How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Tomorrow's World
Land (U)
Play with the top card of your library revealed. T: Add C or one mana of any of the colors of the top card of your library to your mana pool.
Votes: Tim1137, Netn10 (though I think this should be UG)
Planar EmbodimentG
Enchantment (R)
When Planar Embodyment enters the battlefield, choose a basic land type.
Creatures you control are lands of the chosen type. They're still creatures.
At the beginning of your upkeep put a wave counter on ~ and tap target permanent you don't control. It does not untap during it's controllers next untap step.
1UB:Target opponent puts the top X card of his library into his graveyard where X equals the number of wave counters on ~
Kathar the Spirit Reaper2
Legendary artifact - Equipment (M) Imprint - Whenever equipped creature deals combat damage to a creature, exile that creature imprinted on Kathar.
Equip 3
Equipped creature gets +2/+2 and has all abilities of permanent cards imprinted on Kathar.
Ayanga, the First Storm3UBR
Legendary Creature -- Elemental Dragon (M)
Flying xUBR: Ayanga, the First Storm deals X damage to target creature or player. You may cast an instant or sorcery card with converted mana cost X or less from your hand without paying its mana cost. The broods of Kolaghan and Silumgar fell into war, awakening an even more primordial force.
6/5
Animate Quadrangle
Land (U) T: Add C to your mana pool. 4: Each land named Animate Quadrangle you control becomes an X/X Construct artifact creature with haste until end of turn, where X is the number of lands named Animate Quadrangle you control.
Speartooth Moloch -- 2WW
Creature -- Lizard (R)
First Strike
When Speartooth Moloch dies, create two Equipment artifact tokens named Moloch's Tooth with Equip 2 and "Equipped creature gets +2/+0 and has first strike."
4/2
Insult to InjuryUR
Enchantment (R)
Whenever a spell controlled by an opponent is targeted by a spell or ability, Insult to Injury deals 2 damage to that spell's controller. If you prick us, do we not bleed?
Flower Power (Rare) 4GG
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Saproling you control and has trample and "Whenever this creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens."
Cavern Vampire3BB
Creature -- Vampire (R)
Flying
When Cavern Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
Bat creatures you control get +1/+1 and have deathtouch.
At the beginning of your upkeep, you may search your library for a Bat card, reveal it, and put it into your hand, then shuffle your library.
3/3
Scion of the NoblesGW
Creature - Human Shaman (Rare)
Dinosaur spells you cast can't be countered.
Dinsaurs you control have hexproof and indestructible. "Human calls me their queen, but by living side by side with the great Sun Avatars, I realized that I'm meraly a servant made of flesh and blood."
0/3
Teacher of the Unmighty
Creature - Human Monk (U) 0: Target creature you control with lesser power than any other creature you control gets +1/+0 until end of turn. 'Raise your hand against them, and you will be answered.' - Saet Sihkana, roaming mentor
1/3
Beat the Clock -- 2WU
Enchantment (R)
Beat the Clock enters the battlefield with five time counters on it.
At the beginning of each upkeep, remove a time counter from Beat the Clock. When the last time counter is removed, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Sword of Waste and Wear3
Artifact - Equipment (R)
Equip 2
Equipped creature gets +2/+2 and has deathtouch and haste.
Whenever equipped creature deals combat damage to a player, that player discards a card and you may destroy target artifact that player controls.
Marrow Magnet2
Artifact (R) 3, T: Put a polarity counter on target creature.
Creatures you control with polarity counters on them have flying and get +1/+1 for each polarity counter on them.
Creatures your opponents control with polarity counters on them lose flying and get -1/-1 for each polarity counter on them.
Hoardguard Raptors2R
Creature - Dinosaur (U)
First strike
As long as you control three or more artifacts, ~ gets +1/+0.
As long as you control three or more treasure artifacts, ~ gets +1/+0.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andAnd my tenure is over.
netn10 77 (+3) (August's winner)
Rudyard 72 (+5)
atogstorm 68 (+2)
StonerOfKruphix 58
BlackWaltz3 47 (+3)
Tim1137 36 (+5)
JamBlock 33
KrovikanVampire 26 (+0)
Aznathom 20
Rocco 19
FirstTurnManaBurn 19
entombedhydra 14
Conntroll 13
kjsharp 12
brainpo 12 (+5)
Subject16 10
Indighost 7
popsofctown 5
ManyCookies 4
Draconiator 3
Noct 2
seismic lawns 1
LnGrrrR 0 (+0)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Insult to Injury UR
Enchantment (R)
Whenever a spell controlled by an opponent is targeted by a spell or ability, Insult to Injury deals 2 damage to that spell's controller.
If you prick us, do we not bleed?
4GG
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Saproling you control and has trample and "Whenever this creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens."
votes: ilgreven, KrovikanVampire
Creature -- Vampire (R)
Flying
When Cavern Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
Bat creatures you control get +1/+1 and have deathtouch.
At the beginning of your upkeep, you may search your library for a Bat card, reveal it, and put it into your hand, then shuffle your library.
3/3
Votes: Legend, netn10
Brash Speedster 1R
Creature - Human Hero (U)
Haste
Whenever Brash Speedster attacks, it gains double strike until end of turn.
2/1
Club Flamingo Wins: 1!
Scion of the Nobles GW
Creature - Human Shaman (Rare)
Dinosaur spells you cast can't be countered.
Dinsaurs you control have hexproof and indestructible.
"Human calls me their queen, but by living side by side with the great Sun Avatars, I realized that I'm meraly a servant made of flesh and blood."
0/3
Teacher of the Unmighty
Creature - Human Monk (U)
0: Target creature you control with lesser power than any other creature you control gets +1/+0 until end of turn.
'Raise your hand against them, and you will be answered.' - Saet Sihkana, roaming mentor
1/3
Beat the Clock -- 2WU
Enchantment (R)
Beat the Clock enters the battlefield with five time counters on it.
At the beginning of each upkeep, remove a time counter from Beat the Clock. When the last time counter is removed, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Sword of Waste and Wear 3
Artifact - Equipment (R)
Equip 2
Equipped creature gets +2/+2 and has deathtouch and haste.
Whenever equipped creature deals combat damage to a player, that player discards a card and you may destroy target artifact that player controls.
Marrow Magnet 2
Artifact (R)
3, T: Put a polarity counter on target creature.
Creatures you control with polarity counters on them have flying and get +1/+1 for each polarity counter on them.
Creatures your opponents control with polarity counters on them lose flying and get -1/-1 for each polarity counter on them.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Hoardguard Raptors 2R
Creature - Dinosaur (U)
First strike
As long as you control three or more artifacts, ~ gets +1/+0.
As long as you control three or more treasure artifacts, ~ gets +1/+0.
2/2