How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
Just as I said yesterday and previously: Please vote by putting the names of your choices at the top of the post with nothing else (except maybe "Votes:"). Please no formatting and use exact names; this makes my method of scanning the thread much easier.
Multiple RealitiesXU
Instant (M)
Reveal the top X cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and put the others on the top and bottom of your library in any order.
Spellcraft - If an instant or sorcery has already been cast on this turn, instead reveal the top X cards of your library plus two. An opponent separates those cards into two piles. Put one pile into your hand and put the others on the top and bottom of your library in any order.
Curse of SluggishnessRW
Enchantment — Curse (R)
Enchant player
Whenever a creature enchanted player controls blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
netn10, Rudyard (HM: Blackwaltz)
@Stoner --> for 5 mana, you get a 12/12 spread across 4 bodies.
Luminescence1W
Enchantment (U)
Vanishing 4 (This permanent enters the battlefield with four time counters. At the beginning of your upkeep, remove a time counter from Luminescence. When the last is removed, sacrifice it.)
Whenever you remove a counter from Luminescence, you gain 2 life. Impress - As Luminescence enters your graveyard, you may pay 1WW. If you do, create 3 1/1 white Moth creature tokens with flying and lifelink.
*Note* Feedback welcome about Brim and Impress/Reverberate, either here or on my Rhymnir page.
Muttering Orb2
Artifact
Flash
If a player casts a spell or activates an ability with x in its cost, X equals 2 and not the amount of mana that player spent on x.
Bounty of the LandXGWU
Sorcery (Mythic)
Draw X cards, then put up to X land cards from your hand into the battlefield, then put X counters on up to X target creatures. "Bant has everything you need in order to prosper. You just need to have faith."
- Fran, Zealot of the Amisha
Indighost, netn10. What strong submissions though Temporal SpikesR
Instant (Uncommon)
Take an extra turn after this one. Each opponent takes any amount of damage. For each 1 damage taken, he or she chooses a type of turn step. During the extra turn, skip the first instance of any kind of step that was chosen, and skip all instances of any kind of step that was chosen more than once.
It That Never Ends
Creature - Eldrazi Zombie (MR)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast It That Never Ends, put a 4/2 colorless Eldrazi Zombie creature token onto the battlefield.
When It That Never Ends is put into a graveyard from the battlefield, you may return up to two Zombie creature cards from your graveyard to your hand.
4/2
Sorcerer's WillR
Enchantment - Aura (U)
Enchant creature
Enchanted creature has haste
Whenever you cast an instant or sorcery spell, untap enchanted creature. Gain control of it until end of turn.
Eep QueenWBG
Creature - Bird (R)
Flying
Eep Queen's mana cost can only be paid with mana generated by a Bird creature.
You may play Bird spells with converted mana cost greater than your life total without paying their mana cost.
Birds have "Your life total is equal to the number of Birds you control."
3/3
Grudge-Collector3BB
Creature - Demon (R)
Flying, menace
Whenever another creature you control would die, you may exile it instead.
~ gets +1/+1 for each card exiled by it.
4/4
Snake Swarm1GG
Sorcery (U)
Create three 1/1 green Snake creature tokens with haste and "Whenever this creature deals combat damage to a player, draw a card." Sacrifice them at the beginning of the next end step.
Cultivator of the WastesG
Creature – Elf (U)
: Add 1 to your mana pool
, Put a depletion counter on target basic land you control: Add G to your mana pool. (Lands with depletion counters produce 1 whenever they are tapped for mana).
1/1
Derazi, Derby Crow's Manager2RR
Legendert Creature - Dwarf Pilot (Rare)
Vehicles you control are creatures, have haste and they have "At the end of turn, sacrifice this creature." "We don't play nice here. The viewers want to see crazy, intense racing, and that's what they will get."
3/3
Urza's Enlightenment1U
Legendary Enchantment (R)
Whenever you cast a spell, you may untap up to X lands, where X is half that spell’s converted mana cost, rounded down.
Death Roll Savage2BR
Creature - Zombie Barbarian (R)
haste
When Death Roll Savage dies, return it to the battlefield under its owner's control.
At the beginning of your end step, if Death Roll Savage hasn't entered the battlefield this turn, sacrifice it. "They aren't the undead, they are the ever dying." - Anuktuk, tribe elder
4/3
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andJust as I said yesterday and previously: Please vote by putting the names of your choices at the top of the post with nothing else (except maybe "Votes:"). Please no formatting and use exact names; this makes my method of scanning the thread much easier.
JamBlock 29 (+3)
Rudyard 26 (+2)
StonerOfKruphix 26 (+1)
netn10 23 (+9)
Rocco 19
FirstTurnManaBurn 18
atogstorm 15 (+0)
entombedhydra 14
Conntroll 13 (+3)
BlackWaltz3 11 (+1)
Subject16 8
Aznathom 6 (+0)
Indighost 6 (+3)
ManyCookies 4
kjsharp 4 (+0)
Noct 2
Tim1137 2 (+2)
Draconiator 1
seismic lawns 1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Shut up 1UU
Instant
Split second
Until end of turn, counter all spells.
Grudge-Collector 3BB
Creature - Demon (R)
Flying, menace
Whenever another creature you control would die, you may exile it instead.
~ gets +1/+1 for each card exiled by it.
4/4
Snake Swarm 1GG
Sorcery (U)
Create three 1/1 green Snake creature tokens with haste and "Whenever this creature deals combat damage to a player, draw a card." Sacrifice them at the beginning of the next end step.
Tomorrow's Lily WG
Creature - Plant
Whenever ~ enters the battlefield, skip your next end step.
0/4
Cultivator of the Wastes G
Creature – Elf (U)
: Add 1 to your mana pool
, Put a depletion counter on target basic land you control: Add G to your mana pool. (Lands with depletion counters produce 1 whenever they are tapped for mana).
1/1
Derazi, Derby Crow's Manager 2RRLegendert Creature - Dwarf Pilot (Rare)
Vehicles you control are creatures, have haste and they have "At the end of turn, sacrifice this creature."
"We don't play nice here. The viewers want to see crazy, intense racing, and that's what they will get."
3/3
Urza's Enlightenment 1U
Legendary Enchantment (R)
Whenever you cast a spell, you may untap up to X lands, where X is half that spell’s converted mana cost, rounded down.
Death Roll Savage 2BR
Creature - Zombie Barbarian (R)
haste
When Death Roll Savage dies, return it to the battlefield under its owner's control.
At the beginning of your end step, if Death Roll Savage hasn't entered the battlefield this turn, sacrifice it.
"They aren't the undead, they are the ever dying." - Anuktuk, tribe elder
4/3