How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
Can't wait for Nakamura to beat the crap out of Mahal at Summerslam.
Permafrost Titan1URG
Creature - Giant (M)
Trample
At the beginning of your end step put a frost counter on target land an opponent controls. Whenever a land with a frost counter on it becomes tapped. It does not untap during its controllers next untap step.
Permafrost Titan gets +1/+1 for each frost counter on lands controlled by opponents.
3/3
My votes go to StonerOfKruphix and Controll (dismiss seems like a different version of Tribute, I quite like it)
Rakdos BloodletterBR
Creature - Goblin Warrior (U)
Whenever Rakdos Bloodletter attacks, you may have it deal 1 damage to target creature. Masochist - As long as Rakdos Bloodletter is damaged, it gets +1/+0 and has menace. Nothing says "don't mess with me" like stabbing yourself in front of your enemies.
2/2
Nivix Charm
Instant (Common)
Choose one:
* Switch target creature's power and toughness until end of turn.
* Put target instant or sorcery card from your graveyard on top of your library.
* Discard a card, then draw a card.
Votes: jamblock, Subject16
The other side of Dismiss.
Cannibal ContractorBB
Creature - Human Assassin (U)
When Cannibal Contractor enters the battlefield, sacrifice a creature you control.
Dismiss (As Cannibal Contractor enters the battlefield, any player may have it become a 4/3 with no abilities. Each player may dismiss up to two cards per game.)
4/3
Sideshow Wizard2U
Creature - Human Wizard (R) Imprint - When Sideshow Wizard enters the battlefield, you may choose a card you own from outside the game and exile it face down. (That card is imprinted on this creature.)
Whenever an opponent casts a spell, if it has the same name as the card imprinted on Sideshow Wizard, you may play the imprinted card without paying its mana cost. "Just do what everyone else does, they say. Everyone's a critic."
2/3
Conclave Cohort(G/W)
Creature - Elemental (U)
Whenever another creature enters the battlefield under your control, you may pay W and/or G. If you pay W, put a +1/+1 counter on that creature. If you pay G, put a +1/+1 counter on Conclave Cohort.
1/1
Alchemist's Test Subject2U
Creature-Homunculus [R] 1UU:Alchemist's Test Subject becomes a copy of target creature until end of turn.
Transmute 1UU(1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) "Here drink this." —Nikia, Master Alchemist
1/1
Votes: Rudyard (6 life might be a bit too much (or too little that is), but this is just too much fun not to vote for), FirstTurnManaBurn (The wording is off, but I love the card)
atogstorm - Nettle is solid play off of modular and is an ability I've made myself.
netn10 - A 1/1 flash flyer with upside for 1 CMC doesn't seem like a common to me.
JamBlock - Tron makes me super happy this doesn't exist.
Conntroll - Dismiss should have a cost instead of limiting the number of times a player could do it a game, which has memory issues.
kjsharp - I don't think Wizards would make a 3/2 haste for 2 in mono-red. At the very least, your card is unprecedented in power level.
Arcshire
Land (R) T: Add 1 to your mana pool.
If you would search your library for a land card, you may search your library for a permanent with casting cost 0 instead.
Jace's Denial1UU
Instant (U)
Dedicate - Jace (You may remove a loyalty counter from a Jace planeswalker you control rather than pay ~'s mana cost.)
Counter target spell.
Archon of EmpowermentXGW
Creature – Archon (M)
Flying
Archon of Empowerment enters the battlefield with X +1/+1 counters on it.
At the beginning of your end step put a +1/+1 counter on all creatures you control with power less than that of Archon of Empowerment.
1/1
Motion1R
Sorcery (U)
Creatures you control gain haste until end of turn.
// Object3UU
Instant (U)
Aftermath (Cast this side only from your graveyard. Then exile it.)
Counter target spell.
Artisan's CharmURG
Instant (R)
Choose one —
• Discard a card, then draw three cards.
• Create a token that's a copy of target creature you control.
• Add four mana in any combination of colors to your mana pool. Spontaneity and passion, tempered by direction and purpose.
Vicious Snaretrap1GG
Creature - Plant (UC)
Whenever ~ blocks, exile blocking creature until ~ leaves the battlefield. It returns under opponents control.
If ~ has exiled a creature, it cannot block and may be attacked, as if it were a planeswalker.
0/7
Geode Grotto
Land (U) Landfall — Whenever Geode Grotto or another land enters the battlefield under your control, put a crystal counter on Geode Grotto. T, Remove a crystal counter from Geode Grotto: Add one mana of any color to your mana pool.
Initiative's RewardUR
Sorcery — U
Until end of turn, creatures with haste you control have "Whenever this creature deals combat damage to an opponent, draw a card."
Scry 2
Vanreth, Arrogant Bard RG Legendary Creature - Human Shaman (M)
Arrogant Bard can block any number of creatures.
At the beginning of your upkeep, put a +1/+1 counter on each creature your opponents control. R:Target creature with a +1/+1 counter on it attacks this turn if able.
2/5 "Is that a threat?" "Probably."
Simmer Burst R
sorcery
! deals 2 damage to target creature or player,
Triple Miracle 1R (you may cast this for its Triple Miracle cost when you draw it if it's the first card you drew this turn. If you do, copy it twice. You may choose new targets for the copies.)
Dismissal Pact1UU
Instant (R)
Godspeed 0(You may cast this card as though it had flash for its godspeed cost.)
Counter target spell.
At the beginning of your next upkeep, if you cast Dismissal Pact for its godspeed cost, pay 4U. If you don't, you lose the game.
Votes: Blackwaltz3, StonerofKruphix
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andCan't wait for Nakamura to beat the crap out of Mahal at Summerslam.
Conntroll 7 (+4)
StonerOfKruphix 7 (+4)
JamBlock 7 (+7)
netn10 6 (+1)
atogstorm 5 (+0)
Rocco 4 (+1)
FirstTurnManaBurn 4 (+4)
entombedhydra 3 (+0)
Indighost 3
Subject16 3 (+3)
Rudyard 2 (+2)
BlackWaltz3 1 (+0)
kjsharp 0 (+0)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Jace's Denial 1UU
Instant (U)
Dedicate - Jace (You may remove a loyalty counter from a Jace planeswalker you control rather than pay ~'s mana cost.)
Counter target spell.
Archon of Empowerment XGW
Creature – Archon (M)
Flying
Archon of Empowerment enters the battlefield with X +1/+1 counters on it.
At the beginning of your end step put a +1/+1 counter on all creatures you control with power less than that of Archon of Empowerment.
1/1
Glorified Mummy WU
Creature - Zombie (Rare)
Persist
Embalm WU
Ethernalize 3WU
2/2
Motion 1R
Sorcery (U)
Creatures you control gain haste until end of turn.
//
Object 3UU
Instant (U)
Aftermath (Cast this side only from your graveyard. Then exile it.)
Counter target spell.
Artisan's Charm URG
Instant (R)
Choose one —
• Discard a card, then draw three cards.
• Create a token that's a copy of target creature you control.
• Add four mana in any combination of colors to your mana pool.
Spontaneity and passion, tempered by direction and purpose.
Crimson Fantasies XRR
Sorcery (R)
~ deals X damage to each creature without haste.
Vicious Snaretrap 1GG
Creature - Plant (UC)
Whenever ~ blocks, exile blocking creature until ~ leaves the battlefield. It returns under opponents control.
If ~ has exiled a creature, it cannot block and may be attacked, as if it were a planeswalker.
0/7
HM: atogstorm, FirstTurnManaBurn
Geode Grotto
Land (U)
Landfall — Whenever Geode Grotto or another land enters the battlefield under your control, put a crystal counter on Geode Grotto.
T, Remove a crystal counter from Geode Grotto: Add one mana of any color to your mana pool.
Initiative's Reward UR
Sorcery — U
Until end of turn, creatures with haste you control have "Whenever this creature deals combat damage to an opponent, draw a card."
Scry 2
Vanreth, Arrogant Bard RG
Legendary Creature - Human Shaman (M)
Arrogant Bard can block any number of creatures.
At the beginning of your upkeep, put a +1/+1 counter on each creature your opponents control.
R:Target creature with a +1/+1 counter on it attacks this turn if able.
2/5
"Is that a threat?" "Probably."
Simmer Burst R
sorcery
! deals 2 damage to target creature or player,
Triple Miracle 1R (you may cast this for its Triple Miracle cost when you draw it if it's the first card you drew this turn. If you do, copy it twice. You may choose new targets for the copies.)
Instant (R)
Godspeed 0 (You may cast this card as though it had flash for its godspeed cost.)
Counter target spell.
At the beginning of your next upkeep, if you cast Dismissal Pact for its godspeed cost, pay 4U. If you don't, you lose the game.
Votes: Blackwaltz3, StonerofKruphix