Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
OK, REAL LATE AGAIN. THIS TIME A REAL THING HAPPENED. A LARGE CHUNK OF MACHINERY BROKE AT WORK. 30 MAN-HOURS OF COMBINED LABOR LATER, IT WAS STILL BROKEN. SO WE CALLED IN A FAVOR AND THEN ANOTHER THREE OR SO HOURS OF WELDED RESULTED IN A FUNCTIONING BUSINESS. I AM TIRED.
Storaged Moments1UR
Enchantment (M) (U/R), Discard a card: Put a charge counter on Storaged Moments. U, Remove two charge counters from Storaged Moments: After the first upkeep step this turn, there is an additional upkeep step. RR, Remove three charge counters from Storaged Moments: Untap all creatures you control. After the first combat phase this turn, there is an additional combat phase. UU, Remove five charge counters from Storaged Moments : Take an extra turn after this one.
Fake Escapee 2(U/R)
Creature - Rogue (U)
Flash
When Fake Escapee enters the battlefield, target creature must attack during its controller's next combat phase if able.
1/4 Sometimes, freshly recruited Phyrexians will pretend to have escaped mid-comnpleation as a heinous means of luring their former loved ones into the fold.
Vitality Seeker1
Creature - Elf Shaman (Common) Undergrowth - Sacrifice Vitality Seeker: You gain 1 life for each creature card in your graveyard. "My life and my death are for The Swarm."
1/1
Collective Vigor3GW
Instant (Uncommon]
Convoke (Your creatures can help cast this spell. Each creature you tap whilst casting this spell pays for 1 or one mana of that creature's color.)
Untap all creatures you control.They get +1/+1 until end of turn.
Grimcantation1WB Sorcery {R}
Destroy target nonland permanent with converted mana cost 3 or less. Then you may search your graveyard, hand, and/or library for a card with the same name as the destroyed permanent and put it onto the battlefield. If you search your library this way, shuffle it.
Equinos, the Inspiring3WW
Legendary Creature - Centaur Soldier (R)
Creatures you control with base power 2 or less have 3 power.
Creatures you control with base toughness 2 or less have 3 toughness.
3/3
Eclipse of the Fifth Sun5(G/P)(G/P)(G/P)
Sorcery (M) ((G/P) can be paid with either G or 2 life.)
Destroy any number of target noncreature permanents with different converted mana costs. Exile Eclipse of the Fifth Sun.
Grave Compulsion3BR
Sorcery (R)
Choose one -
• Return target creature or planeswalker card from your graveyard to the battlefield. If it's a creature, it gains haste until end of turn. Sacrifice it at end of turn.
• You gain control of target creature or planeswalker until end of turn. If it's a creature, untap it and it gains haste until end of turn.
Duskmantle Recollectionist1UB
Creature - Human Wizard (R)
Whenever a creature card is put into a graveyard from a library, you may pay 1B. If you do, create a 1/1 black spirit creature token.
Whenever a noncreature card is put into a graveyard from a library, you may pay 1U. If you do, draw a card. "So many agents are content to merely remove memories from targets, why not make something useful of them?"
1/4
Build-Up From BeyondWB Sorcery (UC, "Milk") (Golgari/Boros Mixed Watermark) Undergrowth — Return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of creature cards in your graveyard. It's a black Zombie in addition to its other colors and types and gains mentor. (Whenever that creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Elderbark Ring-Counter 3G
Creature - Treefolk Shaman (R)
During extra turns, spells may be cast as though they had flash.
Each player untaps permanents and draws cards during the untap step and draw step of an extra turn as though it were their turn.
Reveal Elderbark Ring-Counter from your hand or graveyard: Put Elderbark Ring-Counter onto the battlefield. Activate this ability only during extra turns.
3/6 "Time is nothing more than an illusion."
Mat'Selesnya, the Awoken3GGWW
Legendary Creature - Elemental (Mythic)
Convoke (Your creatures can help cast this spell. Each creature you tap whilst casting this spell pays for 1 or one mana of that creature's color.)
Reach, hexproof
Creature spells you cast cost 2 more to cast and can't be countered.
Creature cards in your hand have Convoke.
3/8
Legion's Guildmage
Creature - Human Wizard (Uncommon)
: Target creature gets +1/+1 until end of turn. 3RW: Target creature gains double strike until end of turn. "We strike without mercy, for mercy is reserved only for the just."
2/2
Gate to Ravnica
Legendary Land (R)
: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control a colored permanent.
Point of No Return2B
Enchantment (R)
At the beginning of your upkeep, put a doom counter on Point of No Return, then each player loses life equal to the number of doom counters on it.
Point of No Return has hexproof and indestructible as long as it has three or more doom counters on it.
Reliquary SquireGW
Creature - Human Soldier (U)
Reliquary Squire gets +1/+0 and has first strike as long as you control a Tower.
Reliquary Squire gets +1/+0 and has trample as long as an opponent controls a Tower. 2, T: Put a foundation counter on target land. It's a Tower in addition to its other types as long as it has a foundation counter on it.
2/2
Into the DeepUU
Instant (U)
Cast Into the Deep only if you control a Kraken, Leviathan, Octopus, or Serpent creature.
Exile target creature. Some things, neither man nor merfolk were meant to know.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andOK, REAL LATE AGAIN. THIS TIME A REAL THING HAPPENED. A LARGE CHUNK OF MACHINERY BROKE AT WORK. 30 MAN-HOURS OF COMBINED LABOR LATER, IT WAS STILL BROKEN. SO WE CALLED IN A FAVOR AND THEN ANOTHER THREE OR SO HOURS OF WELDED RESULTED IN A FUNCTIONING BUSINESS. I AM TIRED.
Master of the Universe 7 (+7)
Subject16 6 (+1)
ValleyBeyond 4 (+1)
VoidNothing 3
Rudyard 3 (+3)
AntiAntiSerum 4 (+2)
Raptor 2 (+2)
Flatline 1 (+1)
Indighost 1 (+1)
Cardz5000 1 (+1)
Tim1137 1
Capture W
Instant (U)
Exile target creature until you're dealt combat damage.
Sorcery (UC, "Milk")
(Golgari/Boros Mixed Watermark)
Undergrowth — Return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of creature cards in your graveyard. It's a black Zombie in addition to its other colors and types and gains mentor. (Whenever that creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Elderbark Ring-Counter
3G
Creature - Treefolk Shaman (R)
During extra turns, spells may be cast as though they had flash.
Each player untaps permanents and draws cards during the untap step and draw step of an extra turn as though it were their turn.
Reveal Elderbark Ring-Counter from your hand or graveyard: Put Elderbark Ring-Counter onto the battlefield. Activate this ability only during extra turns.
3/6
"Time is nothing more than an illusion."
Mat'Selesnya, the Awoken 3GGWW
Legendary Creature - Elemental (Mythic)
Convoke (Your creatures can help cast this spell. Each creature you tap whilst casting this spell pays for 1 or one mana of that creature's color.)
Reach, hexproof
Creature spells you cast cost 2 more to cast and can't be countered.
Creature cards in your hand have Convoke.
3/8
Legion's Guildmage
Creature - Human Wizard (Uncommon)
: Target creature gets +1/+1 until end of turn.
3RW: Target creature gains double strike until end of turn.
"We strike without mercy, for mercy is reserved only for the just."
2/2
Gate to Ravnica
Legendary Land (R)
: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control a colored permanent.
Point of No Return 2B
Enchantment (R)
At the beginning of your upkeep, put a doom counter on Point of No Return, then each player loses life equal to the number of doom counters on it.
Point of No Return has hexproof and indestructible as long as it has three or more doom counters on it.
Reliquary Squire GW
Creature - Human Soldier (U)
Reliquary Squire gets +1/+0 and has first strike as long as you control a Tower.
Reliquary Squire gets +1/+0 and has trample as long as an opponent controls a Tower.
2, T: Put a foundation counter on target land. It's a Tower in addition to its other types as long as it has a foundation counter on it.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Into the Deep UU
Instant (U)
Cast Into the Deep only if you control a Kraken, Leviathan, Octopus, or Serpent creature.
Exile target creature.
Some things, neither man nor merfolk were meant to know.
Mizzium Reaction R
Sorcery (U)
Add RR.
If this card is discarded to pay for the cost of a spell or ability, add R.