This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
Post a card that fits the current challenge.
In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 3/9). The top overall scorer(s) at the end of this period will be the winner(s).
Gift of DecayBG
Enchantment
When Gift of Decay Enters the Battlefield, Put a -1/-1 counter on each creature you control.
Creatures you control with a -1/-1 counter on them have: T: Add one mana of any color.
Curse of Disrepute2B
Enchantment - Aura Curse (R)
Enchant player
Whenever enchanted player draws a card, put a -1/-1 counter on target creature they control. BB, Sacrifice Curse of Disrepute: Proliferate.
Relentless Anointed2WB
Creature - Zombie (Uncommon)
Whenever you gain life, you may pay 1. If you do, remove a -1/-1 counter from Relentless Anointed. WB: Target attacking Zombie gains lifelink until end of turn.
Persist (If this creature would die whilst it has no -1/-1 counter on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
Barbed-Tail Fiend1RR
Creature - Devil {R}
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever an opponent casts a spell during your turn, Barbed-Tail Fiend deals 1 damage to target creature that player controls. If that player doesn’t control any creatures, Barbed-Tail Fiend deals 3 damage to that player instead.
2/2
Porcelain Tactics1WW
Instant (C)
Choose one or both -
• Put three -1/-1 counters on target attacking creature.
• Target blocking creature gets +3/+3 and gains first strike until end of turn.
Fwenhuang, Guardian of South4RRR
Legendary Creature - Phoenix (M)
Flash
If an opponent controls more creatures than you, you may cast Fwenhuang, Guardian of South from your graveyard. If you do, it costs X less to cast, where X is the difference.
Flying
7/7
Aterix, Storm Hunter RRR
Legendary Creature - Phoenix (M)
Flying
Whenever a red instant you control deals 3 or more damage to an opponent, you may pay R, if you do, return ~ from the graveyard to play.
3/1 She hunts exclusively in thunderstorms. Using lightning strikes to hide her blazing descent.
Wakinyan, Winged Fury 6R
Legendary Creature - Phoenix God
Flying
Eminence - At the beginning your upkeep, if ~ is in the command zone or on the battlefield, return target Phoenix from your graveyard to the battlefield.
Phoenixes you control have +1/+0 and Haste
When ~ leaves the battlefield, you may return it to its owner's hand.
4/4
Winds of MadnessRRR
Legendary Enchantment (R)
At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
Whenever you cast your third spell in a turn, you may transform Winds of Madness. /// Shale, the Mad Phoenix
Legendary Creature - Phoenix (R)
Flying, haste
Whenever Shale, the Mad Phoenix deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Whenever you cast your third spell in a turn, you may return Shale, the Mad Phoenix from your graveyard to the battlefield transformed.
3/3
Mashueng, Hero's Wings2RW
Legendary Enchantment Creature - Phoenix (Mythic)
Flying, lifelink, haste
Whenever a legendary creature enters the battlefield under your control, if Mashueng is in your graveyard, return it to the battlefield under your control, except it's an Aura enchantment with enchant creature. Attach it to that creature.
Equipped creature gets +3/+3, has flying, lifelink and haste.
Bestow 3RW
3/3
Pralisia, the Abyssal Flame3BR
Legendary Creature - Phoenix {M}
Flying, haste 1BR: Each creature the defending player controls get -1/-1 until end of turn. Activate this ability only if Pralisia is attacking.
Whenever Pralisia dies, if it was attacking, exile it. Return it to the battlefield under its owner’s control at the beginning of the next end step
3/3
IIW: Bottom of the Library Interaction
Private Mod Note
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Today's Challenge:
Legendary Phoenixes
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Cardz5000 - 19 (4)
void_nothing - 18 (2)
Raptorchan - 18 (2)
graffd20 - 12
BrainPo - 4 (2)
Soramaro - 3
-1/-1 Counters
.:Yesterday's Entries::.
Fwenhuang, Guardian of South 4RRR
Legendary Creature - Phoenix (M)
Flash
If an opponent controls more creatures than you, you may cast Fwenhuang, Guardian of South from your graveyard. If you do, it costs X less to cast, where X is the difference.
Flying
7/7
IIW: Nonblack Phyrexians
Aterix, Storm Hunter RRR
Legendary Creature - Phoenix (M)
Flying
Whenever a red instant you control deals 3 or more damage to an opponent, you may pay R, if you do, return ~ from the graveyard to play.
3/1
She hunts exclusively in thunderstorms. Using lightning strikes to hide her blazing descent.
IIW: Off-color weirds
Modern
URGTemur ScapeshiftGRU
EDH
WGKarametra EnchantressGW
UBGSidisi, Brood Tyrant ReanimatorGBU
UBRKess DoomsdayRBU
WBGGhave TokensGBW
WUBZur RebelsBUW
WUBErtai CursesBUW
WRFiresong and Sunspeaker Spell SlingerRW
Wakinyan, Winged Fury 6R
Legendary Creature - Phoenix God
Flying
Eminence - At the beginning your upkeep, if ~ is in the command zone or on the battlefield, return target Phoenix from your graveyard to the battlefield.
Phoenixes you control have +1/+0 and Haste
When ~ leaves the battlefield, you may return it to its owner's hand.
4/4
IIW: Global Warming
Winds of Madness RRR
Legendary Enchantment (R)
At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
Whenever you cast your third spell in a turn, you may transform Winds of Madness.
///
Shale, the Mad Phoenix
Legendary Creature - Phoenix (R)
Flying, haste
Whenever Shale, the Mad Phoenix deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Whenever you cast your third spell in a turn, you may return Shale, the Mad Phoenix from your graveyard to the battlefield transformed.
3/3
Mashueng, Hero's Wings 2RW
Legendary Enchantment Creature - Phoenix (Mythic)
Flying, lifelink, haste
Whenever a legendary creature enters the battlefield under your control, if Mashueng is in your graveyard, return it to the battlefield under your control, except it's an Aura enchantment with enchant creature. Attach it to that creature.
Equipped creature gets +3/+3, has flying, lifelink and haste.
Bestow 3RW
3/3
IIW: Card draw in white.
Pralisia, the Abyssal Flame 3BR
Legendary Creature - Phoenix {M}
Flying, haste
1BR: Each creature the defending player controls get -1/-1 until end of turn. Activate this ability only if Pralisia is attacking.
Whenever Pralisia dies, if it was attacking, exile it. Return it to the battlefield under its owner’s control at the beginning of the next end step
3/3
IIW: Bottom of the Library Interaction