three mana of any type that land could produce at the beginning of that player next main phase.
Functionality should be, I can destroy my opponent land, but then they get mana, or I can destroy mana and get mana.
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Or "...adds three mana of any combination of types that land could produce..."
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Thanks in advanced.
:2mana:, Shuffle an artifact or enchantment card in your graveyard into your library: ~ becomes a copy of that card and gains this ability.
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Not quite correct. It would be:
Yeah, that's right. It's intresting how a preposition changes meaning.
Thanks you two.
Winner of the First and Fourth Double Dare Single Elimination Contests
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This is kind of a back-order suggestion, but it would be better to set the second effect up as a more obvious delayed triggered ability. Also, you could add the Mark of Sakiko effect, though this is a suggestion brought on by my loathing of the term "precombat main phase" and its strictly-rare status.
"Destroy target land. At the beginning of its controller's next upkeep, that player adds three mana of any type the land could produce to his or her mana pool. This mana doesn't cause mana butn. Until the end of that turn, this mana doesn't empty from his or her mana pool as phases end."
...unless you want it to potentially cause mana burn.
Very Well Then I Contradict Myself.
Anyhow, new prompt
{Arbitrary Cost}: Clash with an opponent. Remove the top card of the losing player’s library. Alquhian, Sundering Sage deals damage equal to the removed card’s converted mana cost to that player.
Functionality, wording?
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The rest looks fine.
Winner of the First and Fourth Double Dare Single Elimination Contests
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