Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
SWEET JIGGLING JEEBUS! I SHOULDN'T COMPLAIN BUT I WILL ANYWAY, WHY ARE THE 10PM SCREWBALL IDEAS THE BEST ONES?
Rosheen’s Elixir3
Legendary Artifact [Uncommon] T: Add C. (R/G), T, Sacrifice Rosheen’s Elixir: Target creature you control with X in its mana cost gains trample until end of turn.
Dax Teafold, Deft Surgeon3G
Legendary Creature- Human Healer
All other pirates gain "Whenever this card is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)"
Partner with Lorne Mallow, Cunning Captain (When this creature enters the battlefield, target player may put ~ into their hand from their library, then shuffle.)
1/1
Despotic Djinn2BB
Creature - Djinn Spirit (R)
Flying
Spell you cast cost an additional 2 life to cast.
When Despotic Djinn dies, you may return it to the battlefield transformed.
5/4 /// Despotic Legacy
Enchantment (R)
Spells cast by opponents cost an additional 2 life to cast.
Anthologize 1UU
Instant (R)
Dispose (As an additional cost to cast this spell, you may exile any number of cards from your graveyard.)
Copy target instant or sorcery spell. You may choose new targets for the copy. If you paid Anthologize's dispose cost, draw a card. If two or more instant or sorcery cards were exiled to pay Anthologize's dispose cost, choose one of them. Until the beginning of your next end step, you may cast a copy of the chosen card.
------------------------------------------------------ "Orders from the top! The archives are full, start transcribing and condensing all texts."
Obelisk of the Guildpact3
Artifact (Mythic) T: Add one mana of any color. T: If you control exactly ten creatures, each with exactly the two-color combination the others aren't, you win the game. For the first time in generations, the guilds collaborated with a single couse.
Return to Nyx1W
Instant (U)
Exile target enchantment creature you control, at the beginning of the next end step return it to the battlefield as a creature or as an aura attached to a permanent you control that it could enchant.
Ruins of Nykthos
Legendary Land (R) t: Add C. 3, t: Choose a color. Add an amount of mana of that color equal to the number of permanent cards of that color in your graveyard.
Selfless Sleuth2W Creature — Human Scout {R}
Whenever another creature you contol is exiled, put an evidence counter on it and investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) T, Sacrifice Selfless Sleuth and X Clues: Put target creature card you own in exile with an evidence counter on it and converted mana cost X onto the battlefield under your control.
2/2
Zeroclast Funnel0
Artifact (U)
You may pay 2 rather than pay a 0 cost to activate an ability. When you do, target creature gets +1/+1 until end of turn and you gain 1 life.
You may pay 2 rather than pay a 0 cost to cast a spell. When you do, target creature gets +3/+1 and gains vigilance until end of turn.
Votes: ValleyBeyond, Indighost
Deathmaster Lich 3GBB
Creature-Zombie Shaman (M)
Undergrowth-1BG, T: Destroy target creature with converted mana cost less than or equal to the number of creature cards in your graveyard.
@Indighost - You have two instances of Subject16 on the leader board.
Surehand Shaman1G
Creature — Human Shaman (U)
Vigilance
Spells convoked by Surehand Shaman can't be countered. The rituals performed by conclave shamans require precise movements to ensure their success.
1/3
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Cresirzel's DiplomacyUUU
Enchantment (R)
Creature spells with flying you cast can't be countered.
Whenever one or more creatures with flying you control attack, you may have each player draw two cards. U, Sacrifice Cresirzel's Diplomacy: Counter target spell, activated ability, or triggered ability.
Yaados ExperimentR
Creature - Weird (U)
Haste
Whenever you cycle a card, Yaados Experiment gains +1/+1 until end of turn. "The storms of change reap the fruits of invention." - Zeb, Yaados Tinkerer
1/2
Glass Phantom1W
Creature – Spirit [Common]
Ethereal (Prevent all damage that would be dealt to this creature except by creatures with ethereal or reach.) "Powerful phantoms, which in the twilights
Rend their winding-sheets with outstretched fingers;"
- Baudelaire, Les Phares (The Beacons); Translated by William Aggelere
2/1
Saint's CandleX
Artifact (C)
When Saint's Candle enters the battlefield, choose a color. You gain protection from that color as long as Saint's Candle is on the battlefield.
Saint's Candle enters the battlefield with X Flame tokens on it. Remove one Flame token at the end of your turn. When Saint's Candle has no Flame tokens on it, send it to the graveyard.
Nova Soul RWB
Enchantment (R)
Whenever a planeswalker or non-artifact creature dies, put a charge counter on Nova Soul.
Sacrifice Nova Soul: Nova Soul deals X damage to each opponent, where X is the number of charge counters on it.
-------------------- "Am I impressed? Not really. What you're doing here is nothing more than the basics, but on a large scale." -Valner
Raze to the Ground3R
Sorcery (C)
Battlestorm (When you cast this spell, copy it for each opponent beyond the first that creatures you control dealt combat damage to this turn.)
Destroy target artifact or nonbasic land.
--- On that day, the raiders of Burthar the Terrible sowed the fields with fire and swords.
Reciprocal Sentry3
Creature - Golem (U)
Defender
Whenever ~ is dealt damage by a source an opponent controls, put that many charge counters on it. 1 Remove X charge counters from ~: Until end of turn ~'s base power and toughness becomes X/X, ~ gains trample and may attack as though it didn't have defender.
0/4
Minnerir, Blade of Defectors4 Legendary Artifact — Equipment {R}
Equipped creature has hexproof from its owner and can't attack them.
Whenever equipped creature deals combat damage to a player, you may put one of that player's commanders from the command zone onto the battlefield under you control and attach Minnerir, Blade of Defectors to it if able.
Equip commander 4
Eternal Botanist1GG
Creature - Human Druid (R)
When ~ enters the battlefield, you may return target land card from your graveyard to the battlefield.
2/1
Flatline, Indighost
(Both are absolutely brilliant in my opinion)
Dutiful Farmhand 1W
Creature - Human C
At the beginning of your end step, if Dutiful Farmhand is untapped, you gain 1 life. "Sun goes up, sun goes down. Fields go up, fields go down. Taxes go up, taxes go down."
1/3
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andSWEET JIGGLING JEEBUS! I SHOULDN'T COMPLAIN BUT I WILL ANYWAY, WHY ARE THE 10PM SCREWBALL IDEAS THE BEST ONES?
Flatline 20 (+1)
Voidnothing 16
Brainpo 15 (+1)
Soramaro 13
Chochky 12 (+4)
Raptorchan 10
Master_of_the_universe 9 (+2)
Zdtsd 9 (+1)
Netn10 8
Antiantiserum 8 (+2)
Valleybeyond 7 (+3)
Zemoo 7 (+4)
Subject16 5 (+3)
Subject16 4
AdmirableAdmiral 2
Lookashiny 2 (+1)
@Indighost - You have two instances of Subject16 on the leader board.
Surehand Shaman 1G
Creature — Human Shaman (U)
Vigilance
Spells convoked by Surehand Shaman can't be countered.
The rituals performed by conclave shamans require precise movements to ensure their success.
1/3
Cresirzel's Diplomacy UUU
Enchantment (R)
Creature spells with flying you cast can't be countered.
Whenever one or more creatures with flying you control attack, you may have each player draw two cards.
U, Sacrifice Cresirzel's Diplomacy: Counter target spell, activated ability, or triggered ability.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Yaados Experiment R
Creature - Weird (U)
Haste
Whenever you cycle a card, Yaados Experiment gains +1/+1 until end of turn.
"The storms of change reap the fruits of invention." - Zeb, Yaados Tinkerer
1/2
Glass Phantom 1W
Creature – Spirit [Common]
Ethereal (Prevent all damage that would be dealt to this creature except by creatures with ethereal or reach.)
"Powerful phantoms, which in the twilights
Rend their winding-sheets with outstretched fingers;"
- Baudelaire, Les Phares (The Beacons); Translated by William Aggelere
2/1
Saint's Candle X
Artifact (C)
When Saint's Candle enters the battlefield, choose a color. You gain protection from that color as long as Saint's Candle is on the battlefield.
Saint's Candle enters the battlefield with X Flame tokens on it. Remove one Flame token at the end of your turn. When Saint's Candle has no Flame tokens on it, send it to the graveyard.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Nova Soul
RWB
Enchantment (R)
Whenever a planeswalker or non-artifact creature dies, put a charge counter on Nova Soul.
Sacrifice Nova Soul: Nova Soul deals X damage to each opponent, where X is the number of charge counters on it.
--------------------
"Am I impressed? Not really. What you're doing here is nothing more than the basics, but on a large scale." -Valner
Raze to the Ground 3R
Sorcery (C)
Battlestorm (When you cast this spell, copy it for each opponent beyond the first that creatures you control dealt combat damage to this turn.)
Destroy target artifact or nonbasic land.
---
On that day, the raiders of Burthar the Terrible sowed the fields with fire and swords.
Reciprocal Sentry 3
Creature - Golem (U)
Defender
Whenever ~ is dealt damage by a source an opponent controls, put that many charge counters on it.
1 Remove X charge counters from ~: Until end of turn ~'s base power and toughness becomes X/X, ~ gains trample and may attack as though it didn't have defender.
0/4
My Cubes:Pauper|Archetype
My Deviant Art
Legendary Artifact — Equipment {R}
Equipped creature has hexproof from its owner and can't attack them.
Whenever equipped creature deals combat damage to a player, you may put one of that player's commanders from the command zone onto the battlefield under you control and attach Minnerir, Blade of Defectors to it if able.
Equip commander 4
Eternal Botanist 1GG
Creature - Human Druid (R)
When ~ enters the battlefield, you may return target land card from your graveyard to the battlefield.
2/1
(Both are absolutely brilliant in my opinion)
Dutiful Farmhand 1W
Creature - Human C
At the beginning of your end step, if Dutiful Farmhand is untapped, you gain 1 life.
"Sun goes up, sun goes down. Fields go up, fields go down. Taxes go up, taxes go down."
1/3