How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
SHEESH, FOLKS CAN'T EVEN TOUCH SAGHARRI UP IN HIS GILDED PENTHOUSE.
Experimental Ooze2GU
Creature - Ooze (R)
For each creature you control, whenever you activate an ability of that creature for the first time in a turn, you may put a +1/+1 counter on Experimental Ooze. 4G: Experimental Ooze gains trample until end of turn.
2/2
Corrupt KnightBB
Creature - Human Knight Mercenary (R)
Blackmail (When this creature deals damage to a player, that player reveals that many cards equal from his or her hand and you choose one of them. That player discards that card.)
Menace (This creature can't be blocked except by two or more creatures.)
-- Justice is the interest of the strong. --
2/2
Votes: Forestguy, Sagharri
HM: Tim1137. I'll be honest. The idea for the card seems really cool, and I am normally fine with 3 card infinite combos, but this one just feels like it's too easy to pull off. Not because of the number 3, but because two of its slots are variable, which maybe makes it TOO consistent. I mean, sure, maybe you on turn 6 going Crypt Breaker, Zulaport Cutthroat, this, instantly win the game is not oppressive, but when Crypt Breaker can be replaced with 20 other zombies in your deck and Zulaport Cutthroat can be replaced with 20 other ETB/LTB interactors in your deck... yeah. This would at the very LEAST be banned in its own standard format. I do like the concept in and of itself a lot though
Once More with Passion2RB
Sorcery (R)
Cast Once More with Passion only during your postcombat main phase.
Return to the battlefield all creatures that died under your control during combat this turn. They gain haste. After this phase, there is an additional combat phase, followed by an additional main phase. During that additional combat phase, only creatures returned with Once More with Passion can attack.
At the beginning of the next end step, sacrifice all creatures returned by Once More with Passion.
Self Reflection1U
Enchantment (U)
Whenever a creature or planeswalker enters the battlefield, if it shares a name or planeswalker type with a permanent you control, draw a card. Understanding oneself is a fundamental knowledge too few indulge in.
Syndicate of SelvesC
Artifact Creature — Avatar Construct (U)
Syndicate of Selves' power and toughness are each equal to the number of nontoken, nonartifact creatures you control. Upon its completion, its wild-eyed inventor exclaimed, "It's alive!" He was only partially correct.
* / *
Monastery VanguardWUR
Creature - Human Monk (Rare)
Flash
Prowess
Whenever you cast a noncreature spell, you may tap or untap target creature. "You will pay respect this place by either bow in since or show off your Way of the Eye."
3/3
Back2WW
Instant (R)
Exile all creatures target player controls, then return those cards under their owner's control at the beginning of the next end step.
_________ Square One2WW
Sorcery (R)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Destroy all creatures.
Force of Anger
Instant (MR)
You may pay 1 life and exile a red card from your hand rather than pay Force of Anger's mana cost.
Force of Anger deals 4 damage to target creature or player.
Unsummoner Adept2U
Creature - Bird Wizard
Flash
When Unsummomer Adept enters the battlefield, return another target creature you control and another target creature you don't control to their owner's hands.
1/3
Wurm Bait2G
Instant (U)
Destroy up to two artifacts or enchantments controlled by target player. If two cards are destroyed in this way, that player creates a 6/6 green wurm creature token. Nature is beautiful and plentiful, but gold is shiny. Shiny attracts attention.
Multiverse
Enchantment (MR)
Devoid (This card has no color)
When Multiverse enters the battlefield, choose a color, then your opponent may name up to two legendary creature or planeswalker cards. If they do, search your library for one copy of each card, and exile them.
You may control any number of legendary creature or planeswalker cards with the same name on the battlefield at the same time of the chosen color.
Explosive DistractionX3R
Sorcery (U)
Destroy target artifact or land.
Up to X target creatures can't block this turn. "I'm sure you lot would just love to arrest me, but shouldn't the fact that your base is sinking take priority?" -Don Nacl of the Spice-Rack Gang
SwipecastUR
Instant (R)
Gain control of target instant or sorcery spell. You may choose new targets for it. Master wizards often choose their apprentices from among the academy's known plagiarists. More often than not, they are actually the most gifted pupils.
Genesis Pulse2GW
Sorcery (R)
Each player chooses an artifact, a creature, an enchantment, and a land from among the permanents he or she controls, then creates a token that’s a copy of each.
Dimir NecrosageUB
Creature - Human Wizard (Rare)
Hexproof
Each opponent plays with the top card of his or her library revealed. T: Target player put the top card of his or her library into is or her graveyard.
1/1
Spite Fiend2BR
Creature - Demon (R)
Whenever a creature with a -1/-1 counter on it dies, ~ deals 1 damage to its controller. 4: Put a -1/-1 counter on target creature.
4/3
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andSHEESH, FOLKS CAN'T EVEN TOUCH SAGHARRI UP IN HIS GILDED PENTHOUSE.
Sagharri 53 (+3)
Stoner_of_Kruphix 45 (+6)
Netn10 41 (+3)
BlackTempleGuardian 38 (+0)
Atogstorm 37 (+0)
Indighost 36 (+3)
Forestguy 34 (+6)
Roccovsky 31 (+1)
Ilgreven 30 (+0)
EmtombedHydra 29 (+0)
Groovelord 26 (+0)
Shukkets 26 (+1)
Ebontail 23 (+0)
Tim1137 24 (+0)
Ruggley 22 (+0)
Rudyard 17 (+0)
Jamblock 13 (+1)
Conntroll 11 (+2)
Figurative 6 (+0)
SnowBlack 2 (+0)
Amuzet 1 (+0)
Iphanx 1 (+0)
Wurm Bait 2G
Instant (U)
Destroy up to two artifacts or enchantments controlled by target player. If two cards are destroyed in this way, that player creates a 6/6 green wurm creature token.
Nature is beautiful and plentiful, but gold is shiny. Shiny attracts attention.
Multiverse
Enchantment (MR)
Devoid (This card has no color)
When Multiverse enters the battlefield, choose a color, then your opponent may name up to two legendary creature or planeswalker cards. If they do, search your library for one copy of each card, and exile them.
You may control any number of legendary creature or planeswalker cards with the same name on the battlefield at the same time of the chosen color.
Explosive Distraction X3R
Sorcery (U)
Destroy target artifact or land.
Up to X target creatures can't block this turn.
"I'm sure you lot would just love to arrest me, but shouldn't the fact that your base is sinking take priority?" -Don Nacl of the Spice-Rack Gang
Swipecast UR
Instant (R)
Gain control of target instant or sorcery spell. You may choose new targets for it.
Master wizards often choose their apprentices from among the academy's known plagiarists. More often than not, they are actually the most gifted pupils.
Genesis Pulse 2GW
Sorcery (R)
Each player chooses an artifact, a creature, an enchantment, and a land from among the permanents he or she controls, then creates a token that’s a copy of each.
Dimir Necrosage UB
Creature - Human Wizard (Rare)
Hexproof
Each opponent plays with the top card of his or her library revealed.
T: Target player put the top card of his or her library into is or her graveyard.
1/1
Hoo boy, TIIRREEDD
Spite Fiend 2BR
Creature - Demon (R)
Whenever a creature with a -1/-1 counter on it dies, ~ deals 1 damage to its controller.
4: Put a -1/-1 counter on target creature.
4/3