It's time to vote for the October CCL winner! As a reminder, voting will net you bonus points in the November CCL. Here was the challenge:
Design all of the following cards, all of which must reference your character in their name and/or their flavor text: A legendary creature that isn't the exact colors of either version of your character from the past two rounds, representing a friend of your character; a land, representing a place your character does not live but paid a significant visit to; an instant card; a sorcery card; and a fifth card of your choice.
Kray, the Mad Helmsman3R
Legendary Creature - Orc Pirate (R)
Whenever a Vehicle crewed by Kray, the Mad Helmsman deals combat damage to a player, you and that player each discard your hands, then draw cards equal to the amount of damage dealt this way. The few living members of the Grim Captain's crew have to be crazy, unscrupulous, or both to keep from joining their unliving crewmates.
3/3
Scarra's Haul2UB
Legendary Enchantment (R)
Whenever a creature an opponent controls dies, that player puts the top X cards of their library into their graveyard, where X is that creature's toughness.
Whenever one or more cards are put into an opponent's graveyard from their library, exile one of those cards. Then if there are six or more cards exiled this way, transform Scarra's Trawl.
// Neverrest, the Wailing Isle
Land (R) T: Add one mana of any color. T: Until end of turn, you may cast target card exiled with this permanent and you may spend mana as though it were mana of any type to cast that spell. 2UB, T: Target opponent exiles a card from their hand. Activate this ability only as a sorcery.
Succumb to Despair2UB
Instant (U)
Choose one —
• Target player sacrifices a creature.
• Target player counters a spell they control. "The Legion tries to justify their undeath with piety, but I know life's simple truth. Steal it, or have it stolen from you."
-The Grim Captain
Speak the Forgotten TongueXBBRR
Sorcery (R)
For each number from 1 to X, choose a random card in a graveyard with that converted mana cost. Until end of turn, you may cast those cards without paying their mana costs. Neverrest wailed its dead secrets to a shipwrecked mage, and a Grim Captain was born.
Skulltide, Grim Flagship4
Legendary Artifact - Vehicle (M)
Haste
Menace
Crew 3
Tap any number of creatures you control with total power 3 or more: Return Skulltide, Grim Flagship from your graveyard to the battlefield under your control.
5/2
Neerlin, Master Scholar1GWU
Legendary Creature - Merfolk Wizard (R)
Other creatures you control have defender.
Whenever a player draws a card, you may pay 1 and tap an untapped nontoken creature you control. If you do, create a 1/1 blue Merfolk Wizard creature token.
--- “Her mind and teachings are as vivid and clear as the streams her school swims in.”
—Rhulor, Gatherer of Lore 2/4
Rhulor's Retreat
Land (R)
Rhulor's Retreat enters the battlefield tapped. T: Add C to your mana pool.
You may choose to not untap Rhulor’s Rest during your untap step. If you do, whenever you look at cards on top of your library this turn, you may look at one additional card.
Rhulor's Deferral1U
Instant (UC)
Kicker XU(You may pay an additional XU as you cast this spell.)
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. If ~ was kicked, put that spell into its owner's library just beneath the top X cards of that library.
Fleeting Coalescence1G
Sorcery (MR)
You may play any number of land cards this turn. At the beginning of your next end step, return each land you played this turn after the first to your hand.
Exile ~.
--- For a short moment, Rhulor felt the essence of all the worlds he'd seen filling his body, an endless churn of sounds and feelings that even an old and experienced wanderer like him could never understand.
Collected ContemplationU
Enchantment (C)
When Collected Contemplation enters the battlefield, draw two cards, then put a card from your hand on top of your library. 2G: Put the top two cards of your library into your graveyard, then put up to one card from your graveyard on the bottom of your library.
--- "Ideas are seeds. Some take longer to sprout than others, and some may never sprout at all."
-Rhulor, Gatherer of Lore
Quick comments-
I don't get why the everyone defender drawback is on Neerlin, but a Bant Merfolk legend is nice.
Rhulor's Rest is an interesting extra look ability but I'm not sure that a land is the right place for it, the execution is a little weird. It would need some rules support but it's probably doable.
I like the counterspell, that's probably your best card.
Fleeting Coalescence is a cool mythic. I'm not sure if Fastbond is green or red these days. It seems dangerous, I guess you need something like Oracle of Mul Daya to get all your lands and break it.
Small Brainstorm for one mana with enchantment upside doesn't seem common to me, at least. But it's fun for circulating cards and a nice take on these colors.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I don't get why the everyone defender drawback is on Neerlin, but a Bant Merfolk legend is nice.
Rhulor's Rest is an interesting extra look ability but I'm not sure that a land is the right place for it, the execution is a little weird. It would need some rules support but it's probably doable.
I like the counterspell, that's probably your best card.
Fleeting Coalescence is a cool mythic. I'm not sure if Fastbond is green or red these days. It seems dangerous, I guess you need something like Oracle of Mul Daya to get all your lands and break it.
Small Brainstorm for one mana with enchantment upside doesn't seem common to me, at least. But it's fun for circulating cards and a nice take on these colors.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝