How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Dismissal Pact1UU
Instant (R)
Godspeed 0(You may cast this card as though it had flash for its godspeed cost.)
Counter target spell.
At the beginning of your next upkeep, if you cast Dismissal Pact for its godspeed cost, pay 4U. If you don't, you lose the game.
Compelled Exertion4UBB
Enchantment — Aura Curse (M)
Enchant player
As long as enchanted player controls an untapped creature or land, that player’s maximum hand size is reduced by seven.
Cottonspore Sower1G
Creature - Elf Shaman (R)
Graft 1 (This permanent enters the battlefield with 2 +1/+1 counters on it. Whenever another creature enters the battlefield, if this permanent has a +1/+1 counter on it, you may move a +1/+1 counter from this permanent onto that creature.)
Creatures with +1/+1 counters deal no combat damage.
1/2
Forsakeling3CC
Creature- Eldrazi Shapeshifter (R)
Only any opponent may activate abilities of Forsakeling. C: Forsakeling gains your choice of first strike, flying, deathtouch, haste, lifelink, menace, trample, or vigilance until end of turn. C, Discard two cards: Prevent all damage that would be dealt to and by Forsakeling. C: Change a target of target spell or ability to Forsakeling. 1: Forsakeling gets +1/-1 until end of turn. 1: Forsakeling gets -1/+1 until end of turn.
6/6
Planar Tutor1R
Instant (Rare)
Search your library for a land or planeswalker card and reveal that card. Shuffle your library, then put the card on top of it. "You still have so much to learn about the multiverse. Let me show you."
-Jaya Ballard, to Chandra Nalaar.
Bring into Being2GG
Sorcery (M)
Choose One-
- Search your library for a creature with a converted mana cost of 3 or less and put it onto the battlefield. Shuffle your library afterwards.
- Sacrifice a creature. Search your library for a creature with a converted mana cost X or less where X is 2 plus the sacrificed creature’s converted mana cost. Put that card onto the battlefield then shuffle your library.
FreedomR
Enchantment (Rare)
When Freedom enters the battlefield, each player returns to his or her hand all permenants he or she owns.
Players can't gain control of permenants or other player's turns. Freedom knocks on the door. Will you answer?
Holding Cells2W
Enchantment (R)
Whenever one or more creatures deal combat damage to you, exile those creatures until the next time you’re dealt combat damage.
Habitat ArchitectG
Creature — Elf Wizard (R)
Whenever you cast a spell, you may put a land card from your hand onto the battlefield. "Everything deserves a home."
1/2
Eternal Companion1B
Creature - zombie hound (u)
Whenever you cast a card from your command zone, you may return ! From your graveyard to the battlefield. If you do, gain 2 life.
2/1
Smooth OperatorB
Creature — Human Rogue (R)
When Smooth Operator enters the battlefield, target opponent may draw a card. If that player doesn’t, sacrifice Smooth Operator.
When Smooth Operator dies, target opponent discards a card at random.
2/2
Collusion Denier1U
Creature - Human Wizard (R)
Vigilance
When Collusion Denier enters the battlefield, name two cards. Whenever a player casts a card with one of the chosen names, until end of turn he or she cannot cast a card with the other chosen name.
"You can do anything you want. You just can't do everything you want all at once."
1/3
Gambleshape Infiltrators1U
Creature - Shapeshifter (C)
At the beginning of your upkeep, return Gambleshape Infiltrators to it's owner's hand unless you pay 1U.
Exile this from your hand: Counter target creature spell with power and toughness equal to Gambleshape Infiltrators' power and toughness. If that spell is countered this way, its controller may put this onto the battlefield under his or her control.
2/2
High-Tide Smuggler1UU
Creature - Human Pirate (C)
Whenever you reveal a card from your library, you may pay 3. If you do, put that card into your hand.
2/3
Sieve of Eternities2
Artifact (R)
Whenever a player has ten or more cards in his or her graveyard, that player shuffles his or her graveyard into his or her library. 2, T: Draw a card, then discard a card.
Sram's Craftmaster1RW
Creature - Dwarf Artificer (Rare)
When Sram's Craftmaster enters the battlefield, you may search your library for am Aura, Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.
Aura, Equipment and Vehicle spells you cast cost 1 less to cast.
2/2
Shortfang Adherent2WB
Creature - Vampire (R)
Flying
When Shortfang Adherent enters the battlefield target opponent loses life equal to the difference in cards between your hand and their hand. You gain life equal to the amount of life lost this way.
3/2
Vile GeistWUB
Creature - Spirit Horror (U)
Flying, deathtouch Grim - If Vile Geist would be destroyed and there are five or more creature cards in your graveyard, you may exile a creature card from your graveyard. If you do, it gains indestructible until end of turn instead. The Order of St. Traft was tainted by the moon's gaze, the remnant of Emrakul's horrific reign.
1/3
Private Mod Note
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Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andOnce again: Ow.
Rudyard 13 (+7)
Rocco 11 (+0)
StonerOfKruphix 11 (+1)
netn10 8 (+0)
Conntroll 8
FirstTurnManaBurn 8 (+3)
JamBlock 7
atogstorm 7
entombedhydra 6 (+2)
BlackWaltz3 6 (+4)
Subject16 5 (+1)
ManyCookies 4 (+4)
Indighost 3
Noct 2 (+1)
Draconiator 1 (+1)
kjsharp 0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Smooth Operator B
Creature — Human Rogue (R)
When Smooth Operator enters the battlefield, target opponent may draw a card. If that player doesn’t, sacrifice Smooth Operator.
When Smooth Operator dies, target opponent discards a card at random.
2/2
Collusion Denier 1U
Creature - Human Wizard (R)
Vigilance
When Collusion Denier enters the battlefield, name two cards. Whenever a player casts a card with one of the chosen names, until end of turn he or she cannot cast a card with the other chosen name.
"You can do anything you want. You just can't do everything you want all at once."
1/3
Veil of Light 2W
Enchantment (R)
If a creature would leave the battlefield, exile it instead.
Gambleshape Infiltrators 1U
Creature - Shapeshifter (C)
At the beginning of your upkeep, return Gambleshape Infiltrators to it's owner's hand unless you pay 1U.
Exile this from your hand: Counter target creature spell with power and toughness equal to Gambleshape Infiltrators' power and toughness. If that spell is countered this way, its controller may put this onto the battlefield under his or her control.
2/2
High-Tide Smuggler 1UU
Creature - Human Pirate (C)
Whenever you reveal a card from your library, you may pay 3. If you do, put that card into your hand.
2/3
Sieve of Eternities 2
Artifact (R)
Whenever a player has ten or more cards in his or her graveyard, that player shuffles his or her graveyard into his or her library.
2, T: Draw a card, then discard a card.
Spiders from the Eyes 1GB
Sorcery (u)
Destroy target creature, then create two 1/2 green spider creature tokens with reach.
Sram's Craftmaster 1RW
Creature - Dwarf Artificer (Rare)
When Sram's Craftmaster enters the battlefield, you may search your library for am Aura, Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.
Aura, Equipment and Vehicle spells you cast cost 1 less to cast.
2/2
Shortfang Adherent 2WB
Creature - Vampire (R)
Flying
When Shortfang Adherent enters the battlefield target opponent loses life equal to the difference in cards between your hand and their hand. You gain life equal to the amount of life lost this way.
3/2
Vile Geist WUB
Creature - Spirit Horror (U)
Flying, deathtouch
Grim - If Vile Geist would be destroyed and there are five or more creature cards in your graveyard, you may exile a creature card from your graveyard. If you do, it gains indestructible until end of turn instead.
The Order of St. Traft was tainted by the moon's gaze, the remnant of Emrakul's horrific reign.
1/3