How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
The Transformers Club seriously-everything-must-go sale is good, but the shipping costs are unreasonable.
Jace's Denial1UU
Instant (U)
Dedicate - Jace (You may remove a loyalty counter from a Jace planeswalker you control rather than pay ~'s mana cost.)
Counter target spell.
Archon of EmpowermentXGW
Creature – Archon (M)
Flying
Archon of Empowerment enters the battlefield with X +1/+1 counters on it.
At the beginning of your end step put a +1/+1 counter on all creatures you control with power less than that of Archon of Empowerment.
1/1
Motion1R
Sorcery (U)
Creatures you control gain haste until end of turn.
// Object3UU
Instant (U)
Aftermath (Cast this side only from your graveyard. Then exile it.)
Counter target spell.
Artisan's CharmURG
Instant (R)
Choose one —
• Discard a card, then draw three cards.
• Create a token that's a copy of target creature you control.
• Add four mana in any combination of colors to your mana pool. Spontaneity and passion, tempered by direction and purpose.
Vicious Snaretrap1GG
Creature - Plant (UC)
Whenever ~ blocks, exile blocking creature until ~ leaves the battlefield. It returns under opponents control.
If ~ has exiled a creature, it cannot block and may be attacked, as if it were a planeswalker.
0/7
Geode Grotto
Land (U) Landfall — Whenever Geode Grotto or another land enters the battlefield under your control, put a crystal counter on Geode Grotto. T, Remove a crystal counter from Geode Grotto: Add one mana of any color to your mana pool.
Initiative's RewardUR
Sorcery — U
Until end of turn, creatures with haste you control have "Whenever this creature deals combat damage to an opponent, draw a card."
Scry 2
Vanreth, Arrogant Bard RG Legendary Creature - Human Shaman (M)
Arrogant Bard can block any number of creatures.
At the beginning of your upkeep, put a +1/+1 counter on each creature your opponents control. R:Target creature with a +1/+1 counter on it attacks this turn if able.
2/5 "Is that a threat?" "Probably."
Martial TrainingRGW
Enchantment (R)
Creatures you control have: "T: Exert this creature." (An exerted creature won't untap during your next untap step.)
Whenever you exert a creature, you may draw a card.
Whenever a creature you control becomes untapped, it gets +1/+1 until end of turn. Stop. Strategize. Strike.
Dismissal Pact1UU
Instant (R)
Godspeed 0(You may cast this card as though it had flash for its godspeed cost.)
Counter target spell.
At the beginning of your next upkeep, if you cast Dismissal Pact for its godspeed cost, pay 4U. If you don't, you lose the game.
Compelled Exertion4UBB
Enchantment — Aura Curse (M)
Enchant player
As long as enchanted player controls an untapped creature or land, that player’s maximum hand size is reduced by seven.
Cottonspore Sower1G
Creature - Elf Shaman (R)
Graft 1 (This permanent enters the battlefield with 2 +1/+1 counters on it. Whenever another creature enters the battlefield, if this permanent has a +1/+1 counter on it, you may move a +1/+1 counter from this permanent onto that creature.)
Creatures with +1/+1 counters deal no combat damage.
1/2
Forsakeling3CC
Creature- Eldrazi Shapeshifter (R)
Only any opponent may activate abilities of Forsakeling. C: Forsakeling gains your choice of first strike, flying, deathtouch, haste, lifelink, menace, trample, or vigilance until end of turn. C, Discard two cards: Prevent all damage that would be dealt to and by Forsakeling. C: Change a target of target spell or ability to Forsakeling. 1: Forsakeling gets +1/-1 until end of turn. 1: Forsakeling gets -1/+1 until end of turn.
6/6
Planar Tutor1R
Instant (Rare)
Search your library for a land or planeswalker card and reveal that card. Shuffle your library, then put the card on top of it. "You still have so much to learn about the multiverse. Let me show you."
-Jaya Ballard, to Chandra Nalaar.
Bring into Being2GG
Sorcery (M)
Choose One-
- Search your library for a creature with a converted mana cost of 3 or less and put it onto the battlefield. Shuffle your library afterwards.
- Sacrifice a creature. Search your library for a creature with a converted mana cost X or less where X is 2 plus the sacrificed creature’s converted mana cost. Put that card onto the battlefield then shuffle your library.
FreedomR
Enchantment (Rare)
When Freedom enters the battlefield, each player returns to his or her hand all permenants he or she owns.
Players can't gain control of permenants or other player's turns. Freedom knocks on the door. Will you answer?
Holding Cells2W
Enchantment (R)
Whenever one or more creatures deal combat damage to you, exile those creatures until the next time you’re dealt combat damage.
Eternal Companion1B
Creature - zombie hound (u)
Whenever you cast a card from your command zone, you may return ! From your graveyard to the battlefield. If you do, gain 2 life.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andThe Transformers Club seriously-everything-must-go sale is good, but the shipping costs are unreasonable.
Rocco 11 (+7)
StonerOfKruphix 9 (+2)
netn10 8 (+2)
Conntroll 8 (+1)
JamBlock 7
atogstorm 7 (+2)
Rudyard 6 (+4)
FirstTurnManaBurn 5 (+1)
Subject16 4 (+1)
entombedhydra 4 (+1)
Indighost 3
BlackWaltz3 2 (+1)
Noct 1 (+1)
kjsharp 0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant (R)
Godspeed 0 (You may cast this card as though it had flash for its godspeed cost.)
Counter target spell.
At the beginning of your next upkeep, if you cast Dismissal Pact for its godspeed cost, pay 4U. If you don't, you lose the game.
Votes: blackwaltz3, subject16
Compelled Exertion 4UBB
Enchantment — Aura Curse (M)
Enchant player
As long as enchanted player controls an untapped creature or land, that player’s maximum hand size is reduced by seven.
Cottonspore Sower 1G
Creature - Elf Shaman (R)
Graft 1 (This permanent enters the battlefield with 2 +1/+1 counters on it. Whenever another creature enters the battlefield, if this permanent has a +1/+1 counter on it, you may move a +1/+1 counter from this permanent onto that creature.)
Creatures with +1/+1 counters deal no combat damage.
1/2
Forsakeling 3CC
Creature- Eldrazi Shapeshifter (R)
Only any opponent may activate abilities of Forsakeling.
C: Forsakeling gains your choice of first strike, flying, deathtouch, haste, lifelink, menace, trample, or vigilance until end of turn.
C, Discard two cards: Prevent all damage that would be dealt to and by Forsakeling.
C: Change a target of target spell or ability to Forsakeling.
1: Forsakeling gets +1/-1 until end of turn.
1: Forsakeling gets -1/+1 until end of turn.
6/6
Planar Tutor 1R
Instant (Rare)
Search your library for a land or planeswalker card and reveal that card. Shuffle your library, then put the card on top of it.
"You still have so much to learn about the multiverse. Let me show you."
-Jaya Ballard, to Chandra Nalaar.
Field Medic W
Creature - Human Soldier (C)
T: Regenerate target soldier.
1/1
Bring into Being 2GG
Sorcery (M)
Choose One-
- Search your library for a creature with a converted mana cost of 3 or less and put it onto the battlefield. Shuffle your library afterwards.
- Sacrifice a creature. Search your library for a creature with a converted mana cost X or less where X is 2 plus the sacrificed creature’s converted mana cost. Put that card onto the battlefield then shuffle your library.
Instant commander staple.
Freedom R
Enchantment (Rare)
When Freedom enters the battlefield, each player returns to his or her hand all permenants he or she owns.
Players can't gain control of permenants or other player's turns.
Freedom knocks on the door. Will you answer?
Holding Cells 2W
Enchantment (R)
Whenever one or more creatures deal combat damage to you, exile those creatures until the next time you’re dealt combat damage.
Eternal Companion 1B
Creature - zombie hound (u)
Whenever you cast a card from your command zone, you may return ! From your graveyard to the battlefield. If you do, gain 2 life.
2/1