The From The Vault series has always vaccinated me. Thematically, it is a cool, interesting design idea. However, they are really expensive to buy. So this month, we will all work together to make our own From The Vault sets. Let's start this round with enchantments.
Main Challenge - Design an Enchantment card, it has to be Mythic rarity. (This is for a Vault series after all.)
Subchallenge 1 - Your card is monocolored. Subchallenge 2 - Your card is not an Aura.
For Sub Challenge 1 : This only checks the casting cost, the color identity can be any combinations. (Colorless, gold and hybrid color cards are not momocolerd)
From the glossary of the Comprehensive Rules (Ravnica Allegiance (January 25, 2019))
Monocolored
An object with exactly one color is monocolored. Colorless objects aren't monocolored. See rule 105, "Colors," and rule 202, "Mana Cost and Color."
If you have more questions, feel free to ask in the MCC discussion thread.
DEADLINES
Design deadline: March 8th, 24h00 GMT +2 Judging deadline: March 11th, 24h00 GMT +2
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements sync together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Sub-challenges: One point awarded per satisfied sub-challenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
JUDGES
Freyleyes
void_nothing
Superbajt bravelion83(Back-up judge if needed)
Taste of OmnipotenceBBBBB
Enchantment {M}
At the beginning of your upkeep, you may pay X life. If you do, draw X cards.
At the beginning of your end step, exile all cards from your hand.
If a card would be put into your graveyard from anywhere, exile it instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Spinning WorldsWUBRG
Enchantment (Mythic)
At the beginning of your upkeep, draw three cards, return a card from your graveyard to your hand, then you may cast a card from your hand without paying its mana cost. Wielding all colors of mana make some feel like gods, would you dare to act like one?
Multani's Teachings1GG
Enchantment — Saga (M) (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for an creature card, reveal it, and put it into your hand. Then shuffle your library.
III — Until end of turn, creature spells you cast cost X less to cast, where X is equal to the number of lands and creatures you control.
Vestige of Avacyn3WWW
Enchantment (Mythic)
Permanents you control gain indestructible. "Avacyn is not dead! She lives on inside her believers!"-Avacynian Priest
Intellectual Domination 2UUU
Enchantment (M)
Whenever you cast an instant spell, you may counter target spell. I don't believe that "No" quite covers it.
Spectral Recall1BB
Enchantment (M)
At the beginning of your upkeep each opponent discards a card at random.
You may cast nonland cards discarded this turn until end of turn and you may spend mana as though it were mana of any type to cast those spells.
Scourge of Paintings3UU
Enchantment Creature - Kraken (Mythic Rare)
Tableau (This permanent enters the battlefield with an artwork counter on it. It isn't a creature for as long as it has an artwork counter on it.)
At the beginning of your upkeep, if an opponent controls three or more enchantments, remove an artwork counter from Scourge of Paintings. If you do, tap all creatures target player controls.
Whenever Scourge of Paintings deals combat damage to a player, put target creature, planeswalker or enchantment card that player controls on the top or bottom of its owner's library. Tired of seeing endless portraits of ships, Pisaco set his brush to a much bigger canvas.
4/7
Lingering Devastation5BB
Legendary Enchantment (M)
When Lingering Devastation enters the battlefield, destroy all creatures.
Creatures get -2/-2. When Boltan realized he would fail to conquer all of Zanbae, he unleashed a spell so powerful that its affect would be felt for centuries.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Too LateWB
Enchantment (Mythic)
Whenever a creature you control dies, you may reveal the top card of your library. If it’s a creature card, put it into your hand.
Whenever an Elspeth planeswalker you controls dies, you may search your library for an Ajani planeswalker, reveal it, put it into your hand, then shuffle your library.
Harmony Achieved2GGG
Enchantment (MR)
You may look at the top three cards of your library at anytime.
You may play land and creature cards from the top three cards of your library. 2G: Put target card from a graveyard into the bottom of its owner's library. If you control seven or more lands, you may play an additional land this turn.
One As All3GG
Enchantment (M)
Each land is a Plains, Island, Swamp, Mountain, and Forest in addition to its other land types.
Creatures you control are lands in addition to their other types. On that day in the face of annihilation, Dominaria unleashed it's full potential.
The Epic of Predation2GGG
Enchantment - Saga(MR) (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I: Create two 1/1 green Insect creature tokens.
II: Sacrifice each Insect you control. Create a 3/3 green Beast token with haste for each creature sacrificed this way.
III: Sacrifice each Beast you control. Create a 5/5 green Wurm creature token with haste and trample for each creature sacificed this way.
Honden of Forgotten Gods5C
Legendary Enchantment - Shrine (M)
At the beginning of your upkeep, each Shrine you control becomes a colorless Eldrazi Horror Shrine enchantment creature with indestructible and "This creature's power and toughness are each equal to the number of enchantments you control." If the ability of a shrine would create Spirit token creatures, it creates an equal number of 3/2 colorless Eldrazi Horror creature tokens instead. To the sorrow of all, the relic of Kamigawa's past promised a future of corruption to those that lived there.
Reflection of Destiny2UUU
Enchantment (M)
Players play with the top card of their library revealed.
As long as the top card of the active player's library is not an instant or sorcery, Reflection of Destiny is a copy of that card, except its name is Reflection of Destiny, it retains its abilities, and it's an enchantment in addition to its other types.
Reflection of Destiny gets +2/+2 as long as it's a creature.
History CollectorXXWW
Enchantment (M)
History Collector enters to the battlefield with X fable counters on it.
Whenever a historic permanent whit converted mana cost is less than or equal to the number of fable counter on History Collector is put in your graveyard from the battlefield, you may pay 1B, if you do return that card to owner's hand.
Art by
ATTACHMENTS
History Collector
Private Mod Note
():
Rollback Post to RevisionRollBack
"Over time, all trips end up in the same place, at home."
Martial Glory1RRWW
Enchantment (m)
At the end of combat on your turn, each opponent that has been dealt combat damage this turn by seven or more creatures you control loses the game. "Each of us is a thread that holds together our destiny of glory." Unknown Soldier
Verdant WellspringGG
Legendary Enchantment {M}
Whenever a land enters the battlefield tapped under your control, add one mana of any type that land could produce.
Sacrifice Verdant Wellspring: Untap all lands you control.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from "SALAd aka Jack Power" »
|_0|\|65407 (There; now you're fully l33t)
CCL Winner- July '08, Aug '08 Sept '08, Oct '08 Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
I don't always play Jank, but when I do, I play Saffronolive.
Gate ConstructionG
Enchantment (M)
Basic lands you control are Gates in addition to their other types and have “T: Add one mana of any color.” 3G: Search your library for a basic land card or Gate card, put it onto the battlefield tapped, then shuffle your library. When a guild conquers a new area of the city, the first thing it does is building some guildgates to mark the territory.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
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From The Vault - Enchantments
The From The Vault series has always vaccinated me. Thematically, it is a cool, interesting design idea. However, they are really expensive to buy. So this month, we will all work together to make our own From The Vault sets. Let's start this round with enchantments.
Main Challenge - Design an Enchantment card, it has to be Mythic rarity. (This is for a Vault series after all.)
Subchallenge 1 - Your card is monocolored.
Subchallenge 2 - Your card is not an Aura.
For Sub Challenge 1 : This only checks the casting cost, the color identity can be any combinations. (Colorless, gold and hybrid color cards are not momocolerd)
From the glossary of the Comprehensive Rules (Ravnica Allegiance (January 25, 2019))
Monocolored
An object with exactly one color is monocolored. Colorless objects aren't monocolored. See rule 105, "Colors," and rule 202, "Mana Cost and Color."
If you have more questions, feel free to ask in the MCC discussion thread.
DEADLINES
Design deadline: March 8th, 24h00 GMT +2
Judging deadline: March 11th, 24h00 GMT +2
(X/3) Appeal: Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements sync together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Sub-challenges: One point awarded per satisfied sub-challenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
JUDGES
Freyleyes
void_nothing
Superbajt
bravelion83(Back-up judge if needed)PLAYERS
This round is open to anyone.
Freyleyes
netn10
zdtsd
Subject16
Forestsguy
Fajen Thygia
Hemlock
DaAwesomeCheeto
Artorias
void_nothing
RaikouRider
Legend
BlackWaltz3
Gateways7
Jimmy Groove
mirrodin71
bravelion83
egoblinsw
Superbajt
TheDrB
Apellosine
Flatline
IcariiFA
Cantripmancer
L0ng5h0t
StonerOfKruphix
Enchantment {M}
At the beginning of your upkeep, you may pay X life. If you do, draw X cards.
At the beginning of your end step, exile all cards from your hand.
If a card would be put into your graveyard from anywhere, exile it instead.
Emille, Seven-Sting Dancer Shalin Nariya
Enchantment (Mythic)
At the beginning of your upkeep, draw three cards, return a card from your graveyard to your hand, then you may cast a card from your hand without paying its mana cost.
Wielding all colors of mana make some feel like gods, would you dare to act like one?
Enchantment — Saga (M)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for an creature card, reveal it, and put it into your hand. Then shuffle your library.
III — Until end of turn, creature spells you cast cost X less to cast, where X is equal to the number of lands and creatures you control.
5UU
Enchantment - Aura
Enchant permanent
You control all Auras and all enchanted permanents.
Enchantment (Mythic)
Permanents you control gain indestructible.
"Avacyn is not dead! She lives on inside her believers!"-Avacynian Priest
Deal with it.
Enchantment (M)
Whenever you cast an instant spell, you may counter target spell.
I don't believe that "No" quite covers it.
Enchantment (M)
At the beginning of your upkeep each opponent discards a card at random.
You may cast nonland cards discarded this turn until end of turn and you may spend mana as though it were mana of any type to cast those spells.
Enchantment Creature - Kraken (Mythic Rare)
Tableau (This permanent enters the battlefield with an artwork counter on it. It isn't a creature for as long as it has an artwork counter on it.)
At the beginning of your upkeep, if an opponent controls three or more enchantments, remove an artwork counter from Scourge of Paintings. If you do, tap all creatures target player controls.
Whenever Scourge of Paintings deals combat damage to a player, put target creature, planeswalker or enchantment card that player controls on the top or bottom of its owner's library.
Tired of seeing endless portraits of ships, Pisaco set his brush to a much bigger canvas.
4/7
Legendary Enchantment (M)
When Lingering Devastation enters the battlefield, destroy all creatures.
Creatures get -2/-2.
When Boltan realized he would fail to conquer all of Zanbae, he unleashed a spell so powerful that its affect would be felt for centuries.
Enchantment (Mythic)
Whenever a creature you control dies, you may reveal the top card of your library. If it’s a creature card, put it into your hand.
Whenever an Elspeth planeswalker you controls dies, you may search your library for an Ajani planeswalker, reveal it, put it into your hand, then shuffle your library.
Enchantment (MR)
You may look at the top three cards of your library at anytime.
You may play land and creature cards from the top three cards of your library.
2G: Put target card from a graveyard into the bottom of its owner's library. If you control seven or more lands, you may play an additional land this turn.
Enchantment (M)
Each land is a Plains, Island, Swamp, Mountain, and Forest in addition to its other land types.
Creatures you control are lands in addition to their other types.
On that day in the face of annihilation, Dominaria unleashed it's full potential.
Enchantment - Saga(MR)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I: Create two 1/1 green Insect creature tokens.
II: Sacrifice each Insect you control. Create a 3/3 green Beast token with haste for each creature sacrificed this way.
III: Sacrifice each Beast you control. Create a 5/5 green Wurm creature token with haste and trample for each creature sacificed this way.
Legendary Enchantment - Shrine (M)
At the beginning of your upkeep, each Shrine you control becomes a colorless Eldrazi Horror Shrine enchantment creature with indestructible and "This creature's power and toughness are each equal to the number of enchantments you control." If the ability of a shrine would create Spirit token creatures, it creates an equal number of 3/2 colorless Eldrazi Horror creature tokens instead.
To the sorrow of all, the relic of Kamigawa's past promised a future of corruption to those that lived there.
Enchantment (M)
Players play with the top card of their library revealed.
As long as the top card of the active player's library is not an instant or sorcery, Reflection of Destiny is a copy of that card, except its name is Reflection of Destiny, it retains its abilities, and it's an enchantment in addition to its other types.
Reflection of Destiny gets +2/+2 as long as it's a creature.
Enchantment (M)
History Collector enters to the battlefield with X fable counters on it.
Whenever a historic permanent whit converted mana cost is less than or equal to the number of fable counter on History Collector is put in your graveyard from the battlefield, you may pay 1B, if you do return that card to owner's hand.
Art by
Enchantment (m)
At the end of combat on your turn, each opponent that has been dealt combat damage this turn by seven or more creatures you control loses the game.
"Each of us is a thread that holds together our destiny of glory." Unknown Soldier
Legendary Enchantment {M}
Whenever a land enters the battlefield tapped under your control, add one mana of any type that land could produce.
Sacrifice Verdant Wellspring: Untap all lands you control.
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Enchantment (M)
Basic lands you control are Gates in addition to their other types and have “T: Add one mana of any color.”
3G: Search your library for a basic land card or Gate card, put it onto the battlefield tapped, then shuffle your library.
When a guild conquers a new area of the city, the first thing it does is building some guildgates to mark the territory.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)