This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
Post a card that fits the current challenge.
In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).
Sparkstealer Sliver2BR
Creature - Sliver
When a loyalty ability of a planeswalker is activated, you may have Sparkstealer Sliver deal one damage to that planeswalker. If you do, put a +1/+1 counter on each Sliver you control.
3/3
IIW: Timebombs (permanents or spells ramping up over multiple turns to a "finisher" effect)
Revenant Sliver4B
Creature - Sliver (Uncommon)
Each Sliver creature card in your graveyard has Unearth 2B.(2B: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery)
Unearth 2B(2B: Return this card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
"Sir, I think it's forgotten that we killed it!"
Tollus, Thunic Squire
3/3
Incubation Sliver1GUB
Creature — Sliver {R}
Emerge 1GUB(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s converted mana cost.)
Sliver spells you control have emerge. The emerge cost cost is equal to its mana cost. By the fifth time a sliver burst from another’s corpse, the moggs were starting to suspect something might be wrong.
3/3
Lobotomy Sliver2BB
Creature - Sliver (R)
All Slivers have, "when this permanent enters the battlefield, target opponent reveals their hand. You choose a non-land card from it. Exile that card for as long as you control this permanent." (If a permanent with this ability loses it, after it has exiled a card, the card will still be returned when you no longer control that permanent.)
3/3
Immolator Sliver4R
Creature - Sliver (R)
Slivers you control have "If this permanent would deal damage to an opponent or planeswalker, it deals twice that much damage instead."
3/3
Unyielding SwarmWUBRG Instant R
Slivers gain indestructible until end of turn.
Whenever the fourth Sliver you own enters the battlefield in a turn, you may return Unyielding Swarm from your graveyard to your hand.
Ruthless Command1GUB
Instant {R}
Choose two —
• Target player puts the top six cards of their library into their graveyard.
• Return up to two permanent cards from your graveyard to your hand.
• Counter target spell, activated ability, or triggered ability.
• Exile target permanent card from an opponents graveyard. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Ferocious Command2GUR
Instant (R)
Choose two —
• Create a 4/2 green Bear creature token.
• Creatures you control gain haste, hexproof and trample until end of turn.
• Target creature you control deals damage equal to its power to target creature you don't control.
• Draw two cards, then discard a card.
Heliod's Command2WW
Instant (Rare)
Choose two —
• Create a 2/1 White Cleric enchantment creature token.
• Creatures and enchantments you control gain indestructible until end of turn.
• Exile target legendary permanent.,
• Put a +1/+1 counter on each creature you control.
Urborg Command2B
Instant (R)
Choose two -
• All lands become Swamps until end of turn.
• Destroy target token.
• Until end of turn, whenever an opponent is dealt damage, you gain that much life.
• Target black creature gets +2/+0 and gains indestructible until end of turn.
Today's Challenge:
Commands
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Cardz5000 - 12 (4)
void_nothing - 10
Subject16 - 9 (1)
Zemoo - 5 (2)
Soramaro - 1
Slivers
.:Yesterday's Entries::.
Ruthless Command 1GUB
Instant {R}
Choose two —
• Target player puts the top six cards of their library into their graveyard.
• Return up to two permanent cards from your graveyard to your hand.
• Counter target spell, activated ability, or triggered ability.
• Exile target permanent card from an opponents graveyard. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
IIW: French Vanillas
Ferocious Command 2GUR
Instant (R)
Choose two —
• Create a 4/2 green Bear creature token.
• Creatures you control gain haste, hexproof and trample until end of turn.
• Target creature you control deals damage equal to its power to target creature you don't control.
• Draw two cards, then discard a card.
IIW: God tribal
Instant (Rare)
Choose two —
• Create a 2/1 White Cleric enchantment creature token.
• Creatures and enchantments you control gain indestructible until end of turn.
• Exile target legendary permanent.,
• Put a +1/+1 counter on each creature you control.
IIW: Reanimator
Urborg Command 2B
Instant (R)
Choose two -
• All lands become Swamps until end of turn.
• Destroy target token.
• Until end of turn, whenever an opponent is dealt damage, you gain that much life.
• Target black creature gets +2/+0 and gains indestructible until end of turn.
IIW: Three-color commons.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Niv-Mizzet's Command3UR
Instant (R)
Choose two-
IIW: Artifacts matter
Edit, never mind I'm way late
My Cubes:Pauper|Archetype
My Deviant Art