Note of the Day
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So...
Tired...
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Welcome to New Challenge Everyday Card Contest
Today's Challenge:
Blue Vampires
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be UNTIL ANY USER HITS 50 OVERALL VOTES). The top overall scorer(s) at the end of this period will be the winner(s).
From Battlebond II: Radiant Blessing2RW
Enchantment — Aura Boon {R}
Enchant another player
Creatures enchanted player controls have first strike.
Whenever a creature enchanted player controls is dealt combat damage, Radiant Blessing deals that much damage to another target creature (You choose the target.)
Mask of Introspection2UUU
Enchantment - Aura Mask (Rare) (Players can't have more than one Mask attached to them at a time.)
Enchant player
You and enchanted player each play with their hand revealed.
Once during your turn, you may play a card from enchanted player's hand.
Once during enchanted player's turn, that player may play a card from your hand. Estrid stared into her creation and saw only herself.
Prenshi's Benison2GWU
Enchantment - Aura (R)
Enchant player
At the beginning of enchanted player's upkeep, that player draws two cards and each other player creates a 3/3 white Kirin creature token with flying.
Zmiulan's Cunning3R
Enchantment - Aura (U)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
At the beginning of enchanted player's upkeep, if Zmiulan's Cunning does have a shift counter on it, it deals 2 damage to each player that's not enchanted. If it doesn't have a shift counter on it, Zmiulan's Cunning's controller discards a card for each enchanted player, then draws that many cards.
Cunning Mindeater2UU
Creaure - Vampire Rogue (Rare)
Whenever Cunning Mindeater deals combat damage to a creature, gain control of that creature.
Whenever Cunning Mindeater deals combat damage to a player, gain control of that player's next turn.
1/1
Sanguine Chymister3UU
Creature — Vampire Wizard {R}
Whenever you draw a card, put a +1/+1 counter on Sanguine Chymister. Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. If that creature was dealt damage by Sanguine Chymister this turn, you may draw two cards instead.
2/2
Soul Distiller2UU
Creature - Vampire Wizard Delirium – Whenever a creature you control dies, draw a card, then discard a card. If there are four or more card types among cards in your graveyard, draw a card instead. "What does it truly mean to be soulless?"
-Runo Stromkirk
2/2
Jeleva's Minion1UU
Creature - Vampire (R)
You may choose not to untap Jeleva's Minion during your untap step. UU, t: Gain control of target creature for as long as Jeleva's Minion remains tapped. It gains flying and is a Vampire in addition to its other types.
2/2
Rest-Disturbing MistU
Creature - Vampire Illusion (R)
Flying
Whenever a tapped permanent doesn't untap during its controller's untap step, put a +1/+1 counter on Rest-Disturbing Mist.
1/1
Thought Drinker2U
Creature - Vampire (R) T: Target player puts the top X cards of their library into their graveyard, where X is Thought Drinker's power. For each creature card put into that graveyard this way, put a +1/+1 counter on Thought Drinker. Rampongtoch vampires don't need tongues to communicate and don't need mouths to consume their food.
2/2
IIW: Family bonds
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-------------------------
So...
Tired...
-------------------------
Today's Challenge:
Blue Vampires
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be UNTIL ANY USER HITS 50 OVERALL VOTES). The top overall scorer(s) at the end of this period will be the winner(s).
Yesterday's challenge was, "Enchant Player, non-curse":
Cunning Mindeater 2UU
Creaure - Vampire Rogue (Rare)
Whenever Cunning Mindeater deals combat damage to a creature, gain control of that creature.
Whenever Cunning Mindeater deals combat damage to a player, gain control of that player's next turn.
1/1
IIW: Simic - Izzet collaborated project.
Sanguine Chymister 3UU
Creature — Vampire Wizard {R}
Whenever you draw a card, put a +1/+1 counter on Sanguine Chymister.
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. If that creature was dealt damage by Sanguine Chymister this turn, you may draw two cards instead.
2/2
IIW: Mono-Hybrid ( )
Creature - Vampire Wizard
Delirium – Whenever a creature you control dies, draw a card, then discard a card. If there are four or more card types among cards in your graveyard, draw a card instead.
"What does it truly mean to be soulless?"
-Runo Stromkirk
2/2
IIW: Beast tribal support.
Jeleva's Minion 1UU
Creature - Vampire (R)
You may choose not to untap Jeleva's Minion during your untap step.
UU, t: Gain control of target creature for as long as Jeleva's Minion remains tapped. It gains flying and is a Vampire in addition to its other types.
2/2
IIW: Return to Theros
Rest-Disturbing Mist U
Creature - Vampire Illusion (R)
Flying
Whenever a tapped permanent doesn't untap during its controller's untap step, put a +1/+1 counter on Rest-Disturbing Mist.
1/1
IIW: Shadow and shadow matters
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Thought Drinker 2U
Creature - Vampire (R)
T: Target player puts the top X cards of their library into their graveyard, where X is Thought Drinker's power. For each creature card put into that graveyard this way, put a +1/+1 counter on Thought Drinker.
Rampongtoch vampires don't need tongues to communicate and don't need mouths to consume their food.
2/2
IIW: Family bonds