How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
LAST DAY FOR JULY VOTING, WHERE HAS THE TIME GONE?
ALSO, BECAUSE I'M 12 YEARS OLD ON THE INSIDE, THERE'S A THREEWAY TIE OF 69'S! TOO MANY SEX PUNS TO MAKE!
Kjeldoran Keep
Land (R)
Kjeldoran Keep enters the battlefield tapped. T: Add W to your mana pool. If that mana is spent on a soldier or knight creature spell, create a 1/1 white soldier creature token. "Kjeldor spoke of peace, but readied for war. Soldiers flooded into thier camps, hindering trade in the name of fairness, threatening all that we built." —Lovisa Coldeyes, Balduvian Chieftain
Rhymnir Shade2B
Creature - Shade (C)
Menace Vivid - If you spent only one color of mana to cast Rhymnir Shade, Rhymnir Shade enters the battlefield with a +1/+1 counter on it.
2/2
Note: My hunch is that common cards could have the Vivid-style mechanic from yesterday, but I suspect that varieties of this particular style of Vivid (ones that payoff as it enters the battlefield) should be found only on uncommons and above. I'll design a few more at common to test. On this one, I know the payoff is not worth a BBB cost, but if you push the power level of the vivid ability on commons, then you're encouraging players to draft mono-color decks. Interestingly, from a different vantage point, Vivid is a hidden form of flood insurance and a potential way to give aggressive decks some reach late game since you're more likely to be able to pay BBB on turn 8 than on turn 3. Y'all can tell me if it would be bad to change the bonus to two +1/+1 counters instead of just one.
Resourceful ShamanGG
Creature - Elf Shaman (R)
Each other creature you control enters the battlefield with an additional +1/+1 counter on it if any mana produced by a nonland source was spent to cast it.
2/3
Sunhome Charm
Instant (Common)
Choose one:
* Target creature gains first strike until end of turn.
* Creatures you control gets +1/+0 until end of turn.
* Attach target equipment you control to target creature you control.
kjsharp's mechanic is probably ok in constructed but sooooo fun in limited. Limited is slow enough you can think about dropping lands late just to get the bonus, or not using all your mana just to sequence things so you get a bonus. Cool stuff.
@kjsharp, I think you let your thought process run away from you when you were thinking "Hm, I want a name similar to Looming Shade." You've named your card the same thing as that official card!
Arbiter of Constancy1WU
Creature - Human Advisor (R)
Flash
When Arbiter of Constancy enters the battlefield counter target spell unless its controller pays 2. If a spell is countered this way, gain 2 life.
2/2
Volatile Plasmodion1RR
Creature - Elemental (R)
At the beginning of each player's end step, ~ deals X damage to that player. Where X is equal to the converted mana cost of the last spell that player cast this turn.
4/3
Aspirational SeedlingG
Creature - Treefolk (R) 3G: Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Aspirational Seedling becomes monstrous create a green 0/3 treefolk token that has” 3G: Monstrous 3.”
(0/3)
Sulosin, Earthbound1W
Legendary Creature - Human Cleric (R)
Vigilance
Planeswalkers are creatures with power and toughness equal to their loyalty. When in Rakovic, do as the Rakova. I insist.
- Sulosin.
2/2
entombedhydra: Soldiers is one of my favorite tribes. It should read, "When that mana is spent..." kjsharp: Vivid is a great mechanic. I like rewarding mono-color decks for once. Is vivid supposed to work if colorless mana was spent as part of the mana cost? If not, it needs more specificity. JamBlock: Cool concept. Very elfy. It's of limited utility due to the parasitic design, but giving it a mana ability of its own might have been too good. I'm unsure. netn10: The idea of a common charm is fun, but this many options on a common could potentially cause problems in limited. The rest of the set would have to be internally balanced very well. BlackWaltz3: Something tells me the wording could use editing, but I can't think of a better way to template it off the top of my head. Good card, and definitely a rare. Indighost: Neat idea. Would love to see this printed, but balanced a little differently. I think it'd just be way too good in limited.
Goblin Encavation SquadR
Creature — Goblin (U) 1R, T, Sacrifice a land: Goblin Encavation Squad deals 3 damage to target creature without flying. "Wanna see the opposite of dig?"
1/1
Zameck Charm
Instant (Common)
Choose one:
* Target creature you control gains hexproof until end of turn.
* Target creature has base power and toughness 2/2 until end of turn.
* Untap target land.
Groundswell Behemoth5G
Creature - Beast (R) VividGGGGGG(You may cast this spell for its vivid cost.)
If Groundswell Behemoth's vivid cost was paid, Groundswell Behemoth enters the battlefield with a +1/+1 counter and has deathtouch, haste, hexproof, trample, and vigilance.
6/6
Note: this implementation of Vivid seems much more flexible. Also, the CMC of the Vivid cost will always be the same as the normal cost, just with more intensive mana requirements, so you don't actually have to count the mana symbols.
Votes: entombedhydra, JamBlock
HM: kjsharp (I really like vivid, but the card itself is a bit boring (although it is a solid design), and I really like the two cards I voted for.)
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Converging BlazeXR
Sorcery (R) Converge - ! deals X+Y damage to target creature or player, where Y equals the number of colors of mana used to cast this spell.
Warlord's Herald2RR
Creature - Viashino Wizard (R)
Whenever you cast your commander, you may have deal X damage to target creature or player. Where X is equal to the number of times it's been cast from the command zone this game.
2/4
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andLAST DAY FOR JULY VOTING, WHERE HAS THE TIME GONE?
ALSO, BECAUSE I'M 12 YEARS OLD ON THE INSIDE, THERE'S A THREEWAY TIE OF 69'S! TOO MANY SEX PUNS TO MAKE!
EntombedHydra 69 (+0)
JamBlock 69 (+1)
Indighost 69 (+2)
Netn10 57 (+7)
Soramaro 41 (+0)
Stoner 32 (+0)
ManyCookies 29 (+0)
FirstTurnManaBurn 28 (+2)
Shukket 27 (+0)
Void Nothing 20 (+0)
Popsofctown 13 (+0)
Roccovsky 7 (+0)
Kjsharp 7 (+4)
Scrad the Wanderer 6 (+0)
Amuzet 6 (+0)
Aznathom 6 (+0)
Tim1137 1 (+0)
Saneatali 1 (+0)
Aspirational Seedling G
Creature - Treefolk (R)
3G: Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Aspirational Seedling becomes monstrous create a green 0/3 treefolk token that has” 3G: Monstrous 3.”
(0/3)
Sulosin, Earthbound 1W
Legendary Creature - Human Cleric (R)
Vigilance
Planeswalkers are creatures with power and toughness equal to their loyalty.
When in Rakovic, do as the Rakova. I insist.
- Sulosin.
2/2
kjsharp: Vivid is a great mechanic. I like rewarding mono-color decks for once. Is vivid supposed to work if colorless mana was spent as part of the mana cost? If not, it needs more specificity.
JamBlock: Cool concept. Very elfy. It's of limited utility due to the parasitic design, but giving it a mana ability of its own might have been too good. I'm unsure.
netn10: The idea of a common charm is fun, but this many options on a common could potentially cause problems in limited. The rest of the set would have to be internally balanced very well.
BlackWaltz3: Something tells me the wording could use editing, but I can't think of a better way to template it off the top of my head. Good card, and definitely a rare.
Indighost: Neat idea. Would love to see this printed, but balanced a little differently. I think it'd just be way too good in limited.
Creature — Goblin (U)
1R, T, Sacrifice a land: Goblin Encavation Squad deals 3 damage to target creature without flying.
"Wanna see the opposite of dig?"
1/1
Zameck Charm
Instant (Common)
Choose one:
* Target creature you control gains hexproof until end of turn.
* Target creature has base power and toughness 2/2 until end of turn.
* Untap target land.
Groundswell Behemoth5G
Creature - Beast (R)
Vivid GGGGGG (You may cast this spell for its vivid cost.)
If Groundswell Behemoth's vivid cost was paid, Groundswell Behemoth enters the battlefield with a +1/+1 counter and has deathtouch, haste, hexproof, trample, and vigilance.
6/6
Note: this implementation of Vivid seems much more flexible. Also, the CMC of the Vivid cost will always be the same as the normal cost, just with more intensive mana requirements, so you don't actually have to count the mana symbols.
HM: kjsharp (I really like vivid, but the card itself is a bit boring (although it is a solid design), and I really like the two cards I voted for.)
Converging Blaze XR
Sorcery (R)
Converge - ! deals X+Y damage to target creature or player, where Y equals the number of colors of mana used to cast this spell.
Warlord's Herald 2RR
Creature - Viashino Wizard (R)
Whenever you cast your commander, you may have deal X damage to target creature or player. Where X is equal to the number of times it's been cast from the command zone this game.
2/4
Artifact (R)
Return a creature you control to its owner's hand: Add 1 to your mana pool. This mana can't be used to cast creature spells.
Votes: netn10, Indighost