Welcome to New Challenge Everyday Card Contest
Today's Challenge:
Peasants
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To Enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to be UNTIL ANY USER HITS 50 OVERALL VOTES). The top overall scorer(s) at the end of this period will be the winner(s).
Pull the Cracker1R
Sorcery (Uncommon)
Starting with you, each player clashes with another player. Each player who won this way creates a 1/1 colorless Thopter artifact creature token with flying for each time they won the clash. The hard part is putting it all together.
Scrooge's Curse1WB
Enchantment - Aura Curse (R)
Enchant player
Creatures enchanted player controls can't block Spirits.
At the beginning of your end step, if you control less than three Spirits, create a 1/1 white and black Spirit creature token with flying.
Festal Peace2RG
Instant (U)
Prevent all combat damage that would be dealt this turn. Each player exiles the top four cards of their library face down. Until the end of each player's next turn, that player may look at and play those cards as though they had flash. (Players can still only play one land per turn and only during their main phases.)
Silent KnightWW
Creature - Human Knight {R}
Each player who spoke this turn can’t cast spells or attack with creatures.
Each player who cast a spell or attacked with a creature this turn can’t speak. Holy Knight seldom speaks of his older sister.
2/2
Elvish Workshop
Snow Land (silver bordered)
~ enters the battlefield with 25 Advent Counters. T: Add CC this mana may only be used to cast Elves or Snow permanents. T Tap any number of untapped Elves you control: Remove X Advent counters from ~. If the last Advent counters on ~ is removed this way, you and any number of players may choose a present they own from outside the game. Each player who chooses a present this way's life total becomes their starting life total. Starting with you, each player exchanges their present with another player's at random until no one has the same present they started with.
Stern Sergeant2WW
Creature - Human Soldier (R)
Vigilance
At the beginning of your upkeep, choose one -
• Create a 0/1 black Serf creature token.
• Sacrifice a Serf. If you do, create a 1/1 white Soldier creature token with vigilance.
3/3
Peasant tokens would be a mechanic similar to Edrazi Scions.
Protected Prefect1WW
Creature — Human Advisor (U)
Vigilance
When Protected Prefect enters the battlefield, create two 0/1 Peasant creature tokens with "Sacrifice this creature: Target creature gets +1/+1 until end of turn."
Sacrifice two Peasants: Protected Prefect gets +1/+1 and gains protection from the color of you choice until end of turn.
2/3
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Homestead Matriarch2G
Creature - Human (Rare)
If a land would enter the battlefield untapped under your control, you may have it enter the battlefield tapped instead. If you do, create a 1/1 White Human creature token.
Tap two untapped humans you control: Untap target land. "We may not live like kings or nobles, but we live nonetheless."
2/2
Well-Fed Settlers1(G/W)(G/W)
Creature - Human Citizen (U)
When Eager Settlers enters the battlefield, put a settlement counter on target land you control.
At the beginning of your end step, put a +1/+1 counter on Eager Settlers if you control an untapped land with a settlement counter on it.
1/2
Sweetgrass ForesterG
Creature - Human Scout {C}
Settle (When this enters the battlefield, you may settle an unsettled land you control for as long as you control both.)
Whenever the land Sweetgrass Forester settled becomes tapped, one mana of any color that land could produce.
1/1
Feudalism3WW
Enchantment (R)
When ~ enters the battlefield, create 4 0/1 White Human creature tokens
tap 2 untapped humans you control: gain 2 life
tap 3 untapped humans you control: draw a card
tap 4 untapped humans you control: create a 2/2 White Human Knight creature token with vigilance
Calydd, the Suspicious1W
Legendary Creature - Kithkin Farmer (R) T: Counter target spell that targets you or a permanent you control if its converted mana cost is equal to or less than the number of Goats you control. T: Tap target creature if its power is equal to or less than the number of Goats you control. 1W: Create a 0/1 white Goat creature token. Activate this ability only any time you could cast a sorcery.
2/1
Today's Challenge:
Peasants
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To Enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to be UNTIL ANY USER HITS 50 OVERALL VOTES). The top overall scorer(s) at the end of this period will be the winner(s).
netn10: 44
Cardz5000: 42 (+2)
Raptorchan: 41 (+3)
void_nothing: 27 (+3)
Flatline: 22 (+1)
JamBlock: 15
InfinityDie: 11
HelixPinnacle: 10
soramaro: 4
Alias_Fakename: 4
Rudyard: 3
Conntroll: 2
kwanyeegor: 1
Note of the Day:
Another day for ties, also yay for three day weekends!
;.; lost my bold status from a late entry.
Yesterday's challenge: "Christmas!"
Stern Sergeant 2WW
Creature - Human Soldier (R)
Vigilance
At the beginning of your upkeep, choose one -
• Create a 0/1 black Serf creature token.
• Sacrifice a Serf. If you do, create a 1/1 white Soldier creature token with vigilance.
3/3
IIW: Davriel Cane
Peasant tokens would be a mechanic similar to Edrazi Scions.
Protected Prefect 1WW
Creature — Human Advisor (U)
Vigilance
When Protected Prefect enters the battlefield, create two 0/1 Peasant creature tokens with "Sacrifice this creature: Target creature gets +1/+1 until end of turn."
Sacrifice two Peasants: Protected Prefect gets +1/+1 and gains protection from the color of you choice until end of turn.
2/3
IIW: A madness enabler with madness.
Homestead Matriarch 2G
Creature - Human (Rare)
If a land would enter the battlefield untapped under your control, you may have it enter the battlefield tapped instead. If you do, create a 1/1 White Human creature token.
Tap two untapped humans you control: Untap target land.
"We may not live like kings or nobles, but we live nonetheless."
2/2
IIW: Sliverz
Well-Fed Settlers 1(G/W)(G/W)
Creature - Human Citizen (U)
When Eager Settlers enters the battlefield, put a settlement counter on target land you control.
At the beginning of your end step, put a +1/+1 counter on Eager Settlers if you control an untapped land with a settlement counter on it.
1/2
IIW: Level Up
Sweetgrass Forester G
Creature - Human Scout {C}
Settle (When this enters the battlefield, you may settle an unsettled land you control for as long as you control both.)
Whenever the land Sweetgrass Forester settled becomes tapped, one mana of any color that land could produce.
1/1
Note: Sweetgrass is the name of a settlement.
IIW: Resets or Wipes
Feudalism 3WW
Enchantment (R)
When ~ enters the battlefield, create 4 0/1 White Human creature tokens
tap 2 untapped humans you control: gain 2 life
tap 3 untapped humans you control: draw a card
tap 4 untapped humans you control: create a 2/2 White Human Knight creature token with vigilance
IIW: Aftermath
My Cubes:Pauper|Archetype
My Deviant Art
Calydd, the Suspicious 1W
Legendary Creature - Kithkin Farmer (R)
T: Counter target spell that targets you or a permanent you control if its converted mana cost is equal to or less than the number of Goats you control.
T: Tap target creature if its power is equal to or less than the number of Goats you control.
1W: Create a 0/1 white Goat creature token. Activate this ability only any time you could cast a sorcery.
2/1
IIW: SUPER DEFENSES
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝