Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
Congratulations to valleybeyond, October's winner, and hey, yours truly didn't do too badly this month... See you all as host in December but I plan on playing in November as always.
Also, I'm using my mod powers to erase zdtsd's probation, considering I know I messed up on tracking the days at some point and I don't want Indighost to have to bookkeep it. This should also serve as a general reminder to everyone to always vote.
Never Again1U
Instant (U)
Counter target spell an opponent controls if it shares a name with a card in that player's graveyard.
Cycling 1U(1U, Discard this card: Draw a card.)
When you cycle Never Again, each opponent puts the top 3 cards of their library into their graveyard.
Stairway to HeavenWWW
Enchantment (R)
Whenever a nontoken creature is put into your graveyard from the battlefield, if Stairway to Heaven is in exile, create a 1/1 white Spirit creature token with flying.
When a creature is put into an opponent’s graveyard from the battlefield, if Stairway to Heaven is in exile, put Stairway to Heaven into your graveyard.
Restrain Action2WU
Instant (Uncommon)
Put target creature or spell on top of its owner's library. "In this time of war and misinformation, we are all guilty."
- Sena, Azorius Judge
Infinitome0
Artifact [Rare]
You have no maximum hand size. (2/U)(2/U)(2/U), T: Draw a card. Activate this ability only if there are no cards in your graveyard.
Replace(U/B)(U/B)
Sorcery [R]
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player puts that card on the bottom of their library, then draws a card.
Draw a card.
//// Reprogram5UB
Sorcery [R]
Search target opponent's library for an artifact, creature, or planeswalker card and put that card onto the battlefield under your control. Then that player shuffles their library.
Tended Fields2G
Enchantment - Aura (UC)
Enchant land
Enchanted land has "T: Add two mana of any color." 4G, sacrifice Tended Fields: Put target permanent card from your graveyard on top of your library. Activate this ability only any time you could cast a sorcery.
Dusklight Beckoner2RR
Creature - Devil (Rare)
Discard your hand: Creatures you control get +1/+0 and gain haste until end of turn. Activate this ability only if you have one or more cards in hand.
Madness R or 2 life. (If you would discard this card, discard it into exile. You may cast it for its madness cost. If you don't, put it into your graveyard.) "We dread the night most when daylight is on its last breath."
-Kavol, Gavony Warden
3/3
Macro-Planar Distortion 5C
Enchantment - Aura (M)
Enchant land
When Macro-Planar Distortion enters the battlefield, search your library for any number of cards that share a name or land type with enchanted land and exile them with void counters on them. (Cards with void counters may be played from exile.)
---------------------------------------------------------------- After the Razenite War ended and the Era of Stagnation began, it was decided that the worlds of previous eras shall no longer dabble in interplanar affairs. So, as the Era of Dominia began, those eighty-seven ancient worlds hid themselves in a pocket dimension with Equilor acting as both foundation and doorway.
Nino, Inexorable TempestRRRR
Legendary Creature - Elemental (M)
First Strike, Trample, Haste.
When you cast ~, you get an Experience counter.
Vanishing X (This creature enters the battlefield with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Where X is the number of Experience counters you have.
~ has +1/+1 for each time counter on it.
6/1
Avatar of AvariceXWB
Creature — Avatar (M)
When you cast this spell, each opponent gains 13 life. This amount is reduced by 2 for each mana spent to cast this spell. (If 7 or more mana was spent to cast this spell, each opponent gains no life.)
Flying, lifelink, extort
When Avatar of Avarice dies, each opponent draws cards until they have seven cards in hand.
5/7
Bound by Blood2RR Enchantment {R}
Whenever a creature deals combat damage to you or a planeswalker you control, you gain control of that creature until the end of your next turn. If that creature would die, return it to the battlefield under its owner's control instead.
Void, your card is perfectly stupid, it is everthing Un-Magic aspires to be.
Brainpo, maybe if it only taxed nonmana abilities?
Bag of Holding4
Artifact (R)
When ~ enters the battlefield, search your library for five cards with different names and reveal them. If you do, exile them face down. 2,t: Put a card exiled with ~ into your hand. ”Don’t worry I have just the solution!... In here... somewhere.” - Vascero the worldly Minstrel
Hydrablooded LionGW
Creature - Hydra Cat (R)
Vigilance XG: Monstrosity X.
When Hydrablooded Lion becomes monstrous, exile up to one target noncreature, nonland permanent with converted mana cost X or less.
2/2
Forcebind Faerie3U
Creature — Faerie Wizard (U)
Flying
When Forcebind Faerie enters the battlefield, choose target tapped creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Forcebind Faerie.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Plague of Blades6(W/P)(W/P)
Enchantment [Mythic] ((W/P) can be paid with W or 2 life.)
At the beginning of your upkeep, you may pay (W/P). If you do, search your library for an Equipment card, put it onto the battlefield, shuffle your library, then create a 0/0 black Germ creature token and attach that Equipment to that creature.
Yuri, Master of OneWB
Legendary Creature - Human Monk (R)
When Yuri, Master of One enters the battlefield, exile all nonland cards from all graveyards.
Whenever a nonland card would go to a player's graveyard, exile it instead.
Spells with the same name as cards exiled this way cost an additional 2 life to cast. "Embrace the singularity."
2/2
Smooth Criminal3U
Creature - Human Rogue (U)
Whenever Smooth Criminal attacks, choose one —
• Smooth Criminal can't be blocked this turn.
• Whenever Smooth Criminal deals combat damage to a player this turn, draw a card.
2/3
Wayward Pathmage2WW
Creature - Human Nomad (Rare)
Vigilance
Whenever Wayward Pathmage attacks, you may expend it. If you do, exile another target creature, then return that creature card to the battlefield under its owner's control. (When you expend a creature, put a fatigue counter on it. It has no abilities and can't have or gain abilities for as long as it has a fatigue counter on it.)
3/4
@Zemoo: El Nino? Pretty cool concept! It's pretty wordy though.
@Indighost: 'Fishing out' a random card would've made this card less powerful, but better from a flavor perspective and also more appropriate for a colorless tutor imo. I think it'd be cool if an effect like that was scaleable, essentially giving you the ability to choose one specific card that you'll definitely get or multiple cards that might not come in the order you want.
Unassuming Passerby2U
Creature - Human Rogue (C)
Unassuming Passerby can't be blocked as long as defending player controls three or more creatures.
--- "Me? Oh, I'm just talking a walk." 2/3
Without a Trace1U
Enchantment — Aura (U)
Enchant creature you control
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, return it and Without a Trace to their owners' hands at end of combat.
Carnarium HarvestBR
Enchantment (R)
At the beginning of your upkeep, draw a card.
At the beginning of your end step, Carnarium Harvest deals damage to you equal to the number of cards in your hand.
Compost Stirrer1G
Creature - Human Druid Shaman (U) T: Put the top card of your library into your graveyard, then exile a card in your graveyard from the game. If a creature card is exiled this way, gain 1 life.
1/3
Gold-Forge Manifold Land {R} T: Add C. 4: Until end of turn, Gold-Forge Manifold becomes a 4/4 Golem artifact creature with myriad and "When this leaves the battlefield, create a colorless artifact token named Gold. It has 'Sacrifice this artifact: Add one mana of any color.'" It's still a land. (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Pytohydra PrototypexG
Creature - Hydra Plant Mutant (Rare)
Pythohydra Prototype enters the battlefield with X +1/+1 counters on it.
Whenever a creature enters the battlefield under your control, you may move a +1/+1 counter from Pythohydra Prototype onto it.
0/0
Bag of HoldingX3 (fixxed?)
Artifact (R)
When ~ enters the battlefield, search your library for four plus X cards with different names and reveal them. If you do, exile them face down. 2,t: Put a random card exiled with ~ into your hand.
”Don’t worry I have just the solution!... In here... somewhere.” - Vascero the worldly Minstrel
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andCongratulations to valleybeyond, October's winner, and hey, yours truly didn't do too badly this month... See you all as host in December but I plan on playing in November as always.
Also, I'm using my mod powers to erase zdtsd's probation, considering I know I messed up on tracking the days at some point and I don't want Indighost to have to bookkeep it. This should also serve as a general reminder to everyone to always vote.
soramaro 77
void_nothing 77 (+8)
Antiantiserum 70 (+1)
Indighost 65 (+5)
Subject16 62
Flintlock 58 (+3)
netn10 23
NightArcher 16
lookashiny 15 (+1)
Zemoo 14 (+4)
master_of_the_universe 13
Raptorchan 12
BrainPo 12 (+3)
zdtsd 10* (+1)
Groovelord 2
Sephon19 1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Forcebind Faerie 3U
Creature — Faerie Wizard (U)
Flying
When Forcebind Faerie enters the battlefield, choose target tapped creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Forcebind Faerie.
2/1
Plague of Blades 6(W/P)(W/P)
Enchantment [Mythic]
((W/P) can be paid with W or 2 life.)
At the beginning of your upkeep, you may pay (W/P). If you do, search your library for an Equipment card, put it onto the battlefield, shuffle your library, then create a 0/0 black Germ creature token and attach that Equipment to that creature.
Yuri, Master of One WB
Legendary Creature - Human Monk (R)
When Yuri, Master of One enters the battlefield, exile all nonland cards from all graveyards.
Whenever a nonland card would go to a player's graveyard, exile it instead.
Spells with the same name as cards exiled this way cost an additional 2 life to cast.
"Embrace the singularity."
2/2
Smooth Criminal 3U
Creature - Human Rogue (U)
Whenever Smooth Criminal attacks, choose one —
• Smooth Criminal can't be blocked this turn.
• Whenever Smooth Criminal deals combat damage to a player this turn, draw a card.
2/3
Ritual Scarification 1G
Enchantment- Aura (U)
Enchanted creature gains +0/+2 and protection from black.
It keeps us safe from the Beast Below
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Petrified Forest
Land - Forest (M)
T: Add G or C.
Wayward Pathmage 2WW
Creature - Human Nomad (Rare)
Vigilance
Whenever Wayward Pathmage attacks, you may expend it. If you do, exile another target creature, then return that creature card to the battlefield under its owner's control. (When you expend a creature, put a fatigue counter on it. It has no abilities and can't have or gain abilities for as long as it has a fatigue counter on it.)
3/4
@Indighost: 'Fishing out' a random card would've made this card less powerful, but better from a flavor perspective and also more appropriate for a colorless tutor imo. I think it'd be cool if an effect like that was scaleable, essentially giving you the ability to choose one specific card that you'll definitely get or multiple cards that might not come in the order you want.
Unassuming Passerby 2U
Creature - Human Rogue (C)
Unassuming Passerby can't be blocked as long as defending player controls three or more creatures.
---
"Me? Oh, I'm just talking a walk."
2/3
Without a Trace 1U
Enchantment — Aura (U)
Enchant creature you control
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, return it and Without a Trace to their owners' hands at end of combat.
Carnarium Harvest BR
Enchantment (R)
At the beginning of your upkeep, draw a card.
At the beginning of your end step, Carnarium Harvest deals damage to you equal to the number of cards in your hand.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Compost Stirrer 1G
Creature - Human Druid Shaman (U)
T: Put the top card of your library into your graveyard, then exile a card in your graveyard from the game. If a creature card is exiled this way, gain 1 life.
1/3
My Cubes:Pauper|Archetype
My Deviant Art
Land {R}
T: Add C.
4: Until end of turn, Gold-Forge Manifold becomes a 4/4 Golem artifact creature with myriad and "When this leaves the battlefield, create a colorless artifact token named Gold. It has 'Sacrifice this artifact: Add one mana of any color.'" It's still a land. (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Pytohydra Prototype xG
Creature - Hydra Plant Mutant (Rare)
Pythohydra Prototype enters the battlefield with X +1/+1 counters on it.
Whenever a creature enters the battlefield under your control, you may move a +1/+1 counter from Pythohydra Prototype onto it.
0/0
Bag of Holding X3 (fixxed?)
Artifact (R)
When ~ enters the battlefield, search your library for four plus X cards with different names and reveal them. If you do, exile them face down.
2,t: Put a random card exiled with ~ into your hand.
”Don’t worry I have just the solution!... In here... somewhere.” - Vascero the worldly Minstrel