This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
Post a card that fits the current challenge.
In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).
Destination Unknown2U
Sorcery (U)
Choose one —
• Put target creature on top of its owner's library.
• Target opponent puts the top five cards of their library into their graveyard.
Entwine B(Choose both if you pay the entwine cost.)
Magmatic Cataclym1RG
Sorcery (Rare)
Escalate 2Pay this cost for each mode chosen beyond the first.
Choose one or more. You may choose the same mode more than once.
• Add RRGG.
• Destroy target nonbasic land.
• Magmatic Cataclym deals 2 damage to each creature and each player.
Blatant Looting2(U/R)
Sorcery {U}
Draw three cards. When you do, choose one —
• Discard two cards. Choose this only if you spent U to cast this.
• Discard a card at random. Choose this only if you spent R to cast this.
• Discard three cards.
Versatile UltimatumUURRRWW
Sorcery (R)
Choose three -
• Create a token that's a copy of target nonlegendary creature.
• You gain control of target nonlegendary creature.
• Versatile Ultimatum deals 3 damage to each creature.
• Versatile Ultimatum deals 3 damage to each planeswalker.
• Draw three cards, then discard three cards.
• Target player can't cast spells until the end of your next turn.
• Until the end of your next turn, whenever you cast a spell, create a 2/2 white Knight creature token with vigilance.
IIW: Cards heavily favoring one player psychographic and/or aesthetic profile
Sparkstealer Sliver2BR
Creature - Sliver
When a loyalty ability of a planeswalker is activated, you may have Sparkstealer Sliver deal one damage to that planeswalker. If you do, put a +1/+1 counter on each Sliver you control.
3/3
IIW: Timebombs (permanents or spells ramping up over multiple turns to a "finisher" effect)
Revenant Sliver4B
Creature - Sliver (Uncommon)
Each Sliver creature card in your graveyard has Unearth 2B.(2B: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery)
Unearth 2B(2B: Return this card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
"Sir, I think it's forgotten that we killed it!"
Tollus, Thunic Squire
3/3
Incubation Sliver1GUB
Creature — Sliver {R}
Emerge 1GUB(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s converted mana cost.)
Sliver spells you control have emerge. The emerge cost cost is equal to its mana cost. By the fifth time a sliver burst from another’s corpse, the moggs were starting to suspect something might be wrong.
3/3
Lobotomy Sliver2BB
Creature - Sliver (R)
All Slivers have, "when this permanent enters the battlefield, target opponent reveals their hand. You choose a non-land card from it. Exile that card for as long as you control this permanent." (If a permanent with this ability loses it, after it has exiled a card, the card will still be returned when you no longer control that permanent.)
3/3
Immolator Sliver4R
Creature - Sliver (R)
Slivers you control have "If this permanent would deal damage to an opponent or planeswalker, it deals twice that much damage instead."
3/3
Unyielding SwarmWUBRG Instant R
Slivers gain indestructible until end of turn.
Whenever the fourth Sliver you own enters the battlefield in a turn, you may return Unyielding Swarm from your graveyard to your hand.
Private Mod Note
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Rollback Post to RevisionRollBack
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Today's Challenge:
Slivers
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Subject16 - 8 (3)
Cardz5000 - 8 (1)
Raptorchan - 7 (3)
Soramaro - 1
Zemoo - 3 (3)
Cards with Bullet-points
.:Yesterday's Entries::.
Sparkstealer Sliver 2BR
Creature - Sliver
When a loyalty ability of a planeswalker is activated, you may have Sparkstealer Sliver deal one damage to that planeswalker. If you do, put a +1/+1 counter on each Sliver you control.
3/3
IIW: Timebombs (permanents or spells ramping up over multiple turns to a "finisher" effect)
Revenant Sliver 4B
Creature - Sliver (Uncommon)
Each Sliver creature card in your graveyard has Unearth 2B.(2B: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery)
Unearth 2B (2B: Return this card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
"Sir, I think it's forgotten that we killed it!"
Tollus, Thunic Squire
3/3
Incubation Sliver 1GUB
Creature — Sliver {R}
Emerge 1GUB (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s converted mana cost.)
Sliver spells you control have emerge. The emerge cost cost is equal to its mana cost.
By the fifth time a sliver burst from another’s corpse, the moggs were starting to suspect something might be wrong.
3/3
IIW: Exclusively White and/or Blue Goblins
Lobotomy Sliver2BB
Creature - Sliver (R)
All Slivers have, "when this permanent enters the battlefield, target opponent reveals their hand. You choose a non-land card from it. Exile that card for as long as you control this permanent." (If a permanent with this ability loses it, after it has exiled a card, the card will still be returned when you no longer control that permanent.)
3/3
IIW: Sweepers/Board Wipes
My Cubes:Pauper|Archetype
My Deviant Art
Immolator Sliver 4R
Creature - Sliver (R)
Slivers you control have "If this permanent would deal damage to an opponent or planeswalker, it deals twice that much damage instead."
3/3
IIW: Yawgmoth
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant R
Slivers gain indestructible until end of turn.
Whenever the fourth Sliver you own enters the battlefield in a turn, you may return Unyielding Swarm from your graveyard to your hand.