How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
-1 DAY
YOU HAVE FUN IN IXALAN!? I DID! LIKE I LOST A LOT, BUT THE MASSIVE TROVE OF DINOSAUR PUNS, PIRATE PUNS, AND "WALK THE DINOSAUR" SINGING MADE UP FOR THAT!
Horizon Tusker1GG
Creature - Beast (U)
Vigilance
Whenever Horizon Tusker attacks, search your library for a basic land card and add it to your hand. Shuffle your library. Endless is the horizon, for there is always another land, another place. 3/3/
Sigil, City of Doors
Legendary Land (M)
Sigil, City of Doors enters the battlefield tapped.
Pay 2 life, T: Search your library for a nonbasic land card, put that card onto the battlefield tapped, then shuffle your library. Return Sigil, City of Doors to its owner's hand at the beginning of the next end step.
Rexis, the Fowl Minded (Mythic) 3UU
Legendary Creature - Bird Wizard
3/3
Flying
Whenever a card leaves a library, create a 1/1 blue Bird creature token with flying.
Arrogant BrawlerRRG
Creature - Human Warrior (U) t: Choose an opponent. ~ fights a creature with the greatest power among creatures that player controls of your choice. "Come one! Give me a challenge!"
4/4
Blood TaxWB
Instant (R)
Until end of turn, spells and activated abilities cost an additional 2 life, and creatures can't attack unless their controller pays 2 life for each attacking creature. Blood is the true price of power.
Faith (Mythic) 3WWW
Creature - Incarnation
6/6
You can't lose the game and your opponents can't win the game. Damage that would reduce your life total to less than 1 reduces it to 1 instead.
When Faith dies, its owner shuffles it into his or her library.
Hunger for FightR
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature has "At the beginning of your upkeep, this creature fights another target creature at random." "The desire is within all of us. You just have to release it."
Mesmerizing Sphinx -- 3UU
Creature - Sphinx
Flying
When Mesmerizing Sphinx enters the battlefield, players can't draw cards or cast spells until the beginning of your next upkeep.
4/4
Crown's Chaplain2WB
Creature - Vampire Cleric (R)
Lifelink
When ~ enters the battlefield, create two 1/1 white Vampire creature tokens with lifelink./ 1, pay 2 life: Target vampire control gains indestructible until end of turn.
1/4
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; and-1 DAY
YOU HAVE FUN IN IXALAN!? I DID! LIKE I LOST A LOT, BUT THE MASSIVE TROVE OF DINOSAUR PUNS, PIRATE PUNS, AND "WALK THE DINOSAUR" SINGING MADE UP FOR THAT!
Legend 53 (+2)
Netn10 53 (+2)
Brainpo 49 (+6)
Picnic_Bomber 45 (+0)
Indighost 45 (+2)
Void_Nothing 36 (+0)
Groovelord 30 (+0)
Tim1137 24 (+0)
MattTheGathering 17 (+2)
Forestsguy 11 (+0)
KrovikanVampire 6 (+0)
EonStarfall 5 (+0)
Ilgreven 4 (+0)
Atogstorm 4 (+0)
Rudyard 2 (+0)
Blackwaltz3 1 (+0)
Aznathom 1 (+0)
Blood Tax WB
Instant (R)
Until end of turn, spells and activated abilities cost an additional 2 life, and creatures can't attack unless their controller pays 2 life for each attacking creature.
Blood is the true price of power.
3WWW
Creature - Incarnation
6/6
You can't lose the game and your opponents can't win the game. Damage that would reduce your life total to less than 1 reduces it to 1 instead.
When Faith dies, its owner shuffles it into his or her library.
votes: forest, indi
Hunger for Fight R
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature has "At the beginning of your upkeep, this creature fights another target creature at random."
"The desire is within all of us. You just have to release it."
Mesmerizing Sphinx -- 3UU
Creature - Sphinx
Flying
When Mesmerizing Sphinx enters the battlefield, players can't draw cards or cast spells until the beginning of your next upkeep.
4/4
Mystic Mender 1G
Creature - Human Cleric (Common)
T: Add one mana of any color to your mana pool. You gain 1 life.
2/2
Crown's Chaplain 2WB
Creature - Vampire Cleric (R)
Lifelink
When ~ enters the battlefield, create two 1/1 white Vampire creature tokens with lifelink./
1, pay 2 life: Target vampire control gains indestructible until end of turn.
1/4