Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
In a rush. Apologies in advance if I make a mistake.
Tectonic Upheavel3R
Sorcery (U)
Destroy target land then choose one -
• ~ deals 1 damage to each creature without flying.
• Creatures with power 1 or less cannot block this turn.
• Creatures you control get +1/+0 until end of turn.
Dwarven Masterminer2R
Creature - Dwarf Warrior {U} T, Sacrifice a Mountain: Create two colorless Treasure artifact tokens with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."
2/2
Goblin Operative1R
Creature - Goblin 1R, t : destroy target artifact. ~ deals damage to target creature equal to the artifact's converted mana cost.
2/1
Urza's Desert Lair
Land - Urza's Desert Lair [R]
When Urza's Desert Lair enters the battlefield, return a non-Lair land you control to its owner's hand. T: Add C. 6,T: Create a 2/2 colorless Sand Assembly-Worker creature token.
Art Description Setting: Dominaria Color: White creature Location: A grassy hill Action: Show a group of white-cloaked wizards cresting the top of a grassy hill in broad daylight. They are following a trace of
will-o'-the-wisp-like specks of white/yellow light shimmering and flickering between the flowers and blades of grass. Focus: The trace of magical essence Mood: "What will this trace lead us to?"
Play with the top card of your library revealed.
You may cast the top card of your library if it's an enchantment card.
Whenever an enchantment enters the battlefield under your control, create a 1/1 white Wizard creature token. 2/3
Lavish Archduke1W
Creature - Human Advisor (Rare)
Other advisors you control get +1/+1.
Players can't cast spells that share a name with a spell already cast this turn. "I've seen enough of the flying otters today. Fetch me something new."
2 /2
Aether Drinker1UB
Creature -- Bird Zombie Wizard (U)
Flying
Whenever a permanent is returned to your hand, you may put a -1/-1 counter on target creature. Not many aven accepted the new gods of Amonkhet, but those who did excelled in depravity.
1/3
Wilted Lotus0
Artifact (M)
If Wilted Lotus would enter the battlefield, you may sacrifice three lands instead. If you do, put Wilted Lotus onto the battlefield. If you don’t, put it into its owner’s graveyard. T, Sacrifice Wilted Lotus: Add three mana of any one color.
Epic Storytelling1U
Sorcery (Rare)
Reveal the top cards of your library until you reveal a nonhistoric card. Put all the revealed cards in your hand.
Whenever you cast an historic card, you may return Epic Storytelling from your graveyard to your hand. A good story never ends.
Rampant Oni1BR
Creature - Ogre Warrior (U)
Haste, Trample
Put Rampant Oni on the bottom of your library from exile: Target player sacrifices a creature.
3/3
Oboro Soothsayer3U
Creature - Moonfolk Wizard (C)
Flying, hexproof from Spirits and Arcane
When Oboro Soothsayer enters the battlefield, you may pay 2. If you do, scry X, where X is the number of cards in your hand.
2/1
Grease Up1U
Instant {C}
Target creature is unblockable and gains hexproof until end of turn.
If that creature deals combat damage this turn, draw a card. "Finding Jace when he's drunk is easy; catching him and making him put his pants back on is quite another story."
-Torim, Wojek Patroller
Art Description Setting: Doesn't matter Color: White enchantment Location: A large hall inside a castle Action: This card represents the holding of a ceremony for young squires who fought bravely in battle. Show a few young men and women standing in front of a throne where king and queen are sitting. One of them has been called forward and is is kneeling down. Maybe there is an older knight advancing the ceremony, reading from a parchment or holding a sigil to be awarded to the squire. Focus: The squire Mood: This is an important event
At the beginning of your end step, put a +1/+1 counter on each creature you control with power 2 or less that attacked this turn. "You fought without fear to protect our kingdom. May it be your first valiant deed of many."
Viscount of the Outlands2GG
Creature - Human Druid Advisor (Rare)
When Viscount of the Outlands enters the battlefield, draw a card for each Advisor you control.
Cards in hands and graveyards lose all abilities. "No more schemes. We must act now or suffer Illod's fate."
2/2
Mental Image2WU Sorcery (Uncommon)
Reveal cards from the top of your library until you reveal two nonland cards with the same name. An opponent may let you cast one of those cards without paying its mana cost. If they doesn't, put both cards into your hand. Shuffle the rest of the revealed cards into your library. (Your opponent can't let you cast a card if it has no legal targets.)
Wasteland Incarna2RW
Creature -- Elemental (R)
Wasteland Incarna's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Each opponent can't cast more than one spell each turn. R: Wasteland Incarna gains trample until end of turn. "There are few homes more jealous or spiteful than a desert." -- Mifiz, caravan leader
*/*
Rampaging Thoctar2RGW
Creature — Beast (R)
Vigilance, trample, haste
Rampaging Thoctar attacks each combat if able.
If a source would deal 4 or more damage to Rampaging Thoctar, prevent that damage.
5/3
Ashira, Souls' Seeker2(W/B)(W/B)
Legendary Creature - Human Cleric (Mythic)
When Ashira, Souls' Seeker enters the battlefield, each player chooses a number. Then, each player returns each creature card with converted mana cost equal to the chosen numbers from from their graveyard to the battlefield. "I do not trust the Angels of Salvation nor the Demons of the Court to do justice with the Guilty. Only those powerful beings who calls themselves 'planeswalkers' have the ability to truly understand souls."
2/4
Whirlwind SlashRR
Instant (U)
Choose one -
• ~ deals 2 damage to up to two target creatures.
• Target creature gets +1/+1 and gains double strike until end of turn. You scarce realize you’ve been hit before the second strike lands.
Firecolt's RushX(B/R)(B/R)
Instant (U)
Firecolt's Rush deals X damage to any target and X damage to you.
Create a 2/2 black and red Elemental creature token with "At the beginning of your upkeep, this creature deals 1 damage to you."
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andIn a rush. Apologies in advance if I make a mistake.
rkohn1357 6 (+4)
saltyplumsoda 6
soramaro 5 (+5)
master_of_the_universe 5 (+3)
Zur the Enchanter 4 (+2)
void_nothing 3 (+3)
netn10 3
Antiantiserum 1 (+0)
Indighost 1
|Katamari| 1 (+1)
Subject16 0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Grease Up 1U
Instant {C}
Target creature is unblockable and gains hexproof until end of turn.
If that creature deals combat damage this turn, draw a card.
"Finding Jace when he's drunk is easy; catching him and making him put his pants back on is quite another story."
-Torim, Wojek Patroller
Rewards of Bravery 2W
Enchantment (UC)
Setting: Doesn't matter
Color: White enchantment
Location: A large hall inside a castle
Action: This card represents the holding of a ceremony for young squires who fought bravely in battle. Show a few young men and women standing in front of a throne where king and queen are sitting. One of them has been called forward and is is kneeling down. Maybe there is an older knight advancing the ceremony, reading from a parchment or holding a sigil to be awarded to the squire.
Focus: The squire
Mood: This is an important event
"You fought without fear to protect our kingdom. May it be your first valiant deed of many."
Viscount of the Outlands 2GG
Creature - Human Druid Advisor (Rare)
When Viscount of the Outlands enters the battlefield, draw a card for each Advisor you control.
Cards in hands and graveyards lose all abilities.
"No more schemes. We must act now or suffer Illod's fate."
2/2
Sorcery (Uncommon)
Reveal cards from the top of your library until you reveal two nonland cards with the same name. An opponent may let you cast one of those cards without paying its mana cost. If they doesn't, put both cards into your hand. Shuffle the rest of the revealed cards into your library. (Your opponent can't let you cast a card if it has no legal targets.)
Creature -- Elemental (R)
Wasteland Incarna's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Each opponent can't cast more than one spell each turn.
R: Wasteland Incarna gains trample until end of turn.
"There are few homes more jealous or spiteful than a desert." -- Mifiz, caravan leader
*/*
Votes: Antiantiserum, soramaro
Honourable Mentions: rkohn1357, netn10
Rampaging Thoctar 2RGW
Creature — Beast (R)
Vigilance, trample, haste
Rampaging Thoctar attacks each combat if able.
If a source would deal 4 or more damage to Rampaging Thoctar, prevent that damage.
5/3
Ashira, Souls' Seeker 2(W/B)(W/B)
Legendary Creature - Human Cleric (Mythic)
When Ashira, Souls' Seeker enters the battlefield, each player chooses a number. Then, each player returns each creature card with converted mana cost equal to the chosen numbers from from their graveyard to the battlefield.
"I do not trust the Angels of Salvation nor the Demons of the Court to do justice with the Guilty. Only those powerful beings who calls themselves 'planeswalkers' have the ability to truly understand souls."
2/4
Whirlwind Slash RR
Instant (U)
Choose one -
• ~ deals 2 damage to up to two target creatures.
• Target creature gets +1/+1 and gains double strike until end of turn.
You scarce realize you’ve been hit before the second strike lands.
Firecolt's Rush X(B/R)(B/R)
Instant (U)
Firecolt's Rush deals X damage to any target and X damage to you.
Create a 2/2 black and red Elemental creature token with "At the beginning of your upkeep, this creature deals 1 damage to you."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Graceful Swan 2U
Creature - Bird (U)
Flying
Whenever Graceful Swan becomes blocked, return it and the blocking creature to their owner's hands.
3/2