How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
YOU'D THINK AFTER DOING THIS SHINDIG FOR NIGH ON TWO YEARS, I'D LEARN HOW TO KEEP THE DATES LINED UP BETWEEN THE TITLE AND THE POST. BUT NO, I'VE SCREWED UP LIKE THREE TIMES THUS FAR!
Book of Yawgmoth3
Legendary Artifact - Book (M)
Pay 1 life, T: Add B to your mana pool. B, Pay 2 life, T: Draw a card. 2B, Pay 3 life, T, Exile Book of Yawgmoth: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. Play this ability as a sorcery. These ancient texts are not to be trifled with. One's essence corrupted with a single utterance. Well, maybe just a peak.
English Sociolinguistics lessons at 8:00 am should be illegal.
Call for ReinforcementsW
Instant (U)
Create a 1/1 white Soldier creature token. Victorious — If a creature you control dealt combat damage to a player or a planeswalker this turn, create three of those tokens instead. Nothing motivates the troops like a victory.
Vulcas, Eccentric Apprentice1BGU
Legendary Creature -- Human Wizard (M)
Spiders, Insects, Frogs, Lizards and Snakes you control get +1/+1.
At the beginning of your upkeep, you may put a Spider, Insect, Frog, Lizard or Snake creature card with converted mana cost 3 or less from your hand onto the battlefield. "Ludevic thought me too mad to teach. But he was too sane to truly learn!"
2/4
Displace Matter
Sorcery (R)
Exile target nonland permanent you don't control. Its' controller may put a permanent from their graveyard onto the battlefield tapped. "We will remove whatever stands in our way, what returns in its' place though, we will.... well, we will deal with that when it comes"
-A reckless Dimir adept
PamperGW
Instant (U)
Prevent all damage that would be dealt to or dealt by target creature this turn. Put a +1/+1 counter on that creature at the beginning of the next end step.
Atogstorm (banging flavor text)
Ilgreven (i like how it synergizes with yesterdays card yet does something different, a parasitic mechanic but worth it.)
Nissa, One with Nature GGG
Planeswalker-Nissa (M)
+1 Put a land token with "t:add 1 to your mana pool" onto the battlefield tapped.
-2 Search your library for a creature card, reveal it and put it in your hand.
-X Return X cards from your graveyard to your hand. Exile Nissa, One with Nature. 3
Why are there no land tokens?
Originally i was making plainswalkers that gave out weaker emblems more often and for green my emblem was essentially a colorless (or sometimes green) mana rock. So i asked myself, why can't this just be a land token? ETB tapped and colorless mana keeps it subdued.
Her second ability is all she has for protection. Later in the game she can tutor an answer and cast the creature.
Her ultimate is different in that it is varaible, it can be used immediately, and it removes her regardless of how high her loyalty is.
i know shes weak protecting herself, hence 3 cmc. This enables an early game where she can live thru an attack by going +1 first turn, later she'll have to use her second ability.
GGG keeps abuse of her abilities lower, while makimg the 3 cmc a tad more constraining.
made this card a while ago (before BFZ) story wise it was her summoning extra wild mana from zendikar, using that mana to call forth elves and beasts to fight eldrazi and then sacrificing herself to save everyone and give them a second chance deus ex machina style.
atogstorm: Wow, clever design. It LOOKS like a 1CMC cantrip, since the other effect is totally symmetrical. But that card you draw is made more valuable by the "grave scry" you get beforehand. And yet, not totally broken, I don't think. Ebontail: Simple, powerful but fair, good in all formats... Yep, this is a well-done dual-land. It feels more like an uncommon without the subtypes, though. Indighost: Should probably say "Exerted creatures you control get +1/+0 and gain first strike until end of turn", so they'll still get the benefit if you play this after declaring them as attackers. An instant that de-incentivizes playing it at instant speed is meh.
Spellbane Mercenary1U
Creature — Human Wizard Mercenary (U) T: Return target spell an opponent controls to its owner's hand, then draw a card. That player gains control of Spellbane Mercenary. Nothing like a little friendly sabotage to improve the students' research skills.
2/1
Shield of the MentorW
Sorcery
Create an Aura enchantment token with enchant creature and totem armor attached to a creature you control.
Flashback 1G (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Etana, Visier of the ForgottenWUBR
Legendary Creature - Human Cleric (Mythic)
Embalm abilities you activate cost 0 to activate.
Spells you cast with aftermath cost 0 to cast. WUBR: Put target exiled card into its owner's graveyard. "The gods decide who will be remembered and who isn't, but it's me who have the final word."
4/4
Votes for BlackTempleGuardian (Though the ability might need to be tinkered with to work properly) and Indighost.
Burbling Totemspeaker -- 2B
Creature -- Human Shaman (C)
When Burbling Totemspeaker enters the battlefield, create a Totem artifact token. 2B, T, Sacrifice Burbling Totemspeaker: Target creature gets -X/-X until end of turn, where X is the number of Totems you control.
1/2
Tolarian Librarian1UU
Creature - Human Wizard Rogue (U) Curiosity (Whenever this creature deals damage to an opponent, you may draw a card.) Skulk(This creature can't be blocked by creatures with greater power.) Flash(You may cast this spell any time you could cast an instant.) After the fall of Tolaria the Fairest Isle, librarians learned to be lighter on their feet, but remained as ever curious.
2/3
Skitterspawn Broodmother1GG
Creature - Spider (Uncommon)
Reach Inspired - Whenever Skitterspawn Broodmother untaps, create a 1/2 green Spider creature token with reach. After each meal, she spawns her next batch of skitterers.
1/2
ILGREVEN, STONER (I JUST REALIZED MY SUBMISSION WAS REALLY CLOSE TO YOURS!)
Conniving Fiend2BB
Creature - Demon (R)
Flying, menace Inspired - whenever ~ becomes untapped, an opponent of your choice creates a 1/1 black Imp creature token with flying.
4/4
Weavelash Spider4GG
Creature - Spider (R)
Reach, Lifelink
Activated abilities of other creature cards in your graveyard cost 3 less to activate.
Whenever you embalm this or another creature card, create a 1/3 green and white spider creature token with reach and lifelink.
Cycling 1G
Embalm 3WW
3/6
Enchanted creature has "At the beginning of your upkeep put a -1/-1 counter on enchanted creature. "
When enchanted creature dies return Virulent Plague to it's owner's hand.
repeatable removal restrained by intensive mono mana cost. Balanced by being slow.
Flavorwise i think this is very effective at comminicating sickness. Your creature gets weaker with time until it dies and then it becomes a vector to spread the illness to others.
Gluing Soul's Attendant and Elvish Mystic
With a twist. If you use it for mana or attacking, you lose out on the Soul Sister goodness until your next turn. You can use it as a Soul Sister or a Mana Dork, but not both in the same turn cycle.
Alao now adds colorless because too much fixing will allow decks to be too "goodstuff".
Also Rare so WotC can sell more packs.
Soul's MysticGW
Creature - Elf Druid Cleric (Rare)
Whenever another creature enters the battlefield, if Soul's Mystic is untapped, you gain 1 life. T: Add C to your mana pool. "Embrace life for all that lives, and all that did live, is beautiful."
1/1
Minecart Railway3
Artifact - Fortification (C)
Fortified land has "T: Target creature with power 2 or less can't be blocked this turn."
Fortify 2(2:Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves)
Flow of Ingenuity -- 2UU
Enchantment (U)
Whenever an artifact enters the battlefield under your control, you may add C to your mana pool. The more a true master works, the more her ideas seem to flow one from another.
Otherworldly Rift1R
Enchantment (U)
Whenever you play a zombie or embalm, you may pay 1. If you do, ~ deals 2 damage to target creature or player. The otherworld abhors a vacuum - when something leaves, it reaches out for something to return.
Succumb1UBR
Sorcery (Mythic)
Each player discards his or her hand.
/////////// Madness1UBR
Sorcery (Mythic)
Aftermath
Draw a card for each card discarded this turn.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andYOU'D THINK AFTER DOING THIS SHINDIG FOR NIGH ON TWO YEARS, I'D LEARN HOW TO KEEP THE DATES LINED UP BETWEEN THE TITLE AND THE POST. BUT NO, I'VE SCREWED UP LIKE THREE TIMES THUS FAR!
BlackTempleGuardian 25 (+8)
EmtombedHydra 23 (+2)
Stoner_of_Kruphix 21 (+2)
Netn10 21 (+2)
Atogstorm 20 (+3)
Ebontail 20 (+3)
Sagharri 19 (+1)
Rudyard 17 (+0)
Ilgreven 16 (+2)
Shukkets 15 (+1)
Indighost 15 (+2)
Ruggley 13 (+0)
Roccovsky 13 (+1)
Groovelord 12 (+1)
Tim1137 10 (+1)
Forestguy 9 (+3)
Figurative 6 (+2)
SnowBlack 2 (+0)
Amuzet 1 (+0)
Iphanx 1 (+0)
Weavelash Spider 4GG
Creature - Spider (R)
Reach, Lifelink
Activated abilities of other creature cards in your graveyard cost 3 less to activate.
Whenever you embalm this or another creature card, create a 1/3 green and white spider creature token with reach and lifelink.
Cycling 1G
Embalm 3WW
3/6
HMs: Forestguy, atogstorm, IlGreven, Tim1137
Ticket 1UU
Instant (R)
Tap target creature. It doesn't untap during its controller's untap steps while this card is in your graveyard
//
Ride 3UU
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all tapped creatures to their owners' hands.
Virulent Plague BBB
Enchantment-Aura (R)
Enchant Creature
Enchanted creature has "At the beginning of your upkeep put a -1/-1 counter on enchanted creature. "
When enchanted creature dies return Virulent Plague to it's owner's hand.
Flavorwise i think this is very effective at comminicating sickness. Your creature gets weaker with time until it dies and then it becomes a vector to spread the illness to others.
1 drop Mana dorks too powerful for standard???
With a twist. If you use it for mana or attacking, you lose out on the Soul Sister goodness until your next turn. You can use it as a Soul Sister or a Mana Dork, but not both in the same turn cycle.
Alao now adds colorless because too much fixing will allow decks to be too "goodstuff".
Also Rare so WotC can sell more packs.
Soul's Mystic GW
Creature - Elf Druid Cleric (Rare)
Whenever another creature enters the battlefield, if Soul's Mystic is untapped, you gain 1 life.
T: Add C to your mana pool.
"Embrace life for all that lives, and all that did live, is beautiful."
1/1
Minecart Railway 3
Artifact - Fortification (C)
Fortified land has "T: Target creature with power 2 or less can't be blocked this turn."
Fortify 2 (2:Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves)
Flow of Ingenuity -- 2UU
Enchantment (U)
Whenever an artifact enters the battlefield under your control, you may add C to your mana pool.
The more a true master works, the more her ideas seem to flow one from another.
(Amonkhet split card)
Safety
Instant (R)
Target creature gains indestructible until end of turn.
Numbers
Sorcery
For each non-token creature you control, put a 3/3 Green Hippo token creature onto the battlefield.
Otherworldly Rift 1R
Enchantment (U)
Whenever you play a zombie or embalm, you may pay 1. If you do, ~ deals 2 damage to target creature or player.
The otherworld abhors a vacuum - when something leaves, it reaches out for something to return.
Succumb 1UBR
Sorcery (Mythic)
Each player discards his or her hand.
///////////
Madness 1UBR
Sorcery (Mythic)
Aftermath
Draw a card for each card discarded this turn.
Now that red has reach, something simple I'd like.
Sunrise Snipers 2RR
Creature - Human Archer (C)
Reach, first strike
2/4