Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Release the Krasis GU
Instant (Common)
Target creature an opponent control gets -2/-0 until end of turn. Target creature you control fights it. First, the sight of the krasis paralyze you. Then, it has some time to choose which one of his eight arms will smash you.
CuccoGGG
Creature-Bird (U)
When Cucco blocks a creature, put as many Cucco cards as you have in your hand onto the battlefield, tapped and attacking.
You may have any number of Cucco cards in your deck.
1/1
Mysterious Deputy3WU
Creature - Shapeshifter (R)
When you cast Mysterious Deputy, you may exile target creature. If you do, Mysterious Deputy enters the battlefield as a copy of that creature except it has "When this creature leaves the battlefield, return a card exiled with it to the battlefield under its owner's control."
0/0
Goblin shenanigans 3RR
Sorcery (U)
For each creature and player, flip a coin. For every coin that comes up
heads Goblin Shenanigans deals 2 damage to that creature or player.
For every coin that comes up tales, if it's a creature, that creature
can't block this turn. Krark wagered that his debt collectors could handle one more game of chance. The odds weren't the only thing Krark lost that day.
Aftermath Scavenger2B
Creature - Human Rogue (U)
Whenever another creature dies, you may attach up to one target equipment that was attached to it, to ~. (Control of the equipment does not change.) ”Well they ain’t usin’ it no more.”
2/3
Educated Omission3U
Enchantment
When Educated Omission enters the battlefield, return target creature to its owner’s hand.
Whenever a permanents is returned to its owner’s hand, scry X where X is the number of permanents returned to that players hand this turn.
Phyrexian Hoardclaw2
Snow Artifact Creature - Bird (R)
Flying
At the beginning of your upkeep, if you don't control a permanent with cumulative upkeep, sacrifice Phyrexian Hoardclaw.
When Phyrexian Hoardclaw dies, it deals 3 damage to you. "They have a strangely mutualistic relationship with the other baleful machines." - Arcum Dagsson, research notes
6/3
Careful Chronicler2W
Creature - Human Advisor (U)
Historic spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact, legendary or Saga spell pays for 1 or one mana of that creature’s color.)
1/4
Light of Elysium3W
Instant (R)
Put a +1/+1 counter on each creature you control and untap them. Creatures you control gain indestructible and vigilance until end of turn. /// Guard of ElysiumW
Creature - Aasimar (R) T, Sacrifice Guard of Elysium: Put a +1/+1 counter on target creature and untap it. That creature gains indestructible and vigilance until end of turn.
2/1
Stranded in Ice3U
Enchantment- Aura
Enchant Vehicle
Vehicle cannot be crewed.
During your upkeep step, put one Pressure token on ~.
When ~ has three Pressure tokens on it, destroy target vehicle.
Warrior's SpiritRGW
Enchantment Creature - Spirit Warrior (R)
Champion a warrior
Warrior's Spirit enters the battlefield with +1/+1 counters equal to the number of counter on creatures it championed. Those creature cards don't lose counters as they move between the battlefield and exile. T: Prevent all damage that would be dealt to another creature this turn, ~ deals that much damage to any other target.
4/4
Whispering Aqueduct
Land (R) T, Pay 1 life: Add U and put a charge counter on Whispering Aqueduct. 1, T, Remove two charge counters from Whispering Aqueduct: Scry 2.
PollenplatingGGW
Enchantment - Aura (R)
Flash
Enchant creature
Enchanted creature gets +1/+2 and has “Whenever this creature is dealt damage, create that many 1/1 green saproling creature tokens.”
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andHealth's improving, or so I hope.
DiscardUnearth 55 (+1)
Indighost 55 (+5)
BrainPo 54 (+1)
Raptorchan 50 (+5)
netn10 46
Amuzet 38 (+1)
lookashiny 19 (+1)
GoblinPrime 18Rudyard 8
Archemediesx 7 (+5)
zdtsd 5
Subject16 4
AtlasNova 3
kwanyeegor 0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Careful Chronicler 2W
Creature - Human Advisor (U)
Historic spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact, legendary or Saga spell pays for 1 or one mana of that creature’s color.)
1/4
Light of Elysium 3W
Instant (R)
Put a +1/+1 counter on each creature you control and untap them. Creatures you control gain indestructible and vigilance until end of turn.
///
Guard of Elysium W
Creature - Aasimar (R)
T, Sacrifice Guard of Elysium: Put a +1/+1 counter on target creature and untap it. That creature gains indestructible and vigilance until end of turn.
2/1
Stranded in Ice 3U
Enchantment- Aura
Enchant Vehicle
Vehicle cannot be crewed.
During your upkeep step, put one Pressure token on ~.
When ~ has three Pressure tokens on it, destroy target vehicle.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
____________________________________________
Warrior's Spirit RGW
Enchantment Creature - Spirit Warrior (R)
Champion a warrior
Warrior's Spirit enters the battlefield with +1/+1 counters equal to the number of counter on creatures it championed. Those creature cards don't lose counters as they move between the battlefield and exile.
T: Prevent all damage that would be dealt to another creature this turn, ~ deals that much damage to any other target.
4/4
Whispering Aqueduct
Land (R)
T, Pay 1 life: Add U and put a charge counter on Whispering Aqueduct.
1, T, Remove two charge counters from Whispering Aqueduct: Scry 2.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Pollenplating GGW
Enchantment - Aura (R)
Flash
Enchant creature
Enchanted creature gets +1/+2 and has “Whenever this creature is dealt damage, create that many 1/1 green saproling creature tokens.”