Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
*GLASS BREAKING* *GROANS AND GRUNTS* *WOOD SPLINTERING* *HACK* *SPUTTER*
STILL *COUGH* NECK AND NECK AND HECK! NECK I MEAN... WHEN DID WE GET IN A BAR? I MEAN IT'S WHERE WE'RE FIGHTING NOW, BUT *HUFF* *WHEEZE* BUT I DON'T THINK WE STARTED AT ONE? *GROAN* ALL THIS BLUNT FORCE HEAD TRAUMA ISN'T HELPING MY MEMORY. WELL CAN'T THEM HAVE ALL THE FUN, NOW CAN I?
Arcane EchoesUR
Instant (R)
Choose an instant or sorcery card in your graveyard. You may cast that card this turn. If that card would be put into your graveyard this turn, exile it instead.
Jumpstart (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Auction House
Land (R) T: Add C. 5, T: Choose target spell. Each player may bid life. That spell's controller starts the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid, gains control of that spell and may choose new targets for it.
Planeswalker's Lackeys3
Artifact - Construct (Common)
A deck can have any number of Planeswalker's Lackeys. T: Put a loyalty counter on target planeswalker.
1/1
Howls from Hell5BG
Sorcery (U)
Target player discards three cards.
Create three 2/2 green Wolf creature tokens. A relentless tracker is Veldrane. His pack methodically cuts off all avenues of his prey's escape. And he likes them to know the moment it is too late.
Vehement ViolenceRRG
Sorcery (U)
Creatures you control get +1/+1 and gain trample until end of turn. Creatures you control with +1/+1 counters on them gain menace until end of turn. "HEY YEAH BLUE BASTA'DS! IF ANYBUDDA'S GONNA BREAK RAVNICA ITS GONNA BE DA GRUUL! NOW DIE!" - Chult of the Ghor Clan
Underworld Conclave1B
Legendary Enchantment (R)
At the beginning of your upkeep, create a 1/1 black insect token with flying and lose 1 life. Then if you control five or more creature tokens, you may transform Underworld Conclave. /// Necril, The Underworld
Legendary Land (R) (Transforms from Underworld Conclave) T: Add B. B, Sacrifice a creature, T: Add BBBB.
Awesome Procession2W
Enchantment (R)
When Awesome Procession enters the battlefield, amass 2. (Put 2 +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control attacks, you may tap target creature with lesser power. 3W: Amass 1.
Life EternalW
Enchantment — Aura (U)
Enchant nontoken creature
Enchanted creature has afterlife 1. (When enchanted creature dies, create a 1/1 white and black Spirit creature token with flying.) 1B: Return Life Eternal from your graveyard to your hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Privilege of Wealth4BBBWWW
Sorcery (R)
Gain control of target non-land permanent with converted mana cost less than or equal to the number of treasures you control.
Epic
Forecast - WB, Reveal Privilege of Wealth from your hand: Create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Erratic Ward1W
Enchantment - Aura (U)
When Erratic Ward enters the battlefield and at the beginning of your upkeep, each opponent reveals cards from the top of their library until they reveal a nonland card then puts all cards revealed this way on the bottom of their library in a random order. Until your next turn, enchanted creature gains protection from the colors of each nonland card revealed this way. This effect doesn't remove Erratic Ward.
Goring Gnarlid2G
Creature - Beast (C)
Trample
Whenever Goring Gnarlid attacks, it gets +1/+1 until end of turn for each land creature you control. They charge with a fury belied by their size, always the first beasts ready to battle for Tajuru.
2/2
Coalescing CalamityxxR
Instant (R)
As you cast ~, you may remove any number of counters from among permanents you control. This spell costs 1 less for each counter removed this way.
~ deals X damage to each player, creature, and planeswalker.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; and*GLASS BREAKING* *GROANS AND GRUNTS* *WOOD SPLINTERING* *HACK* *SPUTTER*
STILL *COUGH* NECK AND NECK AND HECK! NECK I MEAN... WHEN DID WE GET IN A BAR? I MEAN IT'S WHERE WE'RE FIGHTING NOW, BUT *HUFF* *WHEEZE* BUT I DON'T THINK WE STARTED AT ONE? *GROAN* ALL THIS BLUNT FORCE HEAD TRAUMA ISN'T HELPING MY MEMORY. WELL CAN'T THEM HAVE ALL THE FUN, NOW CAN I?
LAST DAY FOR MARCH CARD VOTING!
Brainpo 72 (+4)
Indighost 71 (+2)
Netn10 65 (+2)
DiscardUnearth 54 (+1)
Archemediesx 33
Raptorchan 26
Soramaro 18
Lookashiny 18
Zdtsd 3
JqlGirl 1 (+1)
Amuzet 1
Underworld Conclave 1B
Legendary Enchantment (R)
At the beginning of your upkeep, create a 1/1 black insect token with flying and lose 1 life. Then if you control five or more creature tokens, you may transform Underworld Conclave.
///
Necril, The Underworld
Legendary Land (R)
(Transforms from Underworld Conclave)
T: Add B.
B, Sacrifice a creature, T: Add BBBB.
Gossamer Wings 1W
Sorcery
Target creature gains flying until the end of the turn.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Enchantment (R)
When Awesome Procession enters the battlefield, amass 2. (Put 2 +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control attacks, you may tap target creature with lesser power.
3W: Amass 1.
Votes: netn10, DiscardUnearth
Life Eternal W
Enchantment — Aura (U)
Enchant nontoken creature
Enchanted creature has afterlife 1. (When enchanted creature dies, create a 1/1 white and black Spirit creature token with flying.)
1B: Return Life Eternal from your graveyard to your hand.
Privilege of Wealth 4BBBWWW
Sorcery (R)
Gain control of target non-land permanent with converted mana cost less than or equal to the number of treasures you control.
Epic
Forecast - WB, Reveal Privilege of Wealth from your hand: Create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Erratic Ward 1W
Enchantment - Aura (U)
When Erratic Ward enters the battlefield and at the beginning of your upkeep, each opponent reveals cards from the top of their library until they reveal a nonland card then puts all cards revealed this way on the bottom of their library in a random order. Until your next turn, enchanted creature gains protection from the colors of each nonland card revealed this way. This effect doesn't remove Erratic Ward.
magicjudge.tumblr.com
GWU Angus Mackenzie's Fog of War GWU / B Sheoldred's Sleepless Cemetery B / R Ashling's Purifying Pilgrimage R
U Unesh's Sphinx Storm U / R Ib's Goblins: What It Says On The Tin R / UR Okaun & Zndrsplt Flip Out UR
Oathbreaker: UB Ashiok's Persistent Nightmare UB
Spread Rumors B
Sorcery (Common)
You lose 2 life and you proliferate.
"Everyone loves the sweet lies more then the harsh reality."
Goring Gnarlid 2G
Creature - Beast (C)
Trample
Whenever Goring Gnarlid attacks, it gets +1/+1 until end of turn for each land creature you control.
They charge with a fury belied by their size, always the first beasts ready to battle for Tajuru.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Coalescing Calamity xxR
Instant (R)
As you cast ~, you may remove any number of counters from among permanents you control. This spell costs 1 less for each counter removed this way.
~ deals X damage to each player, creature, and planeswalker.