This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).
Soul Sliver2WBB
Creature - Sliver (R)
2/*
[CARDNAME]'s toughness is equal to the number of Sliver creatures in your graveyard.
[CARDNAME] has all abilities of all Slivers in your graveyard.
Sigiled Sliver1GWU
Creature - Sliver (R)
All Slivers have exalted. There is something inherently disquieting about a hive mind attaining a sense of nobility.
1/4
Biogenic Sliver4UG
Creature - Sliver
When ~ enters the battlefield put a +1/+1 counter on each Sliver you control.
Slivers you control have: "When this creature enters the battlefield, Proliferate".
2/2
Bimorphic Sliver2GU
Creature - Sliver (R)
Face-down creatures you control are slivers in addition to their other types. 1GU: Exile a sliver you control and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
2/2
IIW: Legendary Non-Creature and Non-Planeswalker Permanents
WorkWU
Instant (U)
Untap target creature you control and tap target creature an opponent controls.
// The Bone1WB
Sorcery
Aftermath
Destroy target tapped creature. If you do, create a 1/1 black Skeleton creature token with "1B: This creature gains indestructible until end of turn."
TrueWU
Sorcery (R)
Target player reveals their hand. For each card revealed this way, that player taps an untapped creature they control.
// Form2GU
Sorcery (R)
Aftermath
Create a 1/1 green and blue Ooze creature token for each tapped creature your opponents control.
ShootRW
Instant (R)
Shoot deals 1 damage to each attacking creature and each blocking creature.
// Kill1BG
Sorcery (R)
Aftermath
Each player sacrifices all creatures they control that were dealt damage this turn.
IIW: Urza's _________
Private Mod Note
():
Rollback Post to RevisionRollBack
May your games be chaotic and your decks be Rogue.
Back1BG
Sorcery (R)
Return target card from your graveyard to your hand.
/// Work2GU
Instant (R)
Aftermath
Reveal your hand. Creatures your opponents control get -1/-0 until end of turn for each land card there. Create a 0/2 green and blue Plant creature token with "T: Add C" for each nonland card there.
Second1UR
Instant {R}
At the end of each phase this turn, if it isn’t an extra phase, flip a coin. If heads, there is an extra phase of that type.
/// None2WU
Sorcery
Aftermath (Cast this spell only from your graveyard, then exile it.)
Name a phase.
Target player skips all phases of the named type during their next turn.
IIW: A card that cannot be in your library. (Planechase, Archenemy, Conspiracies, Ect. are all fine, or you can do something weird)
Today's Challenge:
Split Cards with Aftermath
where both halves are
Traditional Multicolored
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Legend - 14 (5)
Cardz5000 - 14 (2)
graffd02 - 12 (3)
JqlGirl - 12
Yandere Sliver - 10 (2)
Jump4Joy - 7
StarJake - 4 (1)
Rudyard - 3
Slivers
.:Yesterday's Entries::.
Work WU
Instant (U)
Untap target creature you control and tap target creature an opponent controls.
//
The Bone 1WB
Sorcery
Aftermath
Destroy target tapped creature. If you do, create a 1/1 black Skeleton creature token with "1B: This creature gains indestructible until end of turn."
IIW: Amonkhet pre-Bolas (aka normal Egypt World)
magicjudge.tumblr.com
GWU Angus Mackenzie's Fog of War GWU / B Sheoldred's Sleepless Cemetery B / R Ashling's Purifying Pilgrimage R
U Unesh's Sphinx Storm U / R Ib's Goblins: What It Says On The Tin R / UR Okaun & Zndrsplt Flip Out UR
Oathbreaker: UB Ashiok's Persistent Nightmare UB
True WU
Sorcery (R)
Target player reveals their hand. For each card revealed this way, that player taps an untapped creature they control.
//
Form 2GU
Sorcery (R)
Aftermath
Create a 1/1 green and blue Ooze creature token for each tapped creature your opponents control.
Shoot RW
Instant (R)
Shoot deals 1 damage to each attacking creature and each blocking creature.
//
Kill 1BG
Sorcery (R)
Aftermath
Each player sacrifices all creatures they control that were dealt damage this turn.
IIW: Urza's _________
Love GW
Instant
Target creature becomes indestructible and hexproof until end of turn.
//
Hate 3RW
Sorcery
Destroy all creatures.
IIW: Cards that make tokens.
Hands to the sky
Give a round of applause
For the great Miss Y!
Back 1BG
Sorcery (R)
Return target card from your graveyard to your hand.
///
Work 2GU
Instant (R)
Aftermath
Reveal your hand. Creatures your opponents control get -1/-0 until end of turn for each land card there. Create a 0/2 green and blue Plant creature token with "T: Add C" for each nonland card there.
IIW: Low-power commons for Draft
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Second 1UR
Instant {R}
At the end of each phase this turn, if it isn’t an extra phase, flip a coin. If heads, there is an extra phase of that type.
///
None 2WU
Sorcery
Aftermath (Cast this spell only from your graveyard, then exile it.)
Name a phase.
Target player skips all phases of the named type during their next turn.
IIW: A card that cannot be in your library. (Planechase, Archenemy, Conspiracies, Ect. are all fine, or you can do something weird)